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blender-archive/source/blender/editors/space_node/space_node.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
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*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
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/** \file blender/editors/space_node/space_node.c
* \ingroup spnode
*/
#include <string.h>
#include <stdio.h>
#include "DNA_lamp_types.h"
#include "DNA_material_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_world_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_rand.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_screen.h"
#include "BKE_node.h"
#include "ED_space_api.h"
Sorry, three commits in one, became difficult to untangle.. Editors Modules * render/ module added in editors, moved the preview render code there and also shading related operators. * physics/ module made more consistent with other modules. renaming files, making a single physics_ops.c for operators and keymaps. Also move all particle related operators here now. * space_buttons/ now should have only operators relevant to the buttons specificially. Updates & Notifiers * Material/Texture/World/Lamp can now be passed to DAG_id_flush_update, which will go back to a callback in editors. Eventually these should be in the depsgraph itself, but for now this gives a unified call for doing updates. * GLSL materials are now refreshed on changes. There's still various cases missing, * Preview icons now hook into this system, solving various update cases that were missed before. * Also fixes issue in my last commit, where some preview would not render, problem is avoided in the new system. Icon Rendering * On systems with support for non-power of two textures, an OpenGL texture is now used instead of glDrawPixels. This avoids problems with icons get clipped on region borders. On my Linux desktop, this gives an 1.1x speedup, and on my Mac laptop a 2.3x speedup overall in redrawing the full window, with the default setup. The glDrawPixels implementation on Mac seems to have a lot of overhread. * Preview icons are now drawn using proper premul alpha, and never faded so you can see them clearly. * Also tried to fix issue with texture node preview rendering, globals can't be used with threads reliably.
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#include "ED_render.h"
#include "ED_screen.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "RNA_access.h"
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#include "node_intern.h" // own include
/* ******************** manage regions ********************* */
ARegion *node_has_buttons_region(ScrArea *sa)
{
ARegion *ar, *arnew;
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ar = BKE_area_find_region_type(sa, RGN_TYPE_UI);
if (ar) return ar;
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/* add subdiv level; after header */
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ar = BKE_area_find_region_type(sa, RGN_TYPE_HEADER);
/* is error! */
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if (ar == NULL) return NULL;
arnew = MEM_callocN(sizeof(ARegion), "buttons for node");
BLI_insertlinkafter(&sa->regionbase, ar, arnew);
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arnew->regiontype = RGN_TYPE_UI;
arnew->alignment = RGN_ALIGN_RIGHT;
arnew->flag = RGN_FLAG_HIDDEN;
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return arnew;
}
/* ******************** default callbacks for node space ***************** */
static SpaceLink *node_new(const bContext *UNUSED(C))
{
ARegion *ar;
SpaceNode *snode;
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snode = MEM_callocN(sizeof(SpaceNode), "initnode");
snode->spacetype = SPACE_NODE;
/* backdrop */
snode->zoom = 1.0f;
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/* header */
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ar = MEM_callocN(sizeof(ARegion), "header for node");
BLI_addtail(&snode->regionbase, ar);
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ar->regiontype = RGN_TYPE_HEADER;
ar->alignment = RGN_ALIGN_BOTTOM;
/* buttons/list view */
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ar = MEM_callocN(sizeof(ARegion), "buttons for node");
BLI_addtail(&snode->regionbase, ar);
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ar->regiontype = RGN_TYPE_UI;
ar->alignment = RGN_ALIGN_RIGHT;
ar->flag = RGN_FLAG_HIDDEN;
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/* main area */
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ar = MEM_callocN(sizeof(ARegion), "main area for node");
BLI_addtail(&snode->regionbase, ar);
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ar->regiontype = RGN_TYPE_WINDOW;
ar->v2d.tot.xmin = -256.0f;
ar->v2d.tot.ymin = -256.0f;
ar->v2d.tot.xmax = 768.0f;
