2020-08-31 15:14:47 +02:00
										 
									 
								 
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								/*
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								 * This program is free software; you can redistribute it and/or
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								 * modify it under the terms of the GNU General Public License
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								 * as published by the Free Software Foundation; either version 2
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								 * of the License, or (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, write to the Free Software Foundation,
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								 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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								 *
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								 * The Original Code is Copyright (C) 2016 by Mike Erwin.
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								 * All rights reserved.
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								 */
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								/** \file
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								 * \ingroup gpu
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								 *
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								 * Mimics old style opengl immediate mode drawing.
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								 */
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								#pragma once
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								#include "MEM_guardedalloc.h"
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								#include "glew-mx.h"
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								#include "gpu_immediate_private.hh"
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								namespace blender::gpu {
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								/* size of internal buffer */
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								#define DEFAULT_INTERNAL_BUFFER_SIZE (4 * 1024 * 1024)
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								class GLImmediate : public Immediate {
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								 private:
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											2021-05-06 08:09:05 +10:00
										 
									 
								 
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								  /* Use two buffers for strict and non-strict vertex count to
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											2020-08-31 15:14:47 +02:00
										 
									 
								 
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								   * avoid some huge driver slowdown (see T70922).
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								   * Use accessor functions to get / modify. */
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								  struct {
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								    /** Opengl Handle for this buffer. */
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								    GLuint vbo_id = 0;
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								    /** Offset of the mapped data in data. */
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								    size_t buffer_offset = 0;
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								    /** Size of the whole buffer in bytes. */
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								    size_t buffer_size = 0;
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								  } buffer, buffer_strict;
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								  /** Size in bytes of the mapped region. */
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								  size_t bytes_mapped_ = 0;
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								  /** Vertex array for this immediate mode instance. */
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								  GLuint vao_id_ = 0;
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								 public:
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								  GLImmediate();
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								  ~GLImmediate();
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								  uchar *begin(void) override;
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								  void end(void) override;
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								 private:
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								  GLuint &vbo_id(void)
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								  {
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								    return strict_vertex_len ? buffer_strict.vbo_id : buffer.vbo_id;
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								  };
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								  size_t &buffer_offset(void)
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								  {
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								    return strict_vertex_len ? buffer_strict.buffer_offset : buffer.buffer_offset;
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								  };
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								  size_t &buffer_size(void)
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								  {
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								    return strict_vertex_len ? buffer_strict.buffer_size : buffer.buffer_size;
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								  };
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								};
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											2020-10-02 09:48:41 +10:00
										 
									 
								 
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								}  // namespace blender::gpu
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