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blender-archive/source/blender/draw/modes/object_mode.c

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/*
* Copyright 2016, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Blender Institute
*
*/
/** \file blender/draw/modes/object_mode.c
* \ingroup draw
*/
#include "DRW_engine.h"
#include "DRW_render.h"
#include "DNA_userdef_types.h"
#include "DNA_armature_types.h"
#include "DNA_camera_types.h"
#include "DNA_curve_types.h"
#include "DNA_object_force.h"
#include "DNA_particle_types.h"
#include "DNA_view3d_types.h"
#include "DNA_world_types.h"
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#include "BIF_gl.h"
#include "BKE_anim.h"
#include "BKE_camera.h"
#include "BKE_curve.h"
#include "BKE_global.h"
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#include "BKE_particle.h"
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#include "BKE_image.h"
#include "BKE_texture.h"
#include "ED_view3d.h"
#include "ED_view3d.h"
#include "GPU_shader.h"
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#include "GPU_texture.h"
#include "UI_resources.h"
#include "draw_mode_engines.h"
#include "draw_manager_text.h"
#include "draw_common.h"
extern struct GPUUniformBuffer *globals_ubo; /* draw_common.c */
extern struct GPUTexture *globals_ramp; /* draw_common.c */
extern GlobalsUboStorage ts;
extern char datatoc_object_outline_resolve_frag_glsl[];
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extern char datatoc_object_outline_detect_frag_glsl[];
extern char datatoc_object_outline_expand_frag_glsl[];
extern char datatoc_object_grid_frag_glsl[];
extern char datatoc_object_grid_vert_glsl[];
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extern char datatoc_object_empty_image_frag_glsl[];
extern char datatoc_object_empty_image_vert_glsl[];
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extern char datatoc_object_particle_prim_vert_glsl[];
extern char datatoc_object_particle_prim_frag_glsl[];
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extern char datatoc_object_particle_dot_vert_glsl[];
extern char datatoc_object_particle_dot_frag_glsl[];
extern char datatoc_common_globals_lib_glsl[];
/* *********** LISTS *********** */
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typedef struct OBJECT_PassList {
struct DRWPass *non_meshes;
struct DRWPass *ob_center;
struct DRWPass *outlines;
struct DRWPass *outlines_search;
struct DRWPass *outlines_expand;
struct DRWPass *outlines_fade1;
struct DRWPass *outlines_fade2;
struct DRWPass *outlines_fade3;
struct DRWPass *outlines_fade4;
struct DRWPass *outlines_fade5;
struct DRWPass *outlines_resolve;
struct DRWPass *grid;
struct DRWPass *bone_solid;
struct DRWPass *bone_wire;
struct DRWPass *bone_envelope;
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struct DRWPass *particle;
/* use for empty/background images */
struct DRWPass *reference_image;
} OBJECT_PassList;
typedef struct OBJECT_FramebufferList {
struct GPUFrameBuffer *outlines;
struct GPUFrameBuffer *blur;
} OBJECT_FramebufferList;
typedef struct OBJECT_StorageList {
struct OBJECT_PrivateData *g_data;
} OBJECT_StorageList;
typedef struct OBJECT_Data {
void *engine_type;
OBJECT_FramebufferList *fbl;
DRWViewportEmptyList *txl;
OBJECT_PassList *psl;
OBJECT_StorageList *stl;
} OBJECT_Data;
/* *********** STATIC *********** */
typedef struct OBJECT_PrivateData{
/* Empties */
DRWShadingGroup *plain_axes;
DRWShadingGroup *cube;
DRWShadingGroup *circle;
DRWShadingGroup *sphere;
DRWShadingGroup *cone;
DRWShadingGroup *single_arrow;
DRWShadingGroup *single_arrow_line;
DRWShadingGroup *arrows;
DRWShadingGroup *axis_names;
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/* GPUTexture -> EmptyImageShadingGroupData */
GHash *image_plane_map;
/* Force Field */
DRWShadingGroup *field_wind;
DRWShadingGroup *field_force;
DRWShadingGroup *field_vortex;
DRWShadingGroup *field_curve_sta;
DRWShadingGroup *field_curve_end;
DRWShadingGroup *field_tube_limit;
DRWShadingGroup *field_cone_limit;
/* Speaker */
DRWShadingGroup *speaker;
/* Lamps */
DRWShadingGroup *lamp_center;
DRWShadingGroup *lamp_center_group;
DRWShadingGroup *lamp_groundpoint;
DRWShadingGroup *lamp_groundline;
DRWShadingGroup *lamp_circle;
DRWShadingGroup *lamp_circle_shadow;
DRWShadingGroup *lamp_sunrays;
DRWShadingGroup *lamp_distance;
DRWShadingGroup *lamp_buflimit;
DRWShadingGroup *lamp_buflimit_points;
DRWShadingGroup *lamp_area;
DRWShadingGroup *lamp_hemi;
DRWShadingGroup *lamp_spot_cone;
DRWShadingGroup *lamp_spot_blend;
DRWShadingGroup *lamp_spot_pyramid;
DRWShadingGroup *lamp_spot_blend_rect;
/* Helpers */
DRWShadingGroup *relationship_lines;
/* Objects Centers */
DRWShadingGroup *center_active;
DRWShadingGroup *center_selected;
DRWShadingGroup *center_deselected;
DRWShadingGroup *center_selected_lib;
DRWShadingGroup *center_deselected_lib;
/* Camera */
DRWShadingGroup *camera;
DRWShadingGroup *camera_tria;
DRWShadingGroup *camera_focus;
DRWShadingGroup *camera_clip;
DRWShadingGroup *camera_clip_points;
DRWShadingGroup *camera_mist;
DRWShadingGroup *camera_mist_points;
/* Outlines */
DRWShadingGroup *outlines_active;
DRWShadingGroup *outlines_active_group;
DRWShadingGroup *outlines_select;
DRWShadingGroup *outlines_select_group;
DRWShadingGroup *outlines_transform;
/* Wire */
DRWShadingGroup *wire;
DRWShadingGroup *wire_active;
DRWShadingGroup *wire_active_group;
DRWShadingGroup *wire_select;
DRWShadingGroup *wire_select_group;
DRWShadingGroup *wire_transform;
} OBJECT_PrivateData; /* Transient data */
static struct {
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/* fullscreen shaders */
GPUShader *outline_resolve_sh;
GPUShader *outline_detect_sh;
GPUShader *outline_fade_sh;
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/* regular shaders */
GPUShader *object_empty_image_sh;
GPUShader *object_empty_image_wire_sh;
GPUShader *grid_sh;
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GPUShader *part_dot_sh;
GPUShader *part_prim_sh;
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GPUShader *part_axis_sh;
float camera_pos[3];
float grid_settings[5];
float grid_mat[4][4];
int grid_flag;
int zpos_flag;
int zneg_flag;
/* Temp buffer textures */
struct GPUTexture *outlines_depth_tx;
struct GPUTexture *outlines_color_tx;
struct GPUTexture *outlines_blur_tx;
} e_data = {NULL}; /* Engine data */
enum {
SHOW_AXIS_X = (1 << 0),
SHOW_AXIS_Y = (1 << 1),
SHOW_AXIS_Z = (1 << 2),
SHOW_GRID = (1 << 3),
PLANE_XY = (1 << 4),
PLANE_XZ = (1 << 5),
PLANE_YZ = (1 << 6),
CLIP_ZPOS = (1 << 7),
CLIP_ZNEG = (1 << 8),
};
/* *********** FUNCTIONS *********** */
static void OBJECT_engine_init(void *vedata)
{
OBJECT_FramebufferList *fbl = ((OBJECT_Data *)vedata)->fbl;
const float *viewport_size = DRW_viewport_size_get();
