| 
									
										
										
										
											2009-11-01 15:21:20 +00:00
										 |  |  | # ##### BEGIN GPL LICENSE BLOCK ##### | 
					
						
							|  |  |  | # | 
					
						
							|  |  |  | #  This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  | #  modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  | #  as published by the Free Software Foundation; either version 2 | 
					
						
							|  |  |  | #  of the License, or (at your option) any later version. | 
					
						
							| 
									
										
										
										
											2009-12-13 14:00:39 +00:00
										 |  |  | # | 
					
						
							| 
									
										
										
										
											2009-11-01 15:21:20 +00:00
										 |  |  | #  This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  | #  but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  | #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  | #  GNU General Public License for more details. | 
					
						
							| 
									
										
										
										
											2009-12-13 14:00:39 +00:00
										 |  |  | # | 
					
						
							| 
									
										
										
										
											2009-11-01 15:21:20 +00:00
										 |  |  | #  You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  | #  along with this program; if not, write to the Free Software Foundation, | 
					
						
							|  |  |  | #  Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. | 
					
						
							|  |  |  | # | 
					
						
							|  |  |  | # ##### END GPL LICENSE BLOCK ##### | 
					
						
							| 
									
										
										
										
											2005-05-17 07:17:52 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-12-13 14:38:30 +00:00
										 |  |  | # <pep8 compliant> | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2008-04-30 22:30:52 +00:00
										 |  |  | __author__ = ("Bart", "Campbell Barton") | 
					
						
							| 
									
										
										
										
											2006-01-29 19:17:53 +00:00
										 |  |  | __email__ = ["Bart, bart:neeneenee*de"] | 
					
						
							| 
									
										
										
										
											2005-06-06 19:00:02 +00:00
										 |  |  | __url__ = ["Author's (Bart) homepage, http://www.neeneenee.de/vrml"] | 
					
						
							| 
									
										
										
										
											2006-01-29 19:17:53 +00:00
										 |  |  | __version__ = "2006/01/17" | 
					
						
							| 
									
										
										
										
											2005-05-17 07:17:52 +00:00
										 |  |  | __bpydoc__ = """\
 | 
					
						
							| 
									
										
										
										
											2005-05-22 18:50:46 +00:00
										 |  |  | This script exports to X3D format. | 
					
						
							| 
									
										
										
										
											2005-05-17 07:17:52 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | Usage: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Run this script from "File->Export" menu.  A pop-up will ask whether you | 
					
						
							|  |  |  | want to export only selected or all relevant objects. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Known issues:<br> | 
					
						
							| 
									
										
										
										
											2009-12-13 14:00:39 +00:00
										 |  |  |     Doesn't handle multiple materials (don't use material indices);<br> | 
					
						
							|  |  |  |     Doesn't handle multiple UV textures on a single mesh (create a mesh for each texture);<br> | 
					
						
							|  |  |  |     Can't get the texture array associated with material * not the UV ones; | 
					
						
							| 
									
										
										
										
											2005-05-17 07:17:52 +00:00
										 |  |  | """
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | # $Id$ | 
					
						
							|  |  |  | # | 
					
						
							|  |  |  | #------------------------------------------------------------------------ | 
					
						
							|  |  |  | # X3D exporter for blender 2.36 or above | 
					
						
							|  |  |  | # | 
					
						
							|  |  |  | # ***** BEGIN GPL LICENSE BLOCK ***** | 
					
						
							|  |  |  | # | 
					
						
							|  |  |  | # This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  | # modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  | # as published by the Free Software Foundation; either version 2 | 
					
						
							|  |  |  | # of the License, or (at your option) any later version. | 
					
						
							|  |  |  | # | 
					
						
							|  |  |  | # This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  | # but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  | # GNU General Public License for more details. | 
					
						
							|  |  |  | # | 
					
						
							|  |  |  | # You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  | # along with this program; if not, write to the Free Software Foundation, | 
					
						
							|  |  |  | # Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. | 
					
						
							|  |  |  | # | 
					
						
							|  |  |  | # ***** END GPL LICENCE BLOCK ***** | 
					
						
							|  |  |  | # | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #################################### | 
					
						
							|  |  |  | # Library dependancies | 
					
						
							|  |  |  | #################################### | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2005-06-06 19:00:02 +00:00
										 |  |  | import math | 
					
						
							| 
									
										
										
										
											2009-09-29 15:27:00 +00:00
										 |  |  | import os | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | import bpy | 
					
						
							|  |  |  | import Mathutils | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | from export_3ds import create_derived_objects, free_derived_objects | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | # import Blender | 
					
						
							|  |  |  | # from Blender import Object, Lamp, Draw, Image, Text, sys, Mesh | 
					
						
							|  |  |  | # from Blender.Scene import Render | 
					
						
							|  |  |  | # import BPyObject | 
					
						
							|  |  |  | # import BPyMesh | 
					
						
							| 
									
										
										
										
											2005-05-17 07:17:52 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-12-13 14:00:39 +00:00
										 |  |  | # | 
					
						
							| 
									
										
										
										
											2008-04-30 22:30:52 +00:00
										 |  |  | DEG2RAD=0.017453292519943295 | 
					
						
							| 
									
										
										
										
											2009-09-29 15:27:00 +00:00
										 |  |  | MATWORLD= Mathutils.RotationMatrix(-90, 4, 'x') | 
					
						
							| 
									
										
										
										
											2008-04-30 22:30:52 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2005-05-17 07:17:52 +00:00
										 |  |  | #################################### | 
					
						
							|  |  |  | # Global Variables | 
					
						
							|  |  |  | #################################### | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-09-29 15:27:00 +00:00
										 |  |  | filename = "" | 
					
						
							|  |  |  | # filename = Blender.Get('filename') | 
					
						
							| 
									
										
										
										
											2005-05-17 07:17:52 +00:00
										 |  |  | _safeOverwrite = True | 
					
						
							| 
									
										
										
										
											2008-05-07 15:38:40 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2006-01-29 19:17:53 +00:00
										 |  |  | extension = '' | 
					
						
							| 
									
										
										
										
											2005-05-17 07:17:52 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | ########################################################## | 
					
						
							|  |  |  | # Functions for writing output file | 
					
						
							|  |  |  | ########################################################## | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2008-05-07 15:38:40 +00:00
										 |  |  | class x3d_class: | 
					
						
							| 
									
										
										
										
											2005-05-17 07:17:52 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-12-13 14:00:39 +00:00
										 |  |  |     def __init__(self, filename): | 
					
						
							|  |  |  |         #--- public you can change these --- | 
					
						
							|  |  |  |         self.writingcolor = 0 | 
					
						
							|  |  |  |         self.writingtexture = 0 | 
					
						
							|  |  |  |         self.writingcoords = 0 | 
					
						
							|  |  |  |         self.proto = 1 | 
					
						
							|  |  |  |         self.matonly = 0 | 
					
						
							|  |  |  |         self.share = 0 | 
					
						
							|  |  |  |         self.billnode = 0 | 
					
						
							|  |  |  |         self.halonode = 0 | 
					
						
							|  |  |  |         self.collnode = 0 | 
					
						
							|  |  |  |         self.tilenode = 0 | 
					
						
							|  |  |  |         self.verbose=2	 # level of verbosity in console 0-none, 1-some, 2-most | 
					
						
							|  |  |  |         self.cp=3		  # decimals for material color values	 0.000 - 1.000 | 
					
						
							|  |  |  |         self.vp=3		  # decimals for vertex coordinate values  0.000 - n.000 | 
					
						
							|  |  |  |         self.tp=3		  # decimals for texture coordinate values 0.000 - 1.000 | 
					
						
							|  |  |  |         self.it=3 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         #--- class private don't touch --- | 
					
						
							|  |  |  |         self.texNames={}   # dictionary of textureNames | 
					
						
							|  |  |  |         self.matNames={}   # dictionary of materiaNames | 
					
						
							|  |  |  |         self.meshNames={}   # dictionary of meshNames | 
					
						
							|  |  |  |         self.indentLevel=0 # keeps track of current indenting | 
					
						
							|  |  |  |         self.filename=filename | 
					
						
							|  |  |  |         self.file = None | 
					
						
							|  |  |  |         if filename.lower().endswith('.x3dz'): | 
					
						
							|  |  |  |             try: | 
					
						
							|  |  |  |                 import gzip | 
					
						
							|  |  |  |                 self.file = gzip.open(filename, "w") | 
					
						
							|  |  |  |             except: | 
					
						
							|  |  |  |                 print("failed to import compression modules, exporting uncompressed") | 
					
						
							|  |  |  |                 self.filename = filename[:-1] # remove trailing z | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if self.file == None: | 
					
						
							|  |  |  |             self.file = open(self.filename, "w") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         self.bNav=0 | 
					
						
							|  |  |  |         self.nodeID=0 | 
					
						
							|  |  |  |         self.namesReserved=[ "Anchor","Appearance","Arc2D","ArcClose2D","AudioClip","Background","Billboard", | 
					
						
							|  |  |  |                              "BooleanFilter","BooleanSequencer","BooleanToggle","BooleanTrigger","Box","Circle2D", | 
					
						
							|  |  |  |                              "Collision","Color","ColorInterpolator","ColorRGBA","component","Cone","connect", | 
					
						
							|  |  |  |                              "Contour2D","ContourPolyline2D","Coordinate","CoordinateDouble","CoordinateInterpolator", | 
					
						
							|  |  |  |                              "CoordinateInterpolator2D","Cylinder","CylinderSensor","DirectionalLight","Disk2D", | 
					
						
							|  |  |  |                              "ElevationGrid","EspduTransform","EXPORT","ExternProtoDeclare","Extrusion","field", | 
					
						
							|  |  |  |                              "fieldValue","FillProperties","Fog","FontStyle","GeoCoordinate","GeoElevationGrid", | 
					
						
							|  |  |  |                              "GeoLocationLocation","GeoLOD","GeoMetadata","GeoOrigin","GeoPositionInterpolator", | 
					
						
							|  |  |  |                              "GeoTouchSensor","GeoViewpoint","Group","HAnimDisplacer","HAnimHumanoid","HAnimJoint", | 
					
						
							|  |  |  |                              "HAnimSegment","HAnimSite","head","ImageTexture","IMPORT","IndexedFaceSet", | 
					
						
							|  |  |  |                              "IndexedLineSet","IndexedTriangleFanSet","IndexedTriangleSet","IndexedTriangleStripSet", | 
					
						
							|  |  |  |                              "Inline","IntegerSequencer","IntegerTrigger","IS","KeySensor","LineProperties","LineSet", | 
					
						
							|  |  |  |                              "LoadSensor","LOD","Material","meta","MetadataDouble","MetadataFloat","MetadataInteger", | 
					
						
							|  |  |  |                              "MetadataSet","MetadataString","MovieTexture","MultiTexture","MultiTextureCoordinate", | 
					
						
							|  |  |  |                              "MultiTextureTransform","NavigationInfo","Normal","NormalInterpolator","NurbsCurve", | 
					
						
							|  |  |  |                              "NurbsCurve2D","NurbsOrientationInterpolator","NurbsPatchSurface", | 
					
						
							|  |  |  |                              "NurbsPositionInterpolator","NurbsSet","NurbsSurfaceInterpolator","NurbsSweptSurface", | 
					
						
							|  |  |  |                              "NurbsSwungSurface","NurbsTextureCoordinate","NurbsTrimmedSurface","OrientationInterpolator", | 
					
						
							|  |  |  |                              "PixelTexture","PlaneSensor","PointLight","PointSet","Polyline2D","Polypoint2D", | 
					
						
							|  |  |  |                              "PositionInterpolator","PositionInterpolator2D","ProtoBody","ProtoDeclare","ProtoInstance", | 
					
