2008-11-12 19:03:50 +00:00
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/**
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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2009-08-17 20:30:11 +00:00
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* Contributor(s): Robin Allen
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2008-11-12 19:03:50 +00:00
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <math.h>
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#include "MTC_vectorops.h"
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#include "../TEX_util.h"
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static bNodeSocketType inputs[]= {
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{ SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
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{ SOCK_VALUE, 1, "Turns", 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f },
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{ SOCK_VECTOR, 1, "Axis", 0.0f, 0.0f, 1.0f, 0.0f, -1.0f, 1.0f },
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{ -1, 0, "" }
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};
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static bNodeSocketType outputs[]= {
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{ SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
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{ -1, 0, "" }
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};
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2009-08-17 20:30:11 +00:00
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static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread)
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2008-11-12 19:03:50 +00:00
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{
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float new_coord[3];
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2009-08-17 20:30:11 +00:00
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float *coord = p->coord;
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2008-11-12 19:03:50 +00:00
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float ax[4];
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float para[3];
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float perp[3];
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float cp[3];
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float magsq, ndx;
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2009-08-17 20:30:11 +00:00
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float a = tex_input_value(in[1], p, thread);
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2008-11-12 19:03:50 +00:00
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float cos_a = cos(a * 2 * M_PI);
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float sin_a = sin(a * 2 * M_PI);
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// x' = xcosa + n(n.x)(1-cosa)+(x*n)sina
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2009-08-17 20:30:11 +00:00
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tex_input_vec(ax, in[2], p, thread);
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2008-11-12 19:03:50 +00:00
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magsq = ax[0]*ax[0] + ax[1]*ax[1] + ax[2]*ax[2];
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if(magsq == 0) magsq = 1;
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ndx = MTC_dot3Float(coord, ax);
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para[0] = ax[0] * ndx * (1 - cos_a);
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para[1] = ax[1] * ndx * (1 - cos_a);
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para[2] = ax[2] * ndx * (1 - cos_a);
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MTC_diff3Float(perp, coord, para);
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perp[0] = coord[0] * cos_a;
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perp[1] = coord[1] * cos_a;
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perp[2] = coord[2] * cos_a;
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MTC_cross3Float(cp, ax, coord);
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cp[0] = cp[0] * sin_a;
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cp[1] = cp[1] * sin_a;
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cp[2] = cp[2] * sin_a;
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new_coord[0] = para[0] + perp[0] + cp[0];
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new_coord[1] = para[1] + perp[1] + cp[1];
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new_coord[2] = para[2] + perp[2] + cp[2];
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2009-08-17 20:30:11 +00:00
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{
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TexParams np = *p;
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np.coord = new_coord;
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tex_input_rgba(out, in[0], &np, thread);
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}
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2008-11-12 19:03:50 +00:00
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}
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static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
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{
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tex_output(node, in, out[0], &colorfn);
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}
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bNodeType tex_node_rotate= {
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/* *next,*prev */ NULL, NULL,
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/* type code */ TEX_NODE_ROTATE,
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/* name */ "Rotate",
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/* width+range */ 90, 80, 100,
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/* class+opts */ NODE_CLASS_DISTORT, NODE_OPTIONS,
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/* input sock */ inputs,
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/* output sock */ outputs,
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/* storage */ "",
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/* execfunc */ exec,
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/* butfunc */ NULL,
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/* initfunc */ NULL,
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/* freestoragefunc */ NULL,
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/* copystoragefunc */ NULL,
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/* id */ NULL
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};
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