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blender-archive/source/blender/modifiers/intern/MOD_bevel.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 by the Blender Foundation.
* All rights reserved.
*
* Contributor(s): Daniel Dunbar
* Ton Roosendaal,
* Ben Batt,
* Brecht Van Lommel,
* Campbell Barton
*
* ***** END GPL LICENSE BLOCK *****
*
*/
/** \file blender/modifiers/intern/MOD_bevel.c
* \ingroup modifiers
*/
#include "DNA_object_types.h"
#include "BLI_utildefines.h"
#include "BLI_math.h"
#include "BLI_string.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_deform.h"
#include "BKE_modifier.h"
#include "MOD_util.h"
#include "bmesh.h"
#include "bmesh_tools.h"
static void initData(ModifierData *md)
{
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BevelModifierData *bmd = (BevelModifierData *) md;
bmd->value = 0.1f;
bmd->res = 1;
bmd->flags = 0;
bmd->val_flags = MOD_BEVEL_AMT_OFFSET;
bmd->lim_flags = 0;
bmd->e_flags = 0;
bmd->mat = -1;
bmd->profile = 0.5f;
Cleanup: Internal degrees removal. This patch changes most of the reamining degrees usage in internal code into radians. I let a few which I know off asside, for reasons explained below - and I'm not sure to have found out all of them. WARNING: this introduces forward incompatibility, which means files saved from this version won't open 100% correctly in previous versions (a few angle properties would use radians values as degrees...). Details: - Data: -- Lamp.spotsize: Game engine exposed this setting in degrees, to not break the API here I kept it as such (using getter/setter functions), still using radians internally. -- Mesh.smoothresh: Didn't touch to this one, as we will hopefully replace it completely by loop normals currently in dev. - Modifiers: -- EdgeSplitModifierData.split_angle, BevelModifierData.bevel_angle: Done. - Postprocessing: -- WipeVars.angle (sequencer's effect), NodeBokehImage.angle, NodeBoxMask.rotation, NodeEllipseMask.rotation: Done. - BGE: -- bConstraintActuator: Orientation type done (the minloc[0] & maxloc[0] cases). Did not touch to 'limit location' type, it can also limit rotation, but it exposes through RNA the same limit_min/limit_max, which hence can be either distance or angle values, depending on the mode. Will leave this to BGE team. -- bSoundActuator.cone_outer_angle_3d, bSoundActuator.cone_inner_angle_3d: Done (note I kept degrees in BGE itself, as it seems this is the expected value here...). -- bRadarSensor.angle: Done. Reviewers: brecht, campbellbarton, sergey, gaiaclary, dfelinto, moguri, jbakker, lukastoenne, howardt Reviewed By: brecht, campbellbarton, sergey, gaiaclary, moguri, jbakker, lukastoenne, howardt Thanks to all! Differential Revision: http://developer.blender.org/D59
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bmd->bevel_angle = DEG2RADF(30.0f);
bmd->defgrp_name[0] = '\0';
}
static void copyData(ModifierData *md, ModifierData *target)
{
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BevelModifierData *bmd = (BevelModifierData *) md;
BevelModifierData *tbmd = (BevelModifierData *) target;
tbmd->value = bmd->value;
tbmd->res = bmd->res;
tbmd->flags = bmd->flags;
tbmd->val_flags = bmd->val_flags;
tbmd->lim_flags = bmd->lim_flags;
tbmd->e_flags = bmd->e_flags;
tbmd->mat = bmd->mat;
tbmd->profile = bmd->profile;
tbmd->bevel_angle = bmd->bevel_angle;
BLI_strncpy(tbmd->defgrp_name, bmd->defgrp_name, sizeof(tbmd->defgrp_name));
}
static CustomDataMask requiredDataMask(Object *UNUSED(ob), ModifierData *md)
{
BevelModifierData *bmd = (BevelModifierData *)md;
CustomDataMask dataMask = 0;
/* ask for vertexgroups if we need them */
if (bmd->defgrp_name[0]) dataMask |= CD_MASK_MDEFORMVERT;
return dataMask;
}
/*
* This calls the new bevel code (added since 2.64)
*/
static DerivedMesh *applyModifier(ModifierData *md, struct Object *ob,
DerivedMesh *dm,
ModifierApplyFlag UNUSED(flag))
{
DerivedMesh *result;
BMesh *bm;
BMIter iter;
BMEdge *e;
BMVert *v;
float weight, weight2;
int vgroup = -1;
MDeformVert *dvert = NULL;
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BevelModifierData *bmd = (BevelModifierData *) md;
