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blender-archive/source/blender/editors/sculpt_paint/paint_stroke.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 by Nicholas Bishop
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Jason Wilkins, Tom Musgrove.
*
* ***** END GPL LICENSE BLOCK *****
*
*/
#include "MEM_guardedalloc.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_brush_types.h"
#include "RNA_access.h"
#include "BKE_context.h"
#include "BKE_paint.h"
#include "BKE_brush.h"
#include "WM_api.h"
#include "WM_types.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "ED_screen.h"
#include "ED_view3d.h"
#include "paint_intern.h"
/* still needed for sculpt_stroke_get_location, should be
removed eventually (TODO) */
#include "sculpt_intern.h"
#include <float.h>
#include <math.h>
typedef struct PaintStroke {
void *mode_data;
void *smooth_stroke_cursor;
wmTimer *timer;
/* Cached values */
ViewContext vc;
bglMats mats;
Brush *brush;
float last_mouse_position[2];
/* Set whether any stroke step has yet occurred
e.g. in sculpt mode, stroke doesn't start until cursor
passes over the mesh */
int stroke_started;
StrokeGetLocation get_location;
StrokeTestStart test_start;
StrokeUpdateStep update_step;
StrokeDone done;
} PaintStroke;
/*** Cursor ***/
static void paint_draw_smooth_stroke(bContext *C, int x, int y, void *customdata)
{
Brush *brush = paint_brush(paint_get_active(CTX_data_scene(C)));
PaintStroke *stroke = customdata;
glColor4ubv(paint_get_active(CTX_data_scene(C))->paint_cursor_col);
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
if(stroke && brush && (brush->flag & BRUSH_SMOOTH_STROKE)) {
ARegion *ar = CTX_wm_region(C);
sdrawline(x, y, (int)stroke->last_mouse_position[0] - ar->winrct.xmin,
(int)stroke->last_mouse_position[1] - ar->winrct.ymin);
}
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
}
typedef struct Snapshot {
float size[3];
float ofs[3];
float rot;
int brush_size;
int winx;
int winy;
int brush_map_mode;
int curve_changed_timestamp;
} Snapshot;
static int same_snap(Snapshot* snap, Brush* brush, ViewContext* vc)
{
MTex* mtex = &brush->mtex;
return
(mtex->tex &&
mtex->ofs[0] == snap->ofs[0] &&
mtex->ofs[1] == snap->ofs[1] &&
mtex->ofs[2] == snap->ofs[2] &&
mtex->size[0] == snap->size[0] &&
mtex->size[1] == snap->size[1] &&
mtex->size[2] == snap->size[2] &&
mtex->rot == snap->rot) &&
== Sculpt/Paint Fixes == * Fix: unify strength and size did work consistently with other paint modes * Fix: If [ and ] keys were used to resize a brush it was not possible to increase the size of the brush if it went under 10 pixels * Fix: Made interpretation of brush size consistent across all modes, Texture/Image paint interpreted brush size as the diameter while all the other modes interpret it as radius * Fix: The default spacing for vertex paint brushes was 3%, should be 10% * Fix: due to fixes to unified strength, re-enabled 'Unify Size' by default * Fix: Unified size and strength were stored in UserPrefs, moved this to ToolSettings * Fix: The setting of pressure sensitivity was not unified when strength or size were unified. Now the appropriate pressure sensitivity setting is also unified across all brushes when corresponding unification option is selected * Fix: When using [ and ] to resize the brush it didn't immediately redraw * Fix: fkey resizing/"re-strength-ing" was not working consistently accross all paint modes due to only sculpt mode having full support for unified size and strength, now it works properly. * Fix: other paint modes did expose the ability to have a custom brush colors, so I added the small bit of code to allow it. Note: I made all of the other paint mode brushes white. Note2: Actually, probably want to make the paint modes use the selected color for painting instead of a constant brush color. * I had removed OPTYPE_REGISTER from some Sculpt/Paint operators but in this commit I add them back. I'm not completely sure what this option does so I don't want to disturb it for now.
