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											2004-05-02 14:29:31 +00:00
										 |  |  | # Blender.Scene.Render module and the RenderData PyType object | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | """
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							|  |  |  | The Blender.Scene.Render submodule. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Scene | 
					
						
							|  |  |  | ===== | 
					
						
							|  |  |  | 
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							|  |  |  | This module provides access to B{Scene Rendering Contexts} in Blender. | 
					
						
							|  |  |  | 
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							|  |  |  | Example:: | 
					
						
							|  |  |  |   import Blender | 
					
						
							| 
									
										
										
										
											2004-05-15 03:02:11 +00:00
										 |  |  |   from Blender import * | 
					
						
							|  |  |  |   from Blender.Scene import Render | 
					
						
							| 
									
										
										
										
											2004-05-02 14:29:31 +00:00
										 |  |  |    | 
					
						
							|  |  |  |   scn = Scene.GetCurrent() | 
					
						
							|  |  |  |   context = scn.getRenderingContext() | 
					
						
							|  |  |  |    | 
					
						
							|  |  |  |   Render..enableDispWin() | 
					
						
							|  |  |  |   context.enableExtensions(1) | 
					
						
							|  |  |  |   context.setRenderPath("C:/myRenderdir/") | 
					
						
							|  |  |  |   context.sizePreset(Scene.PC) | 
					
						
							|  |  |  |   context.setImageType(Render.AVIRAW) | 
					
						
							|  |  |  |   context.startFrame(2) | 
					
						
							|  |  |  |   context.endFrame(10) | 
					
						
							|  |  |  |   context.renderAnim() | 
					
						
							|  |  |  | 
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							|  |  |  |   context.setImageType(Render.TARGA) | 
					
						
							|  |  |  |   context.framesPerSec(15) | 
					
						
							|  |  |  |   context.startFrame(15) | 
					
						
							|  |  |  |   context.endFrame(22) | 
					
						
							|  |  |  |  context.renderAnim() | 
					
						
							|  |  |  | 
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							|  |  |  |   Render.CloseRenderWindow() | 
					
						
							|  |  |  |   print context.framesPerSec() | 
					
						
							|  |  |  |   print context.currentFrame() | 
					
						
							|  |  |  | 
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							|  |  |  | """
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							|  |  |  | 
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							|  |  |  | def CloseRenderWindow(): | 
					
						
							|  |  |  |   """
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							|  |  |  |   Closes the rendering window. | 
					
						
							|  |  |  |   """
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							|  |  |  | 
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							|  |  |  | def EnableDispView(): | 
					
						
							|  |  |  |   """
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							|  |  |  |   Render in the 3d View area. | 
					
						
							|  |  |  |   """
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							|  |  |  | 
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							|  |  |  | def EnableDispWin(): | 
					
						
							|  |  |  |   """
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							|  |  |  |   Render in Render window. | 
					
						
							|  |  |  |   """
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							|  |  |  | 
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							|  |  |  | def SetRenderWinPos(locationList): | 
					
						
							|  |  |  |   """
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							|  |  |  |   Set the position of the Render window on the screen. | 
					
						
							|  |  |  |   Possible values are: | 
					
						
							|  |  |  |     -  S = south | 
					
						
							|  |  |  |     -  N = north | 
					
						
							|  |  |  |     -  W = west | 
					
						
							|  |  |  |     -  E = east | 
					
						
							|  |  |  |     -  C = center | 
					
						
							|  |  |  |     -  ne = northeast | 
					
						
							|  |  |  |     -  nw = northwest | 
					
						
							|  |  |  |     -  se = southeast | 
					
						
							|  |  |  |     -  sw = southwest | 
					
						
							|  |  |  |   @type locationList: PyList of strings | 
					
						
							|  |  |  |   @param locationList: a list of strings that together define | 
					
						
							|  |  |  |   the location of the Render window on the screen. | 
					
						
							|  |  |  |   """
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							|  |  |  | 
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							|  |  |  | def EnableEdgeShift(): | 
					
						
							|  |  |  |   """
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							|  |  |  |   Globally with the unified renderer enabled the outlines of the render | 
					
						
							|  |  |  |   are shifted a bit. | 
					
						
							|  |  |  |   """
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							|  |  |  | 
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							|  |  |  | def EnableEdgeAll(): | 
					
						
							|  |  |  |   """
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							|  |  |  |   Globally consider transparent faces for edge-rendering with the unified renderer. | 
					
						
							|  |  |  |   """
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							|  |  |  | 
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							|  |  |  | class RenderData: | 
					
