2005-07-19 20:14:17 +00:00
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#include "string.h"
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2005-08-04 07:25:43 +00:00
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#include "stdarg.h"
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2005-07-26 02:44:59 +00:00
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#include "math.h"
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2005-07-19 20:14:17 +00:00
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- added data arguments to deformer modifiers, in case someone wants
to write one that is based on geometry (and not just vertex position)
- added editmode versions of modifier deform/apply calls and flag
to tag modifiers that support editmode
- added isFinalCalc param to applyModifier, basically a switch to let
subsurf know if it is calc'ng orco or not (so it can deal with cache
appropriately). This is kinda hacky and perhaps I can come up with
a better solution (its also a waste to do a complete subdivide just
to get vertex locations).
- changed ccgsubsurf to not preallocate hash's to be approximately correct
size... this was probably not a big performance savings but means that
the order of faces returned by the iterator can vary after the first
call, this messes up orco calculation so dropped for time being.
- minor bug fix, meshes with only key didn't get vertex normals correctly
calc'd
- updated editmesh derivedmesh to support auxiliary locations
- changed mesh_calc_modifiers to alloc deformVerts on demand
- added editmesh_calc_modifiers for calculating editmesh cage and final
derivedmesh's
- bug fix, update shadedisplist to always calc colors (even if totvert==0)
- changed load_editMesh and make_edge to build me->medge even if totedge==0
(incremental subsurf checks this)
todo: add drawFacesTex for ccgderivedmesh
So, modifiers in editmode are back (which means auto-mirror
in edit mode works now) although still not finished. Currently
no cage is computed, the cage is always the base mesh (in
other words, Optimal edge style editing is off), and the final
mesh currently includes all modifiers that work in edit mode
(including lattice and curve). At some point there will be toggles
for which modifiers affect the final/cage editmode derivedmesh's.
Also, very nice new feature is that incremental subsurf in object
mode returns a ccgderivedmesh object instead of copying to a new
displistmesh. This can make a *huge* speed difference, and is very
nice for working with deformed armatures (esp. with only small
per frame changes).
2005-07-22 07:37:15 +00:00
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#include "BLI_blenlib.h"
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2005-07-20 04:14:21 +00:00
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#include "BLI_rand.h"
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- added eModifierTypeFlag_RequiresOriginalData for modifiers that
can only follow deform (for example, they store mesh vertex
indices)
- added ModifierType.foreachObjectLink for iterating over Object
links inside modifier data (used for file load, relinking, etc)
- switched various modifiers_ functions to take object argument
instead of ListBase
- added user editable name field to modifiers
- bug fix, duplicate and make single user didn't relink object
pointers in modifier data
- added modifiers to outliner, needs icon
- added armature, hook, and softbody modifiers (softbody doesn't
do anything atm). added conversion of old hooks to modifiers.
NOTE-THE-FIRST: User name field is not initialized on loading 2.38 files
so if you have saved stuff with a cvs blender you will see blank names.
NOTE-THE-SECOND: Since modifiers aren't evaluated yet for non-Mesh
objects, hooks for lattices and curves are broken. Don't updated if
you actually, say, *use* Blender.
NOTE-THE-THIRD: Old hooks used a quirky weighting system during
deformation which can't be extended to modifiers. On the upside,
I doubt anyone relied on the old quirky system and the new system
makes much more sense. (Although the way falloff works is still
quite stupid I think).
2005-08-10 22:05:52 +00:00
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#include "BLI_arithb.h"
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2005-07-20 04:14:21 +00:00
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2005-07-19 20:14:17 +00:00
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#include "MEM_guardedalloc.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_modifier_types.h"
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#include "DNA_object_types.h"
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2005-08-11 02:23:52 +00:00
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#include "DNA_object_force.h"
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2005-07-26 02:44:59 +00:00
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#include "DNA_effect_types.h"
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2005-07-20 04:14:21 +00:00
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#include "DNA_scene_types.h"
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- added data arguments to deformer modifiers, in case someone wants
to write one that is based on geometry (and not just vertex position)
- added editmode versions of modifier deform/apply calls and flag
to tag modifiers that support editmode
- added isFinalCalc param to applyModifier, basically a switch to let
subsurf know if it is calc'ng orco or not (so it can deal with cache
appropriately). This is kinda hacky and perhaps I can come up with
a better solution (its also a waste to do a complete subdivide just
to get vertex locations).
- changed ccgsubsurf to not preallocate hash's to be approximately correct
size... this was probably not a big performance savings but means that
the order of faces returned by the iterator can vary after the first
call, this messes up orco calculation so dropped for time being.
- minor bug fix, meshes with only key didn't get vertex normals correctly
calc'd
- updated editmesh derivedmesh to support auxiliary locations
- changed mesh_calc_modifiers to alloc deformVerts on demand
- added editmesh_calc_modifiers for calculating editmesh cage and final
derivedmesh's
- bug fix, update shadedisplist to always calc colors (even if totvert==0)
- changed load_editMesh and make_edge to build me->medge even if totedge==0
(incremental subsurf checks this)
todo: add drawFacesTex for ccgderivedmesh
So, modifiers in editmode are back (which means auto-mirror
in edit mode works now) although still not finished. Currently
no cage is computed, the cage is always the base mesh (in
other words, Optimal edge style editing is off), and the final
mesh currently includes all modifiers that work in edit mode
(including lattice and curve). At some point there will be toggles
for which modifiers affect the final/cage editmode derivedmesh's.
Also, very nice new feature is that incremental subsurf in object
mode returns a ccgderivedmesh object instead of copying to a new
displistmesh. This can make a *huge* speed difference, and is very
nice for working with deformed armatures (esp. with only small
per frame changes).
2005-07-22 07:37:15 +00:00
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#include "BLI_editVert.h"
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2005-07-19 20:14:17 +00:00
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2005-08-04 07:25:43 +00:00
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#include "BKE_bad_level_calls.h"
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2005-07-20 04:14:21 +00:00
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#include "BKE_global.h"
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2005-07-19 20:14:17 +00:00
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#include "BKE_utildefines.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_displist.h"
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#include "BKE_modifier.h"
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#include "BKE_lattice.h"
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#include "BKE_subsurf.h"
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2005-07-20 04:14:21 +00:00
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#include "BKE_object.h"
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#include "BKE_mesh.h"
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2005-08-11 02:23:52 +00:00
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#include "BKE_softbody.h"
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2005-07-19 23:04:34 +00:00
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#include "depsgraph_private.h"
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2005-07-19 20:14:17 +00:00
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2005-07-26 02:44:59 +00:00
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#include "LOD_DependKludge.h"
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#include "LOD_decimation.h"
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- shuffled editmesh derived function name/function
- added ModifierTypeInfo.freeData function
- added modifier_{new,free] utility function
- added ccgSubSurf_getUseAgeCounts to query info
- removed subsurf modifier faking (ME_SUBSURF flag is no
longer valid). subsurf modifier gets converted on file load
although there is obscure linked mesh situation where this
can go wrong, will fix shortly. this also means that some
places in the code that test/copy subsurf settings are broken
for the time being.
- shuffled modifier calculation to be simpler. note that
all modifiers are currently disabled in editmode (including
subsurf). don't worry, will return shortly.
- bug fix, build modifier didn't randomize meshes with only verts
- cleaned up subsurf_ccg and adapted for future editmode modifier
work
- added editmesh.derived{Cage,Final}, not used yet
- added SubsurfModifierData.{mCache,emCache}, will be used to cache
subsurf instead of caching in derivedmesh itself
- removed old subsurf buttons
- added do_modifiers_buttons to handle modifier events
- removed count_object counting of modifier (subsurfed) objects...
this would be nice to add back at some point but requires care.
probably requires rewrite of counting system.
New feature: Incremental Subsurf in Object Mode
The previous release introduce incremental subsurf calculation during
editmode but it was not turned on during object mode. In general it
does not make sense to have it always enabled during object mode because
it requires caching a fair amount of information about the mesh which
is a waste of memory unless the mesh is often recalculated.
However, for mesh's that have subsurfed armatures for example, or that
have other modifiers so that the mesh is essentially changing on every
frame, it makes a lot of sense to keep the subsurf'd object around and
that is what the new incremental subsurf modifier toggle is for. The
intent is that the user will enable this option for (a) a mesh that is
currently under active editing or (b) a mesh that is heavily updated
in the scene, such as a character.
I will try to write more about this feature for release, because it
has advantages and disadvantages that are not immediately obvious (the
first user reaction will be to turn it on for ever object, which is
probably not correct).
2005-07-21 20:30:33 +00:00
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#include "CCGSubSurf.h"
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2005-07-19 20:14:17 +00:00
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- shuffled editmesh derived function name/function
- added ModifierTypeInfo.freeData function
- added modifier_{new,free] utility function
- added ccgSubSurf_getUseAgeCounts to query info
- removed subsurf modifier faking (ME_SUBSURF flag is no
longer valid). subsurf modifier gets converted on file load
although there is obscure linked mesh situation where this
can go wrong, will fix shortly. this also means that some
places in the code that test/copy subsurf settings are broken
for the time being.
- shuffled modifier calculation to be simpler. note that
all modifiers are currently disabled in editmode (including
subsurf). don't worry, will return shortly.
- bug fix, build modifier didn't randomize meshes with only verts
- cleaned up subsurf_ccg and adapted for future editmode modifier
work
- added editmesh.derived{Cage,Final}, not used yet
- added SubsurfModifierData.{mCache,emCache}, will be used to cache
subsurf instead of caching in derivedmesh itself
- removed old subsurf buttons
- added do_modifiers_buttons to handle modifier events
- removed count_object counting of modifier (subsurfed) objects...
this would be nice to add back at some point but requires care.
probably requires rewrite of counting system.
New feature: Incremental Subsurf in Object Mode
The previous release introduce incremental subsurf calculation during
editmode but it was not turned on during object mode. In general it
does not make sense to have it always enabled during object mode because
it requires caching a fair amount of information about the mesh which
is a waste of memory unless the mesh is often recalculated.
However, for mesh's that have subsurfed armatures for example, or that
have other modifiers so that the mesh is essentially changing on every
frame, it makes a lot of sense to keep the subsurf'd object around and
that is what the new incremental subsurf modifier toggle is for. The
intent is that the user will enable this option for (a) a mesh that is
currently under active editing or (b) a mesh that is heavily updated
in the scene, such as a character.
I will try to write more about this feature for release, because it
has advantages and disadvantages that are not immediately obvious (the
first user reaction will be to turn it on for ever object, which is
probably not correct).
2005-07-21 20:30:33 +00:00
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/***/
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2005-07-19 20:14:17 +00:00
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static int noneModifier_isDisabled(ModifierData *md)
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{
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return 1;
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}
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/* Curve */
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2005-07-27 20:16:41 +00:00
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static void curveModifier_copyData(ModifierData *md, ModifierData *target)
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{
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CurveModifierData *cmd = (CurveModifierData*) md;
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CurveModifierData *tcmd = (CurveModifierData*) target;
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tcmd->object = cmd->object;
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}
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2005-07-19 20:14:17 +00:00
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static int curveModifier_isDisabled(ModifierData *md)
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{
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CurveModifierData *cmd = (CurveModifierData*) md;
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return !cmd->object;
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}
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- added eModifierTypeFlag_RequiresOriginalData for modifiers that
can only follow deform (for example, they store mesh vertex
indices)
- added ModifierType.foreachObjectLink for iterating over Object
links inside modifier data (used for file load, relinking, etc)
- switched various modifiers_ functions to take object argument
instead of ListBase
- added user editable name field to modifiers
- bug fix, duplicate and make single user didn't relink object
pointers in modifier data
- added modifiers to outliner, needs icon
- added armature, hook, and softbody modifiers (softbody doesn't
do anything atm). added conversion of old hooks to modifiers.
NOTE-THE-FIRST: User name field is not initialized on loading 2.38 files
so if you have saved stuff with a cvs blender you will see blank names.
NOTE-THE-SECOND: Since modifiers aren't evaluated yet for non-Mesh
objects, hooks for lattices and curves are broken. Don't updated if
you actually, say, *use* Blender.
NOTE-THE-THIRD: Old hooks used a quirky weighting system during
deformation which can't be extended to modifiers. On the upside,
I doubt anyone relied on the old quirky system and the new system
makes much more sense. (Although the way falloff works is still
quite stupid I think).
2005-08-10 22:05:52 +00:00
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static void curveModifier_foreachObjectLink(ModifierData *md, Object *ob, void (*walk)(void *userData, Object *ob, Object **obpoin), void *userData)
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{
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CurveModifierData *cmd = (CurveModifierData*) md;
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walk(userData, ob, &cmd->object);
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}
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2005-07-19 23:04:34 +00:00
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static void curveModifier_updateDepgraph(ModifierData *md, DagForest *forest, Object *ob, DagNode *obNode)
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{
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CurveModifierData *cmd = (CurveModifierData*) md;
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if (cmd->object) {
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DagNode *curNode = dag_get_node(forest, cmd->object);
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dag_add_relation(forest, curNode, obNode, DAG_RL_DATA_DATA|DAG_RL_OB_DATA);
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}
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}
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|
- added data arguments to deformer modifiers, in case someone wants
to write one that is based on geometry (and not just vertex position)
- added editmode versions of modifier deform/apply calls and flag
to tag modifiers that support editmode
- added isFinalCalc param to applyModifier, basically a switch to let
subsurf know if it is calc'ng orco or not (so it can deal with cache
appropriately). This is kinda hacky and perhaps I can come up with
a better solution (its also a waste to do a complete subdivide just
to get vertex locations).
- changed ccgsubsurf to not preallocate hash's to be approximately correct
size... this was probably not a big performance savings but means that
the order of faces returned by the iterator can vary after the first
call, this messes up orco calculation so dropped for time being.
- minor bug fix, meshes with only key didn't get vertex normals correctly
calc'd
- updated editmesh derivedmesh to support auxiliary locations
- changed mesh_calc_modifiers to alloc deformVerts on demand
- added editmesh_calc_modifiers for calculating editmesh cage and final
derivedmesh's
- bug fix, update shadedisplist to always calc colors (even if totvert==0)
- changed load_editMesh and make_edge to build me->medge even if totedge==0
(incremental subsurf checks this)
todo: add drawFacesTex for ccgderivedmesh
So, modifiers in editmode are back (which means auto-mirror
in edit mode works now) although still not finished. Currently
no cage is computed, the cage is always the base mesh (in
other words, Optimal edge style editing is off), and the final
mesh currently includes all modifiers that work in edit mode
(including lattice and curve). At some point there will be toggles
for which modifiers affect the final/cage editmode derivedmesh's.
Also, very nice new feature is that incremental subsurf in object
mode returns a ccgderivedmesh object instead of copying to a new
displistmesh. This can make a *huge* speed difference, and is very
nice for working with deformed armatures (esp. with only small
per frame changes).
2005-07-22 07:37:15 +00:00
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static void curveModifier_deformVerts(ModifierData *md, Object *ob, void *derivedData, float (*vertexCos)[3], int numVerts)
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{
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CurveModifierData *cmd = (CurveModifierData*) md;
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curve_deform_verts(cmd->object, ob, vertexCos, numVerts);
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}
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static void curveModifier_deformVertsEM(ModifierData *md, Object *ob, void *editData, void *derivedData, float (*vertexCos)[3], int numVerts)
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2005-07-19 20:14:17 +00:00
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{
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2005-08-15 00:53:51 +00:00
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curveModifier_deformVerts(md, ob, NULL, vertexCos, numVerts);
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2005-07-19 20:14:17 +00:00
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}
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/* Lattice */
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2005-07-27 20:16:41 +00:00
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static void latticeModifier_copyData(ModifierData *md, ModifierData *target)
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{
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LatticeModifierData *lmd = (LatticeModifierData*) md;
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LatticeModifierData *tlmd = (LatticeModifierData*) target;
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tlmd->object = lmd->object;
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}
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2005-07-19 20:14:17 +00:00
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static int latticeModifier_isDisabled(ModifierData *md)
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{
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LatticeModifierData *lmd = (LatticeModifierData*) md;
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return !lmd->object;
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}
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- added eModifierTypeFlag_RequiresOriginalData for modifiers that
can only follow deform (for example, they store mesh vertex
indices)
- added ModifierType.foreachObjectLink for iterating over Object
links inside modifier data (used for file load, relinking, etc)
- switched various modifiers_ functions to take object argument
instead of ListBase
- added user editable name field to modifiers
- bug fix, duplicate and make single user didn't relink object
pointers in modifier data
- added modifiers to outliner, needs icon
- added armature, hook, and softbody modifiers (softbody doesn't
do anything atm). added conversion of old hooks to modifiers.
NOTE-THE-FIRST: User name field is not initialized on loading 2.38 files
so if you have saved stuff with a cvs blender you will see blank names.
NOTE-THE-SECOND: Since modifiers aren't evaluated yet for non-Mesh
objects, hooks for lattices and curves are broken. Don't updated if
you actually, say, *use* Blender.
NOTE-THE-THIRD: Old hooks used a quirky weighting system during
deformation which can't be extended to modifiers. On the upside,
I doubt anyone relied on the old quirky system and the new system
makes much more sense. (Although the way falloff works is still
quite stupid I think).
2005-08-10 22:05:52 +00:00
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static void latticeModifier_foreachObjectLink(ModifierData *md, Object *ob, void (*walk)(void *userData, Object *ob, Object **obpoin), void *userData)
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{
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LatticeModifierData *lmd = (LatticeModifierData*) md;
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walk(userData, ob, &lmd->object);
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}
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2005-07-19 23:04:34 +00:00
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static void latticeModifier_updateDepgraph(ModifierData *md, DagForest *forest, Object *ob, DagNode *obNode)
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{
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LatticeModifierData *lmd = (LatticeModifierData*) md;
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if (lmd->object) {
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DagNode *latNode = dag_get_node(forest, lmd->object);
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dag_add_relation(forest, latNode, obNode, DAG_RL_DATA_DATA|DAG_RL_OB_DATA);
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}
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}
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|
- added data arguments to deformer modifiers, in case someone wants
to write one that is based on geometry (and not just vertex position)
- added editmode versions of modifier deform/apply calls and flag
to tag modifiers that support editmode
- added isFinalCalc param to applyModifier, basically a switch to let
subsurf know if it is calc'ng orco or not (so it can deal with cache
appropriately). This is kinda hacky and perhaps I can come up with
a better solution (its also a waste to do a complete subdivide just
to get vertex locations).
- changed ccgsubsurf to not preallocate hash's to be approximately correct
size... this was probably not a big performance savings but means that
the order of faces returned by the iterator can vary after the first
call, this messes up orco calculation so dropped for time being.
- minor bug fix, meshes with only key didn't get vertex normals correctly
calc'd
- updated editmesh derivedmesh to support auxiliary locations
- changed mesh_calc_modifiers to alloc deformVerts on demand
- added editmesh_calc_modifiers for calculating editmesh cage and final
derivedmesh's
- bug fix, update shadedisplist to always calc colors (even if totvert==0)
- changed load_editMesh and make_edge to build me->medge even if totedge==0
(incremental subsurf checks this)
todo: add drawFacesTex for ccgderivedmesh
So, modifiers in editmode are back (which means auto-mirror
in edit mode works now) although still not finished. Currently
no cage is computed, the cage is always the base mesh (in
other words, Optimal edge style editing is off), and the final
mesh currently includes all modifiers that work in edit mode
(including lattice and curve). At some point there will be toggles
for which modifiers affect the final/cage editmode derivedmesh's.
Also, very nice new feature is that incremental subsurf in object
mode returns a ccgderivedmesh object instead of copying to a new
displistmesh. This can make a *huge* speed difference, and is very
nice for working with deformed armatures (esp. with only small
per frame changes).
2005-07-22 07:37:15 +00:00
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static void latticeModifier_deformVerts(ModifierData *md, Object *ob, void *derivedData, float (*vertexCos)[3], int numVerts)
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{
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LatticeModifierData *lmd = (LatticeModifierData*) md;
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lattice_deform_verts(lmd->object, ob, vertexCos, numVerts);
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}
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static void latticeModifier_deformVertsEM(ModifierData *md, Object *ob, void *editData, void *derivedData, float (*vertexCos)[3], int numVerts)
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2005-07-19 20:14:17 +00:00
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{
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2005-08-15 00:53:51 +00:00
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latticeModifier_deformVerts(md, ob, NULL, vertexCos, numVerts);
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2005-07-19 20:14:17 +00:00
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}
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/* Subsurf */
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- shuffled editmesh derived function name/function
- added ModifierTypeInfo.freeData function
- added modifier_{new,free] utility function
- added ccgSubSurf_getUseAgeCounts to query info
- removed subsurf modifier faking (ME_SUBSURF flag is no
longer valid). subsurf modifier gets converted on file load
although there is obscure linked mesh situation where this
can go wrong, will fix shortly. this also means that some
places in the code that test/copy subsurf settings are broken
for the time being.
- shuffled modifier calculation to be simpler. note that
all modifiers are currently disabled in editmode (including
subsurf). don't worry, will return shortly.
- bug fix, build modifier didn't randomize meshes with only verts
- cleaned up subsurf_ccg and adapted for future editmode modifier
work
- added editmesh.derived{Cage,Final}, not used yet
- added SubsurfModifierData.{mCache,emCache}, will be used to cache
subsurf instead of caching in derivedmesh itself
- removed old subsurf buttons
- added do_modifiers_buttons to handle modifier events
- removed count_object counting of modifier (subsurfed) objects...
this would be nice to add back at some point but requires care.
probably requires rewrite of counting system.
New feature: Incremental Subsurf in Object Mode
The previous release introduce incremental subsurf calculation during
editmode but it was not turned on during object mode. In general it
does not make sense to have it always enabled during object mode because
it requires caching a fair amount of information about the mesh which
is a waste of memory unless the mesh is often recalculated.
However, for mesh's that have subsurfed armatures for example, or that
have other modifiers so that the mesh is essentially changing on every
frame, it makes a lot of sense to keep the subsurf'd object around and
that is what the new incremental subsurf modifier toggle is for. The
intent is that the user will enable this option for (a) a mesh that is
currently under active editing or (b) a mesh that is heavily updated
in the scene, such as a character.
I will try to write more about this feature for release, because it
has advantages and disadvantages that are not immediately obvious (the
first user reaction will be to turn it on for ever object, which is
probably not correct).
2005-07-21 20:30:33 +00:00
|
|
|
static void subsurfModifier_initData(ModifierData *md)
|
2005-07-19 20:14:17 +00:00
|
|
|
{
|
- shuffled editmesh derived function name/function
- added ModifierTypeInfo.freeData function
- added modifier_{new,free] utility function
- added ccgSubSurf_getUseAgeCounts to query info
- removed subsurf modifier faking (ME_SUBSURF flag is no
longer valid). subsurf modifier gets converted on file load
although there is obscure linked mesh situation where this
can go wrong, will fix shortly. this also means that some
places in the code that test/copy subsurf settings are broken
for the time being.
- shuffled modifier calculation to be simpler. note that
all modifiers are currently disabled in editmode (including
subsurf). don't worry, will return shortly.
- bug fix, build modifier didn't randomize meshes with only verts
- cleaned up subsurf_ccg and adapted for future editmode modifier
work
- added editmesh.derived{Cage,Final}, not used yet
- added SubsurfModifierData.{mCache,emCache}, will be used to cache
subsurf instead of caching in derivedmesh itself
- removed old subsurf buttons
- added do_modifiers_buttons to handle modifier events
- removed count_object counting of modifier (subsurfed) objects...
this would be nice to add back at some point but requires care.
probably requires rewrite of counting system.
New feature: Incremental Subsurf in Object Mode
The previous release introduce incremental subsurf calculation during
editmode but it was not turned on during object mode. In general it
does not make sense to have it always enabled during object mode because
it requires caching a fair amount of information about the mesh which
is a waste of memory unless the mesh is often recalculated.
However, for mesh's that have subsurfed armatures for example, or that
have other modifiers so that the mesh is essentially changing on every
frame, it makes a lot of sense to keep the subsurf'd object around and
that is what the new incremental subsurf modifier toggle is for. The
intent is that the user will enable this option for (a) a mesh that is
currently under active editing or (b) a mesh that is heavily updated
in the scene, such as a character.
I will try to write more about this feature for release, because it
has advantages and disadvantages that are not immediately obvious (the
first user reaction will be to turn it on for ever object, which is
probably not correct).
2005-07-21 20:30:33 +00:00
|
|
|
SubsurfModifierData *smd = (SubsurfModifierData*) md;
|
|
|
|
|
2005-07-19 20:14:17 +00:00
|
|
|
smd->levels = 1;
|
|
|
|
smd->renderLevels = 2;
|
|
|
|
}
|
|
|
|
|
2005-07-27 20:16:41 +00:00
|
|
|
static void subsurfModifier_copyData(ModifierData *md, ModifierData *target)
|
|
|
|
{
|
|
|
|
SubsurfModifierData *smd = (SubsurfModifierData*) md;
|
|
|
|
SubsurfModifierData *tsmd = (SubsurfModifierData*) target;
|
|
|
|
|
|
|
|
tsmd->flags = smd->flags;
|
|
|
|
tsmd->levels = smd->levels;
|
|
|
|
tsmd->renderLevels = smd->renderLevels;
|
|
|
|
tsmd->subdivType = smd->subdivType;
|
|
|
|
}
|
|
|
|
|
- shuffled editmesh derived function name/function
- added ModifierTypeInfo.freeData function
- added modifier_{new,free] utility function
- added ccgSubSurf_getUseAgeCounts to query info
- removed subsurf modifier faking (ME_SUBSURF flag is no
longer valid). subsurf modifier gets converted on file load
although there is obscure linked mesh situation where this
can go wrong, will fix shortly. this also means that some
places in the code that test/copy subsurf settings are broken
for the time being.
- shuffled modifier calculation to be simpler. note that
all modifiers are currently disabled in editmode (including
subsurf). don't worry, will return shortly.
- bug fix, build modifier didn't randomize meshes with only verts
- cleaned up subsurf_ccg and adapted for future editmode modifier
work
- added editmesh.derived{Cage,Final}, not used yet
- added SubsurfModifierData.{mCache,emCache}, will be used to cache
subsurf instead of caching in derivedmesh itself
- removed old subsurf buttons
- added do_modifiers_buttons to handle modifier events
- removed count_object counting of modifier (subsurfed) objects...
this would be nice to add back at some point but requires care.
probably requires rewrite of counting system.
New feature: Incremental Subsurf in Object Mode
The previous release introduce incremental subsurf calculation during
editmode but it was not turned on during object mode. In general it
does not make sense to have it always enabled during object mode because
it requires caching a fair amount of information about the mesh which
is a waste of memory unless the mesh is often recalculated.
However, for mesh's that have subsurfed armatures for example, or that
have other modifiers so that the mesh is essentially changing on every
frame, it makes a lot of sense to keep the subsurf'd object around and
that is what the new incremental subsurf modifier toggle is for. The
intent is that the user will enable this option for (a) a mesh that is
currently under active editing or (b) a mesh that is heavily updated
in the scene, such as a character.
I will try to write more about this feature for release, because it
has advantages and disadvantages that are not immediately obvious (the
first user reaction will be to turn it on for ever object, which is
probably not correct).
2005-07-21 20:30:33 +00:00
|
|
|
static void subsurfModifier_freeData(ModifierData *md)
|
|
|
|
{
|
|
|
|
SubsurfModifierData *smd = (SubsurfModifierData*) md;
|
|
|
|
|
|
|
|
if (smd->mCache) {
|
|
|
|
ccgSubSurf_free(smd->mCache);
|
|
|
|
}
|
- added data arguments to deformer modifiers, in case someone wants
to write one that is based on geometry (and not just vertex position)
- added editmode versions of modifier deform/apply calls and flag
to tag modifiers that support editmode
- added isFinalCalc param to applyModifier, basically a switch to let
subsurf know if it is calc'ng orco or not (so it can deal with cache
appropriately). This is kinda hacky and perhaps I can come up with
a better solution (its also a waste to do a complete subdivide just
to get vertex locations).
- changed ccgsubsurf to not preallocate hash's to be approximately correct
size... this was probably not a big performance savings but means that
the order of faces returned by the iterator can vary after the first
call, this messes up orco calculation so dropped for time being.
- minor bug fix, meshes with only key didn't get vertex normals correctly
calc'd
- updated editmesh derivedmesh to support auxiliary locations
- changed mesh_calc_modifiers to alloc deformVerts on demand
- added editmesh_calc_modifiers for calculating editmesh cage and final
derivedmesh's
- bug fix, update shadedisplist to always calc colors (even if totvert==0)
- changed load_editMesh and make_edge to build me->medge even if totedge==0
(incremental subsurf checks this)
todo: add drawFacesTex for ccgderivedmesh
So, modifiers in editmode are back (which means auto-mirror
in edit mode works now) although still not finished. Currently
no cage is computed, the cage is always the base mesh (in
other words, Optimal edge style editing is off), and the final
mesh currently includes all modifiers that work in edit mode
(including lattice and curve). At some point there will be toggles
for which modifiers affect the final/cage editmode derivedmesh's.
Also, very nice new feature is that incremental subsurf in object
mode returns a ccgderivedmesh object instead of copying to a new
displistmesh. This can make a *huge* speed difference, and is very
nice for working with deformed armatures (esp. with only small
per frame changes).