2010-07-22 18:56:46 +00:00
((mtex->brush_map_mode == MTEX_MAP_MODE_FIXED && brush_size(brush) <= snap->brush_size) || (brush_size(brush) == snap->brush_size)) && // make brush smaller shouldn't cause a resample
mtex->brush_map_mode == snap->brush_map_mode &&
vc->ar->winx == snap->winx &&
vc->ar->winy == snap->winy;
}
static void make_snap(Snapshot* snap, Brush* brush, ViewContext* vc)
{
if (brush->mtex.tex) {
snap->brush_map_mode = brush->mtex.brush_map_mode;
copy_v3_v3(snap->ofs, brush->mtex.ofs);
copy_v3_v3(snap->size, brush->mtex.size);
snap->rot = brush->mtex.rot;
}
else {
snap->brush_map_mode = -1;
snap->ofs[0]= snap->ofs[1]= snap->ofs[2]= -1;
snap->size[0]= snap->size[1]= snap->size[2]= -1;
snap->rot = -1;
}
== Sculpt/Paint Fixes == * Fix: unify strength and size did work consistently with other paint modes * Fix: If [ and ] keys were used to resize a brush it was not possible to increase the size of the brush if it went under 10 pixels * Fix: Made interpretation of brush size consistent across all modes, Texture/Image paint interpreted brush size as the diameter while all the other modes interpret it as radius * Fix: The default spacing for vertex paint brushes was 3%, should be 10% * Fix: due to fixes to unified strength, re-enabled 'Unify Size' by default * Fix: Unified size and strength were stored in UserPrefs, moved this to ToolSettings * Fix: The setting of pressure sensitivity was not unified when strength or size were unified. Now the appropriate pressure sensitivity setting is also unified across all brushes when corresponding unification option is selected * Fix: When using [ and ] to resize the brush it didn't immediately redraw * Fix: fkey resizing/"re-strength-ing" was not working consistently accross all paint modes due to only sculpt mode having full support for unified size and strength, now it works properly. * Fix: other paint modes did expose the ability to have a custom brush colors, so I added the small bit of code to allow it. Note: I made all of the other paint mode brushes white. Note2: Actually, probably want to make the paint modes use the selected color for painting instead of a constant brush color. * I had removed OPTYPE_REGISTER from some Sculpt/Paint operators but in this commit I add them back. I'm not completely sure what this option does so I don't want to disturb it for now.
2010-07-22 18:56:46 +00:00
snap->brush_size = brush_size(brush);
snap->winx = vc->ar->winx;
snap->winy = vc->ar->winy;
}
static int load_tex(Sculpt *sd, Brush* br, ViewContext* vc)
{
static GLuint overlay_texture = 0;
static int init = 0;
static int tex_changed_timestamp = -1;
static int curve_changed_timestamp = -1;
static Snapshot snap;
static int old_size = -1;
GLubyte* buffer = 0;
int size;
int j;
int refresh;
#ifndef _OPENMP
(void)sd; /* quied unused warning */
#endif
if (br->mtex.brush_map_mode == MTEX_MAP_MODE_TILED && !br->mtex.tex) return 0;
refresh =
!overlay_texture ||
(br->mtex.tex &&
(!br->mtex.tex->preview ||
br->mtex.tex->preview->changed_timestamp[0] != tex_changed_timestamp)) ||
!br->curve ||
br->curve->changed_timestamp != curve_changed_timestamp ||
!same_snap(&snap, br, vc);
if (refresh) {
if (br->mtex.tex && br->mtex.tex->preview)
tex_changed_timestamp = br->mtex.tex->preview->changed_timestamp[0];
if (br->curve)
curve_changed_timestamp = br->curve->changed_timestamp;
make_snap(&snap, br, vc);
if (br->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED) {
== Sculpt/Paint Fixes == * Fix: unify strength and size did work consistently with other paint modes * Fix: If [ and ] keys were used to resize a brush it was not possible to increase the size of the brush if it went under 10 pixels * Fix: Made interpretation of brush size consistent across all modes, Texture/Image paint interpreted brush size as the diameter while all the other modes interpret it as radius * Fix: The default spacing for vertex paint brushes was 3%, should be 10% * Fix: due to fixes to unified strength, re-enabled 'Unify Size' by default * Fix: Unified size and strength were stored in UserPrefs, moved this to ToolSettings * Fix: The setting of pressure sensitivity was not unified when strength or size were unified. Now the appropriate pressure sensitivity setting is also unified across all brushes when corresponding unification option is selected * Fix: When using [ and ] to resize the brush it didn't immediately redraw * Fix: fkey resizing/"re-strength-ing" was not working consistently accross all paint modes due to only sculpt mode having full support for unified size and strength, now it works properly. * Fix: other paint modes did expose the ability to have a custom brush colors, so I added the small bit of code to allow it. Note: I made all of the other paint mode brushes white. Note2: Actually, probably want to make the paint modes use the selected color for painting instead of a constant brush color. * I had removed OPTYPE_REGISTER from some Sculpt/Paint operators but in this commit I add them back. I'm not completely sure what this option does so I don't want to disturb it for now.