						
							|  |  |  |   """
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							|  |  |  |   The RenderData object | 
					
						
							|  |  |  |   ===================== | 
					
						
							|  |  |  |     This object gives access to Scene rendering contexts in Blender. | 
					
						
							|  |  |  |   """
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							|  |  |  |    | 
					
						
							|  |  |  |   def getRenderdir(): | 
					
						
							|  |  |  |     """
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							|  |  |  |     @warn: B{Depricated}: use RenderData.getRenderPath() | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def getBackbufdir(): | 
					
						
							|  |  |  |     """
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							|  |  |  |     @warn: B{Depricated}: use RenderData.getBackbufPath() | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def getChildren(): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Get all objects linked to this Scene. | 
					
						
							|  |  |  |     @rtype: list of Blender Objects | 
					
						
							|  |  |  |     @return: A list with all Blender Objects linked to this Scene. | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def getCurrentCamera(): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Get the currently active Camera for this Scene. | 
					
						
							|  |  |  |     @rtype: Blender Camera | 
					
						
							|  |  |  |     @return: The currently active Camera. | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def setCurrentCamera(camera): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Set the currently active Camera in this Scene. | 
					
						
							|  |  |  |     @type camera: Blender Camera | 
					
						
							|  |  |  |     @param camera: The new active Camera. | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def render(): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Render the scene. | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def renderAnim(): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Render a series of frames to an output directory. | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def play(): | 
					
						
							|  |  |  |     """
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							|  |  |  |     play animation of rendered images/avi (searches Pics: field). | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def setRenderPath(path): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Set the path to where the renderer will write to. | 
					
						
							|  |  |  |     @type path: string | 
					
						
							|  |  |  |     @param path: A directory for that the renderer searches for | 
					
						
							|  |  |  |     both playback and output from the renderAnim function. | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def getRenderPath(): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Get the path to where the renderer will write to. | 
					
						
							|  |  |  |     @rtype: string | 
					
						
							|  |  |  |     @return: Returns the directory that is used to playback and store rendered | 
					
						
							|  |  |  |     sequences. | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def setBackbufPath(path): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Set the path to a background image and load it. | 
					
						
							|  |  |  |     @type path: string | 
					
						
							|  |  |  |     @param path: The path to a background image for loading. | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def getBackbufPath(): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Get the path to the background image. | 
					
						
							|  |  |  |     @rtype: string | 
					
						
							|  |  |  |     @return: The path to a background image. | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def enableBackbuf(toggle): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Enable/disable the backbuf image. | 
					
						
							|  |  |  |     @type toggle: int | 
					
						
							|  |  |  |     @param toggle: pass 1 for on / 0 for off | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def setFtypePath(path): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Set the path to Ftype file. | 
					
						
							|  |  |  |     @type path: string | 
					
						
							|  |  |  |     @param path: Path to Ftype Image type. | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def getFtypePath(): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Get the path to the Ftype file | 
					
						
							|  |  |  |     @rtype: string | 
					
						
							|  |  |  |     @return: Path to FtypeImage type. | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def enableExtensions(toggle): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Enable/disable windows extensions for output files. | 
					
						
							|  |  |  |     @type toggle: int | 
					
						
							|  |  |  |     @param toggle: pass 1 for on / 0 for off | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def enableSequencer(toggle): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Enable/disable Do Sequence. | 
					
						
							|  |  |  |     @type toggle: int | 
					
						
							|  |  |  |     @param toggle: pass 1 for on / 0 for off | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def enableRenderDaemon(toggle): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Enable/disable Scene daemon. | 
					
						
							|  |  |  |     @type toggle: int | 
					
						
							|  |  |  |     @param toggle: pass 1 for on / 0 for off | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def enableToonShading(toggle): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Enable/disable Edge rendering. | 
					
						
							|  |  |  |     @type toggle: int | 
					
						
							|  |  |  |     @param toggle: pass 1 for on / 0 for off | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def edgeIntensity(intensity = None): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Get/set edge intensity for toon shading. | 
					
						
							|  |  |  |     @type intensity: int (optional) | 
					
						
							|  |  |  |     @param intensity: must be between 0 - 255 | 
					
						
							|  |  |  |     @rtype: int (if prototype is empty) | 
					
						
							|  |  |  |     @return: Current edge intensity for the scene. | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def setEdgeColor(red, green, blue): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Set the edge color for toon shading. | 
					
