243 lines
5.8 KiB
C
243 lines
5.8 KiB
C
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/*
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 by the Blender Foundation.
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* All rights reserved.
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*
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* Contributor(s): Daniel Dunbar
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* Ton Roosendaal,
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* Ben Batt,
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* Brecht Van Lommel,
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* Campbell Barton
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*
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* ***** END GPL LICENSE BLOCK *****
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*
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*/
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#include "stddef.h"
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#include "string.h"
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#include "stdarg.h"
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#include "math.h"
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#include "float.h"
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#include "BLI_kdtree.h"
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#include "BLI_rand.h"
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#include "BLI_uvproject.h"
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#include "MEM_guardedalloc.h"
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#include "DNA_armature_types.h"
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#include "DNA_camera_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_key_types.h"
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#include "DNA_material_types.h"
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#include "DNA_object_fluidsim.h"
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#include "BKE_action.h"
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#include "BKE_bmesh.h"
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#include "BKE_cloth.h"
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#include "BKE_cdderivedmesh.h"
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#include "BKE_displist.h"
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#include "BKE_fluidsim.h"
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#include "BKE_global.h"
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#include "BKE_multires.h"
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#include "BKE_key.h"
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#include "BKE_lattice.h"
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#include "BKE_material.h"
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#include "BKE_mesh.h"
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#include "BKE_modifier.h"
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#include "BKE_object.h"
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#include "BKE_paint.h"
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#include "BKE_particle.h"
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#include "BKE_pointcache.h"
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#include "BKE_scene.h"
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#include "BKE_smoke.h"
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#include "BKE_softbody.h"
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#include "BKE_subsurf.h"
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#include "BKE_texture.h"
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#include "depsgraph_private.h"
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#include "BKE_deform.h"
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#include "LOD_decimation.h"
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#include "RE_shader_ext.h"
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#include "MOD_modifiertypes.h"
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static void initData(ModifierData *md)
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{
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DecimateModifierData *dmd = (DecimateModifierData*) md;
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dmd->percent = 1.0;
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}
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static void copyData(ModifierData *md, ModifierData *target)
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{
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DecimateModifierData *dmd = (DecimateModifierData*) md;
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DecimateModifierData *tdmd = (DecimateModifierData*) target;
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tdmd->percent = dmd->percent;
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}
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static DerivedMesh *applyModifier(
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ModifierData *md, Object *ob, DerivedMesh *derivedData,
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int useRenderParams, int isFinalCalc)
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{
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DecimateModifierData *dmd = (DecimateModifierData*) md;
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DerivedMesh *dm = derivedData, *result = NULL;
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MVert *mvert;
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MFace *mface;
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LOD_Decimation_Info lod;
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int totvert, totface;
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int a, numTris;
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mvert = dm->getVertArray(dm);
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mface = dm->getFaceArray(dm);
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totvert = dm->getNumVerts(dm);
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totface = dm->getNumFaces(dm);
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numTris = 0;
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for (a=0; a<totface; a++) {
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MFace *mf = &mface[a];
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numTris++;
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if (mf->v4) numTris++;
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}
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if(numTris<3) {
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modifier_setError(md,
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"Modifier requires more than 3 input faces (triangles).");
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goto exit;
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}
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lod.vertex_buffer= MEM_mallocN(3*sizeof(float)*totvert, "vertices");
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lod.vertex_normal_buffer= MEM_mallocN(3*sizeof(float)*totvert, "normals");
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lod.triangle_index_buffer= MEM_mallocN(3*sizeof(int)*numTris, "trias");
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lod.vertex_num= totvert;
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lod.face_num= numTris;
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for(a=0; a<totvert; a++) {
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MVert *mv = &mvert[a];
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float *vbCo = &lod.vertex_buffer[a*3];
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float *vbNo = &lod.vertex_normal_buffer[a*3];
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VECCOPY(vbCo, mv->co);
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vbNo[0] = mv->no[0]/32767.0f;
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vbNo[1] = mv->no[1]/32767.0f;
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vbNo[2] = mv->no[2]/32767.0f;
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}
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numTris = 0;
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for(a=0; a<totface; a++) {
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MFace *mf = &mface[a];
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int *tri = &lod.triangle_index_buffer[3*numTris++];
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tri[0]= mf->v1;
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tri[1]= mf->v2;
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tri[2]= mf->v3;
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if(mf->v4) {
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tri = &lod.triangle_index_buffer[3*numTris++];
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tri[0]= mf->v1;
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tri[1]= mf->v3;
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tri[2]= mf->v4;
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}
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}
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dmd->faceCount = 0;
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if(LOD_LoadMesh(&lod) ) {
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if( LOD_PreprocessMesh(&lod) ) {
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/* we assume the decim_faces tells how much to reduce */
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while(lod.face_num > numTris*dmd->percent) {
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if( LOD_CollapseEdge(&lod)==0) break;
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}
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if(lod.vertex_num>2) {
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result = CDDM_new(lod.vertex_num, 0, lod.face_num);
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dmd->faceCount = lod.face_num;
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}
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else
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result = CDDM_new(lod.vertex_num, 0, 0);
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mvert = CDDM_get_verts(result);
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for(a=0; a<lod.vertex_num; a++) {
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MVert *mv = &mvert[a];
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float *vbCo = &lod.vertex_buffer[a*3];
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VECCOPY(mv->co, vbCo);
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}
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if(lod.vertex_num>2) {
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mface = CDDM_get_faces(result);
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for(a=0; a<lod.face_num; a++) {
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MFace *mf = &mface[a];
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int *tri = &lod.triangle_index_buffer[a*3];
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mf->v1 = tri[0];
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mf->v2 = tri[1];
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mf->v3 = tri[2];
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test_index_face(mf, NULL, 0, 3);
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}
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}
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CDDM_calc_edges(result);
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CDDM_calc_normals(result);
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}
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else
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modifier_setError(md, "Out of memory.");
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LOD_FreeDecimationData(&lod);
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}
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else
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modifier_setError(md, "Non-manifold mesh as input.");
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MEM_freeN(lod.vertex_buffer);
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MEM_freeN(lod.vertex_normal_buffer);
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MEM_freeN(lod.triangle_index_buffer);
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exit:
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return result;
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}
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ModifierTypeInfo modifierType_Decimate = {
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/* name */ "Decimate",
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/* structName */ "DecimateModifierData",
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/* structSize */ sizeof(DecimateModifierData),
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/* type */ eModifierTypeType_Nonconstructive,
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/* flags */ eModifierTypeFlag_AcceptsMesh,
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/* copyData */ copyData,
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/* deformVerts */ 0,
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/* deformVertsEM */ 0,
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/* deformMatricesEM */ 0,
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/* applyModifier */ applyModifier,
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/* applyModifierEM */ 0,
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/* initData */ initData,
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/* requiredDataMask */ 0,
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/* freeData */ 0,
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/* isDisabled */ 0,
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/* updateDepgraph */ 0,
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/* dependsOnTime */ 0,
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/* foreachObjectLink */ 0,
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/* foreachIDLink */ 0,
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};
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