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blender-archive/source/blender/python/api2_2x/Bone.c

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/*
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Jordi Rovira i Bonet
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include "Bone.h"
#include <BKE_main.h>
#include <BKE_global.h>
#include <BKE_object.h>
#include <BKE_armature.h>
#include <BKE_library.h>
#include <MEM_guardedalloc.h>
#include "constant.h"
#include "gen_utils.h"
#include "modules.h"
#include "quat.h"
/*****************************************************************************/
/* Python API function prototypes for the Bone module. */
/*****************************************************************************/
static PyObject *M_Bone_New (PyObject * self, PyObject * args,
PyObject * keywords);
/*****************************************************************************/
/* The following string definitions are used for documentation strings. */
/* In Python these will be written to the console when doing a */
/* Blender.Armature.Bone.__doc__ */
/*****************************************************************************/
char M_Bone_doc[] = "The Blender Bone module\n\n\
This module provides control over **Bone Data** objects in Blender.\n\n\
Example::\n\n\
from Blender import Armature.Bone\n\
l = Armature.Bone.New()\n";
char M_Bone_New_doc[] = "(name) - return a new Bone of name 'name'.";
/*****************************************************************************/
/* Python method structure definition for Blender.Armature.Bone module: */
/*****************************************************************************/
struct PyMethodDef M_Bone_methods[] = {
{"New", (PyCFunction) M_Bone_New, METH_VARARGS | METH_KEYWORDS,
M_Bone_New_doc},
{NULL, NULL, 0, NULL}
};
/*****************************************************************************/
/* Python BPy_Bone methods declarations: */
/*****************************************************************************/
static PyObject *Bone_getName (BPy_Bone * self);
static PyObject *Bone_getRoll (BPy_Bone * self);
static PyObject *Bone_getHead (BPy_Bone * self);
static PyObject *Bone_getTail (BPy_Bone * self);
static PyObject *Bone_getLoc (BPy_Bone * self);
static PyObject *Bone_getSize (BPy_Bone * self);
static PyObject *Bone_getQuat (BPy_Bone * self);
static PyObject *Bone_getParent (BPy_Bone * self);
static PyObject *Bone_hasParent (BPy_Bone * self);
static PyObject *Bone_getWeight (BPy_Bone * self);
static PyObject *Bone_getChildren (BPy_Bone * self);
static PyObject *Bone_setName (BPy_Bone * self, PyObject * args);
static PyObject *Bone_setRoll (BPy_Bone * self, PyObject * args);
static PyObject *Bone_setHead (BPy_Bone * self, PyObject * args);
static PyObject *Bone_setTail (BPy_Bone * self, PyObject * args);
static PyObject *Bone_setLoc (BPy_Bone * self, PyObject * args);
static PyObject *Bone_setSize (BPy_Bone * self, PyObject * args);
static PyObject *Bone_setQuat (BPy_Bone * self, PyObject * args);
static PyObject *Bone_setParent(BPy_Bone *self, PyObject *args);
static PyObject *Bone_setWeight(BPy_Bone *self, PyObject *args);
/*****************************************************************************/
/* Python BPy_Bone methods table: */
/*****************************************************************************/
static PyMethodDef BPy_Bone_methods[] = {
/* name, method, flags, doc */
{"getName", (PyCFunction) Bone_getName, METH_NOARGS,
"() - return Bone name"},
{"getRoll", (PyCFunction) Bone_getRoll, METH_NOARGS,
"() - return Bone roll"},
{"getHead", (PyCFunction) Bone_getHead, METH_NOARGS,
"() - return Bone head"},
{"getTail", (PyCFunction) Bone_getTail, METH_NOARGS,
"() - return Bone tail"},
{"getLoc", (PyCFunction) Bone_getLoc, METH_NOARGS, "() - return Bone loc"},
{"getSize", (PyCFunction) Bone_getSize, METH_NOARGS,
"() - return Bone size"},
{"getQuat", (PyCFunction) Bone_getQuat, METH_NOARGS,
"() - return Bone quat"},
{"getWeight", (PyCFunction) Bone_getWeight, METH_NOARGS,
"() - return Bone weight"},
{"getParent", (PyCFunction) Bone_getParent, METH_NOARGS,
"() - return the parent bone of this one if it exists."