						
							|  |  |  |                              "ProtoInterface","ProximitySensor","ReceiverPdu","Rectangle2D","ROUTE","ScalarInterpolator", | 
					
						
							|  |  |  |                              "Scene","Script","Shape","SignalPdu","Sound","Sphere","SphereSensor","SpotLight","StaticGroup", | 
					
						
							|  |  |  |                              "StringSensor","Switch","Text","TextureBackground","TextureCoordinate","TextureCoordinateGenerator", | 
					
						
							|  |  |  |                              "TextureTransform","TimeSensor","TimeTrigger","TouchSensor","Transform","TransmitterPdu", | 
					
						
							|  |  |  |                              "TriangleFanSet","TriangleSet","TriangleSet2D","TriangleStripSet","Viewpoint","VisibilitySensor", | 
					
						
							|  |  |  |                              "WorldInfo","X3D","XvlShell","VertexShader","FragmentShader","MultiShaderAppearance","ShaderAppearance" ] | 
					
						
							|  |  |  |         self.namesStandard=[ "Empty","Empty.000","Empty.001","Empty.002","Empty.003","Empty.004","Empty.005", | 
					
						
							|  |  |  |                              "Empty.006","Empty.007","Empty.008","Empty.009","Empty.010","Empty.011","Empty.012", | 
					
						
							|  |  |  |                              "Scene.001","Scene.002","Scene.003","Scene.004","Scene.005","Scene.06","Scene.013", | 
					
						
							|  |  |  |                              "Scene.006","Scene.007","Scene.008","Scene.009","Scene.010","Scene.011","Scene.012", | 
					
						
							|  |  |  |                              "World","World.000","World.001","World.002","World.003","World.004","World.005" ] | 
					
						
							|  |  |  |         self.namesFog=[ "","LINEAR","EXPONENTIAL","" ] | 
					
						
							| 
									
										
										
										
											2005-05-17 07:17:52 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | ########################################################## | 
					
						
							|  |  |  | # Writing nodes routines | 
					
						
							|  |  |  | ########################################################## | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-12-13 14:00:39 +00:00
										 |  |  |     def writeHeader(self): | 
					
						
							|  |  |  |         #bfile = sys.expandpath( Blender.Get('filename') ).replace('<', '<').replace('>', '>') | 
					
						
							|  |  |  |         bfile = self.filename.replace('<', '<').replace('>', '>') # use outfile name | 
					
						
							|  |  |  |         self.file.write("<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n") | 
					
						
							|  |  |  |         self.file.write("<!DOCTYPE X3D PUBLIC \"ISO//Web3D//DTD X3D 3.0//EN\" \"http://www.web3d.org/specifications/x3d-3.0.dtd\">\n") | 
					
						
							|  |  |  |         self.file.write("<X3D version=\"3.0\" profile=\"Immersive\" xmlns:xsd=\"http://www.w3.org/2001/XMLSchema-instance\" xsd:noNamespaceSchemaLocation=\"http://www.web3d.org/specifications/x3d-3.0.xsd\">\n") | 
					
						
							|  |  |  |         self.file.write("<head>\n") | 
					
						
							|  |  |  |         self.file.write("\t<meta name=\"filename\" content=\"%s\" />\n" % os.path.basename(bfile)) | 
					
						
							|  |  |  |         # self.file.write("\t<meta name=\"filename\" content=\"%s\" />\n" % sys.basename(bfile)) | 
					
						
							|  |  |  |         self.file.write("\t<meta name=\"generator\" content=\"Blender %s\" />\n" % '2.5') | 
					
						
							|  |  |  |         # self.file.write("\t<meta name=\"generator\" content=\"Blender %s\" />\n" % Blender.Get('version')) | 
					
						
							|  |  |  |         self.file.write("\t<meta name=\"translator\" content=\"X3D exporter v1.55 (2006/01/17)\" />\n") | 
					
						
							|  |  |  |         self.file.write("</head>\n") | 
					
						
							|  |  |  |         self.file.write("<Scene>\n") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # This functionality is poorly defined, disabling for now - campbell | 
					
						
							|  |  |  |     '''
 | 
					
						
							|  |  |  |     def writeInline(self): | 
					
						
							|  |  |  |         inlines = Blender.Scene.Get() | 
					
						
							|  |  |  |         allinlines = len(inlines) | 
					
						
							|  |  |  |         if scene != inlines[0]: | 
					
						
							|  |  |  |             return | 
					
						
							|  |  |  |         else: | 
					
						
							|  |  |  |             for i in xrange(allinlines): | 
					
						
							|  |  |  |                 nameinline=inlines[i].name | 
					
						
							|  |  |  |                 if (nameinline not in self.namesStandard) and (i > 0): | 
					
						
							|  |  |  |                     self.file.write("<Inline DEF=\"%s\" " % (self.cleanStr(nameinline))) | 
					
						
							|  |  |  |                     nameinline = nameinline+".x3d" | 
					
						
							|  |  |  |                     self.file.write("url=\"%s\" />" % nameinline) | 
					
						
							|  |  |  |                     self.file.write("\n\n") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def writeScript(self): | 
					
						
							|  |  |  |         textEditor = Blender.Text.Get() | 
					
						
							|  |  |  |         alltext = len(textEditor) | 
					
						
							|  |  |  |         for i in xrange(alltext): | 
					
						
							|  |  |  |             nametext = textEditor[i].name | 
					
						
							|  |  |  |             nlines = textEditor[i].getNLines() | 
					
						
							|  |  |  |             if (self.proto == 1): | 
					
						
							|  |  |  |                 if (nametext == "proto" or nametext == "proto.js" or nametext == "proto.txt") and (nlines != None): | 
					
						
							|  |  |  |                     nalllines = len(textEditor[i].asLines()) | 
					
						
							|  |  |  |                     alllines = textEditor[i].asLines() | 
					
						
							|  |  |  |                     for j in xrange(nalllines): | 
					
						
							|  |  |  |                         self.writeIndented(alllines[j] + "\n") | 
					
						
							|  |  |  |             elif (self.proto == 0): | 
					
						
							|  |  |  |                 if (nametext == "route" or nametext == "route.js" or nametext == "route.txt") and (nlines != None): | 
					
						
							|  |  |  |                     nalllines = len(textEditor[i].asLines()) | 
					
						
							|  |  |  |                     alllines = textEditor[i].asLines() | 
					
						
							|  |  |  |                     for j in xrange(nalllines): | 
					
						
							|  |  |  |                         self.writeIndented(alllines[j] + "\n") | 
					
						
							|  |  |  |         self.writeIndented("\n") | 
					
						
							|  |  |  |     '''
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def writeViewpoint(self, ob, mat, scene): | 
					
						
							|  |  |  |         context = scene.render_data | 
					
						
							|  |  |  |         # context = scene.render | 
					
						
							|  |  |  |         ratio = float(context.resolution_x)/float(context.resolution_y) | 
					
						
							|  |  |  |         # ratio = float(context.imageSizeY())/float(context.imageSizeX()) | 
					
						
							|  |  |  |         lens = (360* (math.atan(ratio *16 / ob.data.lens) / math.pi))*(math.pi/180) | 
					
						
							|  |  |  |         # lens = (360* (math.atan(ratio *16 / ob.data.getLens()) / math.pi))*(math.pi/180) | 
					
						
							|  |  |  |         lens = min(lens, math.pi) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         # get the camera location, subtract 90 degress from X to orient like X3D does | 
					
						
							|  |  |  |         # mat = ob.matrixWorld - mat is now passed! | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         loc = self.rotatePointForVRML(mat.translationPart()) | 
					
						
							|  |  |  |         rot = mat.toEuler() | 
					
						
							|  |  |  |         rot = (((rot[0]-90)), rot[1], rot[2]) | 
					
						
							|  |  |  |         # rot = (((rot[0]-90)*DEG2RAD), rot[1]*DEG2RAD, rot[2]*DEG2RAD) | 
					
						
							|  |  |  |         nRot = self.rotatePointForVRML( rot ) | 
					
						
							|  |  |  |         # convert to Quaternion and to Angle Axis | 
					
						
							|  |  |  |         Q  = self.eulerToQuaternions(nRot[0], nRot[1], nRot[2]) | 
					
						
							|  |  |  |         Q1 = self.multiplyQuaternions(Q[0], Q[1]) | 
					
						
							|  |  |  |         Qf = self.multiplyQuaternions(Q1, Q[2]) | 
					
						
							|  |  |  |         angleAxis = self.quaternionToAngleAxis(Qf) | 
					
						
							|  |  |  |         self.file.write("<Viewpoint DEF=\"%s\" " % (self.cleanStr(ob.name))) | 
					
						
							|  |  |  |         self.file.write("description=\"%s\" " % (ob.name)) | 
					
						
							|  |  |  |         self.file.write("centerOfRotation=\"0 0 0\" ") | 
					
						
							|  |  |  |         self.file.write("position=\"%3.2f %3.2f %3.2f\" " % (loc[0], loc[1], loc[2])) | 
					
						
							|  |  |  |         self.file.write("orientation=\"%3.2f %3.2f %3.2f %3.2f\" " % (angleAxis[0], angleAxis[1], -angleAxis[2], angleAxis[3])) | 
					
						
							|  |  |  |         self.file.write("fieldOfView=\"%.3f\" />\n\n" % (lens)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def writeFog(self, world): | 
					
						
							|  |  |  |         if world: | 
					
						
							|  |  |  |             mtype = world.mist.falloff | 
					
						
							|  |  |  |             # mtype = world.getMistype() | 
					
						
							|  |  |  |             mparam = world.mist | 
					
						
							|  |  |  |             # mparam = world.getMist() | 
					
						
							|  |  |  |             grd = world.horizon_color | 
					
						
							|  |  |  |             # grd = world.getHor() | 
					
						
							|  |  |  |             grd0, grd1, grd2 = grd[0], grd[1], grd[2] | 
					
						
							|  |  |  |         else: | 
					
						
							|  |  |  |             return | 
					
						
							|  |  |  |         if (mtype == 'LINEAR' or mtype == 'INVERSE_QUADRATIC'): | 
					
						
							|  |  |  |             mtype = 1 if mtype == 'LINEAR' else 2 | 
					
						
							|  |  |  |         # if (mtype == 1 or mtype == 2): | 
					
						
							|  |  |  |             self.file.write("<Fog fogType=\"%s\" " % self.namesFog[mtype]) | 
					
						
							|  |  |  |             self.file.write("color=\"%s %s %s\" " % (round(grd0,self.cp), round(grd1,self.cp), round(grd2,self.cp))) | 
					
						
							|  |  |  |             self.file.write("visibilityRange=\"%s\" />\n\n" % round(mparam[2],self.cp)) | 
					
						
							|  |  |  |         else: | 
					
						
							|  |  |  |             return | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def writeNavigationInfo(self, scene): | 
					
						
							|  |  |  |         self.file.write('<NavigationInfo headlight="FALSE" visibilityLimit="0.0" type=\'"EXAMINE","ANY"\' avatarSize="0.25, 1.75, 0.75" />\n') | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def writeSpotLight(self, ob, mtx, lamp, world): | 
					
						
							|  |  |  |         safeName = self.cleanStr(ob.name) | 
					
						
							|  |  |  |         if world: | 
					
						
							|  |  |  |             ambi = world.ambient_color | 
					
						
							|  |  |  |             # ambi = world.amb | 
					
						
							|  |  |  |             ambientIntensity = ((float(ambi[0] + ambi[1] + ambi[2]))/3)/2.5 | 
					
						
							|  |  |  |         else: | 
					
						
							|  |  |  |             ambi = 0 | 
					
						
							|  |  |  |             ambientIntensity = 0 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         # compute cutoff and beamwidth | 
					
