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blender-archive/source/blender/blenkernel/intern/camera.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/intern/camera.c
* \ingroup bke
*/
#include "DNA_camera_types.h"
#include "DNA_lamp_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BKE_animsys.h"
#include "BKE_camera.h"
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_main.h"
void *add_camera(const char *name)
{
Camera *cam;
cam= alloc_libblock(&G.main->camera, ID_CA, name);
cam->lens= 35.0f;
cam->sensor_x= 32.0f;
cam->sensor_y= 18.0f;
cam->clipsta= 0.1f;
cam->clipend= 100.0f;
cam->drawsize= 0.5f;
cam->ortho_scale= 6.0;
cam->flag |= CAM_SHOWPASSEPARTOUT;
cam->passepartalpha = 0.5f;
return cam;
}
Camera *copy_camera(Camera *cam)
{
Camera *camn;
camn= copy_libblock(cam);
return camn;
}
void make_local_camera(Camera *cam)
{
Main *bmain= G.main;
Object *ob;
int is_local= FALSE, is_lib= FALSE;
/* - only lib users: do nothing
* - only local users: set flag
* - mixed: make copy
*/
if(cam->id.lib==NULL) return;
if(cam->id.us==1) {
id_clear_lib_data(bmain, &cam->id);
return;
}
for(ob= bmain->object.first; ob && ELEM(0, is_lib, is_local); ob= ob->id.next) {
if(ob->data==cam) {
if(ob->id.lib) is_lib= TRUE;
else is_local= TRUE;
}
}
if(is_local && is_lib == FALSE) {
id_clear_lib_data(bmain, &cam->id);
}
else if(is_local && is_lib) {
Camera *camn= copy_camera(cam);
camn->id.us= 0;
/* Remap paths of new ID using old library as base. */
BKE_id_lib_local_paths(bmain, &camn->id);
for(ob= bmain->object.first; ob; ob= ob->id.next) {
if(ob->data == cam) {
if(ob->id.lib==NULL) {
ob->data= camn;
camn->id.us++;
cam->id.us--;
}
}
}
}
}
/* get the camera's dof value, takes the dof object into account */
float dof_camera(Object *ob)
{
Camera *cam = (Camera *)ob->data;
if (ob->type != OB_CAMERA)
return 0.0f;
if (cam->dof_ob) {
/* too simple, better to return the distance on the view axis only
* return len_v3v3(ob->obmat[3], cam->dof_ob->obmat[3]); */
float mat[4][4], imat[4][4], obmat[4][4];
copy_m4_m4(obmat, ob->obmat);
normalize_m4(obmat);
invert_m4_m4(imat, obmat);
mul_m4_m4m4(mat, cam->dof_ob->obmat, imat);
return (float)fabs(mat[3][2]);
}
return cam->YF_dofdist;
}
void free_camera(Camera *ca)
{
BKE_free_animdata((ID *)ca);
}
void object_camera_mode(RenderData *rd, Object *camera)
{
rd->mode &= ~(R_ORTHO|R_PANORAMA);
if(camera && camera->type==OB_CAMERA) {
Camera *cam= camera->data;
if(cam->type == CAM_ORTHO) rd->mode |= R_ORTHO;
if(cam->flag & CAM_PANORAMA) rd->mode |= R_PANORAMA;
}
}
void object_camera_intrinsics(Object *camera, Camera **cam_r, short *is_ortho, float *shiftx, float *shifty,
float *clipsta, float *clipend, float *lens, float *sensor_x, float *sensor_y, short *sensor_fit)
{
Camera *cam= NULL;
(*shiftx)= 0.0f;
(*shifty)= 0.0f;
(*sensor_x)= DEFAULT_SENSOR_WIDTH;
(*sensor_y)= DEFAULT_SENSOR_HEIGHT;
(*sensor_fit)= CAMERA_SENSOR_FIT_AUTO;
if(camera->type==OB_CAMERA) {
cam= camera->data;
if(cam->type == CAM_ORTHO) {
*is_ortho= TRUE;
}
/* solve this too... all time depending stuff is in convertblender.c?
