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blender-archive/source/blender/python/BPY_extern.h

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/*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: source/blender/bpyton/include/BPY_extern.h
*
* Contributor(s): Michel Selten, Willian P. Germano, Chris Keith
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
extern char bprogname[]; /* holds a copy of argv[0], from creator.c */
struct Text; /* defined in DNA_text_types.h */
struct ID; /* defined in DNA_ID.h */
struct ScriptLink; /* defined in DNA_scriptlink_types.h */
struct ListBase; /* defined in DNA_listBase.h */
struct SpaceText; /* defined in DNA_space_types.h */
struct SpaceScript; /* defined in DNA_space_types.h */
struct Script; /* defined in BPI_script.h */
/*
struct _object; // forward declaration for PyObject !
*/
#ifdef __cplusplus
extern "C" {
#endif
void BPY_start_python( int argc, char **argv );
void BPY_end_python( void );
void BPY_post_start_python( void );
int BPY_Err_getLinenumber( void );
const char *BPY_Err_getFilename( void );
/* void BPY_Err_Handle(struct Text *text); */
BPython: - Scripts: fixed error in "Save Current Theme" which prevented it from automatically updating script registration in menus. cosmetic changes in a couple of Campbell's sel_same.py script strings + more descriptive name for its new menu place (3d view, face mode -> select menu). small updates to help_browser.py script. The above changes are related to this: - Added new script menu entries: Render (for exporters to renderers), Themes, FaceSelect (this already at the proper place). Updated Scripts win->Scripts menu so it won't show all available entries, only the ones we mean to see there. - Updated menu registration so that scripts folders can become trees. The release/scripts/ dir should be updated soon with subdirs like converters/, modifiers/, generators/ or whatever -- better discuss first (or is it? /me afraid of long irc discussions during meetings :) ). - Modules: Blender: added 'udatadir' option to .Get() function and added var Blender.mode to tell if Blender is in bg or interactive mode. NMesh: added Campbell's nmesh.transform(matrix, recalc_normals = False) method (reworked, so my fault if it doesn't work). - Bugs fixed: #2123: http://projects.blender.org/tracker/?func=detail&atid=125&aid=2123&group_id=9 Reported by Ken Hughes (thanks!), who also found the exact problem later (it was in Text.Load, not with script links -- if only I had checked emails these days ... lost > 1 hour today to find the problem: passed filename to M_Text_Load was later being written over by a function called by add_text). Also saw that Text.Load wasn't checking existence of passed filename (duh!), now it does. #1655: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1655&group_id=9 Reported by Chris Want (thanks!): command line "blender -P script" not working properly for bg mode ("blender -b blendfile -P script"). Had to make some small updates to get it working (bg mode for scripts was never explicitely handled, it worked due to collateral effects, let's say), interested readers can check the report after I update it or the API_intro.py doc file. After more testing we can make further updates. Updated many places to not call redraws if in bg mode, now it is officially available. Blender outputs its own info when rendering in bg mode, if that is considered a nuissance we'll have to add a few "if (during_script())" calls outside bpython. - Removed a few warnings here and there and also updated docs.
2005-03-19 06:24:55 +00:00
int BPY_txt_do_python_Text( struct Text *text );
int BPY_menu_do_python( short menutype, int event );
void BPY_run_python_script( char *filename );
void BPY_free_compiled_text( struct Text *text );
/*void BPY_clear_bad_scriptlink(struct ID *id, struct Text *byebye); */
void BPY_clear_bad_scriptlinks( struct Text *byebye );
/*void BPY_clear_bad_scriptlist(struct ListBase *, struct Text *byebye); */
int BPY_has_onload_script( void );
void BPY_do_all_scripts( short event );
int BPY_check_all_scriptlinks( struct Text *text );
void BPY_do_pyscript( struct ID *id, short event );
void BPY_free_scriptlink( struct ScriptLink *slink );
void BPY_copy_scriptlink( struct ScriptLink *scriptlink );
/* format importer hook */
int BPY_call_importloader( char *name );
//int BPY_spacetext_is_pywin(struct SpaceText *st);
void BPY_spacescript_do_pywin_draw( struct SpaceScript *sc );
void BPY_spacescript_do_pywin_event( struct SpaceScript *sc,
unsigned short event, short val );
void BPY_clear_script( struct Script *script );
void BPY_free_finished_script( struct Script *script );
void init_syspath( int first_time );
void syspath_append( char *dir );
#ifdef __cplusplus
} /* extern "C" */
#endif