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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
* Contributor:
* Dalai Felinto
*/
#ifndef _COM_DisplaceOperation_h
#define _COM_DisplaceOperation_h
#include "COM_NodeOperation.h"
class DisplaceOperation : public NodeOperation {
private:
/**
* Cached reference to the inputProgram
SocketReader *inputColorProgram;
SocketReader *inputVectorProgram;
SocketReader *inputScaleXProgram;
SocketReader *inputScaleYProgram;
float width_x4;
float height_x4;
public:
DisplaceOperation();
* we need a 2x2 differential filter for Vector Input and full buffer for the image
bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output);
* the inner loop of this program
void executePixel(float *color, int x, int y, MemoryBuffer *inputBuffers[], void *data);
* Initialize the execution
void initExecution();
* Deinitialize the execution
void deinitExecution();
};
#endif