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blender-archive/source/blender/editors/object/editgroup.c

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/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) Blender Foundation
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <string.h>
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "DNA_group_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_view3d_types.h"
#include "BKE_depsgraph.h"
#include "BKE_group.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "object_intern.h"
/* XXX */
static void BIF_undo_push() {}
static void error() {}
static int pupmenu() {return 0;}
static int pupmenu_col() {return 0;}
void add_selected_to_group(Scene *scene, View3D *v3d, Group *group)
{
Base *base;
for(base=FIRSTBASE; base; base= base->next) {
if (TESTBASE(v3d, base)) {
add_to_group(group, base->object);
base->object->flag |= OB_FROMGROUP;
base->flag |= OB_FROMGROUP;
}
}
DAG_scene_sort(scene);
BIF_undo_push("Add to Group");
}
void add_selected_to_act_ob_groups(Scene *scene, View3D *v3d)
{
Object *ob= OBACT, *obt;
Base *base;
Group *group;
if (!ob) return;
/* linking to same group requires its own loop so we can avoid
looking up the active objects groups each time */
group= G.main->group.first;
while(group) {
if(object_in_group(ob, group)) {
/* Assign groups to selected objects */
base= FIRSTBASE;
while(base) {
if(TESTBASE(v3d, base)) {
obt= base->object;
add_to_group(group, obt);
obt->flag |= OB_FROMGROUP;
base->flag |= OB_FROMGROUP;
}
base= base->next;
}
}
group= group->id.next;
}
DAG_scene_sort(scene);
BIF_undo_push("Add to Active Objects Group");
}
void rem_selected_from_all_groups(Scene *scene, View3D *v3d)
{
Base *base;
Group *group;
for(base=FIRSTBASE; base; base= base->next) {
if (TESTBASE(v3d, base)) {
group = NULL;
while( (group = find_group(base->object, group)) ) {
rem_from_group(group, base->object);
}
base->object->flag &= ~OB_FROMGROUP;
base->flag &= ~OB_FROMGROUP;
}
}
DAG_scene_sort(scene);
BIF_undo_push("Remove from Group");
}
void rem_selected_from_group(Scene *scene, View3D *v3d)
{
char menutext[30+(22*22)], *menupt;
int i=0;
short ret;
Group *group= NULL;
Object *ob;
Base *base;
Group *group_array[24] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
/* UnSet Tags for Objects and Groups */
for(group= G.main->group.first; group; group= group->id.next) {
if(group->id.lib==NULL) {
group->id.flag &= ~LIB_DOIT;
}
}
for(ob=G.main->object.first; ob; ob= ob->id.next) {
ob->id.flag &= ~LIB_DOIT;
}
/* Not tag selected objects */
for(base=FIRSTBASE; base; base= base->next) {
if (TESTBASELIB(v3d, base)) {
base->object->id.flag |= LIB_DOIT;
}
}
menupt = menutext;
/* Build a list of groups that contain selected objects */
for(group= G.main->group.first; group && i<24; group= group->id.next) {
if(group->id.lib==NULL) {
GroupObject *go;
for(go= group->gobject.first; go; go= go->next) {
if(go->ob->id.flag & LIB_DOIT) {
group_array[i] = group;
menupt += sprintf(menupt, "|%s", group->id.name+2);
i++;
break; /* Only want to know if this group should go in the list*/
}
}
}
}
/* do we have any groups? */
if (group_array[0] == NULL) {
error("Object selection contains no groups");
} else {
ret = pupmenu(menutext);
if (ret==-1) {
return;
} else {
group = group_array[ret-1];
for(base=FIRSTBASE; base; base= base->next) {
if (TESTBASELIB(v3d, base)) {
/* if we are removed and are not in any group, set our flag */
if(rem_from_group(group, base->object) && find_group(base->object, NULL)==NULL) {
base->object->flag &= ~OB_FROMGROUP;
base->flag &= ~OB_FROMGROUP;
}
}
}
}
}
DAG_scene_sort(scene);
BIF_undo_push("Remove from Group");
}
void group_operation(Scene *scene, View3D *v3d, int mode)
{
Group *group= NULL;
/* are there existing groups? */
for(group= G.main->group.first; group; group= group->id.next)
if(group->id.lib==NULL)
break;
if(mode>0) {
if(group==NULL || mode==1) group= add_group( "Group" );
if(mode==3) {
int tot= BLI_countlist(&G.main->group);
char *strp= MEM_callocN(tot*32 + 32, "group menu"), *strp1;
strp1= strp;
for(tot=1, group= G.main->group.first; group; group= group->id.next, tot++) {
if(group->id.lib==NULL) {
strp1 += sprintf(strp1, "%s %%x%d|", group->id.name+2, tot);
}
}
tot= pupmenu_col(strp, 20);
MEM_freeN(strp);
if(tot>0) group= BLI_findlink(&G.main->group, tot-1);
else return;
}
if(mode==4) add_selected_to_act_ob_groups(scene, v3d);
else if(mode==1 || mode==3) add_selected_to_group(scene, v3d, group);
else if(mode==2) rem_selected_from_all_groups(scene, v3d);
else if(mode==5) rem_selected_from_group(scene, v3d);
}
}
void group_operation_with_menu(Scene *scene, View3D *v3d)
{
Group *group= NULL;
int mode;
/* are there existing groups? */
for(group= G.main->group.first; group; group= group->id.next)
if(group->id.lib==NULL)
break;
if(group)
mode= pupmenu("Groups %t|Add to Existing Group %x3|Add to Active Objects Groups %x4|Add to New Group %x1|Remove from Group %x5|Remove from All Groups %x2");
else
mode= pupmenu("Groups %t|Add to New Group %x1|Remove from All Groups %x2");
group_operation(scene, v3d, mode);
}