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blender-archive/source/blender/editors/mesh/editmesh_loopcut.c

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/*
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* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
* The Original Code is Copyright (C) 2007 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup edmesh
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*/
#include "DNA_object_types.h"
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#include "MEM_guardedalloc.h"
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#include "BLI_math.h"
#include "BLI_string.h"
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#include "BLT_translation.h"
#include "DNA_mesh_types.h"
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#include "BKE_context.h"
#include "BKE_editmesh.h"
#include "BKE_layer.h"
#include "BKE_modifier.h"
#include "BKE_report.h"
Support units in modal numinput Summary: This completly changes the way modal numinput is handled. Now, edited expression is a string, which then gets unit- and py-evaluated to get a float value. We gain many power and flexibility, but lose a few "shortcuts" like '-' to negate, or '/' to inverse (if they are really needed, we still can add them with modifiers, like e.g. ctrl-/ or so). Features: - units (cm, ", deg, etc.). - basic operations from python/BKE_unit (+, *, **, etc.), and math constants and functions (pi, sin, etc.). - you can navigate in edited value (left/right key, ctrl to move by block) and insert/delete chars, e.g. to fix a typo without having to rewrite everything. - you can go to next/previous value with (ctrl-)TAB key. - As before, hitting backspace after having deleted all leading chars will first reset the edited value to init state, and on second press, the whole "modal numinput" editing will be cancelled, going back to usual transform with mouse. Notes: - Did not touch to how values are shown in header when modal numinput is not enabled (would do that in another commit), so this is still quite inconsistent. - Added back radian support in BKE_unit. - Added arcminute/arcsecond to BKE_unit. (those unit changes affect all angle UI controls, btw, so you can now enter radians or longitude/latitude values when in degrees units). Related to T37600. Reviewers: brecht, campbellbarton, carter2422 Reviewed By: brecht, campbellbarton, carter2422 Thanks everybody! Differential Revision: http://developer.blender.org/D61
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#include "BKE_unit.h"
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#include "UI_interface.h"
#include "ED_mesh.h"
#include "ED_numinput.h"
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#include "ED_screen.h"
#include "ED_space_api.h"
#include "ED_view3d.h"
#include "RNA_access.h"
#include "RNA_define.h"
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#include "RNA_enum_types.h"
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#include "WM_api.h"
#include "WM_types.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "mesh_intern.h" /* own include */
#define SUBD_SMOOTH_MAX 4.0f
#define SUBD_CUTS_MAX 500
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/* ringsel operator */
/* struct for properties used while drawing */
typedef struct RingSelOpData {
ARegion *region; /* region that ringsel was activated in */
void *draw_handle; /* for drawing preview loop */
