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blender-archive/source/blender/blenloader/intern/writefile.c

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/* writefile.c
*
* .blend file writing
*
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* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/*
FILEFORMAT: IFF-style structure (but not IFF compatible!)
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start file:
BLENDER_V100 12 bytes (versie 1.00)
V = big endian, v = little endian
_ = 4 byte pointer, - = 8 byte pointer
datablocks: also see struct BHead
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<bh.code> 4 chars
<bh.len> int, len data after BHead
<bh.old> void, old pointer
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<bh.SDNAnr> int
<bh.nr> int, in case of array: amount of structs
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data
...
...
Almost all data in Blender are structures. Each struct saved
gets a BHead header. With BHead the struct can be linked again
and compared with StructDNA .
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WRITE
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Preferred writing order: (not really a must, but why would you do it random?)
Any case: direct data is ALWAYS after the lib block
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(Local file data)
- for each LibBlock
- write LibBlock
- write associated direct data
(External file data)
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- per library
- write library block
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- per LibBlock
- write the ID of LibBlock
- write FileGlobal (some global vars)
- write SDNA
- write USER if filename is ~/.B.blend
*/
/* for version 2.2+
Important to know is that 'streaming' has been added to files, for Blender Publisher
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*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
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#ifndef WIN32
#include <unistd.h>
#else
#include "winsock2.h"
#include "BLI_winstuff.h"
#include <io.h>
#include <process.h> // for getpid
#endif
#include <math.h>
#include <fcntl.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "nla.h" // __NLA is defined
#include "DNA_packedFile_types.h"
#include "DNA_sdna_types.h"
#include "DNA_property_types.h"
#include "DNA_sensor_types.h"
#include "DNA_controller_types.h"
#include "DNA_actuator_types.h"
#include "DNA_effect_types.h"
#include "DNA_object_types.h"
#include "DNA_userdef_types.h"
#include "DNA_vfont_types.h"
#include "DNA_ipo_types.h"
#include "DNA_curve_types.h"
#include "DNA_camera_types.h"
#include "DNA_meta_types.h"
#include "DNA_mesh_types.h"
#include "DNA_material_types.h"
#include "DNA_lattice_types.h"
#include "DNA_armature_types.h"
#include "DNA_sequence_types.h"
#include "DNA_ika_types.h"
#include "DNA_group_types.h"
#include "DNA_oops_types.h"
#include "DNA_space_types.h"
#include "DNA_screen_types.h"
#include "DNA_view3d_types.h"
#include "DNA_lamp_types.h"
#include "DNA_fileglobal_types.h"
#include "DNA_sound_types.h"
#include "DNA_texture_types.h"
#include "DNA_text_types.h"
#include "DNA_image_types.h"
#include "DNA_key_types.h"
#include "DNA_scene_types.h"
#include "DNA_constraint_types.h"
#include "DNA_listBase.h" /* for Listbase, the type of samples, ...*/
#include "DNA_action_types.h"
#include "DNA_nla_types.h"
#include "MEM_guardedalloc.h" // MEM_freeN
#include "BLI_blenlib.h"
#include "BLI_linklist.h"
#include "BKE_action.h"
#include "BKE_utildefines.h" // for KNOTSU KNOTSV WHILE_SEQ END_SEQ defines
#include "BKE_bad_level_calls.h" // build_seqar (from WHILE_SEQ) free_oops error
#include "BKE_constraint.h"
#include "BKE_main.h" // G.main
#include "BKE_global.h" // for G
#include "BKE_screen.h" // for waitcursor
#include "BKE_packedFile.h" // for packAll
#include "BKE_library.h" // for set_listbasepointers
#include "BKE_sound.h" /* ... and for samples */
#include "GEN_messaging.h"
#include "BLO_writefile.h"
#include "BLO_readfile.h"
#include "readfile.h"
#include "genfile.h"
/* ******* MYWRITE ********* */
#include "BLO_writeStreamGlue.h"
/***/
typedef struct {
struct SDNA *sdna;
int file;
unsigned char *buf;
int tot, count, error;
int is_publisher;
struct writeStreamGlueStruct *streamGlue;
} WriteData;
static WriteData *writedata_new(int file, int is_publisher)
{
extern char DNAstr[]; /* DNA.c */
extern int DNAlen;
WriteData *wd= MEM_callocN(sizeof(*wd), "writedata");
/* XXX, see note about this in readfile.c, remove
* once we have an xp lock - zr
*/
wd->sdna= dna_sdna_from_data(DNAstr, DNAlen, 0);
wd->file= file;
wd->is_publisher= is_publisher;
wd->buf= MEM_mallocN(100000, "wd->buf");
return wd;
}
static void writedata_do_write(WriteData *wd, void *mem, int memlen)
{