ar->v2d.tot.ymax = 768.0f;
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ar->v2d.cur.xmin = -256.0f;
ar->v2d.cur.ymin = -256.0f;
ar->v2d.cur.xmax = 768.0f;
ar->v2d.cur.ymax = 768.0f;
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ar->v2d.min[0] = 1.0f;
ar->v2d.min[1] = 1.0f;
ar->v2d.max[0] = 32000.0f;
ar->v2d.max[1] = 32000.0f;
ar->v2d.minzoom = 0.09f;
ar->v2d.maxzoom = 2.31f;
ar->v2d.scroll = (V2D_SCROLL_RIGHT | V2D_SCROLL_BOTTOM);
ar->v2d.keepzoom = V2D_LIMITZOOM | V2D_KEEPASPECT;
ar->v2d.keeptot = 0;
return (SpaceLink *)snode;
}
/* not spacelink itself */
static void node_free(SpaceLink *UNUSED(sl))
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{
}
/* spacetype; init callback */
static void node_init(struct wmWindowManager *UNUSED(wm), ScrArea *UNUSED(sa))
{
}
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static void node_area_listener(ScrArea *sa, wmNotifier *wmn)
{
/* note, ED_area_tag_refresh will re-execute compositor */
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SpaceNode *snode = sa->spacedata.first;
int type = snode->treetype;
short shader_type = snode->shaderfrom;
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/* preview renders */
switch (wmn->category) {
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case NC_SCENE:
switch (wmn->data) {
case ND_NODES:
case ND_FRAME:
ED_area_tag_refresh(sa);
break;
case ND_COMPO_RESULT:
ED_area_tag_redraw(sa);
break;
case ND_TRANSFORM_DONE:
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if (type == NTREE_COMPOSIT) {
if (snode->flag & SNODE_AUTO_RENDER) {
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snode->recalc = 1;
ED_area_tag_refresh(sa);
}
}
break;
}
break;
case NC_WM:
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if (wmn->data == ND_FILEREAD)
ED_area_tag_refresh(sa);
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break;
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/* future: add ID checks? */
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case NC_MATERIAL:
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if (type == NTREE_SHADER) {
if (wmn->data == ND_SHADING)
ED_area_tag_refresh(sa);
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else if (wmn->data == ND_SHADING_DRAW)
ED_area_tag_refresh(sa);
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else if (wmn->action == NA_ADDED && snode->edittree)
nodeSetActiveID(snode->edittree, ID_MA, wmn->reference);
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}
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break;
case NC_TEXTURE:
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if (type == NTREE_SHADER || type == NTREE_TEXTURE) {
if (wmn->data == ND_NODES)
ED_area_tag_refresh(sa);
}
break;
case NC_WORLD:
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if (type == NTREE_SHADER && shader_type == SNODE_SHADER_WORLD) {
ED_area_tag_refresh(sa);
}
break;
case NC_OBJECT:
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if (type == NTREE_SHADER) {
if (wmn->data == ND_OB_SHADING)
ED_area_tag_refresh(sa);
}
break;
case NC_SPACE:
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if (wmn->data == ND_SPACE_NODE)
ED_area_tag_refresh(sa);
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else if (wmn->data == ND_SPACE_NODE_VIEW)
ED_area_tag_redraw(sa);
break;
case NC_NODE:
if (wmn->action == NA_EDITED)
ED_area_tag_refresh(sa);
else if (wmn->action == NA_SELECTED)
ED_area_tag_redraw(sa);
break;
case NC_SCREEN:
switch (wmn->data) {
case ND_ANIMPLAY:
ED_area_tag_refresh(sa);
break;
}
break;
case NC_MASK:
if (wmn->action == NA_EDITED) {
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if (type == NTREE_COMPOSIT) {
ED_area_tag_refresh(sa);
}
}
break;
case NC_IMAGE:
if (wmn->action == NA_EDITED) {
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if (type == NTREE_COMPOSIT) {
/* note that nodeUpdateID is already called by BKE_image_signal() on all
* scenes so really this is just to know if the images is used in the compo else
* painting on images could become very slow when the compositor is open. */
if (nodeUpdateID(snode->nodetree, wmn->reference))
ED_area_tag_refresh(sa);
}
}
break;
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}
}
static void node_area_refresh(const struct bContext *C, struct ScrArea *sa)
{
/* default now: refresh node is starting preview */
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SpaceNode *snode = sa->spacedata.first;
snode_set_context(snode, CTX_data_scene(C));
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if (snode->nodetree) {
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if (snode->treetype == NTREE_SHADER) {
if (GS(snode->id->name) == ID_MA) {
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Material *ma = (Material *)snode->id;
if (ma->use_nodes)
ED_preview_shader_job(C, sa, snode->id, NULL, NULL, 100, 100, PR_NODE_RENDER);
