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blender-archive/source/blender/editors/io/io_collada.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
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/** \file blender/editors/io/io_collada.c
* \ingroup collada
*/
#ifdef WITH_COLLADA
#include "DNA_scene_types.h"
#include "BLF_translation.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_report.h"
#include "ED_screen.h"
#include "ED_object.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "WM_api.h"
#include "WM_types.h"
#include "../../collada/collada.h"
static int wm_collada_export_invoke(bContext *C, wmOperator *op, wmEvent *UNUSED(event))
{
if (!RNA_struct_property_is_set(op->ptr, "filepath")) {
char filepath[FILE_MAX];
if (G.main->name[0] == 0)
BLI_strncpy(filepath, "untitled", sizeof(filepath));
else
BLI_strncpy(filepath, G.main->name, sizeof(filepath));
BLI_replace_extension(filepath, sizeof(filepath), ".dae");
RNA_string_set(op->ptr, "filepath", filepath);
}
WM_event_add_fileselect(C, op);
return OPERATOR_RUNNING_MODAL;
}
/* function used for WM_OT_save_mainfile too */
static int wm_collada_export_exec(bContext *C, wmOperator *op)
{
char filepath[FILE_MAX];
int apply_modifiers;
int export_mesh_type;
int selected;
int include_children;
int include_armatures;
int deform_bones_only;
int include_uv_textures;
int include_material_textures;
int use_texture_copies;
int active_uv_only;
int use_object_instantiation;
int sort_by_name;
int second_life;
if (!RNA_struct_property_is_set(op->ptr, "filepath")) {
BKE_report(op->reports, RPT_ERROR, "No filename given");
return OPERATOR_CANCELLED;
}
RNA_string_get(op->ptr, "filepath", filepath);
BLI_ensure_extension(filepath, sizeof(filepath), ".dae");
/* Options panel */
apply_modifiers = RNA_boolean_get(op->ptr, "apply_modifiers");
export_mesh_type = RNA_enum_get(op->ptr, "export_mesh_type_selection");
selected = RNA_boolean_get(op->ptr, "selected");
include_children = RNA_boolean_get(op->ptr, "include_children");
include_armatures = RNA_boolean_get(op->ptr, "include_armatures");
deform_bones_only = RNA_boolean_get(op->ptr, "deform_bones_only");
include_uv_textures = RNA_boolean_get(op->ptr, "include_uv_textures");
include_material_textures= RNA_boolean_get(op->ptr, "include_material_textures");
use_texture_copies = RNA_boolean_get(op->ptr, "use_texture_copies");
active_uv_only = RNA_boolean_get(op->ptr, "active_uv_only");
use_object_instantiation = RNA_boolean_get(op->ptr, "use_object_instantiation");
sort_by_name = RNA_boolean_get(op->ptr, "sort_by_name");
second_life = RNA_boolean_get(op->ptr, "second_life");
/* get editmode results */
ED_object_exit_editmode(C, 0); /* 0 = does not exit editmode */
if (collada_export(
CTX_data_scene(C),
filepath,
apply_modifiers,
export_mesh_type,
selected,
include_children,
include_armatures,
deform_bones_only,
active_uv_only,
include_uv_textures,
include_material_textures,
use_texture_copies,
use_object_instantiation,
sort_by_name,
second_life)) {
return OPERATOR_FINISHED;
}
else {
return OPERATOR_CANCELLED;
}
}
void uiCollada_exportSettings(uiLayout *layout, PointerRNA *imfptr)
{
uiLayout *box, *row, *col, *split;
/* Export Options: */
box = uiLayoutBox(layout);
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row = uiLayoutRow(box, FALSE);
uiItemL(row, IFACE_("Export Data Options:"), ICON_MESH_DATA);
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row = uiLayoutRow(box, FALSE);
split = uiLayoutSplit(row, 0.6f, UI_LAYOUT_ALIGN_RIGHT);
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col = uiLayoutColumn(split, FALSE);
uiItemR(col, imfptr, "apply_modifiers", 0, NULL, ICON_NONE);
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col = uiLayoutColumn(split, FALSE);
uiItemR(col, imfptr, "export_mesh_type_selection", 0, "", ICON_NONE);
uiLayoutSetEnabled(col, RNA_boolean_get(imfptr, "apply_modifiers"));
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row = uiLayoutRow(box, FALSE);
uiItemR(row, imfptr, "selected", 0, NULL, ICON_NONE);
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row = uiLayoutRow(box, FALSE);
uiItemR(row, imfptr, "include_children", 0, NULL, ICON_NONE);
uiLayoutSetEnabled(row, RNA_boolean_get(imfptr, "selected"));
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row = uiLayoutRow(box, FALSE);
uiItemR(row, imfptr, "include_armatures", 0, NULL, ICON_NONE);
uiLayoutSetEnabled(row, RNA_boolean_get(imfptr, "selected"));
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/* Texture options */
box = uiLayoutBox(layout);
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row = uiLayoutRow(box, FALSE);
uiItemL(row, IFACE_("Texture Options:"), ICON_TEXTURE_DATA);
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row = uiLayoutRow(box, FALSE);
uiItemR(row, imfptr, "active_uv_only", 0, NULL, ICON_NONE);
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row = uiLayoutRow(box, FALSE);
uiItemR(row, imfptr, "include_uv_textures", 0, NULL, ICON_NONE);
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row = uiLayoutRow(box, FALSE);
uiItemR(row, imfptr, "include_material_textures", 0, NULL, ICON_NONE);