2005-07-22 07:37:15 +00:00
|
|
|
if (smd->emCache) {
|
|
|
|
ccgSubSurf_free(smd->emCache);
|
|
|
|
}
|
- shuffled editmesh derived function name/function
- added ModifierTypeInfo.freeData function
- added modifier_{new,free] utility function
- added ccgSubSurf_getUseAgeCounts to query info
- removed subsurf modifier faking (ME_SUBSURF flag is no
longer valid). subsurf modifier gets converted on file load
although there is obscure linked mesh situation where this
can go wrong, will fix shortly. this also means that some
places in the code that test/copy subsurf settings are broken
for the time being.
- shuffled modifier calculation to be simpler. note that
all modifiers are currently disabled in editmode (including
subsurf). don't worry, will return shortly.
- bug fix, build modifier didn't randomize meshes with only verts
- cleaned up subsurf_ccg and adapted for future editmode modifier
work
- added editmesh.derived{Cage,Final}, not used yet
- added SubsurfModifierData.{mCache,emCache}, will be used to cache
subsurf instead of caching in derivedmesh itself
- removed old subsurf buttons
- added do_modifiers_buttons to handle modifier events
- removed count_object counting of modifier (subsurfed) objects...
this would be nice to add back at some point but requires care.
probably requires rewrite of counting system.
New feature: Incremental Subsurf in Object Mode
The previous release introduce incremental subsurf calculation during
editmode but it was not turned on during object mode. In general it
does not make sense to have it always enabled during object mode because
it requires caching a fair amount of information about the mesh which
is a waste of memory unless the mesh is often recalculated.
However, for mesh's that have subsurfed armatures for example, or that
have other modifiers so that the mesh is essentially changing on every
frame, it makes a lot of sense to keep the subsurf'd object around and
that is what the new incremental subsurf modifier toggle is for. The
intent is that the user will enable this option for (a) a mesh that is
currently under active editing or (b) a mesh that is heavily updated
in the scene, such as a character.
I will try to write more about this feature for release, because it
has advantages and disadvantages that are not immediately obvious (the
first user reaction will be to turn it on for ever object, which is
probably not correct).
2005-07-21 20:30:33 +00:00
|
|
|
}
|
|
|
|
|
- added data arguments to deformer modifiers, in case someone wants
to write one that is based on geometry (and not just vertex position)
- added editmode versions of modifier deform/apply calls and flag
to tag modifiers that support editmode
- added isFinalCalc param to applyModifier, basically a switch to let
subsurf know if it is calc'ng orco or not (so it can deal with cache
appropriately). This is kinda hacky and perhaps I can come up with
a better solution (its also a waste to do a complete subdivide just
to get vertex locations).
- changed ccgsubsurf to not preallocate hash's to be approximately correct
size... this was probably not a big performance savings but means that
the order of faces returned by the iterator can vary after the first
call, this messes up orco calculation so dropped for time being.
- minor bug fix, meshes with only key didn't get vertex normals correctly
calc'd
- updated editmesh derivedmesh to support auxiliary locations
- changed mesh_calc_modifiers to alloc deformVerts on demand
- added editmesh_calc_modifiers for calculating editmesh cage and final
derivedmesh's
- bug fix, update shadedisplist to always calc colors (even if totvert==0)
- changed load_editMesh and make_edge to build me->medge even if totedge==0
(incremental subsurf checks this)
todo: add drawFacesTex for ccgderivedmesh
So, modifiers in editmode are back (which means auto-mirror
in edit mode works now) although still not finished. Currently
no cage is computed, the cage is always the base mesh (in
other words, Optimal edge style editing is off), and the final
mesh currently includes all modifiers that work in edit mode
(including lattice and curve). At some point there will be toggles
for which modifiers affect the final/cage editmode derivedmesh's.
Also, very nice new feature is that incremental subsurf in object
mode returns a ccgderivedmesh object instead of copying to a new
displistmesh. This can make a *huge* speed difference, and is very
nice for working with deformed armatures (esp. with only small
per frame changes).
2005-07-22 07:37:15 +00:00
|
|
|
static void *subsurfModifier_applyModifier(ModifierData *md, Object *ob, void *derivedData, float (*vertexCos)[3], int useRenderParams, int isFinalCalc)
|
2005-07-19 20:14:17 +00:00
|
|
|
{
|
2005-07-21 21:19:38 +00:00
|
|
|
DerivedMesh *dm = derivedData;
|
2005-07-19 20:14:17 +00:00
|
|
|
SubsurfModifierData *smd = (SubsurfModifierData*) md;
|
2005-07-20 04:44:02 +00:00
|
|
|
Mesh *me = ob->data;
|
2005-07-19 20:14:17 +00:00
|
|
|
|
|
|
|
if (dm) {
|
2005-08-07 02:30:29 +00:00
|
|
|
DispListMesh *dlm = dm->convertToDispListMesh(dm, 0);
|
2005-07-19 20:14:17 +00:00
|
|
|
int i;
|
|
|
|
|
|
|
|
if (vertexCos) {
|
|
|
|
int numVerts = dm->getNumVerts(dm);
|
|
|
|
|
|
|
|
for (i=0; i<numVerts; i++) {
|
|
|
|
VECCOPY(dlm->mvert[i].co, vertexCos[i]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
- added data arguments to deformer modifiers, in case someone wants
to write one that is based on geometry (and not just vertex position)
- added editmode versions of modifier deform/apply calls and flag
to tag modifiers that support editmode
- added isFinalCalc param to applyModifier, basically a switch to let
subsurf know if it is calc'ng orco or not (so it can deal with cache
appropriately). This is kinda hacky and perhaps I can come up with
a better solution (its also a waste to do a complete subdivide just
to get vertex locations).
- changed ccgsubsurf to not preallocate hash's to be approximately correct
size... this was probably not a big performance savings but means that
the order of faces returned by the iterator can vary after the first
call, this messes up orco calculation so dropped for time being.
- minor bug fix, meshes with only key didn't get vertex normals correctly
calc'd
- updated editmesh derivedmesh to support auxiliary locations
- changed mesh_calc_modifiers to alloc deformVerts on demand
- added editmesh_calc_modifiers for calculating editmesh cage and final
derivedmesh's
- bug fix, update shadedisplist to always calc colors (even if totvert==0)
- changed load_editMesh and make_edge to build me->medge even if totedge==0
(incremental subsurf checks this)
todo: add drawFacesTex for ccgderivedmesh
So, modifiers in editmode are back (which means auto-mirror
in edit mode works now) although still not finished. Currently
no cage is computed, the cage is always the base mesh (in
other words, Optimal edge style editing is off), and the final
mesh currently includes all modifiers that work in edit mode
(including lattice and curve). At some point there will be toggles
for which modifiers affect the final/cage editmode derivedmesh's.
Also, very nice new feature is that incremental subsurf in object
mode returns a ccgderivedmesh object instead of copying to a new
displistmesh. This can make a *huge* speed difference, and is very
nice for working with deformed armatures (esp. with only small
per frame changes).
2005-07-22 07:37:15 +00:00
|
|
|
dm = subsurf_make_derived_from_mesh(me, dlm, smd, useRenderParams, NULL, isFinalCalc);
|
|
|
|
|
|
|
|
return dm;
|
|
|
|
} else {
|
|
|
|
return subsurf_make_derived_from_mesh(me, NULL, smd, useRenderParams, vertexCos, isFinalCalc);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void *subsurfModifier_applyModifierEM(ModifierData *md, Object *ob, void *editData, void *derivedData, float (*vertexCos)[3])
|
|
|
|
{
|
|
|
|
EditMesh *em = editData;
|
|
|
|
DerivedMesh *dm = derivedData;
|
|
|
|
SubsurfModifierData *smd = (SubsurfModifierData*) md;
|
|
|
|
|
|
|
|
if (dm) {
|
2005-08-07 05:42:03 +00:00
|
|
|
EditVert **vertMap;
|
|
|
|
EditEdge **edgeMap;
|
|
|
|
EditFace **faceMap;
|
|
|
|
DispListMesh *dlm = dm->convertToDispListMeshMapped(dm, 0, &vertMap, &edgeMap, &faceMap);
|
|
|
|
|
|
|
|
dm = subsurf_make_derived_from_dlm_em(dlm, smd, vertexCos, vertMap, edgeMap, faceMap);
|
|
|
|
|
|
|
|
return dm;
|
2005-07-19 20:14:17 +00:00
|
|
|
} else {
|
- added data arguments to deformer modifiers, in case someone wants
to write one that is based on geometry (and not just vertex position)
- added editmode versions of modifier deform/apply calls and flag
to tag modifiers that support editmode
- added isFinalCalc param to applyModifier, basically a switch to let
subsurf know if it is calc'ng orco or not (so it can deal with cache
appropriately). This is kinda hacky and perhaps I can come up with
a better solution (its also a waste to do a complete subdivide just
to get vertex locations).
- changed ccgsubsurf to not preallocate hash's to be approximately correct
size... this was probably not a big performance savings but means that
the order of faces returned by the iterator can vary after the first
call, this messes up orco calculation so dropped for time being.
- minor bug fix, meshes with only key didn't get vertex normals correctly
calc'd
- updated editmesh derivedmesh to support auxiliary locations
- changed mesh_calc_modifiers to alloc deformVerts on demand
- added editmesh_calc_modifiers for calculating editmesh cage and final
derivedmesh's
- bug fix, update shadedisplist to always calc colors (even if totvert==0)
- changed load_editMesh and make_edge to build me->medge even if totedge==0
(incremental subsurf checks this)
todo: add drawFacesTex for ccgderivedmesh
So, modifiers in editmode are back (which means auto-mirror
in edit mode works now) although still not finished. Currently
no cage is computed, the cage is always the base mesh (in
other words, Optimal edge style editing is off), and the final
mesh currently includes all modifiers that work in edit mode
(including lattice and curve). At some point there will be toggles
for which modifiers affect the final/cage editmode derivedmesh's.
Also, very nice new feature is that incremental subsurf in object
mode returns a ccgderivedmesh object instead of copying to a new
displistmesh. This can make a *huge* speed difference, and is very
nice for working with deformed armatures (esp. with only small
per frame changes).
2005-07-22 07:37:15 +00:00
|
|
|
return subsurf_make_derived_from_editmesh(em, smd, vertexCos);
|
2005-07-19 20:14:17 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2005-07-20 04:14:21 +00:00
|
|
|
/* Build */
|
|
|
|
|
- shuffled editmesh derived function name/function
- added ModifierTypeInfo.freeData function
- added modifier_{new,free] utility function
- added ccgSubSurf_getUseAgeCounts to query info
- removed subsurf modifier faking (ME_SUBSURF flag is no
longer valid). subsurf modifier gets converted on file load
although there is obscure linked mesh situation where this
can go wrong, will fix shortly. this also means that some
places in the code that test/copy subsurf settings are broken
for the time being.
- shuffled modifier calculation to be simpler. note that
all modifiers are currently disabled in editmode (including
subsurf). don't worry, will return shortly.
- bug fix, build modifier didn't randomize meshes with only verts
- cleaned up subsurf_ccg and adapted for future editmode modifier
work
- added editmesh.derived{Cage,Final}, not used yet
- added SubsurfModifierData.{mCache,emCache}, will be used to cache
subsurf instead of caching in derivedmesh itself
- removed old subsurf buttons
- added do_modifiers_buttons to handle modifier events
- removed count_object counting of modifier (subsurfed) objects...
this would be nice to add back at some point but requires care.
probably requires rewrite of counting system.
New feature: Incremental Subsurf in Object Mode
The previous release introduce incremental subsurf calculation during
editmode but it was not turned on during object mode. In general it
does not make sense to have it always enabled during object mode because
it requires caching a fair amount of information about the mesh which
is a waste of memory unless the mesh is often recalculated.
However, for mesh's that have subsurfed armatures for example, or that
have other modifiers so that the mesh is essentially changing on every
frame, it makes a lot of sense to keep the subsurf'd object around and
that is what the new incremental subsurf modifier toggle is for. The
intent is that the user will enable this option for (a) a mesh that is
currently under active editing or (b) a mesh that is heavily updated
in the scene, such as a character.
I will try to write more about this feature for release, because it
has advantages and disadvantages that are not immediately obvious (the
first user reaction will be to turn it on for ever object, which is
probably not correct).
2005-07-21 20:30:33 +00:00
|
|
|
static void buildModifier_initData(ModifierData *md)
|
2005-07-20 04:14:21 +00:00
|
|
|
{
|
- shuffled editmesh derived function name/function
- added ModifierTypeInfo.freeData function
- added modifier_{new,free] utility function
- added ccgSubSurf_getUseAgeCounts to query info
- removed subsurf modifier faking (ME_SUBSURF flag is no
longer valid). subsurf modifier gets converted on file load
although there is obscure linked mesh situation where this
can go wrong, will fix shortly. this also means that some
places in the code that test/copy subsurf settings are broken
for the time being.
- shuffled modifier calculation to be simpler. note that
all modifiers are currently disabled in editmode (including
subsurf). don't worry, will return shortly.
- bug fix, build modifier didn't randomize meshes with only verts
- cleaned up subsurf_ccg and adapted for future editmode modifier
work
- added editmesh.derived{Cage,Final}, not used yet
- added SubsurfModifierData.{mCache,emCache}, will be used to cache
subsurf instead of caching in derivedmesh itself
- removed old subsurf buttons
- added do_modifiers_buttons to handle modifier events
- removed count_object counting of modifier (subsurfed) objects...
this would be nice to add back at some point but requires care.
probably requires rewrite of counting system.
New feature: Incremental Subsurf in Object Mode
The previous release introduce incremental subsurf calculation during
editmode but it was not turned on during object mode. In general it
does not make sense to have it always enabled during object mode because
it requires caching a fair amount of information about the mesh which
is a waste of memory unless the mesh is often recalculated.
However, for mesh's that have subsurfed armatures for example, or that
have other modifiers so that the mesh is essentially changing on every
frame, it makes a lot of sense to keep the subsurf'd object around and
that is what the new incremental subsurf modifier toggle is for. The
intent is that the user will enable this option for (a) a mesh that is
currently under active editing or (b) a mesh that is heavily updated
in the scene, such as a character.
I will try to write more about this feature for release, because it
has advantages and disadvantages that are not immediately obvious (the
first user reaction will be to turn it on for ever object, which is
probably not correct).
2005-07-21 20:30:33 +00:00
|
|
|
BuildModifierData *bmd = (BuildModifierData*) md;
|
2005-07-20 04:14:21 +00:00
|
|
|
|
|
|
|
bmd->start = 1.0;
|
|
|
|
bmd->length = 100.0;
|
|
|
|
}
|
|
|
|
|
2005-07-27 20:16:41 +00:00
|
|
|
static void buildModifier_copyData(ModifierData *md, ModifierData *target)
|
|
|
|
{
|
|
|
|
BuildModifierData *bmd = (BuildModifierData*) md;
|
|
|
|
BuildModifierData *tbmd = (BuildModifierData*) target;
|
|
|
|
|
|
|
|
tbmd->start = bmd->start;
|
|
|
|
tbmd->length = bmd->length;
|
|
|
|
tbmd->randomize = bmd->randomize;
|
|
|
|
tbmd->seed = bmd->seed;
|
|
|
|
}
|
|
|
|
|
2005-07-20 04:14:21 +00:00
|
|
|
static int buildModifier_dependsOnTime(ModifierData *md)
|
|
|
|
{
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
- added data arguments to deformer modifiers, in case someone wants
to write one that is based on geometry (and not just vertex position)
- added editmode versions of modifier deform/apply calls and flag
to tag modifiers that support editmode
- added isFinalCalc param to applyModifier, basically a switch to let
subsurf know if it is calc'ng orco or not (so it can deal with cache
appropriately). This is kinda hacky and perhaps I can come up with
a better solution (its also a waste to do a complete subdivide just
to get vertex locations).
- changed ccgsubsurf to not preallocate hash's to be approximately correct
size... this was probably not a big performance savings but means that
the order of faces returned by the iterator can vary after the first
call, this messes up orco calculation so dropped for time being.
- minor bug fix, meshes with only key didn't get vertex normals correctly
calc'd
- updated editmesh derivedmesh to support auxiliary locations
- changed mesh_calc_modifiers to alloc deformVerts on demand
- added editmesh_calc_modifiers for calculating editmesh cage and final
derivedmesh's
- bug fix, update shadedisplist to always calc colors (even if totvert==0)
- changed load_editMesh and make_edge to build me->medge even if totedge==0
(incremental subsurf checks this)
todo: add drawFacesTex for ccgderivedmesh
So, modifiers in editmode are back (which means auto-mirror
in edit mode works now) although still not finished. Currently
no cage is computed, the cage is always the base mesh (in
other words, Optimal edge style editing is off), and the final
mesh currently includes all modifiers that work in edit mode
(including lattice and curve). At some point there will be toggles
for which modifiers affect the final/cage editmode derivedmesh's.
Also, very nice new feature is that incremental subsurf in object
mode returns a ccgderivedmesh object instead of copying to a new
displistmesh. This can make a *huge* speed difference, and is very
nice for working with deformed armatures (esp. with only small
per frame changes).
2005-07-22 07:37:15 +00:00
|
|
|
static void *buildModifier_applyModifier(ModifierData *md, Object *ob, void *derivedData, float (*vertexCos)[3], int useRenderParams, int isFinalCalc)
|
2005-07-20 04:14:21 +00:00
|
|
|
{
|
2005-07-21 21:19:38 +00:00
|
|
|
DerivedMesh *dm = derivedData;
|
2005-07-20 04:14:21 +00:00
|
|
|
BuildModifierData *bmd = (BuildModifierData*) md;
|
|
|
|
DispListMesh *dlm=NULL, *ndlm = MEM_callocN(sizeof(*ndlm), "build_dlm");
|
|
|
|
MVert *mvert;
|
|
|
|
MEdge *medge;
|
|
|
|
MFace *mface;
|
|
|
|
MCol *mcol;
|
|
|
|
TFace *tface;
|
|
|
|
int totvert, totedge, totface;
|
|
|
|
int i,j;
|
|
|
|
float frac;
|
|
|
|
|
|
|
|
if (dm) {
|
2005-08-07 02:30:29 +00:00
|
|
|
dlm = dm->convertToDispListMesh(dm, 1);
|
2005-07-20 04:14:21 +00:00
|
|
|
mvert = dlm->mvert;
|
|
|
|
medge = dlm->medge;
|
|
|
|
mface = dlm->mface;
|
|
|
|
mcol = dlm->mcol;
|
|
|
|
tface = dlm->tface;
|
|
|
|
totvert = dlm->totvert;
|
|
|
|
totedge = dlm->totedge;
|
|
|
|
totface = dlm->totface;
|
|
|
|
} else {
|
2005-07-20 04:44:02 +00:00
|
|
|
Mesh *me = ob->data;
|
2005-07-20 04:14:21 +00:00
|
|
|
mvert = me->mvert;
|
|
|
|
medge = me->medge;
|
|
|
|
mface = me->mface;
|
|
|
|
mcol = me->mcol;
|
|
|
|
tface = me->tface;
|
|
|
|
totvert = me->totvert;
|
|
|
|
totedge = me->totedge;
|
|
|
|
totface = me->totface;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ob) {
|
|
|
|
frac = bsystem_time(ob, 0, (float)G.scene->r.cfra, bmd->start-1.0f)/bmd->length;
|
|
|
|
} else {
|
|
|
|
frac = G.scene->r.cfra - bmd->start/bmd->length;
|
|
|
|
}
|
|
|
|
CLAMP(frac, 0.0, 1.0);
|
|
|
|
|
|
|
|
ndlm->totface = totface*frac;
|
|
|
|
ndlm->totedge = totedge*frac;
|
|
|
|
if (ndlm->totface) {
|
|
|
|
ndlm->mvert = MEM_mallocN(sizeof(*ndlm->mvert)*totvert, "build_mvert");
|
|
|
|
memcpy(ndlm->mvert, mvert, sizeof(*mvert)*totvert);
|
|
|
|
for (i=0; i<totvert; i++) {
|
2005-07-20 04:56:15 +00:00
|
|
|
if (vertexCos)
|
|
|
|
VECCOPY(ndlm->mvert[i].co, vertexCos[i]);
|
2005-07-20 04:14:21 +00:00
|
|
|
ndlm->mvert[i].flag = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (bmd->randomize) {
|
|
|
|
ndlm->mface = MEM_dupallocN(mface);
|
|
|
|
BLI_array_randomize(ndlm->mface, sizeof(*mface), totface, bmd->seed);
|
|
|
|
|
|
|
|
if (tface) {
|
|
|
|
ndlm->tface = MEM_dupallocN(tface);
|
|
|
|
BLI_array_randomize(ndlm->tface, sizeof(*tface), totface, bmd->seed);
|
|
|
|
} else if (mcol) {
|
|
|
|
ndlm->mcol = MEM_dupallocN(mcol);
|
|
|
|
BLI_array_randomize(ndlm->mcol, sizeof(*mcol)*4, totface, bmd->seed);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
ndlm->mface = MEM_mallocN(sizeof(*ndlm->mface)*ndlm->totface, "build_mf");
|
|
|
|
memcpy(ndlm->mface, mface, sizeof(*mface)*ndlm->totface);
|
|
|
|
|
|
|
|
if (tface) {
|
|
|
|
ndlm->tface = MEM_mallocN(sizeof(*ndlm->tface)*ndlm->totface, "build_tf");
|
|
|
|
memcpy(ndlm->tface, tface, sizeof(*tface)*ndlm->totface);
|
|
|
|
} else if (mcol) {
|
|
|
|
ndlm->mcol = MEM_mallocN(sizeof(*ndlm->mcol)*4*ndlm->totface, "build_mcol");
|
|
|
|
memcpy(ndlm->mcol, mcol, sizeof(*mcol)*4*ndlm->totface);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i=0; i<ndlm->totface; i++) {
|
|
|
|
MFace *mf = &ndlm->mface[i];
|
|
|
|
|
|
|
|
ndlm->mvert[mf->v1].flag = 1;
|
|
|
|
ndlm->mvert[mf->v2].flag = 1;
|
|
|
|
if (mf->v3) {
|
|
|
|
ndlm->mvert[mf->v3].flag = 1;
|
|
|
|
if (mf->v4) ndlm->mvert[mf->v4].flag = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Store remapped indices in *((int*) mv->no) */
|
|
|
|
ndlm->totvert = 0;
|
|
|
|
for (i=0; i<totvert; i++) {
|
|
|
|
MVert *mv = &ndlm->mvert[i];
|
|
|
|
|
|
|
|
if (mv->flag)
|
|
|
|
*((int*) mv->no) = ndlm->totvert++;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Remap face vertex indices */
|
|
|
|
for (i=0; i<ndlm->totface; i++) {
|
|
|
|
MFace *mf = &ndlm->mface[i];
|
|
|
|
|
|
|
|
mf->v1 = *((int*) ndlm->mvert[mf->v1].no);
|
|
|
|
mf->v2 = *((int*) ndlm->mvert[mf->v2].no);
|
|
|
|
if (mf->v3) {
|
|
|
|
mf->v3 = *((int*) ndlm->mvert[mf->v3].no);
|
|
|
|
if (mf->v4) mf->v4 = *((int*) ndlm->mvert[mf->v4].no);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
/* Copy in all edges that have both vertices (remap in process) */
|
|
|
|
if (totedge) {
|
|
|
|
ndlm->totedge = 0;
|
|
|
|
ndlm->medge = MEM_mallocN(sizeof(*ndlm->medge)*totedge, "build_med");
|
|
|
|
|
|
|
|
for (i=0; i<totedge; i++) {
|
|
|
|
MEdge *med = &medge[i];
|
|
|
|
|
|
|
|
if (ndlm->mvert[med->v1].flag && ndlm->mvert[med->v2].flag) {
|
|
|
|
MEdge *nmed = &ndlm->medge[ndlm->totedge++];
|
|
|
|
|
|
|
|
memcpy(nmed, med, sizeof(*med));
|
|
|
|
|
|
|
|
nmed->v1 = *((int*) ndlm->mvert[nmed->v1].no);
|
|
|
|
nmed->v2 = *((int*) ndlm->mvert[nmed->v2].no);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Collapse vertex array to remove unused verts */
|
|
|
|
for(i=j=0; i<totvert; i++) {
|
|
|
|
MVert *mv = &ndlm->mvert[i];
|
|
|
|
|
|
|
|
if (mv->flag) {
|
|
|
|
if (j!=i)
|
|
|
|
memcpy(&ndlm->mvert[j], mv, sizeof(*mv));
|
|
|
|
j++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else if (ndlm->totedge) {
|
|
|
|
ndlm->mvert = MEM_mallocN(sizeof(*ndlm->mvert)*totvert, "build_mvert");
|
|
|
|
memcpy(ndlm->mvert, mvert, sizeof(*mvert)*totvert);
|
|
|
|
for (i=0; i<totvert; i++) {
|
2005-07-20 04:56:15 +00:00
|
|
|
if (vertexCos)
|
|
|
|
VECCOPY(ndlm->mvert[i].co, vertexCos[i]);
|
2005-07-20 04:14:21 +00:00
|
|
|
ndlm->mvert[i].flag = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (bmd->randomize) {
|
|
|
|
ndlm->medge = MEM_dupallocN(medge);
|
|
|
|
BLI_array_randomize(ndlm->medge, sizeof(*medge), totedge, bmd->seed);
|
|
|
|
} else {
|
|
|
|
ndlm->medge = MEM_mallocN(sizeof(*ndlm->medge)*ndlm->totedge, "build_mf");
|
|
|
|
memcpy(ndlm->medge, medge, sizeof(*medge)*ndlm->totedge);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i=0; i<ndlm->totedge; i++) {
|
|
|
|
MEdge *med = &ndlm->medge[i];
|
|
|
|
|
|
|
|
ndlm->mvert[med->v1].flag = 1;
|
|
|
|
ndlm->mvert[med->v2].flag = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Store remapped indices in *((int*) mv->no) */
|
|
|
|
ndlm->totvert = 0;
|
|
|
|
for (i=0; i<totvert; i++) {
|
|
|
|
MVert *mv = &ndlm->mvert[i];
|
|
|
|
|
|
|
|
if (mv->flag)
|
|
|
|
*((int*) mv->no) = ndlm->totvert++;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Remap edge vertex indices */
|
|
|
|
for (i=0; i<ndlm->totedge; i++) {
|
|
|
|
MEdge *med = &ndlm->medge[i];
|
|
|
|
|
|
|
|
med->v1 = *((int*) ndlm->mvert[med->v1].no);
|
|
|
|
med->v2 = *((int*) ndlm->mvert[med->v2].no);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Collapse vertex array to remove unused verts */
|
|
|
|
for(i=j=0; i<totvert; i++) {
|
|
|
|
MVert *mv = &ndlm->mvert[i];
|
|
|
|
|
|
|
|
if (mv->flag) {
|
|
|
|
if (j!=i)
|
|
|
|
memcpy(&ndlm->mvert[j], mv, sizeof(*mv));
|
|
|
|
j++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
ndlm->totvert = totvert*frac;
|
|
|
|
|
- shuffled editmesh derived function name/function
- added ModifierTypeInfo.freeData function
- added modifier_{new,free] utility function
- added ccgSubSurf_getUseAgeCounts to query info
- removed subsurf modifier faking (ME_SUBSURF flag is no
longer valid). subsurf modifier gets converted on file load
although there is obscure linked mesh situation where this
can go wrong, will fix shortly. this also means that some
places in the code that test/copy subsurf settings are broken
for the time being.
- shuffled modifier calculation to be simpler. note that
all modifiers are currently disabled in editmode (including
subsurf). don't worry, will return shortly.
- bug fix, build modifier didn't randomize meshes with only verts
- cleaned up subsurf_ccg and adapted for future editmode modifier
work
- added editmesh.derived{Cage,Final}, not used yet
- added SubsurfModifierData.{mCache,emCache}, will be used to cache
subsurf instead of caching in derivedmesh itself
- removed old subsurf buttons
- added do_modifiers_buttons to handle modifier events
- removed count_object counting of modifier (subsurfed) objects...
this would be nice to add back at some point but requires care.
probably requires rewrite of counting system.
New feature: Incremental Subsurf in Object Mode
The previous release introduce incremental subsurf calculation during
editmode but it was not turned on during object mode. In general it
does not make sense to have it always enabled during object mode because
it requires caching a fair amount of information about the mesh which
is a waste of memory unless the mesh is often recalculated.
However, for mesh's that have subsurfed armatures for example, or that
have other modifiers so that the mesh is essentially changing on every
frame, it makes a lot of sense to keep the subsurf'd object around and
that is what the new incremental subsurf modifier toggle is for. The
intent is that the user will enable this option for (a) a mesh that is
currently under active editing or (b) a mesh that is heavily updated
in the scene, such as a character.
I will try to write more about this feature for release, because it
has advantages and disadvantages that are not immediately obvious (the
first user reaction will be to turn it on for ever object, which is
probably not correct).