						
							|  |  |  |     @type red: float | 
					
						
							|  |  |  |     @param red: must be between 0 - 1.0 | 
					
						
							|  |  |  |     @type green: float | 
					
						
							|  |  |  |     @param green: must be between 0 - 1.0 | 
					
						
							|  |  |  |     @type blue: float | 
					
						
							|  |  |  |     @param blue: must be between 0 - 1.0 | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def getEdgeColor(): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Get the edge color for toon shading. | 
					
						
							|  |  |  |     @rtype: string | 
					
						
							|  |  |  |     @return: A string representing the edge color. | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def edgeAntiShift(intensity = None): | 
					
						
							|  |  |  |     """
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							|  |  |  |     With the unified renderer, reduce intensity on boundaries. | 
					
						
							|  |  |  |     @type intensity: int (optional) | 
					
						
							|  |  |  |     @param intensity: must be between 0 - 255 | 
					
						
							|  |  |  |     @rtype: int (if prototype is empty) | 
					
						
							|  |  |  |     @return: Current edge antishift for the scene. | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def enableOversampling(toggle): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Enable/disable oversampling (anit-aliasing). | 
					
						
							|  |  |  |     @type toggle: int | 
					
						
							|  |  |  |     @param toggle: pass 1 for on / 0 for off | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def setOversamplingLevel(level): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Set the edge color for toon shading. | 
					
						
							|  |  |  |     @type level: int | 
					
						
							|  |  |  |     @param level: can be either 5, 8, 11, or 16 | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def enableMotionBlur(toggle): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Enable/disable MBlur. | 
					
						
							|  |  |  |     @type toggle: int | 
					
						
							|  |  |  |     @param toggle: pass 1 for on / 0 for off | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def motionBlurLevel(level = None): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Get/set the length of shutter time for motion blur. | 
					
						
							|  |  |  |     @type level: float (optional) | 
					
						
							|  |  |  |     @param level: must be between 0.01 - 5.0 | 
					
						
							|  |  |  |     @rtype: float (if prototype is empty) | 
					
						
							|  |  |  |     @return: Current MBlur for the scene. | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def partsX(parts = None): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Get/set the number of parts to divide the render in the X direction. | 
					
						
							|  |  |  |     @type parts: int (optional) | 
					
						
							|  |  |  |     @param parts: must be between 1 - 64 | 
					
						
							|  |  |  |     @rtype: int (if prototype is empty) | 
					
						
							|  |  |  |     @return: Current number of parts in the X for the scene. | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def partsY(parts = None): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Get/set the number of parts to divide the render in the Y direction. | 
					
						
							|  |  |  |     @type parts: int (optional) | 
					
						
							|  |  |  |     @param parts: must be between 1 - 64 | 
					
						
							|  |  |  |     @rtype: int (if prototype is empty) | 
					
						
							|  |  |  |     @return: Current number of parts in the Y for the scene. | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def enableSky(): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Enable render background with sky. | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def enablePremultiply(): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Enable premultiply alpha. | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def enableKey(): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Enable alpha and colour values remain unchanged. | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def enableShadow(toggle): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Enable/disable shadow calculation. | 
					
						
							|  |  |  |     @type toggle: int | 
					
						
							|  |  |  |     @param toggle: pass 1 for on / 0 for off | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def enableEnvironmentMap(toggle): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Enable/disable environment map rendering. | 
					
						
							|  |  |  |     @type toggle: int | 
					
						
							|  |  |  |     @param toggle: pass 1 for on / 0 for off | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def enableRayTracing(toggle): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Enable/disable ray tracing. | 
					
						
							|  |  |  |     @type toggle: int | 
					
						
							|  |  |  |     @param toggle: pass 1 for on / 0 for off | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def enableRadiosityRender(toggle): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Enable/disable radiosity rendering. | 
					
						
							|  |  |  |     @type toggle: int | 
					
						
							|  |  |  |     @param toggle: pass 1 for on / 0 for off | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def enablePanorama(toggle): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Enable/disable panorama rendering (output width is multiplied by Xparts). | 
					
						
							|  |  |  |     @type toggle: int | 
					
						
							|  |  |  |     @param toggle: pass 1 for on / 0 for off | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def setRenderWinSize(size): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Set the size of the render window. | 
					
						
							|  |  |  |     @type size: int | 
					
						
							|  |  |  |     @param size: can be 25, 50, 75 or 100 (percent). | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def enableFieldRendering(toggle): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Enable/disable field rendering | 
					
						
							|  |  |  |     @type toggle: int | 
					
						
							|  |  |  |     @param toggle: pass 1 for on / 0 for off | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def enableOddFieldFirst(toggle): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Enable/disable Odd field first rendering (Default: Even field). | 
					
