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blender-archive/source/blender/blenkernel/intern/mask_rasterize.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2012 Blender Foundation.
* All rights reserved.
*
* Contributor(s): Blender Foundation,
* Campbell Barton
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/intern/mask_rasterize.c
* \ingroup bke
*/
#include "MEM_guardedalloc.h"
#include "DNA_vec_types.h"
#include "DNA_mask_types.h"
#include "BLI_utildefines.h"
#include "BLI_kdopbvh.h"
#include "BLI_scanfill.h"
#include "BLI_math.h"
#include "BLI_rect.h"
#include "BLI_listbase.h"
#include "BLI_mempool.h"
#include "BKE_mask.h"
#ifndef USE_RASKTER
#define RESOL 32
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/**
* A single #MaskRasterHandle contains multile #MaskRasterLayer's,
* each #MaskRasterLayer does its own lookup which contributes to
* the final pixel with its own blending mode and the final pixel is blended between these.
*/
/* internal use only */
typedef struct MaskRasterLayer {
/* xy raytree */
BVHTree *bvhtree;
/* 2d bounds (to quickly skip raytree lookup) */
rctf bounds;
/* geometry */
unsigned int (*tri_array)[4]; /* access coords tri/quad */
float (*tri_coords)[3]; /* xy, z 0-1 (1.0 == filled) */
/* copied direct from #MaskLayer.--- */
/* blending options */
float alpha;
char blend;
char blend_flag;
} MaskRasterLayer;
/**
* opaque local struct for mask pixel lookup, each MaskLayer needs one of these
*/
struct MaskRasterHandle {
MaskRasterLayer *layers;
unsigned int layers_tot;
/* 2d bounds (to quickly skip raytree lookup) */
rctf bounds;
};
MaskRasterHandle *BLI_maskrasterize_handle_new(void)
{
MaskRasterHandle *mr_handle;
mr_handle = MEM_callocN(sizeof(MaskRasterHandle), STRINGIFY(MaskRasterHandle));
return mr_handle;
}
void BLI_maskrasterize_handle_free(MaskRasterHandle *mr_handle)
{
const unsigned int layers_tot = mr_handle->layers_tot;
unsigned int i;
MaskRasterLayer *raslayers = mr_handle->layers;
/* raycast vars */
for (i = 0; i < layers_tot; i++, raslayers++) {
BLI_bvhtree_free(raslayers->bvhtree);
if (raslayers->tri_array) {
MEM_freeN(raslayers->tri_array);
}
if (raslayers->tri_coords) {
MEM_freeN(raslayers->tri_coords);
}
}
MEM_freeN(mr_handle->layers);
MEM_freeN(mr_handle);
}
#define PRINT_MASK_DEBUG printf
#define SF_EDGE_IS_BOUNDARY 0xff
#define SF_KEYINDEX_TEMP_ID ((unsigned int) -1)
void maskrasterize_spline_differentiate_point_inset(float (*diff_feather_points)[2], float (*diff_points)[2],
const int tot_diff_point, const float ofs, const int do_test)
{
int k_prev = tot_diff_point - 2;
int k_curr = tot_diff_point - 1;
int k_next = 0;
int k;
float d_prev[2];
float d_next[2];
float d[2];
const float *co_prev;
const float *co_curr;
const float *co_next;
const float ofs_squared = ofs * ofs;
co_prev = diff_points[k_prev];
co_curr = diff_points[k_curr];
co_next = diff_points[k_next];
/* precalc */
sub_v2_v2v2(d_prev, co_prev, co_curr);
normalize_v2(d_prev);
/* TODO, speedup by only doing one normalize per iter */
for (k = 0; k < tot_diff_point; k++) {
co_prev = diff_points[k_prev];