if (DRW_state_is_fbo()) {
DRWFboTexture tex[2] = {
{&e_data.outlines_depth_tx, DRW_TEX_DEPTH_24, DRW_TEX_TEMP},
{&e_data.outlines_color_tx, DRW_TEX_RGBA_8, DRW_TEX_FILTER | DRW_TEX_TEMP},
};
DRW_framebuffer_init(
&fbl->outlines, &draw_engine_object_type,
(int)viewport_size[0], (int)viewport_size[1],
tex, 2);
DRWFboTexture blur_tex = {&e_data.outlines_blur_tx, DRW_TEX_RGBA_8, DRW_TEX_FILTER | DRW_TEX_TEMP};
DRW_framebuffer_init(
&fbl->blur, &draw_engine_object_type,
(int)viewport_size[0], (int)viewport_size[1],
&blur_tex, 1);
}
if (!e_data.outline_resolve_sh) {
e_data.outline_resolve_sh = DRW_shader_create_fullscreen(datatoc_object_outline_resolve_frag_glsl, NULL);
}
if (!e_data.outline_detect_sh) {
e_data.outline_detect_sh = DRW_shader_create_fullscreen(datatoc_object_outline_detect_frag_glsl, NULL);
}
if (!e_data.outline_fade_sh) {
e_data.outline_fade_sh = DRW_shader_create_fullscreen(datatoc_object_outline_expand_frag_glsl, NULL);
}
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if (!e_data.object_empty_image_sh) {
e_data.object_empty_image_sh = DRW_shader_create_with_lib(
datatoc_object_empty_image_vert_glsl, NULL,
datatoc_object_empty_image_frag_glsl,
datatoc_common_globals_lib_glsl, NULL);
}
if (!e_data.object_empty_image_wire_sh) {
e_data.object_empty_image_wire_sh = DRW_shader_create_with_lib(
datatoc_object_empty_image_vert_glsl, NULL,
datatoc_object_empty_image_frag_glsl,
datatoc_common_globals_lib_glsl,
"#define USE_WIRE\n");
}
if (!e_data.grid_sh) {
e_data.grid_sh = DRW_shader_create_with_lib(
datatoc_object_grid_vert_glsl, NULL,
datatoc_object_grid_frag_glsl,
datatoc_common_globals_lib_glsl, NULL);
}
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if (!e_data.part_prim_sh) {
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e_data.part_prim_sh = DRW_shader_create(datatoc_object_particle_prim_vert_glsl, NULL, datatoc_object_particle_prim_frag_glsl, NULL);
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}
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if (!e_data.part_axis_sh) {
e_data.part_axis_sh = DRW_shader_create(datatoc_object_particle_prim_vert_glsl, NULL, datatoc_object_particle_prim_frag_glsl, "#define USE_AXIS\n");
}
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if (!e_data.part_dot_sh) {
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e_data.part_dot_sh = DRW_shader_create(datatoc_object_particle_dot_vert_glsl, NULL, datatoc_object_particle_dot_frag_glsl, NULL);
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}
{
/* Grid precompute */
float viewinvmat[4][4], winmat[4][4], invwinmat[4][4], viewmat[4][4];
const DRWContextState *draw_ctx = DRW_context_state_get();
View3D *v3d = draw_ctx->v3d;
Scene *scene = draw_ctx->scene;
RegionView3D *rv3d = draw_ctx->rv3d;
float grid_scale = ED_view3d_grid_scale(scene, v3d, NULL);
float grid_res, offs;
const bool show_axis_x = (v3d->gridflag & V3D_SHOW_X) != 0;
const bool show_axis_y = (v3d->gridflag & V3D_SHOW_Y) != 0;
const bool show_axis_z = (v3d->gridflag & V3D_SHOW_Z) != 0;
const bool show_floor = (v3d->gridflag & V3D_SHOW_FLOOR) != 0;
DRW_viewport_matrix_get(winmat, DRW_MAT_WIN);
DRW_viewport_matrix_get(viewmat, DRW_MAT_VIEW);
DRW_viewport_matrix_get(viewinvmat, DRW_MAT_VIEWINV);
/* Setup camera pos */
copy_v3_v3(e_data.camera_pos, viewinvmat[3]);
/* if perps */
if (winmat[3][3] == 0.0f) {
float fov;
float viewvecs[2][4] = {
{1.0f, -1.0f, -1.0f, 1.0f},
{-1.0f, 1.0f, -1.0f, 1.0f}
};
/* invert the proj matrix */
invert_m4_m4(invwinmat, winmat);
/* convert the view vectors to view space */
for (int i = 0; i < 2; i++) {
mul_m4_v4(invwinmat, viewvecs[i]);
mul_v3_fl(viewvecs[i], 1.0f / viewvecs[i][2]); /* normalize */
}
fov = angle_v3v3(viewvecs[0], viewvecs[1]) / 2.0f;
grid_res = fabsf(tanf(fov)) / grid_scale;
/* Grid matrix polygon offset (fix depth fighting) */
/* see ED_view3d_polygon_offset */
offs = winmat[3][2] * -0.0025f;
e_data.grid_flag = (1 << 4); /* XY plane */
if (show_axis_x)
e_data.grid_flag |= SHOW_AXIS_X;
if (show_axis_y)
e_data.grid_flag |= SHOW_AXIS_Y;
if (show_floor)
e_data.grid_flag |= SHOW_GRID;
}
else {
float viewdist = 1.0f / max_ff(fabsf(winmat[0][0]), fabsf(winmat[1][1]));
grid_res = viewdist / grid_scale;
/* Grid matrix polygon offset (fix depth fighting) */
/* see ED_view3d_polygon_offset */
offs = 0.00001f * viewdist;
if (ELEM(rv3d->view, RV3D_VIEW_RIGHT, RV3D_VIEW_LEFT)) {
e_data.grid_flag = PLANE_YZ;
e_data.grid_flag |= SHOW_AXIS_Y;
e_data.grid_flag |= SHOW_AXIS_Z;
e_data.grid_flag |= SHOW_GRID;
}
else if (ELEM(rv3d->view, RV3D_VIEW_TOP, RV3D_VIEW_BOTTOM)) {
e_data.grid_flag = PLANE_XY;
e_data.grid_flag |= SHOW_AXIS_X;
e_data.grid_flag |= SHOW_AXIS_Y;
e_data.grid_flag |= SHOW_GRID;
}
else if (ELEM(rv3d->view, RV3D_VIEW_FRONT, RV3D_VIEW_BACK)) {
e_data.grid_flag = PLANE_XZ;
e_data.grid_flag |= SHOW_AXIS_X;
e_data.grid_flag |= SHOW_AXIS_Z;
e_data.grid_flag |= SHOW_GRID;
}
else { /* RV3D_VIEW_USER */
e_data.grid_flag = PLANE_XY;
if (show_axis_x)
e_data.grid_flag |= SHOW_AXIS_X;
if (show_axis_y)
e_data.grid_flag |= SHOW_AXIS_Y;
if (show_floor)
e_data.grid_flag |= SHOW_GRID;
}
}
/* Z axis if needed */
if (((rv3d->view == RV3D_VIEW_USER) || (rv3d->persp != RV3D_ORTHO)) && show_axis_z) {
e_data.zpos_flag = SHOW_AXIS_Z;
float zvec[4] = {0.0f, 0.0f, -1.0f, 0.0f};
mul_m4_v4(viewinvmat, zvec);
/* z axis : chose the most facing plane */
if (fabsf(zvec[0]) < fabsf(zvec[1])) {
e_data.zpos_flag |= PLANE_XZ;
}
else {
e_data.zpos_flag |= PLANE_YZ;
}
e_data.zneg_flag = e_data.zpos_flag;
/* Persp : If camera is below floor plane, we switch clipping
* Ortho : If eye vector is looking up, we switch clipping */
if (((winmat[3][3] == 0.0f) && (e_data.camera_pos[2] > 0.0f)) ||
((winmat[3][3] != 0.0f) && (zvec[2] < 0.0f))) {
e_data.zpos_flag |= CLIP_ZPOS;
e_data.zneg_flag |= CLIP_ZNEG;
}
else {
e_data.zpos_flag |= CLIP_ZNEG;
e_data.zneg_flag |= CLIP_ZPOS;
}
}
else {
e_data.zneg_flag = e_data.zpos_flag = CLIP_ZNEG | CLIP_ZPOS;
}
winmat[3][2] -= offs;
mul_m4_m4m4(e_data.grid_mat, winmat, viewmat);
float dist = (rv3d->persp == RV3D_CAMOB && v3d->camera)
? ((Camera *)v3d->camera)->clipend : v3d->far;
e_data.grid_settings[0] = dist / 2.0f; /* gridDistance */
e_data.grid_settings[1] = grid_res; /* gridResolution */
e_data.grid_settings[2] = grid_scale; /* gridScale */
e_data.grid_settings[3] = v3d->gridsubdiv; /* gridSubdiv */
e_data.grid_settings[4] = (v3d->gridsubdiv > 1) ? 1.0f / log(v3d->gridsubdiv) : 0.0; /* 1/log(gridSubdiv) */
}
}
static void OBJECT_engine_free(void)
{
DRW_SHADER_FREE_SAFE(e_data.outline_resolve_sh);
DRW_SHADER_FREE_SAFE(e_data.outline_detect_sh);
DRW_SHADER_FREE_SAFE(e_data.outline_fade_sh);
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DRW_SHADER_FREE_SAFE(e_data.object_empty_image_sh);
DRW_SHADER_FREE_SAFE(e_data.object_empty_image_wire_sh);
