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blender-archive/source/blender/editors/mesh/editmesh_undo.c

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2016-05-25 19:12:43 +10:00
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/mesh/editmesh_undo.c
* \ingroup edmesh
*/
#include "MEM_guardedalloc.h"
#include "DNA_mesh_types.h"
#include "DNA_object_types.h"
#include "DNA_key_types.h"
#include "BLI_listbase.h"
#include "BKE_DerivedMesh.h"
#include "BKE_context.h"
#include "BKE_key.h"
#include "BKE_mesh.h"
#include "BKE_editmesh.h"
#include "ED_mesh.h"
#include "ED_util.h"
/* for callbacks */
static void *getEditMesh(bContext *C)
{
Object *obedit = CTX_data_edit_object(C);
if (obedit && obedit->type == OB_MESH) {
Mesh *me = obedit->data;
return me->edit_btmesh;
}
return NULL;
}
typedef struct UndoMesh {
Mesh me;
int selectmode;
/** \note
* this isn't a prefect solution, if you edit keys and change shapes this works well (fixing [#32442]),
* but editing shape keys, going into object mode, removing or changing their order,
* then go back into editmode and undo will give issues - where the old index will be out of sync
* with the new object index.
*
* There are a few ways this could be made to work but for now its a known limitation with mixing
* object and editmode operations - Campbell */
int shapenr;
} UndoMesh;
/* undo simply makes copies of a bmesh */
static void *editbtMesh_to_undoMesh(void *emv, void *obdata)
{
BMEditMesh *em = emv;
Mesh *obme = obdata;
UndoMesh *um = MEM_callocN(sizeof(UndoMesh), "undo Mesh");
/* make sure shape keys work */
um->me.key = obme->key ? BKE_key_copy_nolib(obme->key) : NULL;
/* BM_mesh_validate(em->bm); */ /* for troubleshooting */
BM_mesh_bm_to_me(
em->bm, &um->me, (&(struct BMeshToMeshParams){
.cd_mask_extra = CD_MASK_SHAPE_KEYINDEX,
}));
um->selectmode = em->selectmode;
um->shapenr = em->bm->shapenr;
return um;
}
static void undoMesh_to_editbtMesh(void *umv, void *em_v, void *obdata)
{
BMEditMesh *em = em_v, *em_tmp;
Object *ob = em->ob;
UndoMesh *um = umv;
BMesh *bm;
Key *key = ((Mesh *) obdata)->key;
const BMAllocTemplate allocsize = BMALLOC_TEMPLATE_FROM_ME(&um->me);
em->bm->shapenr = um->shapenr;
EDBM_mesh_free(em);
bm = BM_mesh_create(&allocsize);
BM_mesh_bm_from_me(
bm, &um->me, (&(struct BMeshFromMeshParams){
.calc_face_normal = true, .active_shapekey = um->shapenr,
}));
em_tmp = BKE_editmesh_create(bm, true);
*em = *em_tmp;
em->selectmode = um->selectmode;
bm->selectmode = um->selectmode;
em->ob = ob;
/* T35170: Restore the active key on the RealMesh. Otherwise 'fake' offset propagation happens
* if the active is a basis for any other. */
if (key && (key->type == KEY_RELATIVE)) {
/* Since we can't add, remove or reorder keyblocks in editmode, it's safe to assume
* shapenr from restored bmesh and keyblock indices are in sync. */
const int kb_act_idx = ob->shapenr - 1;
/* If it is, let's patch the current mesh key block to its restored value.
* Else, the offsets won't be computed and it won't matter. */
if (BKE_keyblock_is_basis(key, kb_act_idx)) {
KeyBlock *kb_act = BLI_findlink(&key->block, kb_act_idx);
if (kb_act->totelem != um->me.totvert) {
/* The current mesh has some extra/missing verts compared to the undo, adjust. */
MEM_SAFE_FREE(kb_act->data);
kb_act->data = MEM_mallocN((size_t)(key->elemsize * bm->totvert), __func__);
kb_act->totelem = um->me.totvert;
}
BKE_keyblock_update_from_mesh(&um->me, kb_act);
}
}
ob->shapenr = um->shapenr;
MEM_freeN(em_tmp);
}
static void free_undo(void *me_v)
{
Mesh *me = me_v;
if (me->key) {
BKE_key_free(me->key);
MEM_freeN(me->key);
}
BKE_mesh_free(me, false);
MEM_freeN(me);
}
/* and this is all the undo system needs to know */
void undo_push_mesh(bContext *C, const char *name)
{
/* em->ob gets out of date and crashes on mesh undo,
* this is an easy way to ensure its OK
* though we could investigate the matter further. */
Object *obedit = CTX_data_edit_object(C);
BMEditMesh *em = BKE_editmesh_from_object(obedit);
em->ob = obedit;
undo_editmode_push(C, name, getEditMesh, free_undo, undoMesh_to_editbtMesh, editbtMesh_to_undoMesh, NULL);
}