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blender-archive/source/blender/bmesh/tools/bmesh_decimate_dissolve.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Campbell Barton
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/bmesh/tools/bmesh_decimate_dissolve.c
* \ingroup bmesh
*
* BMesh decimator that dissolves flat areas into polygons (ngons).
*/
#include "MEM_guardedalloc.h"
#include "BLI_math.h"
#include "bmesh.h"
#include "bmesh_decimate.h" /* own include */
#define UNIT_TO_ANGLE DEG2RADF(90.0f)
#define ANGLE_TO_UNIT (1.0f / UNIT_TO_ANGLE)
/* multiply vertex edge angle by face angle
* this means we are not left with sharp corners between _almost_ planer faces
* convert angles [0-PI/2] -> [0-1], multiply together, then convert back to radians. */
static float bm_vert_edge_face_angle(BMVert *v)
{
const float angle = BM_vert_calc_edge_angle(v);
/* note: could be either edge, it doesn't matter */
if (v->e && BM_edge_is_manifold(v->e)) {
return ((angle * ANGLE_TO_UNIT) * (BM_edge_calc_face_angle(v->e) * ANGLE_TO_UNIT)) * UNIT_TO_ANGLE;
}
else {
return angle;
}
}
#undef UNIT_TO_ANGLE
#undef ANGLE_TO_UNIT
typedef struct DissolveElemWeight {
BMHeader *ele;
float weight;
} DissolveElemWeight;
static int dissolve_elem_cmp(const void *a1, const void *a2)
{
const struct DissolveElemWeight *d1 = a1, *d2 = a2;
if (d1->weight > d2->weight) return 1;
else if (d1->weight < d2->weight) return -1;
return 0;
}
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void BM_mesh_decimate_dissolve_ex(BMesh *bm, const float angle_limit, const bool do_dissolve_boundaries,
BMVert **vinput_arr, const int vinput_len,
BMEdge **einput_arr, const int einput_len)
{
const float angle_max = (float)M_PI / 2.0f;
DissolveElemWeight *weight_elems = MEM_mallocN(max_ii(einput_len, vinput_len) *
sizeof(DissolveElemWeight), __func__);
int i, tot_found;
BMIter iter;
BMEdge *e_iter;
BMEdge **earray;
int *vert_reverse_lookup;
/* --- first edges --- */
/* wire -> tag */
BM_ITER_MESH (e_iter, &iter, bm, BM_EDGES_OF_MESH) {
BM_elem_flag_set(e_iter, BM_ELEM_TAG, BM_edge_is_wire(e_iter));
}
/* go through and split edge */
for (i = 0, tot_found = 0; i < einput_len; i++) {
BMEdge *e = einput_arr[i];
const float angle = BM_edge_calc_face_angle(e);
if (angle < angle_limit) {
tot_found++;
}
weight_elems[i].ele = (BMHeader *)e;
weight_elems[i].weight = angle;
}
if (tot_found != 0) {
qsort(weight_elems, einput_len, sizeof(DissolveElemWeight), dissolve_elem_cmp);
for (i = 0; i < tot_found; i++) {
BMEdge *e = (BMEdge *)weight_elems[i].ele;
if (/* may have become non-manifold */
BM_edge_is_manifold(e) &&
/* check twice because cumulative effect could dissolve over angle limit */
(BM_edge_calc_face_angle(e) < angle_limit))
{
BMFace *f_new = BM_faces_join_pair(bm, e->l->f,
e->l->radial_next->f,
e,
false); /* join faces */
/* there may be some errors, we don't mind, just move on */
if (f_new) {
BM_face_normal_update(f_new);
}
else {
BMO_error_clear(bm);
}
}
}
}
/* prepare for cleanup */
BM_mesh_elem_index_ensure(bm, BM_VERT);