co_curr = diff_points[k_curr];
co_next = diff_points[k_next];
/* sub_v2_v2v2(d_prev, co_prev, co_curr); */ /* precalc */
sub_v2_v2v2(d_next, co_curr, co_next);
/* normalize_v2(d_prev); */ /* precalc */
normalize_v2(d_next);
if ((do_test == FALSE) ||
(len_squared_v2v2(diff_feather_points[k], diff_points[k]) < ofs_squared))
{
add_v2_v2v2(d, d_prev, d_next);
normalize_v2(d);
diff_feather_points[k][0] = diff_points[k][0] + ( d[1] * ofs);
diff_feather_points[k][1] = diff_points[k][1] + (-d[0] * ofs);
}
/* use next iter */
copy_v2_v2(d_prev, d_next);
k_prev = k_curr;
k_curr = k_next;
k_next++;
}
}
#define TRI_VERT ((unsigned int) -1)
void BLI_maskrasterize_handle_init(MaskRasterHandle *mr_handle, struct Mask *mask,
const int width, const int height,
const short do_aspect_correct, const short do_mask_aa,
const short do_feather)
{
/* TODO: real size */
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const int resol = RESOL;
const float aa_filter_size = 1.0f / MIN2(width, height);
const float zvec[3] = {0.0f, 0.0f, 1.0f};
MaskLayer *masklay;
int masklay_index;
mr_handle->layers_tot = BLI_countlist(&mask->masklayers);
mr_handle->layers = MEM_mallocN(sizeof(MaskRasterLayer) * mr_handle->layers_tot, STRINGIFY(MaskRasterLayer));
BLI_rctf_init_minmax(&mr_handle->bounds);
for (masklay = mask->masklayers.first, masklay_index = 0; masklay; masklay = masklay->next, masklay_index++) {
MaskSpline *spline;
/* scanfill */
ScanFillContext sf_ctx;
ScanFillVert *sf_vert = NULL;
ScanFillVert *sf_vert_next = NULL;
ScanFillFace *sf_tri;
unsigned int sf_vert_tot = 0;
unsigned int tot_feather_quads = 0;
if (masklay->restrictflag & MASK_RESTRICT_RENDER) {
continue;
}
BLI_scanfill_begin(&sf_ctx);
for (spline = masklay->splines.first; spline; spline = spline->next) {
float (*diff_points)[2];
int tot_diff_point;
float (*diff_feather_points)[2];
int tot_diff_feather_points;
diff_points = BKE_mask_spline_differentiate_with_resolution_ex(spline, resol, &tot_diff_point);
/* dont ch*/
if (do_feather) {
diff_feather_points = BKE_mask_spline_feather_differentiated_points_with_resolution_ex(spline, resol, &tot_diff_feather_points);
}
else {
tot_diff_feather_points = 0;
diff_feather_points = NULL;
}
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if (tot_diff_point > 3) {
ScanFillVert *sf_vert_prev;
int j;
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float co[3];
co[2] = 0.0f;
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if (do_aspect_correct) {
if (width != height) {
float *fp;
float *ffp;
int i;
float asp;
if (width < height) {
fp = &diff_points[0][0];
ffp = tot_diff_feather_points ? &diff_feather_points[0][0] : NULL;
asp = (float)width / (float)height;
}
else {
fp = &diff_points[0][1];
ffp = tot_diff_feather_points ? &diff_feather_points[0][1] : NULL;
asp = (float)height / (float)width;
}
for (i = 0; i < tot_diff_point; i++, fp += 2) {
(*fp) = (((*fp) - 0.5f) / asp) + 0.5f;
}
if (tot_diff_feather_points) {
for (i = 0; i < tot_diff_feather_points; i++, ffp += 2) {
(*ffp) = (((*ffp) - 0.5f) / asp) + 0.5f;
}
}
}
}