2010-07-22 18:56:46 +00:00
int s = brush_size(br);
int r = 1;
for (s >>= 1; s > 0; s >>= 1)
r++;
size = (1<<r);
if (size < 256)
size = 256;
if (size < old_size)
size = old_size;
}
else
size = 512;
if (old_size != size) {
if (overlay_texture) {
glDeleteTextures(1, &overlay_texture);
overlay_texture = 0;
}
init = 0;
old_size = size;
}
buffer = MEM_mallocN(sizeof(GLubyte)*size*size, "load_tex");
#pragma omp parallel for schedule(static) if (sd->flags & SCULPT_USE_OPENMP)
for (j= 0; j < size; j++) {
int i;
float y;
float len;
for (i= 0; i < size; i++) {
// largely duplicated from tex_strength
const float rotation = -br->mtex.rot;
== Sculpt/Paint Fixes == * Fix: unify strength and size did work consistently with other paint modes * Fix: If [ and ] keys were used to resize a brush it was not possible to increase the size of the brush if it went under 10 pixels * Fix: Made interpretation of brush size consistent across all modes, Texture/Image paint interpreted brush size as the diameter while all the other modes interpret it as radius * Fix: The default spacing for vertex paint brushes was 3%, should be 10% * Fix: due to fixes to unified strength, re-enabled 'Unify Size' by default * Fix: Unified size and strength were stored in UserPrefs, moved this to ToolSettings * Fix: The setting of pressure sensitivity was not unified when strength or size were unified. Now the appropriate pressure sensitivity setting is also unified across all brushes when corresponding unification option is selected * Fix: When using [ and ] to resize the brush it didn't immediately redraw * Fix: fkey resizing/"re-strength-ing" was not working consistently accross all paint modes due to only sculpt mode having full support for unified size and strength, now it works properly. * Fix: other paint modes did expose the ability to have a custom brush colors, so I added the small bit of code to allow it. Note: I made all of the other paint mode brushes white. Note2: Actually, probably want to make the paint modes use the selected color for painting instead of a constant brush color. * I had removed OPTYPE_REGISTER from some Sculpt/Paint operators but in this commit I add them back. I'm not completely sure what this option does so I don't want to disturb it for now.
2010-07-22 18:56:46 +00:00
float radius = brush_size(br);
int index = j*size + i;
float x;
float avg;
x = (float)i/size;
y = (float)j/size;
x -= 0.5f;
y -= 0.5f;
if (br->mtex.brush_map_mode == MTEX_MAP_MODE_TILED) {
== Sculpt/Paint Fixes == * Fix: unify strength and size did work consistently with other paint modes * Fix: If [ and ] keys were used to resize a brush it was not possible to increase the size of the brush if it went under 10 pixels * Fix: Made interpretation of brush size consistent across all modes, Texture/Image paint interpreted brush size as the diameter while all the other modes interpret it as radius * Fix: The default spacing for vertex paint brushes was 3%, should be 10% * Fix: due to fixes to unified strength, re-enabled 'Unify Size' by default * Fix: Unified size and strength were stored in UserPrefs, moved this to ToolSettings * Fix: The setting of pressure sensitivity was not unified when strength or size were unified. Now the appropriate pressure sensitivity setting is also unified across all brushes when corresponding unification option is selected * Fix: When using [ and ] to resize the brush it didn't immediately redraw * Fix: fkey resizing/"re-strength-ing" was not working consistently accross all paint modes due to only sculpt mode having full support for unified size and strength, now it works properly. * Fix: other paint modes did expose the ability to have a custom brush colors, so I added the small bit of code to allow it. Note: I made all of the other paint mode brushes white. Note2: Actually, probably want to make the paint modes use the selected color for painting instead of a constant brush color. * I had removed OPTYPE_REGISTER from some Sculpt/Paint operators but in this commit I add them back. I'm not completely sure what this option does so I don't want to disturb it for now.
2010-07-22 18:56:46 +00:00
x *= vc->ar->winx / radius;
y *= vc->ar->winy / radius;
}
else {
x *= 2;
y *= 2;
}
len = sqrtf(x*x + y*y);
if ((br->mtex.brush_map_mode == MTEX_MAP_MODE_TILED) || len <= 1) {
/* it is probably worth optimizing for those cases where
the texture is not rotated by skipping the calls to
atan2, sqrtf, sin, and cos. */
if (br->mtex.tex && (rotation > 0.001 || rotation < -0.001)) {
const float angle = atan2(y, x) + rotation;
x = len * cos(angle);
y = len * sin(angle);
}
x *= br->mtex.size[0];
y *= br->mtex.size[1];
x += br->mtex.ofs[0];
y += br->mtex.ofs[1];
avg = br->mtex.tex ? paint_get_tex_pixel(br, x, y) : 1;
avg += br->texture_sample_bias;
if (br->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED)
avg *= brush_curve_strength(br, len, 1); /* Falloff curve */
buffer[index] = 255 - (GLubyte)(255*avg);
}
else {
buffer[index] = 0;
}
}
}
if (!overlay_texture)
glGenTextures(1, &overlay_texture);
}
else {
size= old_size;
}
glBindTexture(GL_TEXTURE_2D, overlay_texture);
if (refresh) {
if (!init) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, size, size, 0, GL_ALPHA, GL_UNSIGNED_BYTE, buffer);
init = 1;
}
else {