if (wd->error) return;
if (wd->is_publisher) {
wd->error = writeStreamGlue(Global_streamGlueControl, &wd->streamGlue, mem, memlen, 0);
} else {
if (write(wd->file, mem, memlen) != memlen)
wd->error= 1;
}
}
static void writedata_free(WriteData *wd)
{
dna_freestructDNA(wd->sdna);
MEM_freeN(wd->buf);
MEM_freeN(wd);
}
/***/
struct streamGlueControlStruct *Global_streamGlueControl;
int mywfile;
/**
* Low level WRITE(2) wrapper that buffers data
* @param adr Pointer to new chunk of data
* @param len Length of new chunk of data
* @warning Talks to other functions with global parameters
*/
static void
mywrite(
WriteData *wd,
void *adr,
int len)
{
if (wd->error) return;
wd->tot+= len;
if(len>50000) {
if(wd->count) {
writedata_do_write(wd, wd->buf, wd->count);
wd->count= 0;
}
writedata_do_write(wd, adr, len);
return;
}
if(len+wd->count>99999) {
writedata_do_write(wd, wd->buf, wd->count);
wd->count= 0;
}
memcpy(&wd->buf[wd->count], adr, len);
wd->count+= len;
}
/**
* BeGiN initializer for mywrite
* @param file File descriptor
* @param write_flags Write parameters
* @warning Talks to other functions with global parameters
*/
static WriteData *
bgnwrite(
int file,
int write_flags)
{
int is_publisher= (write_flags & (G_FILE_COMPRESS | G_FILE_LOCK | G_FILE_SIGN | G_FILE_PUBLISH));
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WriteData *wd= writedata_new(file, is_publisher);
if (is_publisher) {
mywfile= file;
wd->streamGlue = NULL;
Global_streamGlueControl = streamGlueControlConstructor();
streamGlueControlAppendAction(Global_streamGlueControl, DUMPFROMMEMORY);
if (write_flags & G_FILE_COMPRESS) {
streamGlueControlAppendAction(Global_streamGlueControl, DEFLATE);
}
if (write_flags & G_FILE_LOCK) {
streamGlueControlAppendAction(Global_streamGlueControl, ENCRYPT);
}
if (write_flags & G_FILE_SIGN) {
streamGlueControlAppendAction(Global_streamGlueControl, SIGN);
}
streamGlueControlAppendAction(Global_streamGlueControl, WRITEBLENFILE);
}
return wd;
}
/**
* END the mywrite wrapper
* @return 1 if write failed
* @return unknown global variable otherwise
* @warning Talks to other functions with global parameters
*/
static int
endwrite(
WriteData *wd)
{
int err;
if (wd->count) {
writedata_do_write(wd, wd->buf, wd->count);
wd->count= 0;
}
if (wd->is_publisher) {
writeStreamGlue(Global_streamGlueControl, &wd->streamGlue, NULL, 0, 1);
streamGlueControlDestructor(Global_streamGlueControl);
// final writestream error handling goes here
if (wd->error) {
int err = wd->error;
int errFunction = BWS_GETFUNCTION(err);
int errGeneric = BWS_GETGENERR(err);
int errSpecific = BWS_GETSPECERR(err);
char *errFunctionStrings[] = {
"",
"The write stream",
"The deflation",
"The encryption",
"The signing",
"Writing the blendfile"
};
char *errGenericStrings[] = {
"",
"generated an out of memory error",
"is not allowed in this version",
"has problems with your key"
};
char *errWriteStreamGlueStrings[] = {
"",
"does not know how to proceed"
};
char *errDeflateStrings[] = {
"",
"bumped on a compress error"
};
char *errEncryptStrings[] = {
"",
"could not write the key",
"bumped on an encrypt error"
};
char *errSignStrings[] = {
"",
"could not write the key",
"failed"
};
char *errWriteBlenFileStrings[] = {
"",
"encountered problems writing the filedescription",
"encountered problems writing the blendfile",
"encountered problems writing one (or more) parameters"
};
char *errFunctionString= errFunctionStrings[errFunction];
char *errExtraString= "";
if (errGeneric)
{
errExtraString= errGenericStrings[errGeneric];
}
else if (errSpecific)
{
switch (errFunction)
{
case BWS_WRITESTREAMGLUE:
errExtraString= errWriteStreamGlueStrings[errSpecific];
break;
case BWS_DEFLATE:
errExtraString= errDeflateStrings[errSpecific];
break;
case BWS_ENCRYPT:
errExtraString= errEncryptStrings[errSpecific];
break;
case BWS_SIGN:
errExtraString= errSignStrings[errSpecific];
break;
case BWS_WRITEBLENFILE:
errExtraString= errWriteBlenFileStrings[errSpecific];
break;
default:
break;
}
}
// call Blender error popup window
error("%s %s", errFunctionString, errExtraString);
}
}
err= wd->error;
writedata_free(wd);
return err;
}
/* ********** WRITE FILE ****************** */
static void writestruct(WriteData *wd, int filecode, char *structname, int nr, void *adr)
{
BHead bh;
short *sp;
if(adr==0 || nr==0) return;
/* init BHead */
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bh.code= filecode;
bh.old= adr;
bh.nr= nr;
bh.SDNAnr= dna_findstruct_nr(wd->sdna, structname);
if(bh.SDNAnr== -1) {
printf("error: can't find SDNA code %s\n", structname);
return;
}
sp= wd->sdna->structs[bh.SDNAnr];
bh.len= nr*wd->sdna->typelens[sp[0]];
if(bh.len==0) return;
mywrite(wd, &bh, sizeof(BHead));
mywrite(wd, adr, bh.len);
}
static void writedata(WriteData *wd, int filecode, int len, void *adr) /* do not use for structs */
