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blender-archive/source/blender/editors/sound/sound_ops.c

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/**
2009-08-28 21:31:13 +00:00
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2007 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdio.h>
#include "DNA_scene_types.h"
#include "DNA_space_types.h"
#include "DNA_sound_types.h"
#include "DNA_windowmanager_types.h"
#include "BKE_context.h"
#include "BKE_main.h"
#include "BKE_report.h"
#include "BKE_sound.h"
#include "ED_sound.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
#include "AUD_C-API.h"
#include "sound_intern.h"
/******************** open sound operator ********************/
static int open_exec(bContext *C, wmOperator *op)
{
char filename[FILE_MAX];
bSound *sound;
AUD_SoundInfo info;
RNA_string_get(op->ptr, "filename", filename);
sound = sound_new_file(CTX_data_main(C), filename);
if (sound==NULL || sound->handle == NULL) {
BKE_report(op->reports, RPT_ERROR, "Unsupported audio format");
return OPERATOR_CANCELLED;
}
info = AUD_getInfo(sound->handle);
if (info.specs.format == AUD_FORMAT_INVALID) {
sound_delete(C, sound);
BKE_report(op->reports, RPT_ERROR, "Unsupported audio format");
return OPERATOR_CANCELLED;
}
return OPERATOR_FINISHED;
}
static int open_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
return WM_operator_filesel(C, op, event);
}
void SOUND_OT_open(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Open Sound";
ot->idname= "SOUND_OT_open";
ot->description= "Load a sound file into blender";
/* api callbacks */
ot->exec= open_exec;
ot->invoke= open_invoke;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* properties */
WM_operator_properties_filesel(ot, FOLDERFILE|SOUNDFILE|MOVIEFILE);
}
/* ******************************************************* */
void ED_operatortypes_sound(void)
{
WM_operatortype_append(SOUND_OT_open);
}