DRW_SHADER_FREE_SAFE(e_data.grid_sh);
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DRW_SHADER_FREE_SAFE(e_data.part_prim_sh);
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DRW_SHADER_FREE_SAFE(e_data.part_axis_sh);
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DRW_SHADER_FREE_SAFE(e_data.part_dot_sh);
}
static DRWShadingGroup *shgroup_outline(DRWPass *pass, const float col[4], GPUShader *sh)
{
DRWShadingGroup *grp = DRW_shgroup_create(sh, pass);
DRW_shgroup_uniform_vec4(grp, "color", col, 1);
return grp;
}
/* currently same as 'shgroup_outline', new function to avoid confustion */
static DRWShadingGroup *shgroup_wire(DRWPass *pass, const float col[4], GPUShader *sh)
{
DRWShadingGroup *grp = DRW_shgroup_create(sh, pass);
DRW_shgroup_uniform_vec4(grp, "color", col, 1);
return grp;
}
static DRWShadingGroup *shgroup_theme_id_to_outline_or(
OBJECT_StorageList *stl, int theme_id, DRWShadingGroup *fallback)
{
switch (theme_id) {
case TH_ACTIVE:
return stl->g_data->outlines_active;
case TH_SELECT:
return stl->g_data->outlines_select;
case TH_GROUP_ACTIVE:
return stl->g_data->outlines_select_group;
case TH_TRANSFORM:
return stl->g_data->outlines_transform;
default:
return fallback;
}
}
static DRWShadingGroup *shgroup_theme_id_to_wire_or(
OBJECT_StorageList *stl, int theme_id, DRWShadingGroup *fallback)
{
switch (theme_id) {
case TH_ACTIVE:
return stl->g_data->wire_active;
case TH_SELECT:
return stl->g_data->wire_select;
case TH_GROUP_ACTIVE:
return stl->g_data->wire_select_group;
case TH_TRANSFORM:
return stl->g_data->wire_transform;
default:
return fallback;
}
}
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static void image_calc_aspect(Image *ima, ImageUser *iuser, float r_image_aspect[2])
{
float ima_x, ima_y;
if (ima) {
int w, h;
BKE_image_get_size(ima, iuser, &w, &h);
ima_x = w;
ima_y = h;
}
else {
/* if no image, make it a 1x1 empty square, honor scale & offset */
ima_x = ima_y = 1.0f;
}
/* Get the image aspect even if the buffer is invalid */
float sca_x = 1.0f, sca_y = 1.0f;
if (ima) {
if (ima->aspx > ima->aspy) {
sca_y = ima->aspy / ima->aspx;
}
else if (ima->aspx < ima->aspy) {
sca_x = ima->aspx / ima->aspy;
}
}
const float scale_x_inv = ima_x * sca_x;
const float scale_y_inv = ima_y * sca_y;
if (scale_x_inv > scale_y_inv) {
r_image_aspect[0] = 1.0f;
r_image_aspect[1] = scale_y_inv / scale_x_inv;
}
else {
r_image_aspect[0] = scale_x_inv / scale_y_inv;
r_image_aspect[1] = 1.0f;
}
}
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/* per-image shading groups for image-type empty objects */
struct EmptyImageShadingGroupData {
DRWShadingGroup *shgrp_image;
DRWShadingGroup *shgrp_wire;
float image_aspect[2];
};
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static void DRW_shgroup_empty_image(
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OBJECT_StorageList *stl, OBJECT_PassList *psl, Object *ob, const float color[3])
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{
/* TODO: 'StereoViews', see draw_empty_image. */
if (stl->g_data->image_plane_map == NULL) {
stl->g_data->image_plane_map = BLI_ghash_ptr_new(__func__);
}
struct EmptyImageShadingGroupData *empty_image_data;
GPUTexture *tex = ob->data ?
GPU_texture_from_blender(ob->data, ob->iuser, GL_TEXTURE_2D, false, false, false) : NULL;
void **val_p;
/* Create on demand, 'tex' may be NULL. */
if (BLI_ghash_ensure_p(stl->g_data->image_plane_map, tex, &val_p)) {
empty_image_data = *val_p;
}
else {
empty_image_data = MEM_mallocN(sizeof(*empty_image_data), __func__);
image_calc_aspect(ob->data, ob->iuser, empty_image_data->image_aspect);
if (tex) {
struct Batch *geom = DRW_cache_image_plane_get();
DRWShadingGroup *grp = DRW_shgroup_instance_create(
e_data.object_empty_image_sh, psl->non_meshes, geom);
DRW_shgroup_attrib_float(grp, "objectColor", 4);
DRW_shgroup_attrib_float(grp, "size", 1);
DRW_shgroup_attrib_float(grp, "offset", 2);
DRW_shgroup_attrib_float(grp, "InstanceModelMatrix", 16);
DRW_shgroup_uniform_texture(grp, "image", tex);
DRW_shgroup_uniform_vec2(grp, "aspect", empty_image_data->image_aspect, 1);
empty_image_data->shgrp_image = grp;
}
else {
empty_image_data->shgrp_image = NULL;
}
{
struct Batch *geom = DRW_cache_image_plane_wire_get();
DRWShadingGroup *grp = DRW_shgroup_instance_create(
e_data.object_empty_image_wire_sh, psl->non_meshes, geom);
DRW_shgroup_attrib_float(grp, "color", 3);
DRW_shgroup_attrib_float(grp, "size", 1);
DRW_shgroup_attrib_float(grp, "offset", 2);
DRW_shgroup_attrib_float(grp, "InstanceModelMatrix", 16);
DRW_shgroup_uniform_vec2(grp, "aspect", empty_image_data->image_aspect, 1);
empty_image_data->shgrp_wire = grp;
}
*val_p = empty_image_data;
}
if (empty_image_data->shgrp_image != NULL) {
DRW_shgroup_call_dynamic_add(
empty_image_data->shgrp_image,
ob->col,
&ob->empty_drawsize,
ob->ima_ofs,
ob->obmat);
}
DRW_shgroup_call_dynamic_add(
empty_image_data->shgrp_wire,
color,
&ob->empty_drawsize,
ob->ima_ofs,
ob->obmat);
}
static void OBJECT_cache_init(void *vedata)
{
OBJECT_PassList *psl = ((OBJECT_Data *)vedata)->psl;
OBJECT_StorageList *stl = ((OBJECT_Data *)vedata)->stl;
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
if (!stl->g_data) {
/* Alloc transient pointers */
stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
}
{
DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_WIRE;
psl->outlines = DRW_pass_create("Outlines Pass", state);
GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR);
/* Select */
stl->g_data->outlines_select = shgroup_outline(psl->outlines, ts.colorSelect, sh);
stl->g_data->outlines_select_group = shgroup_outline(psl->outlines, ts.colorGroupActive, sh);
/* Transform */
stl->g_data->outlines_transform = shgroup_outline(psl->outlines, ts.colorTransform, sh);
/* Active */
stl->g_data->outlines_active = shgroup_outline(psl->outlines, ts.colorActive, sh);
stl->g_data->outlines_active_group = shgroup_outline(psl->outlines, ts.colorGroupActive, sh);
}
{
DRWState state = DRW_STATE_WRITE_COLOR;
struct Batch *quad = DRW_cache_fullscreen_quad_get();
2017-03-21 19:29:58 +01:00
static float alphaOcclu = 0.35f;
static float one = 1.0f;
static float alpha1 = 5.0f / 6.0f;
static float alpha2 = 4.0f / 5.0f;
static float alpha3 = 3.0f / 4.0f;
static float alpha4 = 2.0f / 3.0f;
static float alpha5 = 1.0f / 2.0f;
static bool bTrue = true;
static bool bFalse = false;
psl->outlines_search = DRW_pass_create("Outlines Expand Pass", state);
DRWShadingGroup *grp = DRW_shgroup_create(e_data.outline_detect_sh, psl->outlines_search);
DRW_shgroup_uniform_buffer(grp, "outlineColor", &e_data.outlines_color_tx);
DRW_shgroup_uniform_buffer(grp, "outlineDepth", &e_data.outlines_depth_tx);
DRW_shgroup_uniform_buffer(grp, "sceneDepth", &dtxl->depth);
2017-03-21 19:29:58 +01:00
DRW_shgroup_uniform_float(grp, "alphaOcclu", &alphaOcclu, 1);