2005-07-21 20:30:33 +00:00
|
|
|
if (bmd->randomize) {
|
|
|
|
ndlm->mvert = MEM_dupallocN(mvert);
|
|
|
|
BLI_array_randomize(ndlm->mvert, sizeof(*mvert), totvert, bmd->seed);
|
|
|
|
} else {
|
|
|
|
ndlm->mvert = MEM_mallocN(sizeof(*ndlm->mvert)*ndlm->totvert, "build_mvert");
|
|
|
|
memcpy(ndlm->mvert, mvert, sizeof(*mvert)*ndlm->totvert);
|
|
|
|
}
|
|
|
|
|
2005-07-20 04:56:15 +00:00
|
|
|
if (vertexCos) {
|
|
|
|
for (i=0; i<ndlm->totvert; i++) {
|
|
|
|
VECCOPY(ndlm->mvert[i].co, vertexCos[i]);
|
|
|
|
}
|
|
|
|
}
|
2005-07-20 04:14:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if (dlm) displistmesh_free(dlm);
|
|
|
|
|
|
|
|
mesh_calc_normals(ndlm->mvert, ndlm->totvert, ndlm->mface, ndlm->totface, &ndlm->nors);
|
|
|
|
|
2005-08-07 05:42:03 +00:00
|
|
|
return derivedmesh_from_displistmesh(ndlm, NULL, NULL, NULL, NULL);
|
2005-07-20 04:14:21 +00:00
|
|
|
}
|
|
|
|
|
2005-07-20 07:11:26 +00:00
|
|
|
/* Mirror */
|
|
|
|
|
- shuffled editmesh derived function name/function
- added ModifierTypeInfo.freeData function
- added modifier_{new,free] utility function
- added ccgSubSurf_getUseAgeCounts to query info
- removed subsurf modifier faking (ME_SUBSURF flag is no
longer valid). subsurf modifier gets converted on file load
although there is obscure linked mesh situation where this
can go wrong, will fix shortly. this also means that some
places in the code that test/copy subsurf settings are broken
for the time being.
- shuffled modifier calculation to be simpler. note that
all modifiers are currently disabled in editmode (including
subsurf). don't worry, will return shortly.
- bug fix, build modifier didn't randomize meshes with only verts
- cleaned up subsurf_ccg and adapted for future editmode modifier
work
- added editmesh.derived{Cage,Final}, not used yet
- added SubsurfModifierData.{mCache,emCache}, will be used to cache
subsurf instead of caching in derivedmesh itself
- removed old subsurf buttons
- added do_modifiers_buttons to handle modifier events
- removed count_object counting of modifier (subsurfed) objects...
this would be nice to add back at some point but requires care.
probably requires rewrite of counting system.
New feature: Incremental Subsurf in Object Mode
The previous release introduce incremental subsurf calculation during
editmode but it was not turned on during object mode. In general it
does not make sense to have it always enabled during object mode because
it requires caching a fair amount of information about the mesh which
is a waste of memory unless the mesh is often recalculated.
However, for mesh's that have subsurfed armatures for example, or that
have other modifiers so that the mesh is essentially changing on every
frame, it makes a lot of sense to keep the subsurf'd object around and
that is what the new incremental subsurf modifier toggle is for. The
intent is that the user will enable this option for (a) a mesh that is
currently under active editing or (b) a mesh that is heavily updated
in the scene, such as a character.
I will try to write more about this feature for release, because it
has advantages and disadvantages that are not immediately obvious (the
first user reaction will be to turn it on for ever object, which is
probably not correct).
2005-07-21 20:30:33 +00:00
|
|
|
static void mirrorModifier_initData(ModifierData *md)
|
2005-07-20 07:11:26 +00:00
|
|
|
{
|
- shuffled editmesh derived function name/function
- added ModifierTypeInfo.freeData function
- added modifier_{new,free] utility function
- added ccgSubSurf_getUseAgeCounts to query info
- removed subsurf modifier faking (ME_SUBSURF flag is no
longer valid). subsurf modifier gets converted on file load
although there is obscure linked mesh situation where this
can go wrong, will fix shortly. this also means that some
places in the code that test/copy subsurf settings are broken
for the time being.
- shuffled modifier calculation to be simpler. note that
all modifiers are currently disabled in editmode (including
subsurf). don't worry, will return shortly.
- bug fix, build modifier didn't randomize meshes with only verts
- cleaned up subsurf_ccg and adapted for future editmode modifier
work
- added editmesh.derived{Cage,Final}, not used yet
- added SubsurfModifierData.{mCache,emCache}, will be used to cache
subsurf instead of caching in derivedmesh itself
- removed old subsurf buttons
- added do_modifiers_buttons to handle modifier events
- removed count_object counting of modifier (subsurfed) objects...
this would be nice to add back at some point but requires care.
probably requires rewrite of counting system.
New feature: Incremental Subsurf in Object Mode
The previous release introduce incremental subsurf calculation during
editmode but it was not turned on during object mode. In general it
does not make sense to have it always enabled during object mode because
it requires caching a fair amount of information about the mesh which
is a waste of memory unless the mesh is often recalculated.
However, for mesh's that have subsurfed armatures for example, or that
have other modifiers so that the mesh is essentially changing on every
frame, it makes a lot of sense to keep the subsurf'd object around and
that is what the new incremental subsurf modifier toggle is for. The
intent is that the user will enable this option for (a) a mesh that is
currently under active editing or (b) a mesh that is heavily updated
in the scene, such as a character.
I will try to write more about this feature for release, because it
has advantages and disadvantages that are not immediately obvious (the
first user reaction will be to turn it on for ever object, which is
probably not correct).
2005-07-21 20:30:33 +00:00
|
|
|
MirrorModifierData *mmd = (MirrorModifierData*) md;
|
2005-07-20 07:11:26 +00:00
|
|
|
|
|
|
|
mmd->tolerance = 0.001;
|
|
|
|
}
|
|
|
|
|
2005-07-27 20:16:41 +00:00
|
|
|
static void mirrorModifier_copyData(ModifierData *md, ModifierData *target)
|
|
|
|
{
|
|
|
|
MirrorModifierData *mmd = (MirrorModifierData*) md;
|
|
|
|
MirrorModifierData *tmmd = (MirrorModifierData*) target;
|
|
|
|
|
|
|
|
tmmd->axis = mmd->axis;
|
|
|
|
tmmd->tolerance = mmd->tolerance;
|
|
|
|
}
|
|
|
|
|
2005-08-07 05:42:03 +00:00
|
|
|
static void mirrorModifier__doMirror(MirrorModifierData *mmd, DispListMesh *ndlm, float (*vertexCos)[3], EditVert **vertMap, EditEdge **edgeMap, EditFace **faceMap, EditVert ***vertMap_r, EditEdge ***edgeMap_r, EditFace ***faceMap_r)
|
2005-07-20 07:11:26 +00:00
|
|
|
{
|
- added data arguments to deformer modifiers, in case someone wants
to write one that is based on geometry (and not just vertex position)
- added editmode versions of modifier deform/apply calls and flag
to tag modifiers that support editmode
- added isFinalCalc param to applyModifier, basically a switch to let
subsurf know if it is calc'ng orco or not (so it can deal with cache
appropriately). This is kinda hacky and perhaps I can come up with
a better solution (its also a waste to do a complete subdivide just
to get vertex locations).
- changed ccgsubsurf to not preallocate hash's to be approximately correct
size... this was probably not a big performance savings but means that
the order of faces returned by the iterator can vary after the first
call, this messes up orco calculation so dropped for time being.
- minor bug fix, meshes with only key didn't get vertex normals correctly
calc'd
- updated editmesh derivedmesh to support auxiliary locations
- changed mesh_calc_modifiers to alloc deformVerts on demand
- added editmesh_calc_modifiers for calculating editmesh cage and final
derivedmesh's
- bug fix, update shadedisplist to always calc colors (even if totvert==0)
- changed load_editMesh and make_edge to build me->medge even if totedge==0
(incremental subsurf checks this)
todo: add drawFacesTex for ccgderivedmesh
So, modifiers in editmode are back (which means auto-mirror
in edit mode works now) although still not finished. Currently
no cage is computed, the cage is always the base mesh (in
other words, Optimal edge style editing is off), and the final
mesh currently includes all modifiers that work in edit mode
(including lattice and curve). At some point there will be toggles
for which modifiers affect the final/cage editmode derivedmesh's.
Also, very nice new feature is that incremental subsurf in object
mode returns a ccgderivedmesh object instead of copying to a new
displistmesh. This can make a *huge* speed difference, and is very
nice for working with deformed armatures (esp. with only small
per frame changes).
2005-07-22 07:37:15 +00:00
|
|
|
int totvert=ndlm->totvert, totedge=ndlm->totedge, totface=ndlm->totface;
|
|
|
|
int i, axis = mmd->axis;
|
2005-07-20 07:11:26 +00:00
|
|
|
float tolerance = mmd->tolerance;
|
2005-08-07 05:42:03 +00:00
|
|
|
EditVert **vMapOut;
|
|
|
|
EditEdge **eMapOut;
|
|
|
|
EditFace **fMapOut;
|
|
|
|
|
|
|
|
if (vertMap) {
|
|
|
|
*vertMap_r = vMapOut = MEM_mallocN(sizeof(*vMapOut)*totvert*2, "vmap");
|
|
|
|
*edgeMap_r = eMapOut = MEM_mallocN(sizeof(*eMapOut)*totedge*2, "emap");
|
|
|
|
*faceMap_r = fMapOut = MEM_mallocN(sizeof(*fMapOut)*totface*2, "fmap");
|
|
|
|
} else {
|
|
|
|
*vertMap_r = vMapOut = NULL;
|
|
|
|
*edgeMap_r = eMapOut = NULL;
|
|
|
|
*faceMap_r = fMapOut = NULL;
|
|
|
|
}
|
2005-07-20 07:11:26 +00:00
|
|
|
|
- added data arguments to deformer modifiers, in case someone wants
to write one that is based on geometry (and not just vertex position)
- added editmode versions of modifier deform/apply calls and flag
to tag modifiers that support editmode
- added isFinalCalc param to applyModifier, basically a switch to let
subsurf know if it is calc'ng orco or not (so it can deal with cache
appropriately). This is kinda hacky and perhaps I can come up with
a better solution (its also a waste to do a complete subdivide just
to get vertex locations).
- changed ccgsubsurf to not preallocate hash's to be approximately correct
size... this was probably not a big performance savings but means that
the order of faces returned by the iterator can vary after the first
call, this messes up orco calculation so dropped for time being.
- minor bug fix, meshes with only key didn't get vertex normals correctly
calc'd
- updated editmesh derivedmesh to support auxiliary locations
- changed mesh_calc_modifiers to alloc deformVerts on demand
- added editmesh_calc_modifiers for calculating editmesh cage and final
derivedmesh's
- bug fix, update shadedisplist to always calc colors (even if totvert==0)
- changed load_editMesh and make_edge to build me->medge even if totedge==0
(incremental subsurf checks this)
todo: add drawFacesTex for ccgderivedmesh
So, modifiers in editmode are back (which means auto-mirror
in edit mode works now) although still not finished. Currently
no cage is computed, the cage is always the base mesh (in
other words, Optimal edge style editing is off), and the final
mesh currently includes all modifiers that work in edit mode
(including lattice and curve). At some point there will be toggles
for which modifiers affect the final/cage editmode derivedmesh's.
Also, very nice new feature is that incremental subsurf in object
mode returns a ccgderivedmesh object instead of copying to a new
displistmesh. This can make a *huge* speed difference, and is very
nice for working with deformed armatures (esp. with only small
per frame changes).
2005-07-22 07:37:15 +00:00
|
|
|
for (i=0; i<totvert; i++) {
|
|
|
|
MVert *mv = &ndlm->mvert[i];
|
2005-07-26 06:39:58 +00:00
|
|
|
int isShared = ABS(mv->co[axis])<=tolerance;
|
2005-07-20 07:11:26 +00:00
|
|
|
|
2005-08-07 05:42:03 +00:00
|
|
|
/* Because the topology result (# of vertices) must stuff the same
|
|
|
|
* if the mesh data is overridden by vertex cos, have to calc sharedness
|
|
|
|
* based on original coordinates. Only write new cos for non-shared
|
|
|
|
* vertices. This is why we test before copy.
|
|
|
|
*/
|
2005-07-26 06:39:58 +00:00
|
|
|
if (vertexCos) {
|
|
|
|
VECCOPY(mv->co, vertexCos[i]);
|
|
|
|
}
|
|
|
|
|
2005-08-07 05:42:03 +00:00
|
|
|
if (vMapOut) vMapOut[i] = vertMap[i];
|
|
|
|
|
2005-07-26 06:39:58 +00:00
|
|
|
if (isShared) {
|
- added data arguments to deformer modifiers, in case someone wants
to write one that is based on geometry (and not just vertex position)
- added editmode versions of modifier deform/apply calls and flag
to tag modifiers that support editmode
- added isFinalCalc param to applyModifier, basically a switch to let
subsurf know if it is calc'ng orco or not (so it can deal with cache
appropriately). This is kinda hacky and perhaps I can come up with
a better solution (its also a waste to do a complete subdivide just
to get vertex locations).
- changed ccgsubsurf to not preallocate hash's to be approximately correct
size... this was probably not a big performance savings but means that
the order of faces returned by the iterator can vary after the first
call, this messes up orco calculation so dropped for time being.
- minor bug fix, meshes with only key didn't get vertex normals correctly
calc'd
- updated editmesh derivedmesh to support auxiliary locations
- changed mesh_calc_modifiers to alloc deformVerts on demand
- added editmesh_calc_modifiers for calculating editmesh cage and final
derivedmesh's
- bug fix, update shadedisplist to always calc colors (even if totvert==0)
- changed load_editMesh and make_edge to build me->medge even if totedge==0
(incremental subsurf checks this)
todo: add drawFacesTex for ccgderivedmesh
So, modifiers in editmode are back (which means auto-mirror
in edit mode works now) although still not finished. Currently
no cage is computed, the cage is always the base mesh (in
other words, Optimal edge style editing is off), and the final
mesh currently includes all modifiers that work in edit mode
(including lattice and curve). At some point there will be toggles
for which modifiers affect the final/cage editmode derivedmesh's.
Also, very nice new feature is that incremental subsurf in object
mode returns a ccgderivedmesh object instead of copying to a new
displistmesh. This can make a *huge* speed difference, and is very
nice for working with deformed armatures (esp. with only small
per frame changes).
2005-07-22 07:37:15 +00:00
|
|
|
mv->co[axis] = 0;
|
|
|
|
*((int*) mv->no) = i;
|
2005-07-20 07:11:26 +00:00
|
|
|
} else {
|
- added data arguments to deformer modifiers, in case someone wants
to write one that is based on geometry (and not just vertex position)
- added editmode versions of modifier deform/apply calls and flag
to tag modifiers that support editmode
- added isFinalCalc param to applyModifier, basically a switch to let
subsurf know if it is calc'ng orco or not (so it can deal with cache
appropriately). This is kinda hacky and perhaps I can come up with
a better solution (its also a waste to do a complete subdivide just
to get vertex locations).
- changed ccgsubsurf to not preallocate hash's to be approximately correct
size... this was probably not a big performance savings but means that
the order of faces returned by the iterator can vary after the first
call, this messes up orco calculation so dropped for time being.
- minor bug fix, meshes with only key didn't get vertex normals correctly
calc'd
- updated editmesh derivedmesh to support auxiliary locations
- changed mesh_calc_modifiers to alloc deformVerts on demand
- added editmesh_calc_modifiers for calculating editmesh cage and final
derivedmesh's
- bug fix, update shadedisplist to always calc colors (even if totvert==0)
- changed load_editMesh and make_edge to build me->medge even if totedge==0
(incremental subsurf checks this)
todo: add drawFacesTex for ccgderivedmesh
So, modifiers in editmode are back (which means auto-mirror
in edit mode works now) although still not finished. Currently
no cage is computed, the cage is always the base mesh (in
other words, Optimal edge style editing is off), and the final
mesh currently includes all modifiers that work in edit mode
(including lattice and curve). At some point there will be toggles
for which modifiers affect the final/cage editmode derivedmesh's.
Also, very nice new feature is that incremental subsurf in object
mode returns a ccgderivedmesh object instead of copying to a new
displistmesh. This can make a *huge* speed difference, and is very
nice for working with deformed armatures (esp. with only small
per frame changes).
2005-07-22 07:37:15 +00:00
|
|
|
MVert *nmv = &ndlm->mvert[ndlm->totvert];
|
2005-07-20 07:11:26 +00:00
|
|
|
|
- added data arguments to deformer modifiers, in case someone wants
to write one that is based on geometry (and not just vertex position)
- added editmode versions of modifier deform/apply calls and flag
to tag modifiers that support editmode
- added isFinalCalc param to applyModifier, basically a switch to let
subsurf know if it is calc'ng orco or not (so it can deal with cache
appropriately). This is kinda hacky and perhaps I can come up with
a better solution (its also a waste to do a complete subdivide just
to get vertex locations).
- changed ccgsubsurf to not preallocate hash's to be approximately correct
size... this was probably not a big performance savings but means that
the order of faces returned by the iterator can vary after the first
call, this messes up orco calculation so dropped for time being.
- minor bug fix, meshes with only key didn't get vertex normals correctly
calc'd
- updated editmesh derivedmesh to support auxiliary locations
- changed mesh_calc_modifiers to alloc deformVerts on demand
- added editmesh_calc_modifiers for calculating editmesh cage and final
derivedmesh's
- bug fix, update shadedisplist to always calc colors (even if totvert==0)
- changed load_editMesh and make_edge to build me->medge even if totedge==0
(incremental subsurf checks this)
todo: add drawFacesTex for ccgderivedmesh
So, modifiers in editmode are back (which means auto-mirror
in edit mode works now) although still not finished. Currently
no cage is computed, the cage is always the base mesh (in
other words, Optimal edge style editing is off), and the final
mesh currently includes all modifiers that work in edit mode
(including lattice and curve). At some point there will be toggles
for which modifiers affect the final/cage editmode derivedmesh's.
Also, very nice new feature is that incremental subsurf in object
mode returns a ccgderivedmesh object instead of copying to a new
displistmesh. This can make a *huge* speed difference, and is very
nice for working with deformed armatures (esp. with only small
per frame changes).
2005-07-22 07:37:15 +00:00
|
|
|
memcpy(nmv, mv, sizeof(*mv));
|
|
|
|
nmv ->co[axis] = -nmv ->co[axis];
|
2005-07-20 07:11:26 +00:00
|
|
|
|
2005-08-07 05:42:03 +00:00
|
|
|
if (vMapOut) vMapOut[ndlm->totvert] = vertMap[i];
|
|
|
|
|
- added data arguments to deformer modifiers, in case someone wants
to write one that is based on geometry (and not just vertex position)
- added editmode versions of modifier deform/apply calls and flag
to tag modifiers that support editmode
- added isFinalCalc param to applyModifier, basically a switch to let
subsurf know if it is calc'ng orco or not (so it can deal with cache
appropriately). This is kinda hacky and perhaps I can come up with
a better solution (its also a waste to do a complete subdivide just
to get vertex locations).
- changed ccgsubsurf to not preallocate hash's to be approximately correct
size... this was probably not a big performance savings but means that
the order of faces returned by the iterator can vary after the first
call, this messes up orco calculation so dropped for time being.
- minor bug fix, meshes with only key didn't get vertex normals correctly
calc'd
- updated editmesh derivedmesh to support auxiliary locations
- changed mesh_calc_modifiers to alloc deformVerts on demand
- added editmesh_calc_modifiers for calculating editmesh cage and final
derivedmesh's
- bug fix, update shadedisplist to always calc colors (even if totvert==0)
- changed load_editMesh and make_edge to build me->medge even if totedge==0
(incremental subsurf checks this)
todo: add drawFacesTex for ccgderivedmesh
So, modifiers in editmode are back (which means auto-mirror
in edit mode works now) although still not finished. Currently
no cage is computed, the cage is always the base mesh (in
other words, Optimal edge style editing is off), and the final
mesh currently includes all modifiers that work in edit mode
(including lattice and curve). At some point there will be toggles
for which modifiers affect the final/cage editmode derivedmesh's.
Also, very nice new feature is that incremental subsurf in object
mode returns a ccgderivedmesh object instead of copying to a new
displistmesh. This can make a *huge* speed difference, and is very
nice for working with deformed armatures (esp. with only small
per frame changes).
2005-07-22 07:37:15 +00:00
|
|
|
*((int*) mv->no) = ndlm->totvert++;
|
2005-07-20 07:11:26 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
- added data arguments to deformer modifiers, in case someone wants
to write one that is based on geometry (and not just vertex position)
- added editmode versions of modifier deform/apply calls and flag
to tag modifiers that support editmode
- added isFinalCalc param to applyModifier, basically a switch to let
subsurf know if it is calc'ng orco or not (so it can deal with cache
appropriately). This is kinda hacky and perhaps I can come up with
a better solution (its also a waste to do a complete subdivide just
to get vertex locations).
- changed ccgsubsurf to not preallocate hash's to be approximately correct
size... this was probably not a big performance savings but means that
the order of faces returned by the iterator can vary after the first
call, this messes up orco calculation so dropped for time being.
- minor bug fix, meshes with only key didn't get vertex normals correctly
calc'd
- updated editmesh derivedmesh to support auxiliary locations
- changed mesh_calc_modifiers to alloc deformVerts on demand
- added editmesh_calc_modifiers for calculating editmesh cage and final
derivedmesh's
- bug fix, update shadedisplist to always calc colors (even if totvert==0)
- changed load_editMesh and make_edge to build me->medge even if totedge==0
(incremental subsurf checks this)
todo: add drawFacesTex for ccgderivedmesh
So, modifiers in editmode are back (which means auto-mirror
in edit mode works now) although still not finished. Currently
no cage is computed, the cage is always the base mesh (in
other words, Optimal edge style editing is off), and the final
mesh currently includes all modifiers that work in edit mode
(including lattice and curve). At some point there will be toggles
for which modifiers affect the final/cage editmode derivedmesh's.
Also, very nice new feature is that incremental subsurf in object
mode returns a ccgderivedmesh object instead of copying to a new
displistmesh. This can make a *huge* speed difference, and is very
nice for working with deformed armatures (esp. with only small
per frame changes).
2005-07-22 07:37:15 +00:00
|
|
|
if (ndlm->medge) {
|
2005-07-20 07:11:26 +00:00
|
|
|
for (i=0; i<totedge; i++) {
|
|
|
|
MEdge *med = &ndlm->medge[i];
|
|
|
|
MEdge *nmed = &ndlm->medge[ndlm->totedge];
|
|
|
|
|
|
|
|
memcpy(nmed, med, sizeof(*med));
|
|
|
|
|
|
|
|
nmed->v1 = *((int*) ndlm->mvert[nmed->v1].no);
|
|
|
|
nmed->v2 = *((int*) ndlm->mvert[nmed->v2].no);
|
|
|
|
|
2005-08-07 05:42:03 +00:00
|
|
|
if (eMapOut) eMapOut[i] = edgeMap[i];
|
|
|
|
|
2005-07-20 07:11:26 +00:00
|
|
|
if (nmed->v1!=med->v1 || nmed->v2!=med->v2) {
|
2005-08-07 05:42:03 +00:00
|
|
|
if (eMapOut) eMapOut[ndlm->totedge] = edgeMap[i];
|
|
|
|
|
2005-07-20 07:11:26 +00:00
|
|
|
ndlm->totedge++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i=0; i<totface; i++) {
|
|
|
|
MFace *mf = &ndlm->mface[i];
|
|
|
|
MFace *nmf = &ndlm->mface[ndlm->totface];
|
2005-07-21 21:19:38 +00:00
|
|
|
TFace *tf=NULL, *ntf=NULL; /* gcc's mother is uninitialized! */
|
2005-08-07 05:42:03 +00:00
|
|
|
MCol *mc=NULL, *nmc=NULL;
|
2005-07-23 06:05:29 +00:00
|
|
|
|
2005-07-20 07:11:26 +00:00
|
|
|
memcpy(nmf, mf, sizeof(*mf));
|
- added data arguments to deformer modifiers, in case someone wants
to write one that is based on geometry (and not just vertex position)
- added editmode versions of modifier deform/apply calls and flag
to tag modifiers that support editmode
- added isFinalCalc param to applyModifier, basically a switch to let
subsurf know if it is calc'ng orco or not (so it can deal with cache
appropriately). This is kinda hacky and perhaps I can come up with
a better solution (its also a waste to do a complete subdivide just
to get vertex locations).
- changed ccgsubsurf to not preallocate hash's to be approximately correct
size... this was probably not a big performance savings but means that
the order of faces returned by the iterator can vary after the first
call, this messes up orco calculation so dropped for time being.
- minor bug fix, meshes with only key didn't get vertex normals correctly
calc'd
- updated editmesh derivedmesh to support auxiliary locations
- changed mesh_calc_modifiers to alloc deformVerts on demand
- added editmesh_calc_modifiers for calculating editmesh cage and final
derivedmesh's
- bug fix, update shadedisplist to always calc colors (even if totvert==0)
- changed load_editMesh and make_edge to build me->medge even if totedge==0
(incremental subsurf checks this)
todo: add drawFacesTex for ccgderivedmesh
So, modifiers in editmode are back (which means auto-mirror
in edit mode works now) although still not finished. Currently
no cage is computed, the cage is always the base mesh (in
other words, Optimal edge style editing is off), and the final
mesh currently includes all modifiers that work in edit mode
(including lattice and curve). At some point there will be toggles
for which modifiers affect the final/cage editmode derivedmesh's.
Also, very nice new feature is that incremental subsurf in object
mode returns a ccgderivedmesh object instead of copying to a new
displistmesh. This can make a *huge* speed difference, and is very
nice for working with deformed armatures (esp. with only small
per frame changes).
2005-07-22 07:37:15 +00:00
|
|
|
if (ndlm->tface) {
|
2005-07-20 07:11:26 +00:00
|
|
|
ntf = &ndlm->tface[ndlm->totface];
|
|
|
|
tf = &ndlm->tface[i];
|
- added data arguments to deformer modifiers, in case someone wants
to write one that is based on geometry (and not just vertex position)
- added editmode versions of modifier deform/apply calls and flag
to tag modifiers that support editmode
- added isFinalCalc param to applyModifier, basically a switch to let
subsurf know if it is calc'ng orco or not (so it can deal with cache
appropriately). This is kinda hacky and perhaps I can come up with
a better solution (its also a waste to do a complete subdivide just
to get vertex locations).
- changed ccgsubsurf to not preallocate hash's to be approximately correct
size... this was probably not a big performance savings but means that
the order of faces returned by the iterator can vary after the first
call, this messes up orco calculation so dropped for time being.
- minor bug fix, meshes with only key didn't get vertex normals correctly
calc'd
- updated editmesh derivedmesh to support auxiliary locations
- changed mesh_calc_modifiers to alloc deformVerts on demand
- added editmesh_calc_modifiers for calculating editmesh cage and final
derivedmesh's
- bug fix, update shadedisplist to always calc colors (even if totvert==0)
- changed load_editMesh and make_edge to build me->medge even if totedge==0
(incremental subsurf checks this)
todo: add drawFacesTex for ccgderivedmesh
So, modifiers in editmode are back (which means auto-mirror
in edit mode works now) although still not finished. Currently
no cage is computed, the cage is always the base mesh (in
other words, Optimal edge style editing is off), and the final
mesh currently includes all modifiers that work in edit mode
(including lattice and curve). At some point there will be toggles
for which modifiers affect the final/cage editmode derivedmesh's.
Also, very nice new feature is that incremental subsurf in object
mode returns a ccgderivedmesh object instead of copying to a new
displistmesh. This can make a *huge* speed difference, and is very
nice for working with deformed armatures (esp. with only small
per frame changes).
2005-07-22 07:37:15 +00:00
|
|
|
memcpy(ntf, tf, sizeof(*ndlm->tface));
|
|
|
|
} else if (ndlm->mcol) {
|
2005-07-20 07:11:26 +00:00
|
|
|
nmc = &ndlm->mcol[ndlm->totface*4];
|
|
|
|
mc = &ndlm->mcol[i*4];
|
- added data arguments to deformer modifiers, in case someone wants
to write one that is based on geometry (and not just vertex position)
- added editmode versions of modifier deform/apply calls and flag
to tag modifiers that support editmode
- added isFinalCalc param to applyModifier, basically a switch to let
subsurf know if it is calc'ng orco or not (so it can deal with cache
appropriately). This is kinda hacky and perhaps I can come up with
a better solution (its also a waste to do a complete subdivide just
to get vertex locations).
- changed ccgsubsurf to not preallocate hash's to be approximately correct
size... this was probably not a big performance savings but means that
the order of faces returned by the iterator can vary after the first
call, this messes up orco calculation so dropped for time being.
- minor bug fix, meshes with only key didn't get vertex normals correctly
calc'd
- updated editmesh derivedmesh to support auxiliary locations
- changed mesh_calc_modifiers to alloc deformVerts on demand
- added editmesh_calc_modifiers for calculating editmesh cage and final
derivedmesh's
- bug fix, update shadedisplist to always calc colors (even if totvert==0)
- changed load_editMesh and make_edge to build me->medge even if totedge==0
(incremental subsurf checks this)
todo: add drawFacesTex for ccgderivedmesh
So, modifiers in editmode are back (which means auto-mirror
in edit mode works now) although still not finished. Currently
no cage is computed, the cage is always the base mesh (in
other words, Optimal edge style editing is off), and the final
mesh currently includes all modifiers that work in edit mode
(including lattice and curve). At some point there will be toggles
for which modifiers affect the final/cage editmode derivedmesh's.
Also, very nice new feature is that incremental subsurf in object
mode returns a ccgderivedmesh object instead of copying to a new
displistmesh. This can make a *huge* speed difference, and is very
nice for working with deformed armatures (esp. with only small
per frame changes).
