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blender-archive/source/blender/draw/modes/edit_armature_mode.c

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/*
* Copyright 2016, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Blender Institute
*
*/
/** \file blender/draw/modes/edit_armature_mode.c
* \ingroup draw
*/
#include "DRW_engine.h"
#include "DRW_render.h"
#include "DNA_armature_types.h"
#include "draw_common.h"
#include "draw_mode_engines.h"
extern GlobalsUboStorage ts;
/* *********** LISTS *********** */
/* keep it under MAX_PASSES */
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typedef struct EDIT_ARMATURE_PassList {
struct DRWPass *bone_solid;
struct DRWPass *bone_wire;
struct DRWPass *relationship;
} EDIT_ARMATURE_PassList;
typedef struct EDIT_ARMATURE_Data {
char engine_name[32];
void *fbl;
void *txl;
EDIT_ARMATURE_PassList *psl;
void *stl;
} EDIT_ARMATURE_Data;
/* *********** STATIC *********** */
static struct {
DRWShadingGroup *relationship_lines;
EDIT_ARMATURE_Data *vedata;
} g_data = {NULL}; /* Transient data */
/* *********** FUNCTIONS *********** */
static void EDIT_ARMATURE_cache_init(void *vedata)
{
EDIT_ARMATURE_PassList *psl = ((EDIT_ARMATURE_Data *)vedata)->psl;
{
/* Solid bones */
DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS;
psl->bone_solid = DRW_pass_create("Bone Solid Pass", state);
}
{
/* Wire bones */
DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_BLEND;
psl->bone_wire = DRW_pass_create("Bone Wire Pass", state);
}
{
/* Non Meshes Pass (Camera, empties, lamps ...) */
DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_BLEND | DRW_STATE_WIRE;
psl->relationship = DRW_pass_create("Bone Relationship Pass", state);
/* Relationship Lines */
g_data.relationship_lines = shgroup_dynlines_uniform_color(psl->relationship, ts.colorWire);
DRW_shgroup_state_set(g_data.relationship_lines, DRW_STATE_STIPPLE_3);
}
}
static void EDIT_ARMATURE_cache_populate(void *vedata, Object *ob)
{
bArmature *arm = ob->data;
EDIT_ARMATURE_PassList *psl = ((EDIT_ARMATURE_Data *)vedata)->psl;
if (ob->type == OB_ARMATURE) {
if (arm->edbo) {
DRW_shgroup_armature_edit(ob, psl->bone_solid, psl->bone_wire, g_data.relationship_lines);
}
}
}
static void EDIT_ARMATURE_draw_scene(void *vedata)
{
EDIT_ARMATURE_PassList *psl = ((EDIT_ARMATURE_Data *)vedata)->psl;
DRW_draw_pass(psl->bone_solid);
DRW_draw_pass(psl->bone_wire);
DRW_draw_pass(psl->relationship);
}
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#if 0
void EDIT_ARMATURE_collection_settings_create(CollectionEngineSettings *ces)
{
BLI_assert(ces);
//BKE_collection_engine_property_add_int(ces, "show_occlude_wire", false);
}
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#endif
DrawEngineType draw_engine_edit_armature_type = {
NULL, NULL,
N_("EditArmatureMode"),
NULL,
NULL,
&EDIT_ARMATURE_cache_init,
&EDIT_ARMATURE_cache_populate,
NULL,
NULL,
&EDIT_ARMATURE_draw_scene
};