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blender-archive/source/blender/nodes/intern/node_common.h

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2007 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Lukas Toenne.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/nodes/intern/node_common.h
* \ingroup nodes
*/
#ifndef NODE_COMMON_H_
#define NODE_COMMON_H_
#include "DNA_listBase.h"
struct bNodeTree;
struct bNodeSocket *node_group_add_extern_socket(struct bNodeTree *ntree, ListBase *lb, int in_out, struct bNodeSocket *gsock);
void node_group_init(struct bNodeTree *ntree, struct bNode *node, struct bNodeTemplate *ntemp);
void node_forloop_init(struct bNodeTree *ntree, struct bNode *node, struct bNodeTemplate *ntemp);
void node_whileloop_init(struct bNodeTree *ntree, struct bNode *node, struct bNodeTemplate *ntemp);
void node_forloop_init_tree(struct bNodeTree *ntree);
void node_whileloop_init_tree(struct bNodeTree *ntree);
const char *node_group_label(struct bNode *node);
struct bNodeTemplate node_group_template(struct bNode *node);
struct bNodeTemplate node_forloop_template(struct bNode *node);
struct bNodeTemplate node_whileloop_template(struct bNode *node);
int node_group_valid(struct bNodeTree *ntree, struct bNodeTemplate *ntemp);
void node_group_verify(struct bNodeTree *ntree, struct bNode *node, struct ID *id);
struct bNodeTree *node_group_edit_get(struct bNode *node);
struct bNodeTree *node_group_edit_set(struct bNode *node, int edit);
void node_group_edit_clear(bNode *node);
void node_loop_update_tree(struct bNodeTree *ngroup);
#endif