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blender-archive/source/blender/editors/space_graph/graph_ops.c

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup spgraph
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*/
#include <stdlib.h>
#include <math.h>
#include "DNA_scene_types.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BLI_math_base.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_main.h"
Sound: Revert all the recent changes to sound This happened to be a bigger rabbit hole to hell than it originally seemed, and there are higher priority design tasks to be handled (at this point high priority design task is more important than high priority bug fix). After talking to Brecht the decision was made to revert to the known isolated issue, which will allow everyone in the studio work same as prior to last Friday. The remaining bits will be worked on after all the design tasks are out of the way. This commit reverts: 4cdb4b9532c Fix T64161: Crashing using undo and multiple windows 064273a4ae7 Sound: Port more cases to be a part of dependency graph 2e582f8ab53 Sound: Fix access wrong dependency graph 5fc49d9c915 Sound: add stubs to build without audaspace c68c81a870b Sound: Make sure spin lock is initialized for new sound datablocks c02534469ac Sound: Delay creating sound scene handle for until is needed 9f681bea68f Fix T64144: Crash when displaying audio waveforms in VSE 2f79286453e Cleanup: unused vars bed8ad6f95a Fix crash in background rendering after recent sound changes 773691310f9 Fix T64143: Crash when scrubbing in the graph editor 888852055c1 Sound: Fix for being unable to jump to a frame during playback with A/V sync 6ab7b384645 Sound: More fixes for access of original scene 35db1195455 Sound: Fix access original scene during playback 211c4fd2e9a Depsgraph: Make comment about evaluation more obvious c5fe16e121e Sound: Make sound handles only be in evaluated datablocks b4e1e0946bf Depsgraph: Preserve sound and audio pointers through copy-on-write 4eedf784b04 Depsgraph: Store original sequencer strip pointer 6990ef151c1 Sound: Move evaluation to dependency graph d02da8de23b Sound: Delay opening handlers for until really needed 3369b828916 Depsgraph: Add scene audio component e8f10d64757 Depsgraph: Tag sequencer for update on changes 6e4b7a6e4d9 Depsgraph: Initial work to cover sequencer 17447ac5a6b Depsgraph: Make sound ID part of the graph
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#include "BKE_sound.h"
#include "UI_view2d.h"
#include "ED_anim_api.h"
#include "ED_markers.h"
#include "ED_screen.h"
#include "ED_select_utils.h"
#include "ED_transform.h"
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#include "ED_object.h"
#include "graph_intern.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
/* ************************** view-based operators **********************************/
// XXX should these really be here?
/* Set Cursor --------------------------------------------------------------------- */
/* The 'cursor' in the Graph Editor consists of two parts:
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* 1) Current Frame Indicator (as per ANIM_OT_change_frame)
* 2) Value Indicator (stored per Graph Editor instance)
*/
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static bool graphview_cursor_poll(bContext *C)
{
/* prevent changes during render */
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if (G.is_rendering) {
return 0;
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}
return ED_operator_graphedit_active(C);
}
/* Set the new frame number */
static void graphview_cursor_apply(bContext *C, wmOperator *op)
{
Sound: Revert all the recent changes to sound This happened to be a bigger rabbit hole to hell than it originally seemed, and there are higher priority design tasks to be handled (at this point high priority design task is more important than high priority bug fix). After talking to Brecht the decision was made to revert to the known isolated issue, which will allow everyone in the studio work same as prior to last Friday. The remaining bits will be worked on after all the design tasks are out of the way. This commit reverts: 4cdb4b9532c Fix T64161: Crashing using undo and multiple windows 064273a4ae7 Sound: Port more cases to be a part of dependency graph 2e582f8ab53 Sound: Fix access wrong dependency graph 5fc49d9c915 Sound: add stubs to build without audaspace c68c81a870b Sound: Make sure spin lock is initialized for new sound datablocks c02534469ac Sound: Delay creating sound scene handle for until is needed 9f681bea68f Fix T64144: Crash when displaying audio waveforms in VSE 2f79286453e Cleanup: unused vars bed8ad6f95a Fix crash in background rendering after recent sound changes 773691310f9 Fix T64143: Crash when scrubbing in the graph editor 888852055c1 Sound: Fix for being unable to jump to a frame during playback with A/V sync 6ab7b384645 Sound: More fixes for access of original scene 35db1195455 Sound: Fix access original scene during playback 211c4fd2e9a Depsgraph: Make comment about evaluation more obvious c5fe16e121e Sound: Make sound handles only be in evaluated datablocks b4e1e0946bf Depsgraph: Preserve sound and audio pointers through copy-on-write 4eedf784b04 Depsgraph: Store original sequencer strip pointer 6990ef151c1 Sound: Move evaluation to dependency graph d02da8de23b Sound: Delay opening handlers for until really needed 3369b828916 Depsgraph: Add scene audio component e8f10d64757 Depsgraph: Tag sequencer for update on changes 6e4b7a6e4d9 Depsgraph: Initial work to cover sequencer 17447ac5a6b Depsgraph: Make sound ID part of the graph