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{
BHead bh;
if(adr==0) return;
if(len==0) return;
len+= 3;
len-= ( len % 4);
/* init BHead */
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bh.code= filecode;
bh.old= adr;
bh.nr= 1;
bh.SDNAnr= 0;
bh.len= len;
mywrite(wd, &bh, sizeof(BHead));
if(len) mywrite(wd, adr, len);
}
static void write_scriptlink(WriteData *wd, ScriptLink *slink)
{
writedata(wd, DATA, sizeof(void *)*slink->totscript, slink->scripts);
writedata(wd, DATA, sizeof(short)*slink->totscript, slink->flag);
}
static void write_renderinfo(WriteData *wd) /* for renderdaemon */
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{
Scene *sce;
int data[8];
sce= G.main->scene.first;
while(sce) {
if(sce->id.lib==0 && ( sce==G.scene || (sce->r.scemode & R_BG_RENDER)) ) {
data[0]= sce->r.sfra;
data[1]= sce->r.efra;
strncpy((char *)(data+2), sce->id.name+2, 23);
writedata(wd, REND, 32, data);
}
sce= sce->id.next;
}
}
static void write_userdef(WriteData *wd)
{
writestruct(wd, USER, "UserDef", 1, &U);
}
static void write_effects(WriteData *wd, ListBase *lb)
{
Effect *eff;
eff= lb->first;
while(eff) {
switch(eff->type) {
case EFF_BUILD:
writestruct(wd, DATA, "BuildEff", 1, eff);
break;
case EFF_PARTICLE:
writestruct(wd, DATA, "PartEff", 1, eff);
break;
case EFF_WAVE:
writestruct(wd, DATA, "WaveEff", 1, eff);
break;
default:
writedata(wd, DATA, MEM_allocN_len(eff), eff);
}
eff= eff->next;
}
}
static void write_properties(WriteData *wd, ListBase *lb)
{
bProperty *prop;
prop= lb->first;
while(prop) {
writestruct(wd, DATA, "bProperty", 1, prop);
if(prop->poin && prop->poin != &prop->data)
writedata(wd, DATA, MEM_allocN_len(prop->poin), prop->poin);
prop= prop->next;
}
}
static void write_sensors(WriteData *wd, ListBase *lb)
{
bSensor *sens;
sens= lb->first;
while(sens) {
writestruct(wd, DATA, "bSensor", 1, sens);
writedata(wd, DATA, sizeof(void *)*sens->totlinks, sens->links);
switch(sens->type) {
case SENS_NEAR:
writestruct(wd, DATA, "bNearSensor", 1, sens->data);
break;
case SENS_MOUSE:
writestruct(wd, DATA, "bMouseSensor", 1, sens->data);
break;
case SENS_TOUCH:
writestruct(wd, DATA, "bTouchSensor", 1, sens->data);
break;
case SENS_KEYBOARD:
writestruct(wd, DATA, "bKeyboardSensor", 1, sens->data);
break;
case SENS_PROPERTY:
writestruct(wd, DATA, "bPropertySensor", 1, sens->data);
break;
case SENS_COLLISION:
writestruct(wd, DATA, "bCollisionSensor", 1, sens->data);
break;
case SENS_RADAR:
writestruct(wd, DATA, "bRadarSensor", 1, sens->data);
break;
case SENS_RANDOM:
writestruct(wd, DATA, "bRandomSensor", 1, sens->data);
break;
case SENS_RAY:
writestruct(wd, DATA, "bRaySensor", 1, sens->data);
break;
case SENS_MESSAGE:
writestruct(wd, DATA, "bMessageSensor", 1, sens->data);
break;
default:
; /* error: don't know how to write this file */
}
sens= sens->next;
}
}
static void write_controllers(WriteData *wd, ListBase *lb)
{
bController *cont;
cont= lb->first;
while(cont) {
writestruct(wd, DATA, "bController", 1, cont);
writedata(wd, DATA, sizeof(void *)*cont->totlinks, cont->links);
switch(cont->type) {
case CONT_EXPRESSION:
writestruct(wd, DATA, "bExpressionCont", 1, cont->data);
break;
case CONT_PYTHON:
writestruct(wd, DATA, "bPythonCont", 1, cont->data);
break;
default:
; /* error: don't know how to write this file */
}
cont= cont->next;
}
}
static void write_actuators(WriteData *wd, ListBase *lb)
{
bActuator *act;
act= lb->first;
while(act) {
writestruct(wd, DATA, "bActuator", 1, act);
switch(act->type) {
case ACT_ACTION:
writestruct(wd, DATA, "bActionActuator", 1, act->data);
break;
case ACT_SOUND:
writestruct(wd, DATA, "bSoundActuator", 1, act->data);
break;
case ACT_CD:
writestruct(wd, DATA, "bCDActuator", 1, act->data);
break;
case ACT_OBJECT:
writestruct(wd, DATA, "bObjectActuator", 1, act->data);
break;
case ACT_IPO:
writestruct(wd, DATA, "bIpoActuator", 1, act->data);
break;
case ACT_PROPERTY:
writestruct(wd, DATA, "bPropertyActuator", 1, act->data);
break;
case ACT_CAMERA:
writestruct(wd, DATA, "bCameraActuator", 1, act->data);
break;
case ACT_CONSTRAINT:
writestruct(wd, DATA, "bConstraintActuator", 1, act->data);
break;
case ACT_EDIT_OBJECT:
writestruct(wd, DATA, "bEditObjectActuator", 1, act->data);
break;
case ACT_SCENE:
writestruct(wd, DATA, "bSceneActuator", 1, act->data);
break;
case ACT_GROUP:
writestruct(wd, DATA, "bGroupActuator", 1, act->data);
break;
case ACT_RANDOM:
writestruct(wd, DATA, "bRandomActuator", 1, act->data);
break;
case ACT_MESSAGE:
writestruct(wd, DATA, "bMessageActuator", 1, act->data);
break;
case ACT_GAME:
writestruct(wd, DATA, "bGameActuator", 1, act->data);
break;
case ACT_VISIBILITY:
writestruct(wd, DATA, "bVisibilityActuator", 1, act->data);
break;
default:
; /* error: don't know how to write this file */
}
act= act->next;
}
}