struct EditMesh_PreSelEdgeRing *presel_edgering;
ViewContext vc;
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Depsgraph *depsgraph;
Base **bases;
uint bases_len;
/* These values switch objects based on the object under the cursor. */
uint base_index;
Object *ob;
BMEditMesh *em;
BMEdge *eed;
NumInput num;
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bool extend;
bool do_cut;
float cuts; /* cuts as float so smooth mouse pan works in small increments */
float smoothness;
} RingSelOpData;
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/* modal loop selection drawing callback */
static void ringsel_draw(const bContext *UNUSED(C), ARegion *UNUSED(region), void *arg)
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{
RingSelOpData *lcd = arg;
EDBM_preselect_edgering_draw(lcd->presel_edgering, lcd->ob->obmat);
}
static void edgering_select(RingSelOpData *lcd)
{
if (!lcd->eed) {
return;
}
if (!lcd->extend) {
for (uint base_index = 0; base_index < lcd->bases_len; base_index++) {
Object *ob_iter = lcd->bases[base_index]->object;
BMEditMesh *em = BKE_editmesh_from_object(ob_iter);
EDBM_flag_disable_all(em, BM_ELEM_SELECT);
DEG_id_tag_update(ob_iter->data, ID_RECALC_SELECT);
WM_main_add_notifier(NC_GEOM | ND_SELECT, ob_iter->data);
}
}
BMEditMesh *em = lcd->em;
BMEdge *eed_start = lcd->eed;
BMWalker walker;
BMEdge *eed;
BMW_init(&walker,
em->bm,
BMW_EDGERING,
BMW_MASK_NOP,
BMW_MASK_NOP,
BMW_MASK_NOP,
BMW_FLAG_TEST_HIDDEN,
BMW_NIL_LAY);
for (eed = BMW_begin(&walker, eed_start); eed; eed = BMW_step(&walker)) {
BM_edge_select_set(em->bm, eed, true);
}
BMW_end(&walker);
}
static void ringsel_find_edge(RingSelOpData *lcd, const int previewlines)
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{
if (lcd->eed) {
const float(*coords)[3] = NULL;
{
Mesh *me_eval = (Mesh *)DEG_get_evaluated_id(lcd->depsgraph, lcd->ob->data);
if (me_eval->runtime.edit_data) {
coords = me_eval->runtime.edit_data->vertexCos;
}
}
EDBM_preselect_edgering_update_from_edge(
lcd->presel_edgering, lcd->em->bm, lcd->eed, previewlines, coords);
}
else {
EDBM_preselect_edgering_clear(lcd->presel_edgering);
}
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}
static void ringsel_finish(bContext *C, wmOperator *op)
{
RingSelOpData *lcd = op->customdata;
const int cuts = RNA_int_get(op->ptr, "number_cuts");
const float smoothness = RNA_float_get(op->ptr, "smoothness");
const int smooth_falloff = RNA_enum_get(op->ptr, "falloff");
#ifdef BMW_EDGERING_NGON
const bool use_only_quads = false;
#else
const bool use_only_quads = false;
#endif
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if (lcd->eed) {
BMEditMesh *em = lcd->em;
BMVert *v_eed_orig[2] = {lcd->eed->v1, lcd->eed->v2};
edgering_select(lcd);
if (lcd->do_cut) {
const bool is_macro = (op->opm != NULL);
/* a single edge (rare, but better support) */
const bool is_single = (BM_edge_is_wire(lcd->eed));
const int seltype = is_single ? SUBDIV_SELECT_INNER : SUBDIV_SELECT_LOOPCUT;
/* Enable gridfill, so that intersecting loopcut works as one would expect.
* Note though that it will break edgeslide in this specific case.
* See [#31939]. */
BM_mesh_esubdivide(em->bm,
BM_ELEM_SELECT,
smoothness,
smooth_falloff,
true,
0.0f,
0.0f,
cuts,
seltype,
SUBD_CORNER_PATH,
0,
true,
use_only_quads,
0);
/* when used in a macro the tessfaces will be recalculated anyway,
* this is needed here because modifiers depend on updated tessellation, see T45920 */
EDBM_update_generic(lcd->ob->data, true, true);