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Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
SpaceGraph *sipo = CTX_wm_space_graph(C);
/* this isn't technically "frame", but it'll do... */
float frame = RNA_float_get(op->ptr, "frame");
/* adjust the frame or the cursor x-value */
if (sipo->mode == SIPO_MODE_DRIVERS) {
/* adjust cursor x-value */
sipo->cursorTime = frame;
}
else {
/* adjust the frame
* NOTE: sync this part of the code with ANIM_OT_change_frame
*/
/* 1) frame is rounded to the nearest int, since frames are ints */
CFRA = round_fl_to_int(frame);
if (scene->r.flag & SCER_LOCK_FRAME_SELECTION) {
/* Clip to preview range
* NOTE: Preview range won't go into negative values,
* so only clamping once should be fine.
*/
CLAMP(CFRA, PSFRA, PEFRA);
}
else {
/* Prevent negative frames */
FRAMENUMBER_MIN_CLAMP(CFRA);
}
SUBFRA = 0.0f;
Sound: Revert all the recent changes to sound This happened to be a bigger rabbit hole to hell than it originally seemed, and there are higher priority design tasks to be handled (at this point high priority design task is more important than high priority bug fix). After talking to Brecht the decision was made to revert to the known isolated issue, which will allow everyone in the studio work same as prior to last Friday. The remaining bits will be worked on after all the design tasks are out of the way. This commit reverts: 4cdb4b9532c Fix T64161: Crashing using undo and multiple windows 064273a4ae7 Sound: Port more cases to be a part of dependency graph 2e582f8ab53 Sound: Fix access wrong dependency graph 5fc49d9c915 Sound: add stubs to build without audaspace c68c81a870b Sound: Make sure spin lock is initialized for new sound datablocks c02534469ac Sound: Delay creating sound scene handle for until is needed 9f681bea68f Fix T64144: Crash when displaying audio waveforms in VSE 2f79286453e Cleanup: unused vars bed8ad6f95a Fix crash in background rendering after recent sound changes 773691310f9 Fix T64143: Crash when scrubbing in the graph editor 888852055c1 Sound: Fix for being unable to jump to a frame during playback with A/V sync 6ab7b384645 Sound: More fixes for access of original scene 35db1195455 Sound: Fix access original scene during playback 211c4fd2e9a Depsgraph: Make comment about evaluation more obvious c5fe16e121e Sound: Make sound handles only be in evaluated datablocks b4e1e0946bf Depsgraph: Preserve sound and audio pointers through copy-on-write 4eedf784b04 Depsgraph: Store original sequencer strip pointer 6990ef151c1 Sound: Move evaluation to dependency graph d02da8de23b Sound: Delay opening handlers for until really needed 3369b828916 Depsgraph: Add scene audio component e8f10d64757 Depsgraph: Tag sequencer for update on changes 6e4b7a6e4d9 Depsgraph: Initial work to cover sequencer 17447ac5a6b Depsgraph: Make sound ID part of the graph
2019-05-07 11:30:00 +02:00
BKE_sound_seek_scene(bmain, scene);
}
/* set the cursor value */
sipo->cursorVal = RNA_float_get(op->ptr, "value");
/* send notifiers - notifiers for frame should force an update for both vars ok... */
WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
}
/* ... */
/* Non-modal callback for running operator without user input */
static int graphview_cursor_exec(bContext *C, wmOperator *op)
{
graphview_cursor_apply(C, op);
return OPERATOR_FINISHED;
}
/* ... */
/* set the operator properties from the initial event */
static void graphview_cursor_setprops(bContext *C, wmOperator *op, const wmEvent *event)
{
ARegion *ar = CTX_wm_region(C);
float viewx, viewy;
/* abort if not active region (should not really be possible) */
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if (ar == NULL) {
return;
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}
/* convert from region coordinates to View2D 'tot' space */
UI_view2d_region_to_view(&ar->v2d, event->mval[0], event->mval[1], &viewx, &viewy);
/* store the values in the operator properties */
/* NOTE: we don't clamp frame here, as it might be used for the drivers cursor */
RNA_float_set(op->ptr, "frame", viewx);
RNA_float_set(op->ptr, "value", viewy);
}
/* Modal Operator init */
static int graphview_cursor_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
bScreen *screen = CTX_wm_screen(C);
/* Change to frame that mouse is over before adding modal handler,
* as user could click on a single frame (jump to frame) as well as
* click-dragging over a range (modal scrubbing). Apply this change.