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/* fake aa, using small feather */
if (do_mask_aa == TRUE) {
if (do_feather == FALSE) {
tot_diff_feather_points = tot_diff_point;
diff_feather_points = MEM_mallocN(sizeof(*diff_feather_points) * tot_diff_feather_points, __func__);
/* add single pixel feather */
maskrasterize_spline_differentiate_point_inset(diff_feather_points, diff_points,
tot_diff_point, aa_filter_size, FALSE);
}
else {
/* ensure single pixel feather, on any zero feather areas */
maskrasterize_spline_differentiate_point_inset(diff_feather_points, diff_points,
tot_diff_point, aa_filter_size, TRUE);
}
}
copy_v2_v2(co, diff_points[0]);
sf_vert_prev = BLI_scanfill_vert_add(&sf_ctx, co);
sf_vert_prev->tmp.u = sf_vert_tot;
sf_vert_prev->keyindex = sf_vert_tot + tot_diff_point; /* absolute index of feather vert */
sf_vert_tot++;
/* TODO, an alternate functions so we can avoid double vector copy! */
for (j = 1; j < tot_diff_point; j++) {
copy_v2_v2(co, diff_points[j]);
sf_vert = BLI_scanfill_vert_add(&sf_ctx, co);
sf_vert->tmp.u = sf_vert_tot;
sf_vert->keyindex = sf_vert_tot + tot_diff_point; /* absolute index of feather vert */
sf_vert_tot++;
}
sf_vert = sf_vert_prev;
sf_vert_prev = sf_ctx.fillvertbase.last;
for (j = 0; j < tot_diff_point; j++) {
ScanFillEdge *sf_edge = BLI_scanfill_edge_add(&sf_ctx, sf_vert_prev, sf_vert);
sf_edge->tmp.c = SF_EDGE_IS_BOUNDARY;
sf_vert_prev = sf_vert;
sf_vert = sf_vert->next;
}
if (diff_feather_points) {
float co_feather[3];
co_feather[2] = 1.0f;
BLI_assert(tot_diff_feather_points == tot_diff_point);
/* note: only added for convenience, we dont infact use these to scanfill,
* only to create feather faces after scanfill */
for (j = 0; j < tot_diff_feather_points; j++) {
copy_v2_v2(co_feather, diff_feather_points[j]);
sf_vert = BLI_scanfill_vert_add(&sf_ctx, co_feather);
/* no need for these attrs */
#if 0
sf_vert->tmp.u = sf_vert_tot;
sf_vert->keyindex = sf_vert_tot + tot_diff_point; /* absolute index of feather vert */
#endif
sf_vert->keyindex = SF_KEYINDEX_TEMP_ID;
sf_vert_tot++;
}
if (diff_feather_points) {
MEM_freeN(diff_feather_points);
}
tot_feather_quads += tot_diff_point;
}
}
if (diff_points) {
MEM_freeN(diff_points);
}
}
if (sf_ctx.fillvertbase.first) {
unsigned int (*tri_array)[4], *tri; /* access coords */
float (*tri_coords)[3], *cos; /* xy, z 0-1 (1.0 == filled) */
int sf_tri_tot;
rctf bounds;
int tri_index;
BVHTree *bvhtree;
float bvhcos[4][3];
/* now we have all the splines */
tri_coords = MEM_mallocN((sizeof(float) * 3) * sf_vert_tot, "maskrast_tri_coords");
/* init bounds */
BLI_rctf_init_minmax(&bounds);
/* coords */
cos = (float *)tri_coords;
for (sf_vert = sf_ctx.fillvertbase.first; sf_vert; sf_vert = sf_vert_next) {
sf_vert_next = sf_vert->next;
copy_v3_v3(cos, sf_vert->co);
/* remove so as not to interfear with fill (called after) */
if (sf_vert->keyindex == SF_KEYINDEX_TEMP_ID) {
BLI_remlink(&sf_ctx.fillvertbase, sf_vert);
}
/* bounds */
BLI_rctf_do_minmax_v(&bounds, cos);
cos += 3;
}
/* main scanfill */
sf_tri_tot = BLI_scanfill_calc_ex(&sf_ctx, FALSE, zvec);
