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											2020-08-31 15:14:47 +02:00
										 |  |  | /*
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							|  |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
							|  |  |  |  * of the License, or (at your option) any later version. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
							|  |  |  |  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is Copyright (C) 2016 by Mike Erwin. | 
					
						
							|  |  |  |  * All rights reserved. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | 
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							|  |  |  | /** \file
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							|  |  |  |  * \ingroup gpu | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Mimics old style opengl immediate mode drawing. | 
					
						
							|  |  |  |  */ | 
					
						
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							|  |  |  | #pragma once
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							|  |  |  | #include "MEM_guardedalloc.h"
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							|  |  |  | #include "glew-mx.h"
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							|  |  |  | #include "gpu_immediate_private.hh"
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							|  |  |  | namespace blender::gpu { | 
					
						
							|  |  |  | 
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							|  |  |  | /* size of internal buffer */ | 
					
						
							|  |  |  | #define DEFAULT_INTERNAL_BUFFER_SIZE (4 * 1024 * 1024)
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							|  |  |  | class GLImmediate : public Immediate { | 
					
						
							|  |  |  |  private: | 
					
						
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										 |  |  |   /* Use two buffers for strict and non-strict vertex count to
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										 |  |  |    * avoid some huge driver slowdown (see T70922). | 
					
						
							|  |  |  |    * Use accessor functions to get / modify. */ | 
					
						
							|  |  |  |   struct { | 
					
						
							|  |  |  |     /** Opengl Handle for this buffer. */ | 
					
						
							|  |  |  |     GLuint vbo_id = 0; | 
					
						
							|  |  |  |     /** Offset of the mapped data in data. */ | 
					
						
							|  |  |  |     size_t buffer_offset = 0; | 
					
						
							|  |  |  |     /** Size of the whole buffer in bytes. */ | 
					
						
							|  |  |  |     size_t buffer_size = 0; | 
					
						
							|  |  |  |   } buffer, buffer_strict; | 
					
						
							|  |  |  |   /** Size in bytes of the mapped region. */ | 
					
						
							|  |  |  |   size_t bytes_mapped_ = 0; | 
					
						
							|  |  |  |   /** Vertex array for this immediate mode instance. */ | 
					
						
							|  |  |  |   GLuint vao_id_ = 0; | 
					
						
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							|  |  |  |  public: | 
					
						
							|  |  |  |   GLImmediate(); | 
					
						
							|  |  |  |   ~GLImmediate(); | 
					
						
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							|  |  |  |   uchar *begin(void) override; | 
					
						
							|  |  |  |   void end(void) override; | 
					
						
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							|  |  |  |  private: | 
					
						
							|  |  |  |   GLuint &vbo_id(void) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     return strict_vertex_len ? buffer_strict.vbo_id : buffer.vbo_id; | 
					
						
							|  |  |  |   }; | 
					
						
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							|  |  |  |   size_t &buffer_offset(void) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     return strict_vertex_len ? buffer_strict.buffer_offset : buffer.buffer_offset; | 
					
						
							|  |  |  |   }; | 
					
						
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							|  |  |  |   size_t &buffer_size(void) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     return strict_vertex_len ? buffer_strict.buffer_size : buffer.buffer_size; | 
					
						
							|  |  |  |   }; | 
					
						
							|  |  |  | }; | 
					
						
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										 |  |  | }  // namespace blender::gpu
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