DRW_shgroup_call_add(grp, quad, NULL);
psl->outlines_expand = DRW_pass_create("Outlines Expand Pass", state);
grp = DRW_shgroup_create(e_data.outline_fade_sh, psl->outlines_expand);
DRW_shgroup_uniform_buffer(grp, "outlineColor", &e_data.outlines_blur_tx);
DRW_shgroup_uniform_buffer(grp, "outlineDepth", &e_data.outlines_depth_tx);
DRW_shgroup_uniform_float(grp, "alpha", &one, 1);
DRW_shgroup_uniform_bool(grp, "doExpand", &bTrue, 1);
DRW_shgroup_call_add(grp, quad, NULL);
psl->outlines_fade1 = DRW_pass_create("Outlines Fade 1 Pass", state);
grp = DRW_shgroup_create(e_data.outline_fade_sh, psl->outlines_fade1);
DRW_shgroup_uniform_buffer(grp, "outlineColor", &e_data.outlines_color_tx);
DRW_shgroup_uniform_buffer(grp, "outlineDepth", &e_data.outlines_depth_tx);
DRW_shgroup_uniform_float(grp, "alpha", &alpha1, 1);
DRW_shgroup_uniform_bool(grp, "doExpand", &bFalse, 1);
DRW_shgroup_call_add(grp, quad, NULL);
psl->outlines_fade2 = DRW_pass_create("Outlines Fade 2 Pass", state);
grp = DRW_shgroup_create(e_data.outline_fade_sh, psl->outlines_fade2);
DRW_shgroup_uniform_buffer(grp, "outlineColor", &e_data.outlines_blur_tx);
DRW_shgroup_uniform_buffer(grp, "outlineDepth", &e_data.outlines_depth_tx);
DRW_shgroup_uniform_float(grp, "alpha", &alpha2, 1);
DRW_shgroup_uniform_bool(grp, "doExpand", &bFalse, 1);
DRW_shgroup_call_add(grp, quad, NULL);
psl->outlines_fade3 = DRW_pass_create("Outlines Fade 3 Pass", state);
grp = DRW_shgroup_create(e_data.outline_fade_sh, psl->outlines_fade3);
DRW_shgroup_uniform_buffer(grp, "outlineColor", &e_data.outlines_color_tx);
DRW_shgroup_uniform_buffer(grp, "outlineDepth", &e_data.outlines_depth_tx);
DRW_shgroup_uniform_float(grp, "alpha", &alpha3, 1);
DRW_shgroup_uniform_bool(grp, "doExpand", &bFalse, 1);
DRW_shgroup_call_add(grp, quad, NULL);
psl->outlines_fade4 = DRW_pass_create("Outlines Fade 4 Pass", state);
grp = DRW_shgroup_create(e_data.outline_fade_sh, psl->outlines_fade4);
DRW_shgroup_uniform_buffer(grp, "outlineColor", &e_data.outlines_blur_tx);
DRW_shgroup_uniform_buffer(grp, "outlineDepth", &e_data.outlines_depth_tx);
DRW_shgroup_uniform_float(grp, "alpha", &alpha4, 1);
DRW_shgroup_uniform_bool(grp, "doExpand", &bFalse, 1);
DRW_shgroup_call_add(grp, quad, NULL);
psl->outlines_fade5 = DRW_pass_create("Outlines Fade 5 Pass", state);
grp = DRW_shgroup_create(e_data.outline_fade_sh, psl->outlines_fade5);
DRW_shgroup_uniform_buffer(grp, "outlineColor", &e_data.outlines_color_tx);
DRW_shgroup_uniform_buffer(grp, "outlineDepth", &e_data.outlines_depth_tx);
DRW_shgroup_uniform_float(grp, "alpha", &alpha5, 1);
DRW_shgroup_uniform_bool(grp, "doExpand", &bFalse, 1);
DRW_shgroup_call_add(grp, quad, NULL);
}
{
DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND;
psl->outlines_resolve = DRW_pass_create("Outlines Resolve Pass", state);
struct Batch *quad = DRW_cache_fullscreen_quad_get();
DRWShadingGroup *grp = DRW_shgroup_create(e_data.outline_resolve_sh, psl->outlines_resolve);
DRW_shgroup_uniform_buffer(grp, "outlineBluredColor", &e_data.outlines_blur_tx);
DRW_shgroup_call_add(grp, quad, NULL);
}
{
/* Grid pass */
DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS | DRW_STATE_BLEND;
psl->grid = DRW_pass_create("Infinite Grid Pass", state);
struct Batch *quad = DRW_cache_fullscreen_quad_get();
static float mat[4][4];
unit_m4(mat);
/* Create 3 quads to render ordered transparency Z axis */
DRWShadingGroup *grp = DRW_shgroup_create(e_data.grid_sh, psl->grid);
DRW_shgroup_uniform_int(grp, "gridFlag", &e_data.zneg_flag, 1);
DRW_shgroup_uniform_mat4(grp, "ViewProjectionOffsetMatrix", (float *)e_data.grid_mat);
DRW_shgroup_uniform_vec3(grp, "cameraPos", e_data.camera_pos, 1);
DRW_shgroup_uniform_vec4(grp, "gridSettings", e_data.grid_settings, 1);
DRW_shgroup_uniform_float(grp, "gridOneOverLogSubdiv", &e_data.grid_settings[4], 1);
DRW_shgroup_uniform_block(grp, "globalsBlock", globals_ubo);
DRW_shgroup_call_add(grp, quad, mat);
grp = DRW_shgroup_create(e_data.grid_sh, psl->grid);
DRW_shgroup_uniform_int(grp, "gridFlag", &e_data.grid_flag, 1);
DRW_shgroup_call_add(grp, quad, mat);
grp = DRW_shgroup_create(e_data.grid_sh, psl->grid);
DRW_shgroup_uniform_int(grp, "gridFlag", &e_data.zpos_flag, 1);
DRW_shgroup_call_add(grp, quad, mat);
}
{
/* Solid bones */
DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS;
psl->bone_solid = DRW_pass_create("Bone Solid Pass", state);
}
{
/* Wire bones */
DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_BLEND;
psl->bone_wire = DRW_pass_create("Bone Wire Pass", state);
}
{
/* distance outline around envelope bones */
DRWState state = DRW_STATE_ADDITIVE | DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS | DRW_STATE_BLEND;
psl->bone_envelope = DRW_pass_create("Bone Envelope Outline Pass", state);
}
{
/* Non Meshes Pass (Camera, empties, lamps ...) */
struct Batch *geom;
DRWState state =
DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH |
DRW_STATE_DEPTH_LESS | DRW_STATE_BLEND | DRW_STATE_POINT;
state |= DRW_STATE_WIRE;
psl->non_meshes = DRW_pass_create("Non Meshes Pass", state);
/* Empties */
geom = DRW_cache_plain_axes_get();
stl->g_data->plain_axes = shgroup_instance(psl->non_meshes, geom);
geom = DRW_cache_cube_get();
stl->g_data->cube = shgroup_instance(psl->non_meshes, geom);
geom = DRW_cache_circle_get();
stl->g_data->circle = shgroup_instance(psl->non_meshes, geom);
geom = DRW_cache_empty_sphere_get();
stl->g_data->sphere = shgroup_instance(psl->non_meshes, geom);
geom = DRW_cache_empty_cone_get();
stl->g_data->cone = shgroup_instance(psl->non_meshes, geom);
geom = DRW_cache_single_arrow_get();
stl->g_data->single_arrow = shgroup_instance(psl->non_meshes, geom);
geom = DRW_cache_single_line_get();
stl->g_data->single_arrow_line = shgroup_instance(psl->non_meshes, geom);
geom = DRW_cache_arrows_get();
stl->g_data->arrows = shgroup_instance(psl->non_meshes, geom);
geom = DRW_cache_axis_names_get();
stl->g_data->axis_names = shgroup_instance_axis_names(psl->non_meshes, geom);
2017-05-20 22:57:47 +10:00
/* initialize on first use */
stl->g_data->image_plane_map = NULL;
/* Force Field */
geom = DRW_cache_field_wind_get();
stl->g_data->field_wind = shgroup_instance_scaled(psl->non_meshes, geom);
geom = DRW_cache_field_force_get();
stl->g_data->field_force = shgroup_instance_screen_aligned(psl->non_meshes, geom);
geom = DRW_cache_field_vortex_get();
stl->g_data->field_vortex = shgroup_instance_scaled(psl->non_meshes, geom);
geom = DRW_cache_screenspace_circle_get();
stl->g_data->field_curve_sta = shgroup_instance_screen_aligned(psl->non_meshes, geom);
/* Speaker */
geom = DRW_cache_speaker_get();
stl->g_data->speaker = shgroup_instance(psl->non_meshes, geom);
/* Camera */
geom = DRW_cache_camera_get();
stl->g_data->camera = shgroup_camera_instance(psl->non_meshes, geom);