2005-07-22 07:37:15 +00:00
|
|
|
memcpy(nmc, mc, sizeof(*ndlm->mcol)*4);
|
2005-07-20 07:11:26 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/* Map vertices to shared */
|
|
|
|
|
|
|
|
nmf->v1 = *((int*) ndlm->mvert[nmf->v1].no);
|
|
|
|
nmf->v2 = *((int*) ndlm->mvert[nmf->v2].no);
|
|
|
|
if (nmf->v3) {
|
|
|
|
nmf->v3 = *((int*) ndlm->mvert[nmf->v3].no);
|
|
|
|
if (nmf->v4) nmf->v4 = *((int*) ndlm->mvert[nmf->v4].no);
|
|
|
|
}
|
|
|
|
|
2005-08-07 05:42:03 +00:00
|
|
|
if (fMapOut) fMapOut[i] = faceMap[i];
|
|
|
|
|
2005-07-20 07:11:26 +00:00
|
|
|
/* If all vertices shared don't duplicate face */
|
|
|
|
if (nmf->v1==mf->v1 && nmf->v2==mf->v2 && nmf->v3==mf->v3 && nmf->v4==mf->v4)
|
|
|
|
continue;
|
|
|
|
|
2005-08-07 05:42:03 +00:00
|
|
|
if (fMapOut) fMapOut[ndlm->totface] = faceMap[i];
|
|
|
|
|
2005-07-23 06:05:29 +00:00
|
|
|
if (nmf->v3) {
|
2005-07-20 07:11:26 +00:00
|
|
|
/* Need to flip face normal, pick which verts to flip
|
2005-07-23 06:05:29 +00:00
|
|
|
* in order to prevent nmf->v3==0 or nmf->v4==0
|
|
|
|
*/
|
2005-07-20 07:11:26 +00:00
|
|
|
if (nmf->v1) {
|
|
|
|
SWAP(int, nmf->v1, nmf->v3);
|
|
|
|
|
- added data arguments to deformer modifiers, in case someone wants
to write one that is based on geometry (and not just vertex position)
- added editmode versions of modifier deform/apply calls and flag
to tag modifiers that support editmode
- added isFinalCalc param to applyModifier, basically a switch to let
subsurf know if it is calc'ng orco or not (so it can deal with cache
appropriately). This is kinda hacky and perhaps I can come up with
a better solution (its also a waste to do a complete subdivide just
to get vertex locations).
- changed ccgsubsurf to not preallocate hash's to be approximately correct
size... this was probably not a big performance savings but means that
the order of faces returned by the iterator can vary after the first
call, this messes up orco calculation so dropped for time being.
- minor bug fix, meshes with only key didn't get vertex normals correctly
calc'd
- updated editmesh derivedmesh to support auxiliary locations
- changed mesh_calc_modifiers to alloc deformVerts on demand
- added editmesh_calc_modifiers for calculating editmesh cage and final
derivedmesh's
- bug fix, update shadedisplist to always calc colors (even if totvert==0)
- changed load_editMesh and make_edge to build me->medge even if totedge==0
(incremental subsurf checks this)
todo: add drawFacesTex for ccgderivedmesh
So, modifiers in editmode are back (which means auto-mirror
in edit mode works now) although still not finished. Currently
no cage is computed, the cage is always the base mesh (in
other words, Optimal edge style editing is off), and the final
mesh currently includes all modifiers that work in edit mode
(including lattice and curve). At some point there will be toggles
for which modifiers affect the final/cage editmode derivedmesh's.
Also, very nice new feature is that incremental subsurf in object
mode returns a ccgderivedmesh object instead of copying to a new
displistmesh. This can make a *huge* speed difference, and is very
nice for working with deformed armatures (esp. with only small
per frame changes).
2005-07-22 07:37:15 +00:00
|
|
|
if (ndlm->tface) {
|
2005-07-20 07:11:26 +00:00
|
|
|
SWAP(unsigned int, ntf->col[0], ntf->col[2]);
|
|
|
|
SWAP(float, ntf->uv[0][0], ntf->uv[2][0]);
|
|
|
|
SWAP(float, ntf->uv[0][1], ntf->uv[2][1]);
|
- added data arguments to deformer modifiers, in case someone wants
to write one that is based on geometry (and not just vertex position)
- added editmode versions of modifier deform/apply calls and flag
to tag modifiers that support editmode
- added isFinalCalc param to applyModifier, basically a switch to let
subsurf know if it is calc'ng orco or not (so it can deal with cache
appropriately). This is kinda hacky and perhaps I can come up with
a better solution (its also a waste to do a complete subdivide just
to get vertex locations).
- changed ccgsubsurf to not preallocate hash's to be approximately correct
size... this was probably not a big performance savings but means that
the order of faces returned by the iterator can vary after the first
call, this messes up orco calculation so dropped for time being.
- minor bug fix, meshes with only key didn't get vertex normals correctly
calc'd
- updated editmesh derivedmesh to support auxiliary locations
- changed mesh_calc_modifiers to alloc deformVerts on demand
- added editmesh_calc_modifiers for calculating editmesh cage and final
derivedmesh's
- bug fix, update shadedisplist to always calc colors (even if totvert==0)
- changed load_editMesh and make_edge to build me->medge even if totedge==0
(incremental subsurf checks this)
todo: add drawFacesTex for ccgderivedmesh
So, modifiers in editmode are back (which means auto-mirror
in edit mode works now) although still not finished. Currently
no cage is computed, the cage is always the base mesh (in
other words, Optimal edge style editing is off), and the final
mesh currently includes all modifiers that work in edit mode
(including lattice and curve). At some point there will be toggles
for which modifiers affect the final/cage editmode derivedmesh's.
Also, very nice new feature is that incremental subsurf in object
mode returns a ccgderivedmesh object instead of copying to a new
displistmesh. This can make a *huge* speed difference, and is very
nice for working with deformed armatures (esp. with only small
per frame changes).
2005-07-22 07:37:15 +00:00
|
|
|
} else if (ndlm->mcol) {
|
2005-07-20 07:11:26 +00:00
|
|
|
SWAP(MCol, nmc[0], nmc[2]);
|
|
|
|
}
|
|
|
|
} else {
|
2005-07-23 06:05:29 +00:00
|
|
|
if (nmf->v4) {
|
|
|
|
SWAP(int, nmf->v2, nmf->v4);
|
2005-07-20 07:11:26 +00:00
|
|
|
|
2005-07-23 06:05:29 +00:00
|
|
|
if (ndlm->tface) {
|
|
|
|
SWAP(unsigned int, ntf->col[1], ntf->col[3]);
|
|
|
|
SWAP(float, ntf->uv[1][0], ntf->uv[3][0]);
|
|
|
|
SWAP(float, ntf->uv[1][1], ntf->uv[3][1]);
|
|
|
|
} else if (ndlm->mcol) {
|
|
|
|
SWAP(MCol, nmc[1], nmc[3]);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
SWAP(int, nmf->v2, nmf->v3);
|
|
|
|
|
|
|
|
if (ndlm->tface) {
|
|
|
|
SWAP(unsigned int, ntf->col[1], ntf->col[2]);
|
|
|
|
SWAP(float, ntf->uv[1][0], ntf->uv[2][0]);
|
|
|
|
SWAP(float, ntf->uv[1][1], ntf->uv[2][1]);
|
|
|
|
} else if (ndlm->mcol) {
|
|
|
|
SWAP(MCol, nmc[1], nmc[2]);
|
|
|
|
}
|
2005-07-20 07:11:26 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
ndlm->totface++;
|
|
|
|
}
|
- added data arguments to deformer modifiers, in case someone wants
to write one that is based on geometry (and not just vertex position)
- added editmode versions of modifier deform/apply calls and flag
to tag modifiers that support editmode
- added isFinalCalc param to applyModifier, basically a switch to let
subsurf know if it is calc'ng orco or not (so it can deal with cache
appropriately). This is kinda hacky and perhaps I can come up with
a better solution (its also a waste to do a complete subdivide just
to get vertex locations).
- changed ccgsubsurf to not preallocate hash's to be approximately correct
size... this was probably not a big performance savings but means that
the order of faces returned by the iterator can vary after the first
call, this messes up orco calculation so dropped for time being.
- minor bug fix, meshes with only key didn't get vertex normals correctly
calc'd
- updated editmesh derivedmesh to support auxiliary locations
- changed mesh_calc_modifiers to alloc deformVerts on demand
- added editmesh_calc_modifiers for calculating editmesh cage and final
derivedmesh's
- bug fix, update shadedisplist to always calc colors (even if totvert==0)
- changed load_editMesh and make_edge to build me->medge even if totedge==0
(incremental subsurf checks this)
todo: add drawFacesTex for ccgderivedmesh
So, modifiers in editmode are back (which means auto-mirror
in edit mode works now) although still not finished. Currently
no cage is computed, the cage is always the base mesh (in
other words, Optimal edge style editing is off), and the final
mesh currently includes all modifiers that work in edit mode
(including lattice and curve). At some point there will be toggles
for which modifiers affect the final/cage editmode derivedmesh's.
Also, very nice new feature is that incremental subsurf in object
mode returns a ccgderivedmesh object instead of copying to a new
displistmesh. This can make a *huge* speed difference, and is very
nice for working with deformed armatures (esp. with only small
per frame changes).
2005-07-22 07:37:15 +00:00
|
|
|
}
|
|
|
|
|
2005-08-07 05:42:03 +00:00
|
|
|
static void *mirrorModifier_applyModifier__internal(ModifierData *md, Object *ob, void *derivedData, float (*vertexCos)[3], int useRenderParams, int isFinalCalc, int needsMaps)
|
- added data arguments to deformer modifiers, in case someone wants
to write one that is based on geometry (and not just vertex position)
- added editmode versions of modifier deform/apply calls and flag
to tag modifiers that support editmode
- added isFinalCalc param to applyModifier, basically a switch to let
subsurf know if it is calc'ng orco or not (so it can deal with cache
appropriately). This is kinda hacky and perhaps I can come up with
a better solution (its also a waste to do a complete subdivide just
to get vertex locations).
- changed ccgsubsurf to not preallocate hash's to be approximately correct
size... this was probably not a big performance savings but means that
the order of faces returned by the iterator can vary after the first
call, this messes up orco calculation so dropped for time being.
- minor bug fix, meshes with only key didn't get vertex normals correctly
calc'd
- updated editmesh derivedmesh to support auxiliary locations
- changed mesh_calc_modifiers to alloc deformVerts on demand
- added editmesh_calc_modifiers for calculating editmesh cage and final
derivedmesh's
- bug fix, update shadedisplist to always calc colors (even if totvert==0)
- changed load_editMesh and make_edge to build me->medge even if totedge==0
(incremental subsurf checks this)
todo: add drawFacesTex for ccgderivedmesh
So, modifiers in editmode are back (which means auto-mirror
in edit mode works now) although still not finished. Currently
no cage is computed, the cage is always the base mesh (in
other words, Optimal edge style editing is off), and the final
mesh currently includes all modifiers that work in edit mode
(including lattice and curve). At some point there will be toggles
for which modifiers affect the final/cage editmode derivedmesh's.
Also, very nice new feature is that incremental subsurf in object
mode returns a ccgderivedmesh object instead of copying to a new
displistmesh. This can make a *huge* speed difference, and is very
nice for working with deformed armatures (esp. with only small
per frame changes).
2005-07-22 07:37:15 +00:00
|
|
|
{
|
|
|
|
DerivedMesh *dm = derivedData;
|
|
|
|
MirrorModifierData *mmd = (MirrorModifierData*) md;
|
|
|
|
DispListMesh *dlm=NULL, *ndlm = MEM_callocN(sizeof(*dlm), "mm_dlm");
|
|
|
|
MVert *mvert;
|
|
|
|
MEdge *medge;
|
|
|
|
MFace *mface;
|
|
|
|
TFace *tface;
|
|
|
|
MCol *mcol;
|
2005-08-07 05:42:03 +00:00
|
|
|
EditVert **vertMapOut, **vertMap = NULL;
|
|
|
|
EditEdge **edgeMapOut, **edgeMap = NULL;
|
|
|
|
EditFace **faceMapOut, **faceMap = NULL;
|
- added data arguments to deformer modifiers, in case someone wants
to write one that is based on geometry (and not just vertex position)
- added editmode versions of modifier deform/apply calls and flag
to tag modifiers that support editmode
- added isFinalCalc param to applyModifier, basically a switch to let
subsurf know if it is calc'ng orco or not (so it can deal with cache
appropriately). This is kinda hacky and perhaps I can come up with
a better solution (its also a waste to do a complete subdivide just
to get vertex locations).
- changed ccgsubsurf to not preallocate hash's to be approximately correct
size... this was probably not a big performance savings but means that
the order of faces returned by the iterator can vary after the first
call, this messes up orco calculation so dropped for time being.
- minor bug fix, meshes with only key didn't get vertex normals correctly
calc'd
- updated editmesh derivedmesh to support auxiliary locations
- changed mesh_calc_modifiers to alloc deformVerts on demand
- added editmesh_calc_modifiers for calculating editmesh cage and final
derivedmesh's
- bug fix, update shadedisplist to always calc colors (even if totvert==0)
- changed load_editMesh and make_edge to build me->medge even if totedge==0
(incremental subsurf checks this)
todo: add drawFacesTex for ccgderivedmesh
So, modifiers in editmode are back (which means auto-mirror
in edit mode works now) although still not finished. Currently
no cage is computed, the cage is always the base mesh (in
other words, Optimal edge style editing is off), and the final
mesh currently includes all modifiers that work in edit mode
(including lattice and curve). At some point there will be toggles
for which modifiers affect the final/cage editmode derivedmesh's.
Also, very nice new feature is that incremental subsurf in object
mode returns a ccgderivedmesh object instead of copying to a new
displistmesh. This can make a *huge* speed difference, and is very
nice for working with deformed armatures (esp. with only small
per frame changes).
2005-07-22 07:37:15 +00:00
|
|
|
|
|
|
|
if (dm) {
|
2005-08-07 05:42:03 +00:00
|
|
|
if (needsMaps) {
|
|
|
|
dlm = dm->convertToDispListMeshMapped(dm, 1, &vertMap, &edgeMap, &faceMap);
|
|
|
|
} else {
|
|
|
|
dlm = dm->convertToDispListMesh(dm, 1);
|
|
|
|
}
|
- added data arguments to deformer modifiers, in case someone wants
to write one that is based on geometry (and not just vertex position)
- added editmode versions of modifier deform/apply calls and flag
to tag modifiers that support editmode
- added isFinalCalc param to applyModifier, basically a switch to let
subsurf know if it is calc'ng orco or not (so it can deal with cache
appropriately). This is kinda hacky and perhaps I can come up with
a better solution (its also a waste to do a complete subdivide just
to get vertex locations).
- changed ccgsubsurf to not preallocate hash's to be approximately correct
size... this was probably not a big performance savings but means that
the order of faces returned by the iterator can vary after the first
call, this messes up orco calculation so dropped for time being.
- minor bug fix, meshes with only key didn't get vertex normals correctly
calc'd
- updated editmesh derivedmesh to support auxiliary locations
- changed mesh_calc_modifiers to alloc deformVerts on demand
- added editmesh_calc_modifiers for calculating editmesh cage and final
derivedmesh's
- bug fix, update shadedisplist to always calc colors (even if totvert==0)
- changed load_editMesh and make_edge to build me->medge even if totedge==0
(incremental subsurf checks this)
todo: add drawFacesTex for ccgderivedmesh
So, modifiers in editmode are back (which means auto-mirror
in edit mode works now) although still not finished. Currently
no cage is computed, the cage is always the base mesh (in
other words, Optimal edge style editing is off), and the final
mesh currently includes all modifiers that work in edit mode
(including lattice and curve). At some point there will be toggles
for which modifiers affect the final/cage editmode derivedmesh's.
Also, very nice new feature is that incremental subsurf in object
mode returns a ccgderivedmesh object instead of copying to a new
displistmesh. This can make a *huge* speed difference, and is very
nice for working with deformed armatures (esp. with only small
per frame changes).
2005-07-22 07:37:15 +00:00
|
|
|
|
|
|
|
mvert = dlm->mvert;
|
|
|
|
medge = dlm->medge;
|
|
|
|
mface = dlm->mface;
|
|
|
|
tface = dlm->tface;
|
|
|
|
mcol = dlm->mcol;
|
|
|
|
ndlm->totvert = dlm->totvert;
|
|
|
|
ndlm->totedge = dlm->totedge;
|
|
|
|
ndlm->totface = dlm->totface;
|
|
|
|
} else {
|
|
|
|
Mesh *me = ob->data;
|
|
|
|
|
|
|
|
mvert = me->mvert;
|
|
|
|
medge = me->medge;
|
|
|
|
mface = me->mface;
|
|
|
|
tface = me->tface;
|
|
|
|
mcol = me->mcol;
|
|
|
|
ndlm->totvert = me->totvert;
|
|
|
|
ndlm->totedge = me->totedge;
|
|
|
|
ndlm->totface = me->totface;
|
|
|
|
}
|
|
|
|
|
|
|
|
ndlm->mvert = MEM_mallocN(sizeof(*mvert)*ndlm->totvert*2, "mm_mv");
|
|
|
|
memcpy(ndlm->mvert, mvert, sizeof(*mvert)*ndlm->totvert);
|
|
|
|
|
|
|
|
if (medge) {
|
|
|
|
ndlm->medge = MEM_mallocN(sizeof(*medge)*ndlm->totedge*2, "mm_med");
|
|
|
|
memcpy(ndlm->medge, medge, sizeof(*medge)*ndlm->totedge);
|
|
|
|
}
|
|
|
|
|
|
|
|
ndlm->mface = MEM_mallocN(sizeof(*mface)*ndlm->totface*2, "mm_mf");
|
|
|
|
memcpy(ndlm->mface, mface, sizeof(*mface)*ndlm->totface);
|
|
|
|
|
|
|
|
if (tface) {
|
|
|
|
ndlm->tface = MEM_mallocN(sizeof(*tface)*ndlm->totface*2, "mm_tf");
|
|
|
|
memcpy(ndlm->tface, tface, sizeof(*tface)*ndlm->totface);
|
|
|
|
} else if (mcol) {
|
|
|
|
ndlm->mcol = MEM_mallocN(sizeof(*mcol)*4*ndlm->totface*2, "mm_mcol");
|
|
|
|
memcpy(ndlm->mcol, mcol, sizeof(*mcol)*4*ndlm->totface);
|
|
|
|
}
|
|
|
|
|
2005-08-07 05:42:03 +00:00
|
|
|
mirrorModifier__doMirror(mmd, ndlm, vertexCos, vertMap, edgeMap, faceMap, &vertMapOut, &edgeMapOut, &faceMapOut);
|
2005-07-20 07:11:26 +00:00
|
|
|
|
2005-08-07 05:42:03 +00:00
|
|
|
if (dlm) {
|
|
|
|
displistmesh_free(dlm);
|
|
|
|
if (needsMaps) {
|
|
|
|
MEM_freeN(vertMap);
|
|
|
|
MEM_freeN(edgeMap);
|
|
|
|
MEM_freeN(faceMap);
|
|
|
|
}
|
|
|
|
}
|
2005-07-20 07:11:26 +00:00
|
|
|
|
|
|
|
mesh_calc_normals(ndlm->mvert, ndlm->totvert, ndlm->mface, ndlm->totface, &ndlm->nors);
|
|
|
|
|
2005-08-07 05:42:03 +00:00
|
|
|
return derivedmesh_from_displistmesh(ndlm, NULL, vertMapOut, edgeMapOut, faceMapOut);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void *mirrorModifier_applyModifier(ModifierData *md, Object *ob, void *derivedData, float (*vertexCos)[3], int useRenderParams, int isFinalCalc)
|
|
|
|
{
|
|
|
|
return mirrorModifier_applyModifier__internal(md, ob, derivedData, vertexCos, 0, 1, 0);
|
2005-07-20 07:11:26 +00:00
|
|
|
}
|
|
|
|
|
- added data arguments to deformer modifiers, in case someone wants
to write one that is based on geometry (and not just vertex position)
- added editmode versions of modifier deform/apply calls and flag
to tag modifiers that support editmode
- added isFinalCalc param to applyModifier, basically a switch to let
subsurf know if it is calc'ng orco or not (so it can deal with cache
appropriately). This is kinda hacky and perhaps I can come up with
a better solution (its also a waste to do a complete subdivide just
to get vertex locations).
- changed ccgsubsurf to not preallocate hash's to be approximately correct
size... this was probably not a big performance savings but means that
the order of faces returned by the iterator can vary after the first
call, this messes up orco calculation so dropped for time being.
- minor bug fix, meshes with only key didn't get vertex normals correctly
calc'd
- updated editmesh derivedmesh to support auxiliary locations
- changed mesh_calc_modifiers to alloc deformVerts on demand
- added editmesh_calc_modifiers for calculating editmesh cage and final
derivedmesh's
- bug fix, update shadedisplist to always calc colors (even if totvert==0)
- changed load_editMesh and make_edge to build me->medge even if totedge==0
(incremental subsurf checks this)
todo: add drawFacesTex for ccgderivedmesh
So, modifiers in editmode are back (which means auto-mirror
in edit mode works now) although still not finished. Currently
no cage is computed, the cage is always the base mesh (in
other words, Optimal edge style editing is off), and the final
mesh currently includes all modifiers that work in edit mode
(including lattice and curve). At some point there will be toggles
for which modifiers affect the final/cage editmode derivedmesh's.
Also, very nice new feature is that incremental subsurf in object
mode returns a ccgderivedmesh object instead of copying to a new
displistmesh. This can make a *huge* speed difference, and is very
nice for working with deformed armatures (esp. with only small
per frame changes).
2005-07-22 07:37:15 +00:00
|
|
|
static void *mirrorModifier_applyModifierEM(ModifierData *md, Object *ob, void *editData, void *derivedData, float (*vertexCos)[3])
|
|
|
|
{
|
|
|
|
if (derivedData) {
|
2005-08-07 05:42:03 +00:00
|
|
|
return mirrorModifier_applyModifier__internal(md, ob, derivedData, vertexCos, 0, 1, 1);
|
- added data arguments to deformer modifiers, in case someone wants
to write one that is based on geometry (and not just vertex position)
- added editmode versions of modifier deform/apply calls and flag
to tag modifiers that support editmode
- added isFinalCalc param to applyModifier, basically a switch to let
subsurf know if it is calc'ng orco or not (so it can deal with cache
appropriately). This is kinda hacky and perhaps I can come up with
a better solution (its also a waste to do a complete subdivide just
to get vertex locations).
- changed ccgsubsurf to not preallocate hash's to be approximately correct
size... this was probably not a big performance savings but means that
the order of faces returned by the iterator can vary after the first
call, this messes up orco calculation so dropped for time being.
- minor bug fix, meshes with only key didn't get vertex normals correctly
calc'd
- updated editmesh derivedmesh to support auxiliary locations
- changed mesh_calc_modifiers to alloc deformVerts on demand
- added editmesh_calc_modifiers for calculating editmesh cage and final
derivedmesh's
- bug fix, update shadedisplist to always calc colors (even if totvert==0)
- changed load_editMesh and make_edge to build me->medge even if totedge==0
(incremental subsurf checks this)
todo: add drawFacesTex for ccgderivedmesh
So, modifiers in editmode are back (which means auto-mirror
in edit mode works now) although still not finished. Currently
no cage is computed, the cage is always the base mesh (in
other words, Optimal edge style editing is off), and the final
mesh currently includes all modifiers that work in edit mode
(including lattice and curve). At some point there will be toggles
for which modifiers affect the final/cage editmode derivedmesh's.
Also, very nice new feature is that incremental subsurf in object
mode returns a ccgderivedmesh object instead of copying to a new
displistmesh. This can make a *huge* speed difference, and is very
nice for working with deformed armatures (esp. with only small
per frame changes).
2005-07-22 07:37:15 +00:00
|
|
|
} else {
|
|
|
|
MirrorModifierData *mmd = (MirrorModifierData*) md;
|
|
|
|
DispListMesh *ndlm = MEM_callocN(sizeof(*ndlm), "mm_dlm");
|
|
|
|
EditMesh *em = editData;
|
|
|
|
EditVert *eve, *preveve;
|
|
|
|
EditEdge *eed;
|
|
|
|
EditFace *efa;
|
2005-08-07 05:42:03 +00:00
|
|
|
EditVert **vertMapOut, **vertMap;
|
|
|
|
EditEdge **edgeMapOut, **edgeMap;
|
|
|
|
EditFace **faceMapOut, **faceMap;
|
2005-07-24 19:13:27 +00:00
|
|
|
int i;
|
- added data arguments to deformer modifiers, in case someone wants
to write one that is based on geometry (and not just vertex position)
- added editmode versions of modifier deform/apply calls and flag
to tag modifiers that support editmode
- added isFinalCalc param to applyModifier, basically a switch to let
subsurf know if it is calc'ng orco or not (so it can deal with cache
appropriately). This is kinda hacky and perhaps I can come up with
a better solution (its also a waste to do a complete subdivide just
to get vertex locations).
- changed ccgsubsurf to not preallocate hash's to be approximately correct
size... this was probably not a big performance savings but means that
the order of faces returned by the iterator can vary after the first
call, this messes up orco calculation so dropped for time being.
- minor bug fix, meshes with only key didn't get vertex normals correctly
calc'd
- updated editmesh derivedmesh to support auxiliary locations
- changed mesh_calc_modifiers to alloc deformVerts on demand
- added editmesh_calc_modifiers for calculating editmesh cage and final
derivedmesh's
- bug fix, update shadedisplist to always calc colors (even if totvert==0)
- changed load_editMesh and make_edge to build me->medge even if totedge==0
(incremental subsurf checks this)
todo: add drawFacesTex for ccgderivedmesh
So, modifiers in editmode are back (which means auto-mirror
in edit mode works now) although still not finished. Currently
no cage is computed, the cage is always the base mesh (in
other words, Optimal edge style editing is off), and the final
mesh currently includes all modifiers that work in edit mode
(including lattice and curve). At some point there will be toggles
for which modifiers affect the final/cage editmode derivedmesh's.
Also, very nice new feature is that incremental subsurf in object
mode returns a ccgderivedmesh object instead of copying to a new
displistmesh. This can make a *huge* speed difference, and is very
nice for working with deformed armatures (esp. with only small
per frame changes).
2005-07-22 07:37:15 +00:00
|
|
|
|
|
|
|
for (i=0,eve=em->verts.first; eve; eve= eve->next)
|
|
|
|
eve->prev = (EditVert*) i++;
|
|
|
|
|
|
|
|
ndlm->totvert = BLI_countlist(&em->verts);
|
|
|
|
ndlm->totedge = BLI_countlist(&em->edges);
|
|
|
|
ndlm->totface = BLI_countlist(&em->faces);
|
|
|
|
|
2005-08-07 05:42:03 +00:00
|
|
|
vertMap = MEM_mallocN(sizeof(*vertMap)*ndlm->totvert, "mm_vmap");
|
|
|
|
edgeMap = MEM_mallocN(sizeof(*edgeMap)*ndlm->totedge, "mm_emap");
|
|
|
|
faceMap = MEM_mallocN(sizeof(*faceMap)*ndlm->totface, "mm_fmap");
|
|
|
|
|
- added data arguments to deformer modifiers, in case someone wants
to write one that is based on geometry (and not just vertex position)
- added editmode versions of modifier deform/apply calls and flag
to tag modifiers that support editmode
- added isFinalCalc param to applyModifier, basically a switch to let
subsurf know if it is calc'ng orco or not (so it can deal with cache
appropriately). This is kinda hacky and perhaps I can come up with
a better solution (its also a waste to do a complete subdivide just
to get vertex locations).
- changed ccgsubsurf to not preallocate hash's to be approximately correct
size... this was probably not a big performance savings but means that
the order of faces returned by the iterator can vary after the first
call, this messes up orco calculation so dropped for time being.
- minor bug fix, meshes with only key didn't get vertex normals correctly
calc'd
- updated editmesh derivedmesh to support auxiliary locations
- changed mesh_calc_modifiers to alloc deformVerts on demand
- added editmesh_calc_modifiers for calculating editmesh cage and final
derivedmesh's
- bug fix, update shadedisplist to always calc colors (even if totvert==0)
- changed load_editMesh and make_edge to build me->medge even if totedge==0
(incremental subsurf checks this)
todo: add drawFacesTex for ccgderivedmesh
So, modifiers in editmode are back (which means auto-mirror
in edit mode works now) although still not finished. Currently
no cage is computed, the cage is always the base mesh (in
other words, Optimal edge style editing is off), and the final
mesh currently includes all modifiers that work in edit mode
(including lattice and curve). At some point there will be toggles
for which modifiers affect the final/cage editmode derivedmesh's.
Also, very nice new feature is that incremental subsurf in object
mode returns a ccgderivedmesh object instead of copying to a new
displistmesh. This can make a *huge* speed difference, and is very
nice for working with deformed armatures (esp. with only small
per frame changes).
2005-07-22 07:37:15 +00:00
|
|
|
ndlm->mvert = MEM_mallocN(sizeof(*ndlm->mvert)*ndlm->totvert*2, "mm_mv");
|
|
|
|
ndlm->medge = MEM_mallocN(sizeof(*ndlm->medge)*ndlm->totedge*2, "mm_med");
|
|
|
|
ndlm->mface = MEM_mallocN(sizeof(*ndlm->mface)*ndlm->totface*2, "mm_mf");
|
|
|
|
|
|
|
|
for (i=0,eve=em->verts.first; i<ndlm->totvert; i++,eve=eve->next) {
|
|
|
|
MVert *mv = &ndlm->mvert[i];
|
|
|
|
|
|
|
|
VECCOPY(mv->co, eve->co);
|
2005-08-07 05:42:03 +00:00
|
|
|
|
|
|
|
vertMap[i] = eve;
|
- added data arguments to deformer modifiers, in case someone wants
to write one that is based on geometry (and not just vertex position)
- added editmode versions of modifier deform/apply calls and flag
to tag modifiers that support editmode
- added isFinalCalc param to applyModifier, basically a switch to let
subsurf know if it is calc'ng orco or not (so it can deal with cache
appropriately). This is kinda hacky and perhaps I can come up with
a better solution (its also a waste to do a complete subdivide just
to get vertex locations).