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, size, size, GL_ALPHA, GL_UNSIGNED_BYTE, buffer);
}
if (buffer)
MEM_freeN(buffer);
}
glEnable(GL_TEXTURE_2D);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
if (br->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
}
return 1;
}
static int project_brush_radius(RegionView3D* rv3d, float radius, float location[3], bglMats* mats)
{
float view[3], nonortho[3], ortho[3], offset[3], p1[2], p2[2];
viewvector(rv3d, location, view);
// create a vector that is not orthogonal to view
if (fabsf(view[0]) < 0.1) {
nonortho[0] = view[0] + 1;
nonortho[1] = view[1];
nonortho[2] = view[2];
}
else if (fabsf(view[1]) < 0.1) {
nonortho[0] = view[0];
nonortho[1] = view[1] + 1;
nonortho[2] = view[2];
}
else {
nonortho[0] = view[0];
nonortho[1] = view[1];
nonortho[2] = view[2] + 1;
}
// get a vector in the plane of the view
cross_v3_v3v3(ortho, nonortho, view);
normalize_v3(ortho);
// make a point on the surface of the brush tagent to the view
mul_v3_fl(ortho, radius);
add_v3_v3v3(offset, location, ortho);
// project the center of the brush, and the tagent point to the view onto the screen
projectf(mats, location, p1);
projectf(mats, offset, p2);
// the distance between these points is the size of the projected brush in pixels
return len_v2v2(p1, p2);
}
int sculpt_get_brush_geometry(bContext* C, int x, int y, int* pixel_radius,
float location[3])
{
struct PaintStroke *stroke;
float window[2];
int hit;
stroke = paint_stroke_new(C, NULL, NULL, NULL, NULL);
window[0] = x + stroke->vc.ar->winrct.xmin;
window[1] = y + stroke->vc.ar->winrct.ymin;
if(stroke->vc.obact->sculpt && stroke->vc.obact->sculpt->pbvh &&
sculpt_stroke_get_location(C, stroke, location, window)) {
*pixel_radius = project_brush_radius(stroke->vc.rv3d,
brush_unprojected_radius(stroke->brush),
location, &stroke->mats);
if (*pixel_radius == 0)
== Sculpt/Paint Fixes == * Fix: unify strength and size did work consistently with other paint modes * Fix: If [ and ] keys were used to resize a brush it was not possible to increase the size of the brush if it went under 10 pixels * Fix: Made interpretation of brush size consistent across all modes, Texture/Image paint interpreted brush size as the diameter while all the other modes interpret it as radius * Fix: The default spacing for vertex paint brushes was 3%, should be 10% * Fix: due to fixes to unified strength, re-enabled 'Unify Size' by default * Fix: Unified size and strength were stored in UserPrefs, moved this to ToolSettings * Fix: The setting of pressure sensitivity was not unified when strength or size were unified. Now the appropriate pressure sensitivity setting is also unified across all brushes when corresponding unification option is selected * Fix: When using [ and ] to resize the brush it didn't immediately redraw * Fix: fkey resizing/"re-strength-ing" was not working consistently accross all paint modes due to only sculpt mode having full support for unified size and strength, now it works properly. * Fix: other paint modes did expose the ability to have a custom brush colors, so I added the small bit of code to allow it. Note: I made all of the other paint mode brushes white. Note2: Actually, probably want to make the paint modes use the selected color for painting instead of a constant brush color. * I had removed OPTYPE_REGISTER from some Sculpt/Paint operators but in this commit I add them back. I'm not completely sure what this option does so I don't want to disturb it for now.
2010-07-22 18:56:46 +00:00
*pixel_radius = brush_size(stroke->brush);
mul_m4_v3(stroke->vc.obact->sculpt->ob->obmat, location);
hit = 1;
}
else {
Sculpt* sd = CTX_data_tool_settings(C)->sculpt;
Brush* brush = paint_brush(&sd->paint);
== Sculpt/Paint Fixes == * Fix: unify strength and size did work consistently with other paint modes * Fix: If [ and ] keys were used to resize a brush it was not possible to increase the size of the brush if it went under 10 pixels * Fix: Made interpretation of brush size consistent across all modes, Texture/Image paint interpreted brush size as the diameter while all the other modes interpret it as radius * Fix: The default spacing for vertex paint brushes was 3%, should be 10% * Fix: due to fixes to unified strength, re-enabled 'Unify Size' by default * Fix: Unified size and strength were stored in UserPrefs, moved this to ToolSettings * Fix: The setting of pressure sensitivity was not unified when strength or size were unified. Now the appropriate pressure sensitivity setting is also unified across all brushes when corresponding unification option is selected * Fix: When using [ and ] to resize the brush it didn't immediately redraw * Fix: fkey resizing/"re-strength-ing" was not working consistently accross all paint modes due to only sculpt mode having full support for unified size and strength, now it works properly. * Fix: other paint modes did expose the ability to have a custom brush colors, so I added the small bit of code to allow it. Note: I made all of the other paint mode brushes white. Note2: Actually, probably want to make the paint modes use the selected color for painting instead of a constant brush color. * I had removed OPTYPE_REGISTER from some Sculpt/Paint operators but in this commit I add them back. I'm not completely sure what this option does so I don't want to disturb it for now.
