Depsgraph: New dependency graph integration commit
This commit integrates the work done so far on the new dependency graph system,
where goal was to replace legacy depsgraph with the new one, supporting loads of
neat features like:
- More granular dependency relation nature, which solves issues with fake cycles
in the dependencies.
- Move towards all-animatable, by better integration of drivers into the system.
- Lay down some basis for upcoming copy-on-write, overrides and so on.
The new system is living side-by-side with the previous one and disabled by
default, so nothing will become suddenly broken. The way to enable new depsgraph
is to pass `--new-depsgraph` command line argument.
It's a bit early to consider the system production-ready, there are some TODOs
and issues were discovered during the merge period, they'll be addressed ASAP.
But it's important to merge, because it's the only way to attract artists to
really start testing this system.
There are number of assorted documents related on the design of the new system:
* http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents
* http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph
There are also some user-related information online:
* http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/
* http://code.blender.org/2015/03/more-dependency-graph-tricks/
Kudos to everyone who was involved into the project:
- Joshua "Aligorith" Leung -- design specification, initial code
- Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes
- Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the
project and so
- Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the
issues and recording/writing documentation.
- Everyone else who i forgot to mention here :)
2015-05-12 15:05:57 +05:00
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2013 Blender Foundation.
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* All rights reserved.
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*
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* Original Author: Lukas Toenne
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* Contributor(s): None Yet
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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2015-05-20 12:54:45 +10:00
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/** \file blender/depsgraph/intern/depsgraph_build.h
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* \ingroup depsgraph
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*/
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Depsgraph: New dependency graph integration commit
This commit integrates the work done so far on the new dependency graph system,
where goal was to replace legacy depsgraph with the new one, supporting loads of
neat features like:
- More granular dependency relation nature, which solves issues with fake cycles
in the dependencies.
- Move towards all-animatable, by better integration of drivers into the system.
- Lay down some basis for upcoming copy-on-write, overrides and so on.
The new system is living side-by-side with the previous one and disabled by
default, so nothing will become suddenly broken. The way to enable new depsgraph
is to pass `--new-depsgraph` command line argument.
It's a bit early to consider the system production-ready, there are some TODOs
and issues were discovered during the merge period, they'll be addressed ASAP.
But it's important to merge, because it's the only way to attract artists to
really start testing this system.
There are number of assorted documents related on the design of the new system:
* http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents
* http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph
There are also some user-related information online:
* http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/
* http://code.blender.org/2015/03/more-dependency-graph-tricks/
Kudos to everyone who was involved into the project:
- Joshua "Aligorith" Leung -- design specification, initial code
- Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes
- Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the
project and so
- Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the
issues and recording/writing documentation.
- Everyone else who i forgot to mention here :)
2015-05-12 15:05:57 +05:00
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#ifndef __DEPSGRAPH_BUILD_H__
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#define __DEPSGRAPH_BUILD_H__
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struct Base;
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struct bGPdata;
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struct ListBase;
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struct GHash;
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struct ID;
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struct FCurve;
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struct Group;
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struct Key;
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struct Main;
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struct Material;
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struct MTex;
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struct bNodeTree;
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struct Object;
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struct bPoseChannel;
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struct bConstraint;
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struct Scene;
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struct Tex;
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struct World;
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struct PropertyRNA;
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struct Depsgraph;
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struct DepsNode;
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struct DepsNodeHandle;
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struct RootDepsNode;
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struct SubgraphDepsNode;
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struct IDDepsNode;
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struct TimeSourceDepsNode;
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struct ComponentDepsNode;
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struct OperationDepsNode;
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struct RootPChanMap;
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struct DepsgraphNodeBuilder {
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DepsgraphNodeBuilder(Main *bmain, Depsgraph *graph);
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~DepsgraphNodeBuilder();
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RootDepsNode *add_root_node();
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IDDepsNode *add_id_node(ID *id);
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TimeSourceDepsNode *add_time_source(ID *id);
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ComponentDepsNode *add_component_node(ID *id, eDepsNode_Type comp_type, const string &comp_name = "");
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OperationDepsNode *add_operation_node(ComponentDepsNode *comp_node, eDepsOperation_Type optype,
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DepsEvalOperationCb op, eDepsOperation_Code opcode, const string &description = "");
