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blender-archive/source/blender/editors/space_file/filelist.c

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/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2007 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
2011-02-27 20:29:51 +00:00
/** \file blender/editors/space_file/filelist.c
* \ingroup spfile
*/
/* global includes */
#include <stdlib.h>
#include <math.h>
#include <string.h>
#ifndef WIN32
#include <unistd.h>
#else
#include <io.h>
#include <direct.h>
#endif
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_linklist.h"
#include "BLI_storage_types.h"
#include "BLI_threads.h"
#include "BLI_utildefines.h"
#ifdef WIN32
#include "BLI_winstuff.h"
#endif
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_report.h"
#include "BLO_readfile.h"
#include "BKE_idcode.h"
#include "DNA_space_types.h"
#include "ED_fileselect.h"
#include "ED_datafiles.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "IMB_thumbs.h"
#include "PIL_time.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_resources.h"
#include "filelist.h"
/* max length of library group name within filesel */
#define GROUP_MAX 32
struct FileList;
typedef struct FileImage {
struct FileImage *next, *prev;
char path[FILE_MAX];
unsigned int flags;
int index;
short done;
ImBuf *img;
} FileImage;
typedef struct ThumbnailJob {
ListBase loadimages;
short *stop;
short *do_update;
struct FileList* filelist;
ReportList reports;
} ThumbnailJob;
typedef struct FileList
{
struct direntry *filelist;
int *fidx;
int numfiles;
int numfiltered;
char dir[FILE_MAX];
short prv_w;
short prv_h;
short hide_dot;
unsigned int filter;
char filter_glob[64];
short changed;
struct BlendHandle *libfiledata;
short hide_parent;
void (*readf)(struct FileList *);
int (*filterf)(struct direntry* file, const char* dir, unsigned int filter, short hide_dot);
} FileList;
typedef struct FolderList
{
struct FolderList *next, *prev;
char *foldername;
} FolderList;
#define SPECIAL_IMG_SIZE 48
#define SPECIAL_IMG_ROWS 4
#define SPECIAL_IMG_COLS 4
#define SPECIAL_IMG_FOLDER 0
#define SPECIAL_IMG_PARENT 1
#define SPECIAL_IMG_REFRESH 2
#define SPECIAL_IMG_BLENDFILE 3
#define SPECIAL_IMG_SOUNDFILE 4
#define SPECIAL_IMG_MOVIEFILE 5
#define SPECIAL_IMG_PYTHONFILE 6
#define SPECIAL_IMG_TEXTFILE 7
#define SPECIAL_IMG_FONTFILE 8
#define SPECIAL_IMG_UNKNOWNFILE 9
#define SPECIAL_IMG_LOADING 10
#define SPECIAL_IMG_MAX SPECIAL_IMG_LOADING + 1
static ImBuf* gSpecialFileImages[SPECIAL_IMG_MAX];
/* ******************* SORT ******************* */
static int compare_name(const void *a1, const void *a2)
{
const struct direntry *entry1=a1, *entry2=a2;
2010-04-25 15:24:18 +00:00
/* type is equal to stat.st_mode */
if (S_ISDIR(entry1->type)){
if (S_ISDIR(entry2->type)==0) return (-1);
} else{
if (S_ISDIR(entry2->type)) return (1);
}
if (S_ISREG(entry1->type)){
if (S_ISREG(entry2->type)==0) return (-1);
} else{
if (S_ISREG(entry2->type)) return (1);
}
if ((entry1->type & S_IFMT) < (entry2->type & S_IFMT)) return (-1);
if ((entry1->type & S_IFMT) > (entry2->type & S_IFMT)) return (1);
/* make sure "." and ".." are always first */
if( strcmp(entry1->relname, ".")==0 ) return (-1);
if( strcmp(entry2->relname, ".")==0 ) return (1);
if( strcmp(entry1->relname, "..")==0 ) return (-1);
if( strcmp(entry2->relname, "..")==0 ) return (1);
return (BLI_natstrcmp(entry1->relname,entry2->relname));
}
static int compare_date(const void *a1, const void *a2)
{
const struct direntry *entry1=a1, *entry2=a2;
/* type is equal to stat.st_mode */
if (S_ISDIR(entry1->type)){
if (S_ISDIR(entry2->type)==0) return (-1);
} else{
if (S_ISDIR(entry2->type)) return (1);
}
if (S_ISREG(entry1->type)){
if (S_ISREG(entry2->type)==0) return (-1);
} else{
if (S_ISREG(entry2->type)) return (1);
}
if ((entry1->type & S_IFMT) < (entry2->type & S_IFMT)) return (-1);
if ((entry1->type & S_IFMT) > (entry2->type & S_IFMT)) return (1);
/* make sure "." and ".." are always first */
if( strcmp(entry1->relname, ".")==0 ) return (-1);
if( strcmp(entry2->relname, ".")==0 ) return (1);
if( strcmp(entry1->relname, "..")==0 ) return (-1);
if( strcmp(entry2->relname, "..")==0 ) return (1);
if ( entry1->s.st_mtime < entry2->s.st_mtime) return 1;
if ( entry1->s.st_mtime > entry2->s.st_mtime) return -1;
else return BLI_natstrcmp(entry1->relname,entry2->relname);
}
static int compare_size(const void *a1, const void *a2)
{
const struct direntry *entry1=a1, *entry2=a2;
/* type is equal to stat.st_mode */
if (S_ISDIR(entry1->type)){
if (S_ISDIR(entry2->type)==0) return (-1);
} else{
if (S_ISDIR(entry2->type)) return (1);
}
if (S_ISREG(entry1->type)){
if (S_ISREG(entry2->type)==0) return (-1);
} else{
if (S_ISREG(entry2->type)) return (1);
}
if ((entry1->type & S_IFMT) < (entry2->type & S_IFMT)) return (-1);
if ((entry1->type & S_IFMT) > (entry2->type & S_IFMT)) return (1);
/* make sure "." and ".." are always first */
if( strcmp(entry1->relname, ".")==0 ) return (-1);
if( strcmp(entry2->relname, ".")==0 ) return (1);
if( strcmp(entry1->relname, "..")==0 ) return (-1);
if( strcmp(entry2->relname, "..")==0 ) return (1);
if ( entry1->s.st_size < entry2->s.st_size) return 1;
if ( entry1->s.st_size > entry2->s.st_size) return -1;
else return BLI_natstrcmp(entry1->relname,entry2->relname);
}
static int compare_extension(const void *a1, const void *a2) {
const struct direntry *entry1=a1, *entry2=a2;
const char *sufix1, *sufix2;
const char *nil="";
if (!(sufix1= strstr (entry1->relname, ".blend.gz")))
sufix1= strrchr (entry1->relname, '.');
if (!(sufix2= strstr (entry2->relname, ".blend.gz")))
sufix2= strrchr (entry2->relname, '.');
if (!sufix1) sufix1= nil;
if (!sufix2) sufix2= nil;
2010-04-25 15:24:18 +00:00
/* type is equal to stat.st_mode */
if (S_ISDIR(entry1->type)){
if (S_ISDIR(entry2->type)==0) return (-1);
} else{
if (S_ISDIR(entry2->type)) return (1);
}
if (S_ISREG(entry1->type)){
if (S_ISREG(entry2->type)==0) return (-1);
} else{
if (S_ISREG(entry2->type)) return (1);
}
if ((entry1->type & S_IFMT) < (entry2->type & S_IFMT)) return (-1);
if ((entry1->type & S_IFMT) > (entry2->type & S_IFMT)) return (1);
/* make sure "." and ".." are always first */
if( strcmp(entry1->relname, ".")==0 ) return (-1);
if( strcmp(entry2->relname, ".")==0 ) return (1);
if( strcmp(entry1->relname, "..")==0 ) return (-1);
if( strcmp(entry2->relname, "..")==0 ) return (1);
return (BLI_strcasecmp(sufix1, sufix2));
}
static int is_hidden_file(const char* filename, short hide_dot)
{
int is_hidden=0;
if (hide_dot) {
if(filename[0]=='.' && filename[1]!='.' && filename[1]!=0) {
is_hidden=1; /* ignore .file */
} else if (((filename[0] == '.') && (filename[1] == 0) )) {
is_hidden=1; /* ignore . */
} else {
int len=strlen(filename);
if( (len>0) && (filename[len-1]=='~') ) {
is_hidden=1; /* ignore file~ */
}
}
} else {
if (((filename[0] == '.') && (filename[1] == 0) )) {
is_hidden=1; /* ignore . */
}
}
return is_hidden;
}
static int is_filtered_file(struct direntry* file, const char* UNUSED(dir), unsigned int filter, short hide_dot)