static void write_nlastrips(WriteData *wd, ListBase *nlabase)
{
bActionStrip *strip;
for (strip=nlabase->first; strip; strip=strip->next)
writestruct(wd, DATA, "bActionStrip", 1, strip);
}
static void write_constraints(WriteData *wd, ListBase *conlist)
{
bConstraint *con;
for (con=conlist->first; con; con=con->next) {
/* Write the specific data */
switch (con->type) {
case CONSTRAINT_TYPE_NULL:
break;
case CONSTRAINT_TYPE_TRACKTO:
writestruct(wd, DATA, "bTrackToConstraint", 1, con->data);
break;
case CONSTRAINT_TYPE_KINEMATIC:
writestruct(wd, DATA, "bKinematicConstraint", 1, con->data);
break;
case CONSTRAINT_TYPE_ROTLIKE:
writestruct(wd, DATA, "bRotateLikeConstraint", 1, con->data);
break;
case CONSTRAINT_TYPE_LOCLIKE:
writestruct(wd, DATA, "bLocateLikeConstraint", 1, con->data);
break;
case CONSTRAINT_TYPE_ACTION:
writestruct(wd, DATA, "bActionConstraint", 1, con->data);
break;
default:
break;
}
/* Write the constraint */
writestruct(wd, DATA, "bConstraint", 1, con);
}
}
static void write_pose(WriteData *wd, bPose *pose)
{
bPoseChannel *chan;
/* Write each channel */
if (!pose)
return;
// Write channels
for (chan=pose->chanbase.first; chan; chan=chan->next) {
write_constraints(wd, &chan->constraints);
writestruct(wd, DATA, "bPoseChannel", 1, chan);
}
// Write this pose
writestruct(wd, DATA, "bPose", 1, pose);
}
static void write_defgroups(WriteData *wd, ListBase *defbase)
{
bDeformGroup *defgroup;
for (defgroup=defbase->first; defgroup; defgroup=defgroup->next)
writestruct(wd, DATA, "bDeformGroup", 1, defgroup);
}
static void write_constraint_channels(WriteData *wd, ListBase *chanbase)
{
bConstraintChannel *chan;
for (chan = chanbase->first; chan; chan=chan->next)
writestruct(wd, DATA, "bConstraintChannel", 1, chan);
}
static void write_objects(WriteData *wd, ListBase *idbase)
{
Object *ob;
ob= idbase->first;
while(ob) {
if(ob->id.us>0) {
/* write LibData */
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writestruct(wd, ID_OB, "Object", 1, ob);
/* direct data */
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writedata(wd, DATA, sizeof(void *)*ob->totcol, ob->mat);
write_effects(wd, &ob->effect);
write_properties(wd, &ob->prop);
write_sensors(wd, &ob->sensors);
write_controllers(wd, &ob->controllers);
write_actuators(wd, &ob->actuators);
write_scriptlink(wd, &ob->scriptlink);
write_pose(wd, ob->pose);
write_defgroups(wd, &ob->defbase);
write_constraints(wd, &ob->constraints);
write_constraint_channels(wd, &ob->constraintChannels);
write_nlastrips(wd, &ob->nlastrips);
}
ob= ob->id.next;
}
}
static void write_vfonts(WriteData *wd, ListBase *idbase)
{
VFont *vf;
PackedFile * pf;
vf= idbase->first;
while(vf) {
if(vf->id.us>0) {
/* write LibData */
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writestruct(wd, ID_VF, "VFont", 1, vf);
/* direct data */
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if (vf->packedfile) {
pf = vf->packedfile;
writestruct(wd, DATA, "PackedFile", 1, pf);
writedata(wd, DATA, pf->size, pf->data);
}
}
vf= vf->id.next;
}
}
static void write_ipos(WriteData *wd, ListBase *idbase)
{
Ipo *ipo;
IpoCurve *icu;
ipo= idbase->first;
while(ipo) {
if(ipo->id.us>0) {
/* write LibData */
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writestruct(wd, ID_IP, "Ipo", 1, ipo);
/* direct data */
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icu= ipo->curve.first;
while(icu) {
writestruct(wd, DATA, "IpoCurve", 1, icu);
icu= icu->next;
}
icu= ipo->curve.first;
while(icu) {
if(icu->bezt) writestruct(wd, DATA, "BezTriple", icu->totvert, icu->bezt);
if(icu->bp) writestruct(wd, DATA, "BPoint", icu->totvert, icu->bp);
icu= icu->next;
}
}
ipo= ipo->id.next;
}
}
static void write_keys(WriteData *wd, ListBase *idbase)
{
Key *key;
KeyBlock *kb;
key= idbase->first;
while(key) {
if(key->id.us>0) {
/* write LibData */
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writestruct(wd, ID_KE, "Key", 1, key);
/* direct data */
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kb= key->block.first;
while(kb) {
writestruct(wd, DATA, "KeyBlock", 1, kb);
if(kb->data) writedata(wd, DATA, kb->totelem*key->elemsize, kb->data);
kb= kb->next;
}
}
key= key->id.next;
}
}
static void write_cameras(WriteData *wd, ListBase *idbase)
{
Camera *cam;
cam= idbase->first;
while(cam) {
if(cam->id.us>0) {
/* write LibData */
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writestruct(wd, ID_CA, "Camera", 1, cam);
/* direct data */
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write_scriptlink(wd, &cam->scriptlink);
}
cam= cam->id.next;
}
}
static void write_mballs(WriteData *wd, ListBase *idbase)
{
MetaBall *mb;
MetaElem *ml;
mb= idbase->first;
while(mb) {
if(mb->id.us>0) {
/* write LibData */
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writestruct(wd, ID_MB, "MetaBall", 1, mb);
/* direct data */