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OperationDepsNode *add_operation_node(ID *id, eDepsNode_Type comp_type, const string &comp_name, eDepsOperation_Type optype,
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DepsEvalOperationCb op, eDepsOperation_Code opcode, const string &description = "");
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OperationDepsNode *add_operation_node(ID *id, eDepsNode_Type comp_type, eDepsOperation_Type optype,
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DepsEvalOperationCb op, eDepsOperation_Code opcode, const string &description = "")
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{
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return add_operation_node(id, comp_type, "", optype, op, opcode, description);
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}
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bool has_operation_node(ID *id, eDepsNode_Type comp_type, const string &comp_name,
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eDepsOperation_Code opcode, const string &description = "");
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OperationDepsNode *find_operation_node(ID *id,
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eDepsNode_Type comp_type,
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const string &comp_name,
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eDepsOperation_Code opcode,
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const string &description = "");
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OperationDepsNode *find_operation_node(ID *id,
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eDepsNode_Type comp_type,
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eDepsOperation_Code opcode,
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const string &description = "")
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{
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return find_operation_node(id, comp_type, "", opcode, description);
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}
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void build_scene(Main *bmain, Scene *scene);
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SubgraphDepsNode *build_subgraph(Group *group);
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void build_group(Scene *scene, Base *base, Group *group);
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void build_object(Scene *scene, Base *base, Object *ob);
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void build_object_transform(Scene *scene, Object *ob);
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void build_object_constraints(Scene *scene, Object *ob);
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void build_pose_constraints(Object *ob, bPoseChannel *pchan);
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void build_rigidbody(Scene *scene);
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2015-08-28 17:16:50 +02:00
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void build_particles(Scene *scene, Object *ob);
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Depsgraph: New dependency graph integration commit
This commit integrates the work done so far on the new dependency graph system,
where goal was to replace legacy depsgraph with the new one, supporting loads of
neat features like:
- More granular dependency relation nature, which solves issues with fake cycles
in the dependencies.
- Move towards all-animatable, by better integration of drivers into the system.
- Lay down some basis for upcoming copy-on-write, overrides and so on.
The new system is living side-by-side with the previous one and disabled by
default, so nothing will become suddenly broken. The way to enable new depsgraph
is to pass `--new-depsgraph` command line argument.
It's a bit early to consider the system production-ready, there are some TODOs
and issues were discovered during the merge period, they'll be addressed ASAP.
But it's important to merge, because it's the only way to attract artists to
really start testing this system.
There are number of assorted documents related on the design of the new system:
* http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents
* http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph
There are also some user-related information online:
* http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/
* http://code.blender.org/2015/03/more-dependency-graph-tricks/
Kudos to everyone who was involved into the project:
- Joshua "Aligorith" Leung -- design specification, initial code
- Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes
- Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the
project and so
- Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the
issues and recording/writing documentation.
- Everyone else who i forgot to mention here :)
2015-05-12 15:05:57 +05:00
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void build_animdata(ID *id);
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OperationDepsNode *build_driver(ID *id, FCurve *fcurve);
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void build_ik_pose(Scene *scene, Object *ob, bPoseChannel *pchan, bConstraint *con);
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void build_splineik_pose(Scene *scene, Object *ob, bPoseChannel *pchan, bConstraint *con);
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void build_rig(Scene *scene, Object *ob);
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void build_proxy_rig(Object *ob);
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void build_shapekeys(Key *key);
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void build_obdata_geom(Scene *scene, Object *ob);
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void build_camera(Object *ob);
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void build_lamp(Object *ob);
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void build_nodetree(DepsNode *owner_node, bNodeTree *ntree);
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void build_material(DepsNode *owner_node, Material *ma);
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void build_texture(DepsNode *owner_node, Tex *tex);
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void build_texture_stack(DepsNode *owner_node, MTex **texture_stack);
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void build_world(World *world);
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void build_compositor(Scene *scene);
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void build_gpencil(bGPdata *gpd);
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private:
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Main *m_bmain;
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Depsgraph *m_graph;
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};
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struct RootKey
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{
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RootKey() {}
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};
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struct TimeSourceKey
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{
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TimeSourceKey() : id(NULL) {}
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TimeSourceKey(ID *id) : id(id) {}
