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blender-archive/source/blender/editors/space_node/drawnode.c

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/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): David Millan Escriva, Juho Vepsäläinen
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <math.h>
#include <stdio.h>
#include <string.h>
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "DNA_ID.h"
#include "DNA_node_types.h"
#include "DNA_image_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_action_types.h"
#include "DNA_color_types.h"
#include "DNA_customdata_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_ipo_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_space_types.h"
#include "DNA_screen_types.h"
#include "DNA_texture_types.h"
#include "DNA_text_types.h"
#include "DNA_userdef_types.h"
#include "BKE_context.h"
#include "BKE_curve.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_node.h"
#include "BKE_object.h"
#include "BKE_texture.h"
#include "BKE_text.h"
#include "BKE_utildefines.h"
#include "CMP_node.h"
#include "SHD_node.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "BMF_Api.h"
#include "MEM_guardedalloc.h"
#include "ED_node.h"
#include "ED_space_api.h"
#include "ED_screen.h"
#include "ED_types.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_view2d.h"
#include "UI_text.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "RE_pipeline.h"
#include "IMB_imbuf_types.h"
#include "node_intern.h"
extern void autocomplete_uv(char *str, void *arg_v);
// XXX extern int verify_valid_uv_name(char *str);
/* autocomplete callback for buttons */
static void autocomplete_vcol(bContext *C, char *str, void *arg_v)
{
Mesh *me;
CustomDataLayer *layer;
AutoComplete *autocpl;
int a;
if(str[0]==0)
return;
autocpl= autocomplete_begin(str, 32);
/* search if str matches the beginning of name */
for(me= G.main->mesh.first; me; me=me->id.next)
for(a=0, layer= me->fdata.layers; a<me->fdata.totlayer; a++, layer++)
if(layer->type == CD_MCOL)
autocomplete_do_name(autocpl, layer->name);
autocomplete_end(autocpl, str);
}
static int verify_valid_vcol_name(char *str)
{
Mesh *me;
CustomDataLayer *layer;
int a;
if(str[0]==0)
return 1;
/* search if str matches the name */
for(me= G.main->mesh.first; me; me=me->id.next)
for(a=0, layer= me->fdata.layers; a<me->fdata.totlayer; a++, layer++)
if(layer->type == CD_MCOL)
if(strcmp(layer->name, str)==0)
return 1;
return 0;
}
/* ****************** GENERAL CALLBACKS FOR NODES ***************** */
static void node_ID_title_cb(bContext *C, void *node_v, void *unused_v)
{
bNode *node= node_v;
if(node->id) {
test_idbutton(node->id->name+2); /* library.c, verifies unique name */
BLI_strncpy(node->name, node->id->name+2, 21);
}
}
static void node_but_title_cb(bContext *C, void *node_v, void *but_v)
{
// bNode *node= node_v;
// XXX uiBut *bt= but_v;
// XXX BLI_strncpy(node->name, bt->drawstr, NODE_MAXSTR);
// allqueue(REDRAWNODE, 0);
}
#if 0
/* XXX not used yet, make compiler happy :) */
static void node_group_alone_cb(bContext *C, void *node_v, void *unused_v)
{
bNode *node= node_v;
nodeCopyGroup(node);
// allqueue(REDRAWNODE, 0);
}
/* ****************** BUTTON CALLBACKS FOR ALL TREES ***************** */
static int node_buts_group(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block && node->id) {
uiBut *bt;
short width;
uiBlockBeginAlign(block);
/* name button */
width= (short)(butr->xmax-butr->xmin - (node->id->us>1?19.0f:0.0f));
bt= uiDefBut(block, TEX, B_NOP, "NT:",
(short)butr->xmin, (short)butr->ymin, width, 19,
node->id->name+2, 0.0, 19.0, 0, 0, "NodeTree name");
uiButSetFunc(bt, node_ID_title_cb, node, NULL);
/* user amount */
if(node->id->us>1) {
char str1[32];
sprintf(str1, "%d", node->id->us);
bt= uiDefBut(block, BUT, B_NOP, str1,
(short)butr->xmax-19, (short)butr->ymin, 19, 19,
NULL, 0, 0, 0, 0, "Displays number of users.");
uiButSetFunc(bt, node_group_alone_cb, node, NULL);
}
uiBlockEndAlign(block);
}
return 19;
}
#endif
static int node_buts_value(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
bNodeSocket *sock= node->outputs.first; /* first socket stores value */
uiDefButF(block, NUM, B_NODE_EXEC, "",
(short)butr->xmin, (short)butr->ymin, butr->xmax-butr->xmin, 20,
sock->ns.vec, sock->ns.min, sock->ns.max, 10, 2, "");
}
return 20;
}
static int node_buts_rgb(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
bNodeSocket *sock= node->outputs.first; /* first socket stores value */
if(sock) {
/* enforce square box drawing */
uiBlockSetEmboss(block, UI_EMBOSSP);
uiDefButF(block, HSVCUBE, B_NODE_EXEC, "",
(short)butr->xmin, (short)butr->ymin, butr->xmax-butr->xmin, 12,
sock->ns.vec, 0.0f, 1.0f, 3, 0, "");
uiDefButF(block, HSVCUBE, B_NODE_EXEC, "",
(short)butr->xmin, (short)butr->ymin+15, butr->xmax-butr->xmin, butr->ymax-butr->ymin -15 -15,
sock->ns.vec, 0.0f, 1.0f, 2, 0, "");
uiDefButF(block, COL, B_NOP, "",
(short)butr->xmin, (short)butr->ymax-12, butr->xmax-butr->xmin, 12,
sock->ns.vec, 0.0, 0.0, -1, 0, "");
/* the -1 above prevents col button to popup a color picker */
uiBlockSetEmboss(block, UI_EMBOSS);
}
}
return 30 + (int)(node->width-NODE_DY);
}
static int node_buts_mix_rgb(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
uiBut *bt;
int a_but= (ntree->type==NTREE_COMPOSIT);
/* blend type */
uiBlockBeginAlign(block);
bt=uiDefButS(block, MENU, B_NODE_EXEC, "Mix %x0|Add %x1|Subtract %x3|Multiply %x2|Screen %x4|Overlay %x9|Divide %x5|Difference %x6|Darken %x7|Lighten %x8|Dodge %x10|Burn %x11|Color %x15|Value %x14|Saturation %x13|Hue %x12",
(short)butr->xmin, (short)butr->ymin, butr->xmax-butr->xmin -(a_but?20:0), 20,
&node->custom1, 0, 0, 0, 0, "");
uiButSetFunc(bt, node_but_title_cb, node, bt);
/* Alpha option, composite */
if(a_but)
uiDefButS(block, TOG, B_NODE_EXEC, "A",
(short)butr->xmax-20, (short)butr->ymin, 20, 20,
&node->custom2, 0, 0, 0, 0, "Include Alpha of 2nd input in this operation");
}
return 20;
}
static int node_buts_time(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
CurveMapping *cumap= node->storage;
short dx= (short)((butr->xmax-butr->xmin)/2);
butr->ymin += 26;
curvemap_buttons(block, node->storage, 's', B_NODE_EXEC, B_REDR, butr);
if(cumap) {
//cumap->flag |= CUMA_DRAW_CFRA;
//if(node->custom1<node->custom2)
// cumap->sample[0]= (float)(CFRA - node->custom1)/(float)(node->custom2-node->custom1);
}
uiBlockBeginAlign(block);
uiDefButS(block, NUM, B_NODE_EXEC, "Sta:",
(short)butr->xmin, (short)butr->ymin-22, dx, 19,
&node->custom1, 1.0, 20000.0, 0, 0, "Start frame");
uiDefButS(block, NUM, B_NODE_EXEC, "End:",
(short)butr->xmin+dx, (short)butr->ymin-22, dx, 19,
&node->custom2, 1.0, 20000.0, 0, 0, "End frame");
}
return node->width-NODE_DY;
}
static int node_buts_valtorgb(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
if(node->storage) {
; // XXX draw_colorband_buts_small(block, node->storage, butr, B_NODE_EXEC);
}
}
return 40;
}
static int node_buts_curvevec(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
curvemap_buttons(block, node->storage, 'v', B_NODE_EXEC, B_REDR, butr);
}
return (int)(node->width-NODE_DY);
}
static float *_sample_col= NULL; // bad bad, 2.5 will do better?
void node_curvemap_sample(float *col)
{
_sample_col= col;
}
static int node_buts_curvecol(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
CurveMapping *cumap= node->storage;
if(_sample_col) {
cumap->flag |= CUMA_DRAW_SAMPLE;
VECCOPY(cumap->sample, _sample_col);
}
else
cumap->flag &= ~CUMA_DRAW_SAMPLE;
curvemap_buttons(block, node->storage, 'c', B_NODE_EXEC, B_REDR, butr);
}
return (int)(node->width-NODE_DY);
}
static int node_buts_normal(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
bNodeSocket *sock= node->outputs.first; /* first socket stores normal */
uiDefButF(block, BUT_NORMAL, B_NODE_EXEC, "",
(short)butr->xmin, (short)butr->ymin, butr->xmax-butr->xmin, butr->ymax-butr->ymin,
sock->ns.vec, 0.0f, 1.0f, 0, 0, "");
}
return (int)(node->width-NODE_DY);
}
static void node_browse_tex_cb(bContext *C, void *ntree_v, void *node_v)
{
bNodeTree *ntree= ntree_v;
bNode *node= node_v;
Tex *tex;
if(node->menunr<1) return;
if(node->id) {
node->id->us--;
node->id= NULL;
}
tex= BLI_findlink(&G.main->tex, node->menunr-1);
node->id= &tex->id;
id_us_plus(node->id);
BLI_strncpy(node->name, node->id->name+2, 21);
nodeSetActive(ntree, node);
if( ntree->type == NTREE_TEXTURE )
ntreeTexCheckCyclics( ntree );
// allqueue(REDRAWBUTSSHADING, 0);
// allqueue(REDRAWNODE, 0);
NodeTagChanged(ntree, node);
node->menunr= 0;
}
static void node_dynamic_update_cb(bContext *C, void *ntree_v, void *node_v)
{
Material *ma;
bNode *node= (bNode *)node_v;
ID *id= node->id;
int error= 0;
if (BTST(node->custom1, NODE_DYNAMIC_ERROR)) error= 1;
/* Users only have to press the "update" button in one pynode
* and we also update all others sharing the same script */
for (ma= G.main->mat.first; ma; ma= ma->id.next) {
if (ma->nodetree) {
bNode *nd;
for (nd= ma->nodetree->nodes.first; nd; nd= nd->next) {
if ((nd->type == NODE_DYNAMIC) && (nd->id == id)) {
nd->custom1= 0;
nd->custom1= BSET(nd->custom1, NODE_DYNAMIC_REPARSE);
nd->menunr= 0;
if (error)
nd->custom1= BSET(nd->custom1, NODE_DYNAMIC_ERROR);
}
}
}
}
// allqueue(REDRAWBUTSSHADING, 0);
// allqueue(REDRAWNODE, 0);
// XXX BIF_preview_changed(ID_MA);
}
static int node_buts_texture(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
short multi = (
node->id &&
((Tex*)node->id)->use_nodes &&
(node->type != CMP_NODE_TEXTURE) &&
(node->type != TEX_NODE_TEXTURE)
);
if(block) {
uiBut *bt;
char *strp;
short width = (short)(butr->xmax - butr->xmin);
/* browse button texture */
uiBlockBeginAlign(block);
IDnames_to_pupstring(&strp, NULL, "", &(G.main->tex), NULL, NULL);