						
							|  |  |  |     @type toggle: int | 
					
						
							|  |  |  |     @param toggle: pass 1 for on / 0 for off | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def enableFieldTimeDisable(toggle): | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  |     Enable/disable time difference in field calculations. | 
					
						
							|  |  |  |     @type toggle: int | 
					
						
							|  |  |  |     @param toggle: pass 1 for on / 0 for off | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   def enableGaussFilter(toggle): | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  |     Enable/disable Gauss sampling filter for antialiasing. | 
					
						
							|  |  |  |     @type toggle: int | 
					
						
							|  |  |  |     @param toggle: pass 1 for on / 0 for off | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   def enableBorderRender(toggle): | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  |     Enable/disable small cut-out rendering. | 
					
						
							|  |  |  |     @type toggle: int | 
					
						
							|  |  |  |     @param toggle: pass 1 for on / 0 for off | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2004-05-25 03:26:29 +00:00
										 |  |  |   def setBorder(left,bottom,right,top): | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  |     Set a border for rendering from cameras in the scene. | 
					
						
							|  |  |  |     The left,bottom coordinates and right,top coordinates | 
					
						
							|  |  |  |     define the size of the border. (0,0,1,1) will set the border | 
					
						
							|  |  |  |     to the whole camera. (0,0) lower left and (1,1) upper right. | 
					
						
							|  |  |  |     @type left: float | 
					
						
							|  |  |  |     @param left: float between 0 and 1 | 
					
						
							|  |  |  |     @type right: float | 
					
						
							|  |  |  |     @param right: float between 0 and 1 | 
					
						
							|  |  |  |     @type bottom: float | 
					
						
							|  |  |  |     @param bottom: float between 0 and 1 | 
					
						
							|  |  |  |     @type top: float | 
					
						
							|  |  |  |     @param top: float between 0 and 1 | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2004-05-02 14:29:31 +00:00
										 |  |  |   def enableGammaCorrection(toggle): | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  |     Enable/disable gamma correction. | 
					
						
							|  |  |  |     @type toggle: int | 
					
						
							|  |  |  |     @param toggle: pass 1 for on / 0 for off | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   def gaussFilterSize(size = None): | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  |     Get/sets the Gauss filter size. | 
					
						
							|  |  |  |     @type size: float (optional) | 
					
						
							|  |  |  |     @param size: must be between 0.5 - 1.5 | 
					
						
							|  |  |  |     @rtype: float (if prototype is empty) | 
					
						
							|  |  |  |     @return: Current gauss filter size for the scene. | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   def startFrame(frame = None): | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  |     Get/set the starting frame for sequence rendering. | 
					
						
							|  |  |  |     @type frame: int (optional) | 
					
						
							|  |  |  |     @param frame: must be between 1 - 18000 | 
					
						
							|  |  |  |     @rtype: int (if prototype is empty) | 
					
						
							|  |  |  |     @return: Current starting frame for the scene. | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   def endFrame(frame = None): | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  |     Get/set the ending frame for sequence rendering. | 
					
						
							|  |  |  |     @type frame: int (optional) | 
					
						
							|  |  |  |     @param frame: must be between 1 - 18000 | 
					
						
							|  |  |  |     @rtype: int (if prototype is empty) | 
					
						
							|  |  |  |     @return: Current ending frame for the scene. | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   def imageSizeX(size = None): | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  |     Get/set the image width in pixels. | 
					
						
							|  |  |  |     @type size: int (optional) | 
					
						
							|  |  |  |     @param size: must be between 4 - 10000 | 
					
						
							|  |  |  |     @rtype: int (if prototype is empty) | 
					
						
							|  |  |  |     @return: Current image width for the scene. | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   def imageSizeY(size = None): | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  |     Get/set the image height in pixels. | 
					
						
							|  |  |  |     @type size: int (optional) | 
					
						
							|  |  |  |     @param size: must be between 4 - 10000 | 
					
						
							|  |  |  |     @rtype: int (if prototype is empty) | 
					
						
							|  |  |  |     @return: Current image height for the scene. | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   def aspectRatioX(ratio = None): | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  |     Get/set the horizontal aspect ratio. | 
					
						
							|  |  |  |     @type ratio: int (optional) | 
					
						
							|  |  |  |     @param ratio: must be between 1 - 200 | 
					
						
							|  |  |  |     @rtype: int (if prototype is empty) | 
					
						
							|  |  |  |     @return: Current horizontal aspect ratio for the scene. | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   def aspectRatioY(ratio = None): | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  |     Get/set the vertical aspect ratio. | 
					
