245 lines
6.1 KiB
C
245 lines
6.1 KiB
C
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/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) Blender Foundation
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_arithb.h"
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#include "DNA_group_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_view3d_types.h"
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#include "BKE_depsgraph.h"
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#include "BKE_group.h"
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#include "BKE_global.h"
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#include "BKE_main.h"
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#include "object_intern.h"
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/* XXX */
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static void BIF_undo_push() {}
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static void error() {}
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static int pupmenu() {return 0;}
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static int pupmenu_col() {return 0;}
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void add_selected_to_group(Scene *scene, View3D *v3d, Group *group)
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{
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Base *base;
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for(base=FIRSTBASE; base; base= base->next) {
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if (TESTBASE(v3d, base)) {
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add_to_group(group, base->object);
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base->object->flag |= OB_FROMGROUP;
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base->flag |= OB_FROMGROUP;
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}
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}
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DAG_scene_sort(scene);
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BIF_undo_push("Add to Group");
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}
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void add_selected_to_act_ob_groups(Scene *scene, View3D *v3d)
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{
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Object *ob= OBACT, *obt;
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Base *base;
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Group *group;
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if (!ob) return;
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/* linking to same group requires its own loop so we can avoid
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looking up the active objects groups each time */
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group= G.main->group.first;
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while(group) {
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if(object_in_group(ob, group)) {
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/* Assign groups to selected objects */
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base= FIRSTBASE;
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while(base) {
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if(TESTBASE(v3d, base)) {
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obt= base->object;
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add_to_group(group, obt);
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obt->flag |= OB_FROMGROUP;
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base->flag |= OB_FROMGROUP;
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}
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base= base->next;
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}
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}
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group= group->id.next;
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}
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DAG_scene_sort(scene);
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BIF_undo_push("Add to Active Objects Group");
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}
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void rem_selected_from_all_groups(Scene *scene, View3D *v3d)
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{
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Base *base;
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Group *group;
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for(base=FIRSTBASE; base; base= base->next) {
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if (TESTBASE(v3d, base)) {
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group = NULL;
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while( (group = find_group(base->object, group)) ) {
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rem_from_group(group, base->object);
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}
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base->object->flag &= ~OB_FROMGROUP;
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base->flag &= ~OB_FROMGROUP;
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}
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}
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DAG_scene_sort(scene);
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BIF_undo_push("Remove from Group");
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}
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void rem_selected_from_group(Scene *scene, View3D *v3d)
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{
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char menutext[30+(22*22)], *menupt;
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int i=0;
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short ret;
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Group *group= NULL;
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Object *ob;
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Base *base;
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Group *group_array[24] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
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/* UnSet Tags for Objects and Groups */
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for(group= G.main->group.first; group; group= group->id.next) {
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if(group->id.lib==NULL) {
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group->id.flag &= ~LIB_DOIT;
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}
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}
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for(ob=G.main->object.first; ob; ob= ob->id.next) {
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ob->id.flag &= ~LIB_DOIT;
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}
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/* Not tag selected objects */
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for(base=FIRSTBASE; base; base= base->next) {
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if (TESTBASELIB(v3d, base)) {
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base->object->id.flag |= LIB_DOIT;
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}
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}
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menupt = menutext;
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/* Build a list of groups that contain selected objects */
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for(group= G.main->group.first; group && i<24; group= group->id.next) {
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if(group->id.lib==NULL) {
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GroupObject *go;
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for(go= group->gobject.first; go; go= go->next) {
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if(go->ob->id.flag & LIB_DOIT) {
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group_array[i] = group;
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menupt += sprintf(menupt, "|%s", group->id.name+2);
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i++;
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break; /* Only want to know if this group should go in the list*/
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}
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}
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}
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}
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/* do we have any groups? */
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if (group_array[0] == NULL) {
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error("Object selection contains no groups");
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} else {
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ret = pupmenu(menutext);
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if (ret==-1) {
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return;
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} else {
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group = group_array[ret-1];
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for(base=FIRSTBASE; base; base= base->next) {
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if (TESTBASELIB(v3d, base)) {
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/* if we are removed and are not in any group, set our flag */
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if(rem_from_group(group, base->object) && find_group(base->object, NULL)==NULL) {
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base->object->flag &= ~OB_FROMGROUP;
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base->flag &= ~OB_FROMGROUP;
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}
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}
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}
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}
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}
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DAG_scene_sort(scene);
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BIF_undo_push("Remove from Group");
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}
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void group_operation(Scene *scene, View3D *v3d, int mode)
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{
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Group *group= NULL;
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/* are there existing groups? */
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for(group= G.main->group.first; group; group= group->id.next)
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if(group->id.lib==NULL)
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break;
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if(mode>0) {
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if(group==NULL || mode==1) group= add_group( "Group" );
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if(mode==3) {
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int tot= BLI_countlist(&G.main->group);
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char *strp= MEM_callocN(tot*32 + 32, "group menu"), *strp1;
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strp1= strp;
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for(tot=1, group= G.main->group.first; group; group= group->id.next, tot++) {
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if(group->id.lib==NULL) {
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strp1 += sprintf(strp1, "%s %%x%d|", group->id.name+2, tot);
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}
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}
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tot= pupmenu_col(strp, 20);
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MEM_freeN(strp);
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if(tot>0) group= BLI_findlink(&G.main->group, tot-1);
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else return;
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}
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if(mode==4) add_selected_to_act_ob_groups(scene, v3d);
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else if(mode==1 || mode==3) add_selected_to_group(scene, v3d, group);
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else if(mode==2) rem_selected_from_all_groups(scene, v3d);
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else if(mode==5) rem_selected_from_group(scene, v3d);
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}
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}
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void group_operation_with_menu(Scene *scene, View3D *v3d)
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{
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Group *group= NULL;
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int mode;
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/* are there existing groups? */
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for(group= G.main->group.first; group; group= group->id.next)
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if(group->id.lib==NULL)
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break;
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if(group)
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mode= pupmenu("Groups %t|Add to Existing Group %x3|Add to Active Objects Groups %x4|Add to New Group %x1|Remove from Group %x5|Remove from All Groups %x2");
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else
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mode= pupmenu("Groups %t|Add to New Group %x1|Remove from All Groups %x2");
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group_operation(scene, v3d, mode);
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}
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