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blender-archive/source/blender/freestyle/intern/stroke/StrokeRep.h

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __FREESTYLE_STROKE_REP_H__
#define __FREESTYLE_STROKE_REP_H__
/** \file
* \ingroup freestyle
* \brief Class to define the representation of a stroke (for display purpose)
*/
#include "Stroke.h"
#include "../geometry/Geom.h"
#ifdef WITH_CXX_GUARDEDALLOC
# include "MEM_guardedalloc.h"
#endif
extern "C" {
#include "DNA_material_types.h" // for MAX_MTEX
struct bNodeTree;
}
Attempt to fix a potential name conflict between Freestyle and the compositor. A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace below. Note that #2 is in Freestyle, whereas #1 is in the compositor. The problem was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm). ---------------------------------------------------------------------- Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: 13 at address: 0x0000000000000000 [Switching to process 72386 thread 0xf303] 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 43 delete (this->m_outputsockets.back()); Current language: auto; currently c++ (gdb) where #0 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 #1 0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49 #2 0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43 #3 0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61 #4 0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59 #5 0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59 #6 0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329 #7 0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302 #8 0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302 #9 0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600 #10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584 #11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094 #12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367 #13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815 #14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021 ---------------------------------------------------------------------- Apparently a name conflict between the two Blender modules is taking place. The present commit hence intends to address it by putting all the Freestyle C++ classes in the namespace 'Freestyle'. This revision will also prevent potential name conflicts with other Blender modules in the future. Special thanks to Lukas Toenne for the help with C++ namespace.
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namespace Freestyle {
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using namespace Geometry;
#if 0
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//symbolic constant to call the appropriate renderers and textures
# define NO_TEXTURE_WITH_BLEND_STROKE -2
# define NO_TEXTURE_STROKE -1
# define PSEUDO_CHARCOAL_STROKE 0
# define WASH_BRUSH_STROKE 1
# define OIL_STROKE 2
# define NO_BLEND_STROKE 3
# define CHARCOAL_MIN_STROKE 4
# define BRUSH_MIN_STROKE 5
# define OPAQUE_DRY_STROKE 6
# define OPAQUE_STROKE 7
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# define DEFAULT_STROKE 0
# define NUMBER_STROKE_RENDERER 8
#endif
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class StrokeVertexRep {
public:
StrokeVertexRep()
{
}
StrokeVertexRep(const Vec2r &iPoint2d)
{
_point2d = iPoint2d;
}
StrokeVertexRep(const StrokeVertexRep &iBrother);
virtual ~StrokeVertexRep()
{
}
inline Vec2r &point2d()
{
return _point2d;
}
inline Vec2r &texCoord(bool tips = false)
{
if (tips) {
return _texCoord_w_tips;
}
else {
return _texCoord;
}
}
inline Vec3r &color()
{
return _color;
}
inline float alpha()
{
return _alpha;
}
inline void setPoint2d(const Vec2r &p)
{
_point2d = p;
}
inline void setTexCoord(const Vec2r &p, bool tips = false)
{
if (tips) {
_texCoord_w_tips = p;
}
else {
_texCoord = p;
}
}
inline void setColor(const Vec3r &p)
{
_color = p;
}
inline void setAlpha(float a)
{
_alpha = a;
}
protected:
Vec2r _point2d;
Vec2r _texCoord;
Vec2r _texCoord_w_tips;
Vec3r _color;
float _alpha;
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:StrokeVertexRep")
#endif
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};
class Strip {
public:
typedef std::vector<StrokeVertexRep *> vertex_container;
protected:
vertex_container _vertices;
float _averageThickness;
public:
Strip(const std::vector<StrokeVertex *> &iStrokeVertices,
bool hasTex = false,
bool tipBegin = false,
bool tipEnd = false,
float texStep = 1.0);
Strip(const Strip &iBrother);
virtual ~Strip();
protected:
void createStrip(const std::vector<StrokeVertex *> &iStrokeVertices);
void cleanUpSingularities(const std::vector<StrokeVertex *> &iStrokeVertices);
void setVertexColor(const std::vector<StrokeVertex *> &iStrokeVertices);
void computeTexCoord(const std::vector<StrokeVertex *> &iStrokeVertices, float texStep);
void computeTexCoordWithTips(const std::vector<StrokeVertex *> &iStrokeVertices,
bool tipBegin,
bool tipEnd,
float texStep);
public:
inline int sizeStrip() const
{
return _vertices.size();
}
inline vertex_container &vertices()
{
return _vertices;
}
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:Strip")
#endif
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};
class StrokeRep {
protected:
Stroke *_stroke;
vector<Strip *> _strips;
Stroke::MediumType _strokeType;
unsigned int _textureId;
float _textureStep;
MTex *_mtex[MAX_MTEX];
bNodeTree *_nodeTree;
Material *_material;
bool _hasTex;
// float _averageTextureAlpha;
public:
StrokeRep();
StrokeRep(const StrokeRep &);
StrokeRep(Stroke *iStroke);
virtual ~StrokeRep();
/*! Creates the strips */
virtual void create();
/*! Renders the stroke using a Renderer */
virtual void Render(const StrokeRenderer *iRenderer);
/*! accessors */
inline Stroke::MediumType getMediumType() const
{
return _strokeType;
}
inline unsigned getTextureId() const
{
return _textureId;
}
inline MTex *getMTex(int idx) const
{
return _mtex[idx];
}
inline Material *getMaterial() const
{
return _material;
}
inline bNodeTree *getNodeTree() const
{
return _nodeTree;
}
inline bool hasTex() const
{
return _hasTex;
}
inline vector<Strip *> &getStrips()
{
return _strips;
}
inline unsigned int getNumberOfStrips() const
{
return _strips.size();
}
inline Stroke *getStroke()
{
return _stroke;
}
/*! modifiers */
inline void setMediumType(Stroke::MediumType itype)
{
_strokeType = itype;
}
inline void setTextureId(unsigned textureId)
{
_textureId = textureId;
}
inline void setMaterial(Material *mat)
{
_material = mat;
}
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#if 0
inline void setMTex(int idx, MTex *mtex_ptr)
{
_mtex[idx] = mtex_ptr;
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}
#endif
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:StrokeRep")
#endif
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};
Attempt to fix a potential name conflict between Freestyle and the compositor. A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace below. Note that #2 is in Freestyle, whereas #1 is in the compositor. The problem was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm). ---------------------------------------------------------------------- Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: 13 at address: 0x0000000000000000 [Switching to process 72386 thread 0xf303] 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 43 delete (this->m_outputsockets.back()); Current language: auto; currently c++ (gdb) where #0 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 #1 0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49 #2 0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43 #3 0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61 #4 0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59 #5 0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59 #6 0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329 #7 0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302 #8 0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302 #9 0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600 #10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584 #11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094 #12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367 #13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815 #14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021 ---------------------------------------------------------------------- Apparently a name conflict between the two Blender modules is taking place. The present commit hence intends to address it by putting all the Freestyle C++ classes in the namespace 'Freestyle'. This revision will also prevent potential name conflicts with other Blender modules in the future. Special thanks to Lukas Toenne for the help with C++ namespace.
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} /* namespace Freestyle */
#endif // __FREESTYLE_STROKE_REP_H__