* Need to update the camera early because it's used for projection matrices
* and other stuff BEFORE the animation update loop is done
* */
#if 0 // XXX old animation system
if(cam->ipo) {
calc_ipo(cam->ipo, frame_to_float(re->scene, re->r.cfra));
execute_ipo(&cam->id, cam->ipo);
}
#endif // XXX old animation system
(*shiftx)=cam->shiftx;
(*shifty)=cam->shifty;
(*lens)= cam->lens;
(*sensor_x)= cam->sensor_x;
(*sensor_y)= cam->sensor_y;
(*clipsta)= cam->clipsta;
(*clipend)= cam->clipend;
(*sensor_fit)= cam->sensor_fit;
}
else if(camera->type==OB_LAMP) {
Lamp *la= camera->data;
float fac= cosf((float)M_PI*la->spotsize/360.0f);
float phi= acos(fac);
(*lens)= 16.0f*fac/sinf(phi);
if((*lens)==0.0f)
(*lens)= 35.0f;
(*clipsta)= la->clipsta;
(*clipend)= la->clipend;
}
else { /* envmap exception... */;
if((*lens)==0.0f) /* is this needed anymore? */
(*lens)= 16.0f;
if((*clipsta)==0.0f || (*clipend)==0.0f) {
(*clipsta)= 0.1f;
(*clipend)= 1000.0f;
}
}
(*cam_r)= cam;
}
/* 'lens' may be set for envmap only */
void object_camera_matrix(
RenderData *rd, Object *camera, int winx, int winy, short field_second,
float winmat[][4], rctf *viewplane, float *clipsta, float *clipend, float *lens,
float *sensor_x, float *sensor_y, short *sensor_fit, float *ycor,
float *viewdx, float *viewdy)
{
Camera *cam=NULL;
float pixsize;
float shiftx=0.0, shifty=0.0, winside, viewfac;
short is_ortho= FALSE;
/* question mark */
(*ycor)= rd->yasp / rd->xasp;
if(rd->mode & R_FIELDS)
(*ycor) *= 2.0f;
object_camera_intrinsics(camera, &cam, &is_ortho, &shiftx, &shifty, clipsta, clipend, lens, sensor_x, sensor_y, sensor_fit);
/* ortho only with camera available */
if(cam && is_ortho) {
if((*sensor_fit)==CAMERA_SENSOR_FIT_AUTO) {
if(rd->xasp*winx >= rd->yasp*winy) viewfac= winx;
else viewfac= (*ycor) * winy;
}
else if((*sensor_fit)==CAMERA_SENSOR_FIT_HOR) {
viewfac= winx;
}
else { /* if((*sensor_fit)==CAMERA_SENSOR_FIT_VERT) { */
viewfac= (*ycor) * winy;
}
/* ortho_scale == 1.0 means exact 1 to 1 mapping */
pixsize= cam->ortho_scale/viewfac;
}
else {
if((*sensor_fit)==CAMERA_SENSOR_FIT_AUTO) {
if(rd->xasp*winx >= rd->yasp*winy) viewfac= ((*lens) * winx) / (*sensor_x);
else viewfac= (*ycor) * ((*lens) * winy) / (*sensor_x);
}
else if((*sensor_fit)==CAMERA_SENSOR_FIT_HOR) {
viewfac= ((*lens) * winx) / (*sensor_x);
}
else { /* if((*sensor_fit)==CAMERA_SENSOR_FIT_VERT) { */
viewfac= ((*lens) * winy) / (*sensor_y);
}
pixsize= (*clipsta) / viewfac;
}
/* viewplane fully centered, zbuffer fills in jittered between -.5 and +.5 */
winside= MAX2(winx, winy);
if(cam) {
if(cam->sensor_fit==CAMERA_SENSOR_FIT_HOR)
winside= winx;
else if(cam->sensor_fit==CAMERA_SENSOR_FIT_VERT)
winside= winy;
}
viewplane->xmin= -0.5f*(float)winx + shiftx*winside;
viewplane->ymin= -0.5f*(*ycor)*(float)winy + shifty*winside;
viewplane->xmax= 0.5f*(float)winx + shiftx*winside;
viewplane->ymax= 0.5f*(*ycor)*(float)winy + shifty*winside;
if(field_second) {
if(rd->mode & R_ODDFIELD) {
viewplane->ymin-= 0.5f * (*ycor);
viewplane->ymax-= 0.5f * (*ycor);
}
else {
viewplane->ymin+= 0.5f * (*ycor);