*/
graphview_cursor_setprops(C, op, event);
graphview_cursor_apply(C, op);
/* Signal that a scrubbing operating is starting */
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if (screen) {
screen->scrubbing = true;
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}
/* add temp handler */
WM_event_add_modal_handler(C, op);
return OPERATOR_RUNNING_MODAL;
}
/* Modal event handling of cursor changing */
static int graphview_cursor_modal(bContext *C, wmOperator *op, const wmEvent *event)
{
bScreen *screen = CTX_wm_screen(C);
Scene *scene = CTX_data_scene(C);
/* execute the events */
switch (event->type) {
case ESCKEY:
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if (screen) {
screen->scrubbing = false;
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}
WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
return OPERATOR_FINISHED;
case MOUSEMOVE:
/* set the new values */
graphview_cursor_setprops(C, op, event);
graphview_cursor_apply(C, op);
break;
case LEFTMOUSE:
case RIGHTMOUSE:
case MIDDLEMOUSE:
/* We check for either mouse-button to end, to work with all user keymaps. */
if (event->val == KM_RELEASE) {
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if (screen) {
screen->scrubbing = false;
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}
WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
return OPERATOR_FINISHED;
}
break;
}
return OPERATOR_RUNNING_MODAL;
}
static void GRAPH_OT_cursor_set(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Set Cursor";
ot->idname = "GRAPH_OT_cursor_set";
ot->description = "Interactively set the current frame and value cursor";
/* api callbacks */
ot->exec = graphview_cursor_exec;
ot->invoke = graphview_cursor_invoke;
ot->modal = graphview_cursor_modal;
ot->poll = graphview_cursor_poll;
/* flags */
ot->flag = OPTYPE_BLOCKING | OPTYPE_GRAB_CURSOR_X | OPTYPE_UNDO;
/* rna */
RNA_def_float(ot->srna, "frame", 0, MINAFRAMEF, MAXFRAMEF, "Frame", "", MINAFRAMEF, MAXFRAMEF);
RNA_def_float(ot->srna, "value", 0, -FLT_MAX, FLT_MAX, "Value", "", -100.0f, 100.0f);
}
/* Hide/Reveal ------------------------------------------------------------ */
static int graphview_curves_hide_exec(bContext *C, wmOperator *op)
{
bAnimContext ac;
ListBase anim_data = {NULL, NULL};
ListBase all_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
const bool unselected = RNA_boolean_get(op->ptr, "unselected");
/* get editor data */
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if (ANIM_animdata_get_context(C, &ac) == 0) {
return OPERATOR_CANCELLED;
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}
/* get list of all channels that selection may need to be flushed to
* - hierarchy must not affect what we have access to here...