if (is_single) {
/* de-select endpoints */
BM_vert_select_set(em->bm, v_eed_orig[0], false);
BM_vert_select_set(em->bm, v_eed_orig[1], false);
EDBM_selectmode_flush_ex(lcd->em, SCE_SELECT_VERTEX);
}
/* we cant slide multiple edges in vertex select mode */
else if (is_macro && (cuts > 1) && (em->selectmode & SCE_SELECT_VERTEX)) {
EDBM_selectmode_disable(lcd->vc.scene, em, SCE_SELECT_VERTEX, SCE_SELECT_EDGE);
}
/* force edge slide to edge select mode in in face select mode */
else if (EDBM_selectmode_disable(lcd->vc.scene, em, SCE_SELECT_FACE, SCE_SELECT_EDGE)) {
/* pass, the change will flush selection */
}
else {
/* else flush explicitly */
EDBM_selectmode_flush(lcd->em);
}
}
else {
/* XXX Is this piece of code ever used now? Simple loop select is now
* in editmesh_select.c (around line 1000)... */
/* sets as active, useful for other tools */
if (em->selectmode & SCE_SELECT_VERTEX) {
/* low priority TODO, get vertrex close to mouse */
BM_select_history_store(em->bm, lcd->eed->v1);
}
if (em->selectmode & SCE_SELECT_EDGE) {
BM_select_history_store(em->bm, lcd->eed);
}
EDBM_selectmode_flush(lcd->em);
DEG_id_tag_update(lcd->ob->data, ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, lcd->ob->data);
}
}
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}
/* called when modal loop selection is done... */
static void ringsel_exit(bContext *UNUSED(C), wmOperator *op)
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{
RingSelOpData *lcd = op->customdata;
/* deactivate the extra drawing stuff in 3D-View */
ED_region_draw_cb_exit(lcd->region->type, lcd->draw_handle);
EDBM_preselect_edgering_destroy(lcd->presel_edgering);
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MEM_freeN(lcd->bases);
ED_region_tag_redraw(lcd->region);
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/* free the custom data */
MEM_freeN(lcd);
op->customdata = NULL;
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}
/* called when modal loop selection gets set up... */
static int ringsel_init(bContext *C, wmOperator *op, bool do_cut)
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{
RingSelOpData *lcd;
Scene *scene = CTX_data_scene(C);
/* alloc new customdata */
lcd = op->customdata = MEM_callocN(sizeof(RingSelOpData), "ringsel Modal Op Data");
em_setup_viewcontext(C, &lcd->vc);
Refactor access to dependency graph This change ensures that operators which needs access to evaluated data first makes sure there is a dependency graph. Other accesses to the dependency graph made it more explicit about whether they just need a valid dependency graph pointer or whether they expect the graph to be already evaluated. This replaces OPTYPE_USE_EVAL_DATA which is now removed. Some general rules about usage of accessors: - Drawing is expected to happen from a fully evaluated dependency graph. There is now a function to access it, which will in the future control that dependency graph is actually evaluated. This check is not yet done because there are some things to be taken care about first: for example, post-update hooks might leave scene in a state where something is still tagged for update. - All operators which needs to access evaluated state must use CTX_data_ensure_evaluated_depsgraph(). This function replaces OPTYPE_USE_EVAL_DATA. The call is generally to be done in the very beginning of the operator, prior other logic (unless this is some comprehensive operator which might or might not need access to