{
int is_filtered=0;
if (filter) {
if (file->flags & filter) {
is_filtered=1;
} else if (file->type & S_IFDIR) {
if (filter & FOLDERFILE) {
is_filtered = 1;
}
}
} else {
is_filtered = 1;
}
return is_filtered && !is_hidden_file(file->relname, hide_dot);
}
static int is_filtered_lib(struct direntry* file, const char* dir, unsigned int filter, short hide_dot)
{
int is_filtered=0;
char tdir[FILE_MAX], tgroup[GROUP_MAX];
if (BLO_is_a_library(dir, tdir, tgroup)) {
is_filtered = !is_hidden_file(file->relname, hide_dot);
} else {
is_filtered = is_filtered_file(file, dir, filter, hide_dot);
}
return is_filtered;
}
static int is_filtered_main(struct direntry* file, const char* UNUSED(dir), unsigned int UNUSED(filter), short hide_dot)
{
return !is_hidden_file(file->relname, hide_dot);
}
void filelist_filter(FileList* filelist)
{
int num_filtered = 0;
int i, j;
if (!filelist->filelist)
return;
// How many files are left after filter ?
for (i = 0; i < filelist->numfiles; ++i) {
struct direntry *file = &filelist->filelist[i];
if ( filelist->filterf(file, filelist->dir, filelist->filter, filelist->hide_dot) ) {
num_filtered++;
}
}
if (filelist->fidx) {
MEM_freeN(filelist->fidx);
filelist->fidx = NULL;
}
filelist->fidx = (int *)MEM_callocN(num_filtered*sizeof(int), "filteridx");
filelist->numfiltered = num_filtered;
for (i = 0, j=0; i < filelist->numfiles; ++i) {
struct direntry *file = &filelist->filelist[i];
if ( filelist->filterf(file, filelist->dir, filelist->filter, filelist->hide_dot) ) {
filelist->fidx[j++] = i;
}
}
}
void filelist_init_icons(void)
{
short x, y, k;
ImBuf *bbuf;
ImBuf *ibuf;
bbuf = IMB_ibImageFromMemory((unsigned char*)datatoc_prvicons, datatoc_prvicons_size, IB_rect);
if (bbuf) {
for (y=0; y<SPECIAL_IMG_ROWS; y++) {
for (x=0; x<SPECIAL_IMG_COLS; x++) {
int tile = SPECIAL_IMG_COLS*y + x;
if (tile < SPECIAL_IMG_MAX) {
ibuf = IMB_allocImBuf(SPECIAL_IMG_SIZE, SPECIAL_IMG_SIZE, 32, IB_rect);
for (k=0; k<SPECIAL_IMG_SIZE; k++) {
memcpy(&ibuf->rect[k*SPECIAL_IMG_SIZE], &bbuf->rect[(k+y*SPECIAL_IMG_SIZE)*SPECIAL_IMG_SIZE*SPECIAL_IMG_COLS+x*SPECIAL_IMG_SIZE], SPECIAL_IMG_SIZE*sizeof(int));
}
gSpecialFileImages[tile] = ibuf;
}
}
}
IMB_freeImBuf(bbuf);
}
}
void filelist_free_icons(void)
{
int i;
for (i=0; i < SPECIAL_IMG_MAX; ++i) {
IMB_freeImBuf(gSpecialFileImages[i]);
gSpecialFileImages[i] = NULL;
}
}
//-----------------FOLDERLIST (previous/next) --------------//
struct ListBase* folderlist_new(void)
{
ListBase* p = MEM_callocN( sizeof(ListBase), "folderlist" );
return p;
}
void folderlist_popdir(struct ListBase* folderlist, char *dir)
{
const char *prev_dir;
struct FolderList *folder;
folder = folderlist->last;
if(folder){
// remove the current directory
MEM_freeN(folder->foldername);
BLI_freelinkN(folderlist, folder);
folder = folderlist->last;
if(folder){
prev_dir = folder->foldername;
BLI_strncpy(dir, prev_dir, FILE_MAXDIR);
}
}
// delete the folder next or use setdir directly before PREVIOUS OP
}
void folderlist_pushdir(ListBase* folderlist, const char *dir)
{
struct FolderList *folder, *previous_folder;
previous_folder = folderlist->last;
// check if already exists
if(previous_folder && previous_folder->foldername){
if(BLI_path_cmp(previous_folder->foldername, dir)==0){
return;
}
}
// create next folder element
folder = (FolderList*)MEM_mallocN(sizeof(FolderList),"FolderList");
folder->foldername = (char*)MEM_mallocN(sizeof(char)*(strlen(dir)+1), "foldername");
folder->foldername[0] = '\0';
BLI_strncpy(folder->foldername, dir, FILE_MAXDIR);
// add it to the end of the list
BLI_addtail(folderlist, folder);
}
int folderlist_clear_next(struct SpaceFile *sfile)
{
struct FolderList *folder;
// if there is no folder_next there is nothing we can clear
if (!sfile->folders_next)
return 0;
// if previous_folder, next_folder or refresh_folder operators are executed it doesn't clear folder_next
folder = sfile->folders_prev->last;
if ((!folder) ||(BLI_path_cmp(folder->foldername, sfile->params->dir) == 0))
return 0;
// eventually clear flist->folders_next
return 1;
}
Drag and drop 2.5 integration! Finally, slashdot regulars can use Blender too now! :) ** Drag works as follows: - drag-able items are defined by the standard interface ui toolkit - each button can get this feature, via uiButSetDragXXX(but, ...). There are calls to define drag-able images, ID blocks, RNA paths, file paths, and so on. By default you drag an icon, exceptionally an ImBuf - Drag items are registered centrally in the WM, it allows more drag items simultaneous too, but not implemented ** Drop works as follows: - On mouse release, and if drag items exist in the WM, it converts the mouse event to an EVT_DROP type. This event then gets the full drag info as customdata - drop regions are defined with WM_dropbox_add(), similar to keymaps you can make a "drop map" this way, which become 'drop map handlers' in the queues. - next to that the UI kit handles some common button types (like accepting ID or names) to be catching a drop event too. - Every "drop box" has two callbacks: - poll() = check if the event drag data is relevant for this box - copy() = fill in custom properties in the dropbox to initialize an operator - The dropbox handler then calls its standard Operator with its dropbox properties. ** Currently implemented Drag items: - ID icons in browse buttons - ID icons in context menu of properties region - ID icons in outliner and rna viewer - FileBrowser icons - FileBrowser preview images Drag-able icons are subtly visualized by making them brighter a bit on mouse-over. In case the icon is a button or UI element too (most cases), the drag-able feature will make the item react to mouse-release instead of mouse-press. Drop options: - UI buttons: ID and text buttons (paste name) - View3d: Object ID drop copies object - View3d: Material ID drop assigns to object under cursor - View3d: Image ID drop assigns to object UV texture under cursor - Sequencer: Path drop will add either Image or Movie strip - Image window: Path drop will open image ** Drag and drop Notes: - Dropping into another Blender window (from same application) works too. I've added code that passes on mousemoves and clicks to other windows, without activating them though. This does make using multi-window Blender a bit friendler. - Dropping a file path to an image, is not the same as dropping an Image ID... keep this in mind. Sequencer for example wants paths to be dropped, textures in 3d window wants an Image ID. - Although drop boxes could be defined via Python, I suggest they're part of the UI and editor design (= how we want an editor to work), and not default offered configurable like keymaps. - At the moment only one item can be dragged at a time. This is for several reasons.... For one, Blender doesn't have a well defined uniform way to define "what is selected" (files, outliner items, etc). Secondly there's potential conflicts on what todo when you drop mixed drag sets on spots. All undefined stuff... nice