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string identifier() const
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{
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return string("TimeSourceKey");
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}
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ID *id;
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};
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struct ComponentKey
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{
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ComponentKey() :
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id(NULL), type(DEPSNODE_TYPE_UNDEFINED), name("")
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{}
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ComponentKey(ID *id, eDepsNode_Type type, const string &name = "") :
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id(id), type(type), name(name)
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{}
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string identifier() const
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{
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const char *idname = (id) ? id->name : "<None>";
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char typebuf[5];
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sprintf(typebuf, "%d", type);
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return string("ComponentKey(") + idname + ", " + typebuf + ", '" + name + "')";
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}
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ID *id;
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eDepsNode_Type type;
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string name;
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};
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struct OperationKey
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{
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OperationKey() :
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id(NULL), component_type(DEPSNODE_TYPE_UNDEFINED), component_name(""), opcode(DEG_OPCODE_OPERATION), name("")
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{}
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OperationKey(ID *id, eDepsNode_Type component_type, const string &name) :
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id(id), component_type(component_type), component_name(""), opcode(DEG_OPCODE_OPERATION), name(name)
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{}
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OperationKey(ID *id, eDepsNode_Type component_type, const string &component_name, const string &name) :
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id(id), component_type(component_type), component_name(component_name), opcode(DEG_OPCODE_OPERATION), name(name)
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{}
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OperationKey(ID *id, eDepsNode_Type component_type, eDepsOperation_Code opcode) :
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id(id), component_type(component_type), component_name(""), opcode(opcode), name("")
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{}
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OperationKey(ID *id, eDepsNode_Type component_type, const string &component_name, eDepsOperation_Code opcode) :
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id(id), component_type(component_type), component_name(component_name), opcode(opcode), name("")
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{}
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OperationKey(ID *id, eDepsNode_Type component_type, eDepsOperation_Code opcode, const string &name) :
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id(id), component_type(component_type), component_name(""), opcode(opcode), name(name)
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{}
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OperationKey(ID *id, eDepsNode_Type component_type, const string &component_name, eDepsOperation_Code opcode, const string &name) :
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id(id), component_type(component_type), component_name(component_name), opcode(opcode), name(name)
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{}
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string identifier() const
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{
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char typebuf[5];
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sprintf(typebuf, "%d", component_type);
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return string("OperationKey(") + "t: " + typebuf + ", cn: '" + component_name + "', c: " + DEG_OPNAMES[opcode] + ", n: '" + name + "')";
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}
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ID *id;
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eDepsNode_Type component_type;
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string component_name;
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eDepsOperation_Code opcode;
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string name;
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};
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struct RNAPathKey
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{
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// Note: see depsgraph_build.cpp for implementation
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2015-05-25 18:05:19 +05:00
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RNAPathKey(ID *id, const char *path);
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Depsgraph: New dependency graph integration commit
This commit integrates the work done so far on the new dependency graph system,
where goal was to replace legacy depsgraph with the new one, supporting loads of
neat features like:
- More granular dependency relation nature, which solves issues with fake cycles
in the dependencies.
- Move towards all-animatable, by better integration of drivers into the system.
- Lay down some basis for upcoming copy-on-write, overrides and so on.
The new system is living side-by-side with the previous one and disabled by
default, so nothing will become suddenly broken. The way to enable new depsgraph
is to pass `--new-depsgraph` command line argument.
It's a bit early to consider the system production-ready, there are some TODOs
and issues were discovered during the merge period, they'll be addressed ASAP.
But it's important to merge, because it's the only way to attract artists to
really start testing this system.
There are number of assorted documents related on the design of the new system:
* http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents
* http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph
There are also some user-related information online:
* http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/
* http://code.blender.org/2015/03/more-dependency-graph-tricks/
Kudos to everyone who was involved into the project:
- Joshua "Aligorith" Leung -- design specification, initial code
- Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes
- Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the
project and so
- Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the
issues and recording/writing documentation.