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row = uiLayoutRow(box, FALSE);
uiItemR(row, imfptr, "use_texture_copies", 1, NULL, ICON_NONE);
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/* Armature options */
box = uiLayoutBox(layout);
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row = uiLayoutRow(box, FALSE);
uiItemL(row, IFACE_("Armature Options:"), ICON_ARMATURE_DATA);
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row = uiLayoutRow(box, FALSE);
uiItemR(row, imfptr, "deform_bones_only", 0, NULL, ICON_NONE);
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row = uiLayoutRow(box, FALSE);
uiItemR(row, imfptr, "second_life", 0, NULL, ICON_NONE);
/* Collada options: */
box = uiLayoutBox(layout);
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row = uiLayoutRow(box, FALSE);
uiItemL(row, IFACE_("Collada Options:"), ICON_MODIFIER);
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row = uiLayoutRow(box, FALSE);
uiItemR(row, imfptr, "use_object_instantiation", 0, NULL, ICON_NONE);
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row = uiLayoutRow(box, FALSE);
uiItemR(row, imfptr, "sort_by_name", 0, NULL, ICON_NONE);
}
static void wm_collada_export_draw(bContext *UNUSED(C), wmOperator *op)
{
PointerRNA ptr;
RNA_pointer_create(NULL, op->type->srna, op->properties, &ptr);
uiCollada_exportSettings(op->layout, &ptr);
}
void WM_OT_collada_export(wmOperatorType *ot)
{
static EnumPropertyItem prop_bc_export_mesh_type[] = {
{BC_MESH_TYPE_VIEW, "view", 0, "View", "Apply modifier's view settings"},
{BC_MESH_TYPE_RENDER, "render", 0, "Render", "Apply modifier's render settings"},
{0, NULL, 0, NULL, NULL}
};
ot->name = "Export COLLADA";
ot->description = "Save a Collada file";
ot->idname = "WM_OT_collada_export";
ot->invoke = wm_collada_export_invoke;
ot->exec = wm_collada_export_exec;
ot->poll = WM_operator_winactive;
ot->flag |= OPTYPE_PRESET;
ot->ui = wm_collada_export_draw;
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WM_operator_properties_filesel(ot, FOLDERFILE | COLLADAFILE, FILE_BLENDER, FILE_SAVE,
WM_FILESEL_FILEPATH, FILE_DEFAULTDISPLAY);
RNA_def_boolean(ot->srna,
"apply_modifiers", 0, "Apply Modifiers",
"Apply modifiers to exported mesh (non destructive))");
RNA_def_int(ot->srna, "export_mesh_type", 0, INT_MIN, INT_MAX,
"Resolution", "Modifier resolution for export", INT_MIN, INT_MAX);
RNA_def_enum(ot->srna, "export_mesh_type_selection", prop_bc_export_mesh_type, 0,
"Resolution", "Modifier resolution for export");
RNA_def_boolean(ot->srna, "selected", 0, "Selection Only",
"Export only selected elements");
RNA_def_boolean(ot->srna, "include_children", 0, "Include Children",
"Export all children of selected objects (even if not selected)");
RNA_def_boolean(ot->srna, "include_armatures", 0, "Include Armatures",
"Export related armatures (even if not selected)");
RNA_def_boolean(ot->srna, "deform_bones_only", 0, "Deform Bones only",
"Only export deforming bones with armatures");
RNA_def_boolean(ot->srna, "active_uv_only", 0, "Only Active UV layer",
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"Export textures assigned to the object UV maps");
RNA_def_boolean(ot->srna, "include_uv_textures", 0, "Include UV Textures",
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"Export textures assigned to the object UV maps");
RNA_def_boolean(ot->srna, "include_material_textures", 0, "Include Material Textures",
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"Export textures assigned to the object Materials");
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RNA_def_boolean(ot->srna, "use_texture_copies", 1, "Copy",
"Copy textures to same folder where the .dae file is exported");
RNA_def_boolean(ot->srna, "use_object_instantiation", 1, "Use Object Instances",
"Instantiate multiple Objects from same Data");
RNA_def_boolean(ot->srna, "sort_by_name", 0, "Sort by Object name",
"Sort exported data by Object name");
RNA_def_boolean(ot->srna, "second_life", 0, "Export for Second Life",
"Compatibility mode for Second Life");
}
/* function used for WM_OT_save_mainfile too */
static int wm_collada_import_exec(bContext *C, wmOperator *op)
{
char filename[FILE_MAX];
if (!RNA_struct_property_is_set(op->ptr, "filepath")) {
BKE_report(op->reports, RPT_ERROR, "No filename given");
return OPERATOR_CANCELLED;
}
RNA_string_get(op->ptr, "filepath", filename);
if (collada_import(C, filename)) return OPERATOR_FINISHED;
BKE_report(op->reports, RPT_ERROR, "Errors found during parsing COLLADA document. Please see console for error log.");
return OPERATOR_FINISHED;
}
void WM_OT_collada_import(wmOperatorType *ot)
{
ot->name = "Import COLLADA";
ot->description = "Load a Collada file";
ot->idname = "WM_OT_collada_import";
ot->invoke = WM_operator_filesel;
ot->exec = wm_collada_import_exec;
ot->poll = WM_operator_winactive;
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WM_operator_properties_filesel(ot, FOLDERFILE | COLLADAFILE, FILE_BLENDER, FILE_OPENFILE,
WM_FILESEL_FILEPATH, FILE_DEFAULTDISPLAY);
}
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#endif