259 lines
4.5 KiB
C
259 lines
4.5 KiB
C
|
/**
|
||
|
* $Id$
|
||
|
*
|
||
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
||
|
*
|
||
|
* This program is free software; you can redistribute it and/or
|
||
|
* modify it under the terms of the GNU General Public License
|
||
|
* as published by the Free Software Foundation; either version 2
|
||
|
* of the License, or (at your option) any later version.
|
||
|
*
|
||
|
* This program is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU General Public License for more details.
|
||
|
*
|
||
|
* You should have received a copy of the GNU General Public License
|
||
|
* along with this program; if not, write to the Free Software Foundation,
|
||
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||
|
*
|
||
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
||
|
* All rights reserved.
|
||
|
|
||
|
* The Original Code is: some of this file.
|
||
|
*
|
||
|
* ***** END GPL LICENSE BLOCK *****
|
||
|
* */
|
||
|
|
||
|
#include "BLI_math.h"
|
||
|
|
||
|
#ifndef BLI_MATH_VECTOR_INLINE
|
||
|
#define BLI_MATH_VECTOR_INLINE
|
||
|
|
||
|
/********************************** Init *************************************/
|
||
|
|
||
|
MINLINE void zero_v2(float r[2])
|
||
|
{
|
||
|
r[0]= 0.0f;
|
||
|
r[1]= 0.0f;
|
||
|
}
|
||
|
|
||
|
MINLINE void zero_v3(float r[3])
|
||
|
{
|
||
|
r[0]= 0.0f;
|
||
|
r[1]= 0.0f;
|
||
|
r[2]= 0.0f;
|
||
|
}
|
||
|
|
||
|
MINLINE void copy_v2_v2(float r[2], float a[2])
|
||
|
{
|
||
|
r[0]= a[0];
|
||
|
r[1]= a[1];
|
||
|
}
|
||
|
|
||
|
MINLINE void copy_v3_v3(float r[3], float a[3])
|
||
|
{
|
||
|
r[0]= a[0];
|
||
|
r[1]= a[1];
|
||
|
r[2]= a[2];
|
||
|
}
|
||
|
|
||
|
/********************************* Arithmetic ********************************/
|
||
|
|
||
|
MINLINE void add_v2_v2(float *r, float *a)
|
||
|
{
|
||
|
r[0] += a[0];
|
||
|
r[1] += a[1];
|
||
|
}
|
||
|
|
||
|
MINLINE void add_v2_v2v2(float *r, float *a, float *b)
|
||
|
{
|
||
|
r[0]= a[0] + b[0];
|
||
|
r[1]= a[1] + b[1];
|
||
|
}
|
||
|
|
||
|
MINLINE void add_v3_v3(float *r, float *a)
|
||
|
{
|
||
|
r[0] += a[0];
|
||
|
r[1] += a[1];
|
||
|
r[1] += a[1];
|
||
|
}
|
||
|
|
||
|
MINLINE void add_v3_v3v3(float *r, float *a, float *b)
|
||
|
{
|
||
|
r[0]= a[0] + b[0];
|
||
|
r[1]= a[1] + b[1];
|
||
|
r[2]= a[2] + b[2];
|
||
|
}
|
||
|
|
||
|
MINLINE void sub_v2_v2(float *r, float *a)
|
||
|
{
|
||
|
r[0] -= a[0];
|
||
|
r[1] -= a[1];
|
||
|
}
|
||
|
|
||
|
MINLINE void sub_v2_v2v2(float *r, float *a, float *b)
|
||
|
{
|
||
|
r[0]= a[0] - b[0];
|
||
|
r[1]= a[1] - b[1];
|
||
|
}
|
||
|
|
||
|
MINLINE void sub_v3_v3(float *r, float *a)
|
||
|
{
|
||
|
r[0] -= a[0];
|
||
|
r[1] -= a[1];
|
||
|
r[1] -= a[1];
|
||
|
}
|
||
|
|
||
|
MINLINE void sub_v3_v3v3(float *r, float *a, float *b)
|
||
|
{
|
||
|
r[0]= a[0] - b[0];
|
||
|
r[1]= a[1] - b[1];
|
||
|
r[2]= a[2] - b[2];
|
||
|
}
|
||
|
|
||
|
MINLINE void mul_v2_fl(float *v1, float f)
|
||
|
{
|
||
|
v1[0]*= f;
|
||
|
v1[1]*= f;
|
||
|
}
|
||
|
|
||
|
MINLINE void mul_v3_fl(float r[3], float f)
