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blender-archive/source/blender/freestyle/intern/geometry/GeomCleaner.cpp

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2008-04-30 15:41:54 +00:00
//
// Copyright (C) : Please refer to the COPYRIGHT file distributed
// with this source distribution.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
///////////////////////////////////////////////////////////////////////////////
//#if defined(__GNUC__) && (__GNUC__ >= 3)
//// hash_map is not part of the C++ standard anymore;
//// hash_map.h has been kept though for backward compatibility
//# include <hash_map.h>
//#else
//# include <hash_map>
//#endif
#include <stdio.h>
#include <list>
#include <map>
#include "../system/TimeUtils.h"
#include "GeomCleaner.h"
using namespace std;
void GeomCleaner::SortIndexedVertexArray( const float *iVertices, unsigned iVSize,
const unsigned *iIndices, unsigned iISize,
real **oVertices,
unsigned **oIndices)
{
// First, we build a list of IndexVertex:
list<IndexedVertex> indexedVertices;
unsigned i;
for(i=0; i<iVSize; i+= 3)
{
indexedVertices.push_back(IndexedVertex(Vec3r(iVertices[i], iVertices[i+1], iVertices[i+2]), i/3));
}
// q-sort
indexedVertices.sort();
// build the indices mapping array:
unsigned *mapIndices = new unsigned[iVSize/3];
*oVertices = new real[iVSize];
list<IndexedVertex>::iterator iv;
unsigned newIndex = 0;
unsigned vIndex = 0;
for(iv=indexedVertices.begin(); iv!=indexedVertices.end(); iv++)
{
// Build the final results:
(*oVertices)[vIndex] = iv->x();
(*oVertices)[vIndex+1] = iv->y();
(*oVertices)[vIndex+2] = iv->z();
mapIndices[iv->index()] = newIndex;
newIndex++;
vIndex+=3;
}
// Build the final index array:
*oIndices = new unsigned[iISize];
for(i=0; i<iISize; i++)
{
(*oIndices)[i] = 3*mapIndices[iIndices[i]/3];
}
delete [] mapIndices;
}
void GeomCleaner::CompressIndexedVertexArray(const real *iVertices, unsigned iVSize,
const unsigned *iIndices, unsigned iISize,
real **oVertices, unsigned *oVSize,
unsigned **oIndices)
{
// First, we build a list of IndexVertex:
vector<Vec3r> vertices;
unsigned i;
for(i=0; i<iVSize; i+= 3)
{
vertices.push_back(Vec3r(iVertices[i], iVertices[i+1], iVertices[i+2]));
}
unsigned *mapVertex = new unsigned[iVSize];
vector<Vec3r>::iterator v = vertices.begin();
vector<Vec3r> compressedVertices;
Vec3r previous = *v;
mapVertex[0] = 0;
compressedVertices.push_back(vertices.front());
v++;
Vec3r current;
i=1;
for(; v!=vertices.end(); v++)
{
current = *v;
if(current == previous)
mapVertex[i] = compressedVertices.size()-1;
else
{
compressedVertices.push_back(current);
mapVertex[i] = compressedVertices.size()-1;
}
previous = current;
i++;
}
// Builds the resulting vertex array:
*oVSize = 3*compressedVertices.size();
*oVertices = new real [*oVSize];
i=0;
for(v=compressedVertices.begin(); v!=compressedVertices.end(); v++)
{
(*oVertices)[i] = (*v)[0];
(*oVertices)[i+1] = (*v)[1];
(*oVertices)[i+2] = (*v)[2];
i += 3;
}
// Map the index array:
*oIndices = new unsigned[iISize];
for(i=0; i<iISize; i++)
{
(*oIndices)[i] = 3*mapVertex[iIndices[i]/3];
}
delete [] mapVertex;
}
void GeomCleaner::SortAndCompressIndexedVertexArray(const float *iVertices, unsigned iVSize,
const unsigned *iIndices, unsigned iISize,
real **oVertices, unsigned *oVSize,
unsigned **oIndices)
{
// tmp arrays used to store the sorted data:
real *tmpVertices;
unsigned *tmpIndices;
Chronometer chrono;
// Sort data
chrono.start();
GeomCleaner::SortIndexedVertexArray(iVertices, iVSize,
iIndices, iISize,
&tmpVertices, &tmpIndices
);
printf("Sorting: %lf\n", chrono.stop());
// compress data
chrono.start();
GeomCleaner::CompressIndexedVertexArray(tmpVertices, iVSize,
tmpIndices, iISize,
oVertices, oVSize,
oIndices);
printf("Merging: %lf\n", chrono.stop());
// deallocates memory:
delete [] tmpVertices;
delete [] tmpIndices;
}
/*! Defines a hash table used for searching the Cells */
struct GeomCleanerHasher{
#define _MUL 950706376UL
#define _MOD 2147483647UL
inline size_t operator() (const Vec3r& p) const {
size_t res = ((unsigned long) (p[0] * _MUL)) % _MOD;
res = ((res + (unsigned long) (p[1]) * _MUL)) % _MOD;
return ((res +(unsigned long) (p[2]) * _MUL)) % _MOD;
}
};
void GeomCleaner::CleanIndexedVertexArray(const float *iVertices, unsigned iVSize,
const unsigned *iIndices, unsigned iISize,
real **oVertices, unsigned *oVSize,
unsigned **oIndices)
{
typedef map<Vec3r, unsigned> cleanHashTable;
vector<Vec3r> vertices;
unsigned i;
for(i=0; i<iVSize; i+= 3)
vertices.push_back(Vec3r(iVertices[i], iVertices[i+1], iVertices[i+2]));
cleanHashTable ht;
vector<unsigned> newIndices;
vector<Vec3r> newVertices;
// elimination of needless points
unsigned currentIndex = 0;
vector<Vec3r>::const_iterator v = vertices.begin();
vector<Vec3r>::const_iterator end = vertices.end();
cleanHashTable::const_iterator found;
for(; v!=end; v++)
{
found = ht.find(*v);
if(found != ht.end())
{
// The vertex is already in the new array.
newIndices.push_back((*found).second);
}
else
{
newVertices.push_back(*v);
newIndices.push_back(currentIndex);
ht[*v] = currentIndex;
currentIndex++;
}
}
// creation of oVertices array:
*oVSize = 3*newVertices.size();
*oVertices = new real[*oVSize];
currentIndex = 0;
end = newVertices.end();
for(v=newVertices.begin(); v!=end ; v++)
{
(*oVertices)[currentIndex++] = (*v)[0];
(*oVertices)[currentIndex++] = (*v)[1];
(*oVertices)[currentIndex++] = (*v)[2];
}
// map new indices:
*oIndices = new unsigned[iISize];
for(i=0; i<iISize; i++)
(*oIndices)[i] = 3*newIndices[iIndices[i]/3];
}