						
							|  |  |  |     @type ratio: int (optional) | 
					
						
							|  |  |  |     @param ratio: must be between 1 - 200 | 
					
						
							|  |  |  |     @rtype: int (if prototype is empty) | 
					
						
							|  |  |  |     @return: Current vertical aspect ratio for the scene. | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   def setRenderer(type): | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  |     Get/set which renderer to render the output. | 
					
						
							|  |  |  |     @type type: enum constant | 
					
						
							|  |  |  |     @param type: must be one of 2 constants: | 
					
						
							|  |  |  |         - INTERN: Blender's internal renderer | 
					
						
							|  |  |  |         - YAFRAY: Yafray renderer | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   def enableCropping(toggle): | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  |     Enable/disable exclusion of border rendering from total image. | 
					
						
							|  |  |  |     @type toggle: int | 
					
						
							|  |  |  |     @param toggle: pass 1 for on / 0 for off | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   def setImageType(type): | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  |     Set the type of image to output from the render. | 
					
						
							|  |  |  |     @type type: enum constant | 
					
						
							|  |  |  |     @param type: must be one of 13 constants: | 
					
						
							|  |  |  |         - AVIRAW: Uncompressed AVI files. AVI is a commonly used format on Windows plattforms | 
					
						
							|  |  |  |         - AVIJPEG: AVI movie w/ Jpeg images | 
					
						
							|  |  |  |         - AVICODEC: AVI using win32 codec | 
					
						
							|  |  |  |         - QUICKTIME: Quicktime movie (if enabled) | 
					
						
							|  |  |  |         - TARGA: Targa files | 
					
						
							|  |  |  |         - RAWTGA: Raw Targa files | 
					
						
							|  |  |  |         - PNG: Png files | 
					
						
							|  |  |  |         - BMP: Bitmap files | 
					
						
							|  |  |  |         - JPEG90: Jpeg files | 
					
						
							|  |  |  |         - HAMX: Hamx files | 
					
						
							|  |  |  |         - IRIS: Iris files | 
					
						
							|  |  |  |         - IRIZ: Iris + z-buffer files | 
					
						
							|  |  |  |         - FTYPE: Ftype file | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   def quality(qual = None): | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  |     Get/set quality get/setting for JPEG images, AVI Jpeg and SGI movies. | 
					
						
							|  |  |  |     @type qual: int (optional) | 
					
						
							|  |  |  |     @param qual: must be between 10 - 100 | 
					
						
							|  |  |  |     @rtype: int (if prototype is empty) | 
					
						
							|  |  |  |     @return: Current image quality for the scene. | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   def framesPerSec(qual = None): | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  |     Get/set frames per second. | 
					
						
							|  |  |  |     @type qual: int (optional) | 
					
						
							|  |  |  |     @param qual: must be between 1 - 120 | 
					
						
							|  |  |  |     @rtype: int (if prototype is empty) | 
					
						
							|  |  |  |     @return: Current frames per second for the scene. | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   def enableGrayscale(): | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  |     Images are saved with BW (grayscale) data. | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   def enableRGBColor(): | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  |     Images are saved with RGB (color) data. | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   def enableRGBAColor(): | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  |     Images are saved with RGB and Alpha data (if supported). | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   def sizePreset(type): | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  |     Set the renderer to one of a few presets. | 
					
						
							|  |  |  |     @type type: enum constant | 
					
						
							|  |  |  |     @param type: must be one of 8 constants: | 
					
						
							|  |  |  |         - PAL: The European video standard: 720 x 576 pixels, 54 x 51 aspect. | 
					
						
							|  |  |  |         - FULL: For large screens: 1280 x 1024 pixels.  | 
					
						
							|  |  |  |         - PREVIEW: For preview rendering: 320 x 256 pixels. | 
					
						
							|  |  |  |         - PAL169: Wide-screen PAL. | 
					
						
							|  |  |  |         - DEFAULT: Like "PAL", but here the render settings are also set. | 
					
						
							|  |  |  |         - PANO: Panorama render. | 
					
						
							|  |  |  |         - NTSC: For TV playback. | 
					
						
							|  |  |  |         - PC: For standard PC graphics: 640 x 480 pixels. | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   def enableUnifiedRenderer(toggle): | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  |     Use the unified renderer. | 
					
						
							|  |  |  |     @type toggle: int | 
					
						
							|  |  |  |     @param toggle: pass 1 for on / 0 for off | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   def setYafrayGIQuality(type): | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  |     Set yafray global Illumination quality. | 
					
