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/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup editorui
*/
#pragma once
#include <memory>
#include "BLI_string_ref.hh"
#include "BLI_vector.hh"
#include "UI_resources.h"
namespace blender::nodes::geo_eval_log {
struct GeometryAttributeInfo;
}
struct StructRNA;
struct uiBlock;
struct uiSearchItems;
namespace blender::ui {
class AbstractGridView;
class AbstractTreeView;
/**
* An item in a breadcrumb-like context. Currently this struct is very simple, but more
* could be added to it in the future, to support interactivity or tooltips, for example.
struct ContextPathItem {
/* Text to display in the UI. */
std::string name;
/* #BIFIconID */
int icon;
int icon_indicator_number;
};
void context_path_add_generic(Vector<ContextPathItem> &path,
StructRNA &rna_type,
void *ptr,
const BIFIconID icon_override = ICON_NONE);
void template_breadcrumbs(uiLayout &layout, Span<ContextPathItem> context_path);
void attribute_search_add_items(StringRefNull str,
bool can_create_attribute,
Span<const nodes::geo_eval_log::GeometryAttributeInfo *> infos,
uiSearchItems *items,
bool is_first);
} // namespace blender::ui
* Override this for all available view types.
blender::ui::AbstractGridView *UI_block_add_view(
uiBlock &block,
blender::StringRef idname,
std::unique_ptr<blender::ui::AbstractGridView> grid_view);
blender::ui::AbstractTreeView *UI_block_add_view(
std::unique_ptr<blender::ui::AbstractTreeView> tree_view);