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blender-archive/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.cpp

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
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/** \file
* \ingroup freestyle
* \brief Functions taking 1D input
*/
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#include "AdvancedFunctions1D.h"
#include "Canvas.h"
#include "../view_map/SteerableViewMap.h"
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Attempt to fix a potential name conflict between Freestyle and the compositor. A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace below. Note that #2 is in Freestyle, whereas #1 is in the compositor. The problem was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm). ---------------------------------------------------------------------- Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: 13 at address: 0x0000000000000000 [Switching to process 72386 thread 0xf303] 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 43 delete (this->m_outputsockets.back()); Current language: auto; currently c++ (gdb) where #0 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 #1 0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49 #2 0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43 #3 0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61 #4 0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59 #5 0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59 #6 0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329 #7 0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302 #8 0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302 #9 0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600 #10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584 #11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094 #12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367 #13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815 #14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021 ---------------------------------------------------------------------- Apparently a name conflict between the two Blender modules is taking place. The present commit hence intends to address it by putting all the Freestyle C++ classes in the namespace 'Freestyle'. This revision will also prevent potential name conflicts with other Blender modules in the future. Special thanks to Lukas Toenne for the help with C++ namespace.
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namespace Freestyle {
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// FIXME
namespace Functions1D {
int GetSteerableViewMapDensityF1D::operator()(Interface1D &inter)
{
SteerableViewMap *svm = Canvas::getInstance()->getSteerableViewMap();
Interface0DIterator it = inter.pointsBegin(_sampling);
Interface0DIterator itnext = it;
++itnext;
FEdge *fe;
unsigned nSVM;
vector<float> values;
while (!itnext.isEnd()) {
Interface0D &i0D = (*it);
Interface0D &i0Dnext = (*itnext);
fe = i0D.getFEdge(i0Dnext);
if (fe == 0) {
cerr << "GetSteerableViewMapDensityF1D warning: no FEdge between " << i0D.getId() << " and "
<< i0Dnext.getId() << endl;
// compute the direction between these two ???
Vec2f dir = i0Dnext.getPoint2D() - i0D.getPoint2D();
nSVM = svm->getSVMNumber(dir);
}
else {
nSVM = svm->getSVMNumber(fe->getId().getFirst());
}
Vec2r m((i0D.getProjectedX() + i0Dnext.getProjectedX()) / 2.0,
(i0D.getProjectedY() + i0Dnext.getProjectedY()) / 2.0);
values.push_back(svm->readSteerableViewMapPixel(nSVM, _level, (int)m[0], (int)m[1]));
++it;
++itnext;
}
float res, res_tmp;
vector<float>::iterator v = values.begin(), vend = values.end();
unsigned size = 1;
switch (_integration) {
case MIN:
res = *v;
++v;
for (; v != vend; ++v) {
res_tmp = *v;
if (res_tmp < res) {
res = res_tmp;
}
}
break;
case MAX:
res = *v;
++v;
for (; v != vend; ++v) {
res_tmp = *v;
if (res_tmp > res) {
res = res_tmp;
}
}
break;
case FIRST:
res = *v;
break;
case LAST:
--vend;
res = *vend;
break;
case MEAN:
default:
res = *v;
++v;
for (; v != vend; ++v, ++size) {
res += *v;
}
res /= (size ? size : 1);
break;
}
result = res;
return 0;
}
int GetDirectionalViewMapDensityF1D::operator()(Interface1D &inter)
{
// soc unsigned size;
result = integrate(_fun, inter.pointsBegin(_sampling), inter.pointsEnd(_sampling), _integration);
return 0;
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}
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int GetCompleteViewMapDensityF1D::operator()(Interface1D &inter)
{
// soc unsigned size;
/* Id id = inter.getId(); */ /* UNUSED */
result = integrate(_fun, inter.pointsBegin(_sampling), inter.pointsEnd(_sampling), _integration);
return 0;
}
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int GetViewMapGradientNormF1D::operator()(Interface1D &inter)
{
result = integrate(
_func, inter.pointsBegin(_sampling), inter.pointsEnd(_sampling), _integration);
return 0;
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}
} // namespace Functions1D
Attempt to fix a potential name conflict between Freestyle and the compositor. A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace below. Note that #2 is in Freestyle, whereas #1 is in the compositor. The problem was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm). ---------------------------------------------------------------------- Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: 13 at address: 0x0000000000000000 [Switching to process 72386 thread 0xf303] 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 43 delete (this->m_outputsockets.back()); Current language: auto; currently c++ (gdb) where #0 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 #1 0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49 #2 0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43 #3 0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61 #4 0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59 #5 0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59 #6 0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329 #7 0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302 #8 0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302 #9 0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600 #10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584 #11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094 #12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367 #13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815 #14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021 ---------------------------------------------------------------------- Apparently a name conflict between the two Blender modules is taking place. The present commit hence intends to address it by putting all the Freestyle C++ classes in the namespace 'Freestyle'. This revision will also prevent potential name conflicts with other Blender modules in the future. Special thanks to Lukas Toenne for the help with C++ namespace.
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} /* namespace Freestyle */