*/
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_CHANNELS | ANIMFILTER_NODUPLIS);
ANIM_animdata_filter(&ac, &all_data, filter, ac.data, ac.datatype);
/* filter data
* - of the remaining visible curves, we want to hide the ones that are
* selected/unselected (depending on "unselected" prop)
*/
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_CURVE_VISIBLE | ANIMFILTER_NODUPLIS);
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if (unselected) {
filter |= ANIMFILTER_UNSEL;
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}
else {
filter |= ANIMFILTER_SEL;
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}
ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
for (ale = anim_data.first; ale; ale = ale->next) {
/* hack: skip object channels for now, since flushing those will always flush everything,
* but they are always included */
/* TODO: find out why this is the case, and fix that */
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if (ale->type == ANIMTYPE_OBJECT) {
continue;
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}
/* change the hide setting, and unselect it... */
ANIM_channel_setting_set(&ac, ale, ACHANNEL_SETTING_VISIBLE, ACHANNEL_SETFLAG_CLEAR);
ANIM_channel_setting_set(&ac, ale, ACHANNEL_SETTING_SELECT, ACHANNEL_SETFLAG_CLEAR);
/* now, also flush selection status up/down as appropriate */
ANIM_flush_setting_anim_channels(
&ac, &all_data, ale, ACHANNEL_SETTING_VISIBLE, ACHANNEL_SETFLAG_CLEAR);
}
/* cleanup */
ANIM_animdata_freelist(&anim_data);
BLI_freelistN(&all_data);
/* unhide selected */
if (unselected) {
/* turn off requirement for visible */
filter = ANIMFILTER_SEL | ANIMFILTER_NODUPLIS | ANIMFILTER_LIST_CHANNELS;
/* flushing has been done */
ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
for (ale = anim_data.first; ale; ale = ale->next) {
/* hack: skip object channels for now, since flushing those
* will always flush everything, but they are always included */
/* TODO: find out why this is the case, and fix that */
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if (ale->type == ANIMTYPE_OBJECT) {
continue;
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}
/* change the hide setting, and unselect it... */
ANIM_channel_setting_set(&ac, ale, ACHANNEL_SETTING_VISIBLE, ACHANNEL_SETFLAG_ADD);
ANIM_channel_setting_set(&ac, ale, ACHANNEL_SETTING_SELECT, ACHANNEL_SETFLAG_ADD);
/* now, also flush selection status up/down as appropriate */
ANIM_flush_setting_anim_channels(
&ac, &anim_data, ale, ACHANNEL_SETTING_VISIBLE, ACHANNEL_SETFLAG_ADD);
}
ANIM_animdata_freelist(&anim_data);
}
/* send notifier that things have changed */
WM_event_add_notifier(C, NC_ANIMATION | ND_ANIMCHAN | NA_EDITED, NULL);
return OPERATOR_FINISHED;
}
static void GRAPH_OT_hide(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Hide Curves";
ot->idname = "GRAPH_OT_hide";
ot->description = "Hide selected curves from Graph Editor view";
/* api callbacks */
ot->exec = graphview_curves_hide_exec;
ot->poll = ED_operator_graphedit_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* props */
RNA_def_boolean(
ot->srna, "unselected", 0, "Unselected", "Hide unselected rather than selected curves");
}
/* ........ */
static int graphview_curves_reveal_exec(bContext *C, wmOperator *op)
{
bAnimContext ac;
ListBase anim_data = {NULL, NULL};
ListBase all_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
const bool select = RNA_boolean_get(op->ptr, "select");
/* get editor data */
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if (ANIM_animdata_get_context(C, &ac) == 0) {
return OPERATOR_CANCELLED;
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}
/* get list of all channels that selection may need to be flushed to
* - hierarchy must not affect what we have access to here...
*/
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_CHANNELS | ANIMFILTER_NODUPLIS);
ANIM_animdata_filter(&ac, &all_data, filter, ac.data, ac.datatype);
/* filter data
* - just go through all visible channels, ensuring that everything is set to be curve-visible
*/
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_NODUPLIS);
ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
for (ale = anim_data.first; ale; ale = ale->next) {
/* hack: skip object channels for now, since flushing those will always flush everything,
* but they are always included. */
/* TODO: find out why this is the case, and fix that */
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if (ale->type == ANIMTYPE_OBJECT) {
continue;