2010-07-22 18:56:46 +00:00
*pixel_radius = brush_size(brush);
hit = 0;
}
paint_stroke_free(stroke);
return hit;
}
/* Draw an overlay that shows what effect the brush's texture will
have on brush strength */
/* TODO: sculpt only for now */
static void paint_draw_alpha_overlay(Sculpt *sd, Brush *brush,
ViewContext *vc, int x, int y)
{
rctf quad;
/* check for overlay mode */
if(!(brush->flag & BRUSH_TEXTURE_OVERLAY) ||
!(ELEM(brush->mtex.brush_map_mode, MTEX_MAP_MODE_FIXED, MTEX_MAP_MODE_TILED)))
return;
/* save lots of GL state
TODO: check on whether all of these are needed? */
glPushAttrib(GL_COLOR_BUFFER_BIT|
GL_CURRENT_BIT|
GL_DEPTH_BUFFER_BIT|
GL_ENABLE_BIT|
GL_LINE_BIT|
GL_POLYGON_BIT|
GL_STENCIL_BUFFER_BIT|
GL_TRANSFORM_BIT|
GL_VIEWPORT_BIT|
GL_TEXTURE_BIT);
if(load_tex(sd, brush, vc)) {
glEnable(GL_BLEND);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glDepthMask(GL_FALSE);
glDepthFunc(GL_ALWAYS);
glMatrixMode(GL_TEXTURE);
glPushMatrix();
glLoadIdentity();
if(brush->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED) {
/* brush rotation */
glTranslatef(0.5f, 0.5f, 0);
glRotatef(((brush->flag & BRUSH_RAKE) ?
sd->last_angle : sd->special_rotation) * (180.0f/M_PI),
0, 0, 1);
glTranslatef(-0.5f, -0.5f, 0);
/* scale based on tablet pressure */
if(sd->draw_pressure && brush_use_size_pressure(brush)) {
glTranslatef(0.5f, 0.5f, 0);
glScalef(1.0f/sd->pressure_value, 1.0f/sd->pressure_value, 1);
glTranslatef(-0.5f, -0.5f, 0);
}
if(sd->draw_anchored) {
const float *aim = sd->anchored_initial_mouse;
const rcti *win = &vc->ar->winrct;
quad.xmin = aim[0]-sd->anchored_size - win->xmin;
quad.ymin = aim[1]-sd->anchored_size - win->ymin;
quad.xmax = aim[0]+sd->anchored_size - win->xmin;
quad.ymax = aim[1]+sd->anchored_size - win->ymin;
}
else {
const int radius= brush_size(brush);
quad.xmin = x - radius;
quad.ymin = y - radius;
quad.xmax = x + radius;
quad.ymax = y + radius;
}
}
else {
quad.xmin = 0;
quad.ymin = 0;
quad.xmax = vc->ar->winrct.xmax - vc->ar->winrct.xmin;
quad.ymax = vc->ar->winrct.ymax - vc->ar->winrct.ymin;
}
/* set quad color */
glColor4f(U.sculpt_paint_overlay_col[0],
U.sculpt_paint_overlay_col[1],
U.sculpt_paint_overlay_col[2],
brush->texture_overlay_alpha / 100.0f);
/* draw textured quad */
glBegin(GL_QUADS);
glTexCoord2f(0, 0);
glVertex2f(quad.xmin, quad.ymin);
glTexCoord2f(1, 0);
glVertex2f(quad.xmax, quad.ymin);
glTexCoord2f(1, 1);
glVertex2f(quad.xmax, quad.ymax);
glTexCoord2f(0, 1);
glVertex2f(quad.xmin, quad.ymax);
glEnd();
glPopMatrix();
}
glPopAttrib();
}
/* Special actions taken when paint cursor goes over mesh */
/* TODO: sculpt only for now */
static void paint_cursor_on_hit(Sculpt *sd, Brush *brush, ViewContext *vc,
float location[3], float *visual_strength)
{
float unprojected_radius, projected_radius;
/* TODO: check whether this should really only be done when
brush is over mesh? */
if(sd->draw_pressure && brush_use_alpha_pressure(brush))
(*visual_strength) *= sd->pressure_value;
if(sd->draw_anchored)
projected_radius = sd->anchored_size;
else {
if(brush->flag & BRUSH_ANCHORED)
projected_radius = 8;
else
projected_radius = brush_size(brush);
}
unprojected_radius = paint_calc_object_space_radius(vc, location,
projected_radius);
if(sd->draw_pressure && brush_use_size_pressure(brush))
unprojected_radius *= sd->pressure_value;
if(!brush_use_locked_size(brush))
brush_set_unprojected_radius(brush, unprojected_radius);
}
static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
{
Paint *paint = paint_get_active(CTX_data_scene(C));
Brush *brush = paint_brush(paint);
ViewContext vc;
float final_radius;
float translation[2];
float outline_alpha, *outline_col;
/* set various defaults */
translation[0] = x;
translation[1] = y;
outline_alpha = 0.5;