geom = DRW_cache_camera_tria_get();
stl->g_data->camera_tria = shgroup_camera_instance(psl->non_meshes, geom);
geom = DRW_cache_plain_axes_get();
stl->g_data->camera_focus = shgroup_instance(psl->non_meshes, geom);
geom = DRW_cache_single_line_get();
stl->g_data->camera_clip = shgroup_distance_lines_instance(psl->non_meshes, geom);
stl->g_data->camera_mist = shgroup_distance_lines_instance(psl->non_meshes, geom);
geom = DRW_cache_single_line_endpoints_get();
stl->g_data->camera_clip_points = shgroup_distance_lines_instance(psl->non_meshes, geom);
stl->g_data->camera_mist_points = shgroup_distance_lines_instance(psl->non_meshes, geom);
}
{
GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR);
/* Unselected */
stl->g_data->wire = shgroup_wire(psl->non_meshes, ts.colorWire, sh);
/* Select */
stl->g_data->wire_select = shgroup_wire(psl->non_meshes, ts.colorSelect, sh);
stl->g_data->wire_select_group = shgroup_wire(psl->non_meshes, ts.colorGroupActive, sh);
/* Transform */
stl->g_data->wire_transform = shgroup_wire(psl->non_meshes, ts.colorTransform, sh);
/* Active */
stl->g_data->wire_active = shgroup_wire(psl->non_meshes, ts.colorActive, sh);
stl->g_data->wire_active_group = shgroup_wire(psl->non_meshes, ts.colorGroupActive, sh);
}
{
/* Lamps */
/* TODO
* for now we create multiple times the same VBO with only lamp center coordinates
* but ideally we would only create it once */
struct Batch *geom;
/* start with buflimit because we don't want stipples */
geom = DRW_cache_single_line_get();
stl->g_data->lamp_buflimit = shgroup_distance_lines_instance(psl->non_meshes, geom);
stl->g_data->lamp_center = shgroup_dynpoints_uniform_color(psl->non_meshes, ts.colorLampNoAlpha, &ts.sizeLampCenter);
stl->g_data->lamp_center_group = shgroup_dynpoints_uniform_color(psl->non_meshes, ts.colorGroup, &ts.sizeLampCenter);
geom = DRW_cache_lamp_get();
stl->g_data->lamp_circle = shgroup_instance_screenspace(psl->non_meshes, geom, &ts.sizeLampCircle);
stl->g_data->lamp_circle_shadow = shgroup_instance_screenspace(psl->non_meshes, geom, &ts.sizeLampCircleShadow);
geom = DRW_cache_lamp_sunrays_get();
stl->g_data->lamp_sunrays = shgroup_instance_screenspace(psl->non_meshes, geom, &ts.sizeLampCircle);
stl->g_data->lamp_groundline = shgroup_groundlines_uniform_color(psl->non_meshes, ts.colorLamp);
stl->g_data->lamp_groundpoint = shgroup_groundpoints_uniform_color(psl->non_meshes, ts.colorLamp);
geom = DRW_cache_lamp_area_get();
stl->g_data->lamp_area = shgroup_instance(psl->non_meshes, geom);
geom = DRW_cache_lamp_hemi_get();
stl->g_data->lamp_hemi = shgroup_instance(psl->non_meshes, geom);
geom = DRW_cache_single_line_get();
stl->g_data->lamp_distance = shgroup_distance_lines_instance(psl->non_meshes, geom);
geom = DRW_cache_single_line_endpoints_get();
stl->g_data->lamp_buflimit_points = shgroup_distance_lines_instance(psl->non_meshes, geom);
geom = DRW_cache_lamp_spot_get();
stl->g_data->lamp_spot_cone = shgroup_spot_instance(psl->non_meshes, geom);
geom = DRW_cache_circle_get();
stl->g_data->lamp_spot_blend = shgroup_instance(psl->non_meshes, geom);
geom = DRW_cache_lamp_spot_square_get();
stl->g_data->lamp_spot_pyramid = shgroup_instance(psl->non_meshes, geom);
geom = DRW_cache_square_get();
stl->g_data->lamp_spot_blend_rect = shgroup_instance(psl->non_meshes, geom);
}
{
/* -------- STIPPLES ------- */
/* TODO port to shader stipple */
struct Batch *geom;
/* Relationship Lines */
stl->g_data->relationship_lines = shgroup_dynlines_uniform_color(psl->non_meshes, ts.colorWire);
DRW_shgroup_state_enable(stl->g_data->relationship_lines, DRW_STATE_STIPPLE_3);
/* Force Field Curve Guide End (here because of stipple) */
geom = DRW_cache_screenspace_circle_get();
stl->g_data->field_curve_end = shgroup_instance_screen_aligned(psl->non_meshes, geom);
/* Force Field Limits */
geom = DRW_cache_field_tube_limit_get();
stl->g_data->field_tube_limit = shgroup_instance_scaled(psl->non_meshes, geom);
geom = DRW_cache_field_cone_limit_get();
stl->g_data->field_cone_limit = shgroup_instance_scaled(psl->non_meshes, geom);
}
{
/* Object Center pass grouped by State */
DRWShadingGroup *grp;
static float outlineWidth, size;
DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND | DRW_STATE_POINT;
psl->ob_center = DRW_pass_create("Obj Center Pass", state);
outlineWidth = 1.0f * U.pixelsize;
size = U.obcenter_dia * U.pixelsize + outlineWidth;
GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA);
/* Active */
grp = DRW_shgroup_point_batch_create(sh, psl->ob_center);
DRW_shgroup_uniform_float(grp, "size", &size, 1);
DRW_shgroup_uniform_float(grp, "outlineWidth", &outlineWidth, 1);
DRW_shgroup_uniform_vec4(grp, "color", ts.colorActive, 1);
DRW_shgroup_uniform_vec4(grp, "outlineColor", ts.colorOutline, 1);
stl->g_data->center_active = grp;
/* Select */
grp = DRW_shgroup_point_batch_create(sh, psl->ob_center);
DRW_shgroup_uniform_vec4(grp, "color", ts.colorSelect, 1);
stl->g_data->center_selected = grp;
/* Deselect */
grp = DRW_shgroup_point_batch_create(sh, psl->ob_center);
DRW_shgroup_uniform_vec4(grp, "color", ts.colorDeselect, 1);
stl->g_data->center_deselected = grp;
/* Select (library) */
grp = DRW_shgroup_point_batch_create(sh, psl->ob_center);
DRW_shgroup_uniform_vec4(grp, "color", ts.colorLibrarySelect, 1);
stl->g_data->center_selected_lib = grp;
/* Deselect (library) */
grp = DRW_shgroup_point_batch_create(sh, psl->ob_center);
DRW_shgroup_uniform_vec4(grp, "color", ts.colorLibrary, 1);
stl->g_data->center_deselected_lib = grp;
}
2017-05-19 18:32:40 +02:00
{
/* Particle Pass */
psl->particle = DRW_pass_create("Particle Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_POINT | DRW_STATE_BLEND);
2017-05-19 18:32:40 +02:00
}
{
/* Empty/Background Image Pass */
psl->reference_image = DRW_pass_create(
"Refrence Image Pass",
DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_BLEND);
}
}
static void DRW_shgroup_lamp(OBJECT_StorageList *stl, Object *ob, SceneLayer *sl)
{
Lamp *la = ob->data;
float *color;
int theme_id = DRW_object_wire_theme_get(ob, sl, &color);
static float zero = 0.0f;
float **la_mats = (float **)DRW_object_engine_data_get(ob, &draw_engine_object_type);
if (*la_mats == NULL) {
/* we need 2 matrices */
*la_mats = MEM_mallocN(sizeof(float) * 16 * 2, "Lamp Object Mode Matrices");
}
float (*shapemat)[4], (*spotblendmat)[4];
shapemat = (float (*)[4])(*la_mats);
spotblendmat = (float (*)[4])(*la_mats + 16);
/* Don't draw the center if it's selected or active */
if (theme_id == TH_GROUP)
DRW_shgroup_call_dynamic_add(stl->g_data->lamp_center_group, ob->obmat[3]);
else if (theme_id == TH_LAMP)
DRW_shgroup_call_dynamic_add(stl->g_data->lamp_center, ob->obmat[3]);
/* First circle */
DRW_shgroup_call_dynamic_add(stl->g_data->lamp_circle, ob->obmat[3], color);