an evaluated state). This call is never to be used from a loop. If some utility function requires evaluated state of dependency graph the graph is to be passed as an explicit argument. This way it is clear that no evaluation happens in a loop or something like this. - All cases which needs to know dependency graph pointer, but which doesn't want to actually evaluate it can use old-style function CTX_data_depsgraph_pointer(), assuming that underlying code will ensure dependency graph is evaluated prior to accessing it. - The new functions are replacing OPTYPE_USE_EVAL_DATA, so now it is explicit and local about where dependency graph is being ensured. This commit also contains some fixes of wrong usage of evaluation functions on original objects. Ideally should be split out, but in reality with all the APIs being renamed is quite tricky. Fixes T67454: Blender crash on rapid undo and select Speculation here is that sometimes undo and selection operators are sometimes handled in the same event loop iteration, which leaves non-evaluated dependency graph. Fixes T67973: Crash on Fix Deforms operator Fixes T67902: Crash when undo a loop cut Reviewers: brecht Reviewed By: brecht Subscribers: lichtwerk Maniphest Tasks: T67454 Differential Revision: https://developer.blender.org/D5343
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lcd->depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
/* assign the drawing handle for drawing preview line... */
lcd->region = CTX_wm_region(C);
lcd->draw_handle = ED_region_draw_cb_activate(
lcd->region->type, ringsel_draw, lcd, REGION_DRAW_POST_VIEW);
lcd->presel_edgering = EDBM_preselect_edgering_create();
/* Initialize once the cursor is over a mesh. */
lcd->ob = NULL;
lcd->em = NULL;
lcd->extend = do_cut ? false : RNA_boolean_get(op->ptr, "extend");
lcd->do_cut = do_cut;
lcd->cuts = RNA_int_get(op->ptr, "number_cuts");
lcd->smoothness = RNA_float_get(op->ptr, "smoothness");
initNumInput(&lcd->num);
lcd->num.idx_max = 1;
lcd->num.val_flag[0] |= NUM_NO_NEGATIVE | NUM_NO_FRACTION;
/* No specific flags for smoothness. */
lcd->num.unit_sys = scene->unit.system;
lcd->num.unit_type[0] = B_UNIT_NONE;
lcd->num.unit_type[1] = B_UNIT_NONE;
ED_region_tag_redraw(lcd->region);
return 1;
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}
static void ringcut_cancel(bContext *C, wmOperator *op)
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{
/* this is just a wrapper around exit() */
ringsel_exit(C, op);
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}
static void loopcut_update_edge(RingSelOpData *lcd,
uint base_index,
BMEdge *e,
const int previewlines)
{
if (e != lcd->eed) {
lcd->eed = e;
lcd->ob = lcd->vc.obedit;
lcd->base_index = base_index;
lcd->em = lcd->vc.em;
ringsel_find_edge(lcd, previewlines);
}
else if (e == NULL) {
lcd->ob = NULL;
lcd->em = NULL;
lcd->base_index = UINT_MAX;
}
}
static void loopcut_mouse_move(RingSelOpData *lcd, const int previewlines)
{
struct {
Object *ob;
BMEdge *eed;
float dist;
int base_index;
} best = {
.dist = ED_view3d_select_dist_px(),
};
uint base_index;
BMEdge *eed_test = EDBM_edge_find_nearest_ex(
&lcd->vc, &best.dist, NULL, false, false, NULL, lcd->bases, lcd->bases_len, &base_index);
if (eed_test) {
best.ob = lcd->bases[base_index]->object;
best.eed = eed_test;
best.base_index = base_index;
}
if (best.eed) {
ED_view3d_viewcontext_init_object(&lcd->vc, best.ob);
}
loopcut_update_edge(lcd, best.base_index, best.eed, previewlines);
