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blender-archive/source/blender/freestyle/intern/python/Interface0D/BPy_SVertex.cpp

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#include "BPy_SVertex.h"
#include "../BPy_Convert.h"
#include "../BPy_Id.h"
#include "../Interface1D/BPy_FEdge.h"
#ifdef __cplusplus
extern "C" {
#endif
///////////////////////////////////////////////////////////////////////////////////////////
static char SVertex___doc__[] =
"Class hierarchy: :class:`Interface0D` > :class:`SVertex`\n"
"\n"
"Class to define a vertex of the embedding.\n"
"\n"
".. method:: __init__()\n"
"\n"
" Default constructor.\n"
"\n"
".. method:: __init__(iBrother)\n"
"\n"
" Copy constructor.\n"
"\n"
" :arg iBrother: A SVertex object.\n"
" :type iBrother: :class:`SVertex`\n"
"\n"
".. method:: __init__(iPoint3D, id)\n"
"\n"
" Builds a SVertex from 3D coordinates and an Id.\n"
"\n"
" :arg iPoint3D: A three-dimensional vector.\n"
" :type iPoint3D: :class:`mathutils.Vector`\n"
" :arg id: An Id object.\n"
" :type id: :class:`Id`\n";
//------------------------INSTANCE METHODS ----------------------------------
static int SVertex___init__(BPy_SVertex *self, PyObject *args, PyObject *kwds)
{
PyObject *py_point = 0;
BPy_Id *py_id = 0;
if (! PyArg_ParseTuple(args, "|OO!", &py_point, &Id_Type, &py_id) )
return -1;
if( !py_point ) {
self->sv = new SVertex();
} else if( !py_id && BPy_SVertex_Check(py_point) ) {
self->sv = new SVertex( *(((BPy_SVertex *)py_point)->sv) );
} else if( py_point && py_id ) {
Vec3r *v = Vec3r_ptr_from_PyObject(py_point);
if( !v ) {
PyErr_SetString(PyExc_TypeError, "argument 1 must be a 3D vector (either a list of 3 elements or Vector)");
return -1;
}
self->sv = new SVertex( *v, *(py_id->id) );
delete v;
} else {
PyErr_SetString(PyExc_TypeError, "invalid argument(s)");
return -1;
}
self->py_if0D.if0D = self->sv;
SWIG/directors dependency removal (cont'd) * Added to python/BPy_Convert.{cpp,h} 4 utility converters below for better introspection-based automatic type conversion. PyObject * Any_BPy_Interface0D_from_Interface0D( Interface0D& if0D ); PyObject * Any_BPy_Interface1D_from_Interface1D( Interface1D& if1D ); PyObject * Any_BPy_FEdge_from_FEdge( FEdge& fe ); PyObject * Any_BPy_ViewVertex_from_ViewVertex( ViewVertex& vv ); There are 4 corresponding converters without the "Any_" prefix. All calls of them in the code base were replaced with these new converters so that the introspection-based automatic conversion would take place universally. * python/BPy_Convert.{cpp,h}: Those C++ to Python converters having had a "_ptr" suffix were renamed to a name without the suffix, and their arguments were changed so as to take a reference (e.g., ViewVertex&) instead of a pointer (e.g., ViewVertex *). The changed converters and their new function prototypes are listed below. These converters now return a Python wrapper object that retains the passed reference, instead of retaining a newly created C++ object by the converters. // Interface0D converters PyObject * BPy_Interface0D_from_Interface0D( Interface0D& if0D ); PyObject * BPy_CurvePoint_from_CurvePoint( CurvePoint& cp ); PyObject * BPy_StrokeVertex_from_StrokeVertex( StrokeVertex& sv ); PyObject * BPy_SVertex_from_SVertex( SVertex& sv ); PyObject * BPy_ViewVertex_from_ViewVertex( ViewVertex& vv ); PyObject * BPy_TVertex_from_TVertex( TVertex& tv ); PyObject * BPy_NonTVertex_from_NonTVertex( NonTVertex& ntv ); // Interface1D converters PyObject * BPy_Interface1D_from_Interface1D( Interface1D& if1D ); PyObject * BPy_Chain_from_Chain( Chain& c ); PyObject * BPy_FEdge_from_FEdge( FEdge& fe ); PyObject * BPy_FEdgeSharp_from_FEdgeSharp( FEdgeSharp& fes ); PyObject * BPy_FEdgeSmooth_from_FEdgeSmooth( FEdgeSmooth& fes ); PyObject * BPy_Stroke_from_Stroke( Stroke& s ); PyObject * BPy_ViewEdge_from_ViewEdge( ViewEdge& ve ); PyObject * BPy_directedViewEdge_from_directedViewEdge( ViewVertex::directedViewEdge& dve ); // some other converters PyObject * BPy_ViewShape_from_ViewShape( ViewShape& vs ); PyObject * BPy_SShape_from_SShape( SShape& ss ); PyObject * BPy_FrsMaterial_from_FrsMaterial( FrsMaterial& m ); PyObject * BPy_StrokeAttribute_from_StrokeAttribute( StrokeAttribute& sa ); * Added a "borrowed" flag to the definitions of Python types being used to wrap C++ components of Freestyle's internal data structures. The flag indicates whether or not a Python wrapper object has a reference to a C++ object that comprises the internal data structures. The deallocation routines of the Python types check this flag and release a wrapped C++ object only when it is not part of the internal data structures. The following files were modified: python/BPy_FrsMaterial.{cpp,h} python/BPy_Interface0D.{cpp,h} python/BPy_Interface1D.{cpp,h} python/BPy_SShape.{cpp,h} python/BPy_StrokeAttribute.{cpp,h} python/BPy_ViewShape.{cpp,h} python/Interface0D/BPy_CurvePoint.cpp python/Interface0D/BPy_SVertex.cpp python/Interface0D/BPy_ViewVertex.cpp python/Interface0D/CurvePoint/BPy_StrokeVertex.cpp python/Interface0D/ViewVertex/BPy_NonTVertex.cpp python/Interface0D/ViewVertex/BPy_TVertex.cpp python/Interface1D/BPy_FEdge.cpp python/Interface1D/BPy_FrsCurve.cpp python/Interface1D/BPy_Stroke.cpp python/Interface1D/BPy_ViewEdge.cpp python/Interface1D/Curve/BPy_Chain.cpp python/Interface1D/FEdge/BPy_FEdgeSharp.cpp python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp * view_map/Interface[01]D.h, python/BPy_Interface[01]D.cpp: Removed from the Interface0D and Interface1D C++ classes a back pointer to a Python wrapper object and all "director" calls. These classes (and their subclasses) are used to build Freestyle's main data structures (such as a view map and strokes) and their class hierarchy is static. Python wrappers of these C++ classes are only used to access the data structures from the Python layer, and not intended to extend the data structures by subclassing the Python wrappers. Without the necessity of subclassing in the Python layer, the back pointer to a wrapping Python object and "director" calls would be useless (actually they were not used at all), so they were all removed. * python/Director.{cpp,h}: Removed the definitions of directors that were no longer used. * stroke/Stroke.{cpp,h}: Removed an (unused) back pointer to a Python wrapper object. * python/BPy_ViewMap.cpp: Fixed a possible null pointer reference. * python/Interface1D/BPy_FEdge.cpp: Fixed parameter checking in FEdge___init__().