vert_reverse_lookup = MEM_mallocN(sizeof(int) * bm->totvert, __func__);
fill_vn_i(vert_reverse_lookup, bm->totvert, -1);
for (i = 0, tot_found = 0; i < vinput_len; i++) {
BMVert *v = vinput_arr[i];
vert_reverse_lookup[BM_elem_index_get(v)] = i;
}
/* --- cleanup --- */
earray = MEM_mallocN(sizeof(BMEdge *) * bm->totedge, __func__);
BM_ITER_MESH_INDEX (e_iter, &iter, bm, BM_EDGES_OF_MESH, i) {
earray[i] = e_iter;
}
/* remove all edges/verts left behind from dissolving, NULL'ing the vertex array so we dont re-use */
for (i = bm->totedge - 1; i != -1; i--) {
e_iter = earray[i];
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if (BM_edge_is_wire(e_iter) && (BM_elem_flag_test(e_iter, BM_ELEM_TAG) == false)) {
/* edge has become wire */
int vidx_reverse;
BMVert *v1 = e_iter->v1;
BMVert *v2 = e_iter->v2;
BM_edge_kill(bm, e_iter);
if (v1->e == NULL) {
vidx_reverse = vert_reverse_lookup[BM_elem_index_get(v1)];
if (vidx_reverse != -1) vinput_arr[vidx_reverse] = NULL;
BM_vert_kill(bm, v1);
}
if (v2->e == NULL) {
vidx_reverse = vert_reverse_lookup[BM_elem_index_get(v2)];
if (vidx_reverse != -1) vinput_arr[vidx_reverse] = NULL;
BM_vert_kill(bm, v2);
}
}
}
MEM_freeN(vert_reverse_lookup);
MEM_freeN(earray);
/* --- second verts --- */
if (do_dissolve_boundaries) {
/* simple version of the branch below, sincve we will dissolve _all_ verts that use 2 edges */
for (i = 0; i < vinput_len; i++) {
BMVert *v = vinput_arr[i];
if (LIKELY(v != NULL) &&
BM_vert_edge_count(v) == 2)
{
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BM_vert_collapse_edge(bm, v->e, v, true); /* join edges */
}
}
}
else {
for (i = 0, tot_found = 0; i < vinput_len; i++) {
BMVert *v = vinput_arr[i];
const float angle = v ? bm_vert_edge_face_angle(v) : angle_limit;
if (angle < angle_limit) {
weight_elems[i].ele = (BMHeader *)v;
weight_elems[i].weight = angle;
tot_found++;
}
else {
weight_elems[i].ele = NULL;
weight_elems[i].weight = angle_max;
}
}
if (tot_found != 0) {
qsort(weight_elems, vinput_len, sizeof(DissolveElemWeight), dissolve_elem_cmp);
for (i = 0; i < tot_found; i++) {
BMVert *v = (BMVert *)weight_elems[i].ele;
if (LIKELY(v != NULL) &&
/* topology changes may cause this to be un-collapsable */
(BM_vert_edge_count(v) == 2) &&
/* check twice because cumulative effect could dissolve over angle limit */
bm_vert_edge_face_angle(v) < angle_limit)
{
BMEdge *e_new = BM_vert_collapse_edge(bm, v->e, v, true); /* join edges */
if (e_new && e_new->l) {
BM_edge_normals_update(e_new);
}
}
}
}
}
MEM_freeN(weight_elems);
}
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void BM_mesh_decimate_dissolve(BMesh *bm, const float angle_limit, const bool do_dissolve_boundaries)
{
int vinput_len;
int einput_len;
BMVert **vinput_arr = BM_iter_as_arrayN(bm, BM_VERTS_OF_MESH, NULL, &vinput_len, NULL, 0);
BMEdge **einput_arr = BM_iter_as_arrayN(bm, BM_EDGES_OF_MESH, NULL, &einput_len, NULL, 0);
BM_mesh_decimate_dissolve_ex(bm, angle_limit, do_dissolve_boundaries,
vinput_arr, vinput_len,
einput_arr, einput_len);
MEM_freeN(vinput_arr);
MEM_freeN(einput_arr);
}