}
/* called by both init() and exec() */
static int loopcut_init(bContext *C, wmOperator *op, const wmEvent *event)
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{
const bool is_interactive = (event != NULL);
/* Use for redo - intentionally wrap int to uint. */
const struct {
uint base_index;
uint e_index;
} exec_data = {
.base_index = (uint)RNA_int_get(op->ptr, "object_index"),
.e_index = (uint)RNA_int_get(op->ptr, "edge_index"),
};
ViewLayer *view_layer = CTX_data_view_layer(C);
uint bases_len;
Base **bases = BKE_view_layer_array_from_bases_in_edit_mode(
view_layer, CTX_wm_view3d(C), &bases_len);
if (is_interactive) {
for (uint base_index = 0; base_index < bases_len; base_index++) {
Object *ob_iter = bases[base_index]->object;
if (modifiers_isDeformedByLattice(ob_iter) || modifiers_isDeformedByArmature(ob_iter)) {
BKE_report(
op->reports, RPT_WARNING, "Loop cut does not work well on deformed edit mesh display");
break;
}
}
}
view3d_operator_needs_opengl(C);
/* for re-execution, check edge index is in range before we setup ringsel */
bool ok = true;
if (is_interactive == false) {
if (exec_data.base_index >= bases_len) {
ok = false;
}
else {
Object *ob_iter = bases[exec_data.base_index]->object;
BMEditMesh *em = BKE_editmesh_from_object(ob_iter);
if (exec_data.e_index >= em->bm->totedge) {
ok = false;
}
}
}
if (!ok || !ringsel_init(C, op, true)) {
MEM_freeN(bases);
return OPERATOR_CANCELLED;
}
/* add a modal handler for this operator - handles loop selection */
if (is_interactive) {
op->flag |= OP_IS_MODAL_CURSOR_REGION;
WM_event_add_modal_handler(C, op);
}
RingSelOpData *lcd = op->customdata;
lcd->bases = bases;
lcd->bases_len = bases_len;
if (is_interactive) {
copy_v2_v2_int(lcd->vc.mval, event->mval);
loopcut_mouse_move(lcd, is_interactive ? 1 : 0);
}
else {
Object *ob_iter = bases[exec_data.base_index]->object;
ED_view3d_viewcontext_init_object(&lcd->vc, ob_iter);
BMEdge *e;
BM_mesh_elem_table_ensure(lcd->vc.em->bm, BM_EDGE);
e = BM_edge_at_index(lcd->vc.em->bm, exec_data.e_index);
loopcut_update_edge(lcd, exec_data.base_index, e, 0);
}
#ifdef USE_LOOPSLIDE_HACK
/* for use in macro so we can restore, HACK */
{
Scene *scene = CTX_data_scene(C);
ToolSettings *settings = scene->toolsettings;
const bool mesh_select_mode[3] = {
(settings->selectmode & SCE_SELECT_VERTEX) != 0,
(settings->selectmode & SCE_SELECT_EDGE) != 0,
(settings->selectmode & SCE_SELECT_FACE) != 0,
};
RNA_boolean_set_array(op->ptr, "mesh_select_mode_init", mesh_select_mode);
}
#endif
if (is_interactive) {
ED_workspace_status_text(
C,
TIP_("Select a ring to be cut, use mouse-wheel or page-up/down for number of cuts, "
"hold Alt for smooth"));
return OPERATOR_RUNNING_MODAL;
}
else {
ringsel_finish(C, op);
ringsel_exit(C, op);
return OPERATOR_FINISHED;
}
}
static int ringcut_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
/* When accessed as a tool, get the active edge from the preselection gizmo. */
{
ARegion *region = CTX_wm_region(C);
wmGizmoMap *gzmap = region->gizmo_map;
wmGizmoGroup *gzgroup = gzmap ? WM_gizmomap_group_find(gzmap,
"VIEW3D_GGT_mesh_preselect_edgering") :
NULL;
if ((gzgroup != NULL) && gzgroup->gizmos.first) {
wmGizmo *gz = gzgroup->gizmos.first;
const int object_index = RNA_int_get(gz->ptr, "object_index");
const int edge_index = RNA_int_get(gz->ptr, "edge_index");
if (object_index != -1 && edge_index != -1) {
RNA_int_set(op->ptr, "object_index", object_index);