tri_array = MEM_mallocN(sizeof(*tri_array) * (sf_tri_tot + tot_feather_quads), "maskrast_tri_index");
/* */
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bvhtree = BLI_bvhtree_new(sf_tri_tot + tot_feather_quads, 0.000001f, 8, 6);
/* tri's */
tri = (unsigned int *)tri_array;
for (sf_tri = sf_ctx.fillfacebase.first, tri_index = 0; sf_tri; sf_tri = sf_tri->next, tri_index++) {
*(tri++) = sf_tri->v1->tmp.u;
*(tri++) = sf_tri->v2->tmp.u;
*(tri++) = sf_tri->v3->tmp.u;
*(tri++) = TRI_VERT;
copy_v3_v3(bvhcos[0], tri_coords[*(tri - 4)]);
copy_v3_v3(bvhcos[1], tri_coords[*(tri - 3)]);
copy_v3_v3(bvhcos[2], tri_coords[*(tri - 2)]);
BLI_bvhtree_insert(bvhtree, tri_index, (float *)bvhcos, 3);
}
/* start of feather faces... if we have this set,
* 'tri_index' is kept from loop above */
BLI_assert(tri_index == sf_tri_tot);
if (tot_feather_quads) {
ScanFillEdge *sf_edge;
for (sf_edge = sf_ctx.filledgebase.first; sf_edge; sf_edge = sf_edge->next) {
if (sf_edge->tmp.c == SF_EDGE_IS_BOUNDARY) {
*(tri++) = sf_edge->v1->tmp.u;
*(tri++) = sf_edge->v2->tmp.u;
*(tri++) = sf_edge->v2->keyindex;
*(tri++) = sf_edge->v1->keyindex;
copy_v3_v3(bvhcos[0], tri_coords[*(tri - 4)]);
copy_v3_v3(bvhcos[1], tri_coords[*(tri - 3)]);
copy_v3_v3(bvhcos[2], tri_coords[*(tri - 2)]);
copy_v3_v3(bvhcos[3], tri_coords[*(tri - 1)]);
BLI_bvhtree_insert(bvhtree, tri_index++, (const float *)bvhcos, 4);
}
}
}
fprintf(stderr, "%d %d\n", tri_index, sf_tri_tot + tot_feather_quads);
BLI_assert(tri_index == sf_tri_tot + tot_feather_quads);
BLI_bvhtree_balance(bvhtree);
{
MaskRasterLayer *raslayer = &mr_handle->layers[masklay_index];
raslayer->tri_coords = tri_coords;
raslayer->tri_array = tri_array;
raslayer->bounds = bounds;
raslayer->bvhtree = bvhtree;
/* copy as-is */
raslayer->alpha = masklay->alpha;
raslayer->blend = masklay->blend;
raslayer->blend_flag = masklay->blend_flag;
BLI_union_rctf(&mr_handle->bounds, &bounds);
}
PRINT_MASK_DEBUG("tris %d, feather tris %d\n", sf_tri_tot, tot_feather_quads);
}
/* add trianges */
BLI_scanfill_end(&sf_ctx);
}
}
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//static void tri_flip_tri(unsigned int tri[3])
//{
//}
/* 2D ray test */
static float maskrasterize_layer_z_depth_tri(const float pt[2],
const float v1[3], const float v2[3], const float v3[3])
{
float w[3];
barycentric_weights_v2(v1, v2, v3, pt, w);
return (v1[2] * w[0]) + (v2[2] * w[1]) + (v3[2] * w[2]);
}
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#if 0
static float maskrasterize_layer_z_depth_quad(const float pt[2],
const float v1[3], const float v2[3], const float v3[3], const float v4[3])
{
float w[4];
barycentric_weights_v2_quad(v1, v2, v3, v4, pt, w);
return (v1[2] * w[0]) + (v2[2] * w[1]) + (v3[2] * w[2]) + (v4[2] * w[3]);
}
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#endif
static void maskrasterize_layer_bvh_cb(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
{
MaskRasterLayer *layer = (struct MaskRasterLayer *)userdata;
unsigned int *tri = layer->tri_array[index];
float (*cos)[3] = layer->tri_coords;
const float dist_orig = hit->dist;