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writedata(wd, DATA, sizeof(void *)*mb->totcol, mb->mat);
ml= mb->elems.first;
while(ml) {
writestruct(wd, DATA, "MetaElem", 1, ml);
ml= ml->next;
}
}
mb= mb->id.next;
}
}
static void write_curves(WriteData *wd, ListBase *idbase)
{
Curve *cu;
Nurb *nu;
cu= idbase->first;
while(cu) {
if(cu->id.us>0) {
/* write LibData */
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writestruct(wd, ID_CU, "Curve", 1, cu);
/* direct data */
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writedata(wd, DATA, sizeof(void *)*cu->totcol, cu->mat);
if(cu->vfont) {
writedata(wd, DATA, cu->len+1, cu->str);
}
else {
/* is also the order of reading */
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nu= cu->nurb.first;
while(nu) {
writestruct(wd, DATA, "Nurb", 1, nu);
nu= nu->next;
}
nu= cu->nurb.first;
while(nu) {
if( (nu->type & 7)==CU_BEZIER)
writestruct(wd, DATA, "BezTriple", nu->pntsu, nu->bezt);
else {
writestruct(wd, DATA, "BPoint", nu->pntsu*nu->pntsv, nu->bp);
if(nu->knotsu) writedata(wd, DATA, KNOTSU(nu)*sizeof(float), nu->knotsu);
if(nu->knotsv) writedata(wd, DATA, KNOTSV(nu)*sizeof(float), nu->knotsv);
}
nu= nu->next;
}
}
}
cu= cu->id.next;
}
}
static void write_dverts(WriteData *wd, int count, MDeformVert *dvlist)
{
int i;
/* Write the dvert list */
writestruct(wd, DATA, "MDeformVert", count, dvlist);
/* Write deformation data for each dvert */
if (dvlist) {
for (i=0; i<count; i++) {
if (dvlist[i].dw)
writestruct(wd, DATA, "MDeformWeight", dvlist[i].totweight, dvlist[i].dw);
}
}
}
static void write_meshs(WriteData *wd, ListBase *idbase)
{
Mesh *mesh;
mesh= idbase->first;
while(mesh) {
if(mesh->id.us>0) {
/* write LibData */
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writestruct(wd, ID_ME, "Mesh", 1, mesh);
/* direct data */
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writedata(wd, DATA, sizeof(void *)*mesh->totcol, mesh->mat);
writestruct(wd, DATA, "MVert", mesh->totvert, mesh->mvert);
write_dverts(wd, mesh->totvert, mesh->dvert);
writestruct(wd, DATA, "MFace", mesh->totface, mesh->mface);
writestruct(wd, DATA, "TFace", mesh->totface, mesh->tface);
writestruct(wd, DATA, "MCol", 4*mesh->totface, mesh->mcol);
writestruct(wd, DATA, "MSticky", mesh->totvert, mesh->msticky);
}
mesh= mesh->id.next;
}
}
static void write_images(WriteData *wd, ListBase *idbase)
{
Image *ima;
PackedFile * pf;
ima= idbase->first;
while(ima) {
if(ima->id.us>0) {
/* write LibData */
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writestruct(wd, ID_IM, "Image", 1, ima);
if (ima->packedfile) {
pf = ima->packedfile;
writestruct(wd, DATA, "PackedFile", 1, pf);
writedata(wd, DATA, pf->size, pf->data);
}
}
ima= ima->id.next;
}
}
static void write_textures(WriteData *wd, ListBase *idbase)
{
Tex *tex;
tex= idbase->first;
while(tex) {
if(tex->id.us>0) {
/* write LibData */
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writestruct(wd, ID_TE, "Tex", 1, tex);
/* direct data */
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if(tex->plugin) writestruct(wd, DATA, "PluginTex", 1, tex->plugin);
if(tex->coba) writestruct(wd, DATA, "ColorBand", 1, tex->coba);
if(tex->env) writestruct(wd, DATA, "EnvMap", 1, tex->env);
}
tex= tex->id.next;
}
}
static void write_materials(WriteData *wd, ListBase *idbase)
{
Material *ma;
int a;
ma= idbase->first;
while(ma) {
if(ma->id.us>0) {
/* write LibData */
2002-10-12 11:37:38 +00:00
writestruct(wd, ID_MA, "Material", 1, ma);
for(a=0; a<8; a++) {
if(ma->mtex[a]) writestruct(wd, DATA, "MTex", 1, ma->mtex[a]);
}
write_scriptlink(wd, &ma->scriptlink);
}
ma= ma->id.next;
}
}
static void write_worlds(WriteData *wd, ListBase *idbase)
{
World *wrld;
int a;
wrld= idbase->first;
while(wrld) {
if(wrld->id.us>0) {
/* write LibData */
2002-10-12 11:37:38 +00:00
writestruct(wd, ID_WO, "World", 1, wrld);
for(a=0; a<8; a++) {
if(wrld->mtex[a]) writestruct(wd, DATA, "MTex", 1, wrld->mtex[a]);
}
write_scriptlink(wd, &wrld->scriptlink);
}
wrld= wrld->id.next;
}
}
static void write_lamps(WriteData *wd, ListBase *idbase)
{
Lamp *la;
int a;
la= idbase->first;
while(la) {
if(la->id.us>0) {
/* write LibData */
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writestruct(wd, ID_LA, "Lamp", 1, la);
/* direct data */
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for(a=0; a<8; a++) {
if(la->mtex[a]) writestruct(wd, DATA, "MTex", 1, la->mtex[a]);
}
write_scriptlink(wd, &la->scriptlink);
}
la= la->id.next;
}
}
static void write_lattices(WriteData *wd, ListBase *idbase)
{
Lattice *lt;
lt= idbase->first;
while(lt) {
if(lt->id.us>0) {
/* write LibData */
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writestruct(wd, ID_LT, "Lattice", 1, lt);
/* direct data */
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writestruct(wd, DATA, "BPoint", lt->pntsu*lt->pntsv*lt->pntsw, lt->def);
