This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/modifiers/intern/MOD_boolean_util.c

549 lines
15 KiB
C
Raw Normal View History

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) Blender Foundation
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
* CSG operations.
*/
/** \file blender/modifiers/intern/MOD_boolean_util.c
* \ingroup modifiers
*/
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BLI_listbase.h"
#include "BLI_ghash.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_depsgraph.h"
#include "BKE_global.h"
#include "BKE_material.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
#include "CSG_BooleanOps.h"
#include "MOD_boolean_util.h"
/**
* Here's the vertex iterator structure used to walk through
* the blender vertex structure.
*/
typedef struct {
DerivedMesh *dm;
Object *ob;
int pos;
} VertexIt;
/**
* Implementations of local vertex iterator functions.
* These describe a blender mesh to the CSG module.
*/
2012-05-06 13:38:33 +00:00
static void VertexIt_Destruct(CSG_VertexIteratorDescriptor *iterator)
{
if (iterator->it) {
2012-07-07 22:51:57 +00:00
/* deallocate memory for iterator */
MEM_freeN(iterator->it);
iterator->it = NULL;
}
iterator->Done = NULL;
iterator->Fill = NULL;
iterator->Reset = NULL;
iterator->Step = NULL;
iterator->num_elements = 0;
}
static int VertexIt_Done(CSG_IteratorPtr it)
{
2012-05-06 13:38:33 +00:00
VertexIt *iterator = (VertexIt *)it;
return(iterator->pos >= iterator->dm->getNumVerts(iterator->dm));
}
static void VertexIt_Fill(CSG_IteratorPtr it, CSG_IVertex *vert)
{
2012-05-06 13:38:33 +00:00
VertexIt *iterator = (VertexIt *)it;
MVert *verts = iterator->dm->getVertArray(iterator->dm);
float global_pos[3];
/* boolean happens in global space, transform both with obmat */
mul_v3_m4v3(
2012-05-06 13:38:33 +00:00
global_pos,
iterator->ob->obmat,
verts[iterator->pos].co
);
vert->position[0] = global_pos[0];
vert->position[1] = global_pos[1];
vert->position[2] = global_pos[2];
}
static void VertexIt_Step(CSG_IteratorPtr it)
{
2012-05-06 13:38:33 +00:00
VertexIt *iterator = (VertexIt *)it;
iterator->pos++;
}
static void VertexIt_Reset(CSG_IteratorPtr it)
{
2012-05-06 13:38:33 +00:00
VertexIt *iterator = (VertexIt *)it;
iterator->pos = 0;
}
static void VertexIt_Construct(CSG_VertexIteratorDescriptor *output, DerivedMesh *dm, Object *ob)
{
VertexIt *it;
if (output == NULL) return;
2012-07-07 22:51:57 +00:00
/* allocate some memory for blender iterator */
2012-04-29 15:47:02 +00:00
it = (VertexIt *)(MEM_mallocN(sizeof(VertexIt), "Boolean_VIt"));
if (it == NULL) {
return;
}
2012-07-07 22:51:57 +00:00
/* assign blender specific variables */
it->dm = dm;
2012-07-07 22:51:57 +00:00
it->ob = ob; /* needed for obmat transformations */
it->pos = 0;
2012-07-07 22:51:57 +00:00
/* assign iterator function pointers. */
output->Step = VertexIt_Step;
output->Fill = VertexIt_Fill;
output->Done = VertexIt_Done;
output->Reset = VertexIt_Reset;
output->num_elements = it->dm->getNumVerts(it->dm);
output->it = it;
}
/**
* Blender Face iterator
*/
typedef struct {
DerivedMesh *dm;
int pos;
int offset;
int flip;
} FaceIt;
2012-05-06 13:38:33 +00:00
static void FaceIt_Destruct(CSG_FaceIteratorDescriptor *iterator)
{
MEM_freeN(iterator->it);
iterator->Done = NULL;
iterator->Fill = NULL;
iterator->Reset = NULL;
iterator->Step = NULL;
iterator->num_elements = 0;
}
static int FaceIt_Done(CSG_IteratorPtr it)
{
2012-07-07 22:51:57 +00:00