}
else if (GS(snode->id->name) == ID_LA) {
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Lamp *la = (Lamp *)snode->id;
if (la->use_nodes)
ED_preview_shader_job(C, sa, snode->id, NULL, NULL, 100, 100, PR_NODE_RENDER);
}
else if (GS(snode->id->name) == ID_WO) {
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World *wo = (World *)snode->id;
if (wo->use_nodes)
ED_preview_shader_job(C, sa, snode->id, NULL, NULL, 100, 100, PR_NODE_RENDER);
}
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}
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else if (snode->treetype == NTREE_COMPOSIT) {
Scene *scene = (Scene *)snode->id;
if (scene->use_nodes) {
/* recalc is set on 3d view changes for auto compo */
if (snode->recalc) {
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snode->recalc = 0;
node_render_changed_exec((struct bContext *)C, NULL);
}
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else
snode_composite_job(C, sa);
}
}
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else if (snode->treetype == NTREE_TEXTURE) {
Tex *tex = (Tex *)snode->id;
if (tex->use_nodes) {
ED_preview_shader_job(C, sa, snode->id, NULL, NULL, 100, 100, PR_NODE_RENDER);
}
}
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}
}
static SpaceLink *node_duplicate(SpaceLink *sl)
{
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SpaceNode *snoden = MEM_dupallocN(sl);
/* clear or remove stuff from old */
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snoden->nodetree = NULL;
snoden->linkdrag.first = snoden->linkdrag.last = NULL;
return (SpaceLink *)snoden;
}
/* add handlers, stuff you only do once or on area/region changes */
static void node_buttons_area_init(wmWindowManager *wm, ARegion *ar)
{
wmKeyMap *keymap;
ED_region_panels_init(wm, ar);
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keymap = WM_keymap_find(wm->defaultconf, "Node Generic", SPACE_NODE, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
}
static void node_buttons_area_draw(const bContext *C, ARegion *ar)
{
ED_region_panels(C, ar, 1, NULL, -1);
}
static void node_cursor(wmWindow *win, ScrArea *sa, ARegion *ar)
{
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SpaceNode *snode = sa->spacedata.first;
/* convert mouse coordinates to v2d space */
UI_view2d_region_to_view(&ar->v2d, win->eventstate->x - ar->winrct.xmin, win->eventstate->y - ar->winrct.ymin,
&snode->mx, &snode->my);
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node_set_cursor(win, snode);
}
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/* Initialize main area, setting handlers. */
static void node_main_area_init(wmWindowManager *wm, ARegion *ar)
{
wmKeyMap *keymap;
ListBase *lb;
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UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_CUSTOM, ar->winx, ar->winy);
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/* own keymaps */
keymap = WM_keymap_find(wm->defaultconf, "Node Generic", SPACE_NODE, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
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keymap = WM_keymap_find(wm->defaultconf, "Node Editor", SPACE_NODE, 0);
WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
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/* add drop boxes */
lb = WM_dropboxmap_find("Node Editor", SPACE_NODE, RGN_TYPE_WINDOW);
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WM_event_add_dropbox_handler(&ar->handlers, lb);
}
static void node_main_area_draw(const bContext *C, ARegion *ar)
{
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View2D *v2d = &ar->v2d;
drawnodespace(C, ar, v2d);
}
/* ************* dropboxes ************* */
static int node_drop_poll(bContext *UNUSED(C), wmDrag *drag, wmEvent *UNUSED(event))
{
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if (drag->type == WM_DRAG_ID) {
ID *id = (ID *)drag->poin;
if (GS(id->name) == ID_IM)
return 1;
}
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else if (drag->type == WM_DRAG_PATH) {
if (ELEM(drag->icon, 0, ICON_FILE_IMAGE)) /* rule might not work? */
return 1;
}
return 0;
}
static void node_id_path_drop_copy(wmDrag *drag, wmDropBox *drop)
{
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ID *id = (ID *)drag->poin;
if (id) {
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RNA_string_set(drop->ptr, "name", id->name + 2);
}
if (drag->path[0]) {
RNA_string_set(drop->ptr, "filepath", drag->path);
}
}
/* this region dropbox definition */
static void node_dropboxes(void)
{
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ListBase *lb = WM_dropboxmap_find("Node Editor", SPACE_NODE, RGN_TYPE_WINDOW);
WM_dropbox_add(lb, "NODE_OT_add_file", node_drop_poll, node_id_path_drop_copy);
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}
/* ************* end drop *********** */