- changed ccgsubsurf to not preallocate hash's to be approximately correct
size... this was probably not a big performance savings but means that
the order of faces returned by the iterator can vary after the first
call, this messes up orco calculation so dropped for time being.
- minor bug fix, meshes with only key didn't get vertex normals correctly
calc'd
- updated editmesh derivedmesh to support auxiliary locations
- changed mesh_calc_modifiers to alloc deformVerts on demand
- added editmesh_calc_modifiers for calculating editmesh cage and final
derivedmesh's
- bug fix, update shadedisplist to always calc colors (even if totvert==0)
- changed load_editMesh and make_edge to build me->medge even if totedge==0
(incremental subsurf checks this)
todo: add drawFacesTex for ccgderivedmesh
So, modifiers in editmode are back (which means auto-mirror
in edit mode works now) although still not finished. Currently
no cage is computed, the cage is always the base mesh (in
other words, Optimal edge style editing is off), and the final
mesh currently includes all modifiers that work in edit mode
(including lattice and curve). At some point there will be toggles
for which modifiers affect the final/cage editmode derivedmesh's.
Also, very nice new feature is that incremental subsurf in object
mode returns a ccgderivedmesh object instead of copying to a new
displistmesh. This can make a *huge* speed difference, and is very
nice for working with deformed armatures (esp. with only small
per frame changes).
2005-07-22 07:37:15 +00:00
|
|
|
}
|
|
|
|
for (i=0,eed=em->edges.first; i<ndlm->totedge; i++,eed=eed->next) {
|
|
|
|
MEdge *med = &ndlm->medge[i];
|
|
|
|
|
|
|
|
med->v1 = (int) eed->v1->prev;
|
|
|
|
med->v2 = (int) eed->v2->prev;
|
2005-08-07 02:30:29 +00:00
|
|
|
med->crease = (unsigned char) (eed->crease*255.0f);
|
2005-08-07 05:42:03 +00:00
|
|
|
|
|
|
|
edgeMap[i] = eed;
|
- added data arguments to deformer modifiers, in case someone wants
to write one that is based on geometry (and not just vertex position)
- added editmode versions of modifier deform/apply calls and flag
to tag modifiers that support editmode
- added isFinalCalc param to applyModifier, basically a switch to let
subsurf know if it is calc'ng orco or not (so it can deal with cache
appropriately). This is kinda hacky and perhaps I can come up with
a better solution (its also a waste to do a complete subdivide just
to get vertex locations).
- changed ccgsubsurf to not preallocate hash's to be approximately correct
size... this was probably not a big performance savings but means that
the order of faces returned by the iterator can vary after the first
call, this messes up orco calculation so dropped for time being.
- minor bug fix, meshes with only key didn't get vertex normals correctly
calc'd
- updated editmesh derivedmesh to support auxiliary locations
- changed mesh_calc_modifiers to alloc deformVerts on demand
- added editmesh_calc_modifiers for calculating editmesh cage and final
derivedmesh's
- bug fix, update shadedisplist to always calc colors (even if totvert==0)
- changed load_editMesh and make_edge to build me->medge even if totedge==0
(incremental subsurf checks this)
todo: add drawFacesTex for ccgderivedmesh
So, modifiers in editmode are back (which means auto-mirror
in edit mode works now) although still not finished. Currently
no cage is computed, the cage is always the base mesh (in
other words, Optimal edge style editing is off), and the final
mesh currently includes all modifiers that work in edit mode
(including lattice and curve). At some point there will be toggles
for which modifiers affect the final/cage editmode derivedmesh's.
Also, very nice new feature is that incremental subsurf in object
mode returns a ccgderivedmesh object instead of copying to a new
displistmesh. This can make a *huge* speed difference, and is very
nice for working with deformed armatures (esp. with only small
per frame changes).
2005-07-22 07:37:15 +00:00
|
|
|
}
|
|
|
|
for (i=0,efa=em->faces.first; i<ndlm->totface; i++,efa=efa->next) {
|
|
|
|
MFace *mf = &ndlm->mface[i];
|
|
|
|
mf->v1 = (int) efa->v1->prev;
|
|
|
|
mf->v2 = (int) efa->v2->prev;
|
|
|
|
mf->v3 = (int) efa->v3->prev;
|
|
|
|
mf->v4 = efa->v4?(int) efa->v4->prev:0;
|
|
|
|
mf->mat_nr = efa->mat_nr;
|
|
|
|
mf->flag = efa->flag;
|
2005-08-03 19:27:19 +00:00
|
|
|
|
|
|
|
test_index_mface(mf, efa->v4?4:3);
|
2005-08-07 05:42:03 +00:00
|
|
|
|
|
|
|
faceMap[i] = efa;
|
- added data arguments to deformer modifiers, in case someone wants
to write one that is based on geometry (and not just vertex position)
- added editmode versions of modifier deform/apply calls and flag
to tag modifiers that support editmode
- added isFinalCalc param to applyModifier, basically a switch to let
subsurf know if it is calc'ng orco or not (so it can deal with cache
appropriately). This is kinda hacky and perhaps I can come up with
a better solution (its also a waste to do a complete subdivide just
to get vertex locations).
- changed ccgsubsurf to not preallocate hash's to be approximately correct
size... this was probably not a big performance savings but means that
the order of faces returned by the iterator can vary after the first
call, this messes up orco calculation so dropped for time being.
- minor bug fix, meshes with only key didn't get vertex normals correctly
calc'd
- updated editmesh derivedmesh to support auxiliary locations
- changed mesh_calc_modifiers to alloc deformVerts on demand
- added editmesh_calc_modifiers for calculating editmesh cage and final
derivedmesh's
- bug fix, update shadedisplist to always calc colors (even if totvert==0)
- changed load_editMesh and make_edge to build me->medge even if totedge==0
(incremental subsurf checks this)
todo: add drawFacesTex for ccgderivedmesh
So, modifiers in editmode are back (which means auto-mirror
in edit mode works now) although still not finished. Currently
no cage is computed, the cage is always the base mesh (in
other words, Optimal edge style editing is off), and the final
mesh currently includes all modifiers that work in edit mode
(including lattice and curve). At some point there will be toggles
for which modifiers affect the final/cage editmode derivedmesh's.
Also, very nice new feature is that incremental subsurf in object
mode returns a ccgderivedmesh object instead of copying to a new
displistmesh. This can make a *huge* speed difference, and is very
nice for working with deformed armatures (esp. with only small
per frame changes).
2005-07-22 07:37:15 +00:00
|
|
|
}
|
|
|
|
|
2005-08-07 05:42:03 +00:00
|
|
|
mirrorModifier__doMirror(mmd, ndlm, vertexCos, vertMap, edgeMap, faceMap, &vertMapOut, &edgeMapOut, &faceMapOut);
|
- added data arguments to deformer modifiers, in case someone wants
to write one that is based on geometry (and not just vertex position)
- added editmode versions of modifier deform/apply calls and flag
to tag modifiers that support editmode
- added isFinalCalc param to applyModifier, basically a switch to let
subsurf know if it is calc'ng orco or not (so it can deal with cache
appropriately). This is kinda hacky and perhaps I can come up with
a better solution (its also a waste to do a complete subdivide just
to get vertex locations).
- changed ccgsubsurf to not preallocate hash's to be approximately correct
size... this was probably not a big performance savings but means that
the order of faces returned by the iterator can vary after the first
call, this messes up orco calculation so dropped for time being.
- minor bug fix, meshes with only key didn't get vertex normals correctly
calc'd
- updated editmesh derivedmesh to support auxiliary locations
- changed mesh_calc_modifiers to alloc deformVerts on demand
- added editmesh_calc_modifiers for calculating editmesh cage and final
derivedmesh's
- bug fix, update shadedisplist to always calc colors (even if totvert==0)
- changed load_editMesh and make_edge to build me->medge even if totedge==0
(incremental subsurf checks this)
todo: add drawFacesTex for ccgderivedmesh
So, modifiers in editmode are back (which means auto-mirror
in edit mode works now) although still not finished. Currently
no cage is computed, the cage is always the base mesh (in
other words, Optimal edge style editing is off), and the final
mesh currently includes all modifiers that work in edit mode
(including lattice and curve). At some point there will be toggles
for which modifiers affect the final/cage editmode derivedmesh's.
Also, very nice new feature is that incremental subsurf in object
mode returns a ccgderivedmesh object instead of copying to a new
displistmesh. This can make a *huge* speed difference, and is very
nice for working with deformed armatures (esp. with only small
per frame changes).
2005-07-22 07:37:15 +00:00
|
|
|
|
|
|
|
for (preveve=NULL, eve=em->verts.first; eve; preveve=eve, eve= eve->next)
|
|
|
|
eve->prev = preveve;
|
|
|
|
|
|
|
|
mesh_calc_normals(ndlm->mvert, ndlm->totvert, ndlm->mface, ndlm->totface, &ndlm->nors);
|
|
|
|
|
2005-08-07 05:42:03 +00:00
|
|
|
MEM_freeN(faceMap);
|
|
|
|
MEM_freeN(edgeMap);
|
|
|
|
MEM_freeN(vertMap);
|
|
|
|
|
|
|
|
return derivedmesh_from_displistmesh(ndlm, NULL, vertMapOut, edgeMapOut, faceMapOut);
|
- added data arguments to deformer modifiers, in case someone wants
to write one that is based on geometry (and not just vertex position)
- added editmode versions of modifier deform/apply calls and flag
to tag modifiers that support editmode
- added isFinalCalc param to applyModifier, basically a switch to let
subsurf know if it is calc'ng orco or not (so it can deal with cache
appropriately). This is kinda hacky and perhaps I can come up with
a better solution (its also a waste to do a complete subdivide just
to get vertex locations).
- changed ccgsubsurf to not preallocate hash's to be approximately correct
size... this was probably not a big performance savings but means that
the order of faces returned by the iterator can vary after the first
call, this messes up orco calculation so dropped for time being.
- minor bug fix, meshes with only key didn't get vertex normals correctly
calc'd
- updated editmesh derivedmesh to support auxiliary locations
- changed mesh_calc_modifiers to alloc deformVerts on demand
- added editmesh_calc_modifiers for calculating editmesh cage and final
derivedmesh's
- bug fix, update shadedisplist to always calc colors (even if totvert==0)
- changed load_editMesh and make_edge to build me->medge even if totedge==0
(incremental subsurf checks this)
todo: add drawFacesTex for ccgderivedmesh
So, modifiers in editmode are back (which means auto-mirror
in edit mode works now) although still not finished. Currently
no cage is computed, the cage is always the base mesh (in
other words, Optimal edge style editing is off), and the final
mesh currently includes all modifiers that work in edit mode
(including lattice and curve). At some point there will be toggles
for which modifiers affect the final/cage editmode derivedmesh's.
Also, very nice new feature is that incremental subsurf in object
mode returns a ccgderivedmesh object instead of copying to a new
displistmesh. This can make a *huge* speed difference, and is very
nice for working with deformed armatures (esp. with only small
per frame changes).
2005-07-22 07:37:15 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2005-07-26 02:44:59 +00:00
|
|
|
/* Decimate */
|
|
|
|
|
|
|
|
static void decimateModifier_initData(ModifierData *md)
|
|
|
|
{
|
|
|
|
DecimateModifierData *dmd = (DecimateModifierData*) md;
|
|
|
|
|
|
|
|
dmd->percent = 1.0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void *decimateModifier_applyModifier(ModifierData *md, Object *ob, void *derivedData, float (*vertexCos)[3], int useRenderParams, int isFinalCalc)
|
|
|
|
{
|
|
|
|
DecimateModifierData *dmd = (DecimateModifierData*) md;
|
|
|
|
DerivedMesh *dm = derivedData;
|
|
|
|
Mesh *me = ob->data;
|
|
|
|
MVert *mvert;
|
|
|
|
MFace *mface;
|
|
|
|
DispListMesh *ndlm=NULL, *dlm=NULL;
|
|
|
|
LOD_Decimation_Info lod;
|
|
|
|
int totvert, totface;
|
|
|
|
int a, numTris;
|
|
|
|
|
|
|
|
if (dm) {
|
2005-08-07 02:30:29 +00:00
|
|
|
dlm = dm->convertToDispListMesh(dm, 1);
|
2005-07-26 02:44:59 +00:00
|
|
|
mvert = dlm->mvert;
|
|
|
|
mface = dlm->mface;
|
|
|
|
totvert = dlm->totvert;
|
|
|
|
totface = dlm->totface;
|
|
|
|
} else {
|
|
|
|
mvert = me->mvert;
|
|
|
|
mface = me->mface;
|
|
|
|
totvert = me->totvert;
|
|
|
|
totface = me->totface;
|
|
|
|
}
|
|
|
|
|
|
|
|
numTris = 0;
|
|
|
|
for (a=0; a<totface; a++) {
|
|
|
|
MFace *mf = &mface[a];
|
|
|
|
if (mf->v3) {
|
|
|
|
numTris++;
|
|
|
|
if (mf->v4) numTris++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(numTris<3) {
|
2005-08-04 07:25:43 +00:00
|
|
|
modifier_setError(md, "There must be more than 3 input faces (triangles).");
|
|
|
|
goto exit;
|
2005-07-26 02:44:59 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
lod.vertex_buffer= MEM_mallocN(3*sizeof(float)*totvert, "vertices");
|
|
|
|
lod.vertex_normal_buffer= MEM_mallocN(3*sizeof(float)*totvert, "normals");
|
|
|
|
lod.triangle_index_buffer= MEM_mallocN(3*sizeof(int)*numTris, "trias");
|
2005-07-26 23:38:26 +00:00
|
|
|
lod.vertex_num= totvert;
|
2005-07-26 02:44:59 +00:00
|
|
|
lod.face_num= numTris;
|
|
|
|
|
|
|
|
for(a=0; a<totvert; a++) {
|
|
|
|
MVert *mv = &mvert[a];
|
|
|
|
float *vbCo = &lod.vertex_buffer[a*3];
|
|
|
|
float *vbNo = &lod.vertex_normal_buffer[a*3];
|
|
|
|
|
2005-08-03 19:56:27 +00:00
|
|
|
if (vertexCos) {
|
2005-07-26 02:44:59 +00:00
|
|
|
VECCOPY(vbCo, vertexCos[a]);
|
|
|
|
} else {
|
|
|
|
VECCOPY(vbCo, mv->co);
|
|
|
|
}
|
|
|
|
|
|
|
|
vbNo[0] = mv->no[0]/32767.0f;
|
|
|
|
vbNo[1] = mv->no[1]/32767.0f;
|
|
|
|
vbNo[2] = mv->no[2]/32767.0f;
|
|
|
|
}
|
|
|
|
|
|
|
|
numTris = 0;
|
|
|
|
for(a=0; a<totface; a++) {
|
|
|
|
MFace *mf = &mface[a];
|
|
|
|
|
|
|
|
if(mf->v3) {
|
|
|
|
int *tri = &lod.triangle_index_buffer[3*numTris++];
|
|
|
|
tri[0]= mf->v1;
|
|
|
|
tri[1]= mf->v2;
|
|
|
|
tri[2]= mf->v3;
|
|
|
|
|
|
|
|
if(mf->v4) {
|
|
|
|
tri = &lod.triangle_index_buffer[3*numTris++];
|
|
|
|
tri[0]= mf->v1;
|
|
|
|
tri[1]= mf->v3;
|
|
|
|
tri[2]= mf->v4;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
dmd->faceCount = 0;
|
|
|
|
if(LOD_LoadMesh(&lod) ) {
|
|
|
|
if( LOD_PreprocessMesh(&lod) ) {
|
|
|
|
|
|
|
|
/* we assume the decim_faces tells how much to reduce */
|
|
|
|
|
|
|
|
while(lod.face_num > numTris*dmd->percent) {
|
|
|
|
if( LOD_CollapseEdge(&lod)==0) break;
|
|
|
|
}
|
|
|
|
|
|
|
|
ndlm= MEM_callocN(sizeof(DispListMesh), "dispmesh");
|
|
|
|
ndlm->mvert= MEM_callocN(lod.vertex_num*sizeof(MVert), "mvert");
|
|
|
|
ndlm->mface= MEM_callocN(lod.face_num*sizeof(MFace), "mface");
|
|
|
|
ndlm->totvert= lod.vertex_num;
|
|
|
|
ndlm->totface= dmd->faceCount = lod.face_num;
|
|
|
|
|
|
|
|
for(a=0; a<lod.vertex_num; a++) {
|
|
|
|
MVert *mv = &ndlm->mvert[a];
|
|
|
|
float *vbCo = &lod.vertex_buffer[a*3];
|
|
|
|
|
|
|
|
VECCOPY(mv->co, vbCo);
|
|
|
|
}
|
|
|
|
|
|
|
|
for(a=0; a<lod.face_num; a++) {
|
|
|
|
MFace *mf = &ndlm->mface[a];
|
|
|
|
int *tri = &lod.triangle_index_buffer[a*3];
|
|
|
|
mf->v1 = tri[0];
|
|
|
|
mf->v2 = tri[1];
|
|
|
|
mf->v3 = tri[2];
|
|
|
|
test_index_mface(mf, 3);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
2005-08-04 07:25:43 +00:00
|
|
|
modifier_setError(md, "Out of memory.");
|
2005-07-26 02:44:59 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
LOD_FreeDecimationData(&lod);
|
|
|
|
}
|
|
|
|
else {
|
2005-08-04 07:25:43 +00:00
|
|
|
modifier_setError(md, "Non-manifold mesh as input.");
|
2005-07-26 02:44:59 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
MEM_freeN(lod.vertex_buffer);
|
|
|
|
MEM_freeN(lod.vertex_normal_buffer);
|
|
|
|
MEM_freeN(lod.triangle_index_buffer);
|
|
|
|
|
2005-08-04 07:25:43 +00:00
|
|
|
exit:
|
2005-07-26 02:44:59 +00:00
|
|
|
if (dlm) displistmesh_free(dlm);
|
|
|
|
|
|
|
|
if (ndlm) {
|
|
|
|
mesh_calc_normals(ndlm->mvert, ndlm->totvert, ndlm->mface, ndlm->totface, &ndlm->nors);
|
|
|
|
|
2005-08-07 05:42:03 +00:00
|
|
|
return derivedmesh_from_displistmesh(ndlm, NULL, NULL, NULL, NULL);
|
2005-07-26 02:44:59 +00:00
|
|
|
} else {
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Wave */
|
|
|
|
|
|
|
|
static void waveModifier_initData(ModifierData *md)
|
|
|
|
{
|
|
|
|
WaveModifierData *wmd = (WaveModifierData*) md; // whadya know, moved here from Iraq
|
|
|
|
|
|
|
|
wmd->flag |= (WAV_X+WAV_Y+WAV_CYCL);
|
|
|
|
|
|
|
|
wmd->height= 0.5f;
|
|
|
|
wmd->width= 1.5f;
|
|
|
|
wmd->speed= 0.5f;
|
|
|
|
wmd->narrow= 1.5f;
|
|
|
|
wmd->lifetime= 0.0f;
|
|
|
|
wmd->damp= 10.0f;
|
|
|
|
}
|
|
|
|
|
2005-07-27 20:16:41 +00:00
|
|
|
static void waveModifier_copyData(ModifierData *md, ModifierData *target)
|
|
|
|
{
|
|
|
|
WaveModifierData *wmd = (WaveModifierData*) md;
|
|
|
|
WaveModifierData *twmd = (WaveModifierData*) target;
|
|
|
|
|
|
|
|
twmd->damp = wmd->damp;
|
|
|
|
twmd->flag = wmd->flag;
|
|
|
|
twmd->height = wmd->height;
|
|
|
|
twmd->lifetime = wmd->lifetime;
|
|
|
|
twmd->narrow = wmd->narrow;
|
|
|
|
twmd->speed = wmd->speed;
|
|
|
|
twmd->startx = wmd->startx;
|
|
|
|
twmd->starty = wmd->starty;
|
|
|
|
twmd->timeoffs = wmd->timeoffs;
|
|
|
|
twmd->width = wmd->width;
|
|
|
|
}
|
|
|
|
|
2005-07-26 02:44:59 +00:00
|
|
|
static int waveModifier_dependsOnTime(ModifierData *md)
|
|
|
|
{
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void waveModifier_deformVerts(ModifierData *md, Object *ob, void *derivedData, float (*vertexCos)[3], int numVerts)
|
|
|
|
{
|
|
|
|
WaveModifierData *wmd = (WaveModifierData*) md;
|
|
|
|
float ctime = bsystem_time(ob, 0, (float)G.scene->r.cfra, 0.0);
|
|
|
|
float minfac = (float)(1.0/exp(wmd->width*wmd->narrow*wmd->width*wmd->narrow));
|
|
|
|
float lifefac = wmd->height;
|
|
|
|
|
|
|
|
if(wmd->damp==0) wmd->damp= 10.0f;
|
|
|
|
|
|
|
|
if(wmd->lifetime!=0.0) {
|
|
|
|
float x= ctime - wmd->timeoffs;
|
|
|
|
|
|
|
|
if(x>wmd->lifetime) {
|
|
|
|
lifefac= x-wmd->lifetime;
|
|
|
|
|
|
|
|
if(lifefac > wmd->damp) lifefac= 0.0;
|
|
|
|
else lifefac= (float)(wmd->height*(1.0 - sqrt(lifefac/wmd->damp)));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(lifefac!=0.0) {
|
|
|
|
int i;
|
|
|
|
|
|
|
|
for (i=0; i<numVerts; i++) {
|
|
|
|
float *co = vertexCos[i];
|
|
|
|
float x= co[0]-wmd->startx;
|
|
|
|
float y= co[1]-wmd->starty;
|
|
|
|
float amplit;
|
|
|
|
|
|
|
|
if(wmd->flag & WAV_X) {
|
|
|
|
if(wmd->flag & WAV_Y) amplit= (float)sqrt( (x*x + y*y));
|
|
|
|
else amplit= x;
|
|
|
|
}
|
|
|
|
else amplit= y;
|
|
|
|
|
|
|
|
/* this way it makes nice circles */
|
|
|
|
amplit-= (ctime-wmd->timeoffs)*wmd->speed;
|
|
|
|
|
|
|
|
if(wmd->flag & WAV_CYCL) {
|
|
|
|
amplit = (float)fmod(amplit-wmd->width, 2.0*wmd->width) + wmd->width;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* GAUSSIAN */
|
|
|
|
if(amplit> -wmd->width && amplit<wmd->width) {
|
|
|
|
amplit = amplit*wmd->narrow;
|
|
|
|
amplit= (float)(1.0/exp(amplit*amplit) - minfac);
|
|
|
|
|
|
|
|
co[2]+= lifefac*amplit;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void waveModifier_deformVertsEM(ModifierData *md, Object *ob, void *editData, void *derivedData, float (*vertexCos)[3], int numVerts)
|
|
|
|
{
|
|
|
|
waveModifier_deformVerts(md, ob, NULL, vertexCos, numVerts);
|
|
|
|
}
|
|
|
|
|
- added eModifierTypeFlag_RequiresOriginalData for modifiers that
can only follow deform (for example, they store mesh vertex
indices)
- added ModifierType.foreachObjectLink for iterating over Object
links inside modifier data (used for file load, relinking, etc)
- switched various modifiers_ functions to take object argument
instead of ListBase
- added user editable name field to modifiers
- bug fix, duplicate and make single user didn't relink object
pointers in modifier data
- added modifiers to outliner, needs icon
- added armature, hook, and softbody modifiers (softbody doesn't
do anything atm). added conversion of old hooks to modifiers.
NOTE-THE-FIRST: User name field is not initialized on loading 2.38 files
so if you have saved stuff with a cvs blender you will see blank names.
NOTE-THE-SECOND: Since modifiers aren't evaluated yet for non-Mesh
objects, hooks for lattices and curves are broken. Don't updated if
you actually, say, *use* Blender.
NOTE-THE-THIRD: Old hooks used a quirky weighting system during
deformation which can't be extended to modifiers. On the upside,
I doubt anyone relied on the old quirky system and the new system
makes much more sense. (Although the way falloff works is still
quite stupid I think).
2005-08-10 22:05:52 +00:00
|
|
|
/* Armature */
|
|
|
|
|
|
|
|
static void armatureModifier_copyData(ModifierData *md, ModifierData *target)
|
|
|
|
{
|
|
|
|
ArmatureModifierData *amd = (ArmatureModifierData*) md;
|
|
|
|
ArmatureModifierData *tamd = (ArmatureModifierData*) target;
|
|
|
|
|
|
|
|
tamd->object = amd->object;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int armatureModifier_isDisabled(ModifierData *md)
|
|
|
|
{
|
|
|
|
ArmatureModifierData *amd = (ArmatureModifierData*) md;
|
|
|
|
|
|
|
|
return !amd->object;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void armatureModifier_foreachObjectLink(ModifierData *md, Object *ob, void (*walk)(void *userData, Object *ob, Object **obpoin), void *userData)
|
|
|
|
{
|
|
|
|
ArmatureModifierData *amd = (ArmatureModifierData*) md;
|
|
|
|
|
|
|
|
walk(userData, ob, &amd->object);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void armatureModifier_updateDepgraph(ModifierData *md, DagForest *forest, Object *ob, DagNode *obNode)
|
|
|
|
{
|
|
|
|
ArmatureModifierData *amd = (ArmatureModifierData*) md;
|
|
|
|
|
|
|
|
if (amd->object) {
|
|
|
|
DagNode *curNode = dag_get_node(forest, amd->object);
|
|
|
|
|
|
|
|
dag_add_relation(forest, curNode, obNode, DAG_RL_DATA_DATA|DAG_RL_OB_DATA);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void armatureModifier_deformVerts(ModifierData *md, Object *ob, void *derivedData, float (*vertexCos)[3], int numVerts)
|
|
|
|
{
|
|
|
|
ArmatureModifierData *amd = (ArmatureModifierData*) md;
|
|
|
|
|
|
|
|
armature_deform_verts(amd->object, ob, vertexCos, numVerts);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void armatureModifier_deformVertsEM(ModifierData *md, Object *ob, void *editData, void *derivedData, float (*vertexCos)[3], int numVerts)
|
|
|
|
{
|
|
|
|
ArmatureModifierData *amd = (ArmatureModifierData*) md;
|
|
|
|
|
|
|
|
armature_deform_verts(amd->object, ob, vertexCos, numVerts);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Hook */
|
|
|
|
|
|
|
|
static void hookModifier_initData(ModifierData *md)
|
|
|
|
{
|
|
|
|
HookModifierData *hmd = (HookModifierData*) md;
|
|
|
|
|
|
|
|
hmd->force= 1.0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void hookModifier_copyData(ModifierData *md, ModifierData *target)
|
|
|
|
{
|
|
|
|
HookModifierData *hmd = (HookModifierData*) md;
|
|
|
|
HookModifierData *thmd = (HookModifierData*) target;
|
|
|
|
|
|
|
|
VECCOPY(thmd->cent, hmd->cent);
|
|
|
|
thmd->falloff = hmd->falloff;
|
|
|
|
thmd->force = hmd->force;
|
|
|
|
thmd->object = hmd->object;
|
|
|
|
thmd->totindex = hmd->totindex;
|
|
|
|
thmd->indexar = MEM_dupallocN(hmd->indexar);
|
|
|
|
memcpy(thmd->parentinv, hmd->parentinv, sizeof(hmd->parentinv));
|
|
|
|
}
|
|
|
|
|
|
|
|
static void hookModifier_freeData(ModifierData *md)
|
|
|
|
{
|
|
|
|
HookModifierData *hmd = (HookModifierData*) md;
|
|
|
|
|
|
|
|
if (hmd->indexar) MEM_freeN(hmd->indexar);
|
|
|
|
}
|
|
|
|
|
|
|
|
static int hookModifier_isDisabled(ModifierData *md)
|
|
|
|
{
|
|
|
|
HookModifierData *hmd = (HookModifierData*) md;
|
|
|
|
|
|
|
|
return !hmd->object;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void hookModifier_foreachObjectLink(ModifierData *md, Object *ob, void (*walk)(void *userData, Object *ob, Object **obpoin), void *userData)
|
|
|
|
{
|
|
|
|
HookModifierData *hmd = (HookModifierData*) md;
|
|
|
|
|
|
|
|
walk(userData, ob, &hmd->object);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void hookModifier_updateDepgraph(ModifierData *md, DagForest *forest, Object *ob, DagNode *obNode)
|
|
|
|
{
|
|
|
|
HookModifierData *hmd = (HookModifierData*) md;
|
|
|
|
|
|
|
|
if (hmd->object) {
|
|
|
|
DagNode *curNode = dag_get_node(forest, hmd->object);
|
|
|
|
|
|
|
|
dag_add_relation(forest, curNode, obNode, DAG_RL_OB_DATA);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void hookModifier_deformVerts(ModifierData *md, Object *ob, void *derivedData, float (*vertexCos)[3], int numVerts)
|
|
|
|
{
|
|
|
|
HookModifierData *hmd = (HookModifierData*) md;
|
|
|
|
float vec[3], mat[4][4];
|
|
|
|
int i;
|
|
|
|
|
|
|
|
Mat4Invert(ob->imat, ob->obmat);
|
|
|
|
Mat4MulSerie(mat, ob->imat, hmd->object->obmat, hmd->parentinv, NULL, NULL, NULL, NULL, NULL);
|
|
|
|
|
|
|
|
for (i=0; i<hmd->totindex; i++) {
|
2005-08-10 22:25:32 +00:00
|
|
|
int index = hmd->indexar[i];
|
|
|
|
|
2005-08-11 02:23:52 +00:00
|
|
|
/* This should always be true and I don't generally like
|
2005-08-10 22:25:32 +00:00
|
|
|
* "paranoid" style code like this, but old files can have
|
|
|
|
* indices that are out of range because old blender did
|
2005-08-11 02:23:52 +00:00
|
|
|
* not correct them on exit editmode. - zr
|
2005-08-10 22:25:32 +00:00
|
|
|
*/
|
|
|
|
if (index<numVerts) {
|
|
|
|
float *co = vertexCos[index];
|
|
|
|
float fac = hmd->force;
|
|
|
|
|
|
|
|
if(hmd->falloff!=0.0) {
|
|
|
|
float len= VecLenf(co, hmd->cent);
|
|
|
|
if(len > hmd->falloff) fac = 0.0;
|
|
|
|
else if(len>0.0) fac *= sqrt(1.0 - len/hmd->falloff);
|
|
|
|
}
|
- added eModifierTypeFlag_RequiresOriginalData for modifiers that
can only follow deform (for example, they store mesh vertex
indices)
- added ModifierType.foreachObjectLink for iterating over Object
links inside modifier data (used for file load, relinking, etc)
- switched various modifiers_ functions to take object argument
instead of ListBase
- added user editable name field to modifiers
- bug fix, duplicate and make single user didn't relink object
pointers in modifier data
- added modifiers to outliner, needs icon
- added armature, hook, and softbody modifiers (softbody doesn't
do anything atm). added conversion of old hooks to modifiers.
