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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __FREESTYLE_NODE_VIEW_LAYER_H__
#define __FREESTYLE_NODE_VIEW_LAYER_H__
/** \file
* \ingroup freestyle
* \brief Class to represent a view layer in Blender.
#include "Node.h"
extern "C" {
#include "DNA_scene_types.h" /* for Scene and ViewLayer */
}
using namespace std;
namespace Freestyle {
class NodeViewLayer : public Node {
public:
inline NodeViewLayer(Scene &scene, ViewLayer &view_layer)
: Node(), _Scene(scene), _ViewLayer(view_layer)
{
virtual ~NodeViewLayer()
inline struct Scene &scene() const
return _Scene;
inline struct ViewLayer &sceneLayer() const
return _ViewLayer;
/*! Accept the corresponding visitor */
virtual void accept(SceneVisitor &v);
protected:
Scene &_Scene;
ViewLayer &_ViewLayer;
};
} /* namespace Freestyle */
#endif // __FREESTYLE_NODE_VIEW_LAYER_H__