/* assume CSG_IteratorPtr is of the correct type. */
2012-05-06 13:38:33 +00:00
FaceIt *iterator = (FaceIt *)it;
return(iterator->pos >= iterator->dm->getNumTessFaces(iterator->dm));
}
static void FaceIt_Fill(CSG_IteratorPtr it, CSG_IFace *face)
{
2012-07-07 22:51:57 +00:00
/* assume CSG_IteratorPtr is of the correct type. */
FaceIt *face_it = (FaceIt *)it;
MFace *mfaces = face_it->dm->getTessFaceArray(face_it->dm);
MFace *mface = &mfaces[face_it->pos];
/* reverse face vertices if necessary */
face->vertex_index[1] = mface->v2;
2012-05-06 13:38:33 +00:00
if (face_it->flip == 0) {
face->vertex_index[0] = mface->v1;
face->vertex_index[2] = mface->v3;
}
else {
face->vertex_index[2] = mface->v1;
face->vertex_index[0] = mface->v3;
}
if (mface->v4) {
face->vertex_index[3] = mface->v4;
face->vertex_number = 4;
}
else {
face->vertex_number = 3;
}
face->orig_face = face_it->offset + face_it->pos;
}
static void FaceIt_Step(CSG_IteratorPtr it)
{
2012-05-06 13:38:33 +00:00
FaceIt *face_it = (FaceIt *)it;
face_it->pos++;
}
static void FaceIt_Reset(CSG_IteratorPtr it)
{
2012-05-06 13:38:33 +00:00
FaceIt *face_it = (FaceIt *)it;
face_it->pos = 0;
}
static void FaceIt_Construct(
2012-05-06 13:38:33 +00:00
CSG_FaceIteratorDescriptor *output, DerivedMesh *dm, int offset, Object *ob)
{
FaceIt *it;
if (output == NULL) return;
2012-07-07 22:51:57 +00:00
/* allocate some memory for blender iterator */
2012-04-29 15:47:02 +00:00
it = (FaceIt *)(MEM_mallocN(sizeof(FaceIt), "Boolean_FIt"));
if (it == NULL) {
2012-02-27 10:35:39 +00:00
return;
}
2012-07-07 22:51:57 +00:00
/* assign blender specific variables */
it->dm = dm;
it->offset = offset;
it->pos = 0;
/* determine if we will need to reverse order of face vertices */
if (ob->size[0] < 0.0f) {
if (ob->size[1] < 0.0f && ob->size[2] < 0.0f) {
it->flip = 1;
}
else if (ob->size[1] >= 0.0f && ob->size[2] >= 0.0f) {
it->flip = 1;
}
else {
it->flip = 0;
}
}
else {
if (ob->size[1] < 0.0f && ob->size[2] < 0.0f) {
it->flip = 0;
}
else if (ob->size[1] >= 0.0f && ob->size[2] >= 0.0f) {
it->flip = 0;
}
else {
it->flip = 1;
}
}
2012-07-07 22:51:57 +00:00
/* assign iterator function pointers. */
output->Step = FaceIt_Step;
output->Fill = FaceIt_Fill;
output->Done = FaceIt_Done;
output->Reset = FaceIt_Reset;
output->num_elements = it->dm->getNumTessFaces(it->dm);
output->it = it;
}
static void InterpCSGFace(
2012-05-06 13:38:33 +00:00
DerivedMesh *dm, DerivedMesh *orig_dm, int index, int orig_index, int nr,
float mapmat[4][4])
{
float obco[3], *co[4], *orig_co[4], w[4][4];
MFace *mface, *orig_mface;
int j;
mface = CDDM_get_tessface(dm, index);
orig_mface = orig_dm->getTessFaceArray(orig_dm) + orig_index;
2012-07-07 22:51:57 +00:00
/* get the vertex coordinates from the original mesh */
orig_co[0] = (orig_dm->getVertArray(orig_dm) + orig_mface->v1)->co;
orig_co[1] = (orig_dm->getVertArray(orig_dm) + orig_mface->v2)->co;
orig_co[2] = (orig_dm->getVertArray(orig_dm) + orig_mface->v3)->co;
2012-05-06 13:38:33 +00:00
orig_co[3] = (orig_mface->v4) ? (orig_dm->getVertArray(orig_dm) + orig_mface->v4)->co : NULL;
2012-07-07 22:51:57 +00:00
/* get the vertex coordinates from the new derivedmesh */
co[0] = CDDM_get_vert(dm, mface->v1)->co;
co[1] = CDDM_get_vert(dm, mface->v2)->co;
co[2] = CDDM_get_vert(dm, mface->v3)->co;
2012-05-06 13:38:33 +00:00
co[3] = (nr == 4) ? CDDM_get_vert(dm, mface->v4)->co : NULL;
for (j = 0; j < nr; j++) {
2012-07-07 22:51:57 +00:00