2009-08-02 16:23:18 +00:00
self->py_if0D.borrowed = 0;
return 0;
}
static char SVertex_normals___doc__[] =
".. method:: normals()\n"
"\n"
" Returns the normals for this Vertex as a list. In a smooth surface,\n"
" a vertex has exactly one normal. In a sharp surface, a vertex can\n"
" have any number of normals.\n"
"\n"
" :return: A list of normals.\n"
" :rtype: List of :class:`mathutils.Vector` objects\n";
static PyObject * SVertex_normals( BPy_SVertex *self ) {
PyObject *py_normals;
set< Vec3r > normals;
py_normals = PyList_New(0);
normals = self->sv->normals();
for( set< Vec3r >::iterator set_iterator = normals.begin(); set_iterator != normals.end(); set_iterator++ ) {
Vec3r v( *set_iterator );
PyList_Append( py_normals, Vector_from_Vec3r(v) );
}
return py_normals;
}
static char SVertex_normalsSize___doc__[] =
".. method:: normalsSize()\n"
"\n"
" Returns the number of different normals for this vertex.\n"
"\n"
" :return: The number of normals.\n"
" :rtype: int\n";
static PyObject * SVertex_normalsSize( BPy_SVertex *self ) {
return PyLong_FromLong( self->sv->normalsSize() );
}
static char SVertex_viewvertex___doc__[] =
".. method:: viewvertex()\n"
"\n"
" If this SVertex is also a ViewVertex, this method returns the\n"
" ViewVertex. None is returned otherwise.\n"
"\n"
" :return: The ViewVertex object.\n"
" :rtype: :class:`ViewVertex`\n";
static PyObject * SVertex_viewvertex( BPy_SVertex *self ) {
ViewVertex *vv = self->sv->viewvertex();
SWIG/directors dependency removal (cont'd) * Added to python/BPy_Convert.{cpp,h} 4 utility converters below for better introspection-based automatic type conversion. PyObject * Any_BPy_Interface0D_from_Interface0D( Interface0D& if0D ); PyObject * Any_BPy_Interface1D_from_Interface1D( Interface1D& if1D ); PyObject * Any_BPy_FEdge_from_FEdge( FEdge& fe ); PyObject * Any_BPy_ViewVertex_from_ViewVertex( ViewVertex& vv ); There are 4 corresponding converters without the "Any_" prefix. All calls of them in the code base were replaced with these new converters so that the introspection-based automatic conversion would take place universally. * python/BPy_Convert.{cpp,h}: Those C++ to Python converters having had a "_ptr" suffix were renamed to a name without the suffix, and their arguments were changed so as to take a reference (e.g., ViewVertex&) instead of a pointer (e.g., ViewVertex *). The changed converters and their new function prototypes are listed below. These converters now return a Python wrapper object that retains the passed reference, instead of retaining a newly created C++ object by the converters. // Interface0D converters PyObject * BPy_Interface0D_from_Interface0D( Interface0D& if0D ); PyObject * BPy_CurvePoint_from_CurvePoint( CurvePoint& cp ); PyObject * BPy_StrokeVertex_from_StrokeVertex( StrokeVertex& sv ); PyObject * BPy_SVertex_from_SVertex( SVertex& sv ); PyObject * BPy_ViewVertex_from_ViewVertex( ViewVertex& vv ); PyObject * BPy_TVertex_from_TVertex( TVertex& tv ); PyObject * BPy_NonTVertex_from_NonTVertex( NonTVertex& ntv ); // Interface1D converters PyObject * BPy_Interface1D_from_Interface1D( Interface1D& if1D ); PyObject * BPy_Chain_from_Chain( Chain& c ); PyObject * BPy_FEdge_from_FEdge( FEdge& fe ); PyObject * BPy_FEdgeSharp_from_FEdgeSharp( FEdgeSharp& fes ); PyObject * BPy_FEdgeSmooth_from_FEdgeSmooth( FEdgeSmooth& fes ); PyObject * BPy_Stroke_from_Stroke( Stroke& s ); PyObject * BPy_ViewEdge_from_ViewEdge( ViewEdge& ve ); PyObject * BPy_directedViewEdge_from_directedViewEdge( ViewVertex::directedViewEdge& dve ); // some other converters PyObject * BPy_ViewShape_from_ViewShape( ViewShape& vs ); PyObject * BPy_SShape_from_SShape( SShape& ss ); PyObject * BPy_FrsMaterial_from_FrsMaterial( FrsMaterial& m ); PyObject * BPy_StrokeAttribute_from_StrokeAttribute( StrokeAttribute& sa ); * Added a "borrowed" flag to the definitions of Python types being used to wrap C++ components of Freestyle's internal data structures. The flag indicates whether or not a Python wrapper object has a reference to a C++ object that comprises the internal data structures. The deallocation routines of the Python types check this flag and release a wrapped C++ object only when it is not part of the internal data structures. The following files were modified: python/BPy_FrsMaterial.{cpp,h} python/BPy_Interface0D.{cpp,h} python/BPy_Interface1D.{cpp,h} python/BPy_SShape.{cpp,h} python/BPy_StrokeAttribute.{cpp,h} python/BPy_ViewShape.{cpp,h} python/Interface0D/BPy_CurvePoint.cpp python/Interface0D/BPy_SVertex.cpp python/Interface0D/BPy_ViewVertex.cpp python/Interface0D/CurvePoint/BPy_StrokeVertex.cpp python/Interface0D/ViewVertex/BPy_NonTVertex.cpp python/Interface0D/ViewVertex/BPy_TVertex.cpp python/Interface1D/BPy_FEdge.cpp python/Interface1D/BPy_FrsCurve.cpp python/Interface1D/BPy_Stroke.cpp python/Interface1D/BPy_ViewEdge.cpp python/Interface1D/Curve/BPy_Chain.cpp python/Interface1D/FEdge/BPy_FEdgeSharp.cpp python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp * view_map/Interface[01]D.h, python/BPy_Interface[01]D.cpp: Removed from the Interface0D and Interface1D C++ classes a back pointer to a Python wrapper object and all "director" calls. These classes (and their subclasses) are used to build Freestyle's main data structures (such as a view map and strokes) and their class hierarchy is static. Python wrappers of these C++ classes are only used to access the data structures from the Python layer, and not intended to extend the data structures by subclassing the Python wrappers. Without the necessity of subclassing in the Python layer, the back pointer to a wrapping Python object and "director" calls would be useless (actually they were not used at all), so they were all removed. * python/Director.{cpp,h}: Removed the definitions of directors that were no longer used. * stroke/Stroke.{cpp,h}: Removed an (unused) back pointer to a Python wrapper object. * python/BPy_ViewMap.cpp: Fixed a possible null pointer reference. * python/Interface1D/BPy_FEdge.cpp: Fixed parameter checking in FEdge___init__().
2009-08-02 16:23:18 +00:00
if( vv )
return Any_BPy_ViewVertex_from_ViewVertex( *vv );
Py_RETURN_NONE;
}
static char SVertex_setPoint3D___doc__[] =
".. method:: setPoint3D(p)\n"
"\n"
" Sets the 3D coordinates of the SVertex.\n"
"\n"
" :arg p: A three-dimensional vector.\n"