/* add handlers, stuff you only do once or on area/region changes */
static void node_header_area_init(wmWindowManager *UNUSED(wm), ARegion *ar)
{
ED_region_header_init(ar);
}
static void node_header_area_draw(const bContext *C, ARegion *ar)
{
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SpaceNode *snode = CTX_wm_space_node(C);
Scene *scene = CTX_data_scene(C);
/* find and set the context */
snode_set_context(snode, scene);
ED_region_header(C, ar);
}
/* used for header + main area */
static void node_region_listener(ARegion *ar, wmNotifier *wmn)
{
/* context changes */
switch (wmn->category) {
case NC_SPACE:
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if (wmn->data == ND_SPACE_NODE)
ED_region_tag_redraw(ar);
break;
case NC_SCREEN:
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if (wmn->data == ND_GPENCIL)
ED_region_tag_redraw(ar);
break;
case NC_SCENE:
case NC_MATERIAL:
case NC_TEXTURE:
case NC_NODE:
ED_region_tag_redraw(ar);
break;
case NC_OBJECT:
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if (wmn->data == ND_OB_SHADING)
ED_region_tag_redraw(ar);
break;
case NC_ID:
if (wmn->action == NA_RENAME)
ED_region_tag_redraw(ar);
break;
}
}
const char *node_context_dir[] = {"selected_nodes", "active_node", NULL};
static int node_context(const bContext *C, const char *member, bContextDataResult *result)
{
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SpaceNode *snode = CTX_wm_space_node(C);
if (CTX_data_dir(member)) {
CTX_data_dir_set(result, node_context_dir);
return 1;
}
else if (CTX_data_equals(member, "selected_nodes")) {
bNode *node;
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if (snode->edittree) {
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for (node = snode->edittree->nodes.last; node; node = node->prev) {
if (node->flag & NODE_SELECT) {
CTX_data_list_add(result, &snode->edittree->id, &RNA_Node, node);
}
}
}
CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
return 1;
}
else if (CTX_data_equals(member, "active_node")) {
if (snode->edittree) {
bNode *node = nodeGetActive(snode->edittree);
CTX_data_pointer_set(result, &snode->edittree->id, &RNA_Node, node);
}
CTX_data_type_set(result, CTX_DATA_TYPE_POINTER);
return 1;
}
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return 0;
}
/* only called once, from space/spacetypes.c */
void ED_spacetype_node(void)
{
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SpaceType *st = MEM_callocN(sizeof(SpaceType), "spacetype node");
ARegionType *art;
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st->spaceid = SPACE_NODE;
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strncpy(st->name, "Node", BKE_ST_MAXNAME);
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st->new = node_new;
st->free = node_free;
st->init = node_init;
st->duplicate = node_duplicate;
st->operatortypes = node_operatortypes;
st->keymap = node_keymap;
st->listener = node_area_listener;
st->refresh = node_area_refresh;
st->context = node_context;
st->dropboxes = node_dropboxes;
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/* regions: main window */
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art = MEM_callocN(sizeof(ARegionType), "spacetype node region");
art->regionid = RGN_TYPE_WINDOW;
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art->init = node_main_area_init;
art->draw = node_main_area_draw;
art->listener = node_region_listener;
art->cursor = node_cursor;
art->event_cursor = TRUE;
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art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_FRAMES | ED_KEYMAP_GPENCIL;
BLI_addhead(&st->regiontypes, art);
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/* regions: header */
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art = MEM_callocN(sizeof(ARegionType), "spacetype node region");
art->regionid = RGN_TYPE_HEADER;
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art->prefsizey = HEADERY;
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_FRAMES | ED_KEYMAP_HEADER;
art->listener = node_region_listener;
art->init = node_header_area_init;
art->draw = node_header_area_draw;
BLI_addhead(&st->regiontypes, art);
node_menus_register();
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/* regions: listview/buttons */
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art = MEM_callocN(sizeof(ARegionType), "spacetype node region");
art->regionid = RGN_TYPE_UI;
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art->prefsizex = 180; // XXX
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_FRAMES;
art->listener = node_region_listener;
art->init = node_buttons_area_init;
art->draw = node_buttons_area_draw;
BLI_addhead(&st->regiontypes, art);
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node_buttons_register(art);
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BKE_spacetype_register(st);
}