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blender-archive/source/blender/blenlib/intern/time.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/blenlib/intern/time.c
* \ingroup bli
*/
#include "PIL_time.h"
#ifdef WIN32
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#include <windows.h>
double PIL_check_seconds_timer(void)
{
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static int hasperfcounter = -1; /* -1==unknown */
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static double perffreq;
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if (hasperfcounter == -1) {
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__int64 ifreq;
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hasperfcounter = QueryPerformanceFrequency((LARGE_INTEGER *) &ifreq);
perffreq = (double) ifreq;
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}
if (hasperfcounter) {
__int64 count;
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QueryPerformanceCounter((LARGE_INTEGER *) &count);
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return count / perffreq;
}
else {
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static double accum = 0.0;
static int ltick = 0;
int ntick = GetTickCount();
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if (ntick < ltick) {
accum += (0xFFFFFFFF - ltick + ntick) / 1000.0;
}
else {
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accum += (ntick - ltick) / 1000.0;
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}
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ltick = ntick;
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return accum;
}
}
void PIL_sleep_ms(int ms)
{
Sleep(ms);
}
#else
#include <unistd.h>
#include <sys/time.h>
double PIL_check_seconds_timer(void)
{
struct timeval tv;
struct timezone tz;
gettimeofday(&tv, &tz);
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return ((double) tv.tv_sec + tv.tv_usec / 1000000.0);
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}
void PIL_sleep_ms(int ms)
{
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if (ms >= 1000) {
sleep(ms / 1000);
ms = (ms % 1000);
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}
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usleep(ms * 1000);
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}
#endif