" :type p: :class:`mathutils.Vector`, list or tuple of 3 real numbers\n";
static PyObject *SVertex_setPoint3D( BPy_SVertex *self , PyObject *args) {
PyObject *py_point;
if(!( PyArg_ParseTuple(args, "O", &py_point) ))
return NULL;
Vec3r *v = Vec3r_ptr_from_PyObject(py_point);
if( !v ) {
PyErr_SetString(PyExc_TypeError, "argument 1 must be a 3D vector (either a list of 3 elements or Vector)");
return NULL;
}
self->sv->setPoint3D( *v );
delete v;
Py_RETURN_NONE;
}
static char SVertex_setPoint2D___doc__[] =
".. method:: setPoint2D(p)\n"
"\n"
" Sets the 2D projected coordinates of the SVertex.\n"
"\n"
" :arg p: A three-dimensional vector.\n"
" :type p: :class:`mathutils.Vector`, list or tuple of 3 real numbers\n";
static PyObject *SVertex_setPoint2D( BPy_SVertex *self , PyObject *args) {
PyObject *py_point;
if(!( PyArg_ParseTuple(args, "O", &py_point) ))
return NULL;
Vec3r *v = Vec3r_ptr_from_PyObject(py_point);
if( !v ) {
PyErr_SetString(PyExc_TypeError, "argument 1 must be a 3D vector (either a list of 3 elements or Vector)");
return NULL;
}
self->sv->setPoint2D( *v );
delete v;
Py_RETURN_NONE;
}
static char SVertex_AddNormal___doc__[] =
".. method:: AddNormal(n)\n"
"\n"
" Adds a normal to the SVertex's set of normals. If the same normal\n"
" is already in the set, nothing changes.\n"
"\n"
" :arg n: A three-dimensional vector.\n"
" :type n: :class:`mathutils.Vector`, list or tuple of 3 real numbers\n";
static PyObject *SVertex_AddNormal( BPy_SVertex *self , PyObject *args) {
PyObject *py_normal;
if(!( PyArg_ParseTuple(args, "O", &py_normal) ))
return NULL;
Vec3r *n = Vec3r_ptr_from_PyObject(py_normal);
if( !n ) {
PyErr_SetString(PyExc_TypeError, "argument 1 must be a 3D vector (either a list of 3 elements or Vector)");
return NULL;
}
self->sv->AddNormal( *n );
delete n;
Py_RETURN_NONE;
}
static char SVertex_setId___doc__[] =
".. method:: setId(id)\n"
"\n"
" Sets the identifier of the SVertex.\n"
"\n"
" :arg id: The identifier.\n"
" :type id: :class:`Id`\n";
static PyObject *SVertex_setId( BPy_SVertex *self , PyObject *args) {
BPy_Id *py_id;
if( !PyArg_ParseTuple(args, "O!", &Id_Type, &py_id) )
return NULL;
self->sv->setId( *(py_id->id) );
Py_RETURN_NONE;
}
static char SVertex_AddFEdge___doc__[] =
".. method:: AddFEdge(fe)\n"
"\n"
" Add an FEdge to the list of edges emanating from this SVertex.\n"
"\n"
" :arg fe: An FEdge.\n"
" :type fe: :class:`FEdge`\n";
static PyObject *SVertex_AddFEdge( BPy_SVertex *self , PyObject *args) {
PyObject *py_fe;
if(!( PyArg_ParseTuple(args, "O!", &FEdge_Type, &py_fe) ))
return NULL;
self->sv->AddFEdge( ((BPy_FEdge *) py_fe)->fe );
Py_RETURN_NONE;
}
static char SVertex_curvatures___doc__[] =
".. method:: curvatures()\n"
"\n"
" Returns curvature information in the form of a seven-element tuple\n"
" (K1, e1, K2, e2, Kr, er, dKr), where K1 and K2 are scalar values\n"
" representing the first (maximum) and second (minimum) principal\n"
" curvatures at this SVertex, respectively; e1 and e2 are\n"
" three-dimensional vectors representing the first and second principal\n"
" directions, i.e. the directions of the normal plane where the\n"
" curvature takes its maximum and minimum values, respectively; and Kr,\n"