RNA_int_set(op->ptr, "edge_index", edge_index);
return loopcut_init(C, op, NULL);
}
return OPERATOR_CANCELLED;
}
}
return loopcut_init(C, op, event);
}
static int loopcut_exec(bContext *C, wmOperator *op)
{
return loopcut_init(C, op, NULL);
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}
static int loopcut_finish(RingSelOpData *lcd, bContext *C, wmOperator *op)
{
/* finish */
ED_region_tag_redraw(lcd->region);
ED_workspace_status_text(C, NULL);
if (lcd->eed) {
/* set for redo */
BM_mesh_elem_index_ensure(lcd->em->bm, BM_EDGE);
RNA_int_set(op->ptr, "object_index", lcd->base_index);
RNA_int_set(op->ptr, "edge_index", BM_elem_index_get(lcd->eed));
/* execute */
ringsel_finish(C, op);
ringsel_exit(C, op);
}
else {
ringcut_cancel(C, op);
return OPERATOR_CANCELLED;
}
return OPERATOR_FINISHED;
}
static int loopcut_modal(bContext *C, wmOperator *op, const wmEvent *event)
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{
RingSelOpData *lcd = op->customdata;
float cuts = lcd->cuts;
float smoothness = lcd->smoothness;
bool show_cuts = false;
const bool has_numinput = hasNumInput(&lcd->num);
em_setup_viewcontext(C, &lcd->vc);
lcd->region = lcd->vc.region;
view3d_operator_needs_opengl(C);
/* using the keyboard to input the number of cuts */
/* Modal numinput active, try to handle numeric inputs first... */
if (event->val == KM_PRESS && has_numinput && handleNumInput(C, &lcd->num, event)) {
float values[2] = {cuts, smoothness};
applyNumInput(&lcd->num, values);
cuts = values[0];
smoothness = values[1];
}
else {
bool handled = false;
switch (event->type) {
case EVT_RETKEY:
case EVT_PADENTER:
case LEFTMOUSE: /* confirm */ // XXX hardcoded
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if (event->val == KM_PRESS) {
return loopcut_finish(lcd, C, op);
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}
ED_region_tag_redraw(lcd->region);
handled = true;
break;
case RIGHTMOUSE: /* abort */ // XXX hardcoded
ED_region_tag_redraw(lcd->region);
ringsel_exit(C, op);
ED_workspace_status_text(C, NULL);
return OPERATOR_CANCELLED;
case EVT_ESCKEY:
if (event->val == KM_RELEASE) {
/* cancel */
ED_region_tag_redraw(lcd->region);
ED_workspace_status_text(C, NULL);
ringcut_cancel(C, op);
return OPERATOR_CANCELLED;
}
ED_region_tag_redraw(lcd->region);
handled = true;
break;
case MOUSEPAN:
if (event->alt == 0) {
cuts += 0.02f * (event->y - event->prevy);
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if (cuts < 1 && lcd->cuts >= 1) {
cuts = 1;
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}
}
else {
smoothness += 0.002f * (event->y - event->prevy);
}
handled = true;
break;
case EVT_PADPLUSKEY:
case EVT_PAGEUPKEY:
case WHEELUPMOUSE: /* change number of cuts */
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if (event->val == KM_RELEASE) {
break;
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}
if (event->alt == 0) {
cuts += 1;
}
else {
smoothness += 0.05f;
}
handled = true;
break;
case EVT_PADMINUS:
case EVT_PAGEDOWNKEY:
case WHEELDOWNMOUSE: /* change number of cuts */
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if (event->val == KM_RELEASE) {
break;
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}
if (event->alt == 0) {
cuts = max_ff(cuts - 1, 1);
}
else {
smoothness -= 0.05f;
}
handled = true;
break;
case MOUSEMOVE: /* mouse moved somewhere to select another loop */
/* This is normally disabled for all modal operators.
* This is an exception since mouse movement doesn't relate to numeric input.