for later. - Example to bypass the above: a collection of images that form a strip, should be represented in filewindow as a single sequence anyway. This then will fit well and gets handled neatly by design. - Another option to check is to allow multiple options per drop... it could show the operator as a sort of menu, allowing arrow or scrollwheel to choose. For time being I'd prefer to try to design a singular drop though, just offer only one drop action per data type on given spots. - What does work already, but a tad slow, is to use a function that detects an object (type) under cursor, so a drag item's option can be further refined (like drop object on object = parent). (disabled) ** More notes - Added saving for Region layouts (like split points for toolbar) - Label buttons now handle mouse over - File list: added full path entry for drop feature. - Filesel bugfix: wm_operator_exec() got called there and fully handled, while WM event code tried same. Added new OPERATOR_HANDLED flag for this. Maybe python needs it too? - Cocoa: added window move event, so multi-win setups work OK (didnt save). - Interface_handlers.c: removed win->active - Severe area copy bug: area handlers were not set to NULL - Filesel bugfix: next/prev folder list was not copied on area copies ** Leftover todos - Cocoa windows seem to hang on cases still... needs check - Cocoa 'draw overlap' swap doesn't work - Cocoa window loses focus permanently on using Spotlight (for these reasons, makefile building has Carbon as default atm) - ListView templates in UI cannot become dragged yet, needs review... it consists of two overlapping UI elements, preventing handling icon clicks. - There's already Ghost library code to handle dropping from OS into Blender window. I've noticed this code is unfinished for Macs, but seems to be complete for Windows. Needs test... currently, an external drop event will print in console when succesfully delivered to Blender's WM.
2010-01-26 18:18:21 +00:00
/* not listbase itself */
void folderlist_free(ListBase* folderlist)
{
if (folderlist){
FolderList *folder;
Drag and drop 2.5 integration! Finally, slashdot regulars can use Blender too now! :) ** Drag works as follows: - drag-able items are defined by the standard interface ui toolkit - each button can get this feature, via uiButSetDragXXX(but, ...). There are calls to define drag-able images, ID blocks, RNA paths, file paths, and so on. By default you drag an icon, exceptionally an ImBuf - Drag items are registered centrally in the WM, it allows more drag items simultaneous too, but not implemented ** Drop works as follows: - On mouse release, and if drag items exist in the WM, it converts the mouse event to an EVT_DROP type. This event then gets the full drag info as customdata - drop regions are defined with WM_dropbox_add(), similar to keymaps you can make a "drop map" this way, which become 'drop map handlers' in the queues. - next to that the UI kit handles some common button types (like accepting ID or names) to be catching a drop event too. - Every "drop box" has two callbacks: - poll() = check if the event drag data is relevant for this box - copy() = fill in custom properties in the dropbox to initialize an operator - The dropbox handler then calls its standard Operator with its dropbox properties. ** Currently implemented Drag items: - ID icons in browse buttons - ID icons in context menu of properties region - ID icons in outliner and rna viewer - FileBrowser icons - FileBrowser preview images Drag-able icons are subtly visualized by making them brighter a bit on mouse-over. In case the icon is a button or UI element too (most cases), the drag-able feature will make the item react to mouse-release instead of mouse-press. Drop options: - UI buttons: ID and text buttons (paste name) - View3d: Object ID drop copies object - View3d: Material ID drop assigns to object under cursor - View3d: Image ID drop assigns to object UV texture under cursor - Sequencer: Path drop will add either Image or Movie strip - Image window: Path drop will open image ** Drag and drop Notes: - Dropping into another Blender window (from same application) works too. I've added code that passes on mousemoves and clicks to other windows, without activating them though. This does make using multi-window Blender a bit friendler. - Dropping a file path to an image, is not the same as dropping an Image ID... keep this in mind. Sequencer for example wants paths to be dropped, textures in 3d window wants an Image ID. - Although drop boxes could be defined via Python, I suggest they're part of the UI and editor design (= how we want an editor to work), and not default offered configurable like keymaps. - At the moment only one item can be dragged at a time. This is for several reasons.... For one, Blender doesn't have a well defined uniform way to define "what is selected" (files, outliner items, etc). Secondly there's potential conflicts on what todo when you drop mixed drag sets on spots. All undefined stuff... nice for later. - Example to bypass the above: a collection of images that form a strip, should be represented in filewindow as a single sequence anyway. This then will fit well and gets handled neatly by design. - Another option to check is to allow multiple options per drop... it could show the operator as a sort of menu, allowing arrow or scrollwheel to choose. For time being I'd prefer to try to design a singular drop though, just offer only one drop action per data type on given spots. - What does work already, but a tad slow, is to use a function that detects an object (type) under cursor, so a drag item's option can be further refined (like drop object on object = parent). (disabled) ** More notes - Added saving for Region layouts (like split points for toolbar) - Label buttons now handle mouse over - File list: added full path entry for drop feature. - Filesel bugfix: wm_operator_exec() got called there and fully handled, while WM event code tried same. Added new OPERATOR_HANDLED flag for this. Maybe python needs it too? - Cocoa: added window move event, so multi-win setups work OK (didnt save). - Interface_handlers.c: removed win->active - Severe area copy bug: area handlers were not set to NULL - Filesel bugfix: next/prev folder list was not copied on area copies ** Leftover todos - Cocoa windows seem to hang on cases still... needs check - Cocoa 'draw overlap' swap doesn't work - Cocoa window loses focus permanently on using Spotlight (for these reasons, makefile building has Carbon as default atm) - ListView templates in UI cannot become dragged yet, needs review... it consists of two overlapping UI elements, preventing handling icon clicks. - There's already Ghost library code to handle dropping from OS into Blender window. I've noticed this code is unfinished for Macs, but seems to be complete for Windows. Needs test... currently, an external drop event will print in console when succesfully delivered to Blender's WM.