" er and dKr are the radial curvature, radial direction, and the\n"
" derivative of the radial curvature at this SVertex, repectively.\n"
" :return: curvature information expressed by a seven-element tuple\n"
" (K1, e1, K2, e2, Kr, er, dKr).\n"
" :rtype: tuple\n";
static PyObject *SVertex_curvatures( BPy_SVertex *self , PyObject *args) {
const CurvatureInfo *info = self->sv->getCurvatureInfo();
if (!info)
Py_RETURN_NONE;
Vec3r e1(info->e1.x(), info->e1.y(), info->e1.z());
Vec3r e2(info->e2.x(), info->e2.y(), info->e2.z());
Vec3r er(info->er.x(), info->er.y(), info->er.z());
PyObject *retval = PyTuple_New(7);
PyTuple_SET_ITEM( retval, 0, PyFloat_FromDouble(info->K1));
PyTuple_SET_ITEM( retval, 2, Vector_from_Vec3r(e1));
PyTuple_SET_ITEM( retval, 1, PyFloat_FromDouble(info->K2));
PyTuple_SET_ITEM( retval, 3, Vector_from_Vec3r(e2));
PyTuple_SET_ITEM( retval, 4, PyFloat_FromDouble(info->Kr));
PyTuple_SET_ITEM( retval, 5, Vector_from_Vec3r(er));
PyTuple_SET_ITEM( retval, 6, PyFloat_FromDouble(info->dKr));
return retval;
}
// virtual bool operator== (const SVertex &iBrother)
// ViewVertex * viewvertex ()
/*----------------------SVertex instance definitions ----------------------------*/
static PyMethodDef BPy_SVertex_methods[] = {
{"normals", ( PyCFunction ) SVertex_normals, METH_NOARGS, SVertex_normals___doc__},
{"normalsSize", ( PyCFunction ) SVertex_normalsSize, METH_NOARGS, SVertex_normalsSize___doc__},
{"viewvertex", ( PyCFunction ) SVertex_viewvertex, METH_NOARGS, SVertex_viewvertex___doc__},
{"setPoint3D", ( PyCFunction ) SVertex_setPoint3D, METH_VARARGS, SVertex_setPoint3D___doc__},
{"setPoint2D", ( PyCFunction ) SVertex_setPoint2D, METH_VARARGS, SVertex_setPoint2D___doc__},
{"AddNormal", ( PyCFunction ) SVertex_AddNormal, METH_VARARGS, SVertex_AddNormal___doc__},
{"setId", ( PyCFunction ) SVertex_setId, METH_VARARGS, SVertex_setId___doc__},
{"AddFEdge", ( PyCFunction ) SVertex_AddFEdge, METH_VARARGS, SVertex_AddFEdge___doc__},
{"curvatures", ( PyCFunction ) SVertex_curvatures, METH_NOARGS, SVertex_curvatures___doc__},
{NULL, NULL, 0, NULL}
};
/*-----------------------BPy_SVertex type definition ------------------------------*/
PyTypeObject SVertex_Type = {
PyVarObject_HEAD_INIT(NULL, 0)
"SVertex", /* tp_name */
sizeof(BPy_SVertex), /* tp_basicsize */
0, /* tp_itemsize */
0, /* tp_dealloc */
0, /* tp_print */
0, /* tp_getattr */
0, /* tp_setattr */
0, /* tp_reserved */
0, /* tp_repr */
0, /* tp_as_number */
0, /* tp_as_sequence */
0, /* tp_as_mapping */
0, /* tp_hash */
0, /* tp_call */
0, /* tp_str */
0, /* tp_getattro */
0, /* tp_setattro */
0, /* tp_as_buffer */
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
SVertex___doc__, /* tp_doc */
0, /* tp_traverse */
0, /* tp_clear */
0, /* tp_richcompare */
0, /* tp_weaklistoffset */
0, /* tp_iter */
0, /* tp_iternext */
BPy_SVertex_methods, /* tp_methods */
0, /* tp_members */
0, /* tp_getset */
&Interface0D_Type, /* tp_base */
0, /* tp_dict */
0, /* tp_descr_get */
0, /* tp_descr_set */
0, /* tp_dictoffset */
(initproc)SVertex___init__, /* tp_init */
0, /* tp_alloc */
0, /* tp_new */
};
///////////////////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
}
#endif