						
							|  |  |  |     @type type: enum constant | 
					
						
							|  |  |  |     @param type: must be one of 6 constants: | 
					
						
							|  |  |  |         - NONE | 
					
						
							|  |  |  |         - LOW | 
					
						
							|  |  |  |         - MEDIUM | 
					
						
							|  |  |  |         - HIGH | 
					
						
							|  |  |  |         - HIGHER | 
					
						
							|  |  |  |         - BEST | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   def setYafrayGIMethod(type): | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  |     Set yafray global Illumination method. | 
					
						
							|  |  |  |     @type type: enum constant | 
					
						
							|  |  |  |     @param type: must be one of 3 constants: | 
					
						
							|  |  |  |         - NONE: Dont use GI illumination | 
					
						
							|  |  |  |         - SKYDOME: Use Skydome method | 
					
						
							|  |  |  |         - GIFULL: Use Full method | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   def yafrayGIPower(power = None): | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  |     Get/set GI lighting intensity scale. | 
					
						
							|  |  |  |     YafrayMethod must be either SKYDOME or GIFULL. | 
					
						
							|  |  |  |     @type power: float (optional) | 
					
						
							|  |  |  |     @param power: must be between 0.01 - 100.0 | 
					
						
							|  |  |  |     @rtype: float (if prototype is empty) | 
					
						
							|  |  |  |     @return: Current yafray global illumination intensity for the scene. | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   def yafrayGIDepth(depth = None): | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  |     Get/set number of bounces of the indirect light. | 
					
						
							|  |  |  |     YafrayMethod must be GIFULL. | 
					
						
							|  |  |  |     @type depth: int (optional) | 
					
						
							|  |  |  |     @param depth: must be between 1 - 8 | 
					
						
							|  |  |  |     @rtype: int (if prototype is empty) | 
					
						
							|  |  |  |     @return: Current yafray global illumination light bounces for the scene. | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   def yafrayGICDepth(depth = None): | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  |     Get/set number of bounces inside objects (for caustics). | 
					
						
							|  |  |  |     YafrayMethod must be GIFULL. | 
					
						
							|  |  |  |     @type depth: int (optional) | 
					
						
							|  |  |  |     @param depth: must be between 1 - 8 | 
					
						
							|  |  |  |     @rtype: int (if prototype is empty) | 
					
						
							|  |  |  |     @return: Current yafray global illumination inside light bounces for the scene. | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   def enableYafrayGICache(toggle): | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  |     Enable/disable cache irradiance samples (faster). | 
					
						
							|  |  |  |     YafrayMethod must be GIFULL. | 
					
						
							|  |  |  |     @type toggle: int | 
					
						
							|  |  |  |     @param toggle: pass 1 for on / 0 for off | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   def enableYafrayGIPhotons(toggle): | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  |     Enable/disable use of global photons to help in GI. | 
					
						
							|  |  |  |     YafrayMethod must be GIFULL. | 
					
						
							|  |  |  |     @type toggle: int | 
					
						
							|  |  |  |     @param toggle: pass 1 for on / 0 for off | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   def yafrayGIPhotonCount(count = None): | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  |     Get/set number of photons to shoot. | 
					
						
							|  |  |  |     YafrayMethod must be GIFULL and Photons enabled. | 
					
						
							|  |  |  |     @type count: int (optional) | 
					
						
							|  |  |  |     @param count: must be between 0 - 10000000 | 
					
						
							|  |  |  |     @rtype: int (if prototype is empty) | 
					
						
							|  |  |  |     @return: Current number of photons to shoot for the scene. | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   def yafrayGIPhotonRadius(radius = None): | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  |     Get/set radius to search for photons to mix (blur). | 
					
						
							|  |  |  |     YafrayMethod must be GIFULL and Photons enabled. | 
					
						
							|  |  |  |     @type radius: float (optional) | 
					
						
							|  |  |  |     @param radius: must be between 0.00001 - 100.0 | 
					
						
							|  |  |  |     @rtype: float (if prototype is empty) | 
					
						
							|  |  |  |     @return: Current photon search radius for the scene. | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   def yafrayGIPhotonMixCount(count = None): | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  |     Get/set number of photons to keep inside radius. | 
					
						
							|  |  |  |     YafrayMethod must be GIFULL and Photons enabled. | 
					
						
							|  |  |  |     @type count: int (optional) | 
					
						
							|  |  |  |     @param count: must be between 0 - 1000 | 
					
						
							|  |  |  |     @rtype: int (if prototype is empty) | 
					
						
							|  |  |  |     @return: Current number of photons to keep inside radius for the scene. | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   def enableYafrayGITunePhotons(toggle): | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  |     Enable/disable show the photonmap directly in the render for tuning. | 
					