2010-01-26 18:18:21 +00:00
for(folder= folderlist->first; folder; folder= folder->next)
MEM_freeN(folder->foldername);
BLI_freelistN(folderlist);
}
}
Drag and drop 2.5 integration! Finally, slashdot regulars can use Blender too now! :) ** Drag works as follows: - drag-able items are defined by the standard interface ui toolkit - each button can get this feature, via uiButSetDragXXX(but, ...). There are calls to define drag-able images, ID blocks, RNA paths, file paths, and so on. By default you drag an icon, exceptionally an ImBuf - Drag items are registered centrally in the WM, it allows more drag items simultaneous too, but not implemented ** Drop works as follows: - On mouse release, and if drag items exist in the WM, it converts the mouse event to an EVT_DROP type. This event then gets the full drag info as customdata - drop regions are defined with WM_dropbox_add(), similar to keymaps you can make a "drop map" this way, which become 'drop map handlers' in the queues. - next to that the UI kit handles some common button types (like accepting ID or names) to be catching a drop event too. - Every "drop box" has two callbacks: - poll() = check if the event drag data is relevant for this box - copy() = fill in custom properties in the dropbox to initialize an operator - The dropbox handler then calls its standard Operator with its dropbox properties. ** Currently implemented Drag items: - ID icons in browse buttons - ID icons in context menu of properties region - ID icons in outliner and rna viewer - FileBrowser icons - FileBrowser preview images Drag-able icons are subtly visualized by making them brighter a bit on mouse-over. In case the icon is a button or UI element too (most cases), the drag-able feature will make the item react to mouse-release instead of mouse-press. Drop options: - UI buttons: ID and text buttons (paste name) - View3d: Object ID drop copies object - View3d: Material ID drop assigns to object under cursor - View3d: Image ID drop assigns to object UV texture under cursor - Sequencer: Path drop will add either Image or Movie strip - Image window: Path drop will open image ** Drag and drop Notes: - Dropping into another Blender window (from same application) works too. I've added code that passes on mousemoves and clicks to other windows, without activating them though. This does make using multi-window Blender a bit friendler. - Dropping a file path to an image, is not the same as dropping an Image ID... keep this in mind. Sequencer for example wants paths to be dropped, textures in 3d window wants an Image ID. - Although drop boxes could be defined via Python, I suggest they're part of the UI and editor design (= how we want an editor to work), and not default offered configurable like keymaps. - At the moment only one item can be dragged at a time. This is for several reasons.... For one, Blender doesn't have a well defined uniform way to define "what is selected" (files, outliner items, etc). Secondly there's potential conflicts on what todo when you drop mixed drag sets on spots. All undefined stuff... nice for later. - Example to bypass the above: a collection of images that form a strip, should be represented in filewindow as a single sequence anyway. This then will fit well and gets handled neatly by design. - Another option to check is to allow multiple options per drop... it could show the operator as a sort of menu, allowing arrow or scrollwheel to choose. For time being I'd prefer to try to design a singular drop though, just offer only one drop action per data type on given spots. - What does work already, but a tad slow, is to use a function that detects an object (type) under cursor, so a drag item's option can be further refined (like drop object on object = parent). (disabled) ** More notes - Added saving for Region layouts (like split points for toolbar) - Label buttons now handle mouse over - File list: added full path entry for drop feature. - Filesel bugfix: wm_operator_exec() got called there and fully handled, while WM event code tried same. Added new OPERATOR_HANDLED flag for this. Maybe python needs it too? - Cocoa: added window move event, so multi-win setups work OK (didnt save). - Interface_handlers.c: removed win->active - Severe area copy bug: area handlers were not set to NULL - Filesel bugfix: next/prev folder list was not copied on area copies ** Leftover todos - Cocoa windows seem to hang on cases still... needs check - Cocoa 'draw overlap' swap doesn't work - Cocoa window loses focus permanently on using Spotlight (for these reasons, makefile building has Carbon as default atm) - ListView templates in UI cannot become dragged yet, needs review... it consists of two overlapping UI elements, preventing handling icon clicks. - There's already Ghost library code to handle dropping from OS into Blender window. I've noticed this code is unfinished for Macs, but seems to be complete for Windows. Needs test... currently, an external drop event will print in console when succesfully delivered to Blender's WM.
2010-01-26 18:18:21 +00:00
ListBase *folderlist_duplicate(ListBase* folderlist)
{
if (folderlist) {
ListBase *folderlistn= MEM_callocN(sizeof(ListBase), "copy folderlist");
FolderList *folder;
BLI_duplicatelist(folderlistn, folderlist);
for(folder= folderlistn->first; folder; folder= folder->next) {
folder->foldername= MEM_dupallocN(folder->foldername);
}
return folderlistn;
}
return NULL;
}
static void filelist_read_main(struct FileList* filelist);
static void filelist_read_library(struct FileList* filelist);
static void filelist_read_dir(struct FileList* filelist);
//------------------FILELIST------------------------//
struct FileList* filelist_new(short type)
{
FileList* p = MEM_callocN( sizeof(FileList), "filelist" );
switch(type) {
case FILE_MAIN:
p->readf = filelist_read_main;
p->filterf = is_filtered_main;
break;
case FILE_LOADLIB:
p->readf = filelist_read_library;
p->filterf = is_filtered_lib;
break;
default:
p->readf = filelist_read_dir;
p->filterf = is_filtered_file;
}
return p;
}
void filelist_free(struct FileList* filelist)
{
int i;
if (!filelist) {
printf("Attempting to delete empty filelist.\n");
return;
}
if (filelist->fidx) {
MEM_freeN(filelist->fidx);
filelist->fidx = NULL;
}
for (i = 0; i < filelist->numfiles; ++i) {
if (filelist->filelist[i].image) {