outline_col = brush->add_col;
final_radius = brush_size(brush);
/* check that brush drawing is enabled */
if(!(paint->flags & PAINT_SHOW_BRUSH))
return;
/* can't use stroke vc here because this will be called during
mouse over too, not just during a stroke */
view3d_set_viewcontext(C, &vc);
/* TODO: as sculpt and other paint modes are unified, this
special mode of drawing will go away */
if(vc.obact->sculpt) {
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
float location[3];
int pixel_radius, hit;
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const float root_alpha = brush_alpha(brush);
float visual_strength = root_alpha*root_alpha;
const float min_alpha = 0.20f;
const float max_alpha = 0.80f;
/* this is probably here so that rake takes into
account the brush movements before the stroke
starts, but this doesn't really belong in draw code
(TODO) */
{
const float u = 0.5f;
const float v = 1 - u;
const float r = 20;
const float dx = sd->last_x - x;
const float dy = sd->last_y - y;
if(dx*dx + dy*dy >= r*r) {
sd->last_angle = atan2(dx, dy);
sd->last_x = u*sd->last_x + v*x;
sd->last_y = u*sd->last_y + v*y;
}
}
/* test if brush is over the mesh */
hit = sculpt_get_brush_geometry(C, x, y, &pixel_radius, location);
/* draw overlay */
paint_draw_alpha_overlay(sd, brush, &vc, x, y);
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if(brush_use_locked_size(brush))
== Sculpt/Paint Fixes == * Fix: unify strength and size did work consistently with other paint modes * Fix: If [ and ] keys were used to resize a brush it was not possible to increase the size of the brush if it went under 10 pixels * Fix: Made interpretation of brush size consistent across all modes, Texture/Image paint interpreted brush size as the diameter while all the other modes interpret it as radius * Fix: The default spacing for vertex paint brushes was 3%, should be 10% * Fix: due to fixes to unified strength, re-enabled 'Unify Size' by default * Fix: Unified size and strength were stored in UserPrefs, moved this to ToolSettings * Fix: The setting of pressure sensitivity was not unified when strength or size were unified. Now the appropriate pressure sensitivity setting is also unified across all brushes when corresponding unification option is selected * Fix: When using [ and ] to resize the brush it didn't immediately redraw * Fix: fkey resizing/"re-strength-ing" was not working consistently accross all paint modes due to only sculpt mode having full support for unified size and strength, now it works properly. * Fix: other paint modes did expose the ability to have a custom brush colors, so I added the small bit of code to allow it. Note: I made all of the other paint mode brushes white. Note2: Actually, probably want to make the paint modes use the selected color for painting instead of a constant brush color. * I had removed OPTYPE_REGISTER from some Sculpt/Paint operators but in this commit I add them back. I'm not completely sure what this option does so I don't want to disturb it for now.
2010-07-22 18:56:46 +00:00
brush_set_size(brush, pixel_radius);
/* check if brush is subtracting, use different color then */
/* TODO: no way currently to know state of pen flip or
invert key modifier without starting a stroke */
if((!(brush->flag & BRUSH_INVERTED) ^
!(brush->flag & BRUSH_DIR_IN)) &&
ELEM5(brush->sculpt_tool, SCULPT_TOOL_DRAW,
SCULPT_TOOL_INFLATE, SCULPT_TOOL_CLAY,
SCULPT_TOOL_PINCH, SCULPT_TOOL_CREASE))
outline_col = brush->sub_col;
/* only do if brush is over the mesh */
if(hit)
paint_cursor_on_hit(sd, brush, &vc, location, &visual_strength);
/* don't show effect of strength past the soft limit */
if(visual_strength > 1)
visual_strength = 1;
outline_alpha = ((paint->flags & PAINT_SHOW_BRUSH_ON_SURFACE) ?