						
							|  |  |  |         intensity=min(lamp.energy/1.75,1.0) | 
					
						
							|  |  |  |         beamWidth=((lamp.spot_size*math.pi)/180.0)*.37; | 
					
						
							|  |  |  |         # beamWidth=((lamp.spotSize*math.pi)/180.0)*.37; | 
					
						
							|  |  |  |         cutOffAngle=beamWidth*1.3 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         dx,dy,dz=self.computeDirection(mtx) | 
					
						
							|  |  |  |         # note -dx seems to equal om[3][0] | 
					
						
							|  |  |  |         # note -dz seems to equal om[3][1] | 
					
						
							|  |  |  |         # note  dy seems to equal om[3][2] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         #location=(ob.matrixWorld*MATWORLD).translationPart() # now passed | 
					
						
							|  |  |  |         location=(mtx*MATWORLD).translationPart() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         radius = lamp.distance*math.cos(beamWidth) | 
					
						
							|  |  |  |         # radius = lamp.dist*math.cos(beamWidth) | 
					
						
							|  |  |  |         self.file.write("<SpotLight DEF=\"%s\" " % safeName) | 
					
						
							|  |  |  |         self.file.write("radius=\"%s\" " % (round(radius,self.cp))) | 
					
						
							|  |  |  |         self.file.write("ambientIntensity=\"%s\" " % (round(ambientIntensity,self.cp))) | 
					
						
							|  |  |  |         self.file.write("intensity=\"%s\" " % (round(intensity,self.cp))) | 
					
						
							|  |  |  |         self.file.write("color=\"%s %s %s\" " % (round(lamp.color[0],self.cp), round(lamp.color[1],self.cp), round(lamp.color[2],self.cp))) | 
					
						
							|  |  |  |         # self.file.write("color=\"%s %s %s\" " % (round(lamp.col[0],self.cp), round(lamp.col[1],self.cp), round(lamp.col[2],self.cp))) | 
					
						
							|  |  |  |         self.file.write("beamWidth=\"%s\" " % (round(beamWidth,self.cp))) | 
					
						
							|  |  |  |         self.file.write("cutOffAngle=\"%s\" " % (round(cutOffAngle,self.cp))) | 
					
						
							|  |  |  |         self.file.write("direction=\"%s %s %s\" " % (round(dx,3),round(dy,3),round(dz,3))) | 
					
						
							|  |  |  |         self.file.write("location=\"%s %s %s\" />\n\n" % (round(location[0],3), round(location[1],3), round(location[2],3))) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def writeDirectionalLight(self, ob, mtx, lamp, world): | 
					
						
							|  |  |  |         safeName = self.cleanStr(ob.name) | 
					
						
							|  |  |  |         if world: | 
					
						
							|  |  |  |             ambi = world.ambient_color | 
					
						
							|  |  |  |             # ambi = world.amb | 
					
						
							|  |  |  |             ambientIntensity = ((float(ambi[0] + ambi[1] + ambi[2]))/3)/2.5 | 
					
						
							|  |  |  |         else: | 
					
						
							|  |  |  |             ambi = 0 | 
					
						
							|  |  |  |             ambientIntensity = 0 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         intensity=min(lamp.energy/1.75,1.0) | 
					
						
							|  |  |  |         (dx,dy,dz)=self.computeDirection(mtx) | 
					
						
							|  |  |  |         self.file.write("<DirectionalLight DEF=\"%s\" " % safeName) | 
					
						
							|  |  |  |         self.file.write("ambientIntensity=\"%s\" " % (round(ambientIntensity,self.cp))) | 
					
						
							|  |  |  |         self.file.write("color=\"%s %s %s\" " % (round(lamp.color[0],self.cp), round(lamp.color[1],self.cp), round(lamp.color[2],self.cp))) | 
					
						
							|  |  |  |         # self.file.write("color=\"%s %s %s\" " % (round(lamp.col[0],self.cp), round(lamp.col[1],self.cp), round(lamp.col[2],self.cp))) | 
					
						
							|  |  |  |         self.file.write("intensity=\"%s\" " % (round(intensity,self.cp))) | 
					
						
							|  |  |  |         self.file.write("direction=\"%s %s %s\" />\n\n" % (round(dx,4),round(dy,4),round(dz,4))) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def writePointLight(self, ob, mtx, lamp, world): | 
					
						
							|  |  |  |         safeName = self.cleanStr(ob.name) | 
					
						
							|  |  |  |         if world: | 
					
						
							|  |  |  |             ambi = world.ambient_color | 
					
						
							|  |  |  |             # ambi = world.amb | 
					
						
							|  |  |  |             ambientIntensity = ((float(ambi[0] + ambi[1] + ambi[2]))/3)/2.5 | 
					
						
							|  |  |  |         else: | 
					
						
							|  |  |  |             ambi = 0 | 
					
						
							|  |  |  |             ambientIntensity = 0 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         # location=(ob.matrixWorld*MATWORLD).translationPart() # now passed | 
					
						
							|  |  |  |         location= (mtx*MATWORLD).translationPart() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         self.file.write("<PointLight DEF=\"%s\" " % safeName) | 
					
						
							|  |  |  |         self.file.write("ambientIntensity=\"%s\" " % (round(ambientIntensity,self.cp))) | 
					
						
							|  |  |  |         self.file.write("color=\"%s %s %s\" " % (round(lamp.color[0],self.cp), round(lamp.color[1],self.cp), round(lamp.color[2],self.cp))) | 
					
						
							|  |  |  |         # self.file.write("color=\"%s %s %s\" " % (round(lamp.col[0],self.cp), round(lamp.col[1],self.cp), round(lamp.col[2],self.cp))) | 
					
						
							|  |  |  |         self.file.write("intensity=\"%s\" " % (round( min(lamp.energy/1.75,1.0) ,self.cp))) | 
					
						
							|  |  |  |         self.file.write("radius=\"%s\" " % lamp.distance ) | 
					
						
							|  |  |  |         # self.file.write("radius=\"%s\" " % lamp.dist ) | 
					
						
							|  |  |  |         self.file.write("location=\"%s %s %s\" />\n\n" % (round(location[0],3), round(location[1],3), round(location[2],3))) | 
					
						
							|  |  |  |     '''
 | 
					
						
							|  |  |  |     def writeNode(self, ob, mtx): | 
					
						
							|  |  |  |         obname=str(ob.name) | 
					
						
							|  |  |  |         if obname in self.namesStandard: | 
					
						
							|  |  |  |             return | 
					
						
							|  |  |  |         else: | 
					
						
							|  |  |  |             dx,dy,dz = self.computeDirection(mtx) | 
					
						
							|  |  |  |             # location=(ob.matrixWorld*MATWORLD).translationPart() | 
					
						
							|  |  |  |             location=(mtx*MATWORLD).translationPart() | 
					
						
							|  |  |  |             self.writeIndented("<%s\n" % obname,1) | 
					
						
							|  |  |  |             self.writeIndented("direction=\"%s %s %s\"\n" % (round(dx,3),round(dy,3),round(dz,3))) | 
					
						
							|  |  |  |             self.writeIndented("location=\"%s %s %s\"\n" % (round(location[0],3), round(location[1],3), round(location[2],3))) | 
					
						
							|  |  |  |             self.writeIndented("/>\n",-1) | 
					
						
							|  |  |  |             self.writeIndented("\n") | 
					
						
							|  |  |  |     '''
 | 
					
						
							|  |  |  |     def secureName(self, name): | 
					
						
							|  |  |  |         name = name + str(self.nodeID) | 
					
						
							|  |  |  |         self.nodeID=self.nodeID+1 | 
					
						
							|  |  |  |         if len(name) <= 3: | 
					
						
							|  |  |  |             newname = "_" + str(self.nodeID) | 
					
						
							|  |  |  |             return "%s" % (newname) | 
					
						
							|  |  |  |         else: | 
					
						
							|  |  |  |             for bad in ['"','#',"'",',','.','[','\\',']','{','}']: | 
					
						
							|  |  |  |                 name=name.replace(bad,'_') | 
					
						
							|  |  |  |             if name in self.namesReserved: | 
					
						
							|  |  |  |                 newname = name[0:3] + "_" + str(self.nodeID) | 
					
						
							|  |  |  |                 return "%s" % (newname) | 
					
						
							|  |  |  |             elif name[0].isdigit(): | 
					
						
							|  |  |  |                 newname = "_" + name + str(self.nodeID) | 
					
						
							|  |  |  |                 return "%s" % (newname) | 
					
						
							|  |  |  |             else: | 
					
						
							|  |  |  |                 newname = name | 
					
						
							|  |  |  |                 return "%s" % (newname) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def writeIndexedFaceSet(self, ob, mesh, mtx, world, EXPORT_TRI = False): | 
					
						
							|  |  |  |         imageMap={}   # set of used images | 
					
						
							|  |  |  |         sided={}	  # 'one':cnt , 'two':cnt | 
					
						
							|  |  |  |         vColors={}	# 'multi':1 | 
					
						
							|  |  |  |         meshName = self.cleanStr(ob.name) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         meshME = self.cleanStr(ob.data.name) # We dont care if its the mesh name or not | 
					
						
							|  |  |  |         # meshME = self.cleanStr(ob.getData(mesh=1).name) # We dont care if its the mesh name or not | 
					
						
							|  |  |  |         if len(mesh.faces) == 0: return | 
					
						
							|  |  |  |         mode = [] | 
					
						
							|  |  |  |         # mode = 0 | 
					
						
							|  |  |  |         if mesh.active_uv_texture: | 
					
						
							|  |  |  |         # if mesh.faceUV: | 
					
						
							|  |  |  |             for face in mesh.active_uv_texture.data: | 
					
						
							|  |  |  |             # for face in mesh.faces: | 
					
						
							|  |  |  |                 if face.halo and 'HALO' not in mode: | 
					
						
							|  |  |  |                     mode += ['HALO'] | 
					
						
							|  |  |  |                 if face.billboard and 'BILLBOARD' not in mode: | 
					
						
							|  |  |  |                     mode += ['BILLBOARD'] | 
					
						
							|  |  |  |                 if face.object_color and 'OBJECT_COLOR' not in mode: | 
					
						
							|  |  |  |                     mode += ['OBJECT_COLOR'] | 
					
						
							|  |  |  |                 if face.collision and 'COLLISION' not in mode: | 
					
						
							|  |  |  |                     mode += ['COLLISION'] | 
					
						
							|  |  |  |                 # mode |= face.mode | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if 'HALO' in mode and self.halonode == 0: | 
					
						
							|  |  |  |         # if mode & Mesh.FaceModes.HALO and self.halonode == 0: | 
					
						
							|  |  |  |             self.writeIndented("<Billboard axisOfRotation=\"0 0 0\">\n",1) | 
					
						
							|  |  |  |             self.halonode = 1 | 
					
						
							|  |  |  |         elif 'BILLBOARD' in mode and self.billnode == 0: | 
					
						
							|  |  |  |         # elif mode & Mesh.FaceModes.BILLBOARD and self.billnode == 0: | 
					
						
							|  |  |  |             self.writeIndented("<Billboard axisOfRotation=\"0 1 0\">\n",1) | 
					
						
							|  |  |  |             self.billnode = 1 | 
					
						
							|  |  |  |         elif 'OBJECT_COLOR' in mode and self.matonly == 0: | 
					
						
							|  |  |  |         # elif mode & Mesh.FaceModes.OBCOL and self.matonly == 0: | 
					
						
							|  |  |  |             self.matonly = 1 | 
					
						
							|  |  |  |         # TF_TILES is marked as deprecated in DNA_meshdata_types.h | 
					
						
							|  |  |  |         # elif mode & Mesh.FaceModes.TILES and self.tilenode == 0: | 
					
						
							|  |  |  |         # 	self.tilenode = 1 | 
					
						
							|  |  |  |         elif 'COLLISION' not in mode and self.collnode == 0: | 
					
						
							|  |  |  |         # elif not mode & Mesh.FaceModes.DYNAMIC and self.collnode == 0: | 
					
