80 lines
3.5 KiB
C++
80 lines
3.5 KiB
C++
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/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "COM_BlurNode.h"
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#include "DNA_scene_types.h"
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#include "DNA_node_types.h"
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#include "COM_GaussianXBlurOperation.h"
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#include "COM_GaussianYBlurOperation.h"
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#include "COM_ExecutionSystem.h"
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#include "COM_GaussianBokehBlurOperation.h"
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#include "COM_FastGaussianBlurOperation.h"
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BlurNode::BlurNode(bNode *editorNode): Node(editorNode) {
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}
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void BlurNode::convertToOperations(ExecutionSystem *graph, CompositorContext * context) {
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bNode* editorNode = this->getbNode();
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NodeBlurData * data = (NodeBlurData*)editorNode->storage;
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const bNodeSocket *sock = this->getInputSocket(1)->getbNodeSocket();
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//const float size = ((const bNodeSocketValueFloat*)sock->default_value)->value;
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CompositorQuality quality = context->getQuality();
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if (data->filtertype == R_FILTER_MITCH || data->filtertype == R_FILTER_CATROM) {
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quality = COM_QUALITY_HIGH;
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}
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if (data->filtertype == R_FILTER_FAST_GAUSS) {
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FastGaussianBlurOperation *operationfgb = new FastGaussianBlurOperation();
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operationfgb->setData(data);
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this->getInputSocket(0)->relinkConnections(operationfgb->getInputSocket(0), true, 0, graph);
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this->getInputSocket(1)->relinkConnections(operationfgb->getInputSocket(1), true, 1, graph);
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this->getOutputSocket(0)->relinkConnections(operationfgb->getOutputSocket(0));
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graph->addOperation(operationfgb);
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addPreviewOperation(graph, operationfgb->getOutputSocket(), 5);
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}else if (!data->bokeh) {
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GaussianXBlurOperation *operationx = new GaussianXBlurOperation();
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operationx->setData(data);
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operationx->setQuality(quality);
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this->getInputSocket(0)->relinkConnections(operationx->getInputSocket(0), true, 0, graph);
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this->getInputSocket(1)->relinkConnections(operationx->getInputSocket(1), true, 1, graph);
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graph->addOperation(operationx);
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GaussianYBlurOperation *operationy = new GaussianYBlurOperation();
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operationy->setData(data);
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operationy->setQuality(quality);
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this->getOutputSocket(0)->relinkConnections(operationy->getOutputSocket());
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graph->addOperation(operationy);
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addLink(graph, operationx->getOutputSocket(), operationy->getInputSocket(0));
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addLink(graph, operationx->getInputSocket(1)->getConnection()->getFromSocket(), operationy->getInputSocket(1));
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addPreviewOperation(graph, operationy->getOutputSocket(), 5);
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} else {
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GaussianBokehBlurOperation *operation = new GaussianBokehBlurOperation();
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operation->setData(data);
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this->getInputSocket(0)->relinkConnections(operation->getInputSocket(0), true, 0, graph);
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this->getInputSocket(1)->relinkConnections(operation->getInputSocket(1), true, 1, graph);
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operation->setQuality(quality);
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graph->addOperation(operation);
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this->getOutputSocket(0)->relinkConnections(operation->getOutputSocket());
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addPreviewOperation(graph, operation->getOutputSocket(), 5);
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}
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}
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