IMB_freeImBuf(filelist->filelist[i].image);
}
filelist->filelist[i].image = NULL;
if (filelist->filelist[i].relname)
MEM_freeN(filelist->filelist[i].relname);
Drag and drop 2.5 integration! Finally, slashdot regulars can use Blender too now! :) ** Drag works as follows: - drag-able items are defined by the standard interface ui toolkit - each button can get this feature, via uiButSetDragXXX(but, ...). There are calls to define drag-able images, ID blocks, RNA paths, file paths, and so on. By default you drag an icon, exceptionally an ImBuf - Drag items are registered centrally in the WM, it allows more drag items simultaneous too, but not implemented ** Drop works as follows: - On mouse release, and if drag items exist in the WM, it converts the mouse event to an EVT_DROP type. This event then gets the full drag info as customdata - drop regions are defined with WM_dropbox_add(), similar to keymaps you can make a "drop map" this way, which become 'drop map handlers' in the queues. - next to that the UI kit handles some common button types (like accepting ID or names) to be catching a drop event too. - Every "drop box" has two callbacks: - poll() = check if the event drag data is relevant for this box - copy() = fill in custom properties in the dropbox to initialize an operator - The dropbox handler then calls its standard Operator with its dropbox properties. ** Currently implemented Drag items: - ID icons in browse buttons - ID icons in context menu of properties region - ID icons in outliner and rna viewer - FileBrowser icons - FileBrowser preview images Drag-able icons are subtly visualized by making them brighter a bit on mouse-over. In case the icon is a button or UI element too (most cases), the drag-able feature will make the item react to mouse-release instead of mouse-press. Drop options: - UI buttons: ID and text buttons (paste name) - View3d: Object ID drop copies object - View3d: Material ID drop assigns to object under cursor - View3d: Image ID drop assigns to object UV texture under cursor - Sequencer: Path drop will add either Image or Movie strip - Image window: Path drop will open image ** Drag and drop Notes: - Dropping into another Blender window (from same application) works too. I've added code that passes on mousemoves and clicks to other windows, without activating them though. This does make using multi-window Blender a bit friendler. - Dropping a file path to an image, is not the same as dropping an Image ID... keep this in mind. Sequencer for example wants paths to be dropped, textures in 3d window wants an Image ID. - Although drop boxes could be defined via Python, I suggest they're part of the UI and editor design (= how we want an editor to work), and not default offered configurable like keymaps. - At the moment only one item can be dragged at a time. This is for several reasons.... For one, Blender doesn't have a well defined uniform way to define "what is selected" (files, outliner items, etc). Secondly there's potential conflicts on what todo when you drop mixed drag sets on spots. All undefined stuff... nice for later. - Example to bypass the above: a collection of images that form a strip, should be represented in filewindow as a single sequence anyway. This then will fit well and gets handled neatly by design. - Another option to check is to allow multiple options per drop... it could show the operator as a sort of menu, allowing arrow or scrollwheel to choose. For time being I'd prefer to try to design a singular drop though, just offer only one drop action per data type on given spots. - What does work already, but a tad slow, is to use a function that detects an object (type) under cursor, so a drag item's option can be further refined (like drop object on object = parent). (disabled) ** More notes - Added saving for Region layouts (like split points for toolbar) - Label buttons now handle mouse over - File list: added full path entry for drop feature. - Filesel bugfix: wm_operator_exec() got called there and fully handled, while WM event code tried same. Added new OPERATOR_HANDLED flag for this. Maybe python needs it too? - Cocoa: added window move event, so multi-win setups work OK (didnt save). - Interface_handlers.c: removed win->active - Severe area copy bug: area handlers were not set to NULL - Filesel bugfix: next/prev folder list was not copied on area copies ** Leftover todos - Cocoa windows seem to hang on cases still... needs check - Cocoa 'draw overlap' swap doesn't work - Cocoa window loses focus permanently on using Spotlight (for these reasons, makefile building has Carbon as default atm) - ListView templates in UI cannot become dragged yet, needs review... it consists of two overlapping UI elements, preventing handling icon clicks. - There's already Ghost library code to handle dropping from OS into Blender window. I've noticed this code is unfinished for Macs, but seems to be complete for Windows. Needs test... currently, an external drop event will print in console when succesfully delivered to Blender's WM.
2010-01-26 18:18:21 +00:00
if (filelist->filelist[i].path)
MEM_freeN(filelist->filelist[i].path);
filelist->filelist[i].relname = NULL;
if (filelist->filelist[i].string)
MEM_freeN(filelist->filelist[i].string);
filelist->filelist[i].string = NULL;
}
filelist->numfiles = 0;
free(filelist->filelist);
filelist->filelist = NULL;
filelist->filter = 0;
filelist->filter_glob[0] = '\0';
filelist->numfiltered =0;
filelist->hide_dot =0;
}
void filelist_freelib(struct FileList* filelist)
{
if(filelist->libfiledata)
BLO_blendhandle_close(filelist->libfiledata);
filelist->libfiledata= NULL;
}
struct BlendHandle *filelist_lib(struct FileList* filelist)
{
return filelist->libfiledata;
}
int filelist_numfiles(struct FileList* filelist)
{
return filelist->numfiltered;
}
const char * filelist_dir(struct FileList* filelist)
{
return filelist->dir;
}
void filelist_setdir(struct FileList* filelist, const char *dir)
{
BLI_strncpy(filelist->dir, dir, FILE_MAX);
}
void filelist_imgsize(struct FileList* filelist, short w, short h)
{
filelist->prv_w = w;
filelist->prv_h = h;
}
short filelist_changed(struct FileList* filelist)
{
return filelist->changed;
}
static struct ImBuf * filelist_loadimage(struct FileList* filelist, int index)
{
ImBuf *imb = NULL;
int fidx = 0;
if ( (index < 0) || (index >= filelist->numfiltered) ) {