						
							|  |  |  |             self.writeIndented("<Collision enabled=\"false\">\n",1) | 
					
						
							|  |  |  |             self.collnode = 1 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         nIFSCnt=self.countIFSSetsNeeded(mesh, imageMap, sided, vColors) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if nIFSCnt > 1: | 
					
						
							|  |  |  |             self.writeIndented("<Group DEF=\"%s%s\">\n" % ("G_", meshName),1) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if 'two' in sided and sided['two'] > 0: | 
					
						
							|  |  |  |             bTwoSided=1 | 
					
						
							|  |  |  |         else: | 
					
						
							|  |  |  |             bTwoSided=0 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         # mtx = ob.matrixWorld * MATWORLD # mtx is now passed | 
					
						
							|  |  |  |         mtx = mtx * MATWORLD | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         loc= mtx.translationPart() | 
					
						
							|  |  |  |         sca= mtx.scalePart() | 
					
						
							|  |  |  |         quat = mtx.toQuat() | 
					
						
							|  |  |  |         rot= quat.axis | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         self.writeIndented('<Transform DEF="%s" translation="%.6f %.6f %.6f" scale="%.6f %.6f %.6f" rotation="%.6f %.6f %.6f %.6f">\n' % \ | 
					
						
							|  |  |  |                            (meshName, loc[0], loc[1], loc[2], sca[0], sca[1], sca[2], rot[0], rot[1], rot[2], quat.angle) ) | 
					
						
							|  |  |  |         # self.writeIndented('<Transform DEF="%s" translation="%.6f %.6f %.6f" scale="%.6f %.6f %.6f" rotation="%.6f %.6f %.6f %.6f">\n' % \ | 
					
						
							|  |  |  |         #   (meshName, loc[0], loc[1], loc[2], sca[0], sca[1], sca[2], rot[0], rot[1], rot[2], quat.angle*DEG2RAD) ) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         self.writeIndented("<Shape>\n",1) | 
					
						
							|  |  |  |         maters=mesh.materials | 
					
						
							|  |  |  |         hasImageTexture=0 | 
					
						
							|  |  |  |         issmooth=0 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if len(maters) > 0 or mesh.active_uv_texture: | 
					
						
							|  |  |  |         # if len(maters) > 0 or mesh.faceUV: | 
					
						
							|  |  |  |             self.writeIndented("<Appearance>\n", 1) | 
					
						
							|  |  |  |             # right now this script can only handle a single material per mesh. | 
					
						
							|  |  |  |             if len(maters) >= 1: | 
					
						
							|  |  |  |                 mat=maters[0] | 
					
						
							|  |  |  |                 # matFlags = mat.getMode() | 
					
						
							|  |  |  |                 if not mat.face_texture: | 
					
						
							|  |  |  |                 # if not matFlags & Blender.Material.Modes['TEXFACE']: | 
					
						
							|  |  |  |                     self.writeMaterial(mat, self.cleanStr(mat.name,''), world) | 
					
						
							|  |  |  |                     # self.writeMaterial(mat, self.cleanStr(maters[0].name,''), world) | 
					
						
							|  |  |  |                     if len(maters) > 1: | 
					
						
							|  |  |  |                         print("Warning: mesh named %s has multiple materials" % meshName) | 
					
						
							|  |  |  |                         print("Warning: only one material per object handled") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 #-- textures | 
					
						
							|  |  |  |                 face = None | 
					
						
							|  |  |  |                 if mesh.active_uv_texture: | 
					
						
							|  |  |  |                 # if mesh.faceUV: | 
					
						
							|  |  |  |                     for face in mesh.active_uv_texture.data: | 
					
						
							|  |  |  |                     # for face in mesh.faces: | 
					
						
							|  |  |  |                         if face.image: | 
					
						
							|  |  |  |                         # if (hasImageTexture == 0) and (face.image): | 
					
						
							|  |  |  |                             self.writeImageTexture(face.image) | 
					
						
							|  |  |  |                             # hasImageTexture=1  # keep track of face texture | 
					
						
							|  |  |  |                             break | 
					
						
							|  |  |  |                 if self.tilenode == 1 and face and face.image: | 
					
						
							|  |  |  |                 # if self.tilenode == 1: | 
					
						
							|  |  |  |                     self.writeIndented("<TextureTransform	scale=\"%s %s\" />\n" % (face.image.xrep, face.image.yrep)) | 
					
						
							|  |  |  |                     self.tilenode = 0 | 
					
						
							|  |  |  |                 self.writeIndented("</Appearance>\n", -1) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         #-- IndexedFaceSet or IndexedLineSet | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         # user selected BOUNDS=1, SOLID=3, SHARED=4, or TEXTURE=5 | 
					
						
							|  |  |  |         ifStyle="IndexedFaceSet" | 
					
						
							|  |  |  |         # look up mesh name, use it if available | 
					
						
							|  |  |  |         if meshME in self.meshNames: | 
					
						
							|  |  |  |             self.writeIndented("<%s USE=\"ME_%s\">" % (ifStyle, meshME), 1) | 
					
						
							|  |  |  |             self.meshNames[meshME]+=1 | 
					
						
							|  |  |  |         else: | 
					
						
							|  |  |  |             if int(mesh.users) > 1: | 
					
						
							|  |  |  |                 self.writeIndented("<%s DEF=\"ME_%s\" " % (ifStyle, meshME), 1) | 
					
						
							|  |  |  |                 self.meshNames[meshME]=1 | 
					
						
							|  |  |  |             else: | 
					
						
							|  |  |  |                 self.writeIndented("<%s " % ifStyle, 1) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             if bTwoSided == 1: | 
					
						
							|  |  |  |                 self.file.write("solid=\"false\" ") | 
					
						
							|  |  |  |             else: | 
					
						
							|  |  |  |                 self.file.write("solid=\"true\" ") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             for face in mesh.faces: | 
					
						
							|  |  |  |                 if face.smooth: | 
					
						
							|  |  |  |                      issmooth=1 | 
					
						
							|  |  |  |                      break | 
					
						
							|  |  |  |             if issmooth==1: | 
					
						
							|  |  |  |                 creaseAngle=(mesh.autosmooth_angle)*(math.pi/180.0) | 
					
						
							|  |  |  |                 # creaseAngle=(mesh.degr)*(math.pi/180.0) | 
					
						
							|  |  |  |                 self.file.write("creaseAngle=\"%s\" " % (round(creaseAngle,self.cp))) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             #--- output textureCoordinates if UV texture used | 
					
						
							|  |  |  |             if mesh.active_uv_texture: | 
					
						
							|  |  |  |             # if mesh.faceUV: | 
					
						
							|  |  |  |                 if self.matonly == 1 and self.share == 1: | 
					
						
							|  |  |  |                     self.writeFaceColors(mesh) | 
					
						
							|  |  |  |                 elif hasImageTexture == 1: | 
					
						
							|  |  |  |                     self.writeTextureCoordinates(mesh) | 
					
						
							|  |  |  |             #--- output coordinates | 
					
						
							|  |  |  |             self.writeCoordinates(ob, mesh, meshName, EXPORT_TRI) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             self.writingcoords = 1 | 
					
						
							|  |  |  |             self.writingtexture = 1 | 
					
						
							|  |  |  |             self.writingcolor = 1 | 
					
						
							|  |  |  |             self.writeCoordinates(ob, mesh, meshName, EXPORT_TRI) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             #--- output textureCoordinates if UV texture used | 
					
						
							|  |  |  |             if mesh.active_uv_texture: | 
					
						
							|  |  |  |             # if mesh.faceUV: | 
					
						
							|  |  |  |                 if hasImageTexture == 1: | 
					
						
							|  |  |  |                     self.writeTextureCoordinates(mesh) | 
					
						
							|  |  |  |                 elif self.matonly == 1 and self.share == 1: | 
					
						
							|  |  |  |                     self.writeFaceColors(mesh) | 
					
						
							|  |  |  |             #--- output vertexColors | 
					
						
							|  |  |  |         self.matonly = 0 | 
					
						
							|  |  |  |         self.share = 0 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         self.writingcoords = 0 | 
					
						
							|  |  |  |         self.writingtexture = 0 | 
					
						
							|  |  |  |         self.writingcolor = 0 | 
					
						
							|  |  |  |         #--- output closing braces | 
					
						
							|  |  |  |         self.writeIndented("</%s>\n" % ifStyle, -1) | 
					
						
							|  |  |  |         self.writeIndented("</Shape>\n", -1) | 
					
						
							|  |  |  |         self.writeIndented("</Transform>\n", -1) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if self.halonode == 1: | 
					
						
							|  |  |  |             self.writeIndented("</Billboard>\n", -1) | 
					
						
							|  |  |  |             self.halonode = 0 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if self.billnode == 1: | 
					
						
							|  |  |  |             self.writeIndented("</Billboard>\n", -1) | 
					
						
							|  |  |  |             self.billnode = 0 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if self.collnode == 1: | 
					
						
							|  |  |  |             self.writeIndented("</Collision>\n", -1) | 
					
						
							|  |  |  |             self.collnode = 0 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if nIFSCnt > 1: | 
					
						
							|  |  |  |             self.writeIndented("</Group>\n", -1) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         self.file.write("\n") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def writeCoordinates(self, ob, mesh, meshName, EXPORT_TRI = False): | 
					
						
							|  |  |  |         # create vertex list and pre rotate -90 degrees X for VRML | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if self.writingcoords == 0: | 
					
						
							|  |  |  |             self.file.write('coordIndex="') | 
					
						
							|  |  |  |             for face in mesh.faces: | 
					
						
							|  |  |  |                 fv = face.verts | 
					
						
							|  |  |  |                 # fv = face.v | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 if len(fv)==3: | 
					
						
							|  |  |  |                 # if len(face)==3: | 
					
						
							|  |  |  |                     self.file.write("%i %i %i -1, " % (fv[0], fv[1], fv[2])) | 
					
						
							|  |  |  |                     # self.file.write("%i %i %i -1, " % (fv[0].index, fv[1].index, fv[2].index)) | 
					
						
							|  |  |  |                 else: | 
					
						
							|  |  |  |                     if EXPORT_TRI: | 
					
						
							|  |  |  |                         self.file.write("%i %i %i -1, " % (fv[0], fv[1], fv[2])) | 
					
						
							|  |  |  |                         # self.file.write("%i %i %i -1, " % (fv[0].index, fv[1].index, fv[2].index)) | 
					
						
							|  |  |  |                         self.file.write("%i %i %i -1, " % (fv[0], fv[2], fv[3])) | 
					
						
							|  |  |  |                         # self.file.write("%i %i %i -1, " % (fv[0].index, fv[2].index, fv[3].index)) | 
					
						
							|  |  |  |                     else: | 
					
						
							|  |  |  |                         self.file.write("%i %i %i %i -1, " % (fv[0], fv[1], fv[2], fv[3])) | 
					
						
							|  |  |  |                         # self.file.write("%i %i %i %i -1, " % (fv[0].index, fv[1].index, fv[2].index, fv[3].index)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             self.file.write("\">\n") | 
					
						
							|  |  |  |         else: | 
					
						
							|  |  |  |             #-- vertices | 
					
						
							|  |  |  |             # mesh.transform(ob.matrixWorld) | 
					
						
							|  |  |  |             self.writeIndented("<Coordinate DEF=\"%s%s\" \n" % ("coord_",meshName), 1) | 
					
						
							|  |  |  |             self.file.write("\t\t\t\tpoint=\"") | 
					
						
							|  |  |  |             for v in mesh.verts: | 
					
						
							|  |  |  |                 self.file.write("%.6f %.6f %.6f, " % tuple(v.co)) | 
					
						
							|  |  |  |             self.file.write("\" />") | 
					
						
							|  |  |  |             self.writeIndented("\n", -1) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def writeTextureCoordinates(self, mesh): | 
					
						
							|  |  |  |         texCoordList=[] | 
					
						
							|  |  |  |         texIndexList=[] | 
					
						
							|  |  |  |         j=0 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         for face in mesh.active_uv_texture.data: | 
					
						
							|  |  |  |         # for face in mesh.faces: | 
					
						
							| 
									
										
										