node->menunr= 0;
bt= uiDefButS(block, MENU, B_NODE_EXEC, strp,
butr->xmin, butr->ymin+(multi?30:0), 20, 19,
&node->menunr, 0, 0, 0, 0, "Browse texture");
uiButSetFunc(bt, node_browse_tex_cb, ntree, node);
if(strp) MEM_freeN(strp);
if(node->id) {
bt= uiDefBut(block, TEX, B_NOP, "TE:",
butr->xmin+19, butr->ymin+(multi?30:0), butr->xmax-butr->xmin-19, 19,
node->id->name+2, 0.0, 19.0, 0, 0, "Texture name");
uiButSetFunc(bt, node_ID_title_cb, node, NULL);
}
uiBlockEndAlign(block);
if(multi) {
char *menustr = ntreeTexOutputMenu(((Tex*)node->id)->nodetree);
uiDefButS(block, MENU, B_MATPRV, menustr, butr->xmin, butr->ymin, width, 19, &node->custom1, 0, 0, 0, 0, "Which output to use, for multi-output textures");
free(menustr);
return 50;
}
return 20;
}
else return multi? 50: 20;
}
static int node_buts_math(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
uiBut *bt;
bt=uiDefButS(block, MENU, B_NODE_EXEC, "Add %x0|Subtract %x1|Multiply %x2|Divide %x3|Sine %x4|Cosine %x5|Tangent %x6|Arcsine %x7|Arccosine %x8|Arctangent %x9|Power %x10|Logarithm %x11|Minimum %x12|Maximum %x13|Round %x14|Less Than %x15|Greater Than %x16", butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, &node->custom1, 0, 0, 0, 0, "");
uiButSetFunc(bt, node_but_title_cb, node, bt);
}
return 20;
}
/* ****************** BUTTON CALLBACKS FOR SHADER NODES ***************** */
static void node_browse_text_cb(bContext *C, void *ntree_v, void *node_v)
{
bNodeTree *ntree= ntree_v;
bNode *node= node_v;
ID *oldid;
if(node->menunr<1) return;
if(node->id) {
node->id->us--;
}
oldid= node->id;
node->id= BLI_findlink(&G.main->text, node->menunr-1);
id_us_plus(node->id);
BLI_strncpy(node->name, node->id->name+2, 21); /* huh? why 21? */
node->custom1= BSET(node->custom1, NODE_DYNAMIC_NEW);
nodeSetActive(ntree, node);
// allqueue(REDRAWBUTSSHADING, 0);
// allqueue(REDRAWNODE, 0);
node->menunr= 0;
}
static void node_mat_alone_cb(bContext *C, void *node_v, void *unused)
{
bNode *node= node_v;
node->id= (ID *)copy_material((Material *)node->id);
//BIF_undo_push("Single user material");
// allqueue(REDRAWBUTSSHADING, 0);
// allqueue(REDRAWNODE, 0);
// allqueue(REDRAWOOPS, 0);
}
static void node_browse_mat_cb(bContext *C, void *ntree_v, void *node_v)
{
bNodeTree *ntree= ntree_v;
bNode *node= node_v;
if(node->menunr<1) return;
if(node->menunr==32767) { /* code for Add New */
if(node->id) {
/* make copy, but make sure it doesnt have the node tag nor nodes */
Material *ma= (Material *)node->id;
ma->id.us--;
ma= copy_material(ma);
ma->use_nodes= 0;
if(ma->nodetree) {
ntreeFreeTree(ma->nodetree);
MEM_freeN(ma->nodetree);
}
ma->nodetree= NULL;
node->id= (ID *)ma;
}
else node->id= (ID *)add_material("MatNode");
}
else {
if(node->id) node->id->us--;
node->id= BLI_findlink(&G.main->mat, node->menunr-1);
id_us_plus(node->id);
}
BLI_strncpy(node->name, node->id->name+2, 21);
nodeSetActive(ntree, node);
// allqueue(REDRAWBUTSSHADING, 0);
// allqueue(REDRAWNODE, 0);
// XXX BIF_preview_changed(ID_MA);
node->menunr= 0;
}
static void node_new_mat_cb(bContext *C, void *ntree_v, void *node_v)
{
bNodeTree *ntree= ntree_v;
bNode *node= node_v;
node->id= (ID *)add_material("MatNode");
BLI_strncpy(node->name, node->id->name+2, 21);
nodeSetActive(ntree, node);
// allqueue(REDRAWBUTSSHADING, 0);
// allqueue(REDRAWNODE, 0);
// XXX BIF_preview_changed(ID_MA);
}
static void node_texmap_cb(bContext *C, void *texmap_v, void *unused_v)
{
init_mapping(texmap_v);
}
static int node_shader_buts_material(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
uiBut *bt;
short dx= (short)((butr->xmax-butr->xmin)/3.0f), has_us= (node->id && node->id->us>1);
short dy= (short)butr->ymin;
char *strp;
/* WATCH IT: we use this callback in material buttons, but then only want first row */
if(butr->ymax-butr->ymin > 21.0f) dy+= 19;
uiBlockBeginAlign(block);
if(node->id==NULL) uiBlockSetCol(block, TH_REDALERT);
else if(has_us) uiBlockSetCol(block, TH_BUT_SETTING1);
else uiBlockSetCol(block, TH_BUT_SETTING2);
/* browse button */
IDnames_to_pupstring(&strp, NULL, "ADD NEW %x32767", &(G.main->mat), NULL, NULL);
node->menunr= 0;
bt= uiDefButS(block, MENU, B_NOP, strp,
butr->xmin, dy, 19, 19,
&node->menunr, 0, 0, 0, 0, "Browses existing choices or adds NEW");
uiButSetFunc(bt, node_browse_mat_cb, ntree, node);
if(strp) MEM_freeN(strp);
/* Add New button */
if(node->id==NULL) {
bt= uiDefBut(block, BUT, B_NOP, "Add New",
butr->xmin+19, dy, (short)(butr->xmax-butr->xmin-19.0f), 19,
NULL, 0.0, 0.0, 0, 0, "Add new Material");
uiButSetFunc(bt, node_new_mat_cb, ntree, node);
uiBlockSetCol(block, TH_AUTO);
}
else {
/* name button */
short width= (short)(butr->xmax-butr->xmin-19.0f - (has_us?19.0f:0.0f));
bt= uiDefBut(block, TEX, B_NOP, "MA:",
butr->xmin+19, dy, width, 19,
node->id->name+2, 0.0, 19.0, 0, 0, "Material name");
uiButSetFunc(bt, node_ID_title_cb, node, NULL);
/* user amount */
if(has_us) {
char str1[32];
sprintf(str1, "%d", node->id->us);
bt= uiDefBut(block, BUT, B_NOP, str1,
butr->xmax-19, dy, 19, 19,
NULL, 0, 0, 0, 0, "Displays number of users. Click to make a single-user copy.");
uiButSetFunc(bt, node_mat_alone_cb, node, NULL);
}
/* WATCH IT: we use this callback in material buttons, but then only want first row */
if(butr->ymax-butr->ymin > 21.0f) {
/* node options */
uiBlockSetCol(block, TH_AUTO);
uiDefButBitS(block, TOG, SH_NODE_MAT_DIFF, B_NODE_EXEC, "Diff",
butr->xmin, butr->ymin, dx, 19,
&node->custom1, 0, 0, 0, 0, "Material Node outputs Diffuse");
uiDefButBitS(block, TOG, SH_NODE_MAT_SPEC, B_NODE_EXEC, "Spec",
butr->xmin+dx, butr->ymin, dx, 19,
&node->custom1, 0, 0, 0, 0, "Material Node outputs Specular");
uiDefButBitS(block, TOG, SH_NODE_MAT_NEG, B_NODE_EXEC, "Neg Normal",
butr->xmax-dx, butr->ymin, dx, 19,
&node->custom1, 0, 0, 0, 0, "Material Node uses inverted Normal");
}
}
uiBlockEndAlign(block);
}
return 38;
}
static int node_shader_buts_mapping(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
TexMapping *texmap= node->storage;
short dx= (short)((butr->xmax-butr->xmin)/7.0f);
short dy= (short)(butr->ymax-19);
uiBlockSetFunc(block, node_texmap_cb, texmap, NULL); /* all buttons get this */
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+dx, dy, 2*dx, 19, texmap->loc, -1000.0f, 1000.0f, 10, 2, "");
uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->loc+1, -1000.0f, 1000.0f, 10, 2, "");
uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->loc+2, -1000.0f, 1000.0f, 10, 2, "");
dy-= 19;
uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+dx, dy, 2*dx, 19, texmap->rot, -1000.0f, 1000.0f, 1000, 1, "");
uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->rot+1, -1000.0f, 1000.0f, 1000, 1, "");
uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->rot+2, -1000.0f, 1000.0f, 1000, 1, "");
dy-= 19;
uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+dx, dy, 2*dx, 19, texmap->size, -1000.0f, 1000.0f, 10, 2, "");
uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->size+1, -1000.0f, 1000.0f, 10, 2, "");
uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->size+2, -1000.0f, 1000.0f, 10, 2, "");
dy-= 25;
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+dx, dy, 2*dx, 19, texmap->min, -10.0f, 10.0f, 100, 2, "");
uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->min+1, -10.0f, 10.0f, 100, 2, "");
uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->min+2, -10.0f, 10.0f, 100, 2, "");
dy-= 19;
uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+dx, dy, 2*dx, 19, texmap->max, -10.0f, 10.0f, 10, 2, "");
uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->max+1, -10.0f, 10.0f, 10, 2, "");
uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->max+2, -10.0f, 10.0f, 10, 2, "");
uiBlockEndAlign(block);
/* labels/options */
dy= (short)(butr->ymax-19);
uiDefBut(block, LABEL, B_NOP, "Loc", butr->xmin, dy, dx, 19, NULL, 0.0f, 0.0f, 0, 0, "");
dy-= 19;
uiDefBut(block, LABEL, B_NOP, "Rot", butr->xmin, dy, dx, 19, NULL, 0.0f, 0.0f, 0, 0, "");
dy-= 19;
uiDefBut(block, LABEL, B_NOP, "Size", butr->xmin, dy, dx, 19, NULL, 0.0f, 0.0f, 0, 0, "");
dy-= 25;
uiDefButBitI(block, TOG, TEXMAP_CLIP_MIN, B_NODE_EXEC, "Min", butr->xmin, dy, dx-4, 19, &texmap->flag, 0.0f, 0.0f, 0, 0, "");
dy-= 19;
uiDefButBitI(block, TOG, TEXMAP_CLIP_MAX, B_NODE_EXEC, "Max", butr->xmin, dy, dx-4, 19, &texmap->flag, 0.0f, 0.0f, 0, 0, "");
}
return 5*19 + 6;
}
static int node_shader_buts_vect_math(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
uiBut *bt;
bt=uiDefButS(block, MENU, B_NODE_EXEC, "Add %x0|Subtract %x1|Average %x2|Dot Product %x3 |Cross Product %x4|Normalize %x5", butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, &node->custom1, 0, 0, 0, 0, "");
uiButSetFunc(bt, node_but_title_cb, node, bt);
}
return 20;
}
static int node_shader_buts_geometry(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
uiBut *but;
NodeGeometry *ngeo= (NodeGeometry*)node->storage;
// XXX if(!verify_valid_uv_name(ngeo->uvname))
// XXX uiBlockSetCol(block, TH_REDALERT);
but= uiDefBut(block, TEX, B_NODE_EXEC, "UV:", butr->xmin, butr->ymin+20, butr->xmax-butr->xmin, 20, ngeo->uvname, 0, 31, 0, 0, "Set name of UV layer to use, default is active UV layer");
// uiButSetCompleteFunc(but, autocomplete_uv, NULL);
uiBlockSetCol(block, TH_AUTO);
if(!verify_valid_vcol_name(ngeo->colname))
uiBlockSetCol(block, TH_REDALERT);
but= uiDefBut(block, TEX, B_NODE_EXEC, "Col:", butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, ngeo->colname, 0, 31, 0, 0, "Set name of vertex color layer to use, default is active vertex color layer");
uiButSetCompleteFunc(but, autocomplete_vcol, NULL);
uiBlockSetCol(block, TH_AUTO);
}
return 40;
}
static int node_shader_buts_dynamic(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if (block) {
