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blender-archive/source/blender/editors/include/ED_physics.h

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2012-04-30 14:24:11 +00:00
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2007 by Janne Karhu.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
2011-02-21 07:25:24 +00:00
/** \file ED_physics.h
* \ingroup editors
*/
#ifndef __ED_PHYSICS_H__
#define __ED_PHYSICS_H__
struct bContext;
struct ReportList;
struct wmKeyConfig;
struct Scene;
struct Object;
/* particle_edit.c */
int PE_poll(struct bContext *C);
int PE_hair_poll(struct bContext *C);
int PE_poll_view3d(struct bContext *C);
/* rigidbody_object.c */
bool ED_rigidbody_object_add(struct Main *bmain, struct Scene *scene, struct Object *ob, int type, struct ReportList *reports);
void ED_rigidbody_object_remove(struct Main *bmain, struct Scene *scene, struct Object *ob);
/* rigidbody_constraint.c */
bool ED_rigidbody_constraint_add(struct Main *bmain, struct Scene *scene, struct Object *ob, int type, struct ReportList *reports);
void ED_rigidbody_constraint_remove(struct Main *bmain, struct Scene *scene, struct Object *ob);
/* operators */
Sorry, three commits in one, became difficult to untangle.. Editors Modules * render/ module added in editors, moved the preview render code there and also shading related operators. * physics/ module made more consistent with other modules. renaming files, making a single physics_ops.c for operators and keymaps. Also move all particle related operators here now. * space_buttons/ now should have only operators relevant to the buttons specificially. Updates & Notifiers * Material/Texture/World/Lamp can now be passed to DAG_id_flush_update, which will go back to a callback in editors. Eventually these should be in the depsgraph itself, but for now this gives a unified call for doing updates. * GLSL materials are now refreshed on changes. There's still various cases missing, * Preview icons now hook into this system, solving various update cases that were missed before. * Also fixes issue in my last commit, where some preview would not render, problem is avoided in the new system. Icon Rendering * On systems with support for non-power of two textures, an OpenGL texture is now used instead of glDrawPixels. This avoids problems with icons get clipped on region borders. On my Linux desktop, this gives an 1.1x speedup, and on my Mac laptop a 2.3x speedup overall in redrawing the full window, with the default setup. The glDrawPixels implementation on Mac seems to have a lot of overhread. * Preview icons are now drawn using proper premul alpha, and never faded so you can see them clearly. * Also tried to fix issue with texture node preview rendering, globals can't be used with threads reliably.
2009-09-29 19:12:12 +00:00
void ED_operatortypes_physics(void);
void ED_keymap_physics(struct wmKeyConfig *keyconf);
#endif /* __ED_PHYSICS_H__ */