						
							|  |  |  |     YafrayMethod must be GIFULL and Photons enabled. | 
					
						
							|  |  |  |     @type toggle: int | 
					
						
							|  |  |  |     @param toggle: pass 1 for on / 0 for off | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   def yafrayGIShadowQuality(qual = None): | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  |     Get/set the shadow quality, keep it under 0.95. | 
					
						
							|  |  |  |     YafrayMethod must be GIFULL and Cache enabled. | 
					
						
							|  |  |  |     @type qual: float (optional) | 
					
						
							|  |  |  |     @param qual: must be between 0.01 - 1.0 | 
					
						
							|  |  |  |     @rtype: float (if prototype is empty) | 
					
						
							|  |  |  |     @return: Current shadow quality for the scene. | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   def yafrayGIPixelsPerSample(pixels = None): | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  |     Get/set maximum number of pixels without samples, the lower the better and slower. | 
					
						
							|  |  |  |     YafrayMethod must be GIFULL and Cache enabled. | 
					
						
							|  |  |  |     @type pixels: int (optional) | 
					
						
							|  |  |  |     @param pixels: must be between 1 - 50 | 
					
						
							|  |  |  |     @rtype: int (if prototype is empty) | 
					
						
							|  |  |  |     @return: Current number of pixels without samples for the scene. | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   def enableYafrayGIGradient(toggle): | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  |     Enable/disable try to smooth lighting using a gradient. | 
					
						
							|  |  |  |     YafrayMethod must be GIFULL and Cache enabled. | 
					
						
							|  |  |  |     @type toggle: int | 
					
						
							|  |  |  |     @param toggle: pass 1 for on / 0 for off | 
					
						
							|  |  |  |     """ 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   def yafrayGIRefinement(refine = None): | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  |     Get/set threshold to refine shadows EXPERIMENTAL. 1 = no refinement. | 
					
						
							|  |  |  |     YafrayMethod must be GIFULL and Cache enabled. | 
					
						
							|  |  |  |     @type refine: float (optional) | 
					
						
							|  |  |  |     @param refine: must be between 0.001 - 1.0 | 
					
						
							|  |  |  |     @rtype: float (if prototype is empty) | 
					
						
							|  |  |  |     @return: Current threshold to refine shadows for the scene. | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   def yafrayRayBias(bias = None): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Get/set shadow ray bias to avoid self shadowing. | 
					
						
							|  |  |  |     @type bias: float (optional) | 
					
						
							|  |  |  |     @param bias: must be between 0 - 10.0 | 
					
						
							|  |  |  |     @rtype: float (if prototype is empty) | 
					
						
							|  |  |  |     @return: Current ray bias for the scene. | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def yafrayRayDepth(depth = None): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Get/set maximum render ray depth from the camera. | 
					
						
							|  |  |  |     @type depth: int (optional) | 
					
						
							|  |  |  |     @param depth: must be between 1 - 80 | 
					
						
							|  |  |  |     @rtype: int (if prototype is empty) | 
					
						
							|  |  |  |     @return: Current ray depth for the scene. | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def yafrayGamma(gamma = None): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Get/set gamma correction, 1 is off. | 
					
						
							|  |  |  |     @type gamma: float (optional) | 
					
						
							|  |  |  |     @param gamma: must be between 0.001 - 5.0 | 
					
						
							|  |  |  |     @rtype: float (if prototype is empty) | 
					
						
							|  |  |  |     @return: Current gamma correction for the scene. | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def yafrayExposure(expose = None): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Get/set exposure adjustment, 0 is off. | 
					
						
							|  |  |  |     @type expose: float (optional) | 
					
						
							|  |  |  |     @param expose: must be between 0 - 10.0 | 
					
						
							|  |  |  |     @rtype: float (if prototype is empty) | 
					
						
							|  |  |  |     @return: Current exposure adjustment for the scene. | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def yafrayProcessorCount(count = None): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Get/set number of processors to use. | 
					
						
							|  |  |  |     @type count: int (optional) | 
					
						
							|  |  |  |     @param count: must be between 1 - 8 | 
					
						
							|  |  |  |     @rtype: int (if prototype is empty) | 
					
						
							|  |  |  |     @return: Current number of processors for the scene. | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def enableGameFrameStretch(): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Enble stretch or squeeze the viewport to fill the display window. | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def enableGameFrameExpose(): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Enable show the entire viewport in the display window, viewing more  | 
					