min_alpha + (visual_strength*(max_alpha-min_alpha)) : 0.50f);
if(sd->draw_anchored) {
final_radius = sd->anchored_size;
translation[0] = sd->anchored_initial_mouse[0] - vc.ar->winrct.xmin;
translation[1] = sd->anchored_initial_mouse[1] - vc.ar->winrct.ymin;
}
}
/* make lines pretty */
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
/* set brush color */
glColor4f(outline_col[0], outline_col[1], outline_col[2], outline_alpha);
/* draw brush outline */
glTranslatef(translation[0], translation[1], 0);
glutil_draw_lined_arc(0.0, M_PI*2.0, final_radius, 40);
glTranslatef(-translation[0], -translation[1], 0);
/* restore GL state */
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
}
/* if this is a tablet event, return tablet pressure and set *pen_flip
to 1 if the eraser tool is being used, 0 otherwise */
static float event_tablet_data(wmEvent *event, int *pen_flip)
{
int erasor = 0;
float pressure = 1;
if(event->custom == EVT_DATA_TABLET) {
wmTabletData *wmtab= event->customdata;
erasor = (wmtab->Active == EVT_TABLET_ERASER);
pressure = (wmtab->Active != EVT_TABLET_NONE) ? wmtab->Pressure : 1;
}
if(pen_flip)
(*pen_flip) = erasor;
return pressure;
}
/* Put the location of the next stroke dot into the stroke RNA and apply it to the mesh */
static void paint_brush_stroke_add_step(bContext *C, wmOperator *op, wmEvent *event, float mouse_in[2])
{
Paint *paint = paint_get_active(CTX_data_scene(C));
Brush *brush = paint_brush(paint);
PaintStroke *stroke = op->customdata;
float mouse[3];
PointerRNA itemptr;
float location[3];
float pressure;
int pen_flip;
/* see if tablet affects event */
pressure = event_tablet_data(event, &pen_flip);
/* TODO: as sculpt and other paint modes are unified, this
separation will go away */
if(stroke->vc.obact->sculpt) {
float delta[3];
brush_jitter_pos(brush, mouse_in, mouse);
/* XXX: meh, this is round about because
brush_jitter_pos isn't written in the best way to
be reused here */
if(brush->flag & BRUSH_JITTER_PRESSURE) {
sub_v3_v3v3(delta, mouse, mouse_in);
mul_v3_fl(delta, pressure);
add_v3_v3v3(mouse, mouse_in, delta);
}
}
else
copy_v3_v3(mouse, mouse_in);
/* TODO: can remove the if statement once all modes have this */
if(stroke->get_location)
stroke->get_location(C, stroke, location, mouse);
else
zero_v3(location);
/* Add to stroke */
RNA_collection_add(op->ptr, "stroke", &itemptr);
RNA_float_set_array(&itemptr, "location", location);
RNA_float_set_array(&itemptr, "mouse", mouse);
RNA_boolean_set(&itemptr, "pen_flip", pen_flip);
RNA_float_set(&itemptr, "pressure", pressure);
stroke->last_mouse_position[0] = mouse[0];
stroke->last_mouse_position[1] = mouse[1];
stroke->update_step(C, stroke, &itemptr);
}
/* Returns zero if no sculpt changes should be made, non-zero otherwise */
static int paint_smooth_stroke(PaintStroke *stroke, float output[2], wmEvent *event)
{
output[0] = event->x;
output[1] = event->y;
if ((stroke->brush->flag & BRUSH_SMOOTH_STROKE) &&
!ELEM4(stroke->brush->sculpt_tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_THUMB, SCULPT_TOOL_ROTATE, SCULPT_TOOL_SNAKE_HOOK) &&
!(stroke->brush->flag & BRUSH_ANCHORED) &&
!(stroke->brush->flag & BRUSH_RESTORE_MESH))
{
float u = stroke->brush->smooth_stroke_factor, v = 1.0 - u;
float dx = stroke->last_mouse_position[0] - event->x, dy = stroke->last_mouse_position[1] - event->y;
/* If the mouse is moving within the radius of the last move,
don't update the mouse position. This allows sharp turns. */
if(dx*dx + dy*dy < stroke->brush->smooth_stroke_radius * stroke->brush->smooth_stroke_radius)
return 0;
output[0] = event->x * v + stroke->last_mouse_position[0] * u;
output[1] = event->y * v + stroke->last_mouse_position[1] * u;
}
return 1;
}
/* Returns zero if the stroke dots should not be spaced, non-zero otherwise */
static int paint_space_stroke_enabled(Brush *br)
{
return (br->flag & BRUSH_SPACE) &&
!(br->flag & BRUSH_ANCHORED) &&
!ELEM4(br->sculpt_tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_THUMB, SCULPT_TOOL_ROTATE, SCULPT_TOOL_SNAKE_HOOK);
}
/* For brushes with stroke spacing enabled, moves mouse in steps
towards the final mouse location. */
static int paint_space_stroke(bContext *C, wmOperator *op, wmEvent *event, const float final_mouse[2])
{
PaintStroke *stroke = op->customdata;
int cnt = 0;
if(paint_space_stroke_enabled(stroke->brush)) {
float mouse[2];
float vec[2];
float length, scale;