}
lt= lt->id.next;
}
}
static void write_ikas(WriteData *wd, ListBase *idbase)
{
Ika *ika;
Limb *li;
ika= idbase->first;
while(ika) {
if(ika->id.us>0) {
/* write LibData */
2002-10-12 11:37:38 +00:00
writestruct(wd, ID_IK, "Ika", 1, ika);
/* direct data */
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li= ika->limbbase.first;
while(li) {
writestruct(wd, DATA, "Limb", 1, li);
li= li->next;
}
writestruct(wd, DATA, "Deform", ika->totdef, ika->def);
}
ika= ika->id.next;
}
}
static void write_scenes(WriteData *wd, ListBase *scebase)
{
Scene *sce;
Base *base;
Editing *ed;
Sequence *seq;
Strip *strip;
sce= scebase->first;
while(sce) {
/* write LibData */
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writestruct(wd, ID_SCE, "Scene", 1, sce);
/* direct data */
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base= sce->base.first;
while(base) {
writestruct(wd, DATA, "Base", 1, base);
base= base->next;
}
writestruct(wd, DATA, "Radio", 1, sce->radio);
writestruct(wd, DATA, "FreeCamera", 1, sce->fcam);
ed= sce->ed;
if(ed) {
writestruct(wd, DATA, "Editing", 1, ed);
/* reset write flags too */
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WHILE_SEQ(&ed->seqbase) {
if(seq->strip) seq->strip->done= 0;
writestruct(wd, DATA, "Sequence", 1, seq);
}
END_SEQ
WHILE_SEQ(&ed->seqbase) {
if(seq->strip && seq->strip->done==0) {
/* write strip with 'done' at 0 because readfile */
2002-10-12 11:37:38 +00:00
if(seq->plugin) writestruct(wd, DATA, "PluginSeq", 1, seq->plugin);
strip= seq->strip;
writestruct(wd, DATA, "Strip", 1, strip);
if(seq->type==SEQ_IMAGE)
writestruct(wd, DATA, "StripElem", strip->len, strip->stripdata);
else if(seq->type==SEQ_MOVIE)
writestruct(wd, DATA, "StripElem", 1, strip->stripdata);
strip->done= 1;
}
}
END_SEQ
}
write_scriptlink(wd, &sce->scriptlink);
if (sce->r.avicodecdata) {
writestruct(wd, DATA, "AviCodecData", 1, sce->r.avicodecdata);
if (sce->r.avicodecdata->lpFormat) writedata(wd, DATA, sce->r.avicodecdata->cbFormat, sce->r.avicodecdata->lpFormat);
if (sce->r.avicodecdata->lpParms) writedata(wd, DATA, sce->r.avicodecdata->cbParms, sce->r.avicodecdata->lpParms);
}
sce= sce->id.next;
}
}
static void write_screens(WriteData *wd, ListBase *scrbase)
{
bScreen *sc;
ScrArea *sa;
ScrVert *sv;
ScrEdge *se;
sc= scrbase->first;
while(sc) {
/* write LibData */
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writestruct(wd, ID_SCR, "Screen", 1, sc);
/* direct data */
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sv= sc->vertbase.first;
while(sv) {
writestruct(wd, DATA, "ScrVert", 1, sv);
sv= sv->next;
}
se= sc->edgebase.first;
while(se) {
writestruct(wd, DATA, "ScrEdge", 1, se);
se= se->next;
}
sa= sc->areabase.first;
while(sa) {
SpaceLink *sl;
writestruct(wd, DATA, "ScrArea", 1, sa);
sl= sa->spacedata.first;
while(sl) {
if(sl->spacetype==SPACE_VIEW3D) {
View3D *v3d= (View3D*) sl;
writestruct(wd, DATA, "View3D", 1, v3d);
if(v3d->bgpic) writestruct(wd, DATA, "BGpic", 1, v3d->bgpic);
if(v3d->localvd) writestruct(wd, DATA, "View3D", 1, v3d->localvd);
}
else if(sl->spacetype==SPACE_IPO) {
writestruct(wd, DATA, "SpaceIpo", 1, sl);
}
else if(sl->spacetype==SPACE_BUTS) {
writestruct(wd, DATA, "SpaceButs", 1, sl);
}
else if(sl->spacetype==SPACE_FILE) {
writestruct(wd, DATA, "SpaceFile", 1, sl);
}
else if(sl->spacetype==SPACE_SEQ) {
writestruct(wd, DATA, "SpaceSeq", 1, sl);
}
else if(sl->spacetype==SPACE_OOPS) {
SpaceOops *so= (SpaceOops *)sl;
Oops *oops;
/* cleanup */
oops= so->oops.first;
while(oops) {
Oops *oopsn= oops->next;
if(oops->id==0) {
BLI_remlink(&so->oops, oops);
free_oops(oops);
}
oops= oopsn;
}
/* ater cleanup, because of listbase! */
2002-10-12 11:37:38 +00:00
writestruct(wd, DATA, "SpaceOops", 1, so);
oops= so->oops.first;
while(oops) {
writestruct(wd, DATA, "Oops", 1, oops);
oops= oops->next;
}
}
else if(sl->spacetype==SPACE_IMAGE) {
writestruct(wd, DATA, "SpaceImage", 1, sl);
}
else if(sl->spacetype==SPACE_IMASEL) {
writestruct(wd, DATA, "SpaceImaSel", 1, sl);
}
else if(sl->spacetype==SPACE_TEXT) {
writestruct(wd, DATA, "SpaceText", 1, sl);
}
else if(sl->spacetype==SPACE_ACTION) {
writestruct(wd, DATA, "SpaceAction", 1, sl);
}
else if(sl->spacetype==SPACE_SOUND) {
writestruct(wd, DATA, "SpaceSound", 1, sl);
}
else if(sl->spacetype==SPACE_NLA){
writestruct(wd, DATA, "SpaceNla", 1, sl);
}
sl= sl->next;
}
sa= sa->next;
}
sc= sc->id.next;
}
}
static void write_libraries(WriteData *wd, Main *main)
{
ListBase *lbarray[30];
ID *id;
int a, tot, foundone;
while(main) {
a=tot= set_listbasepointers(main, lbarray);
/* test: is lib being used */
2002-10-12 11:37:38 +00:00
foundone= 0;
while(tot--) {
id= lbarray[tot]->first;
while(id) {
if(id->us>0 && (id->flag & LIB_EXTERN)) {
foundone= 1;
break;
}
id= id->next;
}
if(foundone) break;
}
if(foundone) {
