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											2002-11-05 20:20:50 +00:00
										 |  |  | #pragma warning (disable : 4786)
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							|  |  |  | #include "KX_SumoPhysicsController.h"
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							|  |  |  | #include "SG_Spatial.h"
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							|  |  |  | #include "SM_Scene.h"
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							|  |  |  | #include "KX_GameObject.h"
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							|  |  |  | #include "KX_MotionState.h"
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										 |  |  | #ifdef HAVE_CONFIG_H
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							|  |  |  | #include <config.h>
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							|  |  |  | #endif
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											2002-11-05 20:20:50 +00:00
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							|  |  |  | void	KX_SumoPhysicsController::applyImpulse(const MT_Point3& attach, const MT_Vector3& impulse) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	SumoPhysicsController::applyImpulse(attach[0],attach[1],attach[2],impulse[0],impulse[1],impulse[2]); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void	KX_SumoPhysicsController::RelativeTranslate(const MT_Vector3& dloc,bool local) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	SumoPhysicsController::RelativeTranslate(dloc[0],dloc[1],dloc[2],local); | 
					
						
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							|  |  |  | } | 
					
						
							|  |  |  | void	KX_SumoPhysicsController::RelativeRotate(const MT_Matrix3x3& drot,bool local) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	double oldmat[12]; | 
					
						
							|  |  |  | 	drot.getValue(oldmat); | 
					
						
							|  |  |  | 	float newmat[9]; | 
					
						
							|  |  |  | 	float *m = &newmat[0]; | 
					
						
							|  |  |  | 	double *orgm = &oldmat[0]; | 
					
						
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							|  |  |  | 	 *m++ = *orgm++;*m++ = *orgm++;*m++ = *orgm++;orgm++; | 
					
						
							|  |  |  | 	 *m++ = *orgm++;*m++ = *orgm++;*m++ = *orgm++;orgm++; | 
					
						
							|  |  |  | 	 *m++ = *orgm++;*m++ = *orgm++;*m++ = *orgm++;orgm++; | 
					
						
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							|  |  |  | 	SumoPhysicsController::RelativeRotate(newmat,local); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void	KX_SumoPhysicsController::SetLinearVelocity(const MT_Vector3& lin_vel,bool local) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	SumoPhysicsController::SetLinearVelocity(lin_vel[0],lin_vel[1],lin_vel[2],local); | 
					
						
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							|  |  |  | } | 
					
						
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							|  |  |  | void	KX_SumoPhysicsController::SetAngularVelocity(const MT_Vector3& ang_vel,bool local) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	SumoPhysicsController::SetAngularVelocity(ang_vel[0],ang_vel[1],ang_vel[2],local); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | MT_Vector3 KX_SumoPhysicsController::GetVelocity(const MT_Point3& pos) | 
					
						
							|  |  |  | { | 
					
						
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							|  |  |  | 	float linvel[3]; | 
					
						
							|  |  |  | 	SumoPhysicsController::GetVelocity(pos[0],pos[1],pos[2],linvel[0],linvel[1],linvel[2]); | 
					
						
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							|  |  |  | 	return MT_Vector3 (linvel); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | MT_Vector3 KX_SumoPhysicsController::GetLinearVelocity() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	return GetVelocity(MT_Point3(0,0,0)); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void	KX_SumoPhysicsController::ApplyTorque(const MT_Vector3& torque,bool local) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	SumoPhysicsController::ApplyTorque(torque[0],torque[1],torque[2],local); | 
					
						
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							|  |  |  | } | 
					
						
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							|  |  |  | void	KX_SumoPhysicsController::ApplyForce(const MT_Vector3& force,bool local) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	SumoPhysicsController::ApplyForce(force[0],force[1],force[2],local); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | bool KX_SumoPhysicsController::Update(double time) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	return SynchronizeMotionStates(time); | 
					
						
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							|  |  |  | } | 
					
						
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							|  |  |  | void	KX_SumoPhysicsController::SetSimulatedTime(double time) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void	KX_SumoPhysicsController::SetSumoTransform(bool nondynaonly) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	SumoPhysicsController::setSumoTransform(nondynaonly); | 
					
						
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							|  |  |  | } | 
					
						
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							|  |  |  | void	KX_SumoPhysicsController::SuspendDynamics() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	SumoPhysicsController::SuspendDynamics(); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void	KX_SumoPhysicsController::RestoreDynamics() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	SumoPhysicsController::RestoreDynamics(); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | SG_Controller*	KX_SumoPhysicsController::GetReplica(SG_Node* destnode) | 
					
						
							|  |  |  | { | 
					
						
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							|  |  |  | 	PHY_IMotionState* motionstate = new KX_MotionState(destnode); | 
					