NOTE-THE-FIRST: User name field is not initialized on loading 2.38 files
so if you have saved stuff with a cvs blender you will see blank names.
NOTE-THE-SECOND: Since modifiers aren't evaluated yet for non-Mesh
objects, hooks for lattices and curves are broken. Don't updated if
you actually, say, *use* Blender.
NOTE-THE-THIRD: Old hooks used a quirky weighting system during
deformation which can't be extended to modifiers. On the upside,
I doubt anyone relied on the old quirky system and the new system
makes much more sense. (Although the way falloff works is still
quite stupid I think).
2005-08-10 22:05:52 +00:00
|
|
|
|
2005-08-10 22:25:32 +00:00
|
|
|
if(fac!=0.0) {
|
|
|
|
VecMat4MulVecfl(vec, mat, co);
|
|
|
|
VecLerpf(co, co, vec, fac);
|
|
|
|
}
|
- added eModifierTypeFlag_RequiresOriginalData for modifiers that
can only follow deform (for example, they store mesh vertex
indices)
- added ModifierType.foreachObjectLink for iterating over Object
links inside modifier data (used for file load, relinking, etc)
- switched various modifiers_ functions to take object argument
instead of ListBase
- added user editable name field to modifiers
- bug fix, duplicate and make single user didn't relink object
pointers in modifier data
- added modifiers to outliner, needs icon
- added armature, hook, and softbody modifiers (softbody doesn't
do anything atm). added conversion of old hooks to modifiers.
NOTE-THE-FIRST: User name field is not initialized on loading 2.38 files
so if you have saved stuff with a cvs blender you will see blank names.
NOTE-THE-SECOND: Since modifiers aren't evaluated yet for non-Mesh
objects, hooks for lattices and curves are broken. Don't updated if
you actually, say, *use* Blender.
NOTE-THE-THIRD: Old hooks used a quirky weighting system during
deformation which can't be extended to modifiers. On the upside,
I doubt anyone relied on the old quirky system and the new system
makes much more sense. (Although the way falloff works is still
quite stupid I think).
2005-08-10 22:05:52 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void hookModifier_deformVertsEM(ModifierData *md, Object *ob, void *editData, void *derivedData, float (*vertexCos)[3], int numVerts)
|
|
|
|
{
|
|
|
|
HookModifierData *hmd = (HookModifierData*) md;
|
|
|
|
|
|
|
|
hookModifier_deformVerts(md, ob, derivedData, vertexCos, numVerts);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Softbody */
|
|
|
|
|
|
|
|
static void softbodyModifier_deformVerts(ModifierData *md, Object *ob, void *derivedData, float (*vertexCos)[3], int numVerts)
|
|
|
|
{
|
|
|
|
SoftbodyModifierData *hmd = (SoftbodyModifierData*) md;
|
|
|
|
|
2005-08-11 02:23:52 +00:00
|
|
|
sbObjectStep(ob, (float)G.scene->r.cfra, vertexCos);
|
- added eModifierTypeFlag_RequiresOriginalData for modifiers that
can only follow deform (for example, they store mesh vertex
indices)
- added ModifierType.foreachObjectLink for iterating over Object
links inside modifier data (used for file load, relinking, etc)
- switched various modifiers_ functions to take object argument
instead of ListBase
- added user editable name field to modifiers
- bug fix, duplicate and make single user didn't relink object
pointers in modifier data
- added modifiers to outliner, needs icon
- added armature, hook, and softbody modifiers (softbody doesn't
do anything atm). added conversion of old hooks to modifiers.
NOTE-THE-FIRST: User name field is not initialized on loading 2.38 files
so if you have saved stuff with a cvs blender you will see blank names.
NOTE-THE-SECOND: Since modifiers aren't evaluated yet for non-Mesh
objects, hooks for lattices and curves are broken. Don't updated if
you actually, say, *use* Blender.
NOTE-THE-THIRD: Old hooks used a quirky weighting system during
deformation which can't be extended to modifiers. On the upside,
I doubt anyone relied on the old quirky system and the new system
makes much more sense. (Although the way falloff works is still
quite stupid I think).
2005-08-10 22:05:52 +00:00
|
|
|
}
|
2005-07-26 02:44:59 +00:00
|
|
|
|
2005-07-19 20:14:17 +00:00
|
|
|
/***/
|
|
|
|
|
|
|
|
static ModifierTypeInfo typeArr[NUM_MODIFIER_TYPES];
|
|
|
|
static int typeArrInit = 1;
|
|
|
|
|
2005-08-03 04:04:05 +00:00
|
|
|
ModifierTypeInfo *modifierType_getInfo(ModifierType type)
|
2005-07-19 20:14:17 +00:00
|
|
|
{
|
|
|
|
if (typeArrInit) {
|
|
|
|
ModifierTypeInfo *mti;
|
|
|
|
|
|
|
|
memset(typeArr, 0, sizeof(typeArr));
|
|
|
|
|
- shuffled editmesh derived function name/function
- added ModifierTypeInfo.freeData function
- added modifier_{new,free] utility function
- added ccgSubSurf_getUseAgeCounts to query info
- removed subsurf modifier faking (ME_SUBSURF flag is no
longer valid). subsurf modifier gets converted on file load
although there is obscure linked mesh situation where this
can go wrong, will fix shortly. this also means that some
places in the code that test/copy subsurf settings are broken
for the time being.
- shuffled modifier calculation to be simpler. note that
all modifiers are currently disabled in editmode (including
subsurf). don't worry, will return shortly.
- bug fix, build modifier didn't randomize meshes with only verts
- cleaned up subsurf_ccg and adapted for future editmode modifier
work
- added editmesh.derived{Cage,Final}, not used yet
- added SubsurfModifierData.{mCache,emCache}, will be used to cache
subsurf instead of caching in derivedmesh itself
- removed old subsurf buttons
- added do_modifiers_buttons to handle modifier events
- removed count_object counting of modifier (subsurfed) objects...
this would be nice to add back at some point but requires care.
probably requires rewrite of counting system.
New feature: Incremental Subsurf in Object Mode
The previous release introduce incremental subsurf calculation during
editmode but it was not turned on during object mode. In general it
does not make sense to have it always enabled during object mode because
it requires caching a fair amount of information about the mesh which
is a waste of memory unless the mesh is often recalculated.
However, for mesh's that have subsurfed armatures for example, or that
have other modifiers so that the mesh is essentially changing on every
frame, it makes a lot of sense to keep the subsurf'd object around and
that is what the new incremental subsurf modifier toggle is for. The
intent is that the user will enable this option for (a) a mesh that is
currently under active editing or (b) a mesh that is heavily updated
in the scene, such as a character.
I will try to write more about this feature for release, because it
has advantages and disadvantages that are not immediately obvious (the
first user reaction will be to turn it on for ever object, which is
probably not correct).
2005-07-21 20:30:33 +00:00
|
|
|
/* Initialize and return the appropriate type info structure,
|
|
|
|
* assumes that modifier has:
|
|
|
|
* name == typeName,
|
|
|
|
* structName == typeName + 'ModifierData'
|
|
|
|
*/
|
|
|
|
#define INIT_TYPE(typeName) \
|
|
|
|
( strcpy(typeArr[eModifierType_##typeName].name, #typeName), \
|
|
|
|
strcpy(typeArr[eModifierType_##typeName].structName, #typeName "ModifierData"), \
|
|
|
|
typeArr[eModifierType_##typeName].structSize = sizeof(typeName##ModifierData), \
|
|
|
|
&typeArr[eModifierType_##typeName])
|
|
|
|
|
2005-07-19 20:14:17 +00:00
|
|
|
mti = &typeArr[eModifierType_None];
|
|
|
|
strcpy(mti->name, "None");
|
|
|
|
strcpy(mti->structName, "ModifierData");
|
- shuffled editmesh derived function name/function
- added ModifierTypeInfo.freeData function
- added modifier_{new,free] utility function
- added ccgSubSurf_getUseAgeCounts to query info
- removed subsurf modifier faking (ME_SUBSURF flag is no
longer valid). subsurf modifier gets converted on file load
although there is obscure linked mesh situation where this
can go wrong, will fix shortly. this also means that some
places in the code that test/copy subsurf settings are broken
for the time being.
- shuffled modifier calculation to be simpler. note that
all modifiers are currently disabled in editmode (including
subsurf). don't worry, will return shortly.
- bug fix, build modifier didn't randomize meshes with only verts
- cleaned up subsurf_ccg and adapted for future editmode modifier
work
- added editmesh.derived{Cage,Final}, not used yet
- added SubsurfModifierData.{mCache,emCache}, will be used to cache
subsurf instead of caching in derivedmesh itself
- removed old subsurf buttons
- added do_modifiers_buttons to handle modifier events
- removed count_object counting of modifier (subsurfed) objects...
this would be nice to add back at some point but requires care.
probably requires rewrite of counting system.
New feature: Incremental Subsurf in Object Mode
The previous release introduce incremental subsurf calculation during
editmode but it was not turned on during object mode. In general it
does not make sense to have it always enabled during object mode because
it requires caching a fair amount of information about the mesh which
is a waste of memory unless the mesh is often recalculated.
However, for mesh's that have subsurfed armatures for example, or that
have other modifiers so that the mesh is essentially changing on every
frame, it makes a lot of sense to keep the subsurf'd object around and
that is what the new incremental subsurf modifier toggle is for. The
intent is that the user will enable this option for (a) a mesh that is
currently under active editing or (b) a mesh that is heavily updated
in the scene, such as a character.
I will try to write more about this feature for release, because it
has advantages and disadvantages that are not immediately obvious (the
first user reaction will be to turn it on for ever object, which is
probably not correct).
2005-07-21 20:30:33 +00:00
|
|
|
mti->structSize = sizeof(ModifierData);
|
2005-07-19 20:14:17 +00:00
|
|
|
mti->type = eModifierType_None;
|
|
|
|
mti->flags = eModifierTypeFlag_AcceptsMesh|eModifierTypeFlag_AcceptsCVs;
|
|
|
|
mti->isDisabled = noneModifier_isDisabled;
|
|
|
|
|
- shuffled editmesh derived function name/function
- added ModifierTypeInfo.freeData function
- added modifier_{new,free] utility function
- added ccgSubSurf_getUseAgeCounts to query info
- removed subsurf modifier faking (ME_SUBSURF flag is no
longer valid). subsurf modifier gets converted on file load
although there is obscure linked mesh situation where this
can go wrong, will fix shortly. this also means that some
places in the code that test/copy subsurf settings are broken
for the time being.
- shuffled modifier calculation to be simpler. note that
all modifiers are currently disabled in editmode (including
subsurf). don't worry, will return shortly.
- bug fix, build modifier didn't randomize meshes with only verts
- cleaned up subsurf_ccg and adapted for future editmode modifier
work
- added editmesh.derived{Cage,Final}, not used yet
- added SubsurfModifierData.{mCache,emCache}, will be used to cache
subsurf instead of caching in derivedmesh itself
- removed old subsurf buttons
- added do_modifiers_buttons to handle modifier events
- removed count_object counting of modifier (subsurfed) objects...
this would be nice to add back at some point but requires care.
probably requires rewrite of counting system.
New feature: Incremental Subsurf in Object Mode
The previous release introduce incremental subsurf calculation during
editmode but it was not turned on during object mode. In general it
does not make sense to have it always enabled during object mode because
it requires caching a fair amount of information about the mesh which
is a waste of memory unless the mesh is often recalculated.
However, for mesh's that have subsurfed armatures for example, or that
have other modifiers so that the mesh is essentially changing on every
frame, it makes a lot of sense to keep the subsurf'd object around and
that is what the new incremental subsurf modifier toggle is for. The
intent is that the user will enable this option for (a) a mesh that is
currently under active editing or (b) a mesh that is heavily updated
in the scene, such as a character.
I will try to write more about this feature for release, because it
has advantages and disadvantages that are not immediately obvious (the
first user reaction will be to turn it on for ever object, which is
probably not correct).
2005-07-21 20:30:33 +00:00
|
|
|
mti = INIT_TYPE(Curve);
|
2005-07-19 20:14:17 +00:00
|
|
|
mti->type = eModifierTypeType_OnlyDeform;
|
- added data arguments to deformer modifiers, in case someone wants
to write one that is based on geometry (and not just vertex position)
- added editmode versions of modifier deform/apply calls and flag
to tag modifiers that support editmode
- added isFinalCalc param to applyModifier, basically a switch to let
subsurf know if it is calc'ng orco or not (so it can deal with cache
appropriately). This is kinda hacky and perhaps I can come up with
a better solution (its also a waste to do a complete subdivide just
to get vertex locations).
- changed ccgsubsurf to not preallocate hash's to be approximately correct
size... this was probably not a big performance savings but means that
the order of faces returned by the iterator can vary after the first
call, this messes up orco calculation so dropped for time being.
- minor bug fix, meshes with only key didn't get vertex normals correctly
calc'd
- updated editmesh derivedmesh to support auxiliary locations
- changed mesh_calc_modifiers to alloc deformVerts on demand
- added editmesh_calc_modifiers for calculating editmesh cage and final
derivedmesh's
- bug fix, update shadedisplist to always calc colors (even if totvert==0)
- changed load_editMesh and make_edge to build me->medge even if totedge==0
(incremental subsurf checks this)
todo: add drawFacesTex for ccgderivedmesh
So, modifiers in editmode are back (which means auto-mirror
in edit mode works now) although still not finished. Currently
no cage is computed, the cage is always the base mesh (in
other words, Optimal edge style editing is off), and the final
mesh currently includes all modifiers that work in edit mode
(including lattice and curve). At some point there will be toggles
for which modifiers affect the final/cage editmode derivedmesh's.
Also, very nice new feature is that incremental subsurf in object
mode returns a ccgderivedmesh object instead of copying to a new
displistmesh. This can make a *huge* speed difference, and is very
nice for working with deformed armatures (esp. with only small
per frame changes).
2005-07-22 07:37:15 +00:00
|
|
|
mti->flags = eModifierTypeFlag_AcceptsCVs | eModifierTypeFlag_SupportsEditmode;
|
2005-07-27 20:16:41 +00:00
|
|
|
mti->copyData = curveModifier_copyData;
|
2005-07-19 20:14:17 +00:00
|
|
|
mti->isDisabled = curveModifier_isDisabled;
|
- added eModifierTypeFlag_RequiresOriginalData for modifiers that
can only follow deform (for example, they store mesh vertex
indices)
- added ModifierType.foreachObjectLink for iterating over Object
links inside modifier data (used for file load, relinking, etc)
- switched various modifiers_ functions to take object argument
instead of ListBase
- added user editable name field to modifiers
- bug fix, duplicate and make single user didn't relink object
pointers in modifier data
- added modifiers to outliner, needs icon
- added armature, hook, and softbody modifiers (softbody doesn't
do anything atm). added conversion of old hooks to modifiers.
NOTE-THE-FIRST: User name field is not initialized on loading 2.38 files
so if you have saved stuff with a cvs blender you will see blank names.
NOTE-THE-SECOND: Since modifiers aren't evaluated yet for non-Mesh
objects, hooks for lattices and curves are broken. Don't updated if
you actually, say, *use* Blender.
NOTE-THE-THIRD: Old hooks used a quirky weighting system during
deformation which can't be extended to modifiers. On the upside,
I doubt anyone relied on the old quirky system and the new system
makes much more sense. (Although the way falloff works is still
quite stupid I think).
2005-08-10 22:05:52 +00:00
|
|
|
mti->foreachObjectLink = curveModifier_foreachObjectLink;
|
2005-07-19 23:04:34 +00:00
|
|
|
mti->updateDepgraph = curveModifier_updateDepgraph;
|
2005-07-19 20:14:17 +00:00
|
|
|
mti->deformVerts = curveModifier_deformVerts;
|
- added data arguments to deformer modifiers, in case someone wants
to write one that is based on geometry (and not just vertex position)
- added editmode versions of modifier deform/apply calls and flag
to tag modifiers that support editmode
- added isFinalCalc param to applyModifier, basically a switch to let
subsurf know if it is calc'ng orco or not (so it can deal with cache
appropriately). This is kinda hacky and perhaps I can come up with
a better solution (its also a waste to do a complete subdivide just
to get vertex locations).
- changed ccgsubsurf to not preallocate hash's to be approximately correct
size... this was probably not a big performance savings but means that
the order of faces returned by the iterator can vary after the first
call, this messes up orco calculation so dropped for time being.
- minor bug fix, meshes with only key didn't get vertex normals correctly
calc'd
- updated editmesh derivedmesh to support auxiliary locations
- changed mesh_calc_modifiers to alloc deformVerts on demand
- added editmesh_calc_modifiers for calculating editmesh cage and final
derivedmesh's
- bug fix, update shadedisplist to always calc colors (even if totvert==0)
- changed load_editMesh and make_edge to build me->medge even if totedge==0
(incremental subsurf checks this)
todo: add drawFacesTex for ccgderivedmesh
So, modifiers in editmode are back (which means auto-mirror
in edit mode works now) although still not finished. Currently
no cage is computed, the cage is always the base mesh (in
other words, Optimal edge style editing is off), and the final
mesh currently includes all modifiers that work in edit mode
(including lattice and curve). At some point there will be toggles
for which modifiers affect the final/cage editmode derivedmesh's.
Also, very nice new feature is that incremental subsurf in object
mode returns a ccgderivedmesh object instead of copying to a new
displistmesh. This can make a *huge* speed difference, and is very
nice for working with deformed armatures (esp. with only small
per frame changes).
2005-07-22 07:37:15 +00:00
|
|
|
mti->deformVertsEM = curveModifier_deformVertsEM;
|
2005-07-19 20:14:17 +00:00
|
|
|
|
- shuffled editmesh derived function name/function
- added ModifierTypeInfo.freeData function
- added modifier_{new,free] utility function
- added ccgSubSurf_getUseAgeCounts to query info
- removed subsurf modifier faking (ME_SUBSURF flag is no
longer valid). subsurf modifier gets converted on file load
although there is obscure linked mesh situation where this
can go wrong, will fix shortly. this also means that some
places in the code that test/copy subsurf settings are broken
for the time being.
- shuffled modifier calculation to be simpler. note that
all modifiers are currently disabled in editmode (including
subsurf). don't worry, will return shortly.
- bug fix, build modifier didn't randomize meshes with only verts
- cleaned up subsurf_ccg and adapted for future editmode modifier
work
- added editmesh.derived{Cage,Final}, not used yet
- added SubsurfModifierData.{mCache,emCache}, will be used to cache
subsurf instead of caching in derivedmesh itself
- removed old subsurf buttons
- added do_modifiers_buttons to handle modifier events
- removed count_object counting of modifier (subsurfed) objects...
this would be nice to add back at some point but requires care.
probably requires rewrite of counting system.
New feature: Incremental Subsurf in Object Mode
The previous release introduce incremental subsurf calculation during
editmode but it was not turned on during object mode. In general it
does not make sense to have it always enabled during object mode because
it requires caching a fair amount of information about the mesh which
is a waste of memory unless the mesh is often recalculated.
However, for mesh's that have subsurfed armatures for example, or that
have other modifiers so that the mesh is essentially changing on every
frame, it makes a lot of sense to keep the subsurf'd object around and
that is what the new incremental subsurf modifier toggle is for. The
intent is that the user will enable this option for (a) a mesh that is
currently under active editing or (b) a mesh that is heavily updated
in the scene, such as a character.
I will try to write more about this feature for release, because it
has advantages and disadvantages that are not immediately obvious (the
first user reaction will be to turn it on for ever object, which is
probably not correct).
2005-07-21 20:30:33 +00:00
|
|
|
mti = INIT_TYPE(Lattice);
|
2005-07-19 20:14:17 +00:00
|
|
|
mti->type = eModifierTypeType_OnlyDeform;
|
- added data arguments to deformer modifiers, in case someone wants
to write one that is based on geometry (and not just vertex position)
- added editmode versions of modifier deform/apply calls and flag
to tag modifiers that support editmode
- added isFinalCalc param to applyModifier, basically a switch to let
subsurf know if it is calc'ng orco or not (so it can deal with cache
appropriately). This is kinda hacky and perhaps I can come up with
a better solution (its also a waste to do a complete subdivide just
to get vertex locations).
- changed ccgsubsurf to not preallocate hash's to be approximately correct
size... this was probably not a big performance savings but means that
the order of faces returned by the iterator can vary after the first
call, this messes up orco calculation so dropped for time being.
- minor bug fix, meshes with only key didn't get vertex normals correctly
calc'd
- updated editmesh derivedmesh to support auxiliary locations
- changed mesh_calc_modifiers to alloc deformVerts on demand
- added editmesh_calc_modifiers for calculating editmesh cage and final
derivedmesh's
- bug fix, update shadedisplist to always calc colors (even if totvert==0)
- changed load_editMesh and make_edge to build me->medge even if totedge==0
(incremental subsurf checks this)
todo: add drawFacesTex for ccgderivedmesh
So, modifiers in editmode are back (which means auto-mirror
in edit mode works now) although still not finished. Currently
no cage is computed, the cage is always the base mesh (in
other words, Optimal edge style editing is off), and the final
mesh currently includes all modifiers that work in edit mode
(including lattice and curve). At some point there will be toggles
for which modifiers affect the final/cage editmode derivedmesh's.
Also, very nice new feature is that incremental subsurf in object
mode returns a ccgderivedmesh object instead of copying to a new
displistmesh. This can make a *huge* speed difference, and is very
nice for working with deformed armatures (esp. with only small
per frame changes).
2005-07-22 07:37:15 +00:00
|
|
|
mti->flags = eModifierTypeFlag_AcceptsCVs | eModifierTypeFlag_SupportsEditmode;
|
2005-07-27 20:16:41 +00:00
|
|
|
mti->copyData = latticeModifier_copyData;
|
2005-07-19 20:14:17 +00:00
|
|
|
mti->isDisabled = latticeModifier_isDisabled;
|
- added eModifierTypeFlag_RequiresOriginalData for modifiers that
can only follow deform (for example, they store mesh vertex
indices)
- added ModifierType.foreachObjectLink for iterating over Object
links inside modifier data (used for file load, relinking, etc)
- switched various modifiers_ functions to take object argument
instead of ListBase
- added user editable name field to modifiers
- bug fix, duplicate and make single user didn't relink object
pointers in modifier data
- added modifiers to outliner, needs icon
- added armature, hook, and softbody modifiers (softbody doesn't
do anything atm). added conversion of old hooks to modifiers.
NOTE-THE-FIRST: User name field is not initialized on loading 2.38 files
so if you have saved stuff with a cvs blender you will see blank names.
NOTE-THE-SECOND: Since modifiers aren't evaluated yet for non-Mesh
objects, hooks for lattices and curves are broken. Don't updated if
you actually, say, *use* Blender.
NOTE-THE-THIRD: Old hooks used a quirky weighting system during
deformation which can't be extended to modifiers. On the upside,
I doubt anyone relied on the old quirky system and the new system
makes much more sense. (Although the way falloff works is still
quite stupid I think).
2005-08-10 22:05:52 +00:00
|
|
|
mti->foreachObjectLink = latticeModifier_foreachObjectLink;
|
2005-07-19 23:04:34 +00:00
|
|
|
mti->updateDepgraph = latticeModifier_updateDepgraph;
|
2005-07-19 20:14:17 +00:00
|
|
|
mti->deformVerts = latticeModifier_deformVerts;
|
- added data arguments to deformer modifiers, in case someone wants
to write one that is based on geometry (and not just vertex position)
- added editmode versions of modifier deform/apply calls and flag
to tag modifiers that support editmode
- added isFinalCalc param to applyModifier, basically a switch to let
subsurf know if it is calc'ng orco or not (so it can deal with cache
appropriately). This is kinda hacky and perhaps I can come up with
a better solution (its also a waste to do a complete subdivide just
to get vertex locations).
- changed ccgsubsurf to not preallocate hash's to be approximately correct
size... this was probably not a big performance savings but means that
the order of faces returned by the iterator can vary after the first
call, this messes up orco calculation so dropped for time being.
- minor bug fix, meshes with only key didn't get vertex normals correctly
calc'd
- updated editmesh derivedmesh to support auxiliary locations
- changed mesh_calc_modifiers to alloc deformVerts on demand
- added editmesh_calc_modifiers for calculating editmesh cage and final
derivedmesh's
- bug fix, update shadedisplist to always calc colors (even if totvert==0)
- changed load_editMesh and make_edge to build me->medge even if totedge==0
(incremental subsurf checks this)
todo: add drawFacesTex for ccgderivedmesh
So, modifiers in editmode are back (which means auto-mirror
in edit mode works now) although still not finished. Currently
no cage is computed, the cage is always the base mesh (in
other words, Optimal edge style editing is off), and the final
mesh currently includes all modifiers that work in edit mode
(including lattice and curve). At some point there will be toggles
for which modifiers affect the final/cage editmode derivedmesh's.
Also, very nice new feature is that incremental subsurf in object
mode returns a ccgderivedmesh object instead of copying to a new
displistmesh. This can make a *huge* speed difference, and is very
nice for working with deformed armatures (esp. with only small
per frame changes).
2005-07-22 07:37:15 +00:00
|
|
|
mti->deformVertsEM = latticeModifier_deformVertsEM;
|
2005-07-19 20:14:17 +00:00
|
|
|
|
- shuffled editmesh derived function name/function
- added ModifierTypeInfo.freeData function
- added modifier_{new,free] utility function
- added ccgSubSurf_getUseAgeCounts to query info
- removed subsurf modifier faking (ME_SUBSURF flag is no
longer valid). subsurf modifier gets converted on file load
although there is obscure linked mesh situation where this
can go wrong, will fix shortly. this also means that some
places in the code that test/copy subsurf settings are broken
for the time being.
- shuffled modifier calculation to be simpler. note that
all modifiers are currently disabled in editmode (including
subsurf). don't worry, will return shortly.
- bug fix, build modifier didn't randomize meshes with only verts
- cleaned up subsurf_ccg and adapted for future editmode modifier
work
- added editmesh.derived{Cage,Final}, not used yet
- added SubsurfModifierData.{mCache,emCache}, will be used to cache
subsurf instead of caching in derivedmesh itself
- removed old subsurf buttons
- added do_modifiers_buttons to handle modifier events
- removed count_object counting of modifier (subsurfed) objects...
this would be nice to add back at some point but requires care.
probably requires rewrite of counting system.
New feature: Incremental Subsurf in Object Mode
The previous release introduce incremental subsurf calculation during
editmode but it was not turned on during object mode. In general it
does not make sense to have it always enabled during object mode because
it requires caching a fair amount of information about the mesh which
is a waste of memory unless the mesh is often recalculated.
However, for mesh's that have subsurfed armatures for example, or that
have other modifiers so that the mesh is essentially changing on every
frame, it makes a lot of sense to keep the subsurf'd object around and
that is what the new incremental subsurf modifier toggle is for. The
intent is that the user will enable this option for (a) a mesh that is
currently under active editing or (b) a mesh that is heavily updated
in the scene, such as a character.
I will try to write more about this feature for release, because it
has advantages and disadvantages that are not immediately obvious (the
first user reaction will be to turn it on for ever object, which is
probably not correct).
2005-07-21 20:30:33 +00:00
|
|
|
mti = INIT_TYPE(Subsurf);
|
2005-07-19 20:14:17 +00:00
|
|
|
mti->type = eModifierTypeType_Constructive;
|
2005-07-23 19:15:08 +00:00
|
|
|
mti->flags = eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_SupportsMapping | eModifierTypeFlag_SupportsEditmode | eModifierTypeFlag_EnableInEditmode;
|
- shuffled editmesh derived function name/function
- added ModifierTypeInfo.freeData function
- added modifier_{new,free] utility function
- added ccgSubSurf_getUseAgeCounts to query info
- removed subsurf modifier faking (ME_SUBSURF flag is no
longer valid). subsurf modifier gets converted on file load
although there is obscure linked mesh situation where this
can go wrong, will fix shortly. this also means that some
places in the code that test/copy subsurf settings are broken
for the time being.