/* get coordinate into the space of the original mesh */
if (mapmat)
mul_v3_m4v3(obco, mapmat, co[j]);
else
copy_v3_v3(obco, co[j]);
2012-04-29 15:47:02 +00:00
interp_weights_face_v3(w[j], orig_co[0], orig_co[1], orig_co[2], orig_co[3], obco);
}
2012-05-06 13:38:33 +00:00
CustomData_interp(&orig_dm->faceData, &dm->faceData, &orig_index, NULL, (float *)w, 1, index);
}
/* Iterate over the CSG Output Descriptors and create a new DerivedMesh
2012-03-09 18:28:30 +00:00
* from them */
static DerivedMesh *ConvertCSGDescriptorsToDerivedMesh(
2012-05-06 13:38:33 +00:00
CSG_FaceIteratorDescriptor *face_it,
CSG_VertexIteratorDescriptor *vertex_it,
float parinv[4][4],
float mapmat[4][4],
2012-05-06 13:38:33 +00:00
Material **mat,
int *totmat,
DerivedMesh *dm1,
Object *ob1,
DerivedMesh *dm2,
Object *ob2)
{
DerivedMesh *result, *orig_dm;
GHash *material_hash = NULL;
2012-05-06 13:38:33 +00:00
Mesh *me1 = (Mesh *)ob1->data;
Mesh *me2 = (Mesh *)ob2->data;
int i, *origindex_layer;
2012-07-07 22:51:57 +00:00
/* create a new DerivedMesh */
result = CDDM_new(vertex_it->num_elements, 0, face_it->num_elements, 0, 0);
CustomData_merge(&dm1->faceData, &result->faceData, CD_MASK_DERIVEDMESH & ~CD_MASK_ORIGINDEX,
2012-05-06 13:38:33 +00:00
CD_DEFAULT, face_it->num_elements);
CustomData_merge(&dm2->faceData, &result->faceData, CD_MASK_DERIVEDMESH & ~CD_MASK_ORIGINDEX,
2012-05-06 13:38:33 +00:00
CD_DEFAULT, face_it->num_elements);
2012-07-07 22:51:57 +00:00
/* step through the vertex iterators: */
for (i = 0; !vertex_it->Done(vertex_it->it); i++) {
CSG_IVertex csgvert;
MVert *mvert = CDDM_get_vert(result, i);
2012-07-07 22:51:57 +00:00
/* retrieve a csg vertex from the boolean module */
vertex_it->Fill(vertex_it->it, &csgvert);
vertex_it->Step(vertex_it->it);
2012-07-07 22:51:57 +00:00
/* we have to map the vertex coordinates back in the coordinate frame
* of the resulting object, since it was computed in world space */
mul_v3_m4v3(mvert->co, parinv, csgvert.position);
}
2012-07-07 22:51:57 +00:00
/* a hash table to remap materials to indices */
material_hash = BLI_ghash_ptr_new("CSG_mat gh");
if (mat)
*totmat = 0;
2012-01-24 16:54:21 +00:00
origindex_layer = result->getTessFaceDataArray(result, CD_ORIGINDEX);
2012-07-07 22:51:57 +00:00
/* step through the face iterators */
for (i = 0; !face_it->Done(face_it->it); i++) {
Mesh *orig_me;
Object *orig_ob;
Material *orig_mat;
CSG_IFace csgface;
MFace *mface;
int orig_index, mat_nr;
2012-07-07 22:51:57 +00:00
/* retrieve a csg face from the boolean module */
face_it->Fill(face_it->it, &csgface);
face_it->Step(face_it->it);
2012-07-07 22:51:57 +00:00
/* find the original mesh and data */
2012-05-06 13:38:33 +00:00
orig_ob = (csgface.orig_face < dm1->getNumTessFaces(dm1)) ? ob1 : ob2;
orig_dm = (csgface.orig_face < dm1->getNumTessFaces(dm1)) ? dm1 : dm2;
orig_me = (orig_ob == ob1) ? me1 : me2;
orig_index = (orig_ob == ob1) ? csgface.orig_face : csgface.orig_face - dm1->getNumTessFaces(dm1);
2012-07-07 22:51:57 +00:00
/* copy all face layers, including mface */
CustomData_copy_data(&orig_dm->faceData, &result->faceData, orig_index, i, 1);
2012-07-07 22:51:57 +00:00
/* set mface */
mface = CDDM_get_tessface(result, i);
mface->v1 = csgface.vertex_index[0];
mface->v2 = csgface.vertex_index[1];
mface->v3 = csgface.vertex_index[2];
2012-05-06 13:38:33 +00:00
mface->v4 = (csgface.vertex_number == 4) ? csgface.vertex_index[3] : 0;
2012-07-07 22:51:57 +00:00