" None if not found. You can check this condition with the "
"hasParent() method."},
{"hasParent", (PyCFunction) Bone_hasParent, METH_NOARGS,
"() - return true if bone has a parent"},
{"getChildren", (PyCFunction) Bone_getChildren, METH_NOARGS,
"() - return Bone children list"},
{"setName", (PyCFunction) Bone_setName, METH_VARARGS,
"(str) - rename Bone"},
{"setRoll", (PyCFunction) Bone_setRoll, METH_VARARGS,
"(float) - set Bone roll"},
{"setHead", (PyCFunction) Bone_setHead, METH_VARARGS,
"(float,float,float) - set Bone head pos"},
{"setTail", (PyCFunction) Bone_setTail, METH_VARARGS,
"(float,float,float) - set Bone tail pos"},
{"setLoc", (PyCFunction) Bone_setLoc, METH_VARARGS,
"(float,float,float) - set Bone loc"},
{"setSize", (PyCFunction) Bone_setSize, METH_VARARGS,
"(float,float,float) - set Bone size"},
{"setQuat", (PyCFunction) Bone_setQuat, METH_VARARGS,
"(float,float,float,float) - set Bone quat"},
{"setParent", (PyCFunction)Bone_setParent, METH_VARARGS,
"() - set the Bone parent of this one."},
{"setWeight", (PyCFunction)Bone_setWeight, METH_VARARGS,
"() - set the Bone weight."},
{NULL, NULL, 0, NULL}
};
/*****************************************************************************/
/* Python TypeBone callback function prototypes: */
/*****************************************************************************/
static void Bone_dealloc (BPy_Bone * bone);
static PyObject *Bone_getAttr (BPy_Bone * bone, char *name);
static int Bone_setAttr (BPy_Bone * bone, char *name, PyObject * v);
static int Bone_compare (BPy_Bone * a1, BPy_Bone * a2);
static PyObject *Bone_repr (BPy_Bone * bone);
/*****************************************************************************/
/* Python TypeBone structure definition: */
/*****************************************************************************/
PyTypeObject Bone_Type = {
PyObject_HEAD_INIT (NULL) 0, /* ob_size */
"Blender Bone", /* tp_name */
sizeof (BPy_Bone), /* tp_basicsize */
0, /* tp_itemsize */
/* methods */
(destructor) Bone_dealloc, /* tp_dealloc */
0, /* tp_print */
(getattrfunc) Bone_getAttr, /* tp_getattr */
(setattrfunc) Bone_setAttr, /* tp_setattr */
(cmpfunc) Bone_compare, /* tp_compare */
(reprfunc) Bone_repr, /* tp_repr */
0, /* tp_as_number */
0, /* tp_as_sequence */
0, /* tp_as_mapping */
0, /* tp_as_hash */
0, 0, 0, 0, 0, 0,
0, /* tp_doc */
0, 0, 0, 0, 0, 0,
BPy_Bone_methods, /* tp_methods */
0, /* tp_members */
};
/*****************************************************************************/
/* Function: M_Bone_New */
/* Python equivalent: Blender.Armature.Bone.New */
/*****************************************************************************/
static PyObject *
M_Bone_New (PyObject * self, PyObject * args, PyObject * keywords)
{
char *name_str = "BoneName";
BPy_Bone *py_bone = NULL; /* for Bone Data object wrapper in Python */
Bone *bl_bone = NULL; /* for actual Bone Data we create in Blender */
if (!PyArg_ParseTuple (args, "|s", &name_str))
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
"expected string or empty argument"));
/* Create the C structure for the newq bone */
bl_bone = (Bone *) MEM_callocN(sizeof (Bone), "bone");
strncpy (bl_bone->name, name_str, sizeof (bl_bone->name));
bl_bone->dist=1.0;
bl_bone->weight=1.0;
bl_bone->flag=32;
bl_bone->parent = NULL;
bl_bone->roll = 0.0;
bl_bone->boneclass = BONE_SKINNABLE;
// now create the wrapper obj in Python
if (bl_bone)
py_bone = (BPy_Bone *) PyObject_NEW (BPy_Bone, &Bone_Type);
else
return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't create Bone Data in Blender"));
if (py_bone == NULL)
return (EXPP_ReturnPyObjError (PyExc_MemoryError,
"couldn't create Bone Data object"));
py_bone->bone = bl_bone; // link Python bone wrapper with Blender Bone
Py_INCREF(py_bone);
return (PyObject *) py_bone;
}
