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											2002-10-12 11:37:38 +00:00
										 |  |  | /*
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							|  |  |  |  * pixelshading.h | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * These functions determine what actual colour a pixel will have. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * $Id$ | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
							|  |  |  |  * of the License, or (at your option) any later version. The Blender | 
					
						
							|  |  |  |  * Foundation also sells licenses for use in proprietary software under | 
					
						
							|  |  |  |  * the Blender License.  See http://www.blender.org/BL/ for information
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							|  |  |  |  * about this. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
							|  |  |  |  * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. | 
					
						
							|  |  |  |  * All rights reserved. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is: all of this file. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Contributor(s): none yet. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * ***** END GPL/BL DUAL LICENSE BLOCK ***** | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | 
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							|  |  |  | #ifndef PIXELSHADING_H
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							|  |  |  | #define PIXELSHADING_H
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							|  |  |  | 
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							|  |  |  | #include "render.h"
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							|  |  |  | #include "vanillaRenderPipe_types.h"
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							|  |  |  | /**
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							|  |  |  |  * Render the pixel at (x,y) for object ap. Apply the jitter mask.  | 
					
						
							|  |  |  |  * Output is given in float collector[4]. The type vector: | 
					
						
							|  |  |  |  * t[0] - min. distance | 
					
						
							|  |  |  |  * t[1] - face/halo index | 
					
						
							|  |  |  |  * t[2] - jitter mask                      | 
					
						
							|  |  |  |  * t[3] - type ZB_POLY or ZB_HALO | 
					
						
							|  |  |  |  * t[4] - max. distance | 
					
						
							|  |  |  |  * @return pointer to the object | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | void *renderPixel(float x, float y, int *t); | 
					
						
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							|  |  |  | /**
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							|  |  |  |  * Spothalos on otherwise empty pixels. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | void renderSpotHaloPixel(float x, float y, float* colbuf); | 
					
						
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							|  |  |  | /**
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							|  |  |  |  * Set the sky blending to the indicated type. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | void setSkyBlendingMode(enum RE_SkyAlphaBlendingType mode); | 
					
						
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							|  |  |  | /**
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							|  |  |  |  * Get the sky blending mode. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | enum RE_SkyAlphaBlendingType getSkyBlendingMode(void); | 
					
						
							|  |  |  | /**
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							|  |  |  |  * Render the sky at pixel (x, y). | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | void renderSkyPixelFloat(float x, float y); | 
					
						
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							|  |  |  | /* ------------------------------------------------------------------------- */ | 
					
						
							|  |  |  | /* All these are supposed to be internal. I should move these to a separate  */ | 
					
						
							|  |  |  | /* header.                                                                   */ | 
					
						
							|  |  |  | 
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							|  |  |  | /**
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							|  |  |  |  * Determine colour for pixel at SCS x,y for face <vlaknr>. Result end up in | 
					
						
							|  |  |  |  * <collector> | 
					
						
							|  |  |  |  * @return pointer to this object's VlakRen | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | void *renderFacePixel(float x, float y, int vlaknr); | 
					
						
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							|  |  |  | /**
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							|  |  |  |  * Render this pixel for halo haloNr. Leave result in <collector>. | 
					
						
							|  |  |  |  * @return pointer to this object's HaloRen | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | void *renderHaloPixel(float x, float y, int haloNr); | 
					
						
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							|  |  |  | /**
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							|  |  |  |  * Shade the halo at the given location | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | void shadeHaloFloat(HaloRen *har, float *col, unsigned int zz,  | 
					
						
							|  |  |  | 					float dist, float xn, float yn, short flarec); | 
					
						
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							|  |  |  | /**
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							|  |  |  |  * Shade a sky pixel on a certain line, into collector[4] | 
					
						
							|  |  |  |  * The x-coordinate (y as well, actually) are communicated through | 
					
						
							|  |  |  |  * R.view[3] | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | void shadeSkyPixel(float x, float y); | 
					
						
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							|  |  |  | void shadeSpotHaloPixelFloat(float *col); | 
					
						
							|  |  |  | void spotHaloFloat(struct LampRen *lar, float *view, float *intens); | 
					
						
							|  |  |  | void shadeLampLusFloat(void); | 
					
						
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							|  |  |  | /* this should be replaced by shadeSpotHaloPixelFloat(), but there's         */ | 
					
						
							|  |  |  | /* something completely fucked up here with the arith.                       */ | 
					
						
							|  |  |  | /*  void renderspothaloFix(unsigned short *col); */ | 
					
						
							|  |  |  | void renderspothaloFix(float *col);  | 
					
						
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							|  |  |  | /* used by shadeSkyPixel: */ | 
					
						
							|  |  |  | void shadeSkyPixelFloat(float y); | 
					
						
							|  |  |  | void fillBackgroundImage(float x, float y); | 
					
						
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							|  |  |  | /* ------------------------------------------------------------------------- */ | 
					
						
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							|  |  |  | #endif
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											2002-10-30 02:07:20 +00:00
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