uiBut *bt;
// XXX SpaceNode *snode= curarea->spacedata.first;
short dy= (short)butr->ymin;
int xoff=0;
/* B_NODE_EXEC is handled in butspace.c do_node_buts */
if(!node->id) {
char *strp;
IDnames_to_pupstring(&strp, NULL, "", &(G.main->text), NULL, NULL);
node->menunr= 0;
bt= uiDefButS(block, MENU, B_NODE_EXEC/*+node->nr*/, strp,
butr->xmin, dy, 19, 19,
&node->menunr, 0, 0, 0, 0, "Browses existing choices");
uiButSetFunc(bt, node_browse_text_cb, ntree, node);
xoff=19;
if(strp) MEM_freeN(strp);
}
else {
bt = uiDefBut(block, BUT, B_NOP, "Update",
butr->xmin+xoff, butr->ymin+20, 50, 19,
&node->menunr, 0.0, 19.0, 0, 0, "Refresh this node (and all others that use the same script)");
uiButSetFunc(bt, node_dynamic_update_cb, ntree, node);
if (BTST(node->custom1, NODE_DYNAMIC_ERROR)) {
// UI_ThemeColor(TH_REDALERT);
// XXX ui_rasterpos_safe(butr->xmin + xoff, butr->ymin + 5, snode->aspect);
// XXX snode_drawstring(snode, "Error! Check console...", butr->xmax - butr->xmin);
;
}
}
}
return 20+19;
}
/* only once called */
static void node_shader_set_butfunc(bNodeType *ntype)
{
switch(ntype->type) {
/* case NODE_GROUP: note, typeinfo for group is generated... see "XXX ugly hack" */
case SH_NODE_MATERIAL:
case SH_NODE_MATERIAL_EXT:
ntype->butfunc= node_shader_buts_material;
break;
case SH_NODE_TEXTURE:
ntype->butfunc= node_buts_texture;
break;
case SH_NODE_NORMAL:
ntype->butfunc= node_buts_normal;
break;
case SH_NODE_CURVE_VEC:
ntype->butfunc= node_buts_curvevec;
break;
case SH_NODE_CURVE_RGB:
ntype->butfunc= node_buts_curvecol;
break;
case SH_NODE_MAPPING:
ntype->butfunc= node_shader_buts_mapping;
break;
case SH_NODE_VALUE:
ntype->butfunc= node_buts_value;
break;
case SH_NODE_RGB:
ntype->butfunc= node_buts_rgb;
break;
case SH_NODE_MIX_RGB:
ntype->butfunc= node_buts_mix_rgb;
break;
case SH_NODE_VALTORGB:
ntype->butfunc= node_buts_valtorgb;
break;
case SH_NODE_MATH:
ntype->butfunc= node_buts_math;
break;
case SH_NODE_VECT_MATH:
ntype->butfunc= node_shader_buts_vect_math;
break;
case SH_NODE_GEOMETRY:
ntype->butfunc= node_shader_buts_geometry;
break;
case NODE_DYNAMIC:
ntype->butfunc= node_shader_buts_dynamic;
break;
default:
ntype->butfunc= NULL;
}
}
/* ****************** BUTTON CALLBACKS FOR COMPOSITE NODES ***************** */
static void node_browse_image_cb(bContext *C, void *ntree_v, void *node_v)
{
bNodeTree *ntree= ntree_v;
bNode *node= node_v;
nodeSetActive(ntree, node);
if(node->menunr<1) return;
if(node->menunr==32767) { /* code for Load New */
/// addqueue(curarea->win, UI_BUT_EVENT, B_NODE_LOADIMAGE); XXX
}
else {
if(node->id) node->id->us--;
node->id= BLI_findlink(&G.main->image, node->menunr-1);
id_us_plus(node->id);
BLI_strncpy(node->name, node->id->name+2, 21);
NodeTagChanged(ntree, node);
BKE_image_signal((Image *)node->id, node->storage, IMA_SIGNAL_USER_NEW_IMAGE);
// addqueue(curarea->win, UI_BUT_EVENT, B_NODE_EXEC); XXX
}
node->menunr= 0;
}
static void node_active_cb(bContext *C, void *ntree_v, void *node_v)
{
nodeSetActive(ntree_v, node_v);
}
static void node_image_type_cb(bContext *C, void *node_v, void *unused)
{
// allqueue(REDRAWNODE, 1);
}
static char *node_image_type_pup(void)
{
char *str= MEM_mallocN(256, "image type pup");
int a;
str[0]= 0;
a= sprintf(str, "Image Type %%t|");
a+= sprintf(str+a, " Image %%x%d %%i%d|", IMA_SRC_FILE, ICON_IMAGE_DEHLT);
a+= sprintf(str+a, " Movie %%x%d %%i%d|", IMA_SRC_MOVIE, ICON_SEQUENCE);
a+= sprintf(str+a, " Sequence %%x%d %%i%d|", IMA_SRC_SEQUENCE, ICON_IMAGE_COL);
a+= sprintf(str+a, " Generated %%x%d %%i%d", IMA_SRC_GENERATED, ICON_BLANK1);
return str;
}
/* copy from buttons_shading.c */
static char *layer_menu(RenderResult *rr)
{
RenderLayer *rl;
int len= 40 + 40*BLI_countlist(&rr->layers);
short a, nr;
char *str= MEM_callocN(len, "menu layers");
strcpy(str, "Layer %t");
a= strlen(str);
for(nr=0, rl= rr->layers.first; rl; rl= rl->next, nr++) {
a+= sprintf(str+a, "|%s %%x%d", rl->name, nr);
}
return str;
}
static void image_layer_cb(bContext *C, void *ima_v, void *iuser_v)
{
Scene *scene= CTX_data_scene(C);
ntreeCompositForceHidden(scene->nodetree, scene);
BKE_image_multilayer_index(ima_v, iuser_v);
// allqueue(REDRAWNODE, 0);
}
static int node_composit_buts_image(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
ImageUser *iuser= node->storage;
if(block) {
uiBut *bt;
short dy= (short)butr->ymax-19;
char *strp;
uiBlockBeginAlign(block);
uiBlockSetCol(block, TH_BUT_SETTING2);
/* browse button */
IMAnames_to_pupstring(&strp, NULL, "LOAD NEW %x32767", &(G.main->image), NULL, NULL);
node->menunr= 0;
bt= uiDefButS(block, MENU, B_NOP, strp,
butr->xmin, dy, 19, 19,
&node->menunr, 0, 0, 0, 0, "Browses existing choices");
uiButSetFunc(bt, node_browse_image_cb, ntree, node);
if(strp) MEM_freeN(strp);
/* Add New button */
if(node->id==NULL) {
bt= uiDefBut(block, BUT, B_NODE_LOADIMAGE, "Load New",
butr->xmin+19, dy, (short)(butr->xmax-butr->xmin-19.0f), 19,
NULL, 0.0, 0.0, 0, 0, "Add new Image");
uiButSetFunc(bt, node_active_cb, ntree, node);
uiBlockSetCol(block, TH_AUTO);
}
else {
/* name button + type */
Image *ima= (Image *)node->id;
short xmin= (short)butr->xmin, xmax= (short)butr->xmax;
short width= xmax - xmin - 45;
short icon= ICON_IMAGE_DEHLT;
if(ima->source==IMA_SRC_MOVIE) icon= ICON_SEQUENCE;
else if(ima->source==IMA_SRC_SEQUENCE) icon= ICON_IMAGE_COL;
else if(ima->source==IMA_SRC_GENERATED) icon= ICON_BLANK1;
bt= uiDefBut(block, TEX, B_NOP, "IM:",
xmin+19, dy, width, 19,
node->id->name+2, 0.0, 19.0, 0, 0, "Image name");
uiButSetFunc(bt, node_ID_title_cb, node, NULL);
/* buffer type option */
strp= node_image_type_pup();
bt= uiDefIconTextButS(block, MENU, B_NOP, icon, strp,
xmax-26, dy, 26, 19,
&ima->source, 0.0, 19.0, 0, 0, "Image type");
uiButSetFunc(bt, node_image_type_cb, node, ima);
MEM_freeN(strp);
if( ELEM(ima->source, IMA_SRC_MOVIE, IMA_SRC_SEQUENCE) ) {
width= (xmax-xmin)/2;
dy-= 19;
uiDefButI(block, NUM, B_NODE_EXEC, "Frs:",
xmin, dy, width, 19,
&iuser->frames, 1.0, MAXFRAMEF, 0, 0, "Amount of images used in animation");
uiDefButI(block, NUM, B_NODE_EXEC, "SFra:",
xmin+width, dy, width, 19,
&iuser->sfra, 1.0, MAXFRAMEF, 0, 0, "Start frame of animation");
dy-= 19;
uiDefButI(block, NUM, B_NODE_EXEC, "Offs:",
xmin, dy, width, 19,
&iuser->offset, -MAXFRAMEF, MAXFRAMEF, 0, 0, "Offsets the number of the frame to use in the animation");
uiDefButS(block, TOG, B_NODE_EXEC, "Cycl",
xmin+width, dy, width-20, 19,
&iuser->cycl, 0.0, 0.0, 0, 0, "Make animation go cyclic");
uiDefIconButBitS(block, TOG, IMA_ANIM_ALWAYS, B_NODE_EXEC, ICON_AUTO,
xmax-20, dy, 20, 19,
&iuser->flag, 0.0, 0.0, 0, 0, "Always refresh Image on frame changes");
}
if( ima->type==IMA_TYPE_MULTILAYER && ima->rr) {
RenderLayer *rl= BLI_findlink(&ima->rr->layers, iuser->layer);
if(rl) {
width= (xmax-xmin);
dy-= 19;
strp= layer_menu(ima->rr);
bt= uiDefButS(block, MENU, B_NODE_EXEC, strp,
xmin, dy, width, 19,
&iuser->layer, 0.0, 10000.0, 0, 0, "Layer");
uiButSetFunc(bt, image_layer_cb, ima->rr, node->storage);
MEM_freeN(strp);
}
}
}
}
if(node->id) {
Image *ima= (Image *)node->id;
int retval= 19;
/* for each draw we test for anim refresh event */
if(iuser->flag & IMA_ANIM_REFRESHED) {
iuser->flag &= ~IMA_ANIM_REFRESHED;
// addqueue(curarea->win, UI_BUT_EVENT, B_NODE_EXEC); XXX
}
if( ELEM(ima->source, IMA_SRC_MOVIE, IMA_SRC_SEQUENCE) )
retval+= 38;
if( ima->type==IMA_TYPE_MULTILAYER)
retval+= 19;
return retval;
}
else
return 19;
}
/* if we use render layers from other scene, we make a nice title */
static void set_render_layers_title(bContext *C, void *node_v, void *unused)
{
bNode *node= node_v;
Scene *sce;
SceneRenderLayer *srl;
char str[64];
if(node->id) {
BLI_strncpy(str, node->id->name+2, 21);
strcat(str, "|");
sce= (Scene *)node->id;
}
else {
str[0]= 0;
sce= CTX_data_scene(C);
}
srl= BLI_findlink(&sce->r.layers, node->custom1);
if(srl==NULL) {
node->custom1= 0;
srl= sce->r.layers.first;
}
strcat(str, srl->name);
BLI_strncpy(node->name, str, 32);
}
static char *scene_layer_menu(Scene *sce)
{
SceneRenderLayer *srl;
int len= 40 + 40*BLI_countlist(&sce->r.layers);
short a, nr;
char *str= MEM_callocN(len, "menu layers");
strcpy(str, "Active Layer %t");
a= strlen(str);
for(nr=0, srl= sce->r.layers.first; srl; srl= srl->next, nr++) {
a+= sprintf(str+a, "|%s %%x%d", srl->name, nr);
}
return str;
}
static void node_browse_scene_cb(bContext *C, void *ntree_v, void *node_v)
{
bNodeTree *ntree= ntree_v;
bNode *node= node_v;
Scene *sce;
if(node->menunr<1) return;
if(node->id) {
node->id->us--;
node->id= NULL;
}
sce= BLI_findlink(&G.main->scene, node->menunr-1);
node->id= &sce->id;
id_us_plus(node->id);
set_render_layers_title(C, node, NULL);
nodeSetActive(ntree, node);
// allqueue(REDRAWBUTSSHADING, 0);
// allqueue(REDRAWNODE, 0);
NodeTagChanged(ntree, node);
node->menunr= 0;
}
static int node_composit_buts_renderlayers(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block && node->id) {
Scene *scene= (Scene *)node->id;
uiBut *bt;
char *strp;
/* browse button scene */
uiBlockBeginAlign(block);
IDnames_to_pupstring(&strp, NULL, "", &(G.main->scene), NULL, NULL);
node->menunr= 0;
bt= uiDefButS(block, MENU, B_NOP, strp,
butr->xmin, butr->ymin, 20, 19,
&node->menunr, 0, 0, 0, 0, "Browse Scene to use RenderLayer from");
uiButSetFunc(bt, node_browse_scene_cb, ntree, node);
if(strp) MEM_freeN(strp);
/* browse button layer */
strp= scene_layer_menu(node->id?(Scene *)node->id:scene);
if(node->id)
bt= uiDefIconTextButS(block, MENU, B_NODE_EXEC, ICON_SCENE_DEHLT, strp,
butr->xmin+20, butr->ymin, (butr->xmax-butr->xmin)-40, 19,
&node->custom1, 0, 0, 0, 0, "Choose Render Layer");
else
bt= uiDefButS(block, MENU, B_NODE_EXEC, strp,
butr->xmin+20, butr->ymin, (butr->xmax-butr->xmin)-40, 19,