writestruct(wd, ID_LI, "Library", 1, main->curlib);
while(a--) {
id= lbarray[a]->first;
while(id) {
if(id->us>0 && (id->flag & LIB_EXTERN)) {
writestruct(wd, ID_ID, "ID", 1, id);
}
id= id->next;
}
}
}
main= main->next;
}
}
static void write_bone(WriteData *wd, Bone* bone)
{
Bone* cbone;
// write_constraints(wd, &bone->constraints);
// Write this bone
writestruct(wd, DATA, "Bone", 1, bone);
// Write Children
cbone= bone->childbase.first;
while(cbone) {
write_bone(wd, cbone);
cbone= cbone->next;
}
}
static void write_armatures(WriteData *wd, ListBase *idbase)
{
bArmature *arm;
Bone *bone;
arm=idbase->first;
while (arm) {
if (arm->id.us>0) {
writestruct(wd, ID_AR, "bArmature", 1, arm);
/* Direct data */
bone= arm->bonebase.first;
while(bone) {
write_bone(wd, bone);
bone=bone->next;
}
}
arm=arm->id.next;
}
}
static void write_actions(WriteData *wd, ListBase *idbase)
{
bAction *act;
bActionChannel *chan;
act=idbase->first;
while (act) {
if (act->id.us>0) {
writestruct(wd, ID_AC, "bAction", 1, act);
for (chan=act->chanbase.first; chan; chan=chan->next) {
writestruct(wd, DATA, "bActionChannel", 1, chan);
write_constraint_channels(wd, &chan->constraintChannels);
}
}
act=act->id.next;
}
}
static void write_texts(WriteData *wd, ListBase *idbase)
{
Text *text;
TextLine *tmp;
text= idbase->first;
while(text) {
if ( (text->flags & TXT_ISMEM) && (text->flags & TXT_ISEXT)) text->flags &= ~TXT_ISEXT;
/* write LibData */
writestruct(wd, ID_TXT, "Text", 1, text);
if(text->name) writedata(wd, DATA, strlen(text->name)+1, text->name);
if(!(text->flags & TXT_ISEXT)) {
/* now write the text data, in two steps for optimization in the readfunction */
tmp= text->lines.first;
while (tmp) {
writestruct(wd, DATA, "TextLine", 1, tmp);
tmp= tmp->next;
}
tmp= text->lines.first;
while (tmp) {
writedata(wd, DATA, tmp->len+1, tmp->line);
tmp= tmp->next;
}
}
text= text->id.next;
}
}
static void write_sounds(WriteData *wd, ListBase *idbase)
{
bSound *sound;
bSample *sample;
PackedFile * pf;
// set all samples to unsaved status
sample = samples->first;
while (sample) {
sample->flags |= SAMPLE_NEEDS_SAVE;
sample = sample->id.next;
}
sound= idbase->first;
while(sound) {
if(sound->id.us>0) {
// do we need to save the packedfile as well ?
sample = sound->sample;
if (sample) {
if (sample->flags & SAMPLE_NEEDS_SAVE) {
sound->newpackedfile = sample->packedfile;
sample->flags &= ~SAMPLE_NEEDS_SAVE;
} else {
sound->newpackedfile = NULL;
}
}
/* write LibData */
writestruct(wd, ID_SO, "bSound", 1, sound);
if (sound->newpackedfile) {
pf = sound->newpackedfile;
writestruct(wd, DATA, "PackedFile", 1, pf);
writedata(wd, DATA, pf->size, pf->data);
}
if (sample) {
sound->newpackedfile = sample->packedfile;
}
}
sound= sound->id.next;
}
}
static void write_groups(WriteData *wd, ListBase *idbase)
{
Group *group;
GroupKey *gk;
GroupObject *go;
ObjectKey *ok;
group= idbase->first;
while(group) {
if(group->id.us>0) {
/* write LibData */
writestruct(wd, ID_GR, "Group", 1, group);
gk= group->gkey.first;
while(gk) {
writestruct(wd, DATA, "GroupKey", 1, gk);
gk= gk->next;
}
go= group->gobject.first;
while(go) {
writestruct(wd, DATA, "GroupObject", 1, go);
go= go->next;
}
go= group->gobject.first;
while(go) {
ok= go->okey.first;
while(ok) {
writestruct(wd, DATA, "ObjectKey", 1, ok);
ok= ok->next;
}
go= go->next;
}
}
group= group->id.next;
}
}
static void write_global(WriteData *wd)
{
FileGlobal fg;
fg.curscreen= G.curscreen;
fg.displaymode= R.displaymode;
fg.winpos= R.winpos;
fg.fileflags= G.fileflags;
writestruct(wd, GLOB, "FileGlobal", 1, &fg);
}
static int write_file_handle(int handle, int write_user_block, int write_flags)
{
ListBase mainlist;
char buf[13];
WriteData *wd;
int data;
mainlist.first= mainlist.last= G.main;
G.main->next= NULL;
blo_split_main(&mainlist);
wd= bgnwrite(handle, write_flags);
sprintf(buf, "BLENDER%c%c%.3d", (sizeof(void*)==8)?'-':'_', (G.order==B_ENDIAN)?'V':'v', G.version);
mywrite(wd, buf, 12);
write_renderinfo(wd);
write_screens (wd, &G.main->screen);
write_scenes (wd, &G.main->scene);
write_objects (wd, &G.main->object);
write_meshs (wd, &G.main->mesh);
write_curves (wd, &G.main->curve);
write_mballs (wd, &G.main->mball);
write_materials(wd, &G.main->mat);
write_textures (wd, &G.main->tex);
write_images (wd, &G.main->image);
write_cameras (wd, &G.main->camera);
write_lamps (wd, &G.main->lamp);
write_lattices (wd, &G.main->latt);
write_ikas (wd, &G.main->ika);
write_vfonts (wd, &G.main->vfont);
write_ipos (wd, &G.main->ipo);
write_keys (wd, &G.main->key);
write_worlds (wd, &G.main->world);
write_texts (wd, &G.main->text);
write_sounds (wd, &G.main->sound);
write_groups (wd, &G.main->group);
write_armatures(wd, &G.main->armature);
write_actions (wd, &G.main->action);
write_libraries(wd, G.main->next);
write_global(wd);
if (write_user_block) {