/* draw dashed outer circle if shadow is on. remember some lamps can't have certain shadows! */
if (la->type != LA_HEMI) {
if ((la->mode & LA_SHAD_RAY) || ((la->mode & LA_SHAD_BUF) && (la->type == LA_SPOT))) {
DRW_shgroup_call_dynamic_add(stl->g_data->lamp_circle_shadow, ob->obmat[3], color);
}
}
/* Distance */
if (ELEM(la->type, LA_HEMI, LA_SUN, LA_AREA)) {
DRW_shgroup_call_dynamic_add(stl->g_data->lamp_distance, color, &zero, &la->dist, ob->obmat);
}
copy_m4_m4(shapemat, ob->obmat);
if (la->type == LA_SUN) {
DRW_shgroup_call_dynamic_add(stl->g_data->lamp_sunrays, ob->obmat[3], color);
}
else if (la->type == LA_SPOT) {
float size[3], sizemat[4][4];
static float one = 1.0f;
float blend = 1.0f - pow2f(la->spotblend);
size[0] = size[1] = sinf(la->spotsize * 0.5f) * la->dist;
size[2] = cosf(la->spotsize * 0.5f) * la->dist;
size_to_mat4(sizemat, size);
mul_m4_m4m4(shapemat, ob->obmat, sizemat);
size[0] = size[1] = blend; size[2] = 1.0f;
size_to_mat4(sizemat, size);
translate_m4(sizemat, 0.0f, 0.0f, -1.0f);
rotate_m4(sizemat, 'X', M_PI / 2.0f);
mul_m4_m4m4(spotblendmat, shapemat, sizemat);
if (la->mode & LA_SQUARE) {
DRW_shgroup_call_dynamic_add(stl->g_data->lamp_spot_pyramid, color, &one, shapemat);
/* hide line if it is zero size or overlaps with outer border,
* previously it adjusted to always to show it but that seems
* confusing because it doesn't show the actual blend size */
if (blend != 0.0f && blend != 1.0f) {
DRW_shgroup_call_dynamic_add(stl->g_data->lamp_spot_blend_rect, color, &one, spotblendmat);
}
}
else {
DRW_shgroup_call_dynamic_add(stl->g_data->lamp_spot_cone, color, shapemat);
/* hide line if it is zero size or overlaps with outer border,
* previously it adjusted to always to show it but that seems
* confusing because it doesn't show the actual blend size */
if (blend != 0.0f && blend != 1.0f) {
DRW_shgroup_call_dynamic_add(stl->g_data->lamp_spot_blend, color, &one, spotblendmat);
}
}
DRW_shgroup_call_dynamic_add(stl->g_data->lamp_buflimit, color, &la->clipsta, &la->clipend, ob->obmat);
DRW_shgroup_call_dynamic_add(stl->g_data->lamp_buflimit_points, color, &la->clipsta, &la->clipend, ob->obmat);
}
else if (la->type == LA_HEMI) {
static float hemisize = 2.0f;
DRW_shgroup_call_dynamic_add(stl->g_data->lamp_hemi, color, &hemisize, shapemat);
}
else if (la->type == LA_AREA) {
float size[3] = {1.0f, 1.0f, 1.0f}, sizemat[4][4];
if (la->area_shape == LA_AREA_RECT) {
size[1] = la->area_sizey / la->area_size;
size_to_mat4(sizemat, size);
mul_m4_m4m4(shapemat, shapemat, sizemat);
}
DRW_shgroup_call_dynamic_add(stl->g_data->lamp_area, color, &la->area_size, shapemat);
}
/* Line and point going to the ground */
DRW_shgroup_call_dynamic_add(stl->g_data->lamp_groundline, ob->obmat[3]);
DRW_shgroup_call_dynamic_add(stl->g_data->lamp_groundpoint, ob->obmat[3]);
}
static void DRW_shgroup_camera(OBJECT_StorageList *stl, Object *ob, SceneLayer *sl)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
View3D *v3d = draw_ctx->v3d;
Scene *scene = draw_ctx->scene;
Camera *cam = ob->data;
const bool is_active = (ob == v3d->camera);
float *color;
DRW_object_wire_theme_get(ob, sl, &color);
float vec[4][3], asp[2], shift[2], scale[3], drawsize;
scale[0] = 1.0f / len_v3(ob->obmat[0]);
scale[1] = 1.0f / len_v3(ob->obmat[1]);
scale[2] = 1.0f / len_v3(ob->obmat[2]);
BKE_camera_view_frame_ex(scene, cam, cam->drawsize, false, scale,
asp, shift, &drawsize, vec);
// /* Frame coords */
copy_v2_v2(cam->drwcorners[0], vec[0]);
copy_v2_v2(cam->drwcorners[1], vec[1]);
copy_v2_v2(cam->drwcorners[2], vec[2]);
copy_v2_v2(cam->drwcorners[3], vec[3]);
/* depth */
cam->drwdepth = vec[0][2];
/* tria */
cam->drwtria[0][0] = shift[0] + ((0.7f * drawsize) * scale[0]);
cam->drwtria[0][1] = shift[1] + ((drawsize * (asp[1] + 0.1f)) * scale[1]);
cam->drwtria[1][0] = shift[0];
cam->drwtria[1][1] = shift[1] + ((1.1f * drawsize * (asp[1] + 0.7f)) * scale[1]);
DRW_shgroup_call_dynamic_add(stl->g_data->camera, color, cam->drwcorners, &cam->drwdepth, cam->drwtria, ob->obmat);
/* Active cam */
if (is_active) {
DRW_shgroup_call_dynamic_add(
stl->g_data->camera_tria, color,
cam->drwcorners, &cam->drwdepth, cam->drwtria, ob->obmat);
}
/* draw the rest in normalize object space */
copy_m4_m4(cam->drwnormalmat, ob->obmat);
normalize_m4(cam->drwnormalmat);
if (cam->flag & CAM_SHOWLIMITS) {
static float col[3] = {0.5f, 0.5f, 0.25f}, col_hi[3] = {1.0f, 1.0f, 0.5f};
float sizemat[4][4], size[3] = {1.0f, 1.0f, 0.0f};
float focusdist = BKE_camera_object_dof_distance(ob);
copy_m4_m4(cam->drwfocusmat, cam->drwnormalmat);
translate_m4(cam->drwfocusmat, 0.0f, 0.0f, -focusdist);
size_to_mat4(sizemat, size);
mul_m4_m4m4(cam->drwfocusmat, cam->drwfocusmat, sizemat);
DRW_shgroup_call_dynamic_add(
stl->g_data->camera_focus, (is_active ? col_hi : col),
&cam->drawsize, cam->drwfocusmat);
DRW_shgroup_call_dynamic_add(
stl->g_data->camera_clip, color,
&cam->clipsta, &cam->clipend, cam->drwnormalmat);
DRW_shgroup_call_dynamic_add(
stl->g_data->camera_clip_points, (is_active ? col_hi : col),
&cam->clipsta, &cam->clipend, cam->drwnormalmat);
}
if (cam->flag & CAM_SHOWMIST) {
World *world = scene->world;
if (world) {
static float col[3] = {0.5f, 0.5f, 0.5f}, col_hi[3] = {1.0f, 1.0f, 1.0f};
world->mistend = world->miststa + world->mistdist;
DRW_shgroup_call_dynamic_add(
stl->g_data->camera_mist, color,
&world->miststa, &world->mistend, cam->drwnormalmat);
DRW_shgroup_call_dynamic_add(
stl->g_data->camera_mist_points, (is_active ? col_hi : col),
&world->miststa, &world->mistend, cam->drwnormalmat);
}
}
}
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static void DRW_shgroup_empty(OBJECT_StorageList *stl, OBJECT_PassList *psl, Object *ob, SceneLayer *sl)
{
float *color;
DRW_object_wire_theme_get(ob, sl, &color);
switch (ob->empty_drawtype) {
case OB_PLAINAXES:
DRW_shgroup_call_dynamic_add(stl->g_data->plain_axes, color, &ob->empty_drawsize, ob->obmat);
break;
case OB_SINGLE_ARROW:
DRW_shgroup_call_dynamic_add(stl->g_data->single_arrow, color, &ob->empty_drawsize, ob->obmat);
DRW_shgroup_call_dynamic_add(stl->g_data->single_arrow_line, color, &ob->empty_drawsize, ob->obmat);
break;
case OB_CUBE:
DRW_shgroup_call_dynamic_add(stl->g_data->cube, color, &ob->empty_drawsize, ob->obmat);
break;
case OB_CIRCLE:
DRW_shgroup_call_dynamic_add(stl->g_data->circle, color, &ob->empty_drawsize, ob->obmat);
break;
case OB_EMPTY_SPHERE:
DRW_shgroup_call_dynamic_add(stl->g_data->sphere, color, &ob->empty_drawsize, ob->obmat);
break;
case OB_EMPTY_CONE:
DRW_shgroup_call_dynamic_add(stl->g_data->cone, color, &ob->empty_drawsize, ob->obmat);
break;
case OB_ARROWS:
DRW_shgroup_call_dynamic_add(stl->g_data->arrows, color, &ob->empty_drawsize, ob->obmat);
DRW_shgroup_call_dynamic_add(stl->g_data->axis_names, color, &ob->empty_drawsize, ob->obmat);
break;
