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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
* Copyright (C) 2014 Blender Foundation.
*/
/** \file
* \ingroup bli
* Functions to compute Murmur2A hash key.
* A very fast hash generating int32 result, with few collisions and good repartition.
* See also:
* reference implementation:
* - https://smhasher.googlecode.com/svn-history/r130/trunk/MurmurHash2.cpp
* - http://programmers.stackexchange.com/questions/49550
* \warning Do not store that hash in files or such, it is not endian-agnostic,
* so you should only use it for temporary data.
#include "BLI_compiler_attrs.h"
#include "BLI_hash_mm2a.h" /* own include */
/* Helpers. */
#define MM2A_M 0x5bd1e995
#define MM2A_MIX(h, k) \
{ \
(k) *= MM2A_M; \
(k) ^= (k) >> 24; \
(h) = ((h)*MM2A_M) ^ (k); \
} \
(void)0
#define MM2A_MIX_FINALIZE(h) \
(h) ^= (h) >> 13; \
(h) *= MM2A_M; \
(h) ^= (h) >> 15; \
static void mm2a_mix_tail(BLI_HashMurmur2A *mm2, const unsigned char **data, size_t *len)
{
while (*len && ((*len < 4) || mm2->count)) {
mm2->tail |= (uint32_t)(**data) << (mm2->count * 8);
mm2->count++;
(*len)--;
(*data)++;
if (mm2->count == 4) {
MM2A_MIX(mm2->hash, mm2->tail);
mm2->tail = 0;
mm2->count = 0;
}
void BLI_hash_mm2a_init(BLI_HashMurmur2A *mm2, uint32_t seed)
mm2->hash = seed;
mm2->size = 0;
void BLI_hash_mm2a_add(BLI_HashMurmur2A *mm2, const unsigned char *data, size_t len)
mm2->size += (uint32_t)len;
mm2a_mix_tail(mm2, &data, &len);
for (; len >= 4; data += 4, len -= 4) {
uint32_t k = *(const uint32_t *)data;
MM2A_MIX(mm2->hash, k);
void BLI_hash_mm2a_add_int(BLI_HashMurmur2A *mm2, int data)
BLI_hash_mm2a_add(mm2, (const unsigned char *)&data, sizeof(data));
uint32_t BLI_hash_mm2a_end(BLI_HashMurmur2A *mm2)
MM2A_MIX(mm2->hash, mm2->size);
MM2A_MIX_FINALIZE(mm2->hash);
return mm2->hash;
uint32_t BLI_hash_mm2(const unsigned char *data, size_t len, uint32_t seed)
/* Initialize the hash to a 'random' value */
uint32_t h = seed ^ len;
/* Mix 4 bytes at a time into the hash */
uint32_t k = *(uint32_t *)data;
MM2A_MIX(h, k);
/* Handle the last few bytes of the input array */
switch (len) {
case 3:
h ^= data[2] << 16;
ATTR_FALLTHROUGH;
case 2:
h ^= data[1] << 8;
case 1:
h ^= data[0];
h *= MM2A_M;
/* Do a few final mixes of the hash to ensure the last few bytes are well-incorporated. */
MM2A_MIX_FINALIZE(h);
return h;