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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __BLENDER_SESSION_H__
#define __BLENDER_SESSION_H__
#include "device.h"
#include "scene.h"
#include "session.h"
#include "util_vector.h"
CCL_NAMESPACE_BEGIN
class Scene;
class Session;
class RenderBuffers;
class RenderTile;
class BlenderSession {
public:
BlenderSession(BL::RenderEngine b_engine, BL::UserPreferences b_userpref,
BL::BlendData b_data, BL::Scene b_scene);
BL::BlendData b_data, BL::Scene b_scene,
BL::SpaceView3D b_v3d, BL::RegionView3D b_rv3d, int width, int height);
~BlenderSession();
/* session */
void create_session();
void free_session();
void reset_session(BL::BlendData b_data, BL::Scene b_scene);
/* offline render */
void render();
void write_render_result(BL::RenderResult b_rr, BL::RenderLayer b_rlay, RenderTile& rtile);
void write_render_tile(RenderTile& rtile);
/* update functions are used to update display buffer only after sample was rendered
* only needed for better visual feedback */
void update_render_result(BL::RenderResult b_rr, BL::RenderLayer b_rlay, RenderTile& rtile);
void update_render_tile(RenderTile& rtile);
/* interactive updates */
void synchronize();
/* drawing */
bool draw(int w, int h);
void tag_redraw();
void tag_update();
void get_status(string& status, string& substatus);
void get_progress(float& progress, double& total_time);
void test_cancel();
void update_status_progress();
bool background;
Session *session;
Scene *scene;
BlenderSync *sync;
double last_redraw_time;
BL::RenderEngine b_engine;
BL::UserPreferences b_userpref;
BL::BlendData b_data;
BL::RenderSettings b_render;
BL::Scene b_scene;
BL::SpaceView3D b_v3d;
BL::RegionView3D b_rv3d;
string b_rlay_name;
string last_status;
float last_progress;
int width, height;
protected:
void do_write_update_render_result(BL::RenderResult b_rr, BL::RenderLayer b_rlay, RenderTile& rtile, bool do_update_only);
void do_write_update_render_tile(RenderTile& rtile, bool do_update_only);
int builtin_image_frame(const string &builtin_name);
void builtin_image_info(const string &builtin_name, void *builtin_data, bool &is_float, int &width, int &height, int &channels);
bool builtin_image_pixels(const string &builtin_name, void *builtin_data, unsigned char *pixels);
bool builtin_image_float_pixels(const string &builtin_name, void *builtin_data, float *pixels);
};
CCL_NAMESPACE_END
#endif /* __BLENDER_SESSION_H__ */