/* set material, based on lookup in hash table */
orig_mat = give_current_material(orig_ob, mface->mat_nr + 1);
if (mat && orig_mat) {
if (!BLI_ghash_haskey(material_hash, orig_mat)) {
mat[*totmat] = orig_mat;
mat_nr = mface->mat_nr = (*totmat)++;
BLI_ghash_insert(material_hash, orig_mat, SET_INT_IN_POINTER(mat_nr));
}
else
mface->mat_nr = GET_INT_FROM_POINTER(BLI_ghash_lookup(material_hash, orig_mat));
}
else if (orig_mat) {
if (orig_ob == ob1) {
2012-07-07 22:51:57 +00:00
/* No need to change materian index for faces from left operand */
}
else {
2012-07-07 22:51:57 +00:00
/* for faces from right operand checn if there's needed material in left operand and if it is,
* use index of that material, otherwise fallback to first material (material with index=0) */
if (!BLI_ghash_haskey(material_hash, orig_mat)) {
int a;
mat_nr = 0;
for (a = 0; a < ob1->totcol; a++) {
if (give_current_material(ob1, a + 1) == orig_mat) {
mat_nr = a;
break;
}
}
BLI_ghash_insert(material_hash, orig_mat, SET_INT_IN_POINTER(mat_nr));
mface->mat_nr = mat_nr;
}
else
mface->mat_nr = GET_INT_FROM_POINTER(BLI_ghash_lookup(material_hash, orig_mat));
}
}
else
mface->mat_nr = 0;
InterpCSGFace(result, orig_dm, i, orig_index, csgface.vertex_number,
2012-05-06 13:38:33 +00:00
(orig_me == me2) ? mapmat : NULL);
test_index_face(mface, &result->faceData, i, csgface.vertex_number);
if (origindex_layer && orig_ob == ob2)
origindex_layer[i] = ORIGINDEX_NONE;
}
if (material_hash)
BLI_ghash_free(material_hash, NULL, NULL);
CDDM_calc_edges_tessface(result);
CDDM_tessfaces_to_faces(result); /*builds ngon faces from tess (mface) faces*/
/* this fixes shading issues but SHOULD NOT.
* TODO, find out why face normals are wrong & flicker - campbell */
#if 0
DM_debug_print(result);
CustomData_free(&result->faceData, result->numTessFaceData);
result->numTessFaceData = 0;
DM_ensure_tessface(result);
#endif
result->dirty |= DM_DIRTY_NORMALS;
return result;
}
static void BuildMeshDescriptors(
2012-05-06 13:38:33 +00:00
struct DerivedMesh *dm,
struct Object *ob,
int face_offset,
struct CSG_FaceIteratorDescriptor *face_it,
struct CSG_VertexIteratorDescriptor *vertex_it)
{
2012-04-29 15:47:02 +00:00
VertexIt_Construct(vertex_it, dm, ob);
FaceIt_Construct(face_it, dm, face_offset, ob);
}
static void FreeMeshDescriptors(
2012-05-06 13:38:33 +00:00
struct CSG_FaceIteratorDescriptor *face_it,
struct CSG_VertexIteratorDescriptor *vertex_it)
{
VertexIt_Destruct(vertex_it);
FaceIt_Destruct(face_it);
}
2013-08-26 14:53:40 +00:00
DerivedMesh *NewBooleanDerivedMesh(
2012-05-06 13:38:33 +00:00
DerivedMesh *dm, struct Object *ob, DerivedMesh *dm_select, struct Object *ob_select,
2013-08-26 14:53:40 +00:00
int int_op_type)
{
float inv_mat[4][4];
float map_mat[4][4];
DerivedMesh *result = NULL;
if (dm == NULL || dm_select == NULL) return NULL;
if (!dm->getNumTessFaces(dm) || !dm_select->getNumTessFaces(dm_select)) return NULL;
2012-07-07 22:51:57 +00:00
/* we map the final object back into ob's local coordinate space. For this
* we need to compute the inverse transform from global to ob (inv_mat),
* and the transform from ob to ob_select for use in interpolation (map_mat) */
invert_m4_m4(inv_mat, ob->obmat);
mul_m4_m4m4(map_mat, inv_mat, ob_select->obmat);
invert_m4_m4(inv_mat, ob_select->obmat);
{
2012-07-07 22:51:57 +00:00
/* interface with the boolean module:
*
* the idea is, we pass the boolean module verts and faces using the
* provided descriptors. once the boolean operation is performed, we
* get back output descriptors, from which we then build a DerivedMesh */
CSG_VertexIteratorDescriptor vd_1, vd_2;
CSG_FaceIteratorDescriptor fd_1, fd_2;
CSG_OperationType op_type;
CSG_BooleanOperation *bool_op;
2012-07-07 22:51:57 +00:00
/* work out the operation they chose and pick the appropriate
* enum from the csg module. */
switch (int_op_type) {
2012-05-06 13:38:33 +00:00
case 1: op_type = e_csg_intersection; break;
case 2: op_type = e_csg_union; break;
case 3: op_type = e_csg_difference; break;
case 4: op_type = e_csg_classify; break;
default: op_type = e_csg_intersection;
}
2012-07-07 22:51:57 +00:00
BuildMeshDescriptors(dm_select, ob_select, 0, &fd_1, &vd_1);
2012-04-29 15:47:02 +00:00
BuildMeshDescriptors(dm, ob, dm_select->getNumTessFaces(dm_select), &fd_2, &vd_2);
bool_op = CSG_NewBooleanFunction();
2012-07-07 22:51:57 +00:00
/* perform the operation */
if (CSG_PerformBooleanOperation(bool_op, op_type, fd_1, vd_1, fd_2, vd_2)) {
CSG_VertexIteratorDescriptor vd_o;
CSG_FaceIteratorDescriptor fd_o;
CSG_OutputFaceDescriptor(bool_op, &fd_o);
CSG_OutputVertexDescriptor(bool_op, &vd_o);
2012-07-07 22:51:57 +00:00
/* iterate through results of operation and insert
* into new object */
result = ConvertCSGDescriptorsToDerivedMesh(
2013-08-26 14:53:40 +00:00
&fd_o, &vd_o, inv_mat, map_mat, NULL, NULL, dm_select, ob_select, dm, ob);
2012-07-07 22:51:57 +00:00
/* free up the memory */
CSG_FreeVertexDescriptor(&vd_o);
CSG_FreeFaceDescriptor(&fd_o);
}
else
Fix #29934: New Carve library can't execute boolean operations in some cases Issue was caused by left boolean operand consist of several intersecting manifolds which make Carve triangulator confused and which can't be resolved in general case. Added mesh pre-processing before actual applying boolean operator on it. This preprocessing applies union operation on intersecting manifolds of the same object so intersection edge loop with second object wouldn't confuse tesselator and correct result would be returned. Detecting of intersecting manifolds is based on AABB intersection check which leads to some extra union operation called, but it's possible to speed things up from Carve side so union operation of two not intersecting meshes would work faster. Additional condition for running union for manifold is this manifolds intersects AABB of second operand, so mesh topology wouldn't be changed at all in areas where there's definitely no intersection between operands. It might be improved so only manifolds which actually intersects second operand would be joined together, but it'll slow things down a bit and prefer to do it only if it'll be really a problem. Additional change is fixed memory leak when boolean operation fails to run - it was missed "delete" call if exception happens in Carve library. From side effects of this change might be named boolean operation between suzanne and another object: suzanne is consist of three intersecting open manifolds, so this new meshes preprocessing leads to missed eyes in result because of failure of merging two open manifolds. Don't think making suzanne work for all setups should really be a goal, it's a bit crappy mesh for CSG algorithms.
2012-01-23 17:43:41 +00:00
printf("Unknown internal error in boolean\n");
CSG_FreeBooleanOperation(bool_op);
FreeMeshDescriptors(&fd_1, &vd_1);
FreeMeshDescriptors(&fd_2, &vd_2);
}
return result;
}