&node->custom1, 0, 0, 0, 0, "Choose Render Layer");
uiButSetFunc(bt, set_render_layers_title, node, NULL);
MEM_freeN(strp);
/* re-render */
/* uses custom2, not the best implementation of the world... but we need it to work now :) */
bt= uiDefIconButS(block, TOG, B_NODE_EXEC, ICON_SCENE,
butr->xmax-20, butr->ymin, 20, 19,
&node->custom2, 0, 0, 0, 0, "Re-render this Layer");
}
return 19;
}
static void node_blur_relative_cb(bContext *C, void *node, void *poin2)
{
bNode *nodev= node;
NodeBlurData *nbd= nodev->storage;
if(nbd->image_in_width != 0){
if(nbd->relative){ /* convert absolute values to relative */
nbd->percentx= (float)(nbd->sizex)/nbd->image_in_width;
nbd->percenty= (float)(nbd->sizey)/nbd->image_in_height;
}else{ /* convert relative values to absolute */
nbd->sizex= (int)(nbd->percentx*nbd->image_in_width);
nbd->sizey= (int)(nbd->percenty*nbd->image_in_height);
}
}
// allqueue(REDRAWNODE, 0);
}
static void node_blur_update_sizex_cb(bContext *C, void *node, void *poin2)
{
bNode *nodev= node;
NodeBlurData *nbd= nodev->storage;
nbd->sizex= (int)(nbd->percentx*nbd->image_in_width);
}
static void node_blur_update_sizey_cb(bContext *C, void *node, void *poin2)
{
bNode *nodev= node;
NodeBlurData *nbd= nodev->storage;
nbd->sizey= (int)(nbd->percenty*nbd->image_in_height);
}
static int node_composit_buts_blur(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
NodeBlurData *nbd= node->storage;
uiBut *bt;
short dy= butr->ymin+58;
short dx= (butr->xmax-butr->xmin)/2;
char str[256];
uiBlockBeginAlign(block);
sprintf(str, "Filter Type%%t|Flat %%x%d|Tent %%x%d|Quad %%x%d|Cubic %%x%d|Gauss %%x%d|Fast Gauss%%x%d|CatRom %%x%d|Mitch %%x%d", R_FILTER_BOX, R_FILTER_TENT, R_FILTER_QUAD, R_FILTER_CUBIC, R_FILTER_GAUSS, R_FILTER_FAST_GAUSS, R_FILTER_CATROM, R_FILTER_MITCH);
uiDefButS(block, MENU, B_NODE_EXEC,str,
butr->xmin, dy, dx*2, 19,
&nbd->filtertype, 0, 0, 0, 0, "Set sampling filter for blur");
dy-=19;
if (nbd->filtertype != R_FILTER_FAST_GAUSS) {
uiDefButC(block, TOG, B_NODE_EXEC, "Bokeh",
butr->xmin, dy, dx, 19,
&nbd->bokeh, 0, 0, 0, 0, "Uses circular filter, warning it's slow!");
uiDefButC(block, TOG, B_NODE_EXEC, "Gamma",
butr->xmin+dx, dy, dx, 19,
&nbd->gamma, 0, 0, 0, 0, "Applies filter on gamma corrected values");
} else {
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
}
dy-=19;
bt= uiDefButS(block, TOG, B_NOP, "Relative",
butr->xmin, dy, dx*2, 19,
&nbd->relative, 0, 0, 0, 0, "Use relative (percent) values to define blur radius");
uiButSetFunc(bt, node_blur_relative_cb, node, NULL);
dy-=19;
if(nbd->relative) {
bt= uiDefButF(block, NUM, B_NODE_EXEC, "X:",
butr->xmin, dy, dx, 19,
&nbd->percentx, 0.0f, 1.0f, 0, 0, "");
uiButSetFunc(bt, node_blur_update_sizex_cb, node, NULL);
bt= uiDefButF(block, NUM, B_NODE_EXEC, "Y:",
butr->xmin+dx, dy, dx, 19,
&nbd->percenty, 0.0f, 1.0f, 0, 0, "");
uiButSetFunc(bt, node_blur_update_sizey_cb, node, NULL);
}
else {
uiDefButS(block, NUM, B_NODE_EXEC, "X:",
butr->xmin, dy, dx, 19,
&nbd->sizex, 0, 256, 0, 0, "");
uiDefButS(block, NUM, B_NODE_EXEC, "Y:",
butr->xmin+dx, dy, dx, 19,
&nbd->sizey, 0, 256, 0, 0, "");
}
uiBlockEndAlign(block);
}
return 77;
}
static int node_composit_buts_dblur(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
NodeDBlurData *ndbd = node->storage;
short dy = butr->ymin + 171;
short dx = butr->xmax - butr->xmin;
short halfdx= (short)dx/2;
uiBlockBeginAlign(block);
uiDefButS(block, NUM, B_NODE_EXEC, "Iterations:",
butr->xmin, dy, dx, 19,
&ndbd->iter, 1, 32, 10, 0, "Amount of iterations");
uiDefButC(block, TOG, B_NODE_EXEC, "Wrap",
butr->xmin, dy-= 19, dx, 19,
&ndbd->wrap, 0, 0, 0, 0, "Wrap blur");
uiBlockEndAlign(block);
dy-= 9;
uiDefBut(block, LABEL, B_NOP, "Center", butr->xmin, dy-= 19, dx, 19, NULL, 0.0f, 0.0f, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_NODE_EXEC, "X:",
butr->xmin, dy-= 19, halfdx, 19,
&ndbd->center_x, 0.0f, 1.0f, 10, 0, "X center in percents");
uiDefButF(block, NUM, B_NODE_EXEC, "Y:",
butr->xmin+halfdx, dy, halfdx, 19,
&ndbd->center_y, 0.0f, 1.0f, 10, 0, "Y center in percents");
uiBlockEndAlign(block);
dy-= 9;
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_NODE_EXEC, "Distance:",
butr->xmin, dy-= 19, dx, 19,
&ndbd->distance, -1.0f, 1.0f, 10, 0, "Amount of which the image moves");
uiDefButF(block, NUM, B_NODE_EXEC, "Angle:",
butr->xmin, dy-= 19, dx, 19,
&ndbd->angle, 0.0f, 360.0f, 1000, 0, "Angle in which the image will be moved");
uiBlockEndAlign(block);
dy-= 9;
uiDefButF(block, NUM, B_NODE_EXEC, "Spin:",
butr->xmin, dy-= 19, dx, 19,
&ndbd->spin, -360.0f, 360.0f, 1000, 0, "Angle that is used to spin the image");
dy-= 9;
uiDefButF(block, NUM, B_NODE_EXEC, "Zoom:",
butr->xmin, dy-= 19, dx, 19,
&ndbd->zoom, 0.0f, 100.0f, 100, 0, "Amount of which the image is zoomed");
}
return 190;
}
static int node_composit_buts_bilateralblur(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
NodeBilateralBlurData *nbbd= node->storage;
short dy= butr->ymin+38;
short dx= (butr->xmax-butr->xmin);
uiBlockBeginAlign(block);
uiDefButS(block, NUM, B_NODE_EXEC, "Iterations:",
butr->xmin, dy, dx, 19,
&nbbd->iter, 1, 128, 0, 0, "Amount of iterations");
dy-=19;
uiDefButF(block, NUM, B_NODE_EXEC, "Color Sigma:",
butr->xmin, dy, dx, 19,
&nbbd->sigma_color,0.01, 3, 10, 0, "Sigma value used to modify color");
dy-=19;
uiDefButF(block, NUM, B_NODE_EXEC, "Space Sigma:",
butr->xmin, dy, dx, 19,
&nbbd->sigma_space ,0.01, 30, 10, 0, "Sigma value used to modify space");
}
return 57;
}
/* qdn: defocus node */
static int node_composit_buts_defocus(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
NodeDefocus *nqd = node->storage;
short dy = butr->ymin + 209;
short dx = butr->xmax - butr->xmin;
char* mstr1 = "Bokeh Type%t|Octagon %x8|Heptagon %x7|Hexagon %x6|Pentagon %x5|Square %x4|Triangle %x3|Disk %x0";
uiDefBut(block, LABEL, B_NOP, "Bokeh Type", butr->xmin, dy, dx, 19, NULL, 0, 0, 0, 0, "");
uiDefButC(block, MENU, B_NODE_EXEC, mstr1,
butr->xmin, dy-19, dx, 19,
&nqd->bktype, 0, 0, 0, 0, "Bokeh type");
if (nqd->bktype) { /* for some reason rotating a disk doesn't seem to work... ;) */
uiDefButC(block, NUM, B_NODE_EXEC, "Rotate:",
butr->xmin, dy-38, dx, 19,
&nqd->rotation, 0, 90, 0, 0, "Bokeh shape rotation offset in degrees");
}
uiDefButC(block, TOG, B_NODE_EXEC, "Gamma Correct",
butr->xmin, dy-57, dx, 19,
&nqd->gamco, 0, 0, 0, 0, "Enable gamma correction before and after main process");
if (nqd->no_zbuf==0) {
// only needed for zbuffer input
uiDefButF(block, NUM, B_NODE_EXEC, "fStop:",
butr->xmin, dy-76, dx, 19,
&nqd->fstop, 0.5, 128, 10, 0, "Amount of focal blur, 128=infinity=perfect focus, half the value doubles the blur radius");
}
uiDefButF(block, NUM, B_NODE_EXEC, "Maxblur:",
butr->xmin, dy-95, dx, 19,
&nqd->maxblur, 0, 10000, 1000, 0, "blur limit, maximum CoC radius, 0=no limit");
uiDefButF(block, NUM, B_NODE_EXEC, "BThreshold:",
butr->xmin, dy-114, dx, 19,
&nqd->bthresh, 0, 100, 100, 0, "CoC radius threshold, prevents background bleed on in-focus midground, 0=off");
uiDefButC(block, TOG, B_NODE_EXEC, "Preview",
butr->xmin, dy-142, dx, 19,
&nqd->preview, 0, 0, 0, 0, "Enable sampling mode, useful for preview when using low samplecounts");
if (nqd->preview) {
/* only visible when sampling mode enabled */
uiDefButS(block, NUM, B_NODE_EXEC, "Samples:",
butr->xmin, dy-161, dx, 19,
&nqd->samples, 16, 256, 0, 0, "Number of samples (16=grainy, higher=less noise)");
}
uiDefButS(block, TOG, B_NODE_EXEC, "No zbuffer",
butr->xmin, dy-190, dx, 19,
&nqd->no_zbuf, 0, 0, 0, 0, "Enable when using an image as input instead of actual zbuffer (auto enabled if node not image based, eg. time node)");
if (nqd->no_zbuf) {
uiDefButF(block, NUM, B_NODE_EXEC, "Zscale:",
butr->xmin, dy-209, dx, 19,
&nqd->scale, 0, 1000, 100, 0, "Scales the Z input when not using a zbuffer, controls maximum blur designated by the color white or input value 1");
}
}
return 228;
}
/* qdn: glare node */
static int node_composit_buts_glare(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
NodeGlare *ndg = node->storage;
short dy = butr->ymin + 152, dx = butr->xmax - butr->xmin;
char* mn1 = "Type%t|Ghosts%x3|Streaks%x2|Fog Glow%x1|Simple Star%x0";
char* mn2 = "Quality/Speed%t|High/Slow%x0|Medium/Medium%x1|Low/Fast%x2";
uiDefButC(block, MENU, B_NODE_EXEC, mn1,
butr->xmin, dy, dx, 19,
&ndg->type, 0, 0, 0, 0, "Glow/Flare/Bloom type");
uiDefButC(block, MENU, B_NODE_EXEC, mn2,
butr->xmin, dy-19, dx, 19,
&ndg->quality, 0, 0, 0, 0,
"Quality speed trade off, if not set to high quality, effect will be applied to low-res copy of source image");
if (ndg->type != 1) {
uiDefButC(block, NUM, B_NODE_EXEC, "Iterations:",
butr->xmin, dy-38, dx, 19,
&ndg->iter, 2, 5, 1, 0,
"higher values will generate longer/more streaks/ghosts");
if (ndg->type != 0)
uiDefButF(block, NUM, B_NODE_EXEC, "ColMod:",
butr->xmin, dy-57, dx, 19,
&ndg->colmod, 0, 1, 10, 0,
"Amount of Color Modulation, modulates colors of streaks and ghosts for a spectral dispersion effect");
}
uiDefButF(block, NUM, B_NODE_EXEC, "Mix:",
butr->xmin, dy-76, dx, 19,
&ndg->mix, -1, 1, 10, 0,
"Mix balance, -1 is original image only, 0 is exact 50/50 mix, 1 is processed image only");
uiDefButF(block, NUM, B_NODE_EXEC, "Threshold:",
butr->xmin, dy-95, dx, 19,
&ndg->threshold, 0, 1000, 10, 0,
"Brightness threshold, the glarefilter will be applied only to pixels brighter than this value");
if ((ndg->type == 2) || (ndg->type == 0))
{
if (ndg->type == 2) {
uiDefButC(block, NUM, B_NODE_EXEC, "streaks:",
butr->xmin, dy-114, dx, 19,
&ndg->angle, 2, 16, 1000, 0,
"Total number of streaks");
uiDefButC(block, NUM, B_NODE_EXEC, "AngOfs:",
butr->xmin, dy-133, dx, 19,
&ndg->angle_ofs, 0, 180, 1000, 0,
"Streak angle rotation offset in degrees");
}