return NULL;
}
fidx = filelist->fidx[index];
imb = filelist->filelist[fidx].image;
if (!imb)
{
if ( (filelist->filelist[fidx].flags & IMAGEFILE) || (filelist->filelist[fidx].flags & MOVIEFILE) ) {
imb = IMB_thumb_read(filelist->filelist[fidx].path, THB_NORMAL);
}
if (imb) {
filelist->filelist[fidx].image = imb;
}
}
return imb;
}
struct ImBuf * filelist_getimage(struct FileList* filelist, int index)
{
ImBuf* ibuf = NULL;
int fidx = 0;
if ( (index < 0) || (index >= filelist->numfiltered) ) {
return NULL;
}
fidx = filelist->fidx[index];
ibuf = filelist->filelist[fidx].image;
return ibuf;
}
struct ImBuf * filelist_geticon(struct FileList* filelist, int index)
{
ImBuf* ibuf= NULL;
struct direntry *file= NULL;
int fidx = 0;
if ( (index < 0) || (index >= filelist->numfiltered) ) {
return NULL;
}
fidx = filelist->fidx[index];
file = &filelist->filelist[fidx];
if (file->type & S_IFDIR) {
if ( strcmp(filelist->filelist[fidx].relname, "..") == 0) {
ibuf = gSpecialFileImages[SPECIAL_IMG_PARENT];
} else if ( strcmp(filelist->filelist[fidx].relname, ".") == 0) {
ibuf = gSpecialFileImages[SPECIAL_IMG_REFRESH];
} else {
ibuf = gSpecialFileImages[SPECIAL_IMG_FOLDER];
}
} else {
ibuf = gSpecialFileImages[SPECIAL_IMG_UNKNOWNFILE];
}
if (file->flags & BLENDERFILE) {
ibuf = gSpecialFileImages[SPECIAL_IMG_BLENDFILE];
} else if ( (file->flags & MOVIEFILE) || (file->flags & MOVIEFILE_ICON) ) {
ibuf = gSpecialFileImages[SPECIAL_IMG_MOVIEFILE];
} else if (file->flags & SOUNDFILE) {
ibuf = gSpecialFileImages[SPECIAL_IMG_SOUNDFILE];
} else if (file->flags & PYSCRIPTFILE) {
ibuf = gSpecialFileImages[SPECIAL_IMG_PYTHONFILE];
} else if (file->flags & FTFONTFILE) {
ibuf = gSpecialFileImages[SPECIAL_IMG_FONTFILE];
} else if (file->flags & TEXTFILE) {
ibuf = gSpecialFileImages[SPECIAL_IMG_TEXTFILE];
} else if (file->flags & IMAGEFILE) {
ibuf = gSpecialFileImages[SPECIAL_IMG_LOADING];
}
return ibuf;
}
struct direntry * filelist_file(struct FileList* filelist, int index)
{
int fidx = 0;
if ( (index < 0) || (index >= filelist->numfiltered) ) {
return NULL;
}
fidx = filelist->fidx[index];
return &filelist->filelist[fidx];
}
int filelist_find(struct FileList* filelist, char *file)
{
int index = -1;
int i;
int fidx = -1;
if (!filelist->fidx)
return fidx;
for (i = 0; i < filelist->numfiles; ++i) {
if ( strcmp(filelist->filelist[i].relname, file) == 0) { /* not dealing with user input so dont need BLI_path_cmp */
index = i;
break;
}
}
for (i = 0; i < filelist->numfiltered; ++i) {
if (filelist->fidx[i] == index) {
fidx = i;
break;
}
}
return fidx;
}
void filelist_hidedot(struct FileList* filelist, short hide)
{
filelist->hide_dot = hide;
}
void filelist_setfilter(struct FileList* filelist, unsigned int filter)
{
filelist->filter = filter;
}
void filelist_setfilter_types(struct FileList* filelist, const char *filter_glob)
{
BLI_strncpy(filelist->filter_glob, filter_glob, sizeof(filelist->filter_glob));
}
static int file_is_blend_backup(const char *str)
{
short a, b;
int retval= 0;
a= strlen(str);
b= 7;
if(a==0 || b>=a);
else {
char *loc;
if(a > b+1)
b++;
/* allow .blend1 .blend2 .blend32 */
loc= BLI_strcasestr(str+a-b, ".blend");
if(loc)
retval= 1;
}
return (retval);
}
static int file_extension_type(char *relname)
{
if(BLO_has_bfile_extension(relname)) {
return BLENDERFILE;
} else if(file_is_blend_backup(relname)) {
return BLENDERFILE_BACKUP;
} else if(BLI_testextensie(relname, ".py")) {
return PYSCRIPTFILE;
} else if(BLI_testextensie(relname, ".txt")
|| BLI_testextensie(relname, ".glsl")
|| BLI_testextensie(relname, ".data")) {
return TEXTFILE;
} else if( BLI_testextensie(relname, ".ttf")
|| BLI_testextensie(relname, ".ttc")
|| BLI_testextensie(relname, ".pfb")
|| BLI_testextensie(relname, ".otf")
|| BLI_testextensie(relname, ".otc")) {
return FTFONTFILE;
} else if(BLI_testextensie(relname, ".btx")) {
return BTXFILE;
} else if(BLI_testextensie(relname, ".dae")) {
return COLLADAFILE;
} else if(BLI_testextensie_array(relname, imb_ext_image)
|| (G.have_quicktime && BLI_testextensie_array(relname, imb_ext_image_qt))) {
return IMAGEFILE;
} else if(BLI_testextensie_array(relname, imb_ext_movie)) {
return MOVIEFILE;
} else if(BLI_testextensie_array(relname, imb_ext_audio)) {
return SOUNDFILE;
}
return 0;
}
int ED_file_extension_icon(char *relname)
{
int type= file_extension_type(relname);
if (type == BLENDERFILE || type==BLENDERFILE_BACKUP)
return ICON_FILE_BLEND;
else if (type == IMAGEFILE)
return ICON_FILE_IMAGE;
else if (type == MOVIEFILE)
return ICON_FILE_MOVIE;
else if (type == PYSCRIPTFILE)
return ICON_FILE_SCRIPT;
else if (type == SOUNDFILE)
return ICON_FILE_SOUND;
else if (type == FTFONTFILE)
return ICON_FILE_FONT;
else if (type == BTXFILE)
return ICON_FILE_BLANK;
else if (type == COLLADAFILE)
return ICON_FILE_BLANK;
return ICON_FILE_BLANK;
}
static void filelist_setfiletypes(struct FileList* filelist)
{
struct direntry *file;
int num;
file= filelist->filelist;
for(num=0; num<filelist->numfiles; num++, file++) {
file->type= file->s.st_mode; /* restore the mess below */
/* Don't check extensions for directories */
if (file->type & S_IFDIR) {
continue;
}
file->flags = file_extension_type(file->relname);
if(filelist->filter_glob
&& BLI_testextensie_glob(file->relname, filelist->filter_glob)) {
file->flags= OPERATORFILE;
}
}
}
static void filelist_read_dir(struct FileList* filelist)
{
char wdir[FILE_MAX]= "";
if (!filelist) return;
filelist->fidx = NULL;
filelist->filelist = NULL;
BLI_getwdN(wdir, sizeof(wdir)); /* backup cwd to restore after */
BLI_cleanup_dir(G.main->name, filelist->dir);
filelist->numfiles = BLI_getdir(filelist->dir, &(filelist->filelist));
if(!chdir(wdir)) {} /* fix warning about not checking return value */
filelist_setfiletypes(filelist);
filelist_filter(filelist);
}
static void filelist_read_main(struct FileList* filelist)
{
if (!filelist) return;
filelist_from_main(filelist);
}
static void filelist_read_library(struct FileList* filelist)
{
if (!filelist) return;
BLI_cleanup_dir(G.main->name, filelist->dir);
filelist_from_library(filelist);
if(!filelist->libfiledata) {
int num;
struct direntry *file;
BLI_make_exist(filelist->dir);
filelist_read_dir(filelist);
file = filelist->filelist;
for(num=0; num<filelist->numfiles; num++, file++) {
if(BLO_has_bfile_extension(file->relname)) {
char name[FILE_MAXDIR+FILE_MAXFILE];