										
											2010-01-16 15:20:27 +00:00
										 |  |  |             # workaround, since tface.uv iteration is wrong atm | 
					
						
							| 
									
										
										
										
											2010-01-20 14:06:38 +00:00
										 |  |  |             uvs = face.uv | 
					
						
							| 
									
										
										
										
											2009-12-13 14:00:39 +00:00
										 |  |  |             # uvs = [face.uv1, face.uv2, face.uv3, face.uv4] if face.verts[3] else [face.uv1, face.uv2, face.uv3] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             for uv in uvs: | 
					
						
							|  |  |  |             # for uv in face.uv: | 
					
						
							|  |  |  |                 texIndexList.append(j) | 
					
						
							|  |  |  |                 texCoordList.append(uv) | 
					
						
							|  |  |  |                 j=j+1 | 
					
						
							|  |  |  |             texIndexList.append(-1) | 
					
						
							| 
									
										
										
										
											2010-01-16 15:20:27 +00:00
										 |  |  | 			 | 
					
						
							| 
									
										
										
										
											2009-12-13 14:00:39 +00:00
										 |  |  |         if self.writingtexture == 0: | 
					
						
							|  |  |  |             self.file.write("\n\t\t\ttexCoordIndex=\"") | 
					
						
							|  |  |  |             texIndxStr="" | 
					
						
							|  |  |  |             for i in range(len(texIndexList)): | 
					
						
							|  |  |  |                 texIndxStr = texIndxStr + "%d, " % texIndexList[i] | 
					
						
							|  |  |  |                 if texIndexList[i]==-1: | 
					
						
							|  |  |  |                     self.file.write(texIndxStr) | 
					
						
							|  |  |  |                     texIndxStr="" | 
					
						
							|  |  |  |             self.file.write("\"\n\t\t\t") | 
					
						
							|  |  |  |         else: | 
					
						
							|  |  |  |             self.writeIndented("<TextureCoordinate point=\"", 1) | 
					
						
							|  |  |  |             for i in range(len(texCoordList)): | 
					
						
							|  |  |  |                 self.file.write("%s %s, " % (round(texCoordList[i][0],self.tp), round(texCoordList[i][1],self.tp))) | 
					
						
							|  |  |  |             self.file.write("\" />") | 
					
						
							|  |  |  |             self.writeIndented("\n", -1) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def writeFaceColors(self, mesh): | 
					
						
							|  |  |  |         if self.writingcolor == 0: | 
					
						
							|  |  |  |             self.file.write("colorPerVertex=\"false\" ") | 
					
						
							|  |  |  |         elif mesh.active_vertex_color: | 
					
						
							|  |  |  |         # else: | 
					
						
							|  |  |  |             self.writeIndented("<Color color=\"", 1) | 
					
						
							|  |  |  |             for face in mesh.active_vertex_color.data: | 
					
						
							|  |  |  |                 c = face.color1 | 
					
						
							|  |  |  |                 if self.verbose > 2: | 
					
						
							|  |  |  |                     print("Debug: face.col r=%d g=%d b=%d" % (c[0], c[1], c[2])) | 
					
						
							|  |  |  |                     # print("Debug: face.col r=%d g=%d b=%d" % (c.r, c.g, c.b)) | 
					
						
							|  |  |  |                 aColor = self.rgbToFS(c) | 
					
						
							|  |  |  |                 self.file.write("%s, " % aColor) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             # for face in mesh.faces: | 
					
						
							|  |  |  |             # 	if face.col: | 
					
						
							|  |  |  |             # 		c=face.col[0] | 
					
						
							|  |  |  |             # 		if self.verbose > 2: | 
					
						
							|  |  |  |             # 			print("Debug: face.col r=%d g=%d b=%d" % (c.r, c.g, c.b)) | 
					
						
							|  |  |  |             # 		aColor = self.rgbToFS(c) | 
					
						
							|  |  |  |             # 		self.file.write("%s, " % aColor) | 
					
						
							|  |  |  |             self.file.write("\" />") | 
					
						
							|  |  |  |             self.writeIndented("\n",-1) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def writeMaterial(self, mat, matName, world): | 
					
						
							|  |  |  |         # look up material name, use it if available | 
					
						
							|  |  |  |         if matName in self.matNames: | 
					
						
							|  |  |  |             self.writeIndented("<Material USE=\"MA_%s\" />\n" % matName) | 
					
						
							|  |  |  |             self.matNames[matName]+=1 | 
					
						
							|  |  |  |             return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         self.matNames[matName]=1 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         ambient = mat.ambient/3 | 
					
						
							|  |  |  |         # ambient = mat.amb/3 | 
					
						
							|  |  |  |         diffuseR, diffuseG, diffuseB = tuple(mat.diffuse_color) | 
					
						
							|  |  |  |         # diffuseR, diffuseG, diffuseB = mat.rgbCol[0], mat.rgbCol[1],mat.rgbCol[2] | 
					
						
							|  |  |  |         if world: | 
					
						
							|  |  |  |             ambi = world.ambient_color | 
					
						
							|  |  |  |             # ambi = world.getAmb() | 
					
						
							|  |  |  |             ambi0, ambi1, ambi2 = (ambi[0]*mat.ambient)*2, (ambi[1]*mat.ambient)*2, (ambi[2]*mat.ambient)*2 | 
					
						
							|  |  |  |             # ambi0, ambi1, ambi2 = (ambi[0]*mat.amb)*2, (ambi[1]*mat.amb)*2, (ambi[2]*mat.amb)*2 | 
					
						
							|  |  |  |         else: | 
					
						
							|  |  |  |             ambi0, ambi1, ambi2 = 0, 0, 0 | 
					
						
							|  |  |  |         emisR, emisG, emisB = (diffuseR*mat.emit+ambi0)/2, (diffuseG*mat.emit+ambi1)/2, (diffuseB*mat.emit+ambi2)/2 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         shininess = mat.specular_hardness/512.0 | 
					
						
							|  |  |  |         # shininess = mat.hard/512.0 | 
					
						
							|  |  |  |         specR = (mat.specular_color[0]+0.001)/(1.25/(mat.specular_intensity+0.001)) | 
					
						
							|  |  |  |         # specR = (mat.specCol[0]+0.001)/(1.25/(mat.spec+0.001)) | 
					
						
							|  |  |  |         specG = (mat.specular_color[1]+0.001)/(1.25/(mat.specular_intensity+0.001)) | 
					
						
							|  |  |  |         # specG = (mat.specCol[1]+0.001)/(1.25/(mat.spec+0.001)) | 
					
						
							|  |  |  |         specB = (mat.specular_color[2]+0.001)/(1.25/(mat.specular_intensity+0.001)) | 
					
						
							|  |  |  |         # specB = (mat.specCol[2]+0.001)/(1.25/(mat.spec+0.001)) | 
					
						
							|  |  |  |         transp = 1-mat.alpha | 
					
						
							|  |  |  |         # matFlags = mat.getMode() | 
					
						
							|  |  |  |         if mat.shadeless: | 
					
						
							|  |  |  |         # if matFlags & Blender.Material.Modes['SHADELESS']: | 
					
						
							|  |  |  |           ambient = 1 | 
					
						
							|  |  |  |           shine = 1 | 
					
						
							|  |  |  |           specR = emitR = diffuseR | 
					
						
							|  |  |  |           specG = emitG = diffuseG | 
					
						
							|  |  |  |           specB = emitB = diffuseB | 
					
						
							|  |  |  |         self.writeIndented("<Material DEF=\"MA_%s\" " % matName, 1) | 
					
						
							|  |  |  |         self.file.write("diffuseColor=\"%s %s %s\" " % (round(diffuseR,self.cp), round(diffuseG,self.cp), round(diffuseB,self.cp))) | 
					
						
							|  |  |  |         self.file.write("specularColor=\"%s %s %s\" " % (round(specR,self.cp), round(specG,self.cp), round(specB,self.cp))) | 
					
						
							|  |  |  |         self.file.write("emissiveColor=\"%s %s %s\" \n" % (round(emisR,self.cp), round(emisG,self.cp), round(emisB,self.cp))) | 
					
						
							|  |  |  |         self.writeIndented("ambientIntensity=\"%s\" " % (round(ambient,self.cp))) | 
					
						
							|  |  |  |         self.file.write("shininess=\"%s\" " % (round(shininess,self.cp))) | 
					
						
							|  |  |  |         self.file.write("transparency=\"%s\" />" % (round(transp,self.cp))) | 
					
						
							|  |  |  |         self.writeIndented("\n",-1) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def writeImageTexture(self, image): | 
					
						
							|  |  |  |         name = image.name | 
					
						
							|  |  |  |         filename = image.filename.split('/')[-1].split('\\')[-1] | 
					
						
							|  |  |  |         if name in self.texNames: | 
					
						
							|  |  |  |             self.writeIndented("<ImageTexture USE=\"%s\" />\n" % self.cleanStr(name)) | 
					
						
							|  |  |  |             self.texNames[name] += 1 | 
					
						
							|  |  |  |             return | 
					
						
							|  |  |  |         else: | 
					
						
							|  |  |  |             self.writeIndented("<ImageTexture DEF=\"%s\" " % self.cleanStr(name), 1) | 
					
						
							|  |  |  |             self.file.write("url=\"%s\" />" % name) | 
					
						
							|  |  |  |             self.writeIndented("\n",-1) | 
					
						
							|  |  |  |             self.texNames[name] = 1 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def writeBackground(self, world, alltextures): | 
					
						
							|  |  |  |         if world:	worldname = world.name | 
					
						
							|  |  |  |         else:		return | 
					
						
							|  |  |  |         blending = (world.blend_sky, world.paper_sky, world.real_sky) | 
					
						
							|  |  |  |         # blending = world.getSkytype() | 
					
						
							|  |  |  |         grd = world.horizon_color | 
					
						
							|  |  |  |         # grd = world.getHor() | 
					
						
							|  |  |  |         grd0, grd1, grd2 = grd[0], grd[1], grd[2] | 
					
						
							|  |  |  |         sky = world.zenith_color | 
					
						
							|  |  |  |         # sky = world.getZen() | 
					
						
							|  |  |  |         sky0, sky1, sky2 = sky[0], sky[1], sky[2] | 
					
						
							|  |  |  |         mix0, mix1, mix2 = grd[0]+sky[0], grd[1]+sky[1], grd[2]+sky[2] | 
					
						
							|  |  |  |         mix0, mix1, mix2 = mix0/2, mix1/2, mix2/2 | 
					
						
							|  |  |  |         self.file.write("<Background ") | 
					
						
							|  |  |  |         if worldname not in self.namesStandard: | 
					
						
							|  |  |  |             self.file.write("DEF=\"%s\" " % self.secureName(worldname)) | 
					
						
							|  |  |  |         # No Skytype - just Hor color | 
					
						
							|  |  |  |         if blending == (0, 0, 0): | 
					
						
							|  |  |  |         # if blending == 0: | 
					
						
							|  |  |  |             self.file.write("groundColor=\"%s %s %s\" " % (round(grd0,self.cp), round(grd1,self.cp), round(grd2,self.cp))) | 
					
						
							|  |  |  |             self.file.write("skyColor=\"%s %s %s\" " % (round(grd0,self.cp), round(grd1,self.cp), round(grd2,self.cp))) | 
					