uiDefButF(block, NUM, B_NODE_EXEC, "Fade:",
butr->xmin, dy-152, dx, 19,
&ndg->fade, 0.75, 1, 5, 0,
"Streak fade out factor");
}
if (ndg->type == 0)
uiDefButC(block, TOG, B_NODE_EXEC, "Rot45",
butr->xmin, dy-114, dx, 19,
&ndg->angle, 0, 0, 0, 0,
"simple star filter, add 45 degree rotation offset");
if ((ndg->type == 1) || (ndg->type > 3)) // PBGH and fog glow
uiDefButC(block, NUM, B_NODE_EXEC, "Size:",
butr->xmin, dy-114, dx, 19,
&ndg->size, 6, 9, 1000, 0,
"glow/glare size (not actual size, relative to initial size of bright area of pixels)");
}
return 171;
}
/* qdn: tonemap node */
static int node_composit_buts_tonemap(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
NodeTonemap *ntm = node->storage;
short dy = butr->ymin + 76, dx = butr->xmax - butr->xmin;
char* mn = "Type%t|R/D Photoreceptor%x1|Rh Simple%x0";
uiBlockBeginAlign(block);
uiDefButI(block, MENU, B_NODE_EXEC, mn,
butr->xmin, dy, dx, 19,
&ntm->type, 0, 0, 0, 0,
"Tone mapping type");
if (ntm->type == 0) {
uiDefButF(block, NUM, B_NODE_EXEC, "Key:",
butr->xmin, dy-19, dx, 19,
&ntm->key, 0, 1, 5, 0,
"The value the average luminance is mapped to");
uiDefButF(block, NUM, B_NODE_EXEC, "Offset:",
butr->xmin, dy-38, dx, 19,
&ntm->offset, 0.001, 10, 5, 0,
"Tonemap offset, normally always 1, but can be used as an extra control to alter the brightness curve");
uiDefButF(block, NUM, B_NODE_EXEC, "Gamma:",
butr->xmin, dy-57, dx, 19,
&ntm->gamma, 0.001, 3, 5, 0,
"Gamma factor, if not used, set to 1");
}
else {
uiDefButF(block, NUM, B_NODE_EXEC, "Intensity:",
butr->xmin, dy-19, dx, 19,
&ntm->f, -8, 8, 10, 0, "if less than zero, darkens image, otherwise makes it brighter");
uiDefButF(block, NUM, B_NODE_EXEC, "Contrast:",
butr->xmin, dy-38, dx, 19,
&ntm->m, 0, 1, 5, 0, "Set to 0 to use estimate from input image");
uiDefButF(block, NUM, B_NODE_EXEC, "Adaptation:",
butr->xmin, dy-57, dx, 19,
&ntm->a, 0, 1, 5, 0, "if 0, global, if 1, based on pixel intensity");
uiDefButF(block, NUM, B_NODE_EXEC, "ColCorrect:",
butr->xmin, dy-76, dx, 19,
&ntm->c, 0, 1, 5, 0, "color correction, if 0, same for all channels, if 1, each independent");
}
uiBlockEndAlign(block);
}
return 95;
}
/* qdn: lens distortion node */
static int node_composit_buts_lensdist(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
NodeLensDist *nld = node->storage;
short dy = butr->ymin + 19, dx = butr->xmax - butr->xmin;
uiBlockBeginAlign(block);
uiDefButS(block, TOG, B_NODE_EXEC, "Projector",
butr->xmin, dy, dx, 19,
&nld->proj, 0, 0, 0, 0,
"Enable/disable projector mode, effect is applied in horizontal direction only");
if (!nld->proj) {
uiDefButS(block, TOG, B_NODE_EXEC, "Jitter",
butr->xmin, dy-19, dx/2, 19,
&nld->jit, 0, 0, 0, 0,
"Enable/disable jittering, faster, but also noisier");
uiDefButS(block, TOG, B_NODE_EXEC, "Fit",
butr->xmin+dx/2, dy-19, dx/2, 19,
&nld->fit, 0, 0, 0, 0,
"For positive distortion factor only, scale image such that black areas are not visible");
}
uiBlockEndAlign(block);
}
return 38;
}
static int node_composit_buts_vecblur(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
NodeBlurData *nbd= node->storage;
short dy= butr->ymin;
short dx= (butr->xmax-butr->xmin);
uiBlockBeginAlign(block);
uiDefButS(block, NUM, B_NODE_EXEC, "Samples:",
butr->xmin, dy+76, dx, 19,
&nbd->samples, 1, 256, 0, 0, "Amount of samples");
uiDefButS(block, NUM, B_NODE_EXEC, "MinSpeed:",
butr->xmin, dy+57, dx, 19,
&nbd->minspeed, 0, 1024, 0, 0, "Minimum speed for a pixel to be blurred, used to separate background from foreground");
uiDefButS(block, NUM, B_NODE_EXEC, "MaxSpeed:",
butr->xmin, dy+38, dx, 19,
&nbd->maxspeed, 0, 1024, 0, 0, "If not zero, maximum speed in pixels");
uiDefButF(block, NUM, B_NODE_EXEC, "BlurFac:",
butr->xmin, dy+19, dx, 19,
&nbd->fac, 0.0f, 2.0f, 10, 2, "Scaling factor for motion vectors, actually 'shutter speed' in frames");
uiDefButS(block, TOG, B_NODE_EXEC, "Curved",
butr->xmin, dy, dx, 19,
&nbd->curved, 0.0f, 2.0f, 10, 2, "Interpolate between frames in a bezier curve, rather than linearly");
uiBlockEndAlign(block);
}
return 95;
}
static int node_composit_buts_filter(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
uiBut *bt;
/* blend type */
bt=uiDefButS(block, MENU, B_NODE_EXEC, "Soften %x0|Sharpen %x1|Laplace %x2|Sobel %x3|Prewitt %x4|Kirsch %x5|Shadow %x6",
butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
&node->custom1, 0, 0, 0, 0, "");
uiButSetFunc(bt, node_but_title_cb, node, bt);
}
return 20;
}
static int node_composit_buts_flip(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
uiBut *bt;
/* flip x\y */
bt=uiDefButS(block, MENU, B_NODE_EXEC, "Flip X %x0|Flip Y %x1|Flip X & Y %x2",
butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
&node->custom1, 0, 0, 0, 0, "");
uiButSetFunc(bt, node_but_title_cb, node, bt);
}
return 20;
}
static int node_composit_buts_crop(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
NodeTwoXYs *ntxy= node->storage;
char elementheight = 19;
short dx= (butr->xmax-butr->xmin)/2;
short dy= butr->ymax - elementheight;
short xymin= 0, xymax= 10000;
uiBlockBeginAlign(block);
/* crop image size toggle */
uiDefButS(block, TOG, B_NODE_EXEC, "Crop Image Size",
butr->xmin, dy, dx*2, elementheight,
&node->custom1, 0, 0, 0, 0, "Crop the size of the input image.");
dy-=elementheight;
/* x1 */
uiDefButS(block, NUM, B_NODE_EXEC, "X1:",
butr->xmin, dy, dx, elementheight,
&ntxy->x1, xymin, xymax, 0, 0, "");
/* y1 */
uiDefButS(block, NUM, B_NODE_EXEC, "Y1:",
butr->xmin+dx, dy, dx, elementheight,
&ntxy->y1, xymin, xymax, 0, 0, "");
dy-=elementheight;
/* x2 */
uiDefButS(block, NUM, B_NODE_EXEC, "X2:",
butr->xmin, dy, dx, elementheight,
&ntxy->x2, xymin, xymax, 0, 0, "");
/* y2 */
uiDefButS(block, NUM, B_NODE_EXEC, "Y2:",
butr->xmin+dx, dy, dx, elementheight,
&ntxy->y2, xymin, xymax, 0, 0, "");
uiBlockEndAlign(block);
}
return 60;
}
static int node_composit_buts_splitviewer(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
uiBlockBeginAlign(block);
uiDefButS(block, ROW, B_NODE_EXEC, "X",
butr->xmin, butr->ymin+19, (butr->xmax-butr->xmin)/2, 20,
&node->custom2, 0.0, 0.0, 0, 0, "");
uiDefButS(block, ROW, B_NODE_EXEC, "Y",
butr->xmin+(butr->xmax-butr->xmin)/2, butr->ymin+19, (butr->xmax-butr->xmin)/2, 20,
&node->custom2, 0.0, 1.0, 0, 0, "");
uiDefButS(block, NUMSLI, B_NODE_EXEC, "Split %: ",
butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, &node->custom1, 0, 100, 10, 0, "");
}
return 40;
}
static int node_composit_buts_map_value(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
TexMapping *texmap= node->storage;
short xstart= (short)butr->xmin;
short dy= (short)(butr->ymax-19.0f);
short dx= (short)(butr->xmax-butr->xmin)/2;
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_NODE_EXEC, "Offs:", xstart, dy, 2*dx, 19, texmap->loc, -1000.0f, 1000.0f, 10, 2, "");
dy-= 19;
uiDefButF(block, NUM, B_NODE_EXEC, "Size:", xstart, dy, 2*dx, 19, texmap->size, -1000.0f, 1000.0f, 10, 3, "");
dy-= 23;
uiBlockBeginAlign(block);
uiDefButBitI(block, TOG, TEXMAP_CLIP_MIN, B_NODE_EXEC, "Min", xstart, dy, dx, 19, &texmap->flag, 0.0f, 0.0f, 0, 0, "");
uiDefButF(block, NUM, B_NODE_EXEC, "", xstart+dx, dy, dx, 19, texmap->min, -1000.0f, 1000.0f, 10, 2, "");
dy-= 19;
uiDefButBitI(block, TOG, TEXMAP_CLIP_MAX, B_NODE_EXEC, "Max", xstart, dy, dx, 19, &texmap->flag, 0.0f, 0.0f, 0, 0, "");
uiDefButF(block, NUM, B_NODE_EXEC, "", xstart+dx, dy, dx, 19, texmap->max, -1000.0f, 1000.0f, 10, 2, "");
}
return 80;
}
static int node_composit_buts_alphaover(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
NodeTwoFloats *ntf= node->storage;
/* alpha type */
uiDefButS(block, TOG, B_NODE_EXEC, "ConvertPremul",
butr->xmin, butr->ymin+19, butr->xmax-butr->xmin, 19,
&node->custom1, 0, 0, 0, 0, "");
/* mix factor */
uiDefButF(block, NUM, B_NODE_EXEC, "Premul: ",
butr->xmin, butr->ymin, butr->xmax-butr->xmin, 19,
&ntf->x, 0.0f, 1.0f, 100, 0, "");
}
return 38;
}
static int node_composit_buts_hue_sat(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
NodeHueSat *nhs= node->storage;
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI, B_NODE_EXEC, "Hue: ",
butr->xmin, butr->ymin+40.0f, butr->xmax-butr->xmin, 20,
&nhs->hue, 0.0f, 1.0f, 100, 0, "");
uiDefButF(block, NUMSLI, B_NODE_EXEC, "Sat: ",
butr->xmin, butr->ymin+20.0f, butr->xmax-butr->xmin, 20,
&nhs->sat, 0.0f, 2.0f, 100, 0, "");
uiDefButF(block, NUMSLI, B_NODE_EXEC, "Val: ",
butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
&nhs->val, 0.0f, 2.0f, 100, 0, "");
}
return 60;
}
static int node_composit_buts_dilateerode(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
uiDefButS(block, NUM, B_NODE_EXEC, "Distance:",
butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
&node->custom2, -100, 100, 0, 0, "Distance to grow/shrink (number of iterations)");
}
return 20;
}
static int node_composit_buts_diff_matte(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
short sx= (butr->xmax-butr->xmin)/4;
short dx= (butr->xmax-butr->xmin)/3;
NodeChroma *c= node->storage;
uiBlockBeginAlign(block);
/*color space selectors*/
uiDefButS(block, ROW,B_NODE_EXEC,"RGB",
butr->xmin,butr->ymin+60,sx,20,
&node->custom1,1,1, 0, 0, "RGB Color Space");
uiDefButS(block, ROW,B_NODE_EXEC,"HSV",
butr->xmin+sx,butr->ymin+60,sx,20,
&node->custom1,1,2, 0, 0, "HSV Color Space");
uiDefButS(block, ROW,B_NODE_EXEC,"YUV",
butr->xmin+2*sx,butr->ymin+60,sx,20,
&node->custom1,1,3, 0, 0, "YUV Color Space");
uiDefButS(block, ROW,B_NODE_EXEC,"YCC",
butr->xmin+3*sx,butr->ymin+60,sx,20,
&node->custom1,1,4, 0, 0, "YCbCr Color Space");
/*channel tolorences*/
uiDefButF(block, NUM, B_NODE_EXEC, " ",
butr->xmin, butr->ymin+40, dx, 20,
&c->t1, 0.0f, 1.0f, 100, 0, "Channel 1 Tolerance");
uiDefButF(block, NUM, B_NODE_EXEC, " ",
