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blender-archive/source/blender/python/api2_2x/doc/Sys.py

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# Blender.sys module
"""
The Blender.sys submodule.
sys
===
B{New}: L{exists}, L{makename}, L{join}, L{sleep}.
This module provides a minimal set of helper functions and data. Its purpose
is to avoid the need for the standard Python module 'os', in special 'os.path',
though it is only meant for the simplest cases.
Example::
import Blender
filename = ""
def f(name): # file selector callback
global filename
filename = name
Blender.Window.FileSelector(f)
if filename:
print 'basename:', Blender.sys.basename(filename)
print 'dirname:', Blender.sys.dirname(filename)
print 'splitext:', Blender.sys.splitext(filename)
# what would basename(splitext(filename)[0]) print?
@type sep: char
@var sep: the platform-specific dir separator for this Blender: '/'
everywhere, except on Win systems, that use '\\'.
@type dirsep: char
@var dirsep: same as L{sep}.
@type progname: string
@var progname: the Blender executable (argv[0]).
@attention: The module is called sys, not Sys.
"""
def basename (path):
"""
Get the base name (filename stripped from dir info) of 'path'.
@type path: string
@param path: a path name
@rtype: string
@return: the base name
"""
def dirname (path):
"""
Get the dir name (dir path stripped from filename) of 'path'.
@type path: string
@param path: a path name
@rtype: string
@return: the dir name
"""
def join (dir, file):
"""
Join the given dir and file paths, using the proper separator for each
platform.
@type dir: string
@type file: string
@param dir: the dir name, like returned from L{dirname}.
@param file: the bare filename, like returned from L{basename}.
@rtype: string
@return: the resulting filename.
@warn: this simple function isn't intended to be a complete replacement for
the standard os.path.join() one, which handles more general cases.
"""
def splitext (path):
"""
Split 'path' into (root, ext), where 'ext' is a file extension.
@type path: string
@param path: a path name
@rtype: list with two strings
@return: (root, ext)
"""
def makename (path = "Blender.Get('filename')", ext = "", strip = 0):
"""
Remove extension from 'path', append extension 'ext' (if given)
to the result and return it. If 'strip' is non-zero, also remove
dirname from path.
Example::
import Blender
from Blender.sys import *
print makename('/path/to/myfile.txt','.abc', 1) # returns 'myfile.abc'
print makename('/path/to/myfile.obj', '-01.obj') # '/path/to/myfile-01.obj'
print makename('/path/to/myfile.txt', strip = 1) # 'myfile'
# note that:
print makename(ext = '.txt')
# is equivalent to:
print sys.splitext(Blender.Get('filename'))[0]) + '.txt'
@type path: string
@param path: a path name or Blender.Get('filename'), if not given.
@type ext: string
@param ext: an extension to append. For flexibility, a dot ('.') is
not automatically included.
@rtype: string
@return: the resulting string
"""
def exists(path):
"""
Tell if the given pathname (file or dir) exists.
New scripts: - hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms); - bevel_center by Loic Berthe, suggested for inclusion by jms; - doc_browser, by Daniel Dunbar (Zr) Thanks to them for the new contributions! (I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?) BPython related: - Added scriptlink methods to object, lamp, camera and world. - Object: added object.makeTrack and object.clearTrack (old track method). - sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither. - doc updates and fixes. - made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data. - Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...) - Draw: added mouse wheel events. - Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate". The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
@rtype: int
@return:
- 0: path does not exist;
- 1: path is an existing filename;
- 2: path is an existing dirname;
- -1: path exists but is neither a regular file nor a dir.
"""
def time ():
"""
Get the current time in seconds since a fixed value. Successive calls to
New scripts: - hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms); - bevel_center by Loic Berthe, suggested for inclusion by jms; - doc_browser, by Daniel Dunbar (Zr) Thanks to them for the new contributions! (I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?) BPython related: - Added scriptlink methods to object, lamp, camera and world. - Object: added object.makeTrack and object.clearTrack (old track method). - sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither. - doc updates and fixes. - made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data. - Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...) - Draw: added mouse wheel events. - Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate". The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
this function are guaranteed to return values greater than the previous call.
@rtype: float
@return: the elapsed time in seconds.
"""
def sleep (millisecs = 10):
"""
Sleep for the specified amount of time.
@type millisecs: int
@param millisecs: the amount of time in milliseconds to sleep. The default
is 10 which is 0.1 seconds.
"""