- shuffled modifier calculation to be simpler. note that
all modifiers are currently disabled in editmode (including
subsurf). don't worry, will return shortly.
- bug fix, build modifier didn't randomize meshes with only verts
- cleaned up subsurf_ccg and adapted for future editmode modifier
work
- added editmesh.derived{Cage,Final}, not used yet
- added SubsurfModifierData.{mCache,emCache}, will be used to cache
subsurf instead of caching in derivedmesh itself
- removed old subsurf buttons
- added do_modifiers_buttons to handle modifier events
- removed count_object counting of modifier (subsurfed) objects...
this would be nice to add back at some point but requires care.
probably requires rewrite of counting system.
New feature: Incremental Subsurf in Object Mode
The previous release introduce incremental subsurf calculation during
editmode but it was not turned on during object mode. In general it
does not make sense to have it always enabled during object mode because
it requires caching a fair amount of information about the mesh which
is a waste of memory unless the mesh is often recalculated.
However, for mesh's that have subsurfed armatures for example, or that
have other modifiers so that the mesh is essentially changing on every
frame, it makes a lot of sense to keep the subsurf'd object around and
that is what the new incremental subsurf modifier toggle is for. The
intent is that the user will enable this option for (a) a mesh that is
currently under active editing or (b) a mesh that is heavily updated
in the scene, such as a character.
I will try to write more about this feature for release, because it
has advantages and disadvantages that are not immediately obvious (the
first user reaction will be to turn it on for ever object, which is
probably not correct).
2005-07-21 20:30:33 +00:00
|
|
|
mti->initData = subsurfModifier_initData;
|
2005-07-27 20:16:41 +00:00
|
|
|
mti->copyData = subsurfModifier_copyData;
|
- shuffled editmesh derived function name/function
- added ModifierTypeInfo.freeData function
- added modifier_{new,free] utility function
- added ccgSubSurf_getUseAgeCounts to query info
- removed subsurf modifier faking (ME_SUBSURF flag is no
longer valid). subsurf modifier gets converted on file load
although there is obscure linked mesh situation where this
can go wrong, will fix shortly. this also means that some
places in the code that test/copy subsurf settings are broken
for the time being.
- shuffled modifier calculation to be simpler. note that
all modifiers are currently disabled in editmode (including
subsurf). don't worry, will return shortly.
- bug fix, build modifier didn't randomize meshes with only verts
- cleaned up subsurf_ccg and adapted for future editmode modifier
work
- added editmesh.derived{Cage,Final}, not used yet
- added SubsurfModifierData.{mCache,emCache}, will be used to cache
subsurf instead of caching in derivedmesh itself
- removed old subsurf buttons
- added do_modifiers_buttons to handle modifier events
- removed count_object counting of modifier (subsurfed) objects...
this would be nice to add back at some point but requires care.
probably requires rewrite of counting system.
New feature: Incremental Subsurf in Object Mode
The previous release introduce incremental subsurf calculation during
editmode but it was not turned on during object mode. In general it
does not make sense to have it always enabled during object mode because
it requires caching a fair amount of information about the mesh which
is a waste of memory unless the mesh is often recalculated.
However, for mesh's that have subsurfed armatures for example, or that
have other modifiers so that the mesh is essentially changing on every
frame, it makes a lot of sense to keep the subsurf'd object around and
that is what the new incremental subsurf modifier toggle is for. The
intent is that the user will enable this option for (a) a mesh that is
currently under active editing or (b) a mesh that is heavily updated
in the scene, such as a character.
I will try to write more about this feature for release, because it
has advantages and disadvantages that are not immediately obvious (the
first user reaction will be to turn it on for ever object, which is
probably not correct).
2005-07-21 20:30:33 +00:00
|
|
|
mti->freeData = subsurfModifier_freeData;
|
2005-07-19 20:14:17 +00:00
|
|
|
mti->applyModifier = subsurfModifier_applyModifier;
|
- added data arguments to deformer modifiers, in case someone wants
to write one that is based on geometry (and not just vertex position)
- added editmode versions of modifier deform/apply calls and flag
to tag modifiers that support editmode
- added isFinalCalc param to applyModifier, basically a switch to let
subsurf know if it is calc'ng orco or not (so it can deal with cache
appropriately). This is kinda hacky and perhaps I can come up with
a better solution (its also a waste to do a complete subdivide just
to get vertex locations).
- changed ccgsubsurf to not preallocate hash's to be approximately correct
size... this was probably not a big performance savings but means that
the order of faces returned by the iterator can vary after the first
call, this messes up orco calculation so dropped for time being.
- minor bug fix, meshes with only key didn't get vertex normals correctly
calc'd
- updated editmesh derivedmesh to support auxiliary locations
- changed mesh_calc_modifiers to alloc deformVerts on demand
- added editmesh_calc_modifiers for calculating editmesh cage and final
derivedmesh's
- bug fix, update shadedisplist to always calc colors (even if totvert==0)
- changed load_editMesh and make_edge to build me->medge even if totedge==0
(incremental subsurf checks this)
todo: add drawFacesTex for ccgderivedmesh
So, modifiers in editmode are back (which means auto-mirror
in edit mode works now) although still not finished. Currently
no cage is computed, the cage is always the base mesh (in
other words, Optimal edge style editing is off), and the final
mesh currently includes all modifiers that work in edit mode
(including lattice and curve). At some point there will be toggles
for which modifiers affect the final/cage editmode derivedmesh's.
Also, very nice new feature is that incremental subsurf in object
mode returns a ccgderivedmesh object instead of copying to a new
displistmesh. This can make a *huge* speed difference, and is very
nice for working with deformed armatures (esp. with only small
per frame changes).
2005-07-22 07:37:15 +00:00
|
|
|
mti->applyModifierEM = subsurfModifier_applyModifierEM;
|
2005-07-19 20:14:17 +00:00
|
|
|
|
- shuffled editmesh derived function name/function
- added ModifierTypeInfo.freeData function
- added modifier_{new,free] utility function
- added ccgSubSurf_getUseAgeCounts to query info
- removed subsurf modifier faking (ME_SUBSURF flag is no
longer valid). subsurf modifier gets converted on file load
although there is obscure linked mesh situation where this
can go wrong, will fix shortly. this also means that some
places in the code that test/copy subsurf settings are broken
for the time being.
- shuffled modifier calculation to be simpler. note that
all modifiers are currently disabled in editmode (including
subsurf). don't worry, will return shortly.
- bug fix, build modifier didn't randomize meshes with only verts
- cleaned up subsurf_ccg and adapted for future editmode modifier
work
- added editmesh.derived{Cage,Final}, not used yet
- added SubsurfModifierData.{mCache,emCache}, will be used to cache
subsurf instead of caching in derivedmesh itself
- removed old subsurf buttons
- added do_modifiers_buttons to handle modifier events
- removed count_object counting of modifier (subsurfed) objects...
this would be nice to add back at some point but requires care.
probably requires rewrite of counting system.
New feature: Incremental Subsurf in Object Mode
The previous release introduce incremental subsurf calculation during
editmode but it was not turned on during object mode. In general it
does not make sense to have it always enabled during object mode because
it requires caching a fair amount of information about the mesh which
is a waste of memory unless the mesh is often recalculated.
However, for mesh's that have subsurfed armatures for example, or that
have other modifiers so that the mesh is essentially changing on every
frame, it makes a lot of sense to keep the subsurf'd object around and
that is what the new incremental subsurf modifier toggle is for. The
intent is that the user will enable this option for (a) a mesh that is
currently under active editing or (b) a mesh that is heavily updated
in the scene, such as a character.
I will try to write more about this feature for release, because it
has advantages and disadvantages that are not immediately obvious (the
first user reaction will be to turn it on for ever object, which is
probably not correct).
2005-07-21 20:30:33 +00:00
|
|
|
mti = INIT_TYPE(Build);
|
2005-07-20 04:14:21 +00:00
|
|
|
mti->type = eModifierTypeType_Nonconstructive;
|
|
|
|
mti->flags = eModifierTypeFlag_AcceptsMesh;
|
- shuffled editmesh derived function name/function
- added ModifierTypeInfo.freeData function
- added modifier_{new,free] utility function
- added ccgSubSurf_getUseAgeCounts to query info
- removed subsurf modifier faking (ME_SUBSURF flag is no
longer valid). subsurf modifier gets converted on file load
although there is obscure linked mesh situation where this
can go wrong, will fix shortly. this also means that some
places in the code that test/copy subsurf settings are broken
for the time being.
- shuffled modifier calculation to be simpler. note that
all modifiers are currently disabled in editmode (including
subsurf). don't worry, will return shortly.
- bug fix, build modifier didn't randomize meshes with only verts
- cleaned up subsurf_ccg and adapted for future editmode modifier
work
- added editmesh.derived{Cage,Final}, not used yet
- added SubsurfModifierData.{mCache,emCache}, will be used to cache
subsurf instead of caching in derivedmesh itself
- removed old subsurf buttons
- added do_modifiers_buttons to handle modifier events
- removed count_object counting of modifier (subsurfed) objects...
this would be nice to add back at some point but requires care.
probably requires rewrite of counting system.
New feature: Incremental Subsurf in Object Mode
The previous release introduce incremental subsurf calculation during
editmode but it was not turned on during object mode. In general it
does not make sense to have it always enabled during object mode because
it requires caching a fair amount of information about the mesh which
is a waste of memory unless the mesh is often recalculated.
However, for mesh's that have subsurfed armatures for example, or that
have other modifiers so that the mesh is essentially changing on every
frame, it makes a lot of sense to keep the subsurf'd object around and
that is what the new incremental subsurf modifier toggle is for. The
intent is that the user will enable this option for (a) a mesh that is
currently under active editing or (b) a mesh that is heavily updated
in the scene, such as a character.
I will try to write more about this feature for release, because it
has advantages and disadvantages that are not immediately obvious (the
first user reaction will be to turn it on for ever object, which is
probably not correct).
2005-07-21 20:30:33 +00:00
|
|
|
mti->initData = buildModifier_initData;
|
2005-07-27 20:16:41 +00:00
|
|
|
mti->copyData = buildModifier_copyData;
|
2005-07-20 04:14:21 +00:00
|
|
|
mti->dependsOnTime = buildModifier_dependsOnTime;
|
|
|
|
mti->applyModifier = buildModifier_applyModifier;
|
|
|
|
|
- shuffled editmesh derived function name/function
- added ModifierTypeInfo.freeData function
- added modifier_{new,free] utility function
- added ccgSubSurf_getUseAgeCounts to query info
- removed subsurf modifier faking (ME_SUBSURF flag is no
longer valid). subsurf modifier gets converted on file load
although there is obscure linked mesh situation where this
can go wrong, will fix shortly. this also means that some
places in the code that test/copy subsurf settings are broken
for the time being.
- shuffled modifier calculation to be simpler. note that
all modifiers are currently disabled in editmode (including
subsurf). don't worry, will return shortly.
- bug fix, build modifier didn't randomize meshes with only verts
- cleaned up subsurf_ccg and adapted for future editmode modifier
work
- added editmesh.derived{Cage,Final}, not used yet
- added SubsurfModifierData.{mCache,emCache}, will be used to cache
subsurf instead of caching in derivedmesh itself
- removed old subsurf buttons
- added do_modifiers_buttons to handle modifier events
- removed count_object counting of modifier (subsurfed) objects...
this would be nice to add back at some point but requires care.
probably requires rewrite of counting system.
New feature: Incremental Subsurf in Object Mode
The previous release introduce incremental subsurf calculation during
editmode but it was not turned on during object mode. In general it
does not make sense to have it always enabled during object mode because
it requires caching a fair amount of information about the mesh which
is a waste of memory unless the mesh is often recalculated.
However, for mesh's that have subsurfed armatures for example, or that
have other modifiers so that the mesh is essentially changing on every
frame, it makes a lot of sense to keep the subsurf'd object around and
that is what the new incremental subsurf modifier toggle is for. The
intent is that the user will enable this option for (a) a mesh that is
currently under active editing or (b) a mesh that is heavily updated
in the scene, such as a character.
I will try to write more about this feature for release, because it
has advantages and disadvantages that are not immediately obvious (the
first user reaction will be to turn it on for ever object, which is
probably not correct).
2005-07-21 20:30:33 +00:00
|
|
|
mti = INIT_TYPE(Mirror);
|
2005-07-20 07:11:26 +00:00
|
|
|
mti->type = eModifierTypeType_Constructive;
|
2005-08-07 05:42:03 +00:00
|
|
|
mti->flags = eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_SupportsMapping | eModifierTypeFlag_SupportsEditmode | eModifierTypeFlag_EnableInEditmode;
|
- shuffled editmesh derived function name/function
- added ModifierTypeInfo.freeData function
- added modifier_{new,free] utility function
- added ccgSubSurf_getUseAgeCounts to query info
- removed subsurf modifier faking (ME_SUBSURF flag is no
longer valid). subsurf modifier gets converted on file load
although there is obscure linked mesh situation where this
can go wrong, will fix shortly. this also means that some
places in the code that test/copy subsurf settings are broken
for the time being.
- shuffled modifier calculation to be simpler. note that
all modifiers are currently disabled in editmode (including
subsurf). don't worry, will return shortly.
- bug fix, build modifier didn't randomize meshes with only verts
- cleaned up subsurf_ccg and adapted for future editmode modifier
work
- added editmesh.derived{Cage,Final}, not used yet
- added SubsurfModifierData.{mCache,emCache}, will be used to cache
subsurf instead of caching in derivedmesh itself
- removed old subsurf buttons
- added do_modifiers_buttons to handle modifier events
- removed count_object counting of modifier (subsurfed) objects...
this would be nice to add back at some point but requires care.
probably requires rewrite of counting system.
New feature: Incremental Subsurf in Object Mode
The previous release introduce incremental subsurf calculation during
editmode but it was not turned on during object mode. In general it
does not make sense to have it always enabled during object mode because
it requires caching a fair amount of information about the mesh which
is a waste of memory unless the mesh is often recalculated.
However, for mesh's that have subsurfed armatures for example, or that
have other modifiers so that the mesh is essentially changing on every
frame, it makes a lot of sense to keep the subsurf'd object around and
that is what the new incremental subsurf modifier toggle is for. The
intent is that the user will enable this option for (a) a mesh that is
currently under active editing or (b) a mesh that is heavily updated
in the scene, such as a character.
I will try to write more about this feature for release, because it
has advantages and disadvantages that are not immediately obvious (the
first user reaction will be to turn it on for ever object, which is
probably not correct).
2005-07-21 20:30:33 +00:00
|
|
|
mti->initData = mirrorModifier_initData;
|
2005-07-27 20:16:41 +00:00
|
|
|
mti->copyData = mirrorModifier_copyData;
|
2005-07-20 07:11:26 +00:00
|
|
|
mti->applyModifier = mirrorModifier_applyModifier;
|
- added data arguments to deformer modifiers, in case someone wants
to write one that is based on geometry (and not just vertex position)
- added editmode versions of modifier deform/apply calls and flag
to tag modifiers that support editmode
- added isFinalCalc param to applyModifier, basically a switch to let
subsurf know if it is calc'ng orco or not (so it can deal with cache
appropriately). This is kinda hacky and perhaps I can come up with
a better solution (its also a waste to do a complete subdivide just
to get vertex locations).
- changed ccgsubsurf to not preallocate hash's to be approximately correct
size... this was probably not a big performance savings but means that
the order of faces returned by the iterator can vary after the first
call, this messes up orco calculation so dropped for time being.
- minor bug fix, meshes with only key didn't get vertex normals correctly
calc'd
- updated editmesh derivedmesh to support auxiliary locations
- changed mesh_calc_modifiers to alloc deformVerts on demand
- added editmesh_calc_modifiers for calculating editmesh cage and final
derivedmesh's
- bug fix, update shadedisplist to always calc colors (even if totvert==0)
- changed load_editMesh and make_edge to build me->medge even if totedge==0
(incremental subsurf checks this)
todo: add drawFacesTex for ccgderivedmesh
So, modifiers in editmode are back (which means auto-mirror
in edit mode works now) although still not finished. Currently
no cage is computed, the cage is always the base mesh (in
other words, Optimal edge style editing is off), and the final
mesh currently includes all modifiers that work in edit mode
(including lattice and curve). At some point there will be toggles
for which modifiers affect the final/cage editmode derivedmesh's.
Also, very nice new feature is that incremental subsurf in object
mode returns a ccgderivedmesh object instead of copying to a new
displistmesh. This can make a *huge* speed difference, and is very
nice for working with deformed armatures (esp. with only small
per frame changes).
2005-07-22 07:37:15 +00:00
|
|
|
mti->applyModifierEM = mirrorModifier_applyModifierEM;
|
2005-07-20 07:11:26 +00:00
|
|
|
|
2005-07-26 02:44:59 +00:00
|
|
|
mti = INIT_TYPE(Decimate);
|
|
|
|
mti->type = eModifierTypeType_Nonconstructive;
|
|
|
|
mti->flags = eModifierTypeFlag_AcceptsMesh;
|
|
|
|
mti->initData = decimateModifier_initData;
|
|
|
|
mti->applyModifier = decimateModifier_applyModifier;
|
|
|
|
|
|
|
|
mti = INIT_TYPE(Wave);
|
|
|
|
mti->type = eModifierTypeType_OnlyDeform;
|
|
|
|
mti->flags = eModifierTypeFlag_AcceptsCVs | eModifierTypeFlag_SupportsEditmode;
|
|
|
|
mti->initData = waveModifier_initData;
|
2005-07-27 20:16:41 +00:00
|
|
|
mti->copyData = waveModifier_copyData;
|
2005-07-26 02:44:59 +00:00
|
|
|
mti->dependsOnTime = waveModifier_dependsOnTime;
|
|
|
|
mti->deformVerts = waveModifier_deformVerts;
|
|
|
|
mti->deformVertsEM = waveModifier_deformVertsEM;
|
|
|
|
|
- added eModifierTypeFlag_RequiresOriginalData for modifiers that
can only follow deform (for example, they store mesh vertex
indices)
- added ModifierType.foreachObjectLink for iterating over Object
links inside modifier data (used for file load, relinking, etc)
- switched various modifiers_ functions to take object argument
instead of ListBase
- added user editable name field to modifiers
- bug fix, duplicate and make single user didn't relink object
pointers in modifier data
- added modifiers to outliner, needs icon
- added armature, hook, and softbody modifiers (softbody doesn't
do anything atm). added conversion of old hooks to modifiers.
NOTE-THE-FIRST: User name field is not initialized on loading 2.38 files
so if you have saved stuff with a cvs blender you will see blank names.
NOTE-THE-SECOND: Since modifiers aren't evaluated yet for non-Mesh
objects, hooks for lattices and curves are broken. Don't updated if
you actually, say, *use* Blender.
NOTE-THE-THIRD: Old hooks used a quirky weighting system during
deformation which can't be extended to modifiers. On the upside,
I doubt anyone relied on the old quirky system and the new system
makes much more sense. (Although the way falloff works is still
quite stupid I think).
2005-08-10 22:05:52 +00:00
|
|
|
mti = INIT_TYPE(Armature);
|
|
|
|
mti->type = eModifierTypeType_OnlyDeform;
|
2005-08-11 05:45:47 +00:00
|
|
|
mti->flags = eModifierTypeFlag_AcceptsCVs | eModifierTypeFlag_SupportsEditmode | eModifierTypeFlag_RequiresOriginalData;
|
- added eModifierTypeFlag_RequiresOriginalData for modifiers that
can only follow deform (for example, they store mesh vertex
indices)
- added ModifierType.foreachObjectLink for iterating over Object
links inside modifier data (used for file load, relinking, etc)
- switched various modifiers_ functions to take object argument
instead of ListBase
- added user editable name field to modifiers
- bug fix, duplicate and make single user didn't relink object
pointers in modifier data
- added modifiers to outliner, needs icon
- added armature, hook, and softbody modifiers (softbody doesn't
do anything atm). added conversion of old hooks to modifiers.
NOTE-THE-FIRST: User name field is not initialized on loading 2.38 files
so if you have saved stuff with a cvs blender you will see blank names.
NOTE-THE-SECOND: Since modifiers aren't evaluated yet for non-Mesh
objects, hooks for lattices and curves are broken. Don't updated if
you actually, say, *use* Blender.
NOTE-THE-THIRD: Old hooks used a quirky weighting system during
deformation which can't be extended to modifiers. On the upside,
I doubt anyone relied on the old quirky system and the new system
makes much more sense. (Although the way falloff works is still
quite stupid I think).
2005-08-10 22:05:52 +00:00
|
|
|
mti->copyData = armatureModifier_copyData;
|
|
|
|
mti->isDisabled = armatureModifier_isDisabled;
|
|
|
|
mti->foreachObjectLink = armatureModifier_foreachObjectLink;
|
|
|
|
mti->updateDepgraph = armatureModifier_updateDepgraph;
|
|
|
|
mti->deformVerts = armatureModifier_deformVerts;
|
|
|
|
mti->deformVertsEM = armatureModifier_deformVertsEM;
|
|
|
|
|
|
|
|
mti = INIT_TYPE(Hook);
|
|
|
|
mti->type = eModifierTypeType_OnlyDeform;
|
|
|
|
mti->flags = eModifierTypeFlag_AcceptsCVs | eModifierTypeFlag_SupportsEditmode | eModifierTypeFlag_RequiresOriginalData;
|
|
|
|
mti->initData = hookModifier_initData;
|
|
|
|
mti->copyData = hookModifier_copyData;
|
|
|
|
mti->freeData = hookModifier_freeData;
|
|
|
|
mti->isDisabled = hookModifier_isDisabled;
|
|
|
|
mti->foreachObjectLink = hookModifier_foreachObjectLink;
|
|
|
|
mti->updateDepgraph = hookModifier_updateDepgraph;
|
|
|
|
mti->deformVerts = hookModifier_deformVerts;
|
|
|
|
mti->deformVertsEM = hookModifier_deformVertsEM;
|
|
|
|
|
|
|
|
mti = INIT_TYPE(Softbody);
|
|
|
|
mti->type = eModifierTypeType_OnlyDeform;
|
2005-08-11 02:23:52 +00:00
|
|
|
mti->flags = eModifierTypeFlag_AcceptsCVs | eModifierTypeFlag_RequiresOriginalData;
|
- added eModifierTypeFlag_RequiresOriginalData for modifiers that
can only follow deform (for example, they store mesh vertex
indices)
- added ModifierType.foreachObjectLink for iterating over Object
links inside modifier data (used for file load, relinking, etc)
- switched various modifiers_ functions to take object argument
instead of ListBase
- added user editable name field to modifiers
- bug fix, duplicate and make single user didn't relink object
pointers in modifier data
- added modifiers to outliner, needs icon
- added armature, hook, and softbody modifiers (softbody doesn't
do anything atm). added conversion of old hooks to modifiers.
NOTE-THE-FIRST: User name field is not initialized on loading 2.38 files
so if you have saved stuff with a cvs blender you will see blank names.
NOTE-THE-SECOND: Since modifiers aren't evaluated yet for non-Mesh
objects, hooks for lattices and curves are broken. Don't updated if
you actually, say, *use* Blender.
NOTE-THE-THIRD: Old hooks used a quirky weighting system during
deformation which can't be extended to modifiers. On the upside,
I doubt anyone relied on the old quirky system and the new system
makes much more sense. (Although the way falloff works is still
quite stupid I think).
2005-08-10 22:05:52 +00:00
|
|
|
mti->deformVerts = softbodyModifier_deformVerts;
|
|
|
|
|
2005-07-19 20:14:17 +00:00
|
|
|
typeArrInit = 0;
|
- shuffled editmesh derived function name/function
- added ModifierTypeInfo.freeData function
- added modifier_{new,free] utility function
- added ccgSubSurf_getUseAgeCounts to query info
- removed subsurf modifier faking (ME_SUBSURF flag is no
longer valid). subsurf modifier gets converted on file load
although there is obscure linked mesh situation where this
can go wrong, will fix shortly. this also means that some
places in the code that test/copy subsurf settings are broken
for the time being.
- shuffled modifier calculation to be simpler. note that
all modifiers are currently disabled in editmode (including
subsurf). don't worry, will return shortly.
- bug fix, build modifier didn't randomize meshes with only verts
- cleaned up subsurf_ccg and adapted for future editmode modifier
work
- added editmesh.derived{Cage,Final}, not used yet
- added SubsurfModifierData.{mCache,emCache}, will be used to cache
subsurf instead of caching in derivedmesh itself
- removed old subsurf buttons
- added do_modifiers_buttons to handle modifier events
- removed count_object counting of modifier (subsurfed) objects...
this would be nice to add back at some point but requires care.
probably requires rewrite of counting system.
New feature: Incremental Subsurf in Object Mode
The previous release introduce incremental subsurf calculation during
editmode but it was not turned on during object mode. In general it
does not make sense to have it always enabled during object mode because
it requires caching a fair amount of information about the mesh which
is a waste of memory unless the mesh is often recalculated.
However, for mesh's that have subsurfed armatures for example, or that
have other modifiers so that the mesh is essentially changing on every
frame, it makes a lot of sense to keep the subsurf'd object around and
that is what the new incremental subsurf modifier toggle is for. The
intent is that the user will enable this option for (a) a mesh that is
currently under active editing or (b) a mesh that is heavily updated
in the scene, such as a character.
I will try to write more about this feature for release, because it
has advantages and disadvantages that are not immediately obvious (the
first user reaction will be to turn it on for ever object, which is
probably not correct).
2005-07-21 20:30:33 +00:00
|
|
|
#undef INIT_TYPE
|
2005-07-19 20:14:17 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if (type>=0 && type<NUM_MODIFIER_TYPES && typeArr[type].name[0]!='\0') {
|
|
|
|
return &typeArr[type];
|
|
|
|
} else {
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
- added eModifierTypeFlag_RequiresOriginalData for modifiers that
can only follow deform (for example, they store mesh vertex
indices)
- added ModifierType.foreachObjectLink for iterating over Object
links inside modifier data (used for file load, relinking, etc)
- switched various modifiers_ functions to take object argument
instead of ListBase
- added user editable name field to modifiers
- bug fix, duplicate and make single user didn't relink object
pointers in modifier data
- added modifiers to outliner, needs icon
- added armature, hook, and softbody modifiers (softbody doesn't
do anything atm). added conversion of old hooks to modifiers.
NOTE-THE-FIRST: User name field is not initialized on loading 2.38 files
so if you have saved stuff with a cvs blender you will see blank names.
NOTE-THE-SECOND: Since modifiers aren't evaluated yet for non-Mesh
objects, hooks for lattices and curves are broken. Don't updated if
you actually, say, *use* Blender.
NOTE-THE-THIRD: Old hooks used a quirky weighting system during
deformation which can't be extended to modifiers. On the upside,
I doubt anyone relied on the old quirky system and the new system
makes much more sense. (Although the way falloff works is still
quite stupid I think).
2005-08-10 22:05:52 +00:00
|
|
|
/***/
|
|
|
|
|
- shuffled editmesh derived function name/function
- added ModifierTypeInfo.freeData function
- added modifier_{new,free] utility function
- added ccgSubSurf_getUseAgeCounts to query info
- removed subsurf modifier faking (ME_SUBSURF flag is no
longer valid). subsurf modifier gets converted on file load
although there is obscure linked mesh situation where this
can go wrong, will fix shortly. this also means that some
places in the code that test/copy subsurf settings are broken
for the time being.
- shuffled modifier calculation to be simpler. note that
all modifiers are currently disabled in editmode (including
subsurf). don't worry, will return shortly.
- bug fix, build modifier didn't randomize meshes with only verts
- cleaned up subsurf_ccg and adapted for future editmode modifier
work
- added editmesh.derived{Cage,Final}, not used yet
- added SubsurfModifierData.{mCache,emCache}, will be used to cache
subsurf instead of caching in derivedmesh itself
- removed old subsurf buttons
- added do_modifiers_buttons to handle modifier events
- removed count_object counting of modifier (subsurfed) objects...
this would be nice to add back at some point but requires care.
probably requires rewrite of counting system.
New feature: Incremental Subsurf in Object Mode
The previous release introduce incremental subsurf calculation during
editmode but it was not turned on during object mode. In general it
does not make sense to have it always enabled during object mode because
it requires caching a fair amount of information about the mesh which
is a waste of memory unless the mesh is often recalculated.
However, for mesh's that have subsurfed armatures for example, or that
have other modifiers so that the mesh is essentially changing on every
frame, it makes a lot of sense to keep the subsurf'd object around and
that is what the new incremental subsurf modifier toggle is for. The
intent is that the user will enable this option for (a) a mesh that is
currently under active editing or (b) a mesh that is heavily updated
in the scene, such as a character.
I will try to write more about this feature for release, because it
has advantages and disadvantages that are not immediately obvious (the
first user reaction will be to turn it on for ever object, which is
probably not correct).
2005-07-21 20:30:33 +00:00
|
|
|
ModifierData *modifier_new(int type)
|
|
|
|
{
|
2005-08-03 04:04:05 +00:00
|
|
|
ModifierTypeInfo *mti = modifierType_getInfo(type);
|
- shuffled editmesh derived function name/function
- added ModifierTypeInfo.freeData function
- added modifier_{new,free] utility function
- added ccgSubSurf_getUseAgeCounts to query info
- removed subsurf modifier faking (ME_SUBSURF flag is no
longer valid). subsurf modifier gets converted on file load
although there is obscure linked mesh situation where this
can go wrong, will fix shortly. this also means that some
places in the code that test/copy subsurf settings are broken
for the time being.