/* we always cast from same place only need xy */
if (tri[3] == TRI_VERT) {
/* --- tri --- */
/* not essential but avoids unneeded extra lookups */
if ((cos[0][2] < dist_orig) ||
(cos[1][2] < dist_orig) ||
(cos[2][2] < dist_orig))
{
if (isect_point_tri_v2(ray->origin, cos[tri[0]], cos[tri[1]], cos[tri[2]])) {
/* we know all tris are close for now */
#if 0
const float dist = maskrasterize_layer_z_depth_tri(ray->origin, cos[tri[0]], cos[tri[1]], cos[tri[2]]);
if (dist < dist_orig) {
hit->index = index;
hit->dist = dist;
}
#else
hit->index = index;
hit->dist = 0.0f;
#endif
}
}
}
else {
/* --- quad --- */
/* not essential but avoids unneeded extra lookups */
if ((cos[0][2] < dist_orig) ||
(cos[1][2] < dist_orig) ||
(cos[2][2] < dist_orig) ||
(cos[3][2] < dist_orig))
{
/* needs work */
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#if 0
if (isect_point_quad_v2(ray->origin, cos[tri[0]], cos[tri[1]], cos[tri[2]], cos[tri[3]])) {
const float dist = maskrasterize_layer_z_depth_quad(ray->origin, cos[tri[0]], cos[tri[1]], cos[tri[2]], cos[tri[3]]);
if (dist < dist_orig) {
hit->index = index;
hit->dist = dist;
}
}
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#elif 1
if (isect_point_tri_v2(ray->origin, cos[tri[0]], cos[tri[1]], cos[tri[2]])) {
const float dist = maskrasterize_layer_z_depth_tri(ray->origin, cos[tri[0]], cos[tri[1]], cos[tri[2]]);
if (dist < dist_orig) {
hit->index = index;
hit->dist = dist;
}
}
else if (isect_point_tri_v2(ray->origin, cos[tri[0]], cos[tri[2]], cos[tri[3]])) {
const float dist = maskrasterize_layer_z_depth_tri(ray->origin, cos[tri[0]], cos[tri[2]], cos[tri[3]]);
if (dist < dist_orig) {
hit->index = index;
hit->dist = dist;
}
}
#else
/* cheat - we know first 2 verts are z0.0f and second 2 are z 1.0f */
/* ... worth looking into */
#endif
}
}
}
float BLI_maskrasterize_handle_sample(MaskRasterHandle *mr_handle, const float xy[2])
{
/* TODO - AA jitter */
if (BLI_in_rctf_v(&mr_handle->bounds, xy)) {
const unsigned int layers_tot = mr_handle->layers_tot;
unsigned int i;
MaskRasterLayer *layer = mr_handle->layers;
/* raycast vars*/
const float co[3] = {xy[0], xy[1], 0.0f};
const float dir[3] = {0.0f, 0.0f, 1.0f};
const float radius = 1.0f;
BVHTreeRayHit hit = {0};
/* return */
float value = 0.0f;
for (i = 0; i < layers_tot; i++, layer++) {
if (BLI_in_rctf_v(&layer->bounds, xy)) {
hit.dist = FLT_MAX;
hit.index = -1;
/* TODO, and axis aligned version of this function, avoids 2 casts */
BLI_bvhtree_ray_cast(layer->bvhtree, co, dir, radius, &hit, maskrasterize_layer_bvh_cb, layer);
/* --- hit (start) --- */
if (hit.index != -1) {
const float dist = 1.0f - hit.dist;
const float dist_ease = (3.0f * dist * dist - 2.0f * dist * dist * dist);
float v;
/* apply alpha */
v = dist_ease * layer->alpha;
if (layer->blend_flag & MASK_BLENDFLAG_INVERT) {
v = 1.0f - v;
}
switch (layer->blend) {
case MASK_BLEND_SUBTRACT:
{
value -= v;
break;
}
case MASK_BLEND_ADD:
default:
{
value += v;
break;
}
}
}
/* --- hit (end) --- */
}
}
return CLAMPIS(value, 0.0f, 1.0f);
}
else {
return 0.0f;
}
}
#endif /* USE_RASKTER */