/*****************************************************************************/
/* Function: Bone_Init */
/*****************************************************************************/
PyObject *
Bone_Init (void)
{
PyObject *submodule;
Bone_Type.ob_type = &PyType_Type;
submodule = Py_InitModule3 ("Blender.Armature.Bone",
M_Bone_methods, M_Bone_doc);
return (submodule);
}
/*****************************************************************************/
/* Python BPy_Bone methods: */
/*****************************************************************************/
static PyObject *
Bone_getName (BPy_Bone * self)
{
PyObject *attr = NULL;
if (!self->bone)
(EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get attribute from a NULL bone"));
attr = PyString_FromString (self->bone->name);
if (attr)
return attr;
return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get Bone.name attribute"));
}
static PyObject *
Bone_getRoll (BPy_Bone * self)
{
PyObject *attr = NULL;
if (!self->bone)
(EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get attribute from a NULL bone"));
attr = Py_BuildValue ("f", self->bone->roll);
if (attr)
return attr;
return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get Bone.roll attribute"));
}
static PyObject *
Bone_getWeight (BPy_Bone * self)
{
PyObject *attr = NULL;
if (!self->bone)
(EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get attribute from a NULL bone"));
attr = Py_BuildValue ("f", self->bone->weight);
if (attr)
return attr;
return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get Bone.weight attribute"));
}
static PyObject *
Bone_getHead (BPy_Bone * self)
{
PyObject *attr = NULL;
if (!self->bone)
(EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get attribute from a NULL bone"));
attr = Py_BuildValue ("[fff]", self->bone->head[0], self->bone->head[1],
self->bone->head[2]);
if (attr)
return attr;
return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get Bone.head attribute"));
}
static PyObject *
Bone_getTail (BPy_Bone * self)
{
PyObject *attr = NULL;
if (!self->bone)
(EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get attribute from a NULL bone"));
attr = Py_BuildValue ("[fff]", self->bone->tail[0], self->bone->tail[1],
self->bone->tail[2]);
if (attr)
return attr;
return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get Bone.tail attribute"));
}
static PyObject *
Bone_getLoc (BPy_Bone * self)
{
PyObject *attr = NULL;
if (!self->bone)
(EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get attribute from a NULL bone"));
attr = Py_BuildValue ("[fff]", self->bone->loc[0], self->bone->loc[1],
self->bone->loc[2]);
if (attr)
return attr;
return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get Bone.loc attribute"));
}
static PyObject *
Bone_getSize (BPy_Bone * self)
{
PyObject *attr = NULL;
if (!self->bone)
(EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get attribute from a NULL bone"));
attr = Py_BuildValue ("[fff]", self->bone->size[0], self->bone->size[1],
self->bone->size[2]);
if (attr)
return attr;
return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get Bone.size attribute"));
}
static PyObject *
Bone_getQuat (BPy_Bone * self)
{
float *quat;
if (!self->bone)
(EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get attribute from a NULL bone"));
quat = PyMem_Malloc (4*sizeof (float));
quat[0] = self->bone->quat[0];
quat[1] = self->bone->quat[1];
quat[2] = self->bone->quat[2];
quat[3] = self->bone->quat[3];
return (PyObject*)newQuaternionObject(quat);
}
static PyObject *
Bone_hasParent (BPy_Bone * self)
{
if (!self->bone)
(EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get attribute from a NULL bone"));
/*
return Bone_CreatePyObject(self->bone->parent);
*/
if (self->bone->parent)
{
Py_INCREF (Py_True);
return Py_True;
}
else
{
