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										 |  |  | /*
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										 |  |  |  * ***** BEGIN GPL LICENSE BLOCK ***** | 
					
						
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										 |  |  |  * | 
					
						
							|  |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
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										 |  |  |  * of the License, or (at your option) any later version. | 
					
						
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										 |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
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										 |  |  |  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | 
					
						
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										 |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. | 
					
						
							|  |  |  |  * All rights reserved. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is: all of this file. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Contributor(s): none yet. | 
					
						
							|  |  |  |  * | 
					
						
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										 |  |  |  * ***** END GPL LICENSE BLOCK ***** | 
					
						
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										 |  |  |  * LoopbackNetworkDeviceInterface derived from NG_NetworkDeviceInterface | 
					
						
							|  |  |  |  */ | 
					
						
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										 |  |  | /** \file gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp
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							|  |  |  |  *  \ingroup bgenetlb | 
					
						
							|  |  |  |  */ | 
					
						
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										 |  |  | #include "NG_LoopBackNetworkDeviceInterface.h"
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							|  |  |  | #include "NG_NetworkMessage.h"
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							|  |  |  | // temporary debugging printf's
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							|  |  |  | #ifdef NAN_NET_DEBUG
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							|  |  |  |   #include <stdio.h>
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							|  |  |  | #endif
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							|  |  |  | NG_LoopBackNetworkDeviceInterface::NG_LoopBackNetworkDeviceInterface() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	m_currentQueue=0; | 
					
						
							|  |  |  | 	Online();   // LoopBackdevices are 'online' immediately
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							|  |  |  | } | 
					
						
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							|  |  |  | NG_LoopBackNetworkDeviceInterface::~NG_LoopBackNetworkDeviceInterface() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | // perhaps this should go to the shared/common implementation too
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							|  |  |  | void NG_LoopBackNetworkDeviceInterface::NextFrame() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	// Release reference to the messages while emptying the queue
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							|  |  |  | 	while (m_messages[m_currentQueue].size() > 0) { | 
					
						
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										 |  |  | #ifdef NAN_NET_DEBUG
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							|  |  |  | 	printf("NG_LBNDI::NextFrame %d '%s'\n", m_currentQueue, m_messages[m_currentQueue][0]->GetSubject().ReadPtr()); | 
					
						
							|  |  |  | #endif
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										 |  |  | 		// Should do assert(m_events[0]);
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							|  |  |  | 		m_messages[m_currentQueue][0]->Release(); | 
					
						
							|  |  |  | 		m_messages[m_currentQueue].pop_front(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	//m_messages[m_currentQueue].clear();
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							|  |  |  | 	m_currentQueue=1-m_currentQueue; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void NG_LoopBackNetworkDeviceInterface::SendNetworkMessage(NG_NetworkMessage* nwmsg) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | #ifdef NAN_NET_DEBUG
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										 |  |  | 	printf("NG_LBNDI::SendNetworkMessage %d, '%s'->'%s' '%s' '%s'\n", | 
					
						
							|  |  |  | 		   1-m_currentQueue, | 
					
						
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										 |  |  | 		   nwmsg->GetDestinationName().ReadPtr(), | 
					
						
							|  |  |  | 		   nwmsg->GetSenderName().ReadPtr(), | 
					
						
							|  |  |  | 		   nwmsg->GetSubject().ReadPtr(), | 
					
						
							|  |  |  | 		   nwmsg->GetMessageText().ReadPtr()); | 
					
						
							|  |  |  | #endif
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							|  |  |  | 	int backqueue = 1-m_currentQueue; | 
					
						
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							|  |  |  | 	nwmsg->AddRef(); | 
					
						
							|  |  |  | 	m_messages[backqueue].push_back(nwmsg); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | vector<NG_NetworkMessage*> NG_LoopBackNetworkDeviceInterface::RetrieveNetworkMessages() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	vector<NG_NetworkMessage*> messages; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	std::deque<NG_NetworkMessage*>::iterator mesit=m_messages[m_currentQueue].begin(); | 
					
						
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										 |  |  | 	for (; !(mesit == m_messages[m_currentQueue].end()); ++mesit) | 
					
						
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										 |  |  | 	{ | 
					
						
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							|  |  |  | 		// We don't increase the reference count for these messages. We
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							|  |  |  | 		// are passing a vector of messages in the interface and not
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							|  |  |  | 		// explicitily storing the messgaes for long term usage
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							|  |  |  | 		messages.push_back(*mesit); | 
					
						
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							|  |  |  | #ifdef NAN_NET_DEBUG
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										 |  |  | 		printf("NG_LBNDI::RetrieveNetworkMessages %d '%s'->'%s' '%s' '%s'\n", | 
					
						
							|  |  |  | 			m_currentQueue, | 
					
						
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										 |  |  | 			(*mesit)->GetDestinationName().ReadPtr(), | 
					
						
							|  |  |  | 			(*mesit)->GetSenderName().ReadPtr(), | 
					
						
							|  |  |  | 			(*mesit)->GetSubject().ReadPtr(), | 
					
						
							|  |  |  | 			(*mesit)->GetMessageText().ReadPtr()); | 
					
						
							|  |  |  | #endif
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							|  |  |  | 	} | 
					
						
							|  |  |  | 	return messages; | 
					
						
							|  |  |  | } | 
					
						
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