Cleanup: Internal degrees removal. This patch changes most of the reamining degrees usage in internal code into radians. I let a few which I know off asside, for reasons explained below - and I'm not sure to have found out all of them. WARNING: this introduces forward incompatibility, which means files saved from this version won't open 100% correctly in previous versions (a few angle properties would use radians values as degrees...). Details: - Data: -- Lamp.spotsize: Game engine exposed this setting in degrees, to not break the API here I kept it as such (using getter/setter functions), still using radians internally. -- Mesh.smoothresh: Didn't touch to this one, as we will hopefully replace it completely by loop normals currently in dev. - Modifiers: -- EdgeSplitModifierData.split_angle, BevelModifierData.bevel_angle: Done. - Postprocessing: -- WipeVars.angle (sequencer's effect), NodeBokehImage.angle, NodeBoxMask.rotation, NodeEllipseMask.rotation: Done. - BGE: -- bConstraintActuator: Orientation type done (the minloc[0] & maxloc[0] cases). Did not touch to 'limit location' type, it can also limit rotation, but it exposes through RNA the same limit_min/limit_max, which hence can be either distance or angle values, depending on the mode. Will leave this to BGE team. -- bSoundActuator.cone_outer_angle_3d, bSoundActuator.cone_inner_angle_3d: Done (note I kept degrees in BGE itself, as it seems this is the expected value here...). -- bRadarSensor.angle: Done. Reviewers: brecht, campbellbarton, sergey, gaiaclary, dfelinto, moguri, jbakker, lukastoenne, howardt Reviewed By: brecht, campbellbarton, sergey, gaiaclary, moguri, jbakker, lukastoenne, howardt Thanks to all! Differential Revision: http://developer.blender.org/D59
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const float threshold = cosf(bmd->bevel_angle + 0.000000175f);
const bool vertex_only = (bmd->flags & MOD_BEVEL_VERT) != 0;
const bool do_clamp = !(bmd->flags & MOD_BEVEL_OVERLAP_OK);
const int offset_type = bmd->val_flags;
const int mat = CLAMPIS(bmd->mat, -1, ob->totcol - 1);
bm = DM_to_bmesh(dm, true);
if ((bmd->lim_flags & MOD_BEVEL_VGROUP) && bmd->defgrp_name[0])
modifier_get_vgroup(ob, dm, bmd->defgrp_name, &dvert, &vgroup);
if (vertex_only) {
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BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
if (!BM_vert_is_manifold(v))
continue;
if (bmd->lim_flags & MOD_BEVEL_WEIGHT) {
weight = BM_elem_float_data_get(&bm->vdata, v, CD_BWEIGHT);
if (weight == 0.0f)
continue;
}
else if (vgroup != -1) {
weight = defvert_array_find_weight_safe(dvert, BM_elem_index_get(v), vgroup);
/* Check is against 0.5 rather than != 0.0 because cascaded bevel modifiers will
* interpolate weights for newly created vertices, and may cause unexpected "selection" */
if (weight < 0.5f)
continue;
}
BM_elem_flag_enable(v, BM_ELEM_TAG);
}
}
else if (bmd->lim_flags & MOD_BEVEL_ANGLE) {
BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
/* check for 1 edge having 2 face users */
BMLoop *l_a, *l_b;
if (BM_edge_loop_pair(e, &l_a, &l_b)) {
if (dot_v3v3(l_a->f->no, l_b->f->no) < threshold) {
BM_elem_flag_enable(e, BM_ELEM_TAG);
BM_elem_flag_enable(e->v1, BM_ELEM_TAG);
BM_elem_flag_enable(e->v2, BM_ELEM_TAG);
}
}
}
}
else {
/* crummy, is there a way just to operator on all? - campbell */
BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
if (BM_edge_is_manifold(e)) {
if (bmd->lim_flags & MOD_BEVEL_WEIGHT) {
weight = BM_elem_float_data_get(&bm->edata, e, CD_BWEIGHT);
if (weight == 0.0f)
continue;
}
else if (vgroup != -1) {
weight = defvert_array_find_weight_safe(dvert, BM_elem_index_get(e->v1), vgroup);
weight2 = defvert_array_find_weight_safe(dvert, BM_elem_index_get(e->v2), vgroup);
if (weight < 0.5f || weight2 < 0.5f)
continue;
}
BM_elem_flag_enable(e, BM_ELEM_TAG);
BM_elem_flag_enable(e->v1, BM_ELEM_TAG);
BM_elem_flag_enable(e->v2, BM_ELEM_TAG);
}
}
}
BM_mesh_bevel(bm, bmd->value, offset_type, bmd->res, bmd->profile,
vertex_only, bmd->lim_flags & MOD_BEVEL_WEIGHT, do_clamp,
dvert, vgroup, mat);
result = CDDM_from_bmesh(bm, true);
BLI_assert(bm->vtoolflagpool == NULL &&
bm->etoolflagpool == NULL &&
bm->ftoolflagpool == NULL); /* make sure we never alloc'd these */
BM_mesh_free(bm);
result->dirty |= DM_DIRTY_NORMALS;
return result;
}
static bool dependsOnNormals(ModifierData *UNUSED(md))
{
return true;
}
ModifierTypeInfo modifierType_Bevel = {
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/* name */ "Bevel",
/* structName */ "BevelModifierData",
/* structSize */ sizeof(BevelModifierData),
/* type */ eModifierTypeType_Constructive,
/* flags */ eModifierTypeFlag_AcceptsMesh |
eModifierTypeFlag_SupportsEditmode |
eModifierTypeFlag_EnableInEditmode,
/* copyData */ copyData,
/* deformVerts */ NULL,
/* deformMatrices */ NULL,
/* deformVertsEM */ NULL,
/* deformMatricesEM */ NULL,
/* applyModifier */ applyModifier,
/* applyModifierEM */ NULL,
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/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
/* freeData */ NULL,
/* isDisabled */ NULL,
/* updateDepgraph */ NULL,
/* dependsOnTime */ NULL,
/* dependsOnNormals */ dependsOnNormals,
/* foreachObjectLink */ NULL,
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/* foreachIDLink */ NULL,
/* foreachTexLink */ NULL,
};