|
||
|
{
|
||
|
r[0] *= f;
|
||
|
r[1] *= f;
|
||
|
r[2] *= f;
|
||
|
}
|
||
|
|
||
|
MINLINE void mul_v3_v3fl(float r[3], float a[3], float f)
|
||
|
{
|
||
|
r[0]= a[0]*f;
|
||
|
r[1]= a[1]*f;
|
||
|
r[2]= a[2]*f;
|
||
|
}
|
||
|
|
||
|
MINLINE void mul_v3_v3(float r[3], float a[3])
|
||
|
{
|
||
|
r[0] *= a[0];
|
||
|
r[1] *= a[1];
|
||
|
r[2] *= a[2];
|
||
|
}
|
||
|
|
||
|
MINLINE void mul_v3_v3v3(float *v, float *v1, float *v2)
|
||
|
{
|
||
|
v[0] = v1[0] * v2[0];
|
||
|
v[1] = v1[1] * v2[1];
|
||
|
v[2] = v1[2] * v2[2];
|
||
|
}
|
||
|
|
||
|
MINLINE void negate_v3(float r[3])
|
||
|
{
|
||
|
r[0]= -r[0];
|
||
|
r[1]= -r[1];
|
||
|
r[2]= -r[2];
|
||
|
}
|
||
|
|
||
|
MINLINE void negate_v3_v3(float r[3], float a[3])
|
||
|
{
|
||
|
r[0]= -a[0];
|
||
|
r[1]= -a[1];
|
||
|
r[2]= -a[2];
|
||
|
}
|
||
|
|
||
|
MINLINE float dot_v2v2(float *a, float *b)
|
||
|
{
|
||
|
return a[0]*b[0] + a[1]*b[1];
|
||
|
}
|
||
|
|
||
|
MINLINE float dot_v3v3(float a[3], float b[3])
|
||
|
{
|
||
|
return a[0]*b[0] + a[1]*b[1] + a[2]*b[2];
|
||
|
}
|
||
|
|
||
|
MINLINE float cross_v2v2(float a[2], float b[2])
|
||
|
{
|
||
|
return a[0]*b[1] - a[1]*b[0];
|
||
|
}
|
||
|
|
||
|
MINLINE void cross_v3_v3v3(float r[3], float a[3], float b[3])
|
||
|
{
|
||
|
r[0]= a[1]*b[2] - a[2]*b[1];
|
||
|
r[1]= a[2]*b[0] - a[0]*b[2];
|
||
|
r[2]= a[0]*b[1] - a[1]*b[0];
|
||
|
}
|
||
|
|
||
|
MINLINE void star_m3_v3(float mat[][3], float *vec)
|
||
|
{
|
||
|
mat[0][0]= mat[1][1]= mat[2][2]= 0.0;
|
||
|
mat[0][1]= -vec[2];
|
||
|
mat[0][2]= vec[1];
|
||
|
mat[1][0]= vec[2];
|
||
|
mat[1][2]= -vec[0];
|
||
|
mat[2][0]= -vec[1];
|
||
|
mat[2][1]= vec[0];
|
||
|
}
|
||
|
|
||
|
/*********************************** Length **********************************/
|
||
|
|
||
|
MINLINE float len_v2(float *v)
|
||
|
{
|
||
|
return (float)sqrt(v[0]*v[0] + v[1]*v[1]);
|
||
|
}
|
||
|
|
||
|
MINLINE float len_v2v2(float *v1, float *v2)
|
||
|
{
|
||
|
float x, y;
|
||
|
|
||
|
x = v1[0]-v2[0];
|
||
|
y = v1[1]-v2[1];
|
||
|
return (float)sqrt(x*x+y*y);
|
||
|
}
|
||
|
|
||
|
MINLINE float len_v3(float a[3])
|
||
|
{
|
||
|
return sqrtf(dot_v3v3(a, a));
|
||
|
}
|
||
|
|
||
|
MINLINE float len_v3v3(float a[3], float b[3])
|
||
|
{
|
||
|
float d[3];
|
||
|
|
||
|
sub_v3_v3v3(d, b, a);
|
||
|
return len_v3(d);
|
||
|
}
|
||
|
|
||
|
MINLINE float normalize_v2(float n[2])
|
||
|
{
|
||
|
float d= dot_v2v2(n, n);
|
||
|
|
||
|
if(d > 1.0e-35f) {
|
||
|
d= sqrtf(d);
|
||
|
mul_v2_fl(n, 1.0f/d);
|
||
|
} else {
|
||
|
zero_v2(n);
|
||
|
d= 0.0f;
|
||
|
}
|
||
|
return d;
|
||
|
}
|
||
|
|
||
|
MINLINE float normalize_v3(float n[3])
|
||
|
{
|
||
|
float d= dot_v3v3(n, n);
|
||
|
|
||
|
/* a larger value causes normalize errors in a
|
||
|
scaled down models with camera xtreme close */
|
||
|
if(d > 1.0e-35f) {
|
||
|
d= sqrtf(d);
|
||
|
mul_v3_fl(n, 1.0f/d);
|
||
|
}
|
||
|
else {
|
||
|
zero_v3(n);
|
||
|
d= 0.0f;
|
||
|
}
|
||
|
|
||
|
return d;
|
||
|
}
|
||
|
|
||
|
#endif /* BLI_MATH_VECTOR_INLINE */
|
||
|
|