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}
/* select if it is not visible */
if (ANIM_channel_setting_get(&ac, ale, ACHANNEL_SETTING_VISIBLE) == 0) {
ANIM_channel_setting_set(&ac,
ale,
ACHANNEL_SETTING_SELECT,
select ? ACHANNEL_SETFLAG_ADD : ACHANNEL_SETFLAG_CLEAR);
}
/* change the visibility setting */
ANIM_channel_setting_set(&ac, ale, ACHANNEL_SETTING_VISIBLE, ACHANNEL_SETFLAG_ADD);
/* now, also flush selection status up/down as appropriate */
ANIM_flush_setting_anim_channels(&ac, &all_data, ale, ACHANNEL_SETTING_VISIBLE, true);
}
/* cleanup */
ANIM_animdata_freelist(&anim_data);
BLI_freelistN(&all_data);
/* send notifier that things have changed */
WM_event_add_notifier(C, NC_ANIMATION | ND_ANIMCHAN | NA_EDITED, NULL);
return OPERATOR_FINISHED;
}
static void GRAPH_OT_reveal(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Reveal Curves";
ot->idname = "GRAPH_OT_reveal";
ot->description = "Make previously hidden curves visible again in Graph Editor view";
/* api callbacks */
ot->exec = graphview_curves_reveal_exec;
ot->poll = ED_operator_graphedit_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_boolean(ot->srna, "select", true, "Select", "");
}
/* ************************** registration - operator types **********************************/
void graphedit_operatortypes(void)
{
/* view */
WM_operatortype_append(GRAPH_OT_cursor_set);
WM_operatortype_append(GRAPH_OT_previewrange_set);
WM_operatortype_append(GRAPH_OT_view_all);
WM_operatortype_append(GRAPH_OT_view_selected);
WM_operatortype_append(GRAPH_OT_view_frame);
WM_operatortype_append(GRAPH_OT_ghost_curves_create);
WM_operatortype_append(GRAPH_OT_ghost_curves_clear);
WM_operatortype_append(GRAPH_OT_hide);
WM_operatortype_append(GRAPH_OT_reveal);
/* keyframes */
/* selection */
WM_operatortype_append(GRAPH_OT_clickselect);
WM_operatortype_append(GRAPH_OT_select_all);
WM_operatortype_append(GRAPH_OT_select_box);
WM_operatortype_append(GRAPH_OT_select_lasso);
WM_operatortype_append(GRAPH_OT_select_circle);
WM_operatortype_append(GRAPH_OT_select_column);
WM_operatortype_append(GRAPH_OT_select_linked);
WM_operatortype_append(GRAPH_OT_select_more);
WM_operatortype_append(GRAPH_OT_select_less);
WM_operatortype_append(GRAPH_OT_select_leftright);
/* editing */
WM_operatortype_append(GRAPH_OT_snap);
WM_operatortype_append(GRAPH_OT_mirror);
WM_operatortype_append(GRAPH_OT_frame_jump);
WM_operatortype_append(GRAPH_OT_handle_type);
WM_operatortype_append(GRAPH_OT_interpolation_type);
WM_operatortype_append(GRAPH_OT_extrapolation_type);
WM_operatortype_append(GRAPH_OT_easing_type);
WM_operatortype_append(GRAPH_OT_sample);
WM_operatortype_append(GRAPH_OT_bake);
WM_operatortype_append(GRAPH_OT_sound_bake);
WM_operatortype_append(GRAPH_OT_smooth);
WM_operatortype_append(GRAPH_OT_clean);
WM_operatortype_append(GRAPH_OT_euler_filter);
WM_operatortype_append(GRAPH_OT_delete);
WM_operatortype_append(GRAPH_OT_duplicate);
WM_operatortype_append(GRAPH_OT_copy);
WM_operatortype_append(GRAPH_OT_paste);
WM_operatortype_append(GRAPH_OT_keyframe_insert);
WM_operatortype_append(GRAPH_OT_click_insert);
/* F-Curve Modifiers */
WM_operatortype_append(GRAPH_OT_fmodifier_add);
WM_operatortype_append(GRAPH_OT_fmodifier_copy);
WM_operatortype_append(GRAPH_OT_fmodifier_paste);
/* Drivers */
WM_operatortype_append(GRAPH_OT_driver_variables_copy);
WM_operatortype_append(GRAPH_OT_driver_variables_paste);
WM_operatortype_append(GRAPH_OT_driver_delete_invalid);
}
void ED_operatormacros_graph(void)
{
wmOperatorType *ot;
wmOperatorTypeMacro *otmacro;
ot = WM_operatortype_append_macro("GRAPH_OT_duplicate_move",
"Duplicate",
"Make a copy of all selected keyframes and move them",
OPTYPE_UNDO | OPTYPE_REGISTER);
WM_operatortype_macro_define(ot, "GRAPH_OT_duplicate");
otmacro = WM_operatortype_macro_define(ot, "TRANSFORM_OT_transform");
RNA_enum_set(otmacro->ptr, "mode", TFM_TIME_DUPLICATE);
RNA_boolean_set(otmacro->ptr, "use_proportional_edit", false);
}
/* ************************** registration - keymaps **********************************/
void graphedit_keymap(wmKeyConfig *keyconf)
{
/* keymap for all regions */
WM_keymap_ensure(keyconf, "Graph Editor Generic", SPACE_GRAPH, 0);
/* channels */
/* Channels are not directly handled by the Graph Editor module,
* but are inherited from the Animation module.
* All the relevant operations, keymaps, drawing, etc.
* can therefore all be found in that module instead,
* as these are all used for the Graph Editor too.
*/
/* keyframes */
WM_keymap_ensure(keyconf, "Graph Editor", SPACE_GRAPH, 0);
}