*
* If numeric input changes we'll need to add this back see: D2973 */
#if 0
if (!has_numinput)
#endif
{
lcd->vc.mval[0] = event->mval[0];
lcd->vc.mval[1] = event->mval[1];
loopcut_mouse_move(lcd, (int)lcd->cuts);
ED_region_tag_redraw(lcd->region);
handled = true;
} break;
}
/* Modal numinput inactive, try to handle numeric inputs last... */
if (!handled && event->val == KM_PRESS && handleNumInput(C, &lcd->num, event)) {
float values[2] = {cuts, smoothness};
applyNumInput(&lcd->num, values);
cuts = values[0];
smoothness = values[1];
}
}
if (cuts != lcd->cuts) {
/* allow zero so you can backspace and type in a value
* otherwise 1 as minimum would make more sense */
lcd->cuts = clamp_f(cuts, 0, SUBD_CUTS_MAX);
RNA_int_set(op->ptr, "number_cuts", (int)lcd->cuts);
ringsel_find_edge(lcd, (int)lcd->cuts);
show_cuts = true;
ED_region_tag_redraw(lcd->region);
}
if (smoothness != lcd->smoothness) {
lcd->smoothness = clamp_f(smoothness, -SUBD_SMOOTH_MAX, SUBD_SMOOTH_MAX);
RNA_float_set(op->ptr, "smoothness", lcd->smoothness);
show_cuts = true;
ED_region_tag_redraw(lcd->region);
}
if (show_cuts) {
Scene *sce = CTX_data_scene(C);
char buf[UI_MAX_DRAW_STR];
char str_rep[NUM_STR_REP_LEN * 2];
if (hasNumInput(&lcd->num)) {
outputNumInput(&lcd->num, str_rep, &sce->unit);
}
else {
BLI_snprintf(str_rep, NUM_STR_REP_LEN, "%d", (int)lcd->cuts);
BLI_snprintf(str_rep + NUM_STR_REP_LEN, NUM_STR_REP_LEN, "%.2f", smoothness);
}
BLI_snprintf(buf,
sizeof(buf),
TIP_("Number of Cuts: %s, Smooth: %s (Alt)"),
str_rep,
str_rep + NUM_STR_REP_LEN);
ED_workspace_status_text(C, buf);
}
/* keep going until the user confirms */
return OPERATOR_RUNNING_MODAL;
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}
/* for bmesh this tool is in bmesh_select.c */
#if 0
void MESH_OT_edgering_select(wmOperatorType *ot)
{
/* description */
ot->name = "Edge Ring Select";
ot->idname = "MESH_OT_edgering_select";
ot->description = "Select an edge ring";
/* callbacks */
ot->invoke = ringsel_invoke;
ot->poll = ED_operator_editmesh_region_view3d;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_boolean(ot->srna, "extend", 0, "Extend", "Extend the selection");
}
#endif
void MESH_OT_loopcut(wmOperatorType *ot)
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{
PropertyRNA *prop;
/* description */
ot->name = "Loop Cut";
ot->idname = "MESH_OT_loopcut";
ot->description = "Add a new loop between existing loops";
/* callbacks */
ot->invoke = ringcut_invoke;
ot->exec = loopcut_exec;
ot->modal = loopcut_modal;
ot->cancel = ringcut_cancel;
ot->poll = ED_operator_editmesh_region_view3d;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_BLOCKING;
/* properties */
prop = RNA_def_int(ot->srna, "number_cuts", 1, 1, 1000000, "Number of Cuts", "", 1, 100);
/* avoid re-using last var because it can cause
* _very_ high poly meshes and annoy users (or worse crash) */
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
prop = RNA_def_float(ot->srna,
"smoothness",
0.0f,
-1e3f,
1e3f,
"Smoothness",
"Smoothness factor",
-SUBD_SMOOTH_MAX,
SUBD_SMOOTH_MAX);
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
WM_operatortype_props_advanced_begin(ot);
prop = RNA_def_property(ot->srna, "falloff", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, rna_enum_proportional_falloff_curve_only_items);
RNA_def_property_enum_default(prop, PROP_INVSQUARE);
RNA_def_property_ui_text(prop, "Falloff", "Falloff type the feather");
RNA_def_property_translation_context(prop, BLT_I18NCONTEXT_ID_CURVE); /* Abusing id_curve :/ */
/* For redo only. */
prop = RNA_def_int(ot->srna, "object_index", -1, -1, INT_MAX, "Object Index", "", 0, INT_MAX);
RNA_def_property_flag(prop, PROP_HIDDEN);
prop = RNA_def_int(ot->srna, "edge_index", -1, -1, INT_MAX, "Edge Index", "", 0, INT_MAX);
RNA_def_property_flag(prop, PROP_HIDDEN);
#ifdef USE_LOOPSLIDE_HACK
prop = RNA_def_boolean_array(ot->srna, "mesh_select_mode_init", 3, NULL, "", "");
RNA_def_property_flag(prop, PROP_HIDDEN);
#endif
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}