- Everyone else who i forgot to mention here :)
2015-05-12 15:05:57 +05:00
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RNAPathKey(ID *id, const PointerRNA &ptr, PropertyRNA *prop) :
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id(id), ptr(ptr), prop(prop)
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{}
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string identifier() const
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{
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const char *id_name = (id) ? id->name : "<No ID>";
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const char *prop_name = (prop) ? RNA_property_identifier(prop) : "<No Prop>";
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return string("RnaPathKey(") + "id: " + id_name + ", prop: " + prop_name + "')";
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}
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ID *id;
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PointerRNA ptr;
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PropertyRNA *prop;
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};
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struct DepsgraphRelationBuilder
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{
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DepsgraphRelationBuilder(Depsgraph *graph);
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template <typename KeyFrom, typename KeyTo>
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void add_relation(const KeyFrom &key_from, const KeyTo &key_to,
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eDepsRelation_Type type, const char *description);
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template <typename KeyTo>
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void add_relation(const TimeSourceKey &key_from, const KeyTo &key_to,
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eDepsRelation_Type type, const char *description);
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template <typename KeyType>
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void add_node_handle_relation(const KeyType &key_from, const DepsNodeHandle *handle,
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eDepsRelation_Type type, const char *description);
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void build_scene(Main *bmain, Scene *scene);
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void build_group(Main *bmain, Scene *scene, Object *object, Group *group);
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void build_object(Main *bmain, Scene *scene, Object *ob);
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void build_object_parent(Object *ob);
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void build_constraints(Scene *scene, ID *id, eDepsNode_Type component_type, const char *component_subdata,
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ListBase *constraints, RootPChanMap *root_map);
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void build_animdata(ID *id);
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void build_driver(ID *id, FCurve *fcurve);
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void build_world(World *world);
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void build_rigidbody(Scene *scene);
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void build_particles(Scene *scene, Object *ob);
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void build_ik_pose(Object *ob, bPoseChannel *pchan, bConstraint *con, RootPChanMap *root_map);
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void build_splineik_pose(Object *ob, bPoseChannel *pchan, bConstraint *con, RootPChanMap *root_map);
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void build_rig(Scene *scene, Object *ob);
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void build_proxy_rig(Object *ob);
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void build_shapekeys(ID *obdata, Key *key);
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void build_obdata_geom(Main *bmain, Scene *scene, Object *ob);
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void build_camera(Object *ob);
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void build_lamp(Object *ob);
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void build_nodetree(ID *owner, bNodeTree *ntree);
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void build_material(ID *owner, Material *ma);
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void build_texture(ID *owner, Tex *tex);
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void build_texture_stack(ID *owner, MTex **texture_stack);
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void build_compositor(Scene *scene);
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void build_gpencil(ID *owner, bGPdata *gpd);
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protected:
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RootDepsNode *find_node(const RootKey &key) const;
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TimeSourceDepsNode *find_node(const TimeSourceKey &key) const;
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ComponentDepsNode *find_node(const ComponentKey &key) const;