copy_v2_v2(mouse, stroke->last_mouse_position);
sub_v2_v2v2(vec, final_mouse, mouse);
length = len_v2(vec);
if(length > FLT_EPSILON) {
int steps;
int i;
float pressure;
pressure = event_tablet_data(event, NULL);
if(pressure > FLT_EPSILON) {
scale = (brush_size(stroke->brush)*pressure*stroke->brush->spacing/50.0f) / length;
if(scale > FLT_EPSILON) {
mul_v2_fl(vec, scale);
steps = (int)(1.0f / scale);
for(i = 0; i < steps; ++i, ++cnt) {
add_v2_v2(mouse, vec);
paint_brush_stroke_add_step(C, op, event, mouse);
}
}
}
}
}
return cnt;
}
/**** Public API ****/
PaintStroke *paint_stroke_new(bContext *C,
StrokeGetLocation get_location,
StrokeTestStart test_start,
StrokeUpdateStep update_step,
StrokeDone done)
{
PaintStroke *stroke = MEM_callocN(sizeof(PaintStroke), "PaintStroke");
stroke->brush = paint_brush(paint_get_active(CTX_data_scene(C)));
view3d_set_viewcontext(C, &stroke->vc);
view3d_get_transformation(stroke->vc.ar, stroke->vc.rv3d, stroke->vc.obact, &stroke->mats);
stroke->get_location = get_location;
stroke->test_start = test_start;
stroke->update_step = update_step;
stroke->done = done;
return stroke;
}
void paint_stroke_free(PaintStroke *stroke)
{
MEM_freeN(stroke);
}
int paint_stroke_modal(bContext *C, wmOperator *op, wmEvent *event)
{
PaintStroke *stroke = op->customdata;
float mouse[2];
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int first= 0;
if(!stroke->stroke_started) {
stroke->last_mouse_position[0] = event->x;
stroke->last_mouse_position[1] = event->y;
stroke->stroke_started = stroke->test_start(C, op, event);
if(stroke->stroke_started) {
stroke->smooth_stroke_cursor =
WM_paint_cursor_activate(CTX_wm_manager(C), paint_poll, paint_draw_smooth_stroke, stroke);
if(stroke->brush->flag & BRUSH_AIRBRUSH)
stroke->timer = WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, stroke->brush->rate);
}
2009-11-02 18:47:03 +00:00
first= 1;
//ED_region_tag_redraw(ar);
}
/* TODO: fix hardcoded events here */
if(event->type == LEFTMOUSE && event->val == KM_RELEASE) {
/* exit stroke, free data */
if(stroke->smooth_stroke_cursor)
WM_paint_cursor_end(CTX_wm_manager(C), stroke->smooth_stroke_cursor);
if(stroke->timer)
WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), stroke->timer);
stroke->done(C, stroke);
MEM_freeN(stroke);
return OPERATOR_FINISHED;
}
else if(first || ELEM(event->type, MOUSEMOVE, INBETWEEN_MOUSEMOVE) || (event->type == TIMER && (event->customdata == stroke->timer))) {
2009-11-02 18:47:03 +00:00
if(stroke->stroke_started) {
if(paint_smooth_stroke(stroke, mouse, event)) {
if(paint_space_stroke_enabled(stroke->brush)) {
if(!paint_space_stroke(C, op, event, mouse)) {
//ED_region_tag_redraw(ar);
}
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}
else {
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paint_brush_stroke_add_step(C, op, event, mouse);
}
}
else {
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;//ED_region_tag_redraw(ar);
}
}
}
2009-11-02 18:47:03 +00:00
/* we want the stroke to have the first daub at the start location instead of waiting till we have moved the space distance */
if(first &&
stroke->stroke_started &&
paint_space_stroke_enabled(stroke->brush) &&
!(stroke->brush->flag & BRUSH_ANCHORED) &&
!(stroke->brush->flag & BRUSH_SMOOTH_STROKE))
{
paint_brush_stroke_add_step(C, op, event, mouse);
}
2009-11-02 18:47:03 +00:00
return OPERATOR_RUNNING_MODAL;
}
int paint_stroke_exec(bContext *C, wmOperator *op)
{
PaintStroke *stroke = op->customdata;
RNA_BEGIN(op->ptr, itemptr, "stroke") {
stroke->update_step(C, stroke, &itemptr);
}
RNA_END;
MEM_freeN(stroke);
op->customdata = NULL;
return OPERATOR_FINISHED;
}
ViewContext *paint_stroke_view_context(PaintStroke *stroke)
{
return &stroke->vc;
}
void *paint_stroke_mode_data(struct PaintStroke *stroke)
{
return stroke->mode_data;
}
void paint_stroke_set_mode_data(PaintStroke *stroke, void *mode_data)
{
stroke->mode_data = mode_data;
}
int paint_poll(bContext *C)
{
Paint *p = paint_get_active(CTX_data_scene(C));
Object *ob = CTX_data_active_object(C);
return p && ob && paint_brush(p) &&
CTX_wm_area(C)->spacetype == SPACE_VIEW3D &&
CTX_wm_region(C)->regiontype == RGN_TYPE_WINDOW;
}
void paint_cursor_start(bContext *C, int (*poll)(bContext *C))
{
Paint *p = paint_get_active(CTX_data_scene(C));
if(p && !p->paint_cursor)
p->paint_cursor = WM_paint_cursor_activate(CTX_wm_manager(C), poll, paint_draw_cursor, NULL);
}