viewplane->ymax+= 0.5f * (*ycor);
}
}
/* the window matrix is used for clipping, and not changed during OSA steps */
/* using an offset of +0.5 here would give clip errors on edges */
viewplane->xmin *= pixsize;
viewplane->xmax *= pixsize;
viewplane->ymin *= pixsize;
viewplane->ymax *= pixsize;
(*viewdx)= pixsize;
(*viewdy)= (*ycor) * pixsize;
if(is_ortho)
orthographic_m4(winmat, viewplane->xmin, viewplane->xmax, viewplane->ymin, viewplane->ymax, *clipsta, *clipend);
else
perspective_m4(winmat, viewplane->xmin, viewplane->xmax, viewplane->ymin, viewplane->ymax, *clipsta, *clipend);
}
void camera_view_frame_ex(Scene *scene, Camera *camera, float drawsize, const short do_clip, const float scale[3],
float r_asp[2], float r_shift[2], float *r_drawsize, float r_vec[4][3])
{
float facx, facy;
float depth;
/* aspect correcton */
if (scene) {
float aspx= (float) scene->r.xsch*scene->r.xasp;
float aspy= (float) scene->r.ysch*scene->r.yasp;
if(camera->sensor_fit==CAMERA_SENSOR_FIT_AUTO) {
if(aspx < aspy) {
r_asp[0]= aspx / aspy;
r_asp[1]= 1.0;
}
else {
r_asp[0]= 1.0;
r_asp[1]= aspy / aspx;
}
}
else if(camera->sensor_fit==CAMERA_SENSOR_FIT_AUTO) {
r_asp[0]= aspx / aspy;
r_asp[1]= 1.0;
}
else {
r_asp[0]= 1.0;
r_asp[1]= aspy / aspx;
}
}
else {
r_asp[0]= 1.0f;
r_asp[1]= 1.0f;
}
if(camera->type==CAM_ORTHO) {
facx= 0.5f * camera->ortho_scale * r_asp[0] * scale[0];
facy= 0.5f * camera->ortho_scale * r_asp[1] * scale[1];
r_shift[0]= camera->shiftx * camera->ortho_scale * scale[0];
r_shift[1]= camera->shifty * camera->ortho_scale * scale[1];
depth= do_clip ? -((camera->clipsta * scale[2]) + 0.1f) : - drawsize * camera->ortho_scale * scale[2];
*r_drawsize= 0.5f * camera->ortho_scale;
}
else {
/* that way it's always visible - clipsta+0.1 */
float fac;
float half_sensor= 0.5f*((camera->sensor_fit==CAMERA_SENSOR_FIT_VERT) ? (camera->sensor_y) : (camera->sensor_x));
*r_drawsize= drawsize / ((scale[0] + scale[1] + scale[2]) / 3.0f);
if(do_clip) {
/* fixed depth, variable size (avoids exceeding clipping range) */
depth = -(camera->clipsta + 0.1f);
fac = depth / (camera->lens/(-half_sensor) * scale[2]);
}
else {
/* fixed size, variable depth (stays a reasonable size in the 3D view) */
depth= *r_drawsize * camera->lens/(-half_sensor) * scale[2];
fac= *r_drawsize;
}
facx= fac * r_asp[0] * scale[0];
facy= fac * r_asp[1] * scale[1];
r_shift[0]= camera->shiftx*fac*2 * scale[0];
r_shift[1]= camera->shifty*fac*2 * scale[1];
}
r_vec[0][0]= r_shift[0] + facx; r_vec[0][1]= r_shift[1] + facy; r_vec[0][2]= depth;
r_vec[1][0]= r_shift[0] + facx; r_vec[1][1]= r_shift[1] - facy; r_vec[1][2]= depth;
r_vec[2][0]= r_shift[0] - facx; r_vec[2][1]= r_shift[1] - facy; r_vec[2][2]= depth;
r_vec[3][0]= r_shift[0] - facx; r_vec[3][1]= r_shift[1] + facy; r_vec[3][2]= depth;
}
void camera_view_frame(Scene *scene, Camera *camera, float r_vec[4][3])
{
float dummy_asp[2];
float dummy_shift[2];
float dummy_drawsize;
const float dummy_scale[3]= {1.0f, 1.0f, 1.0f};
camera_view_frame_ex(scene, camera, FALSE, 1.0, dummy_scale,
dummy_asp, dummy_shift, &dummy_drawsize, r_vec);
}