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blender-archive/source/blender/blenkernel/BKE_curve.h

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/**
* blenlib/BKE_curve.h (mar-2001 nzc)
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef BKE_CURVE_H
#define BKE_CURVE_H
struct Curve;
struct ListBase;
struct Object;
struct Nurb;
struct ListBase;
struct BezTriple;
struct BevList;
Biiig commit! Thanks to 2-3 weeks of cvs freeze... Render: - New; support for dual CPU render (SDL thread) Currently only works with alternating scanlines, but gives excellent performance. For both normal render as unified implemented. Note the "mutex" locks on z-transp buffer render and imbuf loads. - This has been made possible by major cleanups in render code, especially getting rid of globals (example Tin Tr Tg Tb Ta for textures) or struct OSA or using Materials or Texture data to write to. - Made normal render fully 4x32 floats too, and removed all old optimizes with chars or shorts. - Made normal render and unified render use same code for sky and halo render, giving equal (and better) results for halo render. Old render now also uses PostProcess options (brightness, mul, gamma) - Added option ("FBuf") in F10 Output Panel, this keeps a 4x32 bits buffer after render. Using PostProcess menu you will note an immediate re- display of image too (32 bits RGBA) - Added "Hue" and "Saturation" sliders to PostProcess options - Render module is still not having a "nice" API, but amount of dependencies went down a lot. Next todo: remove abusive "previewrender" code. The last main global in Render (struct Render) now can be re-used for fully controlling a render, to allow multiple "instances" of render to open. - Renderwindow now displays a smal bar on top with the stats, and keeps the stats after render too. Including "spare" page support. Not only easier visible that way, but also to remove the awkward code that was drawing stats in the Info header (extreme slow on some ATIs too) - Cleaned up blendef.h and BKE_utildefines.h, these two had overlapping defines. - I might have forgotten stuff... and will write a nice doc on the architecture!
2004-12-27 19:28:52 +00:00
#define KNOTSU(nu) ( (nu)->orderu+ (nu)->pntsu+ (nu->orderu-1)*((nu)->flagu & 1) )
#define KNOTSV(nu) ( (nu)->orderv+ (nu)->pntsv+ (nu->orderv-1)*((nu)->flagv & 1) )
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void unlink_curve( struct Curve *cu);
void free_curve( struct Curve *cu);
struct Curve *add_curve(int type);
struct Curve *copy_curve( struct Curve *cu);
void make_local_curve( struct Curve *cu);
void test_curve_type( struct Object *ob);
void tex_space_curve( struct Curve *cu);
int count_curveverts( struct ListBase *nurb);
void freeNurb( struct Nurb *nu);
void freeNurblist( struct ListBase *lb);
struct Nurb *duplicateNurb( struct Nurb *nu);
void duplicateNurblist( struct ListBase *lb1, struct ListBase *lb2);
void test2DNurb( struct Nurb *nu);
void minmaxNurb( struct Nurb *nu, float *min, float *max);
void extend_spline(float * pnts, int in, int out);
void calcknots(float *knots, short aantal, short order, short type);
void makecyclicknots(float *knots, short pnts, short order);
void makeknots( struct Nurb *nu, short uv, short type);
void basisNurb(float t, short order, short pnts, float *knots, float *basis, int *start, int *end);
void makeNurbfaces( struct Nurb *nu, float *data, int rowstride);
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void makeNurbcurve_forw(struct Nurb *nu, float *data);
void makeNurbcurve( struct Nurb *nu, float *data, int dim);
void forward_diff_bezier(float q0, float q1, float q2, float q3, float *p, int it, int stride);
float *make_orco_curve( struct Object *ob);
float *make_orco_surf( struct Object *ob);
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void makebevelcurve( struct Object *ob, struct ListBase *disp);
short bevelinside(struct BevList *bl1,struct BevList *bl2);
int vergxcobev(const void *a1, const void *a2);
void calc_bevel_sin_cos(float x1, float y1, float x2, float y2, float *sina, float *cosa);
void alfa_bezpart( struct BezTriple *prevbezt, struct BezTriple *bezt, struct Nurb *nu, float *data_a);
void makeBevelList( struct Object *ob);
void calchandleNurb( struct BezTriple *bezt, struct BezTriple *prev, struct BezTriple *next, int mode);
void calchandlesNurb( struct Nurb *nu);
void testhandlesNurb( struct Nurb *nu);
void autocalchandlesNurb( struct Nurb *nu, int flag);
void autocalchandlesNurb_all(int flag);
void sethandlesNurb(short code);
void swapdata(void *adr1, void *adr2, int len);
void switchdirectionNurb( struct Nurb *nu);
#endif