						
							|  |  |  |     horizontally or vertically. | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def enableGameFrameBars(): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Enable show the entire viewport in the display window, using bar  | 
					
						
							|  |  |  |     horizontally or vertically. | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def setGameFrameColor(red, green, blue): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Set the red, green, blue component of the bars. | 
					
						
							|  |  |  |     @type red: float | 
					
						
							|  |  |  |     @param red: must be between 0 - 1.0 | 
					
						
							|  |  |  |     @type green: float | 
					
						
							|  |  |  |     @param green: must be between 0 - 1.0 | 
					
						
							|  |  |  |     @type blue: float | 
					
						
							|  |  |  |     @param blue: must be between 0 - 1.0 | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def getGameFrameColor(): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Set the red, green, blue component of the bars. | 
					
						
							|  |  |  |     @rtype: string | 
					
						
							|  |  |  |     @return: A string representing the color component of the bars. | 
					
						
							|  |  |  |     """
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							|  |  |  | 
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							|  |  |  |   def gammaLevel(level = None): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Get/set the gamma value for blending oversampled images (1.0 = no correction). | 
					
						
							|  |  |  |     Unified renderer must be enabled. | 
					
						
							|  |  |  |     @type level: float (optional) | 
					
						
							|  |  |  |     @param level: must be between 0.2 - 5.0 | 
					
						
							|  |  |  |     @rtype: float (if prototype is empty) | 
					
						
							|  |  |  |     @return: Current gamma value for the scene. | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   def postProcessAdd(add = None): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Get/set post processing add. | 
					
						
							|  |  |  |     Unified renderer must be enabled. | 
					
						
							|  |  |  |     @type add: float (optional) | 
					
						
							|  |  |  |     @param add: must be between -1.0 - 1.0 | 
					
						
							|  |  |  |     @rtype: float (if prototype is empty) | 
					
						
							|  |  |  |     @return: Current processing add value for the scene. | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   def postProcessMultiply(mult = None): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Get/set post processing multiply. | 
					
						
							|  |  |  |     Unified renderer must be enabled. | 
					
						
							|  |  |  |     @type mult: float (optional) | 
					
						
							|  |  |  |     @param mult: must be between 0.01 - 4.0 | 
					
						
							|  |  |  |     @rtype: float (if prototype is empty) | 
					
						
							|  |  |  |     @return: Current processing multiply value for the scene. | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   def postProcessGamma(gamma = None): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Get/set post processing gamma. | 
					
						
							|  |  |  |     Unified renderer must be enabled. | 
					
						
							|  |  |  |     @type gamma: float (optional) | 
					
						
							|  |  |  |     @param gamma: must be between 0.2 - 2.0 | 
					
						
							|  |  |  |     @rtype: float (if prototype is empty) | 
					
						
							|  |  |  |     @return: Current processing gamma value for the scene. | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   def SGIMaxsize(size = None): | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  |     Get/set maximum size per frame to save in an SGI movie. | 
					
						
							|  |  |  |     SGI must be defined on your machine. | 
					
						
							|  |  |  |     @type size: int (optional) | 
					
						
							|  |  |  |     @param size: must be between 0 - 500 | 
					
						
							|  |  |  |     @rtype: int (if prototype is empty) | 
					
						
							|  |  |  |     @return: Current SGI maximum size per frame for the scene. | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   def enableSGICosmo(toggle): | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  |     Enable/disable attempt to save SGI movies using Cosmo hardware | 
					
						
							|  |  |  |     SGI must be defined on your machine. | 
					
						
							|  |  |  |     @type toggle: int | 
					
						
							|  |  |  |     @param toggle: pass 1 for on / 0 for off | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   def oldMapValue(value = None): | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  |     Get/set specify old map value in frames. | 
					
						
							|  |  |  |     @type value: int (optional) | 
					
						
							|  |  |  |     @param value: must be between 1 - 900 | 
					
						
							|  |  |  |     @rtype: int (if prototype is empty) | 
					
						
							|  |  |  |     @return: Current old map value for the scene. | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   def newMapValue(value = None): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Get/set specify new map value in frames. | 
					
						
							|  |  |  |     @type value: int (optional) | 
					
						
							|  |  |  |     @param value: must be between 1 - 900 | 
					
						
							|  |  |  |     @rtype: int (if prototype is empty) | 
					
						
							|  |  |  |     @return: Current new map value for the scene. | 
					
						
							|  |  |  |     """
 |