						
							|  |  |  |         # Blend Gradient | 
					
						
							|  |  |  |         elif blending == (1, 0, 0): | 
					
						
							|  |  |  |         # elif blending == 1: | 
					
						
							|  |  |  |             self.file.write("groundColor=\"%s %s %s, " % (round(grd0,self.cp), round(grd1,self.cp), round(grd2,self.cp))) | 
					
						
							|  |  |  |             self.file.write("%s %s %s\" groundAngle=\"1.57, 1.57\" " %(round(mix0,self.cp), round(mix1,self.cp), round(mix2,self.cp))) | 
					
						
							|  |  |  |             self.file.write("skyColor=\"%s %s %s, " % (round(sky0,self.cp), round(sky1,self.cp), round(sky2,self.cp))) | 
					
						
							|  |  |  |             self.file.write("%s %s %s\" skyAngle=\"1.57, 1.57\" " %(round(mix0,self.cp), round(mix1,self.cp), round(mix2,self.cp))) | 
					
						
							|  |  |  |         # Blend+Real Gradient Inverse | 
					
						
							|  |  |  |         elif blending == (1, 0, 1): | 
					
						
							|  |  |  |         # elif blending == 3: | 
					
						
							|  |  |  |             self.file.write("groundColor=\"%s %s %s, " % (round(sky0,self.cp), round(sky1,self.cp), round(sky2,self.cp))) | 
					
						
							|  |  |  |             self.file.write("%s %s %s\" groundAngle=\"1.57, 1.57\" " %(round(mix0,self.cp), round(mix1,self.cp), round(mix2,self.cp))) | 
					
						
							|  |  |  |             self.file.write("skyColor=\"%s %s %s, " % (round(grd0,self.cp), round(grd1,self.cp), round(grd2,self.cp))) | 
					
						
							|  |  |  |             self.file.write("%s %s %s\" skyAngle=\"1.57, 1.57\" " %(round(mix0,self.cp), round(mix1,self.cp), round(mix2,self.cp))) | 
					
						
							|  |  |  |         # Paper - just Zen Color | 
					
						
							|  |  |  |         elif blending == (0, 0, 1): | 
					
						
							|  |  |  |         # elif blending == 4: | 
					
						
							|  |  |  |             self.file.write("groundColor=\"%s %s %s\" " % (round(sky0,self.cp), round(sky1,self.cp), round(sky2,self.cp))) | 
					
						
							|  |  |  |             self.file.write("skyColor=\"%s %s %s\" " % (round(sky0,self.cp), round(sky1,self.cp), round(sky2,self.cp))) | 
					
						
							|  |  |  |         # Blend+Real+Paper - komplex gradient | 
					
						
							|  |  |  |         elif blending == (1, 1, 1): | 
					
						
							|  |  |  |         # elif blending == 7: | 
					
						
							|  |  |  |             self.writeIndented("groundColor=\"%s %s %s, " % (round(sky0,self.cp), round(sky1,self.cp), round(sky2,self.cp))) | 
					
						
							|  |  |  |             self.writeIndented("%s %s %s\" groundAngle=\"1.57, 1.57\" " %(round(grd0,self.cp), round(grd1,self.cp), round(grd2,self.cp))) | 
					
						
							|  |  |  |             self.writeIndented("skyColor=\"%s %s %s, " % (round(sky0,self.cp), round(sky1,self.cp), round(sky2,self.cp))) | 
					
						
							|  |  |  |             self.writeIndented("%s %s %s\" skyAngle=\"1.57, 1.57\" " %(round(grd0,self.cp), round(grd1,self.cp), round(grd2,self.cp))) | 
					
						
							|  |  |  |         # Any Other two colors | 
					
						
							|  |  |  |         else: | 
					
						
							|  |  |  |             self.file.write("groundColor=\"%s %s %s\" " % (round(grd0,self.cp), round(grd1,self.cp), round(grd2,self.cp))) | 
					
						
							|  |  |  |             self.file.write("skyColor=\"%s %s %s\" " % (round(sky0,self.cp), round(sky1,self.cp), round(sky2,self.cp))) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         alltexture = len(alltextures) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         for i in range(alltexture): | 
					
						
							|  |  |  |             tex = alltextures[i] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             if tex.type != 'IMAGE' or tex.image == None: | 
					
						
							|  |  |  |                 continue | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             namemat = tex.name | 
					
						
							|  |  |  |             # namemat = alltextures[i].name | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             pic = tex.image | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             # using .expandpath just in case, os.path may not expect // | 
					
						
							|  |  |  |             basename = os.path.basename(pic.get_abs_filename()) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             pic = alltextures[i].image | 
					
						
							|  |  |  |             # pic = alltextures[i].getImage() | 
					
						
							|  |  |  |             if (namemat == "back") and (pic != None): | 
					
						
							|  |  |  |                 self.file.write("\n\tbackUrl=\"%s\" " % basename) | 
					
						
							|  |  |  |                 # self.file.write("\n\tbackUrl=\"%s\" " % pic.filename.split('/')[-1].split('\\')[-1]) | 
					
						
							|  |  |  |             elif (namemat == "bottom") and (pic != None): | 
					
						
							|  |  |  |                 self.writeIndented("bottomUrl=\"%s\" " % basename) | 
					
						
							|  |  |  |                 # self.writeIndented("bottomUrl=\"%s\" " % pic.filename.split('/')[-1].split('\\')[-1]) | 
					
						
							|  |  |  |             elif (namemat == "front") and (pic != None): | 
					
						
							|  |  |  |                 self.writeIndented("frontUrl=\"%s\" " % basename) | 
					
						
							|  |  |  |                 # self.writeIndented("frontUrl=\"%s\" " % pic.filename.split('/')[-1].split('\\')[-1]) | 
					
						
							|  |  |  |             elif (namemat == "left") and (pic != None): | 
					
						
							|  |  |  |                 self.writeIndented("leftUrl=\"%s\" " % basename) | 
					
						
							|  |  |  |                 # self.writeIndented("leftUrl=\"%s\" " % pic.filename.split('/')[-1].split('\\')[-1]) | 
					
						
							|  |  |  |             elif (namemat == "right") and (pic != None): | 
					
						
							|  |  |  |                 self.writeIndented("rightUrl=\"%s\" " % basename) | 
					
						
							|  |  |  |                 # self.writeIndented("rightUrl=\"%s\" " % pic.filename.split('/')[-1].split('\\')[-1]) | 
					
						
							|  |  |  |             elif (namemat == "top") and (pic != None): | 
					
						
							|  |  |  |                 self.writeIndented("topUrl=\"%s\" " % basename) | 
					
						
							|  |  |  |                 # self.writeIndented("topUrl=\"%s\" " % pic.filename.split('/')[-1].split('\\')[-1]) | 
					
						
							|  |  |  |         self.writeIndented("/>\n\n") | 
					
						
							| 
									
										
										
										
											2005-05-17 07:17:52 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | ########################################################## | 
					
						
							|  |  |  | # export routine | 
					
						
							|  |  |  | ########################################################## | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-12-13 14:00:39 +00:00
										 |  |  |     def export(self, scene, world, alltextures,\ | 
					
						
							|  |  |  |             EXPORT_APPLY_MODIFIERS = False,\ | 
					
						
							|  |  |  |             EXPORT_TRI=				False,\ | 
					
						
							|  |  |  |         ): | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         print("Info: starting X3D export to " + self.filename + "...") | 
					
						
							|  |  |  |         self.writeHeader() | 
					
						
							|  |  |  |         # self.writeScript() | 
					
						
							|  |  |  |         self.writeNavigationInfo(scene) | 
					
						
							|  |  |  |         self.writeBackground(world, alltextures) | 
					
						
							|  |  |  |         self.writeFog(world) | 
					
						
							|  |  |  |         self.proto = 0 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         # # COPIED FROM OBJ EXPORTER | 
					
						
							|  |  |  |         # if EXPORT_APPLY_MODIFIERS: | 
					
						
							|  |  |  |         # 	temp_mesh_name = '~tmp-mesh' | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         # 	# Get the container mesh. - used for applying modifiers and non mesh objects. | 
					
						
							|  |  |  |         # 	containerMesh = meshName = tempMesh = None | 
					
						
							|  |  |  |         # 	for meshName in Blender.NMesh.GetNames(): | 
					
						
							|  |  |  |         # 		if meshName.startswith(temp_mesh_name): | 
					
						
							|  |  |  |         # 			tempMesh = Mesh.Get(meshName) | 
					
						
							|  |  |  |         # 			if not tempMesh.users: | 
					
						
							|  |  |  |         # 				containerMesh = tempMesh | 
					
						
							|  |  |  |         # 	if not containerMesh: | 
					
						
							|  |  |  |         # 		containerMesh = Mesh.New(temp_mesh_name) | 
					
						
							|  |  |  |         # -------------------------- | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         for ob_main in [o for o in scene.objects if o.is_visible()]: | 
					
						
							|  |  |  |         # for ob_main in scene.objects.context: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             free, derived = create_derived_objects(ob_main) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             if derived == None: continue | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             for ob, ob_mat in derived: | 
					
						
							|  |  |  |             # for ob, ob_mat in BPyObject.getDerivedObjects(ob_main): | 
					
						
							|  |  |  |                 objType=ob.type | 
					
						
							|  |  |  |                 objName=ob.name | 
					
						
							|  |  |  |                 self.matonly = 0 | 
					
						
							|  |  |  |                 if objType == "CAMERA": | 
					
						
							|  |  |  |                 # if objType == "Camera": | 
					
						
							|  |  |  |                     self.writeViewpoint(ob, ob_mat, scene) | 
					
						
							|  |  |  |                 elif objType in ("MESH", "CURVE", "SURF", "TEXT") : | 
					
						
							|  |  |  |                 # elif objType in ("Mesh", "Curve", "Surf", "Text") : | 
					
						
							|  |  |  |                     if EXPORT_APPLY_MODIFIERS or objType != 'MESH': | 
					
						
							|  |  |  |                     # if  EXPORT_APPLY_MODIFIERS or objType != 'Mesh': | 
					
						
							|  |  |  |                         me = ob.create_mesh(EXPORT_APPLY_MODIFIERS, 'PREVIEW') | 
					
						
							|  |  |  |                         # me= BPyMesh.getMeshFromObject(ob, containerMesh, EXPORT_APPLY_MODIFIERS, False, scene) | 
					
						
							|  |  |  |                     else: | 
					
						
							|  |  |  |                         me = ob.data | 
					
						
							|  |  |  |                         # me = ob.getData(mesh=1) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                     self.writeIndexedFaceSet(ob, me, ob_mat, world, EXPORT_TRI = EXPORT_TRI) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                     # free mesh created with create_mesh() | 
					
						
							|  |  |  |                     if me != ob.data: | 
					
						
							| 
									
										
										
										
											2010-01-09 23:44:01 +00:00
										 |  |  |                         bpy.data.meshes.remove(me) | 
					
						
							| 
									
										
										
