240 lines
6.0 KiB
C++
240 lines
6.0 KiB
C++
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#pragma once
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#include "NOD_node_declaration.hh"
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#include "RNA_types.h"
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#include "BLI_color.hh"
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#include "BLI_float3.hh"
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namespace blender::nodes::decl {
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class Float : public SocketDeclaration {
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private:
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float default_value_ = 0.0f;
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float soft_min_value_ = -FLT_MAX;
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float soft_max_value_ = FLT_MAX;
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PropertySubType subtype_ = PROP_NONE;
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public:
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Float &min(const float value)
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{
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soft_min_value_ = value;
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return *this;
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}
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Float &max(const float value)
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{
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soft_max_value_ = value;
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return *this;
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}
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Float &default_value(const float value)
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{
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default_value_ = value;
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return *this;
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}
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Float &subtype(PropertySubType subtype)
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{
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subtype_ = subtype;
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return *this;
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}
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bNodeSocket &build(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out) const override;
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bool matches(const bNodeSocket &socket) const override;
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bNodeSocket &update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const override;
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};
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class Int : public SocketDeclaration {
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private:
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int default_value_ = 0;
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int soft_min_value_ = INT32_MIN;
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int soft_max_value_ = INT32_MAX;
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PropertySubType subtype_ = PROP_NONE;
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public:
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Int &min(const int value)
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{
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soft_min_value_ = value;
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return *this;
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}
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Int &max(const int value)
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{
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soft_max_value_ = value;
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return *this;
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}
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Int &default_value(const int value)
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{
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default_value_ = value;
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return *this;
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}
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Int &subtype(PropertySubType subtype)
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{
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subtype_ = subtype;
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return *this;
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}
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bNodeSocket &build(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out) const override;
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bool matches(const bNodeSocket &socket) const override;
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bNodeSocket &update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const override;
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};
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class Vector : public SocketDeclaration {
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private:
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float3 default_value_ = {0, 0, 0};
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PropertySubType subtype_ = PROP_NONE;
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public:
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Vector &default_value(const float3 value)
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{
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default_value_ = value;
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return *this;
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}
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Vector &subtype(PropertySubType subtype)
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{
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subtype_ = subtype;
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return *this;
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}
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bNodeSocket &build(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out) const override;
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bool matches(const bNodeSocket &socket) const override;
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bNodeSocket &update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const override;
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};
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class Bool : public SocketDeclaration {
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private:
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bool default_value_ = false;
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public:
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Bool &default_value(const bool value)
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{
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default_value_ = value;
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return *this;
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}
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bNodeSocket &build(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out) const override;
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bool matches(const bNodeSocket &socket) const override;
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};
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class Color : public SocketDeclaration {
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private:
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ColorGeometry4f default_value_;
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public:
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Color &default_value(const ColorGeometry4f value)
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{
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default_value_ = value;
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return *this;
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}
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bNodeSocket &build(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out) const override;
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bool matches(const bNodeSocket &socket) const override;
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};
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class String : public SocketDeclaration {
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public:
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bNodeSocket &build(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out) const override;
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bool matches(const bNodeSocket &socket) const override;
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};
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namespace detail {
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struct CommonIDSocketData {
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const char *idname;
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bool hide_label = false;
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};
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bNodeSocket &build_id_socket(bNodeTree &ntree,
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bNode &node,
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eNodeSocketInOut in_out,
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const CommonIDSocketData &data,
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StringRefNull name,
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StringRefNull identifier);
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bool matches_id_socket(const bNodeSocket &socket,
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const CommonIDSocketData &data,
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StringRefNull name,
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StringRefNull identifier);
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template<typename Subtype> class IDSocketDeclaration : public SocketDeclaration {
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private:
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CommonIDSocketData data_;
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public:
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IDSocketDeclaration(const char *idname) : data_({idname})
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{
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}
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Subtype &hide_label(bool value)
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{
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data_.hide_label = value;
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return *(Subtype *)this;
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}
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bNodeSocket &build(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out) const override
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{
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return build_id_socket(ntree, node, in_out, data_, name_, identifier_);
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}
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bool matches(const bNodeSocket &socket) const override
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{
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return matches_id_socket(socket, data_, name_, identifier_);
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}
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};
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} // namespace detail
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class Object : public detail::IDSocketDeclaration<Object> {
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public:
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Object() : detail::IDSocketDeclaration<Object>("NodeSocketObject")
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{
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}
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};
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class Material : public detail::IDSocketDeclaration<Material> {
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public:
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Material() : detail::IDSocketDeclaration<Material>("NodeSocketMaterial")
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{
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}
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};
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class Collection : public detail::IDSocketDeclaration<Collection> {
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public:
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Collection() : detail::IDSocketDeclaration<Collection>("NodeSocketCollection")
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{
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}
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};
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class Texture : public detail::IDSocketDeclaration<Texture> {
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public:
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Texture() : detail::IDSocketDeclaration<Texture>("NodeSocketTexture")
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{
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}
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};
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class Geometry : public SocketDeclaration {
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public:
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bNodeSocket &build(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out) const override;
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bool matches(const bNodeSocket &socket) const override;
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};
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} // namespace blender::nodes::decl
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