						
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							|  |  |  | 	KX_SumoPhysicsController* physicsreplica = new KX_SumoPhysicsController(*this); | 
					
						
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							|  |  |  | 	//parentcontroller is here be able to avoid collisions between parent/child
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							|  |  |  | 	PHY_IPhysicsController* parentctrl = NULL; | 
					
						
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							|  |  |  | 	if (destnode != destnode->GetRootSGParent()) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		KX_GameObject* clientgameobj = (KX_GameObject*) destnode->GetRootSGParent()->GetSGClientObject(); | 
					
						
							|  |  |  | 		if (clientgameobj) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			parentctrl = (KX_SumoPhysicsController*)clientgameobj->GetPhysicsController(); | 
					
						
							|  |  |  | 		} else | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			// it could be a false node, try the children
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							|  |  |  | 			NodeList::const_iterator childit; | 
					
						
							|  |  |  | 			for ( | 
					
						
							|  |  |  | 				childit = destnode->GetSGChildren().begin(); | 
					
						
							|  |  |  | 			childit!= destnode->GetSGChildren().end(); | 
					
						
							|  |  |  | 			++childit | 
					
						
							|  |  |  | 				) { | 
					
						
							|  |  |  | 				KX_GameObject* clientgameobj = static_cast<KX_GameObject*>( (*childit)->GetSGClientObject()); | 
					
						
							|  |  |  | 				if (clientgameobj) | 
					
						
							|  |  |  | 				{ | 
					
						
							|  |  |  | 					parentctrl = (KX_SumoPhysicsController*)clientgameobj->GetPhysicsController(); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	physicsreplica->PostProcessReplica(motionstate,parentctrl); | 
					
						
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							|  |  |  | 	return physicsreplica; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void	KX_SumoPhysicsController::SetObject (SG_IObject* object) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	SG_Controller::SetObject(object); | 
					
						
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							|  |  |  | 	// cheating here...
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							|  |  |  | 	KX_GameObject* gameobj = (KX_GameObject*)	object->GetSGClientObject(); | 
					
						
							|  |  |  | 	gameobj->SetPhysicsController(this); | 
					
						
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							|  |  |  | } | 
					
						
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							|  |  |  | void KX_SumoPhysicsController::setOrientation(const MT_Quaternion& orn) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	SumoPhysicsController::setOrientation( | 
					
						
							|  |  |  | 		orn[0],orn[1],orn[2],orn[3]); | 
					
						
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							|  |  |  | } | 
					
						
							|  |  |  | void KX_SumoPhysicsController::getOrientation(MT_Quaternion& orn) | 
					
						
							|  |  |  | { | 
					
						
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							|  |  |  | 	float quat[4]; | 
					
						
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							|  |  |  | 	SumoPhysicsController::getOrientation(quat[0],quat[1],quat[2],quat[3]); | 
					
						
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							|  |  |  | 	orn = MT_Quaternion(quat); | 
					
						
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							|  |  |  | } | 
					
						
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							|  |  |  | void KX_SumoPhysicsController::setPosition(const MT_Point3& pos) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	SumoPhysicsController::setPosition(pos[0],pos[1],pos[2]); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | void KX_SumoPhysicsController::setScaling(const MT_Vector3& scaling) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	SumoPhysicsController::setScaling(scaling[0],scaling[1],scaling[2]); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | MT_Scalar	KX_SumoPhysicsController::GetMass() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	return SumoPhysicsController::getMass(); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | MT_Vector3	KX_SumoPhysicsController::getReactionForce() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	float force[3]; | 
					
						
							|  |  |  | 	SumoPhysicsController::getReactionForce(force[0],force[1],force[2]); | 
					
						
							|  |  |  | 	return MT_Vector3(force); | 
					
						
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							|  |  |  | } | 
					
						
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							|  |  |  | void	KX_SumoPhysicsController::setRigidBody(bool rigid) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	SumoPhysicsController::setRigidBody(rigid); | 
					
						
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							|  |  |  | } | 
					
						
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							|  |  |  | KX_SumoPhysicsController::~KX_SumoPhysicsController() | 
					
						
							|  |  |  | { | 
					
						
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							|  |  |  | } |