This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/freestyle/intern/scene_graph/NodeGroup.cpp

123 lines
3.1 KiB
C++
Raw Normal View History

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
2008-04-30 15:41:54 +00:00
/** \file
* \ingroup freestyle
* \brief Class to represent a group node. This node can contains several children.
* \brief It also contains a transform matrix indicating the transform state of the underlying
* children.
*/
2008-04-30 15:41:54 +00:00
#include "NodeGroup.h"
Attempt to fix a potential name conflict between Freestyle and the compositor. A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace below. Note that #2 is in Freestyle, whereas #1 is in the compositor. The problem was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm). ---------------------------------------------------------------------- Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: 13 at address: 0x0000000000000000 [Switching to process 72386 thread 0xf303] 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 43 delete (this->m_outputsockets.back()); Current language: auto; currently c++ (gdb) where #0 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 #1 0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49 #2 0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43 #3 0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61 #4 0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59 #5 0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59 #6 0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329 #7 0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302 #8 0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302 #9 0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600 #10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584 #11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094 #12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367 #13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815 #14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021 ---------------------------------------------------------------------- Apparently a name conflict between the two Blender modules is taking place. The present commit hence intends to address it by putting all the Freestyle C++ classes in the namespace 'Freestyle'. This revision will also prevent potential name conflicts with other Blender modules in the future. Special thanks to Lukas Toenne for the help with C++ namespace.
2013-04-09 00:46:49 +00:00
namespace Freestyle {
2008-04-30 15:41:54 +00:00
void NodeGroup::AddChild(Node *iChild)
{
if (NULL == iChild) {
return;
}
2008-04-30 15:41:54 +00:00
_Children.push_back(iChild);
iChild->addRef();
2008-04-30 15:41:54 +00:00
}
int NodeGroup::destroy()
{
/*! Node::destroy makes a release on the object and then returns the reference counter.
* If the reference counter is equal to 0, that means that nobody else is linking this node
* group and that we can destroy the whole underlying tree. Else, one or several Node link this
* node group, and we only returns the reference counter decremented by Node::destroy();
*/
int refThis = Node::destroy();
// if refThis != 0, we can't destroy the tree
if (0 != refThis) {
return refThis;
}
// If we are here, that means that nobody else needs our NodeGroup and we can destroy it.
int refCount = 0;
vector<Node *>::iterator node;
for (node = _Children.begin(); node != _Children.end(); ++node) {
refCount = (*node)->destroy();
if (0 == refCount) {
delete (*node);
}
}
_Children.clear();
return refThis;
2008-04-30 15:41:54 +00:00
}
void NodeGroup::accept(SceneVisitor &v)
{
v.visitNodeGroup(*this);
v.visitNodeGroupBefore(*this);
for (vector<Node *>::iterator node = _Children.begin(), end = _Children.end(); node != end;
++node) {
(*node)->accept(v);
}
v.visitNodeGroupAfter(*this);
2008-04-30 15:41:54 +00:00
}
void NodeGroup::DetachChildren()
{
vector<Node *>::iterator node;
for (node = _Children.begin(); node != _Children.end(); ++node) {
(*node)->release();
}
_Children.clear();
2008-04-30 15:41:54 +00:00
}
void NodeGroup::DetachChild(Node *iChild)
{
/* int found = 0; */ /* UNUSED */
vector<Node *>::iterator node;
for (node = _Children.begin(); node != _Children.end(); ++node) {
if ((*node) == iChild) {
(*node)->release();
_Children.erase(node);
/* found = 1; */ /* UNUSED */
break;
}
}
2008-04-30 15:41:54 +00:00
}
void NodeGroup::RetrieveChildren(vector<Node *> &oNodes)
{
oNodes = _Children;
2008-04-30 15:41:54 +00:00
}
const BBox<Vec3r> &NodeGroup::UpdateBBox()
2008-04-30 15:41:54 +00:00
{
vector<Node *>::iterator node;
clearBBox();
for (node = _Children.begin(); node != _Children.end(); ++node) {
AddBBox((*node)->UpdateBBox());
}
return Node::UpdateBBox();
2008-04-30 15:41:54 +00:00
}
Attempt to fix a potential name conflict between Freestyle and the compositor. A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace below. Note that #2 is in Freestyle, whereas #1 is in the compositor. The problem was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm). ---------------------------------------------------------------------- Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: 13 at address: 0x0000000000000000 [Switching to process 72386 thread 0xf303] 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 43 delete (this->m_outputsockets.back()); Current language: auto; currently c++ (gdb) where #0 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 #1 0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49 #2 0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43 #3 0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61 #4 0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59 #5 0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59 #6 0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329 #7 0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302 #8 0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302 #9 0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600 #10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584 #11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094 #12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367 #13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815 #14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021 ---------------------------------------------------------------------- Apparently a name conflict between the two Blender modules is taking place. The present commit hence intends to address it by putting all the Freestyle C++ classes in the namespace 'Freestyle'. This revision will also prevent potential name conflicts with other Blender modules in the future. Special thanks to Lukas Toenne for the help with C++ namespace.
2013-04-09 00:46:49 +00:00
} /* namespace Freestyle */