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case OB_EMPTY_IMAGE:
DRW_shgroup_empty_image(stl, psl, ob, color);
break;
}
}
static void DRW_shgroup_forcefield(OBJECT_StorageList *stl, Object *ob, SceneLayer *sl)
{
int theme_id = DRW_object_wire_theme_get(ob, sl, NULL);
float *color = DRW_color_background_blend_get(theme_id);
PartDeflect *pd = ob->pd;
Curve *cu = (ob->type == OB_CURVE) ? ob->data : NULL;
/* TODO Move this to depsgraph */
float tmp[3];
copy_v3_fl(pd->drawvec1, ob->empty_drawsize);
switch (pd->forcefield) {
case PFIELD_WIND:
pd->drawvec1[2] = pd->f_strength;
break;
case PFIELD_VORTEX:
if (pd->f_strength < 0.0f) {
pd->drawvec1[1] = -pd->drawvec1[1];
}
break;
case PFIELD_GUIDE:
if (cu && (cu->flag & CU_PATH) && ob->curve_cache->path && ob->curve_cache->path->data) {
where_on_path(ob, 0.0f, pd->drawvec1, tmp, NULL, NULL, NULL);
where_on_path(ob, 1.0f, pd->drawvec2, tmp, NULL, NULL, NULL);
}
break;
}
if (pd->falloff == PFIELD_FALL_TUBE) {
pd->drawvec_falloff_max[0] = pd->drawvec_falloff_max[1] = (pd->flag & PFIELD_USEMAXR) ? pd->maxrad : 1.0f;
pd->drawvec_falloff_max[2] = (pd->flag & PFIELD_USEMAX) ? pd->maxdist : 0.0f;
pd->drawvec_falloff_min[0] = pd->drawvec_falloff_min[1] = (pd->flag & PFIELD_USEMINR) ? pd->minrad : 1.0f;
pd->drawvec_falloff_min[2] = (pd->flag & PFIELD_USEMIN) ? pd->mindist : 0.0f;
}
else if (pd->falloff == PFIELD_FALL_CONE) {
float radius, distance;
radius = DEG2RADF((pd->flag & PFIELD_USEMAXR) ? pd->maxrad : 1.0f);
distance = (pd->flag & PFIELD_USEMAX) ? pd->maxdist : 0.0f;
pd->drawvec_falloff_max[0] = pd->drawvec_falloff_max[1] = distance * sinf(radius);
pd->drawvec_falloff_max[2] = distance * cosf(radius);
radius = DEG2RADF((pd->flag & PFIELD_USEMINR) ? pd->minrad : 1.0f);
distance = (pd->flag & PFIELD_USEMIN) ? pd->mindist : 0.0f;
pd->drawvec_falloff_min[0] = pd->drawvec_falloff_min[1] = distance * sinf(radius);
pd->drawvec_falloff_min[2] = distance * cosf(radius);
}
/* End of things that should go to depthgraph */
switch (pd->forcefield) {
case PFIELD_WIND:
DRW_shgroup_call_dynamic_add(stl->g_data->field_wind, color, &pd->drawvec1, ob->obmat);
break;
case PFIELD_FORCE:
DRW_shgroup_call_dynamic_add(stl->g_data->field_force, color, &pd->drawvec1, ob->obmat);
break;
case PFIELD_VORTEX:
DRW_shgroup_call_dynamic_add(stl->g_data->field_vortex, color, &pd->drawvec1, ob->obmat);
break;
case PFIELD_GUIDE:
if (cu && (cu->flag & CU_PATH) && ob->curve_cache->path && ob->curve_cache->path->data) {
DRW_shgroup_call_dynamic_add(stl->g_data->field_curve_sta, color, &pd->f_strength, ob->obmat);
DRW_shgroup_call_dynamic_add(stl->g_data->field_curve_end, color, &pd->f_strength, ob->obmat);
}
break;
}
if (pd->falloff == PFIELD_FALL_SPHERE) {
/* as last, guide curve alters it */
if ((pd->flag & PFIELD_USEMAX) != 0) {
DRW_shgroup_call_dynamic_add(stl->g_data->field_curve_end, color, &pd->maxdist, ob->obmat);
}
if ((pd->flag & PFIELD_USEMIN) != 0) {
DRW_shgroup_call_dynamic_add(stl->g_data->field_curve_end, color, &pd->mindist, ob->obmat);
}
}
else if (pd->falloff == PFIELD_FALL_TUBE) {
if (pd->flag & (PFIELD_USEMAX | PFIELD_USEMAXR)) {
DRW_shgroup_call_dynamic_add(stl->g_data->field_tube_limit, color, &pd->drawvec_falloff_max, ob->obmat);
}
if (pd->flag & (PFIELD_USEMIN | PFIELD_USEMINR)) {
DRW_shgroup_call_dynamic_add(stl->g_data->field_tube_limit, color, &pd->drawvec_falloff_min, ob->obmat);
}
}
else if (pd->falloff == PFIELD_FALL_CONE) {
if (pd->flag & (PFIELD_USEMAX | PFIELD_USEMAXR)) {
DRW_shgroup_call_dynamic_add(stl->g_data->field_cone_limit, color, &pd->drawvec_falloff_max, ob->obmat);
}
if (pd->flag & (PFIELD_USEMIN | PFIELD_USEMINR)) {
DRW_shgroup_call_dynamic_add(stl->g_data->field_cone_limit, color, &pd->drawvec_falloff_min, ob->obmat);
}
}
}
static void DRW_shgroup_speaker(OBJECT_StorageList *stl, Object *ob, SceneLayer *sl)
{
float *color;
static float one = 1.0f;
DRW_object_wire_theme_get(ob, sl, &color);
DRW_shgroup_call_dynamic_add(stl->g_data->speaker, color, &one, ob->obmat);
}
static void DRW_shgroup_relationship_lines(OBJECT_StorageList *stl, Object *ob)
{
if (ob->parent && ((ob->parent->base_flag & BASE_VISIBLED) != 0)) {
DRW_shgroup_call_dynamic_add(stl->g_data->relationship_lines, ob->obmat[3]);
DRW_shgroup_call_dynamic_add(stl->g_data->relationship_lines, ob->parent->obmat[3]);
}
}
static void DRW_shgroup_object_center(OBJECT_StorageList *stl, Object *ob)
{
const bool is_library = ob->id.us > 1 || ID_IS_LINKED_DATABLOCK(ob);
DRWShadingGroup *shgroup;
if ((ob->base_flag & BASE_SELECTED) != 0) {
if (is_library) {
shgroup = stl->g_data->center_selected_lib;
}
else {
shgroup = stl->g_data->center_selected;
}
}
else {
if (is_library) {
shgroup = stl->g_data->center_deselected_lib;
}
else {
shgroup = stl->g_data->center_deselected;
}
}
DRW_shgroup_call_dynamic_add(shgroup, ob->obmat[3]);
}
static void OBJECT_cache_populate_particles(Object *ob,
OBJECT_PassList *psl)
{
for (ParticleSystem *psys = ob->particlesystem.first; psys; psys = psys->next) {
if (psys_check_enabled(ob, psys, false)) {
ParticleSettings *part = psys->part;
int draw_as = (part->draw_as == PART_DRAW_REND) ? part->ren_as : part->draw_as;
if (draw_as == PART_DRAW_PATH && !psys->pathcache && !psys->childcache) {
draw_as = PART_DRAW_DOT;
}
static float mat[4][4];
unit_m4(mat);
if (draw_as != PART_DRAW_PATH) {
struct Batch *geom = DRW_cache_particles_get_dots(psys);
DRWShadingGroup *shgrp = NULL;
static int screen_space[2] = {0, 1};
static float def_prim_col[3] = {0.5f, 0.5f, 0.5f};
static float def_sec_col[3] = {1.0f, 1.0f, 1.0f};
Material *ma = give_current_material(ob, part->omat);
switch (draw_as) {
case PART_DRAW_DOT:
shgrp = DRW_shgroup_create(e_data.part_dot_sh, psl->particle);
DRW_shgroup_uniform_vec3(shgrp, "color", ma ? &ma->r : def_prim_col, 1);
DRW_shgroup_uniform_vec3(shgrp, "outlineColor", ma ? &ma->specr : def_sec_col, 1);
DRW_shgroup_uniform_short_to_int(shgrp, "size", &part->draw_size, 1);
DRW_shgroup_uniform_texture(shgrp, "ramp", globals_ramp);
DRW_shgroup_call_add(shgrp, geom, mat);
break;
case PART_DRAW_CROSS:
shgrp = DRW_shgroup_instance_create(e_data.part_prim_sh, psl->particle, DRW_cache_particles_get_prim(PART_DRAW_CROSS));
DRW_shgroup_uniform_texture(shgrp, "ramp", globals_ramp);
DRW_shgroup_uniform_vec3(shgrp, "color", &ma->r, 1);
DRW_shgroup_uniform_int(shgrp, "screen_space", &screen_space[0], 1);
break;
case PART_DRAW_CIRC:
shgrp = DRW_shgroup_instance_create(e_data.part_prim_sh, psl->particle, DRW_cache_particles_get_prim(PART_DRAW_CIRC));
DRW_shgroup_uniform_texture(shgrp, "ramp", globals_ramp);
DRW_shgroup_uniform_vec3(shgrp, "color", &ma->r, 1);
DRW_shgroup_uniform_int(shgrp, "screen_space", &screen_space[1], 1);
break;
case PART_DRAW_AXIS:
shgrp = DRW_shgroup_instance_create(e_data.part_axis_sh, psl->particle, DRW_cache_particles_get_prim(PART_DRAW_AXIS));