butr->xmin+dx, butr->ymin+40, dx, 20,
&c->t2, 0.0f, 1.0f, 100, 0, "Channel 2 Tolorence");
uiDefButF(block, NUM, B_NODE_EXEC, " ",
butr->xmin+2*dx, butr->ymin+40, dx, 20,
&c->t3, 0.0f, 1.0f, 100, 0, "Channel 3 Tolorence");
/*falloff parameters*/
/*
uiDefButF(block, NUMSLI, B_NODE_EXEC, "Falloff Size ",
butr->xmin, butr->ymin+20, butr->xmax-butr->xmin, 20,
&c->fsize, 0.0f, 1.0f, 100, 0, "");
*/
uiDefButF(block, NUMSLI, B_NODE_EXEC, "Falloff: ",
butr->xmin, butr->ymin+20, butr->xmax-butr->xmin, 20,
&c->fstrength, 0.0f, 1.0f, 100, 0, "");
}
return 80;
}
static int node_composit_buts_color_spill(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
short dx= (butr->xmax-butr->xmin)/3;
NodeChroma *c=node->storage;
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_NODE_EXEC, "Enhance: ",
butr->xmin, butr->ymin+20.0, butr->xmax-butr->xmin, 20,
&c->t1, 0.0f, 0.5f, 100, 2, "Adjusts how much selected channel is affected by color spill algorithm");
uiDefButS(block, ROW, B_NODE_EXEC, "R",
butr->xmin,butr->ymin,dx,20,
&node->custom1,1,1, 0, 0, "Red Spill Suppression");
uiDefButS(block, ROW, B_NODE_EXEC, "G",
butr->xmin+dx,butr->ymin,dx,20,
&node->custom1,1,2, 0, 0, "Green Spill Suppression");
uiDefButS(block, ROW, B_NODE_EXEC, "B",
butr->xmin+2*dx,butr->ymin,dx,20,
&node->custom1, 1, 3, 0, 0, "Blue Spill Suppression");
uiBlockEndAlign(block);
}
return 60;
}
static int node_composit_buts_chroma_matte(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
short dx=(butr->xmax-butr->xmin)/2;
NodeChroma *c= node->storage;
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI, B_NODE_EXEC, "Acceptance ",
butr->xmin, butr->ymin+60, butr->xmax-butr->xmin, 20,
&c->t1, 1.0f, 80.0f, 100, 0, "Tolerance for colors to be considered a keying color");
uiDefButF(block, NUMSLI, B_NODE_EXEC, "Cutoff ",
butr->xmin, butr->ymin+40, butr->xmax-butr->xmin, 20,
&c->t2, 0.0f, 30.0f, 100, 0, "Colors below this will be considered as exact matches for keying color");
uiDefButF(block, NUMSLI, B_NODE_EXEC, "Lift ",
butr->xmin, butr->ymin+20, dx, 20,
&c->fsize, 0.0f, 1.0f, 100, 0, "Alpha Lift");
uiDefButF(block, NUMSLI, B_NODE_EXEC, "Gain ",
butr->xmin+dx, butr->ymin+20, dx, 20,
&c->fstrength, 0.0f, 1.0f, 100, 0, "Alpha Gain");
uiDefButF(block, NUMSLI, B_NODE_EXEC, "Shadow Adjust ",
butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
&c->t3, 0.0f, 1.0f, 100, 0, "Adjusts the brightness of any shadows captured");
if(c->t2 > c->t1)
c->t2=c->t1;
}
return 80;
}
static int node_composit_buts_channel_matte(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
short sx= (butr->xmax-butr->xmin)/4;
short cx= (butr->xmax-butr->xmin)/3;
NodeChroma *c=node->storage;
char *c1, *c2, *c3;
/*color space selectors*/
uiBlockBeginAlign(block);
uiDefButS(block, ROW,B_NODE_EXEC,"RGB",
butr->xmin,butr->ymin+60,sx,20,&node->custom1,1,1, 0, 0, "RGB Color Space");
uiDefButS(block, ROW,B_NODE_EXEC,"HSV",
butr->xmin+sx,butr->ymin+60,sx,20,&node->custom1,1,2, 0, 0, "HSV Color Space");
uiDefButS(block, ROW,B_NODE_EXEC,"YUV",
butr->xmin+2*sx,butr->ymin+60,sx,20,&node->custom1,1,3, 0, 0, "YUV Color Space");
uiDefButS(block, ROW,B_NODE_EXEC,"YCC",
butr->xmin+3*sx,butr->ymin+60,sx,20,&node->custom1,1,4, 0, 0, "YCbCr Color Space");
if (node->custom1==1) {
c1="R"; c2="G"; c3="B";
}
else if(node->custom1==2){
c1="H"; c2="S"; c3="V";
}
else if(node->custom1==3){
c1="Y"; c2="U"; c3="V";
}
else { // if(node->custom1==4){
c1="Y"; c2="Cb"; c3="Cr";
}
/*channel selector */
uiDefButS(block, ROW, B_NODE_EXEC, c1,
butr->xmin,butr->ymin+40,cx,20,&node->custom2,1, 1, 0, 0, "Channel 1");
uiDefButS(block, ROW, B_NODE_EXEC, c2,
butr->xmin+cx,butr->ymin+40,cx,20,&node->custom2,1, 2, 0, 0, "Channel 2");
uiDefButS(block, ROW, B_NODE_EXEC, c3,
butr->xmin+cx+cx,butr->ymin+40,cx,20,&node->custom2, 1, 3, 0, 0, "Channel 3");
/*tolerance sliders */
uiDefButF(block, NUMSLI, B_NODE_EXEC, "High ",
butr->xmin, butr->ymin+20.0, butr->xmax-butr->xmin, 20,
&c->t1, 0.0f, 1.0f, 100, 0, "Values higher than this setting are 100% opaque");
uiDefButF(block, NUMSLI, B_NODE_EXEC, "Low ",
butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
&c->t2, 0.0f, 1.0f, 100, 0, "Values lower than this setting are 100% keyed");
uiBlockEndAlign(block);
/*keep t2 (low) less than t1 (high) */
if(c->t2 > c->t1) {
c->t2=c->t1;
}
}
return 80;
}
static int node_composit_buts_luma_matte(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
NodeChroma *c=node->storage;
/*tolerance sliders */
uiDefButF(block, NUMSLI, B_NODE_EXEC, "High ",
butr->xmin, butr->ymin+20.0, butr->xmax-butr->xmin, 20,
&c->t1, 0.0f, 1.0f, 100, 0, "Values higher than this setting are 100% opaque");
uiDefButF(block, NUMSLI, B_NODE_EXEC, "Low ",
butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
&c->t2, 0.0f, 1.0f, 100, 0, "Values lower than this setting are 100% keyed");
uiBlockEndAlign(block);
/*keep t2 (low) less than t1 (high) */
if(c->t2 > c->t1) {
c->t2=c->t1;
}
}
return 40;
}
static int node_composit_buts_map_uv(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
uiDefButS(block, NUM, B_NODE_EXEC, "Alpha:",
butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
&node->custom1, 0, 100, 0, 0, "Conversion percentage of UV differences to Alpha");
}
return 20;
}
static int node_composit_buts_id_mask(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
uiDefButS(block, NUM, B_NODE_EXEC, "ID:",
butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
&node->custom1, 0, 10000, 0, 0, "Pass Index number to convert to Alpha");
}
return 20;
}
/* allocate sufficient! */
static void node_imagetype_string(char *str)
{
str += sprintf(str, "Save Image as: %%t|");
str += sprintf(str, "Targa %%x%d|", R_TARGA);
str += sprintf(str, "Targa Raw %%x%d|", R_RAWTGA);
str += sprintf(str, "PNG %%x%d|", R_PNG);
str += sprintf(str, "BMP %%x%d|", R_BMP);
str += sprintf(str, "Jpeg %%x%d|", R_JPEG90);
str += sprintf(str, "Iris %%x%d|", R_IRIS);
str += sprintf(str, "Radiance HDR %%x%d|", R_RADHDR);
str += sprintf(str, "Cineon %%x%d|", R_CINEON);
str += sprintf(str, "DPX %%x%d|", R_DPX);
str += sprintf(str, "OpenEXR %%x%d", R_OPENEXR);
}
static void node_set_image_cb(bContext *C, void *ntree_v, void *node_v)
{
bNodeTree *ntree= ntree_v;
bNode *node= node_v;
nodeSetActive(ntree, node);
}
static int node_composit_buts_file_output(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
NodeImageFile *nif= node->storage;
uiBut *bt;
short x= (short)butr->xmin;
short y= (short)butr->ymin;
short w= (short)butr->xmax-butr->xmin;
char str[320];
node_imagetype_string(str);
uiBlockBeginAlign(block);
bt = uiDefIconBut(block, BUT, B_NODE_SETIMAGE, ICON_FILESEL,
x, y+60, 20, 20,
0, 0, 0, 0, 0, "Open Fileselect to get Backbuf image");
uiButSetFunc(bt, node_set_image_cb, ntree, node);
uiDefBut(block, TEX, B_NOP, "",
20+x, y+60, w-20, 20,
nif->name, 0.0f, 240.0f, 0, 0, "");
uiDefButS(block, MENU, B_NOP, str,
x, y+40, w, 20,
&nif->imtype, 0.0f, 1.0f, 0, 0, "");
if(nif->imtype==R_OPENEXR) {
uiDefButBitS(block, TOG, R_OPENEXR_HALF, B_REDR, "Half",
x, y+20, w/2, 20,
&nif->subimtype, 0, 0, 0, 0, "");
uiDefButS(block, MENU,B_NOP, "Codec %t|None %x0|Pxr24 (lossy) %x1|ZIP (lossless) %x2|PIZ (lossless) %x3|RLE (lossless) %x4",
x+w/2, y+20, w/2, 20,
&nif->codec, 0, 0, 0, 0, "");
}
else {
uiDefButS(block, NUM, B_NOP, "Quality: ",
x, y+20, w, 20,
&nif->quality, 10.0f, 100.0f, 10, 0, "");
}
/* start frame, end frame */
uiDefButI(block, NUM, B_NODE_EXEC, "SFra: ",
x, y, w/2, 20,
&nif->sfra, 1, MAXFRAMEF, 10, 0, "");
uiDefButI(block, NUM, B_NODE_EXEC, "EFra: ",
x+w/2, y, w/2, 20,
&nif->efra, 1, MAXFRAMEF, 10, 0, "");
}
return 80;
}
static void node_scale_cb(bContext *C, void *node_v, void *unused_v)
{
bNode *node= node_v;
bNodeSocket *nsock;
/* check the 2 inputs, and set them to reasonable values */
for(nsock= node->inputs.first; nsock; nsock= nsock->next) {
if(ELEM(node->custom1, CMP_SCALE_RELATIVE, CMP_SCALE_SCENEPERCENT))
nsock->ns.vec[0]= 1.0;
else {
if(nsock->next==NULL)
nsock->ns.vec[0]= (float)CTX_data_scene(C)->r.ysch;
else
nsock->ns.vec[0]= (float)CTX_data_scene(C)->r.xsch;
}
}
}
static int node_composit_buts_scale(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
uiBut *bt= uiDefButS(block, MENU, B_NODE_EXEC, "Relative %x0|Absolute %x1|Scene Size % %x2|",
butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
&node->custom1, 0, 0, 0, 0, "Scale new image to absolute pixel size, size relative to the incoming image, or using the 'percent' size of the scene");
uiButSetFunc(bt, node_scale_cb, node, NULL);
}
return 20;
}
static int node_composit_buts_invert(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, CMP_CHAN_RGB, B_NODE_EXEC, "RGB",
butr->xmin, butr->ymin, (butr->xmax-butr->xmin)/2, 20,
&node->custom1, 0, 0, 0, 0, "");
uiDefButBitS(block, TOG, CMP_CHAN_A, B_NODE_EXEC, "A",
butr->xmin+(butr->xmax-butr->xmin)/2, butr->ymin, (butr->xmax-butr->xmin)/2, 20,
&node->custom1, 0, 0, 0, 0, "");
uiBlockEndAlign(block);
}
return 20;
}
static int node_composit_buts_premulkey(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
uiBut *bt;
/* blend type */
bt=uiDefButS(block, MENU, B_NODE_EXEC, "Key to Premul %x0|Premul to Key %x1",
butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
&node->custom1, 0, 0, 0, 0, "Conversion between premultiplied alpha and key alpha");
}
return 20;
}
/* only once called */
static void node_composit_set_butfunc(bNodeType *ntype)
{
switch(ntype->type) {
/* case NODE_GROUP: note, typeinfo for group is generated... see "XXX ugly hack" */
case CMP_NODE_IMAGE:
ntype->butfunc= node_composit_buts_image;
break;
case CMP_NODE_R_LAYERS:
ntype->butfunc= node_composit_buts_renderlayers;
break;
case CMP_NODE_NORMAL:
ntype->butfunc= node_buts_normal;
break;
case CMP_NODE_CURVE_VEC:
