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blender-archive/source/blender/functions/intern/multi_function_builder.cc

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "FN_multi_function_builder.hh"
namespace blender::fn {
CustomMF_GenericConstant::CustomMF_GenericConstant(const CPPType &type, const void *value)
: type_(type), value_(value)
{
MFSignatureBuilder signature = this->get_builder("Constant " + type.name());
std::stringstream ss;
type.debug_print(value, ss);
signature.single_output(ss.str(), type);
}
void CustomMF_GenericConstant::call(IndexMask mask,
MFParams params,
MFContext UNUSED(context)) const
{
GMutableSpan output = params.uninitialized_single_output(0);
type_.fill_uninitialized_indices(value_, output.buffer(), mask);
}
static std::string gspan_to_string(GSpan array)
{
std::stringstream ss;
ss << "[";
uint max_amount = 5;
for (uint i : IndexRange(std::min(max_amount, array.size()))) {
array.type().debug_print(array[i], ss);
ss << ", ";
}
if (max_amount < array.size()) {
ss << "...";
}
ss << "]";
return ss.str();
}
CustomMF_GenericConstantArray::CustomMF_GenericConstantArray(GSpan array) : array_(array)
{
const CPPType &type = array.type();
MFSignatureBuilder signature = this->get_builder("Constant " + type.name() + " Vector");
signature.vector_output(gspan_to_string(array), type);
}
void CustomMF_GenericConstantArray::call(IndexMask mask,
MFParams params,
MFContext UNUSED(context)) const
{
GVectorArray &vectors = params.vector_output(0);
for (uint i : mask) {
vectors.extend(i, array_);
}
}
} // namespace blender::fn