Py_INCREF (Py_False);
return Py_False;
}
}
static PyObject *
Bone_getParent (BPy_Bone * self)
{
if (!self->bone)
(EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get attribute from a NULL bone"));
if (self->bone->parent)
return Bone_CreatePyObject (self->bone->parent);
else /*(EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get parent bone, because bone hasn't got a parent.")); */
{
Py_INCREF (Py_None);
return Py_None;
}
}
static PyObject *
Bone_getChildren (BPy_Bone * self)
{
int totbones = 0;
Bone *current = NULL;
PyObject *listbones = NULL;
int i;
if (!self->bone)
(EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get attribute from a NULL bone"));
/* Count the number of bones to create the list */
current = self->bone->childbase.first;
for (; current; current = current->next)
totbones++;
/* Create a list with a bone wrapper for each bone */
current = self->bone->childbase.first;
listbones = PyList_New (totbones);
for (i = 0; i < totbones; i++)
{
assert (current);
PyList_SetItem (listbones, i, Bone_CreatePyObject (current));
current = current->next;
}
return listbones;
}
static PyObject *
Bone_setName (BPy_Bone * self, PyObject * args)
{
char *name;
if (!self->bone)
(EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get attribute from a NULL bone"));
if (!PyArg_ParseTuple (args, "s", &name))
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
"expected string argument"));
PyOS_snprintf (self->bone->name, sizeof (self->bone->name), "%s", name);
Py_INCREF (Py_None);
return Py_None;
}
PyObject *
Bone_setRoll (BPy_Bone * self, PyObject * args)
{
float roll;
if (!self->bone)
(EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get attribute from a NULL bone"));
if (!PyArg_ParseTuple (args, "f", &roll))
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
"expected float argument"));
self->bone->roll = roll;
Py_INCREF (Py_None);
return Py_None;
}
static PyObject *
Bone_setHead (BPy_Bone * self, PyObject * args)
{
float f1, f2, f3;
int status;
if (!self->bone)
(EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get attribute from a NULL bone"));
if (PyObject_Length (args) == 3)
status = PyArg_ParseTuple (args, "fff", &f1, &f2, &f3);
else
status = PyArg_ParseTuple (args, "(fff)", &f1, &f2, &f3);
if (!status)
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
"expected 3 (or a list of 3) float arguments"));
self->bone->head[0] = f1;
self->bone->head[1] = f2;
self->bone->head[2] = f3;
Py_INCREF (Py_None);
return Py_None;
}
static PyObject *
Bone_setTail (BPy_Bone * self, PyObject * args)
{
float f1, f2, f3;
int status;
if (!self->bone)
(EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get attribute from a NULL bone"));
if (PyObject_Length (args) == 3)
status = PyArg_ParseTuple (args, "fff", &f1, &f2, &f3);
else
status = PyArg_ParseTuple (args, "(fff)", &f1, &f2, &f3);
if (!status)
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
"expected 3 (or a list of 3) float arguments"));
self->bone->tail[0] = f1;
self->bone->tail[1] = f2;
self->bone->tail[2] = f3;
Py_INCREF (Py_None);
return Py_None;
}
static PyObject *
Bone_setLoc (BPy_Bone * self, PyObject * args)
{
float f1, f2, f3;
int status;
if (!self->bone)
(EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get attribute from a NULL bone"));
if (PyObject_Length (args) == 3)
status = PyArg_ParseTuple (args, "fff", &f1, &f2, &f3);
else
status = PyArg_ParseTuple (args, "(fff)", &f1, &f2, &f3);
if (!status)
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
"expected 3 (or a list of 3) float arguments"));
self->bone->loc[0] = f1;
self->bone->loc[1] = f2;
self->bone->loc[2] = f3;
Py_INCREF (Py_None);
return Py_None;
}
static PyObject *
Bone_setSize (BPy_Bone * self, PyObject * args)
{
float f1, f2, f3;
int status;
if (!self->bone)
(EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get attribute from a NULL bone"));
if (PyObject_Length (args) == 3)
status = PyArg_ParseTuple (args, "fff", &f1, &f2, &f3);
else
status = PyArg_ParseTuple (args, "(fff)", &f1, &f2, &f3);
if (!status)
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
"expected 3 (or a list of 3) float arguments"));
self->bone->size[0] = f1;
self->bone->size[1] = f2;
self->bone->size[2] = f3;
Py_INCREF (Py_None);
return Py_None;
}
static PyObject *
Bone_setQuat (BPy_Bone * self, PyObject * args)
{
float f1, f2, f3, f4;
PyObject *argument;
QuaternionObject *quatOb;
int status;
if (!self->bone)
(EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get attribute from a NULL bone"));
if (!PyArg_ParseTuple(args, "O", &argument))
return (EXPP_ReturnPyObjError (PyExc_TypeError, "expected quaternion or float list"));
if(QuaternionObject_Check(argument)){
status = PyArg_ParseTuple(args, "O!", &quaternion_Type, &quatOb);
f1 = quatOb->quat[0];
f2 = quatOb->quat[1];
f3 = quatOb->quat[2];
f4 = quatOb->quat[3];
}else{
status = PyArg_ParseTuple (args, "(ffff)", &f1, &f2, &f3, &f4);
}
if (!status)
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
"unable to parse argument"));
self->bone->quat[0] = f1;
self->bone->quat[1] = f2;
self->bone->quat[2] = f3;
self->bone->quat[3] = f4;
Py_INCREF (Py_None);
return Py_None;
}
static PyObject *
Bone_setParent(BPy_Bone *self, PyObject *args)
{
BPy_Bone* py_bone;
if (!self->bone)
(EXPP_ReturnPyObjError (PyExc_RuntimeError, "bone contains no data!"));
if (!PyArg_ParseTuple(args, "O", &py_bone))
return (EXPP_ReturnPyObjError (PyExc_TypeError, "expected bone object argument"));
if(!py_bone->bone)
return (EXPP_ReturnPyObjError (PyExc_TypeError, "bone contains no data!"));
//set the parent of self
self->bone->parent = py_bone->bone;
Py_INCREF(Py_None);
return Py_None;
}
static PyObject *
Bone_setWeight(BPy_Bone *self, PyObject *args)
{
float weight;
if (!self->bone)
(EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get attribute from a NULL bone"));
if (!PyArg_ParseTuple (args, "f", &weight))
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
"expected float argument"));
self->bone->weight = weight;
Py_INCREF (Py_None);
return Py_None;
}
/*****************************************************************************/
/* Function: Bone_dealloc */
/* Description: This is a callback function for the BPy_Bone type. It is */
/* the destructor function. */
/*****************************************************************************/
static void
Bone_dealloc (BPy_Bone * self)
{
MEM_freeN(self->bone);
PyObject_DEL (self);
}
/*****************************************************************************/
/* Function: Bone_getAttr */
/* Description: This is a callback function for the BPy_Bone type. It is */
/* the function that accesses BPy_Bone member variables and */
/* methods. */
/*****************************************************************************/
static PyObject *
Bone_getAttr (BPy_Bone * self, char *name)
{
PyObject *attr = Py_None;
if (strcmp (name, "name") == 0)
attr = Bone_getName (self);
else if (strcmp (name, "roll") == 0)
attr = Bone_getRoll (self);
else if (strcmp (name, "head") == 0)
attr = Bone_getHead (self);
else if (strcmp (name, "tail") == 0)
attr = Bone_getTail (self);
else if (strcmp (name, "size") == 0)
attr = Bone_getSize (self);
else if (strcmp (name, "loc") == 0)
attr = Bone_getLoc (self);
else if (strcmp (name, "quat") == 0)
attr = Bone_getQuat (self);
else if (strcmp (name, "parent") == 0)
/* Skip the checks for Py_None as its a valid result to this call. */
return Bone_getParent (self);
else if (strcmp (name, "children") == 0)
attr = Bone_getChildren (self);
else if (strcmp (name, "weight") == 0)
attr = Bone_getWeight (self);
else if (strcmp (name, "__members__") == 0)
{