ntype->butfunc= node_buts_curvevec;
break;
case CMP_NODE_CURVE_RGB:
ntype->butfunc= node_buts_curvecol;
break;
case CMP_NODE_VALUE:
ntype->butfunc= node_buts_value;
break;
case CMP_NODE_RGB:
ntype->butfunc= node_buts_rgb;
break;
case CMP_NODE_FLIP:
ntype->butfunc= node_composit_buts_flip;
break;
case CMP_NODE_SPLITVIEWER:
ntype->butfunc= node_composit_buts_splitviewer;
break;
case CMP_NODE_MIX_RGB:
ntype->butfunc= node_buts_mix_rgb;
break;
case CMP_NODE_VALTORGB:
ntype->butfunc= node_buts_valtorgb;
break;
case CMP_NODE_CROP:
ntype->butfunc= node_composit_buts_crop;
break;
case CMP_NODE_BLUR:
ntype->butfunc= node_composit_buts_blur;
break;
case CMP_NODE_DBLUR:
ntype->butfunc= node_composit_buts_dblur;
break;
case CMP_NODE_BILATERALBLUR:
ntype->butfunc= node_composit_buts_bilateralblur;
break;
/* qdn: defocus node */
case CMP_NODE_DEFOCUS:
ntype->butfunc = node_composit_buts_defocus;
break;
/* qdn: glare node */
case CMP_NODE_GLARE:
ntype->butfunc = node_composit_buts_glare;
break;
/* qdn: tonemap node */
case CMP_NODE_TONEMAP:
ntype->butfunc = node_composit_buts_tonemap;
break;
/* qdn: lens distortion node */
case CMP_NODE_LENSDIST:
ntype->butfunc = node_composit_buts_lensdist;
break;
case CMP_NODE_VECBLUR:
ntype->butfunc= node_composit_buts_vecblur;
break;
case CMP_NODE_FILTER:
ntype->butfunc= node_composit_buts_filter;
break;
case CMP_NODE_MAP_VALUE:
ntype->butfunc= node_composit_buts_map_value;
break;
case CMP_NODE_TIME:
ntype->butfunc= node_buts_time;
break;
case CMP_NODE_ALPHAOVER:
ntype->butfunc= node_composit_buts_alphaover;
break;
case CMP_NODE_HUE_SAT:
ntype->butfunc= node_composit_buts_hue_sat;
break;
case CMP_NODE_TEXTURE:
ntype->butfunc= node_buts_texture;
break;
case CMP_NODE_DILATEERODE:
ntype->butfunc= node_composit_buts_dilateerode;
break;
case CMP_NODE_OUTPUT_FILE:
ntype->butfunc= node_composit_buts_file_output;
break;
case CMP_NODE_DIFF_MATTE:
ntype->butfunc=node_composit_buts_diff_matte;
break;
case CMP_NODE_COLOR_SPILL:
ntype->butfunc=node_composit_buts_color_spill;
break;
case CMP_NODE_CHROMA:
ntype->butfunc=node_composit_buts_chroma_matte;
break;
case CMP_NODE_SCALE:
ntype->butfunc= node_composit_buts_scale;
break;
case CMP_NODE_CHANNEL_MATTE:
ntype->butfunc= node_composit_buts_channel_matte;
break;
case CMP_NODE_LUMA_MATTE:
ntype->butfunc= node_composit_buts_luma_matte;
break;
case CMP_NODE_MAP_UV:
ntype->butfunc= node_composit_buts_map_uv;
break;
case CMP_NODE_ID_MASK:
ntype->butfunc= node_composit_buts_id_mask;
break;
case CMP_NODE_MATH:
ntype->butfunc= node_buts_math;
break;
case CMP_NODE_INVERT:
ntype->butfunc= node_composit_buts_invert;
break;
case CMP_NODE_PREMULKEY:
ntype->butfunc= node_composit_buts_premulkey;
break;
default:
ntype->butfunc= NULL;
}
}
/* ****************** BUTTON CALLBACKS FOR TEXTURE NODES ***************** */
static int node_texture_buts_bricks(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
short w = butr->xmax-butr->xmin;
short ofw = 32;
uiBlockBeginAlign(block);
/* Offset */
uiDefButF(
block, NUM, B_NODE_EXEC, "Offset",
butr->xmin, butr->ymin+20, w-ofw, 20,
&node->custom3,
0, 1, 0.25, 2,
"Offset amount" );
uiDefButS(
block, NUM, B_NODE_EXEC, "",
butr->xmin+w-ofw, butr->ymin+20, ofw, 20,
&node->custom1,
2, 99, 0, 0,
"Offset every N rows" );
/* Squash */
uiDefButF(
block, NUM, B_NODE_EXEC, "Squash",
butr->xmin, butr->ymin+0, w-ofw, 20,
&node->custom4,
0, 99, 0.25, 2,
"Stretch amount" );
uiDefButS(
block, NUM, B_NODE_EXEC, "",
butr->xmin+w-ofw, butr->ymin+0, ofw, 20,
&node->custom2,
2, 99, 0, 0,
"Stretch every N rows" );
uiBlockEndAlign(block);
}
return 40;
}
/* Copied from buttons_shading.c -- needs unifying */
static char* noisebasis_menu()
{
static char nbmenu[256];
sprintf(nbmenu, "Noise Basis %%t|Blender Original %%x%d|Original Perlin %%x%d|Improved Perlin %%x%d|Voronoi F1 %%x%d|Voronoi F2 %%x%d|Voronoi F3 %%x%d|Voronoi F4 %%x%d|Voronoi F2-F1 %%x%d|Voronoi Crackle %%x%d|CellNoise %%x%d", TEX_BLENDER, TEX_STDPERLIN, TEX_NEWPERLIN, TEX_VORONOI_F1, TEX_VORONOI_F2, TEX_VORONOI_F3, TEX_VORONOI_F4, TEX_VORONOI_F2F1, TEX_VORONOI_CRACKLE, TEX_CELLNOISE);
return nbmenu;
}
static int node_texture_buts_proc(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
Tex *tex = (Tex *)node->storage;
short x,y,w,h;
if( block ) {
x = butr->xmin;
y = butr->ymin;
w = butr->xmax - x;
h = butr->ymax - y;
}
else
return 0;
switch( tex->type ) {
case TEX_BLEND:
if( block ) {
uiBlockBeginAlign( block );
uiDefButS( block, MENU, B_NODE_EXEC,
"Linear %x0|Quad %x1|Ease %x2|Diag %x3|Sphere %x4|Halo %x5|Radial %x6",
x, y+20, w, 20, &tex->stype, 0, 1, 0, 0, "Blend Type" );
uiDefButBitS(block, TOG, TEX_FLIPBLEND, B_NODE_EXEC, "Flip XY", x, y, w, 20,
&tex->flag, 0, 0, 0, 0, "Flips the direction of the progression 90 degrees");
uiBlockEndAlign( block );
}
return 40;
case TEX_MARBLE:
if( block ) {
uiBlockBeginAlign(block);
uiDefButS(block, ROW, B_NODE_EXEC, "Soft", 0*w/3+x, 40+y, w/3, 18, &tex->stype, 2.0, (float)TEX_SOFT, 0, 0, "Uses soft marble");
uiDefButS(block, ROW, B_NODE_EXEC, "Sharp", 1*w/3+x, 40+y, w/3, 18, &tex->stype, 2.0, (float)TEX_SHARP, 0, 0, "Uses more clearly defined marble");
uiDefButS(block, ROW, B_NODE_EXEC, "Sharper", 2*w/3+x, 40+y, w/3, 18, &tex->stype, 2.0, (float)TEX_SHARPER, 0, 0, "Uses very clearly defined marble");
uiDefButS(block, ROW, B_NODE_EXEC, "Soft noise", 0*w/2+x, 20+y, w/2, 19, &tex->noisetype, 12.0, (float)TEX_NOISESOFT, 0, 0, "Generates soft noise");
uiDefButS(block, ROW, B_NODE_EXEC, "Hard noise", 1*w/2+x, 20+y, w/2, 19, &tex->noisetype, 12.0, (float)TEX_NOISEPERL, 0, 0, "Generates hard noise");
uiDefButS(block, ROW, B_NODE_EXEC, "Sin", 0*w/3+x, 0+y, w/3, 18, &tex->noisebasis2, 8.0, 0.0, 0, 0, "Uses a sine wave to produce bands.");
uiDefButS(block, ROW, B_NODE_EXEC, "Saw", 1*w/3+x, 0+y, w/3, 18, &tex->noisebasis2, 8.0, 1.0, 0, 0, "Uses a saw wave to produce bands");
uiDefButS(block, ROW, B_NODE_EXEC, "Tri", 2*w/3+x, 0+y, w/3, 18, &tex->noisebasis2, 8.0, 2.0, 0, 0, "Uses a triangle wave to produce bands");
uiBlockEndAlign(block);
}
return 60;
case TEX_WOOD:
if( block ) {
uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), x, y+64, w, 18, &tex->noisebasis, 0,0,0,0, "Sets the noise basis used for turbulence");
uiBlockBeginAlign(block);
uiDefButS(block, ROW, B_TEXPRV, "Bands", x, 40+y, w/2, 18, &tex->stype, 2.0, (float)TEX_BANDNOISE, 0, 0, "Uses standard noise");
uiDefButS(block, ROW, B_TEXPRV, "Rings", w/2+x, 40+y, w/2, 18, &tex->stype, 2.0, (float)TEX_RINGNOISE, 0, 0, "Lets Noise return RGB value");
uiDefButS(block, ROW, B_NODE_EXEC, "Sin", 0*w/3+x, 20+y, w/3, 18, &tex->noisebasis2, 8.0, (float)TEX_SIN, 0, 0, "Uses a sine wave to produce bands.");
uiDefButS(block, ROW, B_NODE_EXEC, "Saw", 1*w/3+x, 20+y, w/3, 18, &tex->noisebasis2, 8.0, (float)TEX_SAW, 0, 0, "Uses a saw wave to produce bands");
uiDefButS(block, ROW, B_NODE_EXEC, "Tri", 2*w/3+x, 20+y, w/3, 18, &tex->noisebasis2, 8.0, (float)TEX_TRI, 0, 0, "Uses a triangle wave to produce bands");
uiDefButS(block, ROW, B_NODE_EXEC, "Soft noise", 0*w/2+x, 0+y, w/2, 19, &tex->noisetype, 12.0, (float)TEX_NOISESOFT, 0, 0, "Generates soft noise");
uiDefButS(block, ROW, B_NODE_EXEC, "Hard noise", 1*w/2+x, 0+y, w/2, 19, &tex->noisetype, 12.0, (float)TEX_NOISEPERL, 0, 0, "Generates hard noise");
uiBlockEndAlign(block);
}
return 80;
case TEX_CLOUDS:
if( block ) {
uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), x, y+60, w, 18, &tex->noisebasis, 0,0,0,0, "Sets the noise basis used for turbulence");
uiBlockBeginAlign(block);
uiDefButS(block, ROW, B_TEXPRV, "B/W", x, y+38, w/2, 18, &tex->stype, 2.0, (float)TEX_DEFAULT, 0, 0, "Uses standard noise");
uiDefButS(block, ROW, B_TEXPRV, "Color", w/2+x, y+38, w/2, 18, &tex->stype, 2.0, (float)TEX_COLOR, 0, 0, "Lets Noise return RGB value");
uiDefButS(block, ROW, B_TEXPRV, "Soft", x, y+20, w/2, 18, &tex->noisetype, 12.0, (float)TEX_NOISESOFT, 0, 0, "Generates soft noise");
uiDefButS(block, ROW, B_TEXPRV, "Hard", w/2+x, y+20, w/2, 18, &tex->noisetype, 12.0, (float)TEX_NOISEPERL, 0, 0, "Generates hard noise");
uiBlockEndAlign(block);
uiDefButS(block, NUM, B_TEXPRV, "Depth:", x, y, w, 18, &tex->noisedepth, 0.0, 6.0, 0, 0, "Sets the depth of the cloud calculation");
}
return 80;
case TEX_DISTNOISE:
if( block ) {
uiBlockBeginAlign(block);
uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), x, y+18, w, 18, &tex->noisebasis2, 0,0,0,0, "Sets the noise basis to distort");
uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), x, y, w, 18, &tex->noisebasis, 0,0,0,0, "Sets the noise basis which does the distortion");
uiBlockEndAlign(block);
}
return 36;
}
return 0;
}
static int node_texture_buts_image(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
char *strp;
uiBut *bt;
if( block ) {
uiBlockBeginAlign(block);
uiBlockSetCol(block, TH_BUT_SETTING2);
/* browse button */
IMAnames_to_pupstring(&strp, NULL, "LOAD NEW %x32767", &(G.main->image), NULL, NULL);
node->menunr= 0;
bt= uiDefButS(block, MENU, B_NOP, strp,
butr->xmin, butr->ymin, 19, 19,
&node->menunr, 0, 0, 0, 0, "Browses existing choices");
uiButSetFunc(bt, node_browse_image_cb, ntree, node);
if(strp) MEM_freeN(strp);
/* Add New button */
if(node->id==NULL) {
bt= uiDefBut(block, BUT, B_NODE_LOADIMAGE, "Load New",
butr->xmin+19, butr->ymin, (short)(butr->xmax-butr->xmin-19.0f), 19,
NULL, 0.0, 0.0, 0, 0, "Add new Image");
uiButSetFunc(bt, node_active_cb, ntree, node);
uiBlockSetCol(block, TH_AUTO);
}
else {
/* name button */
short xmin= (short)butr->xmin, xmax= (short)butr->xmax;
short width= xmax - xmin - 19;
bt= uiDefBut(block, TEX, B_NOP, "IM:",
xmin+19, butr->ymin, width, 19,
node->id->name+2, 0.0, 19.0, 0, 0, "Image name");
uiButSetFunc(bt, node_ID_title_cb, node, NULL);
}
}
return 20;
}