BLI_strncpy(name, filelist->dir, sizeof(name));
strcat(name, file->relname);
/* prevent current file being used as acceptable dir */
if (BLI_path_cmp(G.main->name, name) != 0) {
file->type &= ~S_IFMT;
file->type |= S_IFDIR;
}
}
}
}
}
void filelist_readdir(struct FileList* filelist)
{
filelist->readf(filelist);
}
int filelist_empty(struct FileList* filelist)
{
return filelist->filelist == NULL;
}
void filelist_parent(struct FileList* filelist)
{
BLI_parent_dir(filelist->dir);
BLI_make_exist(filelist->dir);
filelist_readdir(filelist);
}
void filelist_select_file(struct FileList* filelist, int index, FileSelType select, unsigned int flag, FileCheckType check)
{
struct direntry* file = filelist_file(filelist, index);
if (file != NULL) {
int check_ok = 0;
switch (check) {
case CHECK_DIRS:
case CHECK_ALL:
check_ok = 1;
break;
case CHECK_FILES:
default:
check_ok = !S_ISDIR(file->type);
break;
}
if (check_ok) {
switch (select) {
case FILE_SEL_REMOVE:
file->selflag &= ~flag;
break;
case FILE_SEL_ADD:
file->selflag |= flag;
break;
case FILE_SEL_TOGGLE:
file->selflag ^= flag;
break;
}
}
}
}
void filelist_select(struct FileList* filelist, FileSelection* sel, FileSelType select, unsigned int flag, FileCheckType check)
{
/* select all valid files between first and last indicated */
if ( (sel->first >= 0) && (sel->first < filelist->numfiltered) && (sel->last >= 0) && (sel->last < filelist->numfiltered) ) {
int current_file;
for (current_file = sel->first; current_file <= sel->last; current_file++) {
filelist_select_file(filelist, current_file, select, flag, check);
}
}
}
int filelist_is_selected(struct FileList* filelist, int index, FileCheckType check)
{
struct direntry* file = filelist_file(filelist, index);
if (!file) {
return 0;
}
switch (check) {
case CHECK_DIRS:
return S_ISDIR(file->type) && (file->selflag & SELECTED_FILE);
case CHECK_FILES:
return S_ISREG(file->type) && (file->selflag & SELECTED_FILE);
case CHECK_ALL:
default:
return (file->selflag & SELECTED_FILE);
}
}
void filelist_sort(struct FileList* filelist, short sort)
{
switch(sort) {
case FILE_SORT_ALPHA:
qsort(filelist->filelist, filelist->numfiles, sizeof(struct direntry), compare_name);
break;
case FILE_SORT_TIME:
qsort(filelist->filelist, filelist->numfiles, sizeof(struct direntry), compare_date);
break;
case FILE_SORT_SIZE:
qsort(filelist->filelist, filelist->numfiles, sizeof(struct direntry), compare_size);
break;
case FILE_SORT_EXTENSION:
qsort(filelist->filelist, filelist->numfiles, sizeof(struct direntry), compare_extension);
}
filelist_filter(filelist);
}
int filelist_islibrary(struct FileList* filelist, char* dir, char* group)
{
return BLO_is_a_library(filelist->dir, dir, group);
}
static int groupname_to_code(char *group)
{
char buf[32];
char *lslash;
BLI_strncpy(buf, group, sizeof(buf));
lslash= BLI_last_slash(buf);
if (lslash)
lslash[0]= '\0';
return BKE_idcode_from_name(buf);
}
void filelist_from_library(struct FileList* filelist)
{
LinkNode *l, *names, *previews;
struct ImBuf* ima;
int ok, i, nprevs, nnames, idcode;
char filename[FILE_MAXDIR+FILE_MAXFILE];
char dir[FILE_MAX], group[GROUP_MAX];
/* name test */
ok= filelist_islibrary(filelist, dir, group);
if (!ok) {
/* free */
if(filelist->libfiledata) BLO_blendhandle_close(filelist->libfiledata);
filelist->libfiledata= NULL;
return;
}
BLI_strncpy(filename, G.main->name, sizeof(filename));
/* there we go */
/* for the time being only read filedata when libfiledata==0 */
if (filelist->libfiledata == NULL) {
filelist->libfiledata= BLO_blendhandle_from_file(dir, NULL);
if(filelist->libfiledata == NULL) return;
}
idcode= groupname_to_code(group);
/* memory for strings is passed into filelist[i].relname
* and free'd in freefilelist */
if (idcode) {
previews= BLO_blendhandle_get_previews(filelist->libfiledata, idcode, &nprevs);
names= BLO_blendhandle_get_datablock_names(filelist->libfiledata, idcode, &nnames);
/* ugh, no rewind, need to reopen */
BLO_blendhandle_close(filelist->libfiledata);
filelist->libfiledata= BLO_blendhandle_from_file(dir, NULL);
} else {
previews= NULL;
nprevs= 0;
names= BLO_blendhandle_get_linkable_groups(filelist->libfiledata);
nnames= BLI_linklist_length(names);
}
filelist->numfiles= nnames + 1;
filelist->filelist= malloc(filelist->numfiles * sizeof(*filelist->filelist));
memset(filelist->filelist, 0, filelist->numfiles * sizeof(*filelist->filelist));
filelist->filelist[0].relname= BLI_strdup("..");
filelist->filelist[0].type |= S_IFDIR;
for (i=0, l= names; i<nnames; i++, l= l->next) {
char *blockname= l->link;
filelist->filelist[i + 1].relname= BLI_strdup(blockname);
if (idcode) {
filelist->filelist[i + 1].type |= S_IFREG;
} else {
filelist->filelist[i + 1].type |= S_IFDIR;
}
}
if(previews && (nnames != nprevs)) {
printf("filelist_from_library: error, found %d items, %d previews\n", nnames, nprevs);
}
else if(previews) {
for (i=0, l= previews; i<nnames; i++, l= l->next) {
PreviewImage *img= l->link;
if (img) {
unsigned int w = img->w[ICON_SIZE_PREVIEW];
unsigned int h = img->h[ICON_SIZE_PREVIEW];
unsigned int *rect = img->rect[ICON_SIZE_PREVIEW];
/* first allocate imbuf for copying preview into it */
if (w > 0 && h > 0 && rect) {
ima = IMB_allocImBuf(w, h, 32, IB_rect);
memcpy(ima->rect, rect, w*h*sizeof(unsigned int));
filelist->filelist[i + 1].image = ima;
filelist->filelist[i + 1].flags = IMAGEFILE;
}
}
}
}
BLI_linklist_free(names, free);
if (previews) BLI_linklist_free(previews, (void(*)(void*)) MEM_freeN);
filelist_sort(filelist, FILE_SORT_ALPHA);
BLI_strncpy(G.main->name, filename, sizeof(filename)); // prevent G.main->name to change
filelist->filter = 0;
filelist_filter(filelist);
}
void filelist_hideparent(struct FileList* filelist, short hide)
{
filelist->hide_parent = hide;
}
void filelist_from_main(struct FileList *filelist)
{
ID *id;
struct direntry *files, *firstlib = NULL;
ListBase *lb;
int a, fake, idcode, ok, totlib, totbl;
// filelist->type = FILE_MAIN; // XXXXX TODO: add modes to filebrowser
if(filelist->dir[0]=='/') filelist->dir[0]= 0;
if(filelist->dir[0]) {
idcode= groupname_to_code(filelist->dir);
if(idcode==0) filelist->dir[0]= 0;
}
if( filelist->dir[0]==0) {
/* make directories */
filelist->numfiles= 23;
filelist->filelist= (struct direntry *)malloc(filelist->numfiles * sizeof(struct direntry));
for(a=0; a<filelist->numfiles; a++) {
memset( &(filelist->filelist[a]), 0 , sizeof(struct direntry));
filelist->filelist[a].type |= S_IFDIR;
}
filelist->filelist[0].relname= BLI_strdup("..");
filelist->filelist[2].relname= BLI_strdup("Scene");
filelist->filelist[3].relname= BLI_strdup("Object");
filelist->filelist[4].relname= BLI_strdup("Mesh");
filelist->filelist[5].relname= BLI_strdup("Curve");
filelist->filelist[6].relname= BLI_strdup("Metaball");
filelist->filelist[7].relname= BLI_strdup("Material");
filelist->filelist[8].relname= BLI_strdup("Texture");
filelist->filelist[9].relname= BLI_strdup("Image");
filelist->filelist[10].relname= BLI_strdup("Ika");
filelist->filelist[11].relname= BLI_strdup("Wave");
filelist->filelist[12].relname= BLI_strdup("Lattice");
filelist->filelist[13].relname= BLI_strdup("Lamp");
filelist->filelist[14].relname= BLI_strdup("Camera");
filelist->filelist[15].relname= BLI_strdup("Ipo");
filelist->filelist[16].relname= BLI_strdup("World");
filelist->filelist[17].relname= BLI_strdup("Screen");
filelist->filelist[18].relname= BLI_strdup("VFont");
filelist->filelist[19].relname= BLI_strdup("Text");
filelist->filelist[20].relname= BLI_strdup("Armature");
filelist->filelist[21].relname= BLI_strdup("Action");
filelist->filelist[22].relname= BLI_strdup("NodeTree");
filelist_sort(filelist, FILE_SORT_ALPHA);
}
else {
/* make files */
idcode= groupname_to_code(filelist->dir);
lb= which_libbase(G.main, idcode );
if(lb == NULL) return;
id= lb->first;
filelist->numfiles= 0;
while(id) {
if (!filelist->hide_dot || id->name[2] != '.') {
filelist->numfiles++;
}
id= id->next;
}
/* XXXXX TODO: if databrowse F4 or append/link filelist->hide_parent has to be set */
if (!filelist->hide_parent) filelist->numfiles+= 1;
filelist->filelist= (struct direntry *)malloc(filelist->numfiles * sizeof(struct direntry));
files = filelist->filelist;
if (!filelist->hide_parent) {
memset( &(filelist->filelist[0]), 0 , sizeof(struct direntry));
filelist->filelist[0].relname= BLI_strdup("..");
filelist->filelist[0].type |= S_IFDIR;
files++;
}
id= lb->first;
totlib= totbl= 0;
while(id) {
ok = 1;
if(ok) {
if (!filelist->hide_dot || id->name[2] != '.') {
memset( files, 0 , sizeof(struct direntry));
if(id->lib==NULL)
files->relname= BLI_strdup(id->name+2);
else {
files->relname= MEM_mallocN(FILE_MAXDIR+FILE_MAXFILE+32, "filename for lib");
sprintf(files->relname, "%s | %s", id->lib->name, id->name+2);
}
files->type |= S_IFREG;
#if 0 // XXXXX TODO show the selection status of the objects
if(!filelist->has_func) { /* F4 DATA BROWSE */
if(idcode==ID_OB) {
if( ((Object *)id)->flag & SELECT) files->selflag |= SELECTED_FILE;
}
else if(idcode==ID_SCE) {
if( ((Scene *)id)->r.scemode & R_BG_RENDER) files->selflag |= SELECTED_FILE;
}
}
#endif
files->nr= totbl+1;
files->poin= id;
fake= id->flag & LIB_FAKEUSER;
if(idcode == ID_MA || idcode == ID_TE || idcode == ID_LA || idcode == ID_WO || idcode == ID_IM) {
files->flags |= IMAGEFILE;
}
if(id->lib && fake) sprintf(files->extra, "LF %d", id->us);
else if(id->lib) sprintf(files->extra, "L %d", id->us);
else if(fake) sprintf(files->extra, "F %d", id->us);
else sprintf(files->extra, " %d", id->us);
if(id->lib) {
if(totlib==0) firstlib= files;
totlib++;
}
files++;
}
totbl++;
}
id= id->next;
}
/* only qsort of library blocks */
if(totlib>1) {
qsort(firstlib, totlib, sizeof(struct direntry), compare_name);
}
}
filelist->filter = 0;
filelist_filter(filelist);
}
static void thumbnail_joblist_free(ThumbnailJob *tj)
{
FileImage* limg = tj->loadimages.first;
/* free the images not yet copied to the filelist -> these will get freed with the filelist */
for( ; limg; limg= limg->next) {
if ((limg->img) && (!limg->done)) {
IMB_freeImBuf(limg->img);
}
}
BLI_freelistN(&tj->loadimages);
}
static void thumbnails_startjob(void *tjv, short *stop, short *do_update, float *UNUSED(progress))
{
ThumbnailJob *tj= tjv;
FileImage* limg = tj->loadimages.first;
tj->stop= stop;
tj->do_update= do_update;
while ( (*stop==0) && (limg) ) {
if ( limg->flags & IMAGEFILE ) {
limg->img = IMB_thumb_manage(limg->path, THB_NORMAL, THB_SOURCE_IMAGE);
} else if ( limg->flags & BLENDERFILE ) {
limg->img = IMB_thumb_manage(limg->path, THB_NORMAL, THB_SOURCE_BLEND);
} else if ( limg->flags & MOVIEFILE ) {
limg->img = IMB_thumb_manage(limg->path, THB_NORMAL, THB_SOURCE_MOVIE);
if (!limg->img) {
/* remember that file can't be loaded via IMB_open_anim */
limg->flags &= ~MOVIEFILE;
limg->flags |= MOVIEFILE_ICON;
}
}
*do_update = 1;
PIL_sleep_ms(10);
limg = limg->next;
}
}
static void thumbnails_update(void *tjv)
{
ThumbnailJob *tj= tjv;
if (tj->filelist && tj->filelist->filelist) {
FileImage* limg = tj->loadimages.first;
while (limg) {
if (!limg->done && limg->img) {
tj->filelist->filelist[limg->index].image = limg->img;
/* update flag for movie files where thumbnail can't be created */
if (limg->flags & MOVIEFILE_ICON) {
tj->filelist->filelist[limg->index].flags &= ~MOVIEFILE;
tj->filelist->filelist[limg->index].flags |= MOVIEFILE_ICON;
}
limg->done=1;
}
limg = limg->next;
}
}
}
static void thumbnails_free(void *tjv)
{
ThumbnailJob *tj= tjv;
thumbnail_joblist_free(tj);
MEM_freeN(tj);
}
void thumbnails_start(struct FileList* filelist, const struct bContext* C)
{
wmJob *steve;
ThumbnailJob *tj;
int idx;
/* prepare job data */
tj= MEM_callocN(sizeof(ThumbnailJob), "thumbnails\n");
tj->filelist = filelist;
for (idx = 0; idx < filelist->numfiles;idx++) {
if (!filelist->filelist[idx].image) {
if ( (filelist->filelist[idx].flags & (IMAGEFILE|MOVIEFILE|BLENDERFILE)) ) {
FileImage* limg = MEM_callocN(sizeof(struct FileImage), "loadimage");
BLI_strncpy(limg->path, filelist->filelist[idx].path, FILE_MAX);
limg->index= idx;
limg->flags= filelist->filelist[idx].flags;
BLI_addtail(&tj->loadimages, limg);
}
}
}
BKE_reports_init(&tj->reports, RPT_PRINT);
/* setup job */
steve= WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), filelist, "Thumbnails", 0);
WM_jobs_customdata(steve, tj, thumbnails_free);
WM_jobs_timer(steve, 0.5, NC_WINDOW, NC_WINDOW);
WM_jobs_callbacks(steve, thumbnails_startjob, NULL, thumbnails_update, NULL);
/* start the job */
WM_jobs_start(CTX_wm_manager(C), steve);
}
void thumbnails_stop(struct FileList* filelist, const struct bContext* C)
{
WM_jobs_kill(CTX_wm_manager(C), filelist, NULL);
2010-03-30 11:38:06 +00:00
}
int thumbnails_running(struct FileList* filelist, const struct bContext* C)
{
return WM_jobs_test(CTX_wm_manager(C), filelist);
}