										
											2009-12-13 14:00:39 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  |                 elif objType == "LAMP": | 
					
						
							|  |  |  |                 # elif objType == "Lamp": | 
					
						
							|  |  |  |                     data= ob.data | 
					
						
							|  |  |  |                     datatype=data.type | 
					
						
							|  |  |  |                     if datatype == 'POINT': | 
					
						
							|  |  |  |                     # if datatype == Lamp.Types.Lamp: | 
					
						
							|  |  |  |                         self.writePointLight(ob, ob_mat, data, world) | 
					
						
							|  |  |  |                     elif datatype == 'SPOT': | 
					
						
							|  |  |  |                     # elif datatype == Lamp.Types.Spot: | 
					
						
							|  |  |  |                         self.writeSpotLight(ob, ob_mat, data, world) | 
					
						
							|  |  |  |                     elif datatype == 'SUN': | 
					
						
							|  |  |  |                     # elif datatype == Lamp.Types.Sun: | 
					
						
							|  |  |  |                         self.writeDirectionalLight(ob, ob_mat, data, world) | 
					
						
							|  |  |  |                     else: | 
					
						
							|  |  |  |                         self.writeDirectionalLight(ob, ob_mat, data, world) | 
					
						
							|  |  |  |                 # do you think x3d could document what to do with dummy objects? | 
					
						
							|  |  |  |                 #elif objType == "Empty" and objName != "Empty": | 
					
						
							|  |  |  |                 #	self.writeNode(ob, ob_mat) | 
					
						
							|  |  |  |                 else: | 
					
						
							|  |  |  |                     #print "Info: Ignoring [%s], object type [%s] not handle yet" % (object.name,object.getType) | 
					
						
							|  |  |  |                     pass | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             if free: | 
					
						
							|  |  |  |                 free_derived_objects(ob_main) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         self.file.write("\n</Scene>\n</X3D>") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         # if EXPORT_APPLY_MODIFIERS: | 
					
						
							|  |  |  |         # 	if containerMesh: | 
					
						
							|  |  |  |         # 		containerMesh.verts = None | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         self.cleanup() | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2005-05-17 07:17:52 +00:00
										 |  |  | ########################################################## | 
					
						
							|  |  |  | # Utility methods | 
					
						
							|  |  |  | ########################################################## | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-12-13 14:00:39 +00:00
										 |  |  |     def cleanup(self): | 
					
						
							|  |  |  |         self.file.close() | 
					
						
							|  |  |  |         self.texNames={} | 
					
						
							|  |  |  |         self.matNames={} | 
					
						
							|  |  |  |         self.indentLevel=0 | 
					
						
							|  |  |  |         print("Info: finished X3D export to %s\n" % self.filename) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def cleanStr(self, name, prefix='rsvd_'): | 
					
						
							|  |  |  |         """cleanStr(name,prefix) - try to create a valid VRML DEF name from object name""" | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         newName=name[:] | 
					
						
							|  |  |  |         if len(newName) == 0: | 
					
						
							|  |  |  |             self.nNodeID+=1 | 
					
						
							|  |  |  |             return "%s%d" % (prefix, self.nNodeID) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if newName in self.namesReserved: | 
					
						
							|  |  |  |             newName='%s%s' % (prefix,newName) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if newName[0].isdigit(): | 
					
						
							|  |  |  |             newName='%s%s' % ('_',newName) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         for bad in [' ','"','#',"'",',','.','[','\\',']','{','}']: | 
					
						
							|  |  |  |             newName=newName.replace(bad,'_') | 
					
						
							|  |  |  |         return newName | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def countIFSSetsNeeded(self, mesh, imageMap, sided, vColors): | 
					
						
							|  |  |  |         """
 | 
					
						
							|  |  |  |         countIFFSetsNeeded() - should look at a blender mesh to determine | 
					
						
							|  |  |  |         how many VRML IndexFaceSets or IndexLineSets are needed.  A | 
					
						
							|  |  |  |         new mesh created under the following conditions: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |          o - split by UV Textures / one per mesh | 
					
						
							|  |  |  |          o - split by face, one sided and two sided | 
					
						
							|  |  |  |          o - split by smooth and flat faces | 
					
						
							|  |  |  |          o - split when faces only have 2 vertices * needs to be an IndexLineSet | 
					
						
							|  |  |  |         """
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         imageNameMap={} | 
					
						
							|  |  |  |         faceMap={} | 
					
						
							|  |  |  |         nFaceIndx=0 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if mesh.active_uv_texture: | 
					
						
							|  |  |  |         # if mesh.faceUV: | 
					
						
							|  |  |  |             for face in mesh.active_uv_texture.data: | 
					
						
							|  |  |  |             # for face in mesh.faces: | 
					
						
							|  |  |  |                 sidename=''; | 
					
						
							|  |  |  |                 if face.twoside: | 
					
						
							|  |  |  |                 # if  face.mode & Mesh.FaceModes.TWOSIDE: | 
					
						
							|  |  |  |                     sidename='two' | 
					
						
							|  |  |  |                 else: | 
					
						
							|  |  |  |                     sidename='one' | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 if sidename in sided: | 
					
						
							|  |  |  |                     sided[sidename]+=1 | 
					
						
							|  |  |  |                 else: | 
					
						
							|  |  |  |                     sided[sidename]=1 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 image = face.image | 
					
						
							|  |  |  |                 if image: | 
					
						
							|  |  |  |                     faceName="%s_%s" % (face.image.name, sidename); | 
					
						
							|  |  |  |                     try: | 
					
						
							|  |  |  |                         imageMap[faceName].append(face) | 
					
						
							|  |  |  |                     except: | 
					
						
							|  |  |  |                         imageMap[faceName]=[face.image.name,sidename,face] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             if self.verbose > 2: | 
					
						
							|  |  |  |                 for faceName in imageMap.keys(): | 
					
						
							|  |  |  |                     ifs=imageMap[faceName] | 
					
						
							|  |  |  |                     print("Debug: faceName=%s image=%s, solid=%s facecnt=%d" % \ | 
					
						
							|  |  |  |                           (faceName, ifs[0], ifs[1], len(ifs)-2)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         return len(imageMap) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def faceToString(self,face): | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         print("Debug: face.flag=0x%x (bitflags)" % face.flag) | 
					
						
							|  |  |  |         if face.sel: | 
					
						
							|  |  |  |             print("Debug: face.sel=true") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         print("Debug: face.mode=0x%x (bitflags)" % face.mode) | 
					
						
							|  |  |  |         if face.mode & Mesh.FaceModes.TWOSIDE: | 
					
						
							|  |  |  |             print("Debug: face.mode twosided") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         print("Debug: face.transp=0x%x (enum)" % face.transp) | 
					
						
							|  |  |  |         if face.transp == Mesh.FaceTranspModes.SOLID: | 
					
						
							|  |  |  |             print("Debug: face.transp.SOLID") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if face.image: | 
					
						
							|  |  |  |             print("Debug: face.image=%s" % face.image.name) | 
					
						
							|  |  |  |         print("Debug: face.materialIndex=%d" % face.materialIndex) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # XXX not used | 
					
						
							|  |  |  |     # def getVertexColorByIndx(self, mesh, indx): | 
					
						
							|  |  |  |     # 	c = None | 
					
						
							|  |  |  |     # 	for face in mesh.faces: | 
					
						
							|  |  |  |     # 		j=0 | 
					
						
							|  |  |  |     # 		for vertex in face.v: | 
					
						
							|  |  |  |     # 			if vertex.index == indx: | 
					
						
							|  |  |  |     # 				c=face.col[j] | 
					
						
							|  |  |  |     # 				break | 
					
						
							|  |  |  |     # 			j=j+1 | 
					
						
							|  |  |  |     # 		if c: break | 
					
						
							|  |  |  |     # 	return c | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def meshToString(self,mesh): | 
					
						
							|  |  |  |         # print("Debug: mesh.hasVertexUV=%d" % mesh.vertexColors) | 
					
						
							|  |  |  |         print("Debug: mesh.faceUV=%d" % (len(mesh.uv_textures) > 0)) | 
					
						
							|  |  |  |         # print("Debug: mesh.faceUV=%d" % mesh.faceUV) | 
					
						
							|  |  |  |         print("Debug: mesh.hasVertexColours=%d" % (len(mesh.vertex_colors) > 0)) | 
					
						
							|  |  |  |         # print("Debug: mesh.hasVertexColours=%d" % mesh.hasVertexColours()) | 
					
						
							|  |  |  |         print("Debug: mesh.verts=%d" % len(mesh.verts)) | 
					
						
							|  |  |  |         print("Debug: mesh.faces=%d" % len(mesh.faces)) | 
					
						
							|  |  |  |         print("Debug: mesh.materials=%d" % len(mesh.materials)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def rgbToFS(self, c): | 
					
						
							|  |  |  |         s="%s %s %s" % (round(c[0]/255.0,self.cp), | 
					
						
							|  |  |  |                         round(c[1]/255.0,self.cp), | 
					
						
							|  |  |  |                         round(c[2]/255.0,self.cp)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         # s="%s %s %s" % ( | 
					
						
							|  |  |  |         # 	round(c.r/255.0,self.cp), | 
					
						
							|  |  |  |         # 	round(c.g/255.0,self.cp), | 
					
						
							|  |  |  |         # 	round(c.b/255.0,self.cp)) | 
					
						
							|  |  |  |         return s | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def computeDirection(self, mtx): | 
					
						
							|  |  |  |         x,y,z=(0,-1.0,0) # point down | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         ax,ay,az = (mtx*MATWORLD).toEuler() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         # ax *= DEG2RAD | 
					
						
							|  |  |  |         # ay *= DEG2RAD | 
					
						
							|  |  |  |         # az *= DEG2RAD | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         # rot X | 
					
						
							|  |  |  |         x1=x | 
					
						
							|  |  |  |         y1=y*math.cos(ax)-z*math.sin(ax) | 
					
						
							|  |  |  |         z1=y*math.sin(ax)+z*math.cos(ax) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         # rot Y | 
					
						
							|  |  |  |         x2=x1*math.cos(ay)+z1*math.sin(ay) | 
					
						
							|  |  |  |         y2=y1 | 
					
						
							|  |  |  |         z2=z1*math.cos(ay)-x1*math.sin(ay) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         # rot Z | 
					
						
							|  |  |  |         x3=x2*math.cos(az)-y2*math.sin(az) | 
					
						
							|  |  |  |         y3=x2*math.sin(az)+y2*math.cos(az) | 
					
						
							|  |  |  |         z3=z2 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         return [x3,y3,z3] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # swap Y and Z to handle axis difference between Blender and VRML | 
					
						
							|  |  |  |     #------------------------------------------------------------------------ | 
					
						
							|  |  |  |     def rotatePointForVRML(self, v): | 
					
						
							|  |  |  |         x = v[0] | 
					
						
							|  |  |  |         y = v[2] | 
					
						
							|  |  |  |         z = -v[1] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         vrmlPoint=[x, y, z] | 
					
						
							|  |  |  |         return vrmlPoint | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # For writing well formed VRML code | 
					
						
							|  |  |  |     #------------------------------------------------------------------------ | 
					
						
							|  |  |  |     def writeIndented(self, s, inc=0): | 
					
						
							|  |  |  |         if inc < 1: | 
					
						
							|  |  |  |             self.indentLevel = self.indentLevel + inc | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         spaces="" | 
					
						
							|  |  |  |         for x in range(self.indentLevel): | 
					
						
							|  |  |  |             spaces = spaces + "\t" | 
					
						
							|  |  |  |         self.file.write(spaces + s) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if inc > 0: | 
					
						
							|  |  |  |             self.indentLevel = self.indentLevel + inc | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # Converts a Euler to three new Quaternions | 
					
						
							|  |  |  |     # Angles of Euler are passed in as radians | 
					
						
							|  |  |  |     #------------------------------------------------------------------------ | 
					
						
							|  |  |  |     def eulerToQuaternions(self, x, y, z): | 
					
						
							|  |  |  |         Qx = [math.cos(x/2), math.sin(x/2), 0, 0] | 
					
						
							|  |  |  |         Qy = [math.cos(y/2), 0, math.sin(y/2), 0] | 
					
						
							|  |  |  |         Qz = [math.cos(z/2), 0, 0, math.sin(z/2)] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         quaternionVec=[Qx,Qy,Qz] | 
					
						
							|  |  |  |         return quaternionVec | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # Multiply two Quaternions together to get a new Quaternion | 
					
						
							|  |  |  |     #------------------------------------------------------------------------ | 
					