write_userdef(wd);
}
/* dna as last, because (to be implemented) test for which structs are written */
2002-10-12 11:37:38 +00:00
writedata(wd, DNA1, wd->sdna->datalen, wd->sdna->data);
data= ENDB;
mywrite(wd, &data, 4);
data= 0;
mywrite(wd, &data, 4);
blo_join_main(&mainlist);
G.main= mainlist.first;
return endwrite(wd);
}
int BLO_write_file(char *dir, int write_flags, char **error_r)
{
char userfilename[FILE_MAXDIR+FILE_MAXFILE];
char tempname[FILE_MAXDIR+FILE_MAXFILE];
int file, fout, write_user_block;
sprintf(tempname, "%s@", dir);
file = open(tempname,O_BINARY+O_WRONLY+O_CREAT+O_TRUNC, 0666);
if(file == -1) {
*error_r= "Unable to open";
return 0;
}
BLI_make_file_string(G.sce, userfilename, BLI_gethome(), ".B.blend");
write_user_block= BLI_streq(dir, userfilename);
fout= write_file_handle(file, write_user_block, write_flags);
close(file);
if(!fout) {
if(BLI_rename(tempname, dir) < 0) {
*error_r= "Can't change old file. File saved with @";
return 0;
}
} else {
remove(tempname);
*error_r= "Not enough diskspace";
return 0;
}
return 1;
}
/* Runtime writing */
#ifdef WIN32
#define PATHSEPERATOR "\\"
#else
#define PATHSEPERATOR "/"
#endif
static char *get_install_dir(void) {
extern char bprogname[];
char *tmpname = BLI_strdup(bprogname);
char *cut;
#ifdef __APPLE__
cut = strstr(tmpname, ".app");
if (cut) cut[0] = 0;
#endif
cut = BLI_last_slash(tmpname);
if (cut) {
cut[0] = 0;
return tmpname;
} else {
MEM_freeN(tmpname);
return NULL;
}
}
static char *get_runtime_path(char *exename) {
char *installpath= get_install_dir();
if (!installpath) {
return NULL;
} else {
char *path= MEM_mallocN(strlen(installpath)+strlen(PATHSEPERATOR)+strlen(exename)+1, "runtimepath");
strcpy(path, installpath);
strcat(path, PATHSEPERATOR);
strcat(path, exename);
MEM_freeN(installpath);
return path;
}
}
#ifdef __APPLE__
static int recursive_copy_runtime(char *outname, char *exename, char **cause_r) {
char *cause = NULL, *runtime = get_runtime_path(exename);
char command[2 * (FILE_MAXDIR+FILE_MAXFILE) + 32];
int progfd = -1;
if (!runtime) {
cause= "Unable to find runtime";
goto cleanup;
}
progfd= open(runtime, O_BINARY|O_RDONLY, 0);
if (progfd==-1) {
cause= "Unable to find runtime";
goto cleanup;
}
sprintf(command, "/bin/cp -R %s %s", runtime, outname);
if (system(command) == -1) {
cause = "Couldn't copy runtime";
}
cleanup:
if (progfd!=-1)
close(progfd);
if (runtime)
MEM_freeN(runtime);
if (cause) {
*cause_r= cause;
return 0;
} else
return 1;
}
void BLO_write_runtime(char *file, char *exename) {
char gamename[FILE_MAXDIR+FILE_MAXFILE];
int outfd = -1;
char *cause= NULL;
// remove existing file / bundle
BLI_delete(file, NULL, TRUE);
if (!recursive_copy_runtime(file, exename, &cause))
goto cleanup;
strcpy(gamename, file);
strcat(gamename, "/Contents/Resources/game.blend");
outfd= open(gamename, O_BINARY|O_WRONLY|O_CREAT|O_TRUNC, 0777);
if (outfd != -1) {
/* Ensure runtime's are built with Publisher files */
write_file_handle(outfd, 0, G.fileflags|G_FILE_PUBLISH);
if (write(outfd, " ", 1) != 1) {
cause= "Unable to write to output file";
goto cleanup;
}
} else {
cause = "Unable to open blenderfile";
}
cleanup:
if (outfd!=-1)
close(outfd);
if (cause)
error("Unable to make runtime: %s", cause);
}
#else /* !__APPLE__ */
2002-10-12 11:37:38 +00:00
static int handle_append_runtime(int handle, char *exename, char **cause_r) {
char *cause= NULL, *runtime= get_runtime_path(exename);
unsigned char buf[1024];
int count, progfd= -1;
if (!runtime) {
cause= "Unable to find runtime";
goto cleanup;
}
progfd= open(runtime, O_BINARY|O_RDONLY, 0);
if (progfd==-1) {
cause= "Unable to find runtime";
goto cleanup;
}
while ((count= read(progfd, buf, sizeof(buf)))>0) {
if (write(handle, buf, count)!=count) {
cause= "Unable to write to output file";
goto cleanup;
}
}
cleanup:
if (progfd!=-1)
close(progfd);
if (runtime)
MEM_freeN(runtime);
if (cause) {
*cause_r= cause;
return 0;
} else
return 1;
}
static int handle_write_msb_int(int handle, int i) {
unsigned char buf[4];
buf[0]= (i>>24)&0xFF;
buf[1]= (i>>16)&0xFF;
buf[2]= (i>>8)&0xFF;
buf[3]= (i>>0)&0xFF;
return (write(handle, buf, 4)==4);
}
void BLO_write_runtime(char *file, char *exename) {
int outfd= open(file, O_BINARY|O_WRONLY|O_CREAT|O_TRUNC, 0777);
char *cause= NULL;
int datastart;
if (!outfd) {
cause= "Unable to open output file";
goto cleanup;
}
if (!handle_append_runtime(outfd, exename, &cause))
goto cleanup;
datastart= lseek(outfd, 0, SEEK_CUR);
/* Ensure runtime's are built with Publisher files */
write_file_handle(outfd, 0, G.fileflags|G_FILE_PUBLISH);
if (!handle_write_msb_int(outfd, datastart) || (write(outfd, "BRUNTIME", 8)!=8)) {
cause= "Unable to write to output file";
goto cleanup;
}
cleanup:
if (outfd!=-1)
close(outfd);
if (cause)
error("Unable to make runtime: %s", cause);
}
#endif /* !__APPLE__ */