static int node_texture_buts_output(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if( block ) {
uiBut *bt;
short width;
char *name = ((TexNodeOutput*)node->storage)->name;
uiBlockBeginAlign(block);
width = (short)(butr->xmax - butr->xmin);
bt = uiDefBut(
block, TEX, B_NOP,
"Name:",
butr->xmin, butr->ymin,
width, 19,
name, 0, 31,
0, 0,
"Name this output"
);
uiBlockEndAlign(block);
}
return 19;
}
/* only once called */
static void node_texture_set_butfunc(bNodeType *ntype)
{
if( ntype->type >= TEX_NODE_PROC && ntype->type < TEX_NODE_PROC_MAX ) {
ntype->butfunc = node_texture_buts_proc;
}
else switch(ntype->type) {
case TEX_NODE_MATH:
ntype->butfunc = node_buts_math;
break;
case TEX_NODE_MIX_RGB:
ntype->butfunc = node_buts_mix_rgb;
break;
case TEX_NODE_VALTORGB:
ntype->butfunc = node_buts_valtorgb;
break;
case TEX_NODE_CURVE_RGB:
ntype->butfunc= node_buts_curvecol;
break;
case TEX_NODE_CURVE_TIME:
ntype->butfunc = node_buts_time;
break;
case TEX_NODE_TEXTURE:
ntype->butfunc = node_buts_texture;
break;
case TEX_NODE_BRICKS:
ntype->butfunc = node_texture_buts_bricks;
break;
case TEX_NODE_IMAGE:
ntype->butfunc = node_texture_buts_image;
break;
case TEX_NODE_OUTPUT:
ntype->butfunc = node_texture_buts_output;
break;
default:
ntype->butfunc= NULL;
}
}
/* ******* init draw callbacks for all tree types, only called in usiblender.c, once ************* */
void ED_init_node_butfuncs(void)
{
bNodeType *ntype;
/* shader nodes */
ntype= node_all_shaders.first;
while(ntype) {
node_shader_set_butfunc(ntype);
ntype= ntype->next;
}
/* composit nodes */
ntype= node_all_composit.first;
while(ntype) {
node_composit_set_butfunc(ntype);
ntype= ntype->next;
}
ntype = node_all_textures.first;
while(ntype) {
node_texture_set_butfunc(ntype);
ntype= ntype->next;
}
}
/* ************** Generic drawing ************** */
#if 0
void node_rename_but(char *s)
{
uiBlock *block;
ListBase listb={0, 0};
int dy, x1, y1, sizex=80, sizey=30;
short pivot[2], mval[2], ret=0;
getmouseco_sc(mval);
pivot[0]= CLAMPIS(mval[0], (sizex+10), G.curscreen->sizex-30);
pivot[1]= CLAMPIS(mval[1], (sizey/2)+10, G.curscreen->sizey-(sizey/2)-10);
if (pivot[0]!=mval[0] || pivot[1]!=mval[1])
warp_pointer(pivot[0], pivot[1]);
mywinset(G.curscreen->mainwin);
x1= pivot[0]-sizex+10;
y1= pivot[1]-sizey/2;
dy= sizey/2;
block= uiNewBlock(&listb, "button", UI_EMBOSS, UI_HELV, G.curscreen->mainwin);
uiBlockSetFlag(block, UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_NUMSELECT|UI_BLOCK_ENTER_OK);
/* buttons have 0 as return event, to prevent menu to close on hotkeys */
uiBlockBeginAlign(block);
uiDefBut(block, TEX, B_NOP, "Name: ", (short)(x1),(short)(y1+dy), 150, 19, s, 0.0, 19.0, 0, 0, "Node user name");
uiBlockEndAlign(block);
uiDefBut(block, BUT, 32767, "OK", (short)(x1+150), (short)(y1+dy), 29, 19, NULL, 0, 0, 0, 0, "");
uiBoundsBlock(block, 2);
ret= uiDoBlocks(&listb, 0, 0);
}
#endif
void draw_nodespace_back_pix(ScrArea *sa, SpaceNode *snode)
{
if((snode->flag & SNODE_BACKDRAW) && snode->treetype==NTREE_COMPOSIT) {
Image *ima= BKE_image_verify_viewer(IMA_TYPE_COMPOSITE, "Viewer Node");
ImBuf *ibuf= BKE_image_get_ibuf(ima, NULL);
if(ibuf) {
float x, y;
/* somehow the offset has to be calculated inverse */
//glaDefine2DArea(&sa->winrct);
/* ortho at pixel level curarea */
//myortho2(-0.375, sa->winx-0.375, -0.375, sa->winy-0.375);
x = (sa->winx-ibuf->x)/2 + snode->xof;
y = (sa->winy-ibuf->y)/2 + snode->yof;
if(ibuf->rect)
glaDrawPixelsSafe(x, y, ibuf->x, ibuf->y, ibuf->x, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
else if(ibuf->channels==4)
glaDrawPixelsSafe(x, y, ibuf->x, ibuf->y, ibuf->x, GL_RGBA, GL_FLOAT, ibuf->rect_float);
/* sort this out, this should not be needed */
//myortho2(snode->v2d.cur.xmin, snode->v2d.cur.xmax, snode->v2d.cur.ymin, snode->v2d.cur.ymax);
//bwin_clear_viewmat(sa->win); /* clear buttons view */
// glLoadIdentity();
}
}
}
#if 0
/* note: needs to be userpref or opengl profile option */
static void draw_nodespace_back_tex(ScrArea *sa, SpaceNode *snode)
{
draw_nodespace_grid(snode);
if(snode->flag & SNODE_BACKDRAW) {
Image *ima= BKE_image_verify_viewer(IMA_TYPE_COMPOSITE, "Viewer Node");
ImBuf *ibuf= BKE_image_get_ibuf(ima, NULL);
if(ibuf) {
int x, y;
float zoom = 1.0;
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glaDefine2DArea(&sa->winrct);
if(ibuf->x > sa->winx || ibuf->y > sa->winy) {
float zoomx, zoomy;
zoomx= (float)sa->winx/ibuf->x;
zoomy= (float)sa->winy/ibuf->y;
zoom = MIN2(zoomx, zoomy);
}
x = (sa->winx-zoom*ibuf->x)/2 + snode->xof;
y = (sa->winy-zoom*ibuf->y)/2 + snode->yof;
glPixelZoom(zoom, zoom);
glColor4f(1.0, 1.0, 1.0, 1.0);
if(ibuf->rect)
glaDrawPixelsTex(x, y, ibuf->x, ibuf->y, GL_UNSIGNED_BYTE, ibuf->rect);
else if(ibuf->channels==4)
glaDrawPixelsTex(x, y, ibuf->x, ibuf->y, GL_FLOAT, ibuf->rect_float);
glPixelZoom(1.0, 1.0);
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
}
}
}
#endif
/* if v2d not NULL, it clips and returns 0 if not visible */
int node_link_bezier_points(View2D *v2d, SpaceNode *snode, bNodeLink *link, float coord_array[][2], int resol)
{
float dist, vec[4][2];
/* in v0 and v3 we put begin/end points */
if(link->fromsock) {
vec[0][0]= link->fromsock->locx;
vec[0][1]= link->fromsock->locy;
}
else {
if(snode==NULL) return 0;
vec[0][0]= snode->mx;
vec[0][1]= snode->my;
}
if(link->tosock) {
vec[3][0]= link->tosock->locx;
vec[3][1]= link->tosock->locy;
}
else {
if(snode==NULL) return 0;
vec[3][0]= snode->mx;
vec[3][1]= snode->my;
}
dist= 0.5f*ABS(vec[0][0] - vec[3][0]);
/* check direction later, for top sockets */
vec[1][0]= vec[0][0]+dist;
vec[1][1]= vec[0][1];
vec[2][0]= vec[3][0]-dist;
vec[2][1]= vec[3][1];
if(v2d && MIN4(vec[0][0], vec[1][0], vec[2][0], vec[3][0]) > v2d->cur.xmax); /* clipped */
else if (v2d && MAX4(vec[0][0], vec[1][0], vec[2][0], vec[3][0]) < v2d->cur.xmin); /* clipped */
else {
/* always do all three, to prevent data hanging around */
forward_diff_bezier(vec[0][0], vec[1][0], vec[2][0], vec[3][0], coord_array[0], resol, 2);
forward_diff_bezier(vec[0][1], vec[1][1], vec[2][1], vec[3][1], coord_array[0]+1, resol, 2);
return 1;
}
return 0;
}
#define LINK_RESOL 24
void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link, int th_col1, int th_col2, int do_shaded)
{
float coord_array[LINK_RESOL+1][2];
if(node_link_bezier_points(v2d, snode, link, coord_array, LINK_RESOL)) {
float dist, spline_step = 0.0f;
int i;
/* we can reuse the dist variable here to increment the GL curve eval amount*/
dist = 1.0f/(float)LINK_RESOL;
glBegin(GL_LINE_STRIP);
for(i=0; i<=LINK_RESOL; i++) {
if(do_shaded) {
UI_ThemeColorBlend(th_col1, th_col2, spline_step);
spline_step += dist;
}
glVertex2fv(coord_array[i]);
}
glEnd();
}
}
/* note; this is used for fake links in groups too */
void node_draw_link(View2D *v2d, SpaceNode *snode, bNodeLink *link)
{
int do_shaded= 1, th_col1= TH_WIRE, th_col2= TH_WIRE;
if(link->fromnode==NULL && link->tonode==NULL)
return;
if(link->fromnode==NULL || link->tonode==NULL) {
UI_ThemeColor(TH_WIRE);
do_shaded= 0;
}
else {
/* going to give issues once... */
if(link->tosock->flag & SOCK_UNAVAIL)
return;
if(link->fromsock->flag & SOCK_UNAVAIL)
return;
/* a bit ugly... but thats how we detect the internal group links */
if(link->fromnode==link->tonode) {
UI_ThemeColorBlend(TH_BACK, TH_WIRE, 0.25f);
do_shaded= 0;
}
else {
/* check cyclic */
if(link->fromnode->level >= link->tonode->level && link->tonode->level!=0xFFF) {
if(link->fromnode->flag & SELECT)
th_col1= TH_EDGE_SELECT;
if(link->tonode->flag & SELECT)
th_col2= TH_EDGE_SELECT;
}
else {
UI_ThemeColor(TH_REDALERT);
do_shaded= 0;
}
}
}
node_draw_link_bezier(v2d, snode, link, th_col1, th_col2, do_shaded);
}
#if 0
static void nodes_panel_gpencil(short cntrl) // NODES_HANDLER_GREASEPENCIL
{
uiBlock *block;
SpaceNode *snode;
snode= curarea->spacedata.first;
block= uiNewBlock(&curarea->uiblocks, "nodes_panel_gpencil", UI_EMBOSS, UI_HELV, curarea->win);
uiPanelControl(UI_PNL_SOLID | UI_PNL_CLOSE | cntrl);
uiSetPanelHandler(NODES_HANDLER_GREASEPENCIL); // for close and esc
if (uiNewPanel(curarea, block, "Grease Pencil", "SpaceNode", 100, 30, 318, 204)==0) return;
/* we can only really draw stuff if there are nodes (otherwise no events are handled */
if (snode->nodetree == NULL)
return;
/* allocate memory for gpd if drawing enabled (this must be done first or else we crash) */
if (snode->flag & SNODE_DISPGP) {
if (snode->gpd == NULL)
gpencil_data_setactive(curarea, gpencil_data_addnew());
}
if (snode->flag & SNODE_DISPGP) {
bGPdata *gpd= snode->gpd;
short newheight;
/* this is a variable height panel, newpanel doesnt force new size on existing panels */
/* so first we make it default height */
uiNewPanelHeight(block, 204);
/* draw button for showing gpencil settings and drawings */
uiDefButBitS(block, TOG, SNODE_DISPGP, B_REDR, "Use Grease Pencil", 10, 225, 150, 20, &snode->flag, 0, 0, 0, 0, "Display freehand annotations overlay over this Node Editor (draw using Shift-LMB)");
/* extend the panel if the contents won't fit */
newheight= draw_gpencil_panel(block, gpd, curarea);
uiNewPanelHeight(block, newheight);
}
else {
uiDefButBitS(block, TOG, SNODE_DISPGP, B_REDR, "Use Grease Pencil", 10, 225, 150, 20, &snode->flag, 0, 0, 0, 0, "Display freehand annotations overlay over this Node Editor");
uiDefBut(block, LABEL, 1, " ", 160, 180, 150, 20, NULL, 0.0, 0.0, 0, 0, "");
}
}
static void nodes_blockhandlers(ScrArea *sa)
{
SpaceNode *snode= sa->spacedata.first;
short a;
for(a=0; a<SPACE_MAXHANDLER; a+=2) {
switch(snode->blockhandler[a]) {
case NODES_HANDLER_GREASEPENCIL:
nodes_panel_gpencil(snode->blockhandler[a+1]);
break;
}
/* clear action value for event */
snode->blockhandler[a+1]= 0;
}
uiDrawBlocksPanels(sa, 0);
}
#endif