DRW_shgroup_uniform_int(shgrp, "screen_space", &screen_space[0], 1);
break;
default:
break;
}
if (shgrp) {
if (draw_as != PART_DRAW_DOT) {
DRW_shgroup_attrib_float(shgrp, "pos", 3);
DRW_shgroup_attrib_float(shgrp, "rot", 4);
DRW_shgroup_attrib_float(shgrp, "val", 1);
DRW_shgroup_uniform_short_to_int(shgrp, "draw_size", &part->draw_size, 1);
DRW_shgroup_uniform_float(shgrp, "pixel_size", DRW_viewport_pixelsize_get(), 1);
DRW_shgroup_instance_batch(shgrp, geom);
}
}
}
}
}
}
static void OBJECT_cache_populate(void *vedata, Object *ob)
{
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OBJECT_PassList *psl = ((OBJECT_Data *)vedata)->psl;
OBJECT_StorageList *stl = ((OBJECT_Data *)vedata)->stl;
const DRWContextState *draw_ctx = DRW_context_state_get();
Scene *scene = draw_ctx->scene;
SceneLayer *sl = draw_ctx->sl;
int theme_id = TH_UNDEFINED;
//CollectionEngineSettings *ces_mode_ob = BKE_layer_collection_engine_evaluated_get(ob, COLLECTION_MODE_OBJECT, "");
//bool do_wire = BKE_collection_engine_property_value_get_bool(ces_mode_ob, "show_wire");
bool do_outlines = ((ob->base_flag & BASE_SELECTED) != 0);
if (do_outlines) {
Object *obedit = scene->obedit;
if (ob != obedit && !((ob == draw_ctx->obact) && (ob->mode & OB_MODE_ALL_PAINT))) {
struct Batch *geom = DRW_cache_object_surface_get(ob);
if (geom) {
theme_id = DRW_object_wire_theme_get(ob, sl, NULL);
DRWShadingGroup *shgroup = shgroup_theme_id_to_outline_or(stl, theme_id, NULL);
if (shgroup != NULL) {
DRW_shgroup_call_add(shgroup, geom, ob->obmat);
}
}
}
}
switch (ob->type) {
case OB_MESH:
OBJECT_cache_populate_particles(ob, psl);
break;
case OB_SURF:
break;
case OB_LATTICE:
{
Object *obedit = scene->obedit;
if (ob != obedit) {
struct Batch *geom = DRW_cache_lattice_wire_get(ob);
if (theme_id == TH_UNDEFINED) {
theme_id = DRW_object_wire_theme_get(ob, sl, NULL);
}
DRWShadingGroup *shgroup = shgroup_theme_id_to_wire_or(stl, theme_id, stl->g_data->wire);
DRW_shgroup_call_add(shgroup, geom, ob->obmat);
}
break;
}
case OB_CURVE:
{
Object *obedit = scene->obedit;
if (ob != obedit) {
struct Batch *geom = DRW_cache_curve_edge_wire_get(ob);
if (theme_id == TH_UNDEFINED) {
theme_id = DRW_object_wire_theme_get(ob, sl, NULL);
}
DRWShadingGroup *shgroup = shgroup_theme_id_to_wire_or(stl, theme_id, stl->g_data->wire);
DRW_shgroup_call_add(shgroup, geom, ob->obmat);
}
break;
}
case OB_LAMP:
DRW_shgroup_lamp(stl, ob, sl);
break;
case OB_CAMERA:
DRW_shgroup_camera(stl, ob, sl);
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break;
case OB_EMPTY:
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DRW_shgroup_empty(stl, psl, ob, sl);
break;
case OB_SPEAKER:
DRW_shgroup_speaker(stl, ob, sl);
break;
case OB_ARMATURE:
{
bArmature *arm = ob->data;
if (arm->edbo == NULL) {
if (DRW_state_is_select() || !DRW_pose_mode_armature(ob, draw_ctx->obact)) {
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DRW_shgroup_armature_object(
ob, sl, psl->bone_solid, psl->bone_wire, psl->bone_envelope,
stl->g_data->relationship_lines);
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}
}
break;
}
default:
break;
}
if (ob->pd && ob->pd->forcefield) {
DRW_shgroup_forcefield(stl, ob, sl);
}
/* don't show object extras in set's */
if ((ob->base_flag & BASE_FROM_SET) == 0) {
DRW_shgroup_object_center(stl, ob);
DRW_shgroup_relationship_lines(stl, ob);
if ((ob->dtx & OB_DRAWNAME) && DRW_state_show_text()) {
struct DRWTextStore *dt = DRW_text_cache_ensure();
if (theme_id == TH_UNDEFINED) {
theme_id = DRW_object_wire_theme_get(ob, sl, NULL);
}
unsigned char color[4];
UI_GetThemeColor4ubv(theme_id, color);
DRW_text_cache_add(
dt, ob->obmat[3],
ob->id.name + 2, strlen(ob->id.name + 2),
10, DRW_TEXT_CACHE_GLOBALSPACE | DRW_TEXT_CACHE_STRING_PTR, color);
}
}
}
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static void OBJECT_cache_finish(void *vedata)
{
OBJECT_StorageList *stl = ((OBJECT_Data *)vedata)->stl;
if (stl->g_data->image_plane_map) {
BLI_ghash_free(stl->g_data->image_plane_map, NULL, MEM_freeN);
}
}
static void OBJECT_draw_scene(void *vedata)
{
OBJECT_PassList *psl = ((OBJECT_Data *)vedata)->psl;
OBJECT_FramebufferList *fbl = ((OBJECT_Data *)vedata)->fbl;
DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
float clearcol[4] = {0.0f, 0.0f, 0.0f, 0.0f};
if (DRW_state_is_fbo()) {
/* attach temp textures */
DRW_framebuffer_texture_attach(fbl->outlines, e_data.outlines_depth_tx, 0, 0);
DRW_framebuffer_texture_attach(fbl->outlines, e_data.outlines_color_tx, 0, 0);
DRW_framebuffer_texture_attach(fbl->blur, e_data.outlines_blur_tx, 0, 0);
/* Render filled polygon on a separate framebuffer */
DRW_framebuffer_bind(fbl->outlines);
DRW_framebuffer_clear(true, true, false, clearcol, 1.0f);
DRW_draw_pass(psl->outlines);
/* detach textures */
DRW_framebuffer_texture_detach(e_data.outlines_depth_tx);
/* Search outline pixels */
DRW_framebuffer_bind(fbl->blur);
DRW_draw_pass(psl->outlines_search);
/* Expand and fade gradually */
DRW_framebuffer_bind(fbl->outlines);
DRW_draw_pass(psl->outlines_expand);
DRW_framebuffer_bind(fbl->blur);
DRW_draw_pass(psl->outlines_fade1);
DRW_framebuffer_bind(fbl->outlines);
DRW_draw_pass(psl->outlines_fade2);
DRW_framebuffer_bind(fbl->blur);
DRW_draw_pass(psl->outlines_fade3);
DRW_framebuffer_bind(fbl->outlines);
DRW_draw_pass(psl->outlines_fade4);
DRW_framebuffer_bind(fbl->blur);
DRW_draw_pass(psl->outlines_fade5);
/* detach temp textures */
DRW_framebuffer_texture_detach(e_data.outlines_color_tx);
DRW_framebuffer_texture_detach(e_data.outlines_blur_tx);
/* restore main framebuffer */
DRW_framebuffer_bind(dfbl->default_fb);
}
/* This needs to be drawn after the oultine */
// DRW_draw_pass(psl->bone_envelope); /* Never drawn in Object mode currently. */
DRW_draw_pass(psl->bone_wire);
DRW_draw_pass(psl->bone_solid);
DRW_draw_pass(psl->non_meshes);
DRW_draw_pass(psl->ob_center);
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DRW_draw_pass(psl->particle);
DRW_draw_pass(psl->reference_image);
if (!DRW_state_is_select()) {
DRW_draw_pass(psl->grid);
/* Combine with scene buffer last */
DRW_draw_pass(psl->outlines_resolve);
}
}
void OBJECT_collection_settings_create(IDProperty *props)
{
BLI_assert(props &&
props->type == IDP_GROUP &&
props->subtype == IDP_GROUP_SUB_MODE_OBJECT);
BKE_collection_engine_property_add_int(props, "show_wire", false);
BKE_collection_engine_property_add_int(props, "show_backface_culling", false);
}
static const DrawEngineDataSize OBJECT_data_size = DRW_VIEWPORT_DATA_SIZE(OBJECT_Data);
DrawEngineType draw_engine_object_type = {
NULL, NULL,
N_("ObjectMode"),
&OBJECT_data_size,
&OBJECT_engine_init,
&OBJECT_engine_free,
&OBJECT_cache_init,
&OBJECT_cache_populate,
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&OBJECT_cache_finish,
NULL,
&OBJECT_draw_scene
};