						
							|  |  |  |     def multiplyQuaternions(self, Q1, Q2): | 
					
						
							|  |  |  |         result = [((Q1[0] * Q2[0]) - (Q1[1] * Q2[1]) - (Q1[2] * Q2[2]) - (Q1[3] * Q2[3])), | 
					
						
							|  |  |  |                   ((Q1[0] * Q2[1]) + (Q1[1] * Q2[0]) + (Q1[2] * Q2[3]) - (Q1[3] * Q2[2])), | 
					
						
							|  |  |  |                   ((Q1[0] * Q2[2]) + (Q1[2] * Q2[0]) + (Q1[3] * Q2[1]) - (Q1[1] * Q2[3])), | 
					
						
							|  |  |  |                   ((Q1[0] * Q2[3]) + (Q1[3] * Q2[0]) + (Q1[1] * Q2[2]) - (Q1[2] * Q2[1]))] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         return result | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # Convert a Quaternion to an Angle Axis (ax, ay, az, angle) | 
					
						
							|  |  |  |     # angle is in radians | 
					
						
							|  |  |  |     #------------------------------------------------------------------------ | 
					
						
							|  |  |  |     def quaternionToAngleAxis(self, Qf): | 
					
						
							|  |  |  |         scale = math.pow(Qf[1],2) + math.pow(Qf[2],2) + math.pow(Qf[3],2) | 
					
						
							|  |  |  |         ax = Qf[1] | 
					
						
							|  |  |  |         ay = Qf[2] | 
					
						
							|  |  |  |         az = Qf[3] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if scale > .0001: | 
					
						
							|  |  |  |             ax/=scale | 
					
						
							|  |  |  |             ay/=scale | 
					
						
							|  |  |  |             az/=scale | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         angle = 2 * math.acos(Qf[0]) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         result = [ax, ay, az, angle] | 
					
						
							|  |  |  |         return result | 
					
						
							| 
									
										
										
										
											2005-05-17 07:17:52 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | ########################################################## | 
					
						
							|  |  |  | # Callbacks, needed before Main | 
					
						
							|  |  |  | ########################################################## | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-09-29 15:27:00 +00:00
										 |  |  | def x3d_export(filename, | 
					
						
							| 
									
										
										
										
											2009-12-13 14:00:39 +00:00
										 |  |  |                context, | 
					
						
							|  |  |  |                EXPORT_APPLY_MODIFIERS=False, | 
					
						
							|  |  |  |                EXPORT_TRI=False, | 
					
						
							|  |  |  |                EXPORT_GZIP=False): | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if EXPORT_GZIP: | 
					
						
							|  |  |  |         if not filename.lower().endswith('.x3dz'): | 
					
						
							|  |  |  |             filename = '.'.join(filename.split('.')[:-1]) + '.x3dz' | 
					
						
							|  |  |  |     else: | 
					
						
							|  |  |  |         if not filename.lower().endswith('.x3d'): | 
					
						
							|  |  |  |             filename = '.'.join(filename.split('.')[:-1]) + '.x3d' | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     scene = context.scene | 
					
						
							|  |  |  |     # scene = Blender.Scene.GetCurrent() | 
					
						
							|  |  |  |     world = scene.world | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # XXX these are global textures while .Get() returned only scene's? | 
					
						
							|  |  |  |     alltextures = bpy.data.textures | 
					
						
							|  |  |  |     # alltextures = Blender.Texture.Get() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     wrlexport=x3d_class(filename) | 
					
						
							|  |  |  |     wrlexport.export(\ | 
					
						
							|  |  |  |         scene,\ | 
					
						
							|  |  |  |         world,\ | 
					
						
							|  |  |  |         alltextures,\ | 
					
						
							|  |  |  |         \ | 
					
						
							|  |  |  |         EXPORT_APPLY_MODIFIERS = EXPORT_APPLY_MODIFIERS,\ | 
					
						
							|  |  |  |         EXPORT_TRI = EXPORT_TRI,\ | 
					
						
							|  |  |  |         ) | 
					
						
							| 
									
										
										
										
											2008-05-07 15:38:40 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | def x3d_export_ui(filename): | 
					
						
							| 
									
										
										
										
											2009-12-13 14:00:39 +00:00
										 |  |  |     if not filename.endswith(extension): | 
					
						
							|  |  |  |         filename += extension | 
					
						
							|  |  |  |     #if _safeOverwrite and sys.exists(filename): | 
					
						
							|  |  |  |     #	result = Draw.PupMenu("File Already Exists, Overwrite?%t|Yes%x1|No%x0") | 
					
						
							|  |  |  |     #if(result != 1): | 
					
						
							|  |  |  |     #	return | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # Get user options | 
					
						
							|  |  |  |     EXPORT_APPLY_MODIFIERS = Draw.Create(1) | 
					
						
							|  |  |  |     EXPORT_TRI = Draw.Create(0) | 
					
						
							|  |  |  |     EXPORT_GZIP = Draw.Create( filename.lower().endswith('.x3dz') ) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # Get USER Options | 
					
						
							|  |  |  |     pup_block = [\ | 
					
						
							|  |  |  |     ('Apply Modifiers', EXPORT_APPLY_MODIFIERS, 'Use transformed mesh data from each object.'),\ | 
					
						
							|  |  |  |     ('Triangulate', EXPORT_TRI, 'Triangulate quads.'),\ | 
					
						
							|  |  |  |     ('Compress', EXPORT_GZIP, 'GZip the resulting file, requires a full python install'),\ | 
					
						
							|  |  |  |     ] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if not Draw.PupBlock('Export...', pup_block): | 
					
						
							|  |  |  |         return | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     Blender.Window.EditMode(0) | 
					
						
							|  |  |  |     Blender.Window.WaitCursor(1) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     x3d_export(filename,\ | 
					
						
							|  |  |  |         EXPORT_APPLY_MODIFIERS = EXPORT_APPLY_MODIFIERS.val,\ | 
					
						
							|  |  |  |         EXPORT_TRI = EXPORT_TRI.val,\ | 
					
						
							|  |  |  |         EXPORT_GZIP = EXPORT_GZIP.val\ | 
					
						
							|  |  |  |     ) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     Blender.Window.WaitCursor(0) | 
					
						
							| 
									
										
										
										
											2008-04-30 22:30:52 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2005-05-17 07:17:52 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | ######################################################### | 
					
						
							|  |  |  | # main routine | 
					
						
							|  |  |  | ######################################################### | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2008-05-07 15:38:40 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-09-29 15:27:00 +00:00
										 |  |  | # if __name__ == '__main__': | 
					
						
							|  |  |  | # 	Blender.Window.FileSelector(x3d_export_ui,"Export X3D", Blender.Get('filename').replace('.blend', '.x3d')) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
											  
											
												define operator properties in the class, similar to django fields
# Before
[
	bpy.props.StringProperty(attr="path", name="File Path", description="File path used for exporting the PLY file", maxlen= 1024, default= ""),
	bpy.props.BoolProperty(attr="use_modifiers", name="Apply Modifiers", description="Apply Modifiers to the exported mesh", default= True),
	bpy.props.BoolProperty(attr="use_normals", name="Export Normals", description="Export Normals for smooth and hard shaded faces", default= True),
	bpy.props.BoolProperty(attr="use_uvs", name="Export UVs", description="Exort the active UV layer", default= True),
	bpy.props.BoolProperty(attr="use_colors", name="Export Vertex Colors", description="Exort the active vertex color layer", default= True)
]
# After
path = StringProperty(attr="", name="File Path", description="File path used for exporting the PLY file", maxlen= 1024, default= "")
use_modifiers = BoolProperty(attr="", name="Apply Modifiers", description="Apply Modifiers to the exported mesh", default= True)
use_normals = BoolProperty(attr="", name="Export Normals", description="Export Normals for smooth and hard shaded faces", default= True)
use_uvs = BoolProperty(attr="", name="Export UVs", description="Exort the active UV layer", default= True)
use_colors = BoolProperty(attr="", name="Export Vertex Colors", description="Exort the active vertex color layer", default= True)
											
										 
											2009-10-31 16:40:14 +00:00
										 |  |  | from bpy.props import * | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-11-04 18:35:32 +00:00
										 |  |  | class ExportX3D(bpy.types.Operator): | 
					
						
							| 
									
										
										
										
											2009-12-13 14:00:39 +00:00
										 |  |  |     '''Export selection to Extensible 3D file (.x3d)''' | 
					
						
							|  |  |  |     bl_idname = "export.x3d" | 
					
						
							|  |  |  |     bl_label = 'Export X3D' | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # List of operator properties, the attributes will be assigned | 
					
						
							|  |  |  |     # to the class instance from the operator settings before calling. | 
					
						
							|  |  |  |     path = StringProperty(name="File Path", description="File path used for exporting the X3D file", maxlen= 1024, default= "") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     apply_modifiers = BoolProperty(name="Apply Modifiers", description="Use transformed mesh data from each object.", default=True) | 
					
						
							|  |  |  |     triangulate = BoolProperty(name="Triangulate", description="Triangulate quads.", default=False) | 
					
						
							|  |  |  |     compress = BoolProperty(name="Compress", description="GZip the resulting file, requires a full python install.", default=False) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def execute(self, context): | 
					
						
							|  |  |  |         x3d_export(self.properties.path, context, self.properties.apply_modifiers, self.properties.triangulate, self.properties.compress) | 
					
						
							| 
									
										
										
										
											2009-12-24 19:50:43 +00:00
										 |  |  |         return {'FINISHED'} | 
					
						
							| 
									
										
										
										
											2009-12-13 14:00:39 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  |     def invoke(self, context, event): | 
					
						
							|  |  |  |         wm = context.manager | 
					
						
							|  |  |  |         wm.add_fileselect(self) | 
					
						
							| 
									
										
										
										
											2009-12-24 21:17:14 +00:00
										 |  |  |         return {'RUNNING_MODAL'} | 
					
						
							| 
									
										
										
										
											2008-05-07 15:38:40 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-12-24 19:50:43 +00:00
										 |  |  | bpy.types.register(ExportX3D) | 
					
						
							| 
									
										
										
										
											2008-05-07 15:38:40 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-11-04 18:35:32 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | def menu_func(self, context): | 
					
						
							|  |  |  |     default_path = bpy.data.filename.replace(".blend", ".x3d") | 
					
						
							| 
									
										
										
										
											2009-11-23 11:43:38 +00:00
										 |  |  |     self.layout.operator(ExportX3D.bl_idname, text="X3D Extensible 3D (.x3d)...").path = default_path | 
					
						
							| 
									
										
										
										
											2009-11-04 18:35:32 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-12-25 22:16:19 +00:00
										 |  |  | bpy.types.INFO_MT_file_export.append(menu_func) | 
					
						
							| 
									
										
										
											
												- add torus back from 2.4x as an operator
  bpy.ops.mesh.primitive_torus_add(major_radius=1, minor_radius=0.25, major_segments=48, minor_segments=16)
- experemental dynamic menus, used for INFO_MT_file, INFO_MT_file_import, INFO_MT_file_export and INFO_MT_mesh_add. these can have items added from python.
eg.
- removed OBJECT_OT_mesh_add, use the python add menu instead.
- made mesh primitive ops -  MESH_OT_primitive_plane_add, ...cube_add, etc. work in object mode.
- RNA scene.active_object wrapped
- bugfix [#19466] 2.5: Tweak menu only available for mesh objects added within Edit Mode
  ED_object_exit_editmode was always doing an undo push, made this optional using the existing flag - EM_DO_UNDO, called everywhere except when adding primitives.
											
										 
											2009-10-10 21:23:20 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-09-29 15:27:00 +00:00
										 |  |  | # NOTES | 
					
						
							| 
									
										
										
										
											2009-12-13 14:00:39 +00:00
										 |  |  | # - blender version is hardcoded |