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OperationDepsNode *find_node(const OperationKey &key) const;
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DepsNode *find_node(const RNAPathKey &key) const;
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OperationDepsNode *has_node(const OperationKey &key) const;
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void add_time_relation(TimeSourceDepsNode *timesrc, DepsNode *node_to, const char *description);
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void add_operation_relation(OperationDepsNode *node_from, OperationDepsNode *node_to,
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eDepsRelation_Type type, const char *description);
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template <typename KeyType>
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DepsNodeHandle create_node_handle(const KeyType &key, const string &default_name = "");
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|
|
|
bool needs_animdata_node(ID *id);
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|
private:
|
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|
Depsgraph *m_graph;
|
|
|
|
};
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|
struct DepsNodeHandle
|
|
|
|
{
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|
DepsNodeHandle(DepsgraphRelationBuilder *builder, OperationDepsNode *node, const string &default_name = "") :
|
|
|
|
builder(builder),
|
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|
|
node(node),
|
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|
|
default_name(default_name)
|
|
|
|
{
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|
|
BLI_assert(node != NULL);
|
|
|
|
}
|
|
|
|
|
|
|
|
DepsgraphRelationBuilder *builder;
|
|
|
|
OperationDepsNode *node;
|
|
|
|
const string &default_name;
|
|
|
|
};
|
|
|
|
|
|
|
|
/* Utilities for Builders ----------------------------------------------------- */
|
|
|
|
|
|
|
|
/* Get unique identifier for FCurves and Drivers */
|
|
|
|
string deg_fcurve_id_name(const FCurve *fcu);
|
|
|
|
|
|
|
|
template <typename KeyFrom, typename KeyTo>
|
|
|
|
void DepsgraphRelationBuilder::add_relation(const KeyFrom &key_from,
|
|
|
|
const KeyTo &key_to,
|
|
|
|
eDepsRelation_Type type,
|
|
|
|
const char *description)
|
|
|
|
{
|
|
|
|
DepsNode *node_from = find_node(key_from);
|
|
|
|
DepsNode *node_to = find_node(key_to);
|
|
|
|
OperationDepsNode *op_from = node_from ? node_from->get_exit_operation() : NULL;
|
|
|
|
OperationDepsNode *op_to = node_to ? node_to->get_entry_operation() : NULL;
|
|
|
|
if (op_from && op_to) {
|
|
|
|
add_operation_relation(op_from, op_to, type, description);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
if (!op_from) {
|
|
|
|
/* XXX TODO handle as error or report if needed */
|
|
|
|
fprintf(stderr, "add_relation(%d, %s) - Could not find op_from (%s)\n",
|
|
|
|
type, description, key_from.identifier().c_str());
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
fprintf(stderr, "add_relation(%d, %s) - Failed, but op_from (%s) was ok\n",
|
|
|
|
type, description, key_from.identifier().c_str());
|
|
|
|
}
|
|
|
|
if (!op_to) {
|
|
|
|
/* XXX TODO handle as error or report if needed */
|
|
|
|
fprintf(stderr, "add_relation(%d, %s) - Could not find op_to (%s)\n",
|
|
|
|
type, description, key_to.identifier().c_str());
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
fprintf(stderr, "add_relation(%d, %s) - Failed, but op_to (%s) was ok\n",
|
|
|
|
type, description, key_to.identifier().c_str());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
template <typename KeyTo>
|
|
|
|
void DepsgraphRelationBuilder::add_relation(const TimeSourceKey &key_from,
|
|
|
|
const KeyTo &key_to,
|
|
|
|
eDepsRelation_Type type,
|
|
|
|
const char *description)
|
|
|
|
{
|
|
|
|
(void)type; /* Ignored in release builds. */
|
|
|
|
BLI_assert(type == DEPSREL_TYPE_TIME);
|
|
|
|
TimeSourceDepsNode *time_from = find_node(key_from);
|
|
|
|
DepsNode *node_to = find_node(key_to);
|
|
|
|
OperationDepsNode *op_to = node_to ? node_to->get_entry_operation() : NULL;
|
|
|
|
if (time_from && op_to) {
|
|
|
|
add_time_relation(time_from, op_to, description);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
template <typename KeyType>
|
|
|
|
void DepsgraphRelationBuilder::add_node_handle_relation(const KeyType &key_from,
|
|
|
|
const DepsNodeHandle *handle,
|
|
|
|
eDepsRelation_Type type,
|
|
|
|
const char *description)
|
|
|
|
{
|
|
|
|
DepsNode *node_from = find_node(key_from);
|
|
|
|
OperationDepsNode *op_from = node_from ? node_from->get_exit_operation() : NULL;
|
|
|
|
OperationDepsNode *op_to = handle->node->get_entry_operation();
|
|
|
|
if (op_from && op_to) {
|
|
|
|
add_operation_relation(op_from, op_to, type, description);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
if (!op_from) {
|
|
|
|
/* XXX TODO handle as error or report if needed */
|
|
|
|
}
|
|
|
|
if (!op_to) {
|
|
|
|
/* XXX TODO handle as error or report if needed */
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
template <typename KeyType>
|
|
|
|
DepsNodeHandle DepsgraphRelationBuilder::create_node_handle(const KeyType &key,
|
|
|
|
const string &default_name)
|
|
|
|
{
|
|
|
|
return DepsNodeHandle(this, find_node(key), default_name);
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif /* __DEPSGRAPH_BUILD_H__ */
|