/* 9 entries */
attr = Py_BuildValue ("[s,s,s,s,s,s,s,s,s]",
"name", "roll", "head", "tail", "loc", "size",
"quat", "parent", "children", "weight");
}
if (!attr)
return (EXPP_ReturnPyObjError (PyExc_MemoryError,
"couldn't create PyObject"));
if (attr != Py_None)
return attr; /* member attribute found, return it */
/* not an attribute, search the methods table */
return Py_FindMethod (BPy_Bone_methods, (PyObject *) self, name);
}
/*****************************************************************************/
/* Function: Bone_setAttr */
/* Description: This is a callback function for the BPy_Bone type. It is the */
/* function that changes Bone Data members values. If this */
/* data is linked to a Blender Bone, it also gets updated. */
/*****************************************************************************/
static int
Bone_setAttr (BPy_Bone * self, char *name, PyObject * value)
{
PyObject *valtuple;
PyObject *error = NULL;
valtuple = Py_BuildValue ("(O)", value); /* the set* functions expect a tuple */
if (!valtuple)
return EXPP_ReturnIntError (PyExc_MemoryError,
"BoneSetAttr: couldn't create tuple");
if (strcmp (name, "name") == 0)
error = Bone_setName (self, valtuple);
else
{ /* Error */
Py_DECREF (valtuple);
/* ... member with the given name was found */
return (EXPP_ReturnIntError (PyExc_KeyError, "attribute not found"));
}
Py_DECREF (valtuple);
if (error != Py_None)
return -1;
Py_DECREF (Py_None); /* was incref'ed by the called Bone_set* function */
return 0; /* normal exit */
}
/*****************************************************************************/
/* Function: Bone_repr */
/* Description: This is a callback function for the BPy_Bone type. It */
/* builds a meaninful string to represent bone objects. */
/*****************************************************************************/
static PyObject *
Bone_repr (BPy_Bone * self)
{
if (self->bone)
return PyString_FromFormat ("[Bone \"%s\"]", self->bone->name);
else
return PyString_FromString ("NULL");
}
/**************************************************************************/
/* Function: Bone_compare */
/* Description: This is a callback function for the BPy_Bone type. It */
/* compares the two bones: translate comparison to the */
/* C pointers. */
/**************************************************************************/
static int
Bone_compare (BPy_Bone * a, BPy_Bone * b)
{
Bone *pa = a->bone, *pb = b->bone;
return (pa == pb) ? 0 : -1;
}
/*****************************************************************************/
/* Function: Bone_CreatePyObject */
/* Description: This function will create a new BlenBone from an existing */
/* Bone structure. */
/*****************************************************************************/
PyObject *
Bone_CreatePyObject (struct Bone * obj)
{
BPy_Bone *blen_bone;
blen_bone = (BPy_Bone *) PyObject_NEW (BPy_Bone, &Bone_Type);
if (blen_bone == NULL)
{
return (NULL);
}
blen_bone->bone = obj;
return ((PyObject *) blen_bone);
}
/*****************************************************************************/
/* Function: Bone_CheckPyObject */
/* Description: This function returns true when the given PyObject is of the */
/* type Bone. Otherwise it will return false. */
/*****************************************************************************/
int
Bone_CheckPyObject (PyObject * py_obj)
{
return (py_obj->ob_type == &Bone_Type);
}
/*****************************************************************************/
/* Function: Bone_FromPyObject */
/* Description: This function returns the Blender bone from the given */
/* PyObject. */
/*****************************************************************************/
struct Bone *
Bone_FromPyObject (PyObject * py_obj)
{
BPy_Bone *blen_obj;
blen_obj = (BPy_Bone *) py_obj;
return (blen_obj->bone);
}