- shuffled modifier calculation to be simpler. note that
all modifiers are currently disabled in editmode (including
subsurf). don't worry, will return shortly.
- bug fix, build modifier didn't randomize meshes with only verts
- cleaned up subsurf_ccg and adapted for future editmode modifier
work
- added editmesh.derived{Cage,Final}, not used yet
- added SubsurfModifierData.{mCache,emCache}, will be used to cache
subsurf instead of caching in derivedmesh itself
- removed old subsurf buttons
- added do_modifiers_buttons to handle modifier events
- removed count_object counting of modifier (subsurfed) objects...
this would be nice to add back at some point but requires care.
probably requires rewrite of counting system.
New feature: Incremental Subsurf in Object Mode
The previous release introduce incremental subsurf calculation during
editmode but it was not turned on during object mode. In general it
does not make sense to have it always enabled during object mode because
it requires caching a fair amount of information about the mesh which
is a waste of memory unless the mesh is often recalculated.
However, for mesh's that have subsurfed armatures for example, or that
have other modifiers so that the mesh is essentially changing on every
frame, it makes a lot of sense to keep the subsurf'd object around and
that is what the new incremental subsurf modifier toggle is for. The
intent is that the user will enable this option for (a) a mesh that is
currently under active editing or (b) a mesh that is heavily updated
in the scene, such as a character.
I will try to write more about this feature for release, because it
has advantages and disadvantages that are not immediately obvious (the
first user reaction will be to turn it on for ever object, which is
probably not correct).
2005-07-21 20:30:33 +00:00
|
|
|
ModifierData *md = MEM_callocN(mti->structSize, mti->structName);
|
|
|
|
|
- added eModifierTypeFlag_RequiresOriginalData for modifiers that
can only follow deform (for example, they store mesh vertex
indices)
- added ModifierType.foreachObjectLink for iterating over Object
links inside modifier data (used for file load, relinking, etc)
- switched various modifiers_ functions to take object argument
instead of ListBase
- added user editable name field to modifiers
- bug fix, duplicate and make single user didn't relink object
pointers in modifier data
- added modifiers to outliner, needs icon
- added armature, hook, and softbody modifiers (softbody doesn't
do anything atm). added conversion of old hooks to modifiers.
NOTE-THE-FIRST: User name field is not initialized on loading 2.38 files
so if you have saved stuff with a cvs blender you will see blank names.
NOTE-THE-SECOND: Since modifiers aren't evaluated yet for non-Mesh
objects, hooks for lattices and curves are broken. Don't updated if
you actually, say, *use* Blender.
NOTE-THE-THIRD: Old hooks used a quirky weighting system during
deformation which can't be extended to modifiers. On the upside,
I doubt anyone relied on the old quirky system and the new system
makes much more sense. (Although the way falloff works is still
quite stupid I think).
2005-08-10 22:05:52 +00:00
|
|
|
strcpy(md->name, mti->name);
|
|
|
|
|
- shuffled editmesh derived function name/function
- added ModifierTypeInfo.freeData function
- added modifier_{new,free] utility function
- added ccgSubSurf_getUseAgeCounts to query info
- removed subsurf modifier faking (ME_SUBSURF flag is no
longer valid). subsurf modifier gets converted on file load
although there is obscure linked mesh situation where this
can go wrong, will fix shortly. this also means that some
places in the code that test/copy subsurf settings are broken
for the time being.
- shuffled modifier calculation to be simpler. note that
all modifiers are currently disabled in editmode (including
subsurf). don't worry, will return shortly.
- bug fix, build modifier didn't randomize meshes with only verts
- cleaned up subsurf_ccg and adapted for future editmode modifier
work
- added editmesh.derived{Cage,Final}, not used yet
- added SubsurfModifierData.{mCache,emCache}, will be used to cache
subsurf instead of caching in derivedmesh itself
- removed old subsurf buttons
- added do_modifiers_buttons to handle modifier events
- removed count_object counting of modifier (subsurfed) objects...
this would be nice to add back at some point but requires care.
probably requires rewrite of counting system.
New feature: Incremental Subsurf in Object Mode
The previous release introduce incremental subsurf calculation during
editmode but it was not turned on during object mode. In general it
does not make sense to have it always enabled during object mode because
it requires caching a fair amount of information about the mesh which
is a waste of memory unless the mesh is often recalculated.
However, for mesh's that have subsurfed armatures for example, or that
have other modifiers so that the mesh is essentially changing on every
frame, it makes a lot of sense to keep the subsurf'd object around and
that is what the new incremental subsurf modifier toggle is for. The
intent is that the user will enable this option for (a) a mesh that is
currently under active editing or (b) a mesh that is heavily updated
in the scene, such as a character.
I will try to write more about this feature for release, because it
has advantages and disadvantages that are not immediately obvious (the
first user reaction will be to turn it on for ever object, which is
probably not correct).
2005-07-21 20:30:33 +00:00
|
|
|
md->type = type;
|
2005-08-04 07:25:43 +00:00
|
|
|
md->mode = eModifierMode_Realtime|eModifierMode_Render|eModifierMode_Expanded;
|
2005-07-23 19:15:08 +00:00
|
|
|
|
|
|
|
if (mti->flags&eModifierTypeFlag_EnableInEditmode)
|
|
|
|
md->mode |= eModifierMode_Editmode;
|
- shuffled editmesh derived function name/function
- added ModifierTypeInfo.freeData function
- added modifier_{new,free] utility function
- added ccgSubSurf_getUseAgeCounts to query info
- removed subsurf modifier faking (ME_SUBSURF flag is no
longer valid). subsurf modifier gets converted on file load
although there is obscure linked mesh situation where this
can go wrong, will fix shortly. this also means that some
places in the code that test/copy subsurf settings are broken
for the time being.
- shuffled modifier calculation to be simpler. note that
all modifiers are currently disabled in editmode (including
subsurf). don't worry, will return shortly.
- bug fix, build modifier didn't randomize meshes with only verts
- cleaned up subsurf_ccg and adapted for future editmode modifier
work
- added editmesh.derived{Cage,Final}, not used yet
- added SubsurfModifierData.{mCache,emCache}, will be used to cache
subsurf instead of caching in derivedmesh itself
- removed old subsurf buttons
- added do_modifiers_buttons to handle modifier events
- removed count_object counting of modifier (subsurfed) objects...
this would be nice to add back at some point but requires care.
probably requires rewrite of counting system.
New feature: Incremental Subsurf in Object Mode
The previous release introduce incremental subsurf calculation during
editmode but it was not turned on during object mode. In general it
does not make sense to have it always enabled during object mode because
it requires caching a fair amount of information about the mesh which
is a waste of memory unless the mesh is often recalculated.
However, for mesh's that have subsurfed armatures for example, or that
have other modifiers so that the mesh is essentially changing on every
frame, it makes a lot of sense to keep the subsurf'd object around and
that is what the new incremental subsurf modifier toggle is for. The
intent is that the user will enable this option for (a) a mesh that is
currently under active editing or (b) a mesh that is heavily updated
in the scene, such as a character.
I will try to write more about this feature for release, because it
has advantages and disadvantages that are not immediately obvious (the
first user reaction will be to turn it on for ever object, which is
probably not correct).
2005-07-21 20:30:33 +00:00
|
|
|
|
|
|
|
if (mti->initData) mti->initData(md);
|
|
|
|
|
|
|
|
return md;
|
|
|
|
}
|
|
|
|
|
|
|
|
void modifier_free(ModifierData *md)
|
|
|
|
{
|
2005-08-03 04:04:05 +00:00
|
|
|
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
|
- shuffled editmesh derived function name/function
- added ModifierTypeInfo.freeData function
- added modifier_{new,free] utility function
- added ccgSubSurf_getUseAgeCounts to query info
- removed subsurf modifier faking (ME_SUBSURF flag is no
longer valid). subsurf modifier gets converted on file load
although there is obscure linked mesh situation where this
can go wrong, will fix shortly. this also means that some
places in the code that test/copy subsurf settings are broken
for the time being.
- shuffled modifier calculation to be simpler. note that
all modifiers are currently disabled in editmode (including
subsurf). don't worry, will return shortly.
- bug fix, build modifier didn't randomize meshes with only verts
- cleaned up subsurf_ccg and adapted for future editmode modifier
work
- added editmesh.derived{Cage,Final}, not used yet
- added SubsurfModifierData.{mCache,emCache}, will be used to cache
subsurf instead of caching in derivedmesh itself
- removed old subsurf buttons
- added do_modifiers_buttons to handle modifier events
- removed count_object counting of modifier (subsurfed) objects...
this would be nice to add back at some point but requires care.
probably requires rewrite of counting system.
New feature: Incremental Subsurf in Object Mode
The previous release introduce incremental subsurf calculation during
editmode but it was not turned on during object mode. In general it
does not make sense to have it always enabled during object mode because
it requires caching a fair amount of information about the mesh which
is a waste of memory unless the mesh is often recalculated.
However, for mesh's that have subsurfed armatures for example, or that
have other modifiers so that the mesh is essentially changing on every
frame, it makes a lot of sense to keep the subsurf'd object around and
that is what the new incremental subsurf modifier toggle is for. The
intent is that the user will enable this option for (a) a mesh that is
currently under active editing or (b) a mesh that is heavily updated
in the scene, such as a character.
I will try to write more about this feature for release, because it
has advantages and disadvantages that are not immediately obvious (the
first user reaction will be to turn it on for ever object, which is
probably not correct).
2005-07-21 20:30:33 +00:00
|
|
|
|
|
|
|
if (mti->freeData) mti->freeData(md);
|
2005-08-04 07:25:43 +00:00
|
|
|
if (md->error) MEM_freeN(md->error);
|
- shuffled editmesh derived function name/function
- added ModifierTypeInfo.freeData function
- added modifier_{new,free] utility function
- added ccgSubSurf_getUseAgeCounts to query info
- removed subsurf modifier faking (ME_SUBSURF flag is no
longer valid). subsurf modifier gets converted on file load
although there is obscure linked mesh situation where this
can go wrong, will fix shortly. this also means that some
places in the code that test/copy subsurf settings are broken
for the time being.
- shuffled modifier calculation to be simpler. note that
all modifiers are currently disabled in editmode (including
subsurf). don't worry, will return shortly.
- bug fix, build modifier didn't randomize meshes with only verts
- cleaned up subsurf_ccg and adapted for future editmode modifier
work
- added editmesh.derived{Cage,Final}, not used yet
- added SubsurfModifierData.{mCache,emCache}, will be used to cache
subsurf instead of caching in derivedmesh itself
- removed old subsurf buttons
- added do_modifiers_buttons to handle modifier events
- removed count_object counting of modifier (subsurfed) objects...
this would be nice to add back at some point but requires care.
probably requires rewrite of counting system.
New feature: Incremental Subsurf in Object Mode
The previous release introduce incremental subsurf calculation during
editmode but it was not turned on during object mode. In general it
does not make sense to have it always enabled during object mode because
it requires caching a fair amount of information about the mesh which
is a waste of memory unless the mesh is often recalculated.
However, for mesh's that have subsurfed armatures for example, or that
have other modifiers so that the mesh is essentially changing on every
frame, it makes a lot of sense to keep the subsurf'd object around and
that is what the new incremental subsurf modifier toggle is for. The
intent is that the user will enable this option for (a) a mesh that is
currently under active editing or (b) a mesh that is heavily updated
in the scene, such as a character.
I will try to write more about this feature for release, because it
has advantages and disadvantages that are not immediately obvious (the
first user reaction will be to turn it on for ever object, which is
probably not correct).
2005-07-21 20:30:33 +00:00
|
|
|
|
|
|
|
MEM_freeN(md);
|
|
|
|
}
|
|
|
|
|
2005-07-20 04:14:21 +00:00
|
|
|
int modifier_dependsOnTime(ModifierData *md)
|
|
|
|
{
|
2005-08-03 04:04:05 +00:00
|
|
|
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
|
2005-07-20 04:14:21 +00:00
|
|
|
|
|
|
|
return mti->dependsOnTime && mti->dependsOnTime(md);
|
|
|
|
}
|
2005-07-27 20:16:41 +00:00
|
|
|
|
2005-08-03 04:04:05 +00:00
|
|
|
int modifier_supportsMapping(ModifierData *md)
|
|
|
|
{
|
|
|
|
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
|
|
|
|
|
|
|
|
return ( (mti->flags&eModifierTypeFlag_SupportsEditmode) &&
|
|
|
|
( (mti->type==eModifierTypeType_OnlyDeform ||
|
|
|
|
(mti->flags&eModifierTypeFlag_SupportsMapping))) );
|
|
|
|
}
|
|
|
|
|
- added eModifierTypeFlag_RequiresOriginalData for modifiers that
can only follow deform (for example, they store mesh vertex
indices)
- added ModifierType.foreachObjectLink for iterating over Object
links inside modifier data (used for file load, relinking, etc)
- switched various modifiers_ functions to take object argument
instead of ListBase
- added user editable name field to modifiers
- bug fix, duplicate and make single user didn't relink object
pointers in modifier data
- added modifiers to outliner, needs icon
- added armature, hook, and softbody modifiers (softbody doesn't
do anything atm). added conversion of old hooks to modifiers.
NOTE-THE-FIRST: User name field is not initialized on loading 2.38 files
so if you have saved stuff with a cvs blender you will see blank names.
NOTE-THE-SECOND: Since modifiers aren't evaluated yet for non-Mesh
objects, hooks for lattices and curves are broken. Don't updated if
you actually, say, *use* Blender.
NOTE-THE-THIRD: Old hooks used a quirky weighting system during
deformation which can't be extended to modifiers. On the upside,
I doubt anyone relied on the old quirky system and the new system
makes much more sense. (Although the way falloff works is still
quite stupid I think).
2005-08-10 22:05:52 +00:00
|
|
|
ModifierData *modifiers_findByType(Object *ob, ModifierType type)
|
2005-07-27 20:16:41 +00:00
|
|
|
{
|
- added eModifierTypeFlag_RequiresOriginalData for modifiers that
can only follow deform (for example, they store mesh vertex
indices)
- added ModifierType.foreachObjectLink for iterating over Object
links inside modifier data (used for file load, relinking, etc)
- switched various modifiers_ functions to take object argument
instead of ListBase
- added user editable name field to modifiers
- bug fix, duplicate and make single user didn't relink object
pointers in modifier data
- added modifiers to outliner, needs icon
- added armature, hook, and softbody modifiers (softbody doesn't
do anything atm). added conversion of old hooks to modifiers.
NOTE-THE-FIRST: User name field is not initialized on loading 2.38 files
so if you have saved stuff with a cvs blender you will see blank names.
NOTE-THE-SECOND: Since modifiers aren't evaluated yet for non-Mesh
objects, hooks for lattices and curves are broken. Don't updated if
you actually, say, *use* Blender.
NOTE-THE-THIRD: Old hooks used a quirky weighting system during
deformation which can't be extended to modifiers. On the upside,
I doubt anyone relied on the old quirky system and the new system
makes much more sense. (Although the way falloff works is still
quite stupid I think).
2005-08-10 22:05:52 +00:00
|
|
|
ModifierData *md = ob->modifiers.first;
|
2005-07-27 20:16:41 +00:00
|
|
|
|
|
|
|
for (; md; md=md->next)
|
|
|
|
if (md->type==type)
|
|
|
|
break;
|
|
|
|
|
|
|
|
return md;
|
|
|
|
}
|
|
|
|
|
- added eModifierTypeFlag_RequiresOriginalData for modifiers that
can only follow deform (for example, they store mesh vertex
indices)
- added ModifierType.foreachObjectLink for iterating over Object
links inside modifier data (used for file load, relinking, etc)
- switched various modifiers_ functions to take object argument
instead of ListBase
- added user editable name field to modifiers
- bug fix, duplicate and make single user didn't relink object
pointers in modifier data
- added modifiers to outliner, needs icon
- added armature, hook, and softbody modifiers (softbody doesn't
do anything atm). added conversion of old hooks to modifiers.
NOTE-THE-FIRST: User name field is not initialized on loading 2.38 files
so if you have saved stuff with a cvs blender you will see blank names.
NOTE-THE-SECOND: Since modifiers aren't evaluated yet for non-Mesh
objects, hooks for lattices and curves are broken. Don't updated if
you actually, say, *use* Blender.
NOTE-THE-THIRD: Old hooks used a quirky weighting system during
deformation which can't be extended to modifiers. On the upside,
I doubt anyone relied on the old quirky system and the new system
makes much more sense. (Although the way falloff works is still
quite stupid I think).
2005-08-10 22:05:52 +00:00
|
|
|
void modifiers_clearErrors(Object *ob)
|
2005-08-04 07:25:43 +00:00
|
|
|
{
|
- added eModifierTypeFlag_RequiresOriginalData for modifiers that
can only follow deform (for example, they store mesh vertex
indices)
- added ModifierType.foreachObjectLink for iterating over Object
links inside modifier data (used for file load, relinking, etc)
- switched various modifiers_ functions to take object argument
instead of ListBase
- added user editable name field to modifiers
- bug fix, duplicate and make single user didn't relink object
pointers in modifier data
- added modifiers to outliner, needs icon
- added armature, hook, and softbody modifiers (softbody doesn't
do anything atm). added conversion of old hooks to modifiers.
NOTE-THE-FIRST: User name field is not initialized on loading 2.38 files
so if you have saved stuff with a cvs blender you will see blank names.
NOTE-THE-SECOND: Since modifiers aren't evaluated yet for non-Mesh
objects, hooks for lattices and curves are broken. Don't updated if
you actually, say, *use* Blender.
NOTE-THE-THIRD: Old hooks used a quirky weighting system during
deformation which can't be extended to modifiers. On the upside,
I doubt anyone relied on the old quirky system and the new system
makes much more sense. (Although the way falloff works is still
quite stupid I think).
2005-08-10 22:05:52 +00:00
|
|
|
ModifierData *md = ob->modifiers.first;
|
|
|
|
int qRedraw = 0;
|
2005-08-04 07:25:43 +00:00
|
|
|
|
|
|
|
for (; md; md=md->next) {
|
|
|
|
if (md->error) {
|
|
|
|
MEM_freeN(md->error);
|
|
|
|
md->error = NULL;
|
|
|
|
|
- added eModifierTypeFlag_RequiresOriginalData for modifiers that
can only follow deform (for example, they store mesh vertex
indices)
- added ModifierType.foreachObjectLink for iterating over Object
links inside modifier data (used for file load, relinking, etc)
- switched various modifiers_ functions to take object argument
instead of ListBase
- added user editable name field to modifiers
- bug fix, duplicate and make single user didn't relink object
pointers in modifier data
- added modifiers to outliner, needs icon
- added armature, hook, and softbody modifiers (softbody doesn't
do anything atm). added conversion of old hooks to modifiers.
NOTE-THE-FIRST: User name field is not initialized on loading 2.38 files
so if you have saved stuff with a cvs blender you will see blank names.
NOTE-THE-SECOND: Since modifiers aren't evaluated yet for non-Mesh
objects, hooks for lattices and curves are broken. Don't updated if
you actually, say, *use* Blender.
NOTE-THE-THIRD: Old hooks used a quirky weighting system during
deformation which can't be extended to modifiers. On the upside,
I doubt anyone relied on the old quirky system and the new system
makes much more sense. (Although the way falloff works is still
quite stupid I think).
2005-08-10 22:05:52 +00:00
|
|
|
qRedraw = 1;
|
2005-08-04 07:25:43 +00:00
|
|
|
}
|
|
|
|
}
|
- added eModifierTypeFlag_RequiresOriginalData for modifiers that
can only follow deform (for example, they store mesh vertex
indices)
- added ModifierType.foreachObjectLink for iterating over Object
links inside modifier data (used for file load, relinking, etc)
- switched various modifiers_ functions to take object argument
instead of ListBase
- added user editable name field to modifiers
- bug fix, duplicate and make single user didn't relink object
pointers in modifier data
- added modifiers to outliner, needs icon
- added armature, hook, and softbody modifiers (softbody doesn't
do anything atm). added conversion of old hooks to modifiers.
NOTE-THE-FIRST: User name field is not initialized on loading 2.38 files
so if you have saved stuff with a cvs blender you will see blank names.
NOTE-THE-SECOND: Since modifiers aren't evaluated yet for non-Mesh
objects, hooks for lattices and curves are broken. Don't updated if
you actually, say, *use* Blender.
NOTE-THE-THIRD: Old hooks used a quirky weighting system during
deformation which can't be extended to modifiers. On the upside,
I doubt anyone relied on the old quirky system and the new system
makes much more sense. (Although the way falloff works is still
quite stupid I think).
2005-08-10 22:05:52 +00:00
|
|
|
|
|
|
|
if (qRedraw) allqueue(REDRAWBUTSEDIT, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
void modifiers_foreachObjectLink(Object *ob, void (*walk)(void *userData, Object *ob, Object **obpoin), void *userData)
|
|
|
|
{
|
|
|
|
ModifierData *md = ob->modifiers.first;
|
|
|
|
|
|
|
|
for (; md; md=md->next) {
|
|
|
|
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
|
|
|
|
|
|
|
|
if (mti->foreachObjectLink) mti->foreachObjectLink(md, ob, walk, userData);
|
|
|
|
}
|
2005-08-04 07:25:43 +00:00
|
|
|
}
|
|
|
|
|
2005-07-27 20:16:41 +00:00
|
|
|
void modifier_copyData(ModifierData *md, ModifierData *target)
|
|
|
|
{
|
2005-08-03 04:04:05 +00:00
|
|
|
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
|
2005-07-27 20:16:41 +00:00
|
|
|
|
|
|
|
target->mode = md->mode;
|
|
|
|
|
|
|
|
if (mti->copyData)
|
|
|
|
mti->copyData(md, target);
|
|
|
|
}
|
2005-08-04 07:25:43 +00:00
|
|
|
|
|
|
|
int modifier_couldBeCage(ModifierData *md)
|
|
|
|
{
|
|
|
|
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
|
|
|
|
|
|
|
|
return ( (md->mode&eModifierMode_Realtime) &&
|
|
|
|
(md->mode&eModifierMode_Editmode) &&
|
|
|
|
(!mti->isDisabled || !mti->isDisabled(md)) &&
|
|
|
|
modifier_supportsMapping(md));
|
|
|
|
}
|
|
|
|
|
|
|
|
void modifier_setError(ModifierData *md, char *format, ...)
|
|
|
|
{
|
|
|
|
char buffer[2048];
|
|
|
|
va_list ap;
|
|
|
|
|
|
|
|
va_start(ap, format);
|
|
|
|
vsprintf(buffer, format, ap);
|
|
|
|
va_end(ap);
|
|
|
|
|
|
|
|
if (md->error)
|
|
|
|
MEM_freeN(md->error);
|
|
|
|
|
|
|
|
md->error = BLI_strdup(buffer);
|
|
|
|
|
|
|
|
allqueue(REDRAWBUTSEDIT, 0);
|
|
|
|
}
|
|
|
|
|
- added eModifierTypeFlag_RequiresOriginalData for modifiers that
can only follow deform (for example, they store mesh vertex
indices)
- added ModifierType.foreachObjectLink for iterating over Object
links inside modifier data (used for file load, relinking, etc)
- switched various modifiers_ functions to take object argument
instead of ListBase
- added user editable name field to modifiers
- bug fix, duplicate and make single user didn't relink object
pointers in modifier data
- added modifiers to outliner, needs icon
- added armature, hook, and softbody modifiers (softbody doesn't
do anything atm). added conversion of old hooks to modifiers.
NOTE-THE-FIRST: User name field is not initialized on loading 2.38 files
so if you have saved stuff with a cvs blender you will see blank names.
NOTE-THE-SECOND: Since modifiers aren't evaluated yet for non-Mesh
objects, hooks for lattices and curves are broken. Don't updated if
you actually, say, *use* Blender.
NOTE-THE-THIRD: Old hooks used a quirky weighting system during
deformation which can't be extended to modifiers. On the upside,
I doubt anyone relied on the old quirky system and the new system
makes much more sense. (Although the way falloff works is still
quite stupid I think).
2005-08-10 22:05:52 +00:00
|
|
|
int modifiers_getCageIndex(Object *ob, int *lastPossibleCageIndex_r)
|
2005-08-04 07:25:43 +00:00
|
|
|
{
|
- added eModifierTypeFlag_RequiresOriginalData for modifiers that
can only follow deform (for example, they store mesh vertex
indices)
- added ModifierType.foreachObjectLink for iterating over Object
links inside modifier data (used for file load, relinking, etc)
- switched various modifiers_ functions to take object argument
instead of ListBase
- added user editable name field to modifiers
- bug fix, duplicate and make single user didn't relink object
pointers in modifier data
- added modifiers to outliner, needs icon
- added armature, hook, and softbody modifiers (softbody doesn't
do anything atm). added conversion of old hooks to modifiers.
NOTE-THE-FIRST: User name field is not initialized on loading 2.38 files
so if you have saved stuff with a cvs blender you will see blank names.
NOTE-THE-SECOND: Since modifiers aren't evaluated yet for non-Mesh
objects, hooks for lattices and curves are broken. Don't updated if
you actually, say, *use* Blender.
NOTE-THE-THIRD: Old hooks used a quirky weighting system during
deformation which can't be extended to modifiers. On the upside,
I doubt anyone relied on the old quirky system and the new system
makes much more sense. (Although the way falloff works is still
quite stupid I think).
2005-08-10 22:05:52 +00:00
|
|
|
ModifierData *md = ob->modifiers.first;
|
2005-08-04 07:25:43 +00:00
|
|
|
int i, cageIndex = -1;
|
|
|
|
|
|
|
|
/* Find the last modifier acting on the cage. */
|
|
|
|
for (i=0; md; i++,md=md->next) {
|
|
|
|
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
|
|
|
|
|
|
|
|
if (!(md->mode&eModifierMode_Realtime)) continue;
|
|
|
|
if (!(md->mode&eModifierMode_Editmode)) continue;
|
|
|
|
if (mti->isDisabled && mti->isDisabled(md)) continue;
|
|
|
|
if (!(mti->flags&eModifierTypeFlag_SupportsEditmode)) continue;
|
|
|
|
|
|
|
|
if (!modifier_supportsMapping(md))
|
|
|
|
break;
|
|
|
|
|
|
|
|
if (lastPossibleCageIndex_r) *lastPossibleCageIndex_r = i;
|
|
|
|
if (md->mode&eModifierMode_OnCage)
|
|
|
|
cageIndex = i;
|
|
|
|
}
|
|
|
|
|
|
|
|
return cageIndex;
|
|
|
|
}
|
2005-08-11 02:23:52 +00:00
|
|
|
|
|
|
|
|
|
|
|
int modifiers_isSoftbodyEnabled(Object *ob)
|
|
|
|
{
|
|
|
|
ModifierData *md = modifiers_findByType(ob, eModifierType_Softbody);
|
|
|
|
|
|
|
|
/* Softbody not allowed in this situation, enforce! */
|
|
|
|
if (md && ob->pd && ob->pd->deflect) {
|
|
|
|
md->mode &= ~(eModifierMode_Realtime|eModifierMode_Render|eModifierMode_Editmode);
|
|
|
|
md = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
return (md && md->mode&(eModifierMode_Realtime|eModifierMode_Render));
|
|
|
|
}
|
2005-08-11 03:31:33 +00:00
|
|
|
|
|
|
|
ModifierData *modifiers_getVirtualModifierList(Object *ob)
|
|
|
|
{
|
|
|
|
/* Kinda hacky, but should be fine since we are never
|
|
|
|
* reentrant and avoid free hassles.
|
|
|
|
*/
|
|
|
|
static ArmatureModifierData amd;
|
|
|
|
static CurveModifierData cmd;
|
|
|
|
static LatticeModifierData lmd;
|
|
|
|
static int init = 1;
|
|
|
|
|
|
|
|
if (init) {
|
|
|
|
ModifierData *md;
|
|
|
|
|
|
|
|
md = modifier_new(eModifierType_Armature);
|
|
|
|
amd = *((ArmatureModifierData*) md);
|
|
|
|
modifier_free(md);
|
|
|
|
|
|
|
|
md = modifier_new(eModifierType_Curve);
|
|
|
|
cmd = *((CurveModifierData*) md);
|
|
|
|
modifier_free(md);
|
|
|
|
|
|
|
|
md = modifier_new(eModifierType_Lattice);
|
|
|
|
lmd = *((LatticeModifierData*) md);
|
|
|
|
modifier_free(md);
|
|
|
|
|
|
|
|
amd.modifier.mode |= eModifierMode_Virtual;
|
|
|
|
cmd.modifier.mode |= eModifierMode_Virtual;
|
|
|
|
lmd.modifier.mode |= eModifierMode_Virtual;
|
|
|
|
|
|
|
|
init = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ob->parent) {
|
|
|
|
if(ob->parent->type==OB_ARMATURE && ob->partype==PARSKEL) {
|
|
|
|
amd.object = ob->parent;
|
|
|
|
amd.modifier.next = ob->modifiers.first;
|
|
|
|
return &amd.modifier;
|
|
|
|
} else if(ob->parent->type==OB_CURVE && ob->partype==PARSKEL) {
|
|
|
|
cmd.object = ob->parent;
|
|
|
|
cmd.modifier.next = ob->modifiers.first;
|
|
|
|
return &cmd.modifier;
|
|
|
|
} else if(ob->parent->type==OB_LATTICE && ob->partype==PARSKEL) {
|
|
|
|
lmd.object = ob->parent;
|
|
|
|
lmd.modifier.next = ob->modifiers.first;
|
|
|
